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Changes

What’s changed on Rust in each patch.

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Features

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    Bases repair themselves if upkeep resources are in TC
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    Bases require upkeep resources to be kept in TC
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    New on/off sounds for a bunch of deployables
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    New active/burning loops for a bunch of deployables
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    New searchlight movement sounds
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    New open/close sounds for a few deployables
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    New Junkyard monument
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    New procedural roads art
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    Brought back old caves (Hapis)
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    Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)
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    Added Launch Site (Hapis)
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    Added Ice sheets and Icebergs (Hapis)
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    Added new static quarrys (Hapis)
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    Foundations can now be placed at a half height offset
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    Added half height walls
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    Fixed various wall stacking exploits
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    Roofs occupy wall sockets and can no longer be used as honeycombs
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    Building privilege is emitted by the entire building
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    There can only be one tool cupboard per building
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    New monument placement algorithm
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    Procedural roads now connect to monument roads
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    Print last placement error in chat when pressing LMB while placement guide is red
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    New power line placement algorithm
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    Tool cupboard can store upkeep resources
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Improvements

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    Small Furnace Art Updated
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    Complete rework of site A (Hapis)
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    Moved Site B to east coast (Hapis)
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    Reduced size of arctic biome slightly
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    Increased size of arid biome slightly
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    Health bars are only visible when damaged or holding a hammer
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    Grenades inherit player movement velocity
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    F1 grenade has larger blast radius
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    Dropbox is now Tier 1 WB
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    Stone Spear no longer requires WB
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    Experimentation at WB1 costs 75 scrap instead of 100
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    Armored building tier costs 25 hqm and no wood/stone
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    Armored doors have had their costs reduced accordingly
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Fixed

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    Fixes to older radtowns (Hapis)
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    Fixes to loot and ore scarcity (Hapis)
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    Monument chainlink fences can be shot through
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    Roads are no longer split in half by rivers
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    Fixed gaps between roads and terrain
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    Fixed roads sometimes being partially flooded
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    Fixed hammer highlight on wooden triangle foundations
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    Fixed weird camera movement when jumping introduced last patch
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Features

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    Add ignite and extinguish sounds to campfire and furnace
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    Add turn on and turn off sounds to the ceiling light
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    Added worldmodel outlines
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Improvements

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    Lots of misc sound tweaks and polish
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    EAC SDK update
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    Stricter dropbox placement
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    Python is now skinnable
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    Reduced aim sway on semi auto weapons
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    Finalized recoil design for semi auto weapons
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    Grenades pinpull and throw happens much faster
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    Stance recoil only active when moving or after first shot
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    Grenades always throw at max velocity (farther)
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Fixed

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    Fix dark sign painting UI
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    Fixed reflections on hair shader
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    Fixed tree minigame X appearing too low
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    Fixed thompson having too much aimcone
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    Fixed delay/jitter of mounted objects
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    Fixed weird satchel behavior
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Features

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    Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis
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    New tree sounds
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    Added locational armor information when hovering over player preview
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    Added Bulletproof Glass
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    Added Explosive information panel
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    Added Armor Information panel
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    Added Seed information panel
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    Added Weapon Mod information panel
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Improvements

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    Ensured that the save coroutine does not crash when entity serializations throws an error
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    Window bars inserts are thinner (improved visibility)
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    Removed occluder meshes from building blocks (performance, memory usage)
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    Removed some unused components (memory usage)
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    Netting has larger ladder volume to allow climbing over frames
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    Dud explosives fall off moving objects
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    Fallen dud explosives never explode on pickup
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    Tree Minigame X's start relative to initial hit
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    Tree Minigame X's rotate less each hit
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    Can wear bandana with Bucket/Wood/Riot Helmet
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    Tree Minigame X's only rotate in one direction
handyman

Fixed

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    Fixed spinner been placed in building block areas
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    Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing
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    Fix volume jump when a sound that's already fading out is told to fade out again
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    Fixed Explosives thrown on other explosives not attaching
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    Fixed dud explosives acting as garry's mod thrusters
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    Fixed quickcraft lag when looting lots of items
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    Fixed lag from map doing processing even when closed
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    Bone Armor now protects legs as well as chest
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    Bandana and wolf headdress protection reduced
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    Fixed arrow protection being different than bullet protection
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Features

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    Added Tree Minigame
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    Added Falling Trees
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Improvements

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    EAC SDK update
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    Cave reverb tweaks
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    Beenie hat deforms hair when worn
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    Workbench can no longer be locked
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    Improved TSSAA performance and reduced GPU ram usage
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    Trees can be knocked down by explosions
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    Trees yield half res during harvesting and half as finishing bonus
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Fixed

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    Failsafe for occasional stuck bush rustle sounds
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    Fixed song shuffling
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    Fixed repeated phys impact sounds when an item is stuck inside something
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    Fixed occasional attempts to unload music clips that aren't loaded yet
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    Fixed projected decals not showing sometimes
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    Fixed player motion blur popping when swapping LODs
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    Fixed beard sometimes not showing
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    Fixed hair motion vectors; used in motion blur and TSSAA
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    Fixed hair-related memory leak
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    Fixed TSSAA on inventory player preview
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    Fixed TSSAA related black sludge
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    Fixed TSSAA related water shoreline flickering
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Features

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    Added player hair!
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Improvements

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    New nail gun sounds
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    EAC SDK update
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    New garage door sounds
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    Nailgun nails embed themselves in objects + retrievable
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    Nailgun nails no longer damage structures
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    Nailgun nails have larger radius (easier to hit targets)
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    HV Arrow is now a default blueprint
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    Oil Refinery is cheaper to research
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    Searchlight is cheaper to research
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    Large Medkit is cheaper to research
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    Miner Hat is cheaper to research
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    Chainlink fence/gate is cheaper to research
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    Prison Wall/door is cheaper to research
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    Double Sheet Doors are cheaper to research
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    Floor Grill is cheaper to research
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    Improved occlusion culling; now faster, more accurate
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    Improved temporal anti-aliasing quality (TSSAA)
handyman

Fixed

  • •
    Fixed flame turret been lockable
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    Stance recoil no longer affects xbow/bow

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