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Changes

What’s changed on Rust in each patch.

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Features

  • New feedback system
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Improvements

  • Optimization pass across environment art
  • Rock collectibles are larger
  • Improved main menu loading time
  • Improved skinnable warmup time
  • Updated asset bundle splits
  • Retired some unused physics and rendering layers
  • Disabled the 2 east lifts in launch_site [Temporary]
  • Stairs and foundation steps use more accurate colliders
  • Stairs and foundation steps use more accurate shadow casting proxy meshes
  • New barrel gib and impact sounds
  • Sound mix tweaks
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Fixed

  • Fixed some item skins being forced into the main content asset bundle
  • Fixed water showing on launch site underground gate
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Features

  • New terrain grass implemented
  • Added monument terrain blend map support
  • Launch Site monument added
  • Driftwood can be harvested for wood
  • Barren has roads
  • CraggyIsland has some roadside
  • Pressing tab to the console quickly autocompletes current command
  • Barrels have a much more satisfying gib
  • Item Pickups play a world sound when picked up
  • Vending machines show their available contents on the map
  • Added Eye Bone to Helicopter Optics for spectating
  • Added Hobo Barrels to Launch Site and Lighthouse
  • Added 'Elite' loot crate at Launch Site
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Improvements

  • Full surface of small and medium cave rooms now buildable
  • Forest dead branch prop collider shouldn't block movement above itself
  • Airfield Updated with tunnel network
  • Improved monument terrain anchoring
  • Improved monument terrain adjustments
  • Junkpiles only spawn next to roads and powerlines
  • Adjusted ore spawn rules so they really only spawn near rock formations
  • Grass LOD falls off with 3D distance instead of 2D distance
  • Adjusted temperate biome ore distribution to have more stone
  • Barrels have a much beefier impact/death sound
  • Autocomplete no longer prevents accessing command history
  • Wood worldmodel
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Fixed

  • Fixed weird player spine rotation in the distance
  • Fixed Cave Ores having old loot tables
  • Fixed ores not giving completion bonus under some circumstances
  • Fixed a dozen invisible barrels near dome
  • Fixed Sand/Snow Ores giving 1 hqm instead of 2
  • Fixed Static Repair Bench NRE
  • Fixed Helicopter disconnect exploit
  • Fixed in-stock exploit with vending machines
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Features

  • Storage containers drop their items in an item pouch when destroyed
  • Corpses drop their items in a backpack when destroyed
  • Item pouches and backpacks despawn as fast as the slowest despawning item they hold
  • Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
  • Ore stage change sounds
  • Dropped items displace grass around them
  • Added new explosion effects across the board
  • Resource nodes have a 'finishing bonus' of about 20% of their total
  • Resource nodes have new state change effects
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Improvements

  • Misc sound polish
  • Sound mix improvments
  • Updated to latest Facepunch.Steamworks
  • Debris and ragdolls no longer prevent picking up items behind them
  • Doubled dropped item base despawn time
  • Increased despawn time multipliers on rare items
  • Seeds despawn much faster
  • Burned meat despawns much faster
  • Dropped items have more friction
  • Optimized grass displacement refresh
  • Holding down LMB with hammer hits continuously
  • No longer have to press a belt hotkey twice to consume an item
  • Tweaked grenade physics (no sliding, less bounciness)
  • Tweaked grenade mass and throw velocity
  • Mining Quarry cost reduction
  • Resource nodes only drop ores specific to their type instead of a bit of everything
  • Increased despawn time on a number of items
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Fixed

  • Fixed rotation of grenade explosion
  • Fixed slight grass displacement choppiness
  • Fixed bootstrap not updating the loading screen text
  • Fixed wood world model collider rotation offset compared to visuals
  • Fixed rare false positive with server side weapon cooldown verification
  • Can no longer put items into loot containers
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Features

  • Added updatebatchspawn convar (faster data transfer on spawn and respawn)
  • Added fully asynchronous texture loading for skins
  • Added more details to combat log when rejecting attacks
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Improvements

  • Optimized entity query when leaving a network group
  • Optimized GC allocations from client side entity group switching
  • Lowered maxtickspersecond to 300 (from 1000)
  • Increased maxpacketspersecond to 1500 (from 1000)
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Fixed

  • Fixed bright code lock lights even when off and inside
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Features

  • New sound for the dropbox and mailbox
  • Added skinwarmup convar (toggles skin steps in loading screen)
  • Added skin download and processing step to loading screen
  • Added instancing to foliage displacement pass
  • Added contact shadows option to graphics quality menu
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Improvements

  • Barefoot footstep polish
  • Misc sound level and mix tweaks
  • More metal melee impact polish
  • Updated EAC
  • Reduced maxrpcspersecond default value to 200
  • Consumable items try to go straight to belt when picked up
  • Stackable items prefer item containers that already contain other items of their type when picked up
  • Added back far terrain mixing on highest shader quality level (600)
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Fixed

  • Consider pitch randomization when calculating sound length
  • Fixed import settings on airdrop flight sound
  • Fixed animals spawning a bunch of invisible footprints
  • Fixed some decals having instancing disabled
  • Tree colliders count as grounded in the server side player movement checks

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