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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 164
Changelist Title
Changelog
date_range
Wednesday, June 14, 2017
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Features
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New sound for the dropbox and mailbox
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Added skinwarmup convar (toggles skin steps in loading screen)
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Added skin download and processing step to loading screen
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Added instancing to foliage displacement pass
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Added contact shadows option to graphics quality menu
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Improvements
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Barefoot footstep polish
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Misc sound level and mix tweaks
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More metal melee impact polish
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Updated EAC
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Reduced maxrpcspersecond default value to 200
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Consumable items try to go straight to belt when picked up
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Stackable items prefer item containers that already contain other items of their type when picked up
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Added back far terrain mixing on highest shader quality level (600)
handyman
Fixed
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Consider pitch randomization when calculating sound length
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Fixed import settings on airdrop flight sound
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Fixed animals spawning a bunch of invisible footprints
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Fixed some decals having instancing disabled
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Tree colliders count as grounded in the server side player movement checks
Patch Name
Devblog 163
Changelist Title
Changelog
date_range
Wednesday, June 7, 2017
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Features
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Added server.woundingenabled ConVar. When false players always die
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Added additional DOS protection to server
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Automatic Weapons have slight center weighting for automatic shots
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Shotgun Pellet grouping weighted to the center slightly
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Added maxrpcspersecond server convar
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Added maxtickspersecond server convar
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Added maxcommandspersecond server convar
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Added P2P flooding protection to client
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Added maxpeerspersecond client convar
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Improvements
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Polished metal melee weapon impacts
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Misc minor sound and mix tweaks
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AK47 Horizontal Recoil slightly increased
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AK47 Maximum Aimcone slightly reduced
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DBS aimcone reduced
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DBS recoil reduced
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Eoka aimcone reduced
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Handmade Shell does 9 damage instead of 7
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Handmade Shell spread increased slightly
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Handmade Shell Pellet velocity decreased
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Shotgun Slugs are now half price
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Buckshot max effective distance increased to 40m
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Optimized several client side commands related to entity lookups
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Tweaked scale of small clutter rocks
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Optimized anisotropic filtering on textures and skins
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Optimized and trilinear filtering on skins
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Optimized deferred decals using instancing
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Silenced TrackID error when DLL was not found
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Fixed item info showing up as null when destroying world items
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Added transform caching to deferred decals
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Eliminated garbage allocations on several dictionary keys
handyman
Fixed
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Fixed Thompson having wrong screenshake effect
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Fix npcs spamming footstep effects when moved long distances in a single frame
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Fixed bug where aimcone was using spherical math instead of circular
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Fixed viewmodel flickering when spamming RMG
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Fixed viewmodel going crazy when ADS immediately after weapon deploy
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Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
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Fixed broken reflections on Hapis rivers
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Reduced intensities on some emissive materials
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Fixed hurt effect looking too bright
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Fixed lighting on torch, campfire and furnace
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Fixed deferred mesh decals; e.g. numbers on harbor cranes
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Fixed laser pointer emissive blobs and beam intensity
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Removed
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Deleted unused third party assets (download size)
Patch Name
Devblog 162
Changelist Title
Changelog
date_range
Thursday, June 1, 2017
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Features
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Support for global per-sound voice limiting
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New shotgun trap sounds
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Additional info on world item server logs
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Server side held item deploy time verification
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Server side cooldown verification for medical tools
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Player hack reports now log on server
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Sleeping bag now has item condition
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Server side violations now report to EAC
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Wooden ladder now has item condition
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Wooden logs can be harvested for wood
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All cacti can be harvested for cloth and cactus flesh
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Ore objects now support entity pooling
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Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)
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Added moon phases back
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Standardized view shake for all bullet weapons
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Added DropBox - External one way depository
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Recoil Compensation ( can be disabled with player.recoilcomp false)
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Hapis: A new high-end Radtown that can spawn some of the best loot.
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Hapis: A bunch of Recyclers and Repair Benches.
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Hapis: A few mines where you can find ore nodes and mining-specific loot.
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Hapis: Numerous lonewolf/small group caves scattered around the map.
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Hapis: Stranded convoy with loot on the north-eastern road.
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Improvements
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Hapis: Reworked the entire west coast, and some of the inland areas.
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Hapis: Forest density improvements.
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Hapis: Reworked the rivers.
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Hapis: A better waterfall.
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Hapis: More loot overall in the various radtowns.
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Hapis: Various other minor improvements.
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Moved meshes to their own asset bundle
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Moved viewmodels to the main asset bundle
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Changed server save file extension from .map.sav to .sav
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Client side objects no longer have useless nav mesh obstacle components on them
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Tweaked clutter rock scale so they're not as easily confused with collectibles
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Skinned items now show their correct icons even with itemskins set to false
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Moved powerline poles to world layer
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Doubled floor spike health
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Pump Shotgun costs 5 less HQM
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Laser Sight costs 5 less HQM
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Laser Sight removes aim sway instead of aimcone
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Laser Sight slightly reduces hip aimcone
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Thompson costs 10 less HQM
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Rocket Launcher can fire 50 rockets instead of 20 before breaking
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Mailbox has a Submit button
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Can no longer right click to deposit mail items directly into mailbox storage
handyman
Fixed
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Fixed gloss slider not working on roadsign armour in the workshop
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Resources now longer occasionally spawn inside of each other
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Fixed repair being free on some objects
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Aimcones are actually Conical instead of Square (20% more accurate weapons)
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Fixed speedhack false positives when sliding down mountains
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Fixed a number of monument interaction issues that only occurred after a fresh wipe
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Fixed some situations where you could fall through the terrain near military tunnels
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Fixed over-bright particle effects
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Fixed skin tones too dark compared to previous weeks
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Fixed miner hat light intensity
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Fixed heli damage smoke effect lighting
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Fixed heli and cargo plane rotor lighting
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Fixed effect.bloom toggling effect instead of switching quality
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Removed
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Removed some tiny trees from the spawn table
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Removed secondary light reflections on water; e.g. furnace, campfire
Patch Name
Devblog 161
Changelist Title
Changelog
date_range
Thursday, May 25, 2017
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Features
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Added scrap worldmodel
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Can change skins at Repair Bench
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New skin shader
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New water jug sounds
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Improvements
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Added Updated Roadsign Armor
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Shotgun Trap requires +1 Gear
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Shotgun Trap now has arrow in placement guide
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Shotgun Trap loses 50% health on pickup
Patch Name
Devblog 160
Changelist Title
Changelog
date_range
Thursday, May 18, 2017
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Features
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Added Shotgun Trap
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Improvements
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Optimized building decay processing on the server
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Decay now applies to all twig building blocks
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Moved most remaining invokes to the optimized invoke handler
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Can place floor grills and floor frames above large furnace
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Floor spikes block foundation placement similar to barricades
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Window bars and embrasures now store item condition
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Window bars and embrasures lose half their health when picked up
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Flame turrets can be placed closer to walls (viability in airlocks)
handyman
Fixed
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Fixed distant see-through walls when using TSSAA or MB
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Fixed AI “look rotation viewing vector is zero” error
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Fixed Planner leak (50k entities saved on large servers)
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Fixed some older item skins not working
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