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Changes

What’s changed on Rust in each patch.

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Features

  • Added Task List
  • Added new ore nodes visuals
  • Launch Site Office furniture
  • Added mountain splat transfer
  • Added icebergs
  • Added entity pooling to ore hotspots
  • Added effect pooling to ore hotspot flares
  • Learnable Recoil for LR300/MP5
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Improvements

  • Terrain grass height reduced
  • Updated multiple item descriptions
  • Increased junkpile spawn attempts
  • No longer load skins into ram with itemskins 0
  • Updated EAC (Linux fix)
  • Excluded some prefabs from asset warmup
  • Adjusted texture resolution curve on the quality presets
  • Optimized ore hotspot flare update
  • Static Quarry stone yield drastically increased
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Fixed

  • Fixed 500 Player Limit
  • Fixed some UI being blurry
  • Fixed Collider/lift issues on rocket crane
  • Fixed Rocket factory lift shaft issues
  • Fixed demo errors
  • Fixed rare ArgumentOutOfRangeException spam
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Removed

  • Removed renderer_invalidate and collider_invalidate convars (exploit fix)
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Features

  • Game Tips
  • Implemented workshop skin cache in native code (optimization)
  • Moved skin cache I/O to a thread (optimization)
  • Added grass displacement to campfires
  • Added confirmation to exit button
  • Added Ore Minigame
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Improvements

  • Reduced SAP cost
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Fixed

  • Fixed freezing when using feedback (F7)
  • Fixed "EAC Disconnected" error
  • Fixed some item descriptions
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Removed

  • Removed DirectX 9 launch option
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Features

  • New music system
  • Three new songs
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Improvements

  • Better logic to switch between walking and running footsteps
  • Misc audio mix tweaks
  • Optimized foliage displacement
  • Optimized effect lookup caching
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Fixed

  • Footsteps on ore nodes no longer silent
  • Footsteps on steep inclines play more reliably
  • Fixed water spawning a sack world model when dropped
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Features

  • New feedback system
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Improvements

  • Optimization pass across environment art
  • Rock collectibles are larger
  • Improved main menu loading time
  • Improved skinnable warmup time
  • Updated asset bundle splits
  • Retired some unused physics and rendering layers
  • Disabled the 2 east lifts in launch_site [Temporary]
  • Stairs and foundation steps use more accurate colliders
  • Stairs and foundation steps use more accurate shadow casting proxy meshes
  • New barrel gib and impact sounds
  • Sound mix tweaks
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Fixed

  • Fixed some item skins being forced into the main content asset bundle
  • Fixed water showing on launch site underground gate
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Features

  • New terrain grass implemented
  • Added monument terrain blend map support
  • Launch Site monument added
  • Driftwood can be harvested for wood
  • Barren has roads
  • CraggyIsland has some roadside
  • Pressing tab to the console quickly autocompletes current command
  • Barrels have a much more satisfying gib
  • Item Pickups play a world sound when picked up
  • Vending machines show their available contents on the map
  • Added Eye Bone to Helicopter Optics for spectating
  • Added Hobo Barrels to Launch Site and Lighthouse
  • Added 'Elite' loot crate at Launch Site
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Improvements

  • Full surface of small and medium cave rooms now buildable
  • Forest dead branch prop collider shouldn't block movement above itself
  • Airfield Updated with tunnel network
  • Improved monument terrain anchoring
  • Improved monument terrain adjustments
  • Junkpiles only spawn next to roads and powerlines
  • Adjusted ore spawn rules so they really only spawn near rock formations
  • Grass LOD falls off with 3D distance instead of 2D distance
  • Adjusted temperate biome ore distribution to have more stone
  • Barrels have a much beefier impact/death sound
  • Autocomplete no longer prevents accessing command history
  • Wood worldmodel
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Fixed

  • Fixed weird player spine rotation in the distance
  • Fixed Cave Ores having old loot tables
  • Fixed ores not giving completion bonus under some circumstances
  • Fixed a dozen invisible barrels near dome
  • Fixed Sand/Snow Ores giving 1 hqm instead of 2
  • Fixed Static Repair Bench NRE
  • Fixed Helicopter disconnect exploit
  • Fixed in-stock exploit with vending machines

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