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Thursday, October 1, 2015
Devblog

Devblog 80

Napalm, small stashes, and lots of optimisation. We're wiping this week, too.

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Thursday, September 24, 2015
Devblog

Devblog 79

Non-patch week, but we're busy investigating and optimising, and we have an important poll about gunplay.

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Thursday, September 17, 2015
Devblog

Devblog 78

We've got a game-changing patch going live... right now. There's an NPC attack chopper coming to fuck your shit up, holo sights for weapons, new perimeter fence gates, streamer mode, an engine update, and loads more.

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Thursday, September 10, 2015
Devblog

Devblog 77

We're moving to a two-week schedule, so no patch this week. We've been working on holo sights, iron sights, new radtowns, balancing the market, and more.

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Thursday, September 3, 2015
Devblog

Devblog 76

Weapon mods, a new PVP focused island, an important poll about patches, and lots more.

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Thursday, August 27, 2015
Devblog

Devblog 75

We redesigned the menu, fiddled with decay, added bullet penetration, and lots more.

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Thursday, August 20, 2015
Devblog

Devblog 74

Soiled clothing.

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Thursday, August 13, 2015
Devblog

Devblog 73

Fixing PvP, networked headlook, server backups, and more.

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Thursday, August 6, 2015
Devblog

Devblog 72

A complete rework of the blueprint system means a full wipe--including your stored BPs--this week. We also updated the Sphere Tank monument, upgraded the procedural generation, added public utilities to help solo players mine and craft, and more.

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