Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added flare to Ceiling Light
  • Added "authtimeout" server convar
arrow_circle_up

Improvements

  • M92, AK47, P250 Have learnable recoil patterns
  • M92, AK47, P250 Aimcone reduced by 80%
  • Riot Helmet no longer requires Sewing kit
  • Plate armor protection increased
  • Bone armor requires Cloth instead of Rope
  • Updated EAC API & SDK
  • Updated multiple item descriptions
  • More garbage collection optimizations
  • Larger coastal player spawn areas
  • Better resource spawning
  • Reduced spawn density of wooden logs by around 30%
  • Reduced distance fog density by at clear weather conditions by 25-50%
handyman

Fixed

  • Fixed player names not appearing on skulls
  • Fixed duplicate ore nodes around radtowns (requires two server restarts)
  • Fixed material LOD pop-in on cliffs and rocks
  • Fixed show texel density exploit
  • Fixed fuzz in cloth shaders
  • Fixed OSX/GL gamma darkening bug
  • Terrain texture aliasing/shimmering when aniso=1
remove_circle

Removed

  • Removed Recoil Compensation for pattern weapons
  • Removed "gc.interval" convar
  • Removed max draggable from items (except liquids)
add_circle

Features

  • Added Flare to helicopter searchlight
  • Added Flare to Flashlights and Laser Sights
  • Added Flare to Deployable Searchlights
arrow_circle_up

Improvements

  • New snow biome textures and meshes
  • Reduced garbage collection frame rate drops throughout the game
  • Updated multiple item descriptions
  • Increased helicopter searchlight brightness
  • LR300 Recoil stays vertical for longer
  • Search Lights are half price
  • Trout yields 8 animal fat upon gutting (was 3)
  • Bone armor costs 1 rope instead of 2
  • Hide clothing is half price
handyman

Fixed

  • Fixed long tundra grass patches sometimes not being grounded
  • Fixed culling throwing errors in safe mode
  • Re-enabled shore wetness
  • Fixed rounding errors with resource gathering
  • ConVar "player.recoilcomp " now works for learnable recoil
remove_circle

Removed

  • Removed a bunch of stack trace spam from the game log
add_circle

Features

  • Added Task List
  • Added new ore nodes visuals
  • Launch Site Office furniture
  • Added mountain splat transfer
  • Added icebergs
  • Added entity pooling to ore hotspots
  • Added effect pooling to ore hotspot flares
  • Learnable Recoil for LR300/MP5
arrow_circle_up

Improvements

  • Terrain grass height reduced
  • Updated multiple item descriptions
  • Increased junkpile spawn attempts
  • No longer load skins into ram with itemskins 0
  • Updated EAC (Linux fix)
  • Excluded some prefabs from asset warmup
  • Adjusted texture resolution curve on the quality presets
  • Optimized ore hotspot flare update
  • Static Quarry stone yield drastically increased
handyman

Fixed

  • Fixed 500 Player Limit
  • Fixed some UI being blurry
  • Fixed Collider/lift issues on rocket crane
  • Fixed Rocket factory lift shaft issues
  • Fixed demo errors
  • Fixed rare ArgumentOutOfRangeException spam
remove_circle

Removed

  • Removed renderer_invalidate and collider_invalidate convars (exploit fix)
add_circle

Features

  • Game Tips
  • Implemented workshop skin cache in native code (optimization)
  • Moved skin cache I/O to a thread (optimization)
  • Added grass displacement to campfires
  • Added confirmation to exit button
  • Added Ore Minigame
arrow_circle_up

Improvements

  • Reduced SAP cost
handyman

Fixed

  • Fixed freezing when using feedback (F7)
  • Fixed "EAC Disconnected" error
  • Fixed some item descriptions
remove_circle

Removed

  • Removed DirectX 9 launch option
add_circle

Features

  • New music system
  • Three new songs
arrow_circle_up

Improvements

  • Better logic to switch between walking and running footsteps
  • Misc audio mix tweaks
  • Optimized foliage displacement
  • Optimized effect lookup caching
handyman

Fixed

  • Footsteps on ore nodes no longer silent
  • Footsteps on steep inclines play more reliably
  • Fixed water spawning a sack world model when dropped

Newsletter

Recieve monthly updates straight to your inbox