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Thursday, December 21, 2017
Devblog

Devblog 191

Ho-ho... no! Before he was murdered, Santa delivered some treats: weapon admire animations, night-time changes, a new flashlight, flares and more. This is it for us for 2017, we'll see you next year. Happy holidays!

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Thursday, December 14, 2017
Devblog

Devblog 190

Season's beatings! Xmas has arrived in Rust.

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Thursday, December 7, 2017
Devblog

Devblog 189

Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy!

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Thursday, November 30, 2017
Devblog

Devblog 188

Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more.

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Thursday, November 23, 2017
Devblog

Devblog 187

A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.

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Thursday, November 16, 2017
Devblog

Devblog 186

Trees now topple, but we've aimed for stability in other places.

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Saturday, November 11, 2017
Devblog

Devblog 185 - Post Mortem

Why we rolled back.

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Thursday, November 9, 2017
Devblog

Devblog 185

Hair is here, workbench experimentation, upcoming building changes, and more.

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Friday, November 3, 2017
Devblog

Devblog 184 - Post Mortem

Build server issues, monument corruption and world mismatches.

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