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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 171
Changelist Title
Changelog
date_range
Thursday, August 3, 2017
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Features
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Added Task List
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Added new ore nodes visuals
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Launch Site Office furniture
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Added mountain splat transfer
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Added icebergs
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Added entity pooling to ore hotspots
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Added effect pooling to ore hotspot flares
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Learnable Recoil for LR300/MP5
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Improvements
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Terrain grass height reduced
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Updated multiple item descriptions
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Increased junkpile spawn attempts
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No longer load skins into ram with itemskins 0
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Updated EAC (Linux fix)
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Excluded some prefabs from asset warmup
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Adjusted texture resolution curve on the quality presets
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Optimized ore hotspot flare update
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Static Quarry stone yield drastically increased
handyman
Fixed
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Fixed 500 Player Limit
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Fixed some UI being blurry
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Fixed Collider/lift issues on rocket crane
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Fixed Rocket factory lift shaft issues
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Fixed demo errors
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Fixed rare ArgumentOutOfRangeException spam
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Removed
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Removed renderer_invalidate and collider_invalidate convars (exploit fix)
Patch Name
Devblog 170
Changelist Title
Changelog
date_range
Wednesday, July 26, 2017
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Features
•
Game Tips
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Implemented workshop skin cache in native code (optimization)
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Moved skin cache I/O to a thread (optimization)
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Added grass displacement to campfires
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Added confirmation to exit button
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Added Ore Minigame
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Improvements
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Reduced SAP cost
handyman
Fixed
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Fixed freezing when using feedback (F7)
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Fixed "EAC Disconnected" error
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Fixed some item descriptions
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Removed
•
Removed DirectX 9 launch option
Patch Name
Devblog 169
Changelist Title
Changelog
date_range
Thursday, July 20, 2017
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Features
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New music system
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Three new songs
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Improvements
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Better logic to switch between walking and running footsteps
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Misc audio mix tweaks
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Optimized foliage displacement
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Optimized effect lookup caching
handyman
Fixed
•
Footsteps on ore nodes no longer silent
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Footsteps on steep inclines play more reliably
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Fixed water spawning a sack world model when dropped
Patch Name
Devblog 168
Changelist Title
Changelist
date_range
Thursday, July 13, 2017
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Features
•
New feedback system
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Improvements
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Optimization pass across environment art
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Rock collectibles are larger
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Improved main menu loading time
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Improved skinnable warmup time
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Updated asset bundle splits
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Retired some unused physics and rendering layers
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Disabled the 2 east lifts in launch_site [Temporary]
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Stairs and foundation steps use more accurate colliders
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Stairs and foundation steps use more accurate shadow casting proxy meshes
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New barrel gib and impact sounds
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Sound mix tweaks
handyman
Fixed
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Fixed some item skins being forced into the main content asset bundle
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Fixed water showing on launch site underground gate
Patch Name
Devblog 167
Changelist Title
Changelog
date_range
Thursday, July 6, 2017
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Features
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New terrain grass implemented
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Added monument terrain blend map support
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Launch Site monument added
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Driftwood can be harvested for wood
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Barren has roads
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CraggyIsland has some roadside
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Pressing tab to the console quickly autocompletes current command
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Barrels have a much more satisfying gib
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Item Pickups play a world sound when picked up
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Vending machines show their available contents on the map
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Added Eye Bone to Helicopter Optics for spectating
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Added Hobo Barrels to Launch Site and Lighthouse
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Added 'Elite' loot crate at Launch Site
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Improvements
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Full surface of small and medium cave rooms now buildable
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Forest dead branch prop collider shouldn't block movement above itself
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Airfield Updated with tunnel network
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Improved monument terrain anchoring
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Improved monument terrain adjustments
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Junkpiles only spawn next to roads and powerlines
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Adjusted ore spawn rules so they really only spawn near rock formations
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Grass LOD falls off with 3D distance instead of 2D distance
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Adjusted temperate biome ore distribution to have more stone
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Barrels have a much beefier impact/death sound
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Autocomplete no longer prevents accessing command history
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Wood worldmodel
handyman
Fixed
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Fixed weird player spine rotation in the distance
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Fixed Cave Ores having old loot tables
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Fixed ores not giving completion bonus under some circumstances
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Fixed a dozen invisible barrels near dome
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Fixed Sand/Snow Ores giving 1 hqm instead of 2
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Fixed Static Repair Bench NRE
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Fixed Helicopter disconnect exploit
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Fixed in-stock exploit with vending machines
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