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Changes

What’s changed on Rust in each patch.

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Features

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    New third person sounds for all handheld water containers
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    New flare sounds
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    Add burning fuse sound to survey charge
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    New third person sounds for the medical syringe
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    New third person deploy sound for the building planner
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    Flare admire animation
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    Flashlight admire animation
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    Added 20 new contextual game tips
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    Added printpos / printrot / printeyes admin console commands
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    Added 25 loading screen tips
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    Added eat / drink admin console commands
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Improvements

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    Misc minor sound tweaks & polish
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    Guitar admire animation updated
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    Machette is now default blueprint and needs WB1
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    Note and Building Plan now require wood to craft
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    SMG Costs reduced by 1 spring and 5 HQM
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    Optimized player network updates
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    Optimized reflection probe refresh
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Fixed

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    Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)
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    Fix for Patrol Helicopter floating in Junkyard
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    Fixed barrels floating at site B (Hapis)
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    Fixed players spawning in ocean (Savas Island)
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    Fixed cheat report opening when typing in chat
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    Fixed wind generator not been able to be removed by admins using "ent kill"
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    Fixed having hat skins not allowing the root item to be craftable
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    Fixed physics.steps exploit
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    Fixed memory leak in vending machine UI
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    Fixed crash on exit
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Removed

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    Removed paper
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Features

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    Added third person aim down sight sounds
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    Added third person grenade sounds
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    Added third person bandage sounds
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    New binocular sounds
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    New flashlight sounds
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    Admins can get combat log of other players
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    Admins get warnings when anti hack is disabled
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    Added new Hazmat suit
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Improvements

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    Water jug admire animation updated
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    Salvaged hammer admire animation updated
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    Water bucket admire animation updated
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    Wooden spear admire animation updated
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    Stone spear admire animation updated
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    Flamethrower admire animation updated
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    Satchel charge admire animation updated
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    C4 admire animation updated
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    Bow admire animation updated
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    Optimized workshop skin download processing
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    Optimized game object memory usage
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    Optimized skin icon memory usage
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    Optimized skin icon loading
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    EAC SDK update
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    Combat log no longer takes count parameter (uses combatlogsize value instead)
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    Increased junk pile respawn time from 20 to 30 minutes
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    Eliminated GC from voice recorder
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    Jack O Lantern can be picked up
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    Jack O Lantern only accepts wood
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    Small Furnace now emits heat
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    Can rotate tool cupboard after placement with hammer
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    Added Building Blocked zone around Helicopter crash site
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    Must wait 30 seconds to repair a structure after it was damaged
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    Hazmat suit now reserachable and craftable
handyman

Fixed

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    Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds
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    Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas
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    Fixed maximum anisotropic filtering not being set correctly for certain textures
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    Fixed community UI exception
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    Fixed weapon holster exception
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    Fixed HTTP image exception
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    Fixed various Unity exceptions
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    Fixed network stream exception
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    Fixed skin loading exception
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    Fixed planner exception
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    Fixed bloom exception
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    Fixed exception in voice recorder
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    Fixed terrain hole at launch site on Hapis
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    Fixed shelves been placed on Roads
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    Fixed Jack O Lantern can no longer be placed through walls
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    Fixed Vending machine not been destroyed if construction no longer exists
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    Fixed chairs been placed inside trees and clutter (Exploit fix)
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    Fixed not being able to rotate workbenches when deploying
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    Fixed AutoTurrets not losing any health upon pickup
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    Dropbox can no longer be placed under water
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    Fixed Small Refinery not generating charcoal
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    Fixed arrowheads not showing up in outlines
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    Fixed explosive bullet damage being too high
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Removed

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    Retired viewmodel layer (unused)
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Features

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    New first person deploy sounds for a handful of items
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    Most items have third person deploy sounds now
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    Added Bone Arrows
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    Added Fire Arrows
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Improvements

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    Fixed Harbor mine entrance (Hapis)
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    Optimized elevator volumes (server perf)
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    Fog and wind are now randomized every 18 hours
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    Slightly darker sky at midnight
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    EAC SDK update
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    Optimized tool cupboard queries (client perf)
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    Fog density no longer changes per biome
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    Improved fog algorithm
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    Pickaxe admire animation updated
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    Bandage admire animation updated
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    Bota bag admire animation updated
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    Water bottle admire animation updated
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    Big cleaver admire animation updated
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    Crossbow admire animation updated
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    Hammer admire animation updated
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    Mace admire animation updated
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    Salvaged axe admire animation updated
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    Salvaged Icepick admire animation updated
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    Torch admire animation updated
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    Longsword admire animation updated
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    Owner can always open key lock
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    Added final art for tool crate (purple box)
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Fixed

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    Fixed washed out sky at clear weather conditions
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    Fixed missing sound refs on a few SoundPlayers
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    Fixed stars being barely visible at night
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    Fixed only 100 key combinations (nerfed key raiding)
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    Fixed Christmas light exploits
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    Fixed road grass decor not aligning to ground
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    Fixed odd junk pile placement
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    Fixed Hapis Sky Dome
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    Bone knife auto admiring on deploy
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    Beancan grenade auto admiring on deploy
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Features

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    Nearby players melee weapon swings are now audible
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Improvements

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    Site A cave no longer building blocked (Hapis)
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Fixed

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    Shelves correctly destroyed if construction below no longer exists
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    Tool cupboard correctly destroyed if construction below no longer exists
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    Tool cupboard can no longer be fully submerged inside world layer (rocks)
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    Refinery ladder fix (Hapis)
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Features

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    Added Throwable Flares
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    Added handheld flashlight
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    Added a bunch more deployable interaction sounds
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    Added Upkeep notifications and gametips
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    Door Garland is available to craft w/ Window garland sitem
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    Can Admire/Examine skins with N key
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    Added fog start distance in dark environments (gamma / navigation exploit)
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Improvements

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    Wounded players no longer block player movement
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    Upkeep payment intervals are now saved and restored on server restart
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    Crossbow can take underbarrel modifications
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    Lowered some upkeep costs
handyman

Fixed

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    Fixed spinner wheel sound playback bug
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    Fixed beams being invisible
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    Fixed various errors on client and server
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    Fixed fog not always being disabled in caves (gamma / navigation exploit)
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    Fixed high external stone gate only decaying very slowly
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    Fixed roof conditional models in various scenarios

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