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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Bradly APC to Materials Extraction monument (Hapis)
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    Added Savas map markers
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    Added new icebergs and ice sheets to the arctic biome
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    Added medium levels of radiation to Materials Extraction monument (Hapis)
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    Added north and south recycler on Savas
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    Basic crate added to supermarket/gasstation/warehouse
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    New procedural map biome layout
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    Military Tunnels spawn 2 elite crates
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    Stance recoil added - less accurate when standing/moving vs crouching
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    Added Nailgun + Nailgun ammo default BP
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Improvements

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    Improved player bone scaling and skin colour variety
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    Updated Hapis map markers
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    EAC SDK update
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    Network encryption optimizations
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    Removed sand from the arctic coastline
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    Crates always spawn one component with 40% chance of WB item
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    Candle hat default BP
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    Metal Window Bars cheaper to research
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    Airdrop always drops 2 weapons + ammo, and 2 armor pieces
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Fixed

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    Fixed various Hapis exploits
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    Improved skinning on player model elbows/wrists
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    Fixed player preview blinking backwards
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    Fixed shading on multi-layer materials; e.g. icebergs
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    Garage door sound scales with audio volume
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Removed

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    Disabled Halloween Content :(
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Features

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    Garage door frame block
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    Added Scarecrow deployable
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    Added network encryption (enabled by default)
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    Added encryption server convar (0-2 for various protection levels)
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    Added Halloween Collectables
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    Added Skull Fire Pit
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Improvements

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    Replaced the ladder leading to LS roof with walkways
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    Optimized network stream read / write
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    Optimized network RPC parameter handling
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    Optimized network queue iteration
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    Optimized server logging
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    Optimized server garbage collections
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    Double shotgun deploys quicker
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    Wall Netting cheaper + default BP
  • •
    Item drop chances equalized for each tier
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Fixed

  • •
    Barbeque can no longer be placed in monuments
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    Barbeque no longer clip through walls
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    Fixed client bone follower performance regression
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    Fixed some visual issues with the halterneck
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    Fixed permanent Debris Field markers
  • •
    Fixed BoneFollower 1 frame delay
  • •
    Fixed AutoTurret server lag
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Features

  • •
    Added BBQ deployable
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    Added network encryption (currently disabled)
  • •
    Added hair items (admin only)
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Improvements

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    Player's foot now uses IK to align to surfaces properly.
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    Optimization. Reduced resolution of dozens of environment textures
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    Updated player models
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    Updated player preview
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    Item description updates and fixes
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    Bear rug, Rug and Table can no longer be picked up when building blocked
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    Bear rug, Rug and Table requires hammer to be picked up
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    vm hatchet update
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    Disabled server backups by default (add +backup startup parameter to enable)
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    Python requires tier 2 workbench
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    LR300 fire rate increased 10%
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    Reduced water reflection gaps
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    Reduced shadow from weapons carried on the back onto viewmodel
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    Ladder hatch requires tier 2 workbench ( green crate spawn)
  • •
    Updated EAC SDK
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Fixed

  • •
    Hapis Island exploit fixes
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    Two sided hanging sign & landscape picture frame unlocked if player has Steam item
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    vm bow aiming issues
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    vm weapon attachments now positioned correctly
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    Fixed some skins not unlocking parent items (boonie/bandana/cap)
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    Fixed water reflection related shader errors on OSX and Linux
  • •
    Fixed shadow cascades sometimes ignored when switching quality
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Features

  • •
    Upgraded to Unity 2017.1.2
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    Added debug.log convar to toggle log output
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    Miner / Candle Hat provides protection
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    Caves have a good chance of spawning stone tools
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    Added toggled map grid coordinates (off by default)
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    Added Debris Field marker on map when heli/bradley is destroyed
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    Boonie/Bandana/Cap provides minimal protection instead of none
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    Miner hat has emissive blinding flare
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    Added radial map marker (mod support)
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Improvements

