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Changes

What’s changed on Rust in each patch.

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Features

  • New sound for the dropbox and mailbox
  • Added skinwarmup convar (toggles skin steps in loading screen)
  • Added skin download and processing step to loading screen
  • Added instancing to foliage displacement pass
  • Added contact shadows option to graphics quality menu
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Improvements

  • Barefoot footstep polish
  • Misc sound level and mix tweaks
  • More metal melee impact polish
  • Updated EAC
  • Reduced maxrpcspersecond default value to 200
  • Consumable items try to go straight to belt when picked up
  • Stackable items prefer item containers that already contain other items of their type when picked up
  • Added back far terrain mixing on highest shader quality level (600)
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Fixed

  • Consider pitch randomization when calculating sound length
  • Fixed import settings on airdrop flight sound
  • Fixed animals spawning a bunch of invisible footprints
  • Fixed some decals having instancing disabled
  • Tree colliders count as grounded in the server side player movement checks
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Features

  • Added server.woundingenabled ConVar. When false players always die
  • Added additional DOS protection to server
  • Automatic Weapons have slight center weighting for automatic shots
  • Shotgun Pellet grouping weighted to the center slightly
  • Added maxrpcspersecond server convar
  • Added maxtickspersecond server convar
  • Added maxcommandspersecond server convar
  • Added P2P flooding protection to client
  • Added maxpeerspersecond client convar
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Improvements

  • Polished metal melee weapon impacts
  • Misc minor sound and mix tweaks
  • AK47 Horizontal Recoil slightly increased
  • AK47 Maximum Aimcone slightly reduced
  • DBS aimcone reduced
  • DBS recoil reduced
  • Eoka aimcone reduced
  • Handmade Shell does 9 damage instead of 7
  • Handmade Shell spread increased slightly
  • Handmade Shell Pellet velocity decreased
  • Shotgun Slugs are now half price
  • Buckshot max effective distance increased to 40m
  • Optimized several client side commands related to entity lookups
  • Tweaked scale of small clutter rocks
  • Optimized anisotropic filtering on textures and skins
  • Optimized and trilinear filtering on skins
  • Optimized deferred decals using instancing
  • Silenced TrackID error when DLL was not found
  • Fixed item info showing up as null when destroying world items
  • Added transform caching to deferred decals
  • Eliminated garbage allocations on several dictionary keys
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Fixed

  • Fixed Thompson having wrong screenshake effect
  • Fix npcs spamming footstep effects when moved long distances in a single frame
  • Fixed bug where aimcone was using spherical math instead of circular
  • Fixed viewmodel flickering when spamming RMG
  • Fixed viewmodel going crazy when ADS immediately after weapon deploy
  • Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
  • Fixed broken reflections on Hapis rivers
  • Reduced intensities on some emissive materials
  • Fixed hurt effect looking too bright
  • Fixed lighting on torch, campfire and furnace
  • Fixed deferred mesh decals; e.g. numbers on harbor cranes
  • Fixed laser pointer emissive blobs and beam intensity
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Removed

  • Deleted unused third party assets (download size)
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Features

  • Support for global per-sound voice limiting
  • New shotgun trap sounds
  • Additional info on world item server logs
  • Server side held item deploy time verification
  • Server side cooldown verification for medical tools
  • Player hack reports now log on server
  • Sleeping bag now has item condition
  • Server side violations now report to EAC
  • Wooden ladder now has item condition
  • Wooden logs can be harvested for wood
  • All cacti can be harvested for cloth and cactus flesh
  • Ore objects now support entity pooling
  • Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)
  • Added moon phases back
  • Standardized view shake for all bullet weapons
  • Added DropBox - External one way depository
  • Recoil Compensation ( can be disabled with player.recoilcomp false)
  • Hapis: A new high-end Radtown that can spawn some of the best loot.
  • Hapis: A bunch of Recyclers and Repair Benches.
  • Hapis: A few mines where you can find ore nodes and mining-specific loot.
  • Hapis: Numerous lonewolf/small group caves scattered around the map.
  • Hapis: Stranded convoy with loot on the north-eastern road.
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Improvements

  • Hapis: Reworked the entire west coast, and some of the inland areas.
  • Hapis: Forest density improvements.
  • Hapis: Reworked the rivers.
  • Hapis: A better waterfall.
  • Hapis: More loot overall in the various radtowns.
  • Hapis: Various other minor improvements.
  • Moved meshes to their own asset bundle
  • Moved viewmodels to the main asset bundle
  • Changed server save file extension from .map.sav to .sav
  • Client side objects no longer have useless nav mesh obstacle components on them
  • Tweaked clutter rock scale so they're not as easily confused with collectibles
  • Skinned items now show their correct icons even with itemskins set to false
  • Moved powerline poles to world layer
  • Doubled floor spike health
  • Pump Shotgun costs 5 less HQM
  • Laser Sight costs 5 less HQM
  • Laser Sight removes aim sway instead of aimcone
  • Laser Sight slightly reduces hip aimcone
  • Thompson costs 10 less HQM
  • Rocket Launcher can fire 50 rockets instead of 20 before breaking
  • Mailbox has a Submit button
  • Can no longer right click to deposit mail items directly into mailbox storage
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Fixed

  • Fixed gloss slider not working on roadsign armour in the workshop
  • Resources now longer occasionally spawn inside of each other
  • Fixed repair being free on some objects
  • Aimcones are actually Conical instead of Square (20% more accurate weapons)
  • Fixed speedhack false positives when sliding down mountains
  • Fixed a number of monument interaction issues that only occurred after a fresh wipe
  • Fixed some situations where you could fall through the terrain near military tunnels
  • Fixed over-bright particle effects
  • Fixed skin tones too dark compared to previous weeks
  • Fixed miner hat light intensity
  • Fixed heli damage smoke effect lighting
  • Fixed heli and cargo plane rotor lighting
  • Fixed effect.bloom toggling effect instead of switching quality
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Removed

  • Removed some tiny trees from the spawn table
  • Removed secondary light reflections on water; e.g. furnace, campfire
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Features

  • Added scrap worldmodel
  • Can change skins at Repair Bench
  • New skin shader
  • New water jug sounds
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Improvements

  • Added Updated Roadsign Armor
  • Shotgun Trap requires +1 Gear
  • Shotgun Trap now has arrow in placement guide
  • Shotgun Trap loses 50% health on pickup
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Features

  • Added Shotgun Trap
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Improvements

  • Optimized building decay processing on the server
  • Decay now applies to all twig building blocks
  • Moved most remaining invokes to the optimized invoke handler
  • Can place floor grills and floor frames above large furnace
  • Floor spikes block foundation placement similar to barricades
  • Window bars and embrasures now store item condition
  • Window bars and embrasures lose half their health when picked up
  • Flame turrets can be placed closer to walls (viability in airlocks)
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Fixed

  • Fixed distant see-through walls when using TSSAA or MB
  • Fixed AI “look rotation viewing vector is zero” error
  • Fixed Planner leak (50k entities saved on large servers)
  • Fixed some older item skins not working

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