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Tuesday, September 27, 2016
Community

Community Update 105

A cave community concept, Rust as GTA, and more.

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Tuesday, September 20, 2016
Community

Community Update 104

Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.

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Tuesday, August 23, 2016
Community

Community Update 100

Rust In Minecraft, Stranger Things in Rust, Rust in Go... these things will all make sense if you read the blog, obviously.

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Tuesday, August 9, 2016
Community

Community Update 98

A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.

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Tuesday, July 26, 2016
Community

Community Update 96

What Pokémon Go would look like <em>in</em> Rust, the Rust rock IRL, the life of a lone sniper, and more.

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Tuesday, June 28, 2016
Community

Community Update 93

Print worthy fan art, handmade Rust items, a working casino, and much more.

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Thursday, June 23, 2016
Devblog

Devblog 116

Look at that! The beginnings of a graphical overhaul. Also, XP system details, anti-hack changes, menu rework, and more. We're upgrading servers with this patch, so there will be some extended downtime. We'll <a href="https://twitter.com/playrust">tweet</a> when that's all resolved.

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Tuesday, June 21, 2016
Community

Community Update 92

Surviving solo, Rust hobos, pixel art, and what you should never, ever say in voice chat.

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Thursday, June 16, 2016
Devblog

Devblog 115

Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, the return of radiation to the world of Rust, and a release date for the XP system.

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