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    vm hierarchy and folder structure
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    new vm arm mesh
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    All viewmodels set to use base mesh vessel, all anims contain anim data only
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    Bow vm - anim tweaks
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    Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
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    Water jug vm - removed static left hand in view when thrown at max FOV
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    Sawnoff shotgun vm - Removed wobble at end of deploy anim
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    Ak47 vm - Updated base pose, transition additions
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    Increased speed of outro anim blend on ironsights
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    Supply signal vm folder restructure
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    Only allow drinking when water has certain depth
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    Improved water intersection test performance
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    Added process memory usage to system info
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    Tweaked high external wall and gate deploy volumes
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    Reduced scrap tier of many decorative items
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    Can now pick up research / repair benches
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    Broken items now have a minimum recycle yield of 10%
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    Items now remove attachments/ammo when recycled
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    Sewing kit is made of less rope (less recycle yield)
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    Lantern and Tuna Can Lamp provide more light
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    Lantern costs 25 Metal Fragments (was 40)
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    Less fuel / hqm in caves
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    Small/Medium wooden signs default blueprints
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    Stone Spear default blueprint
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    Workbench radius tripled
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    Workbenches can be rotated with hammer
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    Radsuit leaks small amounts of radiation at NPP/LSR
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    Lowered HQM yield from heli/bradley gibs
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    Satchel has slightly less chance to be a dud
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    Flamethrower Requires Workbench Tier 2
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    Hoodie/Pants require 75 scrap to research ( Was 250 )
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    Snow Jacket/vagabond more common and much cheaper to make
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    Elite crate spawns half as much stuff
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    Elite crates spawn every 2 hours instead of 20 min at LSR
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    Bradley drops elite crate loot
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    Hapis site B now has a chance to spawn elite creates
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    Cluttery deployables drop as blueprints instead of full items
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    Bradley begins healing much slower
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Fixed

  • •
    Pickaxe vm - Fixed hands intersecting when aim running
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    Fixed launchsite exploit allowing to hide in the wall
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    Big cleaver vm - Fixed hands intersecting when aim running
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    Satchel charge wm- Fixed wrong texture appearing when thrown
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    Satchel charge vm - Fixed arms clipping when thrown
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    Beancan grenade vm - Fixed arm clipping when thrown
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    Bone club vm - Fixed popping from throw cancel to idle
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    m249 vm - fixed arms clipping at max FOV
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    Fixed packet exploit to bring down servers
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    Fixed stone ore scarcity
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    Sawnoff shotgun vm - Fixed arm clipping at max FOV
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    Fixed indoor shadow issues introduced by viewmodel shadow changes
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    Fixed missing viewmodel shadow feet
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    Fixed node hotspots invisible during med-high fog
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    Fixed some water reflection artifacts
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    Fixed not being able to pick up items outside of any TC
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    Fixed Vending Machines not displaying if item for trade is a blueprint or not
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    Fixed Steam Inventory Items not unlocking their blueprint
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    Miner hat no longer emissive to other players when switched off
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    Fixed workbench status everywhere exploit
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    Fixed candle hat having a 30m light radius (!)
  • •
    Fixed peacekeeper turrets not firing
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Removed

  • •
    Bolt rifle vm - removed unused anims
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Features

  • •
    Added Workbenches
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    Added Blueprints
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    Added ice lake monuments to the arctic biome
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    Added new road generation algorithm
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Improvements

  • •
    Improved world serialization file format
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    More efficient world serialization compression
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    Improved water map encoding
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    Can no longer block ladders with certain barricades (concrete, stone and sandbag)
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    High external walls and gates require some space between parallel walls
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    Vending machine + shopfront cost reduction
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    Locked all items other than default blueprints
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    Improved bus stop and power substation spawn rules
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    T-shirt/longsleeve much cheaper don't require sewing kit
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    Can only repair items with blueprint
handyman

Fixed

  • •
    Fixed problems with drinking water from rivers and lakes
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    Invisible body no longer casting shadows on viewmodel
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    Fixed ambient occlusion around vegetation
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    Fixed player shadow projection noticeable on ceilings
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    Fixed sky reflection intensity mapping
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    Fixed motion blur ignored around on holosight reticle border

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