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Changes

What’s changed on Rust in each patch.

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Features

  • Learnable recoil patterns for Thompson/SMG
  • Damage effects for Bradley
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Improvements

  • Disabled engine-side dynamic batching
  • Stripped some unused assets
  • Optimized coroutine yield instructions
  • Adjusted some memory pool buffer sizes
  • Optimized file storage system
  • Optimized texture processing library
  • Optimized storage container hashing
  • Optimized paintable signs
  • Tweaked decor spawns
  • Improved Oil Fireball effect
  • Improved Explosion effect for Heli/Bradley
  • Improved Debris effect for helicopter damage
  • Improved helicopter searchlight visuals
  • Bradley health doubled
  • Bradley heals after 5 minutes of no damage
  • Bradley loot table updated - far fewer explosives
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Fixed

  • Fixed occasional occludee related errors
  • Fixed new explosions not affected by fog
  • Fixed lighting going dark sometimes; e.g. mining ores
  • Fixed cave entrances sometimes closed in low graphics quality
  • Fixed texture memory leak from paintable signs
  • Fixed various bugs with the roof side walls
  • Fixed bradley getting stuck by turning around in tight areas
  • Moved props from launch site that were getting the APC stuck
  • Fixed Bradley lights on gibs
  • Fixed Bradley lights on during day
  • Fixed NRE's when using 'spawn bradleyapc' command
  • Fixed Helicopter muzzle flash always aiming up instead of at target
  • Bradley coax actually aims directly at targets now
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Features

  • Added Bradley APC to launch site
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Improvements

  • Improved performance for overlay effects (e.g. hurt, cold)
  • Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
  • Updated multiple descriptions
  • Paper map now despawn in 5 minutes down from 20 minutes
  • Reduced sky brightness slightly
  • Greatly reduced GC allocations throughout the game
  • Optimized the internal memory pool
  • M92 Horizontal recoil halved
handyman

Fixed

  • Fixed culling false positives
  • Fixed material related performance bottleneck
  • Fixed large furnace lower LOD looking too dark
  • Fixed LOD transition popping in high external wall
  • Fixed a material memory leak
  • Fixed ores missing partially broken stages on lower LODs
  • Fixed only being able to harvest debris from certain angles
  • Fixed smoke trails disappearing too soon after rocket explosion
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Features

  • Added flare to Ceiling Light
  • Added "authtimeout" server convar
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Improvements

  • M92, AK47, P250 Have learnable recoil patterns
  • M92, AK47, P250 Aimcone reduced by 80%
  • Riot Helmet no longer requires Sewing kit
  • Plate armor protection increased
  • Bone armor requires Cloth instead of Rope
  • Updated EAC API & SDK
  • Updated multiple item descriptions
  • More garbage collection optimizations
  • Larger coastal player spawn areas
  • Better resource spawning
  • Reduced spawn density of wooden logs by around 30%
  • Reduced distance fog density by at clear weather conditions by 25-50%
handyman

Fixed

  • Fixed player names not appearing on skulls
  • Fixed duplicate ore nodes around radtowns (requires two server restarts)
  • Fixed material LOD pop-in on cliffs and rocks
  • Fixed show texel density exploit
  • Fixed fuzz in cloth shaders
  • Fixed OSX/GL gamma darkening bug
  • Terrain texture aliasing/shimmering when aniso=1
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Removed

  • Removed Recoil Compensation for pattern weapons
  • Removed "gc.interval" convar
  • Removed max draggable from items (except liquids)
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Features

  • Added Flare to helicopter searchlight
  • Added Flare to Flashlights and Laser Sights
  • Added Flare to Deployable Searchlights
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Improvements

  • New snow biome textures and meshes
  • Reduced garbage collection frame rate drops throughout the game
  • Updated multiple item descriptions
  • Increased helicopter searchlight brightness
  • LR300 Recoil stays vertical for longer
  • Search Lights are half price
  • Trout yields 8 animal fat upon gutting (was 3)
  • Bone armor costs 1 rope instead of 2
  • Hide clothing is half price
handyman

Fixed

  • Fixed long tundra grass patches sometimes not being grounded
  • Fixed culling throwing errors in safe mode
  • Re-enabled shore wetness
  • Fixed rounding errors with resource gathering
  • ConVar "player.recoilcomp " now works for learnable recoil
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Removed

  • Removed a bunch of stack trace spam from the game log
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Features

  • Added Task List
  • Added new ore nodes visuals
  • Launch Site Office furniture
  • Added mountain splat transfer
  • Added icebergs
  • Added entity pooling to ore hotspots
  • Added effect pooling to ore hotspot flares
  • Learnable Recoil for LR300/MP5
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Improvements

  • Terrain grass height reduced
  • Updated multiple item descriptions
  • Increased junkpile spawn attempts
  • No longer load skins into ram with itemskins 0
  • Updated EAC (Linux fix)
  • Excluded some prefabs from asset warmup
  • Adjusted texture resolution curve on the quality presets
  • Optimized ore hotspot flare update
  • Static Quarry stone yield drastically increased
handyman

Fixed

  • Fixed 500 Player Limit
  • Fixed some UI being blurry
  • Fixed Collider/lift issues on rocket crane
  • Fixed Rocket factory lift shaft issues
  • Fixed demo errors
  • Fixed rare ArgumentOutOfRangeException spam
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Removed

  • Removed renderer_invalidate and collider_invalidate convars (exploit fix)

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