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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 172
Changelist Title
Changelog
date_range
Thursday, August 10, 2017
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Features
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Added Flare to helicopter searchlight
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Added Flare to Flashlights and Laser Sights
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Added Flare to Deployable Searchlights
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Improvements
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New snow biome textures and meshes
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Reduced garbage collection frame rate drops throughout the game
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Updated multiple item descriptions
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Increased helicopter searchlight brightness
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LR300 Recoil stays vertical for longer
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Search Lights are half price
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Trout yields 8 animal fat upon gutting (was 3)
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Bone armor costs 1 rope instead of 2
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Hide clothing is half price
handyman
Fixed
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Fixed long tundra grass patches sometimes not being grounded
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Fixed culling throwing errors in safe mode
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Re-enabled shore wetness
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Fixed rounding errors with resource gathering
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ConVar "player.recoilcomp " now works for learnable recoil
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Removed
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Removed a bunch of stack trace spam from the game log
Patch Name
Devblog 171
Changelist Title
Changelog
date_range
Thursday, August 3, 2017
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Features
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Added Task List
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Added new ore nodes visuals
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Launch Site Office furniture
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Added mountain splat transfer
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Added icebergs
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Added entity pooling to ore hotspots
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Added effect pooling to ore hotspot flares
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Learnable Recoil for LR300/MP5
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Improvements
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Terrain grass height reduced
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Updated multiple item descriptions
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Increased junkpile spawn attempts
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No longer load skins into ram with itemskins 0
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Updated EAC (Linux fix)
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Excluded some prefabs from asset warmup
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Adjusted texture resolution curve on the quality presets
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Optimized ore hotspot flare update
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Static Quarry stone yield drastically increased
handyman
Fixed
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Fixed 500 Player Limit
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Fixed some UI being blurry
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Fixed Collider/lift issues on rocket crane
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Fixed Rocket factory lift shaft issues
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Fixed demo errors
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Fixed rare ArgumentOutOfRangeException spam
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Removed
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Removed renderer_invalidate and collider_invalidate convars (exploit fix)
Patch Name
Devblog 170
Changelist Title
Changelog
date_range
Wednesday, July 26, 2017
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Features
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Game Tips
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Implemented workshop skin cache in native code (optimization)
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Moved skin cache I/O to a thread (optimization)
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Added grass displacement to campfires
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Added confirmation to exit button
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Added Ore Minigame
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Improvements
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Reduced SAP cost
handyman
Fixed
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Fixed freezing when using feedback (F7)
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Fixed "EAC Disconnected" error
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Fixed some item descriptions
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Removed
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Removed DirectX 9 launch option
Patch Name
Devblog 169
Changelist Title
Changelog
date_range
Thursday, July 20, 2017
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Features
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New music system
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Three new songs
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Improvements
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Better logic to switch between walking and running footsteps
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Misc audio mix tweaks
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Optimized foliage displacement
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Optimized effect lookup caching
handyman
Fixed
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Footsteps on ore nodes no longer silent
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Footsteps on steep inclines play more reliably
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Fixed water spawning a sack world model when dropped
Patch Name
Devblog 168
Changelist Title
Changelist
date_range
Thursday, July 13, 2017
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Features
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New feedback system
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Improvements
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Optimization pass across environment art
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Rock collectibles are larger
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Improved main menu loading time
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Improved skinnable warmup time
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Updated asset bundle splits
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Retired some unused physics and rendering layers
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Disabled the 2 east lifts in launch_site [Temporary]
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Stairs and foundation steps use more accurate colliders
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Stairs and foundation steps use more accurate shadow casting proxy meshes
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New barrel gib and impact sounds
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Sound mix tweaks
handyman
Fixed
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Fixed some item skins being forced into the main content asset bundle
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Fixed water showing on launch site underground gate
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