Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    Added Tree Minigame
  • •
    Added Falling Trees
arrow_circle_up

Improvements

  • •
    EAC SDK update
  • •
    Cave reverb tweaks
  • •
    Beenie hat deforms hair when worn
  • •
    Workbench can no longer be locked
  • •
    Improved TSSAA performance and reduced GPU ram usage
  • •
    Trees can be knocked down by explosions
  • •
    Trees yield half res during harvesting and half as finishing bonus
handyman

Fixed

  • •
    Failsafe for occasional stuck bush rustle sounds
  • •
    Fixed song shuffling
  • •
    Fixed repeated phys impact sounds when an item is stuck inside something
  • •
    Fixed occasional attempts to unload music clips that aren't loaded yet
  • •
    Fixed projected decals not showing sometimes
  • •
    Fixed player motion blur popping when swapping LODs
  • •
    Fixed beard sometimes not showing
  • •
    Fixed hair motion vectors; used in motion blur and TSSAA
  • •
    Fixed hair-related memory leak
  • •
    Fixed TSSAA on inventory player preview
  • •
    Fixed TSSAA related black sludge
  • •
    Fixed TSSAA related water shoreline flickering
add_circle

Features

  • •
    Added player hair!
arrow_circle_up

Improvements

  • •
    New nail gun sounds
  • •
    EAC SDK update
  • •
    New garage door sounds
  • •
    Nailgun nails embed themselves in objects + retrievable
  • •
    Nailgun nails no longer damage structures
  • •
    Nailgun nails have larger radius (easier to hit targets)
  • •
    HV Arrow is now a default blueprint
  • •
    Oil Refinery is cheaper to research
  • •
    Searchlight is cheaper to research
  • •
    Large Medkit is cheaper to research
  • •
    Miner Hat is cheaper to research
  • •
    Chainlink fence/gate is cheaper to research
  • •
    Prison Wall/door is cheaper to research
  • •
    Double Sheet Doors are cheaper to research
  • •
    Floor Grill is cheaper to research
  • •
    Improved occlusion culling; now faster, more accurate
  • •
    Improved temporal anti-aliasing quality (TSSAA)
handyman

Fixed

  • •
    Fixed flame turret been lockable
  • •
    Stance recoil no longer affects xbow/bow
add_circle

Features

  • •
    Added Bradly APC to Materials Extraction monument (Hapis)
  • •
    Added Savas map markers
  • •
    Added new icebergs and ice sheets to the arctic biome
  • •
    Added medium levels of radiation to Materials Extraction monument (Hapis)
  • •
    Added north and south recycler on Savas
  • •
    Basic crate added to supermarket/gasstation/warehouse
  • •
    New procedural map biome layout
  • •
    Military Tunnels spawn 2 elite crates
  • •
    Stance recoil added - less accurate when standing/moving vs crouching
  • •
    Added Nailgun + Nailgun ammo default BP
arrow_circle_up

Improvements

  • •
    Improved player bone scaling and skin colour variety
  • •
    Updated Hapis map markers
  • •
    EAC SDK update
  • •
    Network encryption optimizations
  • •
    Removed sand from the arctic coastline
  • •
    Crates always spawn one component with 40% chance of WB item
  • •
    Candle hat default BP
  • •
    Metal Window Bars cheaper to research
  • •
    Airdrop always drops 2 weapons + ammo, and 2 armor pieces
handyman

Fixed

  • •
    Fixed various Hapis exploits
  • •
    Improved skinning on player model elbows/wrists
  • •
    Fixed player preview blinking backwards
  • •
    Fixed shading on multi-layer materials; e.g. icebergs
  • •
    Garage door sound scales with audio volume
remove_circle

Removed

  • •
    Disabled Halloween Content :(
add_circle

Features

  • •
    Garage door frame block
  • •
    Added Scarecrow deployable
  • •
    Added network encryption (enabled by default)
  • •
    Added encryption server convar (0-2 for various protection levels)
  • •
    Added Halloween Collectables
  • •
    Added Skull Fire Pit
arrow_circle_up

Improvements

  • •
    Replaced the ladder leading to LS roof with walkways
  • •
    Optimized network stream read / write
  • •
    Optimized network RPC parameter handling
  • •
    Optimized network queue iteration
  • •
    Optimized server logging
  • •
    Optimized server garbage collections
  • •
    Double shotgun deploys quicker
  • •
    Wall Netting cheaper + default BP
  • •
    Item drop chances equalized for each tier
handyman

Fixed

  • •
    Barbeque can no longer be placed in monuments
  • •
    Barbeque no longer clip through walls
  • •
    Fixed client bone follower performance regression
  • •
    Fixed some visual issues with the halterneck
  • •
    Fixed permanent Debris Field markers
  • •
    Fixed BoneFollower 1 frame delay
  • •
    Fixed AutoTurret server lag
add_circle

Features

  • •
    Added BBQ deployable
  • •
    Added network encryption (currently disabled)
  • •
    Added hair items (admin only)
arrow_circle_up

Improvements

  • •
    Player's foot now uses IK to align to surfaces properly.
  • •
    Optimization. Reduced resolution of dozens of environment textures
  • •
    Updated player models
  • •
    Updated player preview
  • •
    Item description updates and fixes
  • •
    Bear rug, Rug and Table can no longer be picked up when building blocked
  • •
    Bear rug, Rug and Table requires hammer to be picked up
  • •
    vm hatchet update
  • •
    Disabled server backups by default (add +backup startup parameter to enable)
  • •
    Python requires tier 2 workbench
  • •
    LR300 fire rate increased 10%
  • •
    Reduced water reflection gaps
  • •
    Reduced shadow from weapons carried on the back onto viewmodel
  • •
    Ladder hatch requires tier 2 workbench ( green crate spawn)
  • •
    Updated EAC SDK
handyman

Fixed

  • •
    Hapis Island exploit fixes
  • •
    Two sided hanging sign & landscape picture frame unlocked if player has Steam item
  • •
    vm bow aiming issues
  • •
    vm weapon attachments now positioned correctly
  • •
    Fixed some skins not unlocking parent items (boonie/bandana/cap)
  • •
    Fixed water reflection related shader errors on OSX and Linux
  • •
    Fixed shadow cascades sometimes ignored when switching quality

Newsletter

Receive monthly updates straight to your inbox