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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 175
Changelist Title
Changelog
date_range
Thursday, August 31, 2017
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Features
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Learnable recoil patterns for Thompson/SMG
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Damage effects for Bradley
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Improvements
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Disabled engine-side dynamic batching
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Stripped some unused assets
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Optimized coroutine yield instructions
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Adjusted some memory pool buffer sizes
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Optimized file storage system
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Optimized texture processing library
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Optimized storage container hashing
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Optimized paintable signs
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Tweaked decor spawns
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Improved Oil Fireball effect
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Improved Explosion effect for Heli/Bradley
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Improved Debris effect for helicopter damage
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Improved helicopter searchlight visuals
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Bradley health doubled
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Bradley heals after 5 minutes of no damage
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Bradley loot table updated - far fewer explosives
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Fixed
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Fixed occasional occludee related errors
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Fixed new explosions not affected by fog
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Fixed lighting going dark sometimes; e.g. mining ores
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Fixed cave entrances sometimes closed in low graphics quality
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Fixed texture memory leak from paintable signs
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Fixed various bugs with the roof side walls
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Fixed bradley getting stuck by turning around in tight areas
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Moved props from launch site that were getting the APC stuck
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Fixed Bradley lights on gibs
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Fixed Bradley lights on during day
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Fixed NRE's when using 'spawn bradleyapc' command
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Fixed Helicopter muzzle flash always aiming up instead of at target
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Bradley coax actually aims directly at targets now
Patch Name
Devblog 174
Changelist Title
Changelog
date_range
Thursday, August 24, 2017
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Features
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Added Bradley APC to launch site
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Improvements
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Improved performance for overlay effects (e.g. hurt, cold)
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Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
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Updated multiple descriptions
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Paper map now despawn in 5 minutes down from 20 minutes
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Reduced sky brightness slightly
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Greatly reduced GC allocations throughout the game
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Optimized the internal memory pool
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M92 Horizontal recoil halved
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Fixed
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Fixed culling false positives
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Fixed material related performance bottleneck
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Fixed large furnace lower LOD looking too dark
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Fixed LOD transition popping in high external wall
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Fixed a material memory leak
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Fixed ores missing partially broken stages on lower LODs
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Fixed only being able to harvest debris from certain angles
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Fixed smoke trails disappearing too soon after rocket explosion
Patch Name
Devblog 173
Changelist Title
Changelog
date_range
Thursday, August 17, 2017
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Features
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Added flare to Ceiling Light
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Added "authtimeout" server convar
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Improvements
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M92, AK47, P250 Have learnable recoil patterns
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M92, AK47, P250 Aimcone reduced by 80%
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Riot Helmet no longer requires Sewing kit
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Plate armor protection increased
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Bone armor requires Cloth instead of Rope
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Updated EAC API & SDK
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Updated multiple item descriptions
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More garbage collection optimizations
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Larger coastal player spawn areas
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Better resource spawning
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Reduced spawn density of wooden logs by around 30%
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Reduced distance fog density by at clear weather conditions by 25-50%
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Fixed
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Fixed player names not appearing on skulls
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Fixed duplicate ore nodes around radtowns (requires two server restarts)
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Fixed material LOD pop-in on cliffs and rocks
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Fixed show texel density exploit
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Fixed fuzz in cloth shaders
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Fixed OSX/GL gamma darkening bug
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Terrain texture aliasing/shimmering when aniso=1
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Removed
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Removed Recoil Compensation for pattern weapons
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Removed "gc.interval" convar
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Removed max draggable from items (except liquids)
Patch Name
Devblog 172
Changelist Title
Changelog
date_range
Thursday, August 10, 2017
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Features
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Added Flare to helicopter searchlight
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Added Flare to Flashlights and Laser Sights
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Added Flare to Deployable Searchlights
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Improvements
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New snow biome textures and meshes
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Reduced garbage collection frame rate drops throughout the game
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Updated multiple item descriptions
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Increased helicopter searchlight brightness
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LR300 Recoil stays vertical for longer
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Search Lights are half price
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Trout yields 8 animal fat upon gutting (was 3)
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Bone armor costs 1 rope instead of 2
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Hide clothing is half price
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Fixed
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Fixed long tundra grass patches sometimes not being grounded
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Fixed culling throwing errors in safe mode
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Re-enabled shore wetness
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Fixed rounding errors with resource gathering
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ConVar "player.recoilcomp " now works for learnable recoil
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Removed
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Removed a bunch of stack trace spam from the game log
Patch Name
Devblog 171
Changelist Title
Changelog
date_range
Thursday, August 3, 2017
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Features
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Added Task List
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Added new ore nodes visuals
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Launch Site Office furniture
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Added mountain splat transfer
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Added icebergs
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Added entity pooling to ore hotspots
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Added effect pooling to ore hotspot flares
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Learnable Recoil for LR300/MP5
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Improvements
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Terrain grass height reduced
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Updated multiple item descriptions
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Increased junkpile spawn attempts
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No longer load skins into ram with itemskins 0
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Updated EAC (Linux fix)
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Excluded some prefabs from asset warmup
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Adjusted texture resolution curve on the quality presets
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Optimized ore hotspot flare update
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Static Quarry stone yield drastically increased
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Fixed
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Fixed 500 Player Limit
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Fixed some UI being blurry
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Fixed Collider/lift issues on rocket crane
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Fixed Rocket factory lift shaft issues
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Fixed demo errors
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Fixed rare ArgumentOutOfRangeException spam
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Removed
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Removed renderer_invalidate and collider_invalidate convars (exploit fix)
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