Rust Marque Logo
Blog Header Image
Thursday, December 14, 2017
Devblog

Devblog 190

Season's beatings! Xmas has arrived in Rust.

Blog Header Image
Thursday, December 7, 2017
Devblog

Devblog 189

Major changes incoming: Building 3.0, base upkeep, two new radtowns, procgen improvements, Hapis Island updates, and more. This patch wipes servers and blueprints. Enjoy!

Blog Header Image
Thursday, November 30, 2017
Devblog

Devblog 188

Dropped objects now have outlines, the first look at the stone quarry monument, recoil fixes, map changes, and more.

Blog Header Image
Thursday, November 23, 2017
Devblog

Devblog 187

A first look at the junkyard, inventory and UI changes, half height walls, bulletproof glass, and more.

Blog Header Image
Thursday, November 16, 2017
Devblog

Devblog 186

Trees now topple, but we've aimed for stability in other places.

Blog Header Image
Saturday, November 11, 2017
Devblog

Devblog 185 - Post Mortem

Why we rolled back.

Blog Header Image
Thursday, November 9, 2017
Devblog

Devblog 185

Hair is here, workbench experimentation, upcoming building changes, and more.

Blog Header Image
Friday, November 3, 2017
Devblog

Devblog 184 - Post Mortem

Build server issues, monument corruption and world mismatches.

Blog Header Image
Thursday, November 2, 2017
Devblog

Devblog 184

Halloween is over and winter is here, bringing a new North for you to explore, and a nailgun to protect you while you do. There's some major world and loot changes as well. This patch wipes the servers, but retains your blueprints. Enjoy!

Stay up to date

To make sure you don't miss an update please add us to feedly
You can also access the rss feed for our news posts here

Newsletter

Recieve monthly updates straight to your inbox