Community Update 105
A cave community concept, Rust as GTA, and more.
A cave community concept, Rust as GTA, and more.
Rust Conquest, what drawbridges would look like in the game, Ser Winter's best moment, and more.
Rust In Minecraft, Stranger Things in Rust, Rust in Go... these things will all make sense if you read the blog, obviously.
A look at a couple of custom community game-modes, including one based on The Evil Dead, an upcoming Rust tournament, a guide on how to fix the XP system, and more.
What Pokémon Go would look like <em>in</em> Rust, the Rust rock IRL, the life of a lone sniper, and more.
Print worthy fan art, handmade Rust items, a working casino, and much more.
Look at that! The beginnings of a graphical overhaul. Also, XP system details, anti-hack changes, menu rework, and more. We're upgrading servers with this patch, so there will be some extended downtime. We'll <a href="https://twitter.com/playrust">tweet</a> when that's all resolved.
Surviving solo, Rust hobos, pixel art, and what you should never, ever say in voice chat.
Improved decay, smarter deployable repairs, and the return of Garry. We've also got a look at upcoming 'barren' maps, the return of radiation to the world of Rust, and a release date for the XP system.