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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 167
Changelist Title
Changelog
date_range
Thursday, July 6, 2017
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Features
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New terrain grass implemented
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Added monument terrain blend map support
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Launch Site monument added
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Driftwood can be harvested for wood
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Barren has roads
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CraggyIsland has some roadside
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Pressing tab to the console quickly autocompletes current command
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Barrels have a much more satisfying gib
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Item Pickups play a world sound when picked up
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Vending machines show their available contents on the map
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Added Eye Bone to Helicopter Optics for spectating
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Added Hobo Barrels to Launch Site and Lighthouse
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Added 'Elite' loot crate at Launch Site
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Improvements
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Full surface of small and medium cave rooms now buildable
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Forest dead branch prop collider shouldn't block movement above itself
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Airfield Updated with tunnel network
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Improved monument terrain anchoring
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Improved monument terrain adjustments
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Junkpiles only spawn next to roads and powerlines
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Adjusted ore spawn rules so they really only spawn near rock formations
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Grass LOD falls off with 3D distance instead of 2D distance
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Adjusted temperate biome ore distribution to have more stone
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Barrels have a much beefier impact/death sound
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Autocomplete no longer prevents accessing command history
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Wood worldmodel
handyman
Fixed
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Fixed weird player spine rotation in the distance
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Fixed Cave Ores having old loot tables
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Fixed ores not giving completion bonus under some circumstances
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Fixed a dozen invisible barrels near dome
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Fixed Sand/Snow Ores giving 1 hqm instead of 2
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Fixed Static Repair Bench NRE
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Fixed Helicopter disconnect exploit
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Fixed in-stock exploit with vending machines
Patch Name
Devblog 166
Changelist Title
Changelog
date_range
Wednesday, June 28, 2017
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Features
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Storage containers drop their items in an item pouch when destroyed
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Corpses drop their items in a backpack when destroyed
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Item pouches and backpacks despawn as fast as the slowest despawning item they hold
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Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
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Ore stage change sounds
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Dropped items displace grass around them
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Added new explosion effects across the board
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Resource nodes have a 'finishing bonus' of about 20% of their total
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Resource nodes have new state change effects
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Improvements
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Misc sound polish
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Sound mix improvments
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Updated to latest Facepunch.Steamworks
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Debris and ragdolls no longer prevent picking up items behind them
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Doubled dropped item base despawn time
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Increased despawn time multipliers on rare items
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Seeds despawn much faster
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Burned meat despawns much faster
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Dropped items have more friction
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Optimized grass displacement refresh
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Holding down LMB with hammer hits continuously
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No longer have to press a belt hotkey twice to consume an item
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Tweaked grenade physics (no sliding, less bounciness)
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Tweaked grenade mass and throw velocity
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Mining Quarry cost reduction
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Resource nodes only drop ores specific to their type instead of a bit of everything
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Increased despawn time on a number of items
handyman
Fixed
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Fixed rotation of grenade explosion
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Fixed slight grass displacement choppiness
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Fixed bootstrap not updating the loading screen text
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Fixed wood world model collider rotation offset compared to visuals
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Fixed rare false positive with server side weapon cooldown verification
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Can no longer put items into loot containers
Patch Name
Devblog 165
Changelist Title
Changelog
date_range
Wednesday, June 21, 2017
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Features
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Added updatebatchspawn convar (faster data transfer on spawn and respawn)
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Added fully asynchronous texture loading for skins
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Added more details to combat log when rejecting attacks
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Improvements
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Optimized entity query when leaving a network group
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Optimized GC allocations from client side entity group switching
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Lowered maxtickspersecond to 300 (from 1000)
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Increased maxpacketspersecond to 1500 (from 1000)
handyman
Fixed
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Fixed bright code lock lights even when off and inside
Patch Name
Devblog 164
Changelist Title
Changelog
date_range
Wednesday, June 14, 2017
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Features
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New sound for the dropbox and mailbox
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Added skinwarmup convar (toggles skin steps in loading screen)
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Added skin download and processing step to loading screen
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Added instancing to foliage displacement pass
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Added contact shadows option to graphics quality menu
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Improvements
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Barefoot footstep polish
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Misc sound level and mix tweaks
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More metal melee impact polish
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Updated EAC
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Reduced maxrpcspersecond default value to 200
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Consumable items try to go straight to belt when picked up
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Stackable items prefer item containers that already contain other items of their type when picked up
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Added back far terrain mixing on highest shader quality level (600)
handyman
Fixed
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Consider pitch randomization when calculating sound length
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Fixed import settings on airdrop flight sound
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Fixed animals spawning a bunch of invisible footprints
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Fixed some decals having instancing disabled
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Tree colliders count as grounded in the server side player movement checks
Patch Name
Devblog 163
Changelist Title
Changelog
date_range
Wednesday, June 7, 2017
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Features
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Added server.woundingenabled ConVar. When false players always die
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Added additional DOS protection to server
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Automatic Weapons have slight center weighting for automatic shots
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Shotgun Pellet grouping weighted to the center slightly
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Added maxrpcspersecond server convar
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Added maxtickspersecond server convar
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Added maxcommandspersecond server convar
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Added P2P flooding protection to client
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Added maxpeerspersecond client convar
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Improvements
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Polished metal melee weapon impacts
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Misc minor sound and mix tweaks
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AK47 Horizontal Recoil slightly increased
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AK47 Maximum Aimcone slightly reduced
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DBS aimcone reduced
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DBS recoil reduced
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Eoka aimcone reduced
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Handmade Shell does 9 damage instead of 7
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Handmade Shell spread increased slightly
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Handmade Shell Pellet velocity decreased
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Shotgun Slugs are now half price
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Buckshot max effective distance increased to 40m
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Optimized several client side commands related to entity lookups
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Tweaked scale of small clutter rocks
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Optimized anisotropic filtering on textures and skins
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Optimized and trilinear filtering on skins
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Optimized deferred decals using instancing
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Silenced TrackID error when DLL was not found
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Fixed item info showing up as null when destroying world items
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Added transform caching to deferred decals
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Eliminated garbage allocations on several dictionary keys
handyman
Fixed
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Fixed Thompson having wrong screenshake effect
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Fix npcs spamming footstep effects when moved long distances in a single frame
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Fixed bug where aimcone was using spherical math instead of circular
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Fixed viewmodel flickering when spamming RMG
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Fixed viewmodel going crazy when ADS immediately after weapon deploy
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Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
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Fixed broken reflections on Hapis rivers
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Reduced intensities on some emissive materials
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Fixed hurt effect looking too bright
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Fixed lighting on torch, campfire and furnace
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Fixed deferred mesh decals; e.g. numbers on harbor cranes
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Fixed laser pointer emissive blobs and beam intensity
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Removed
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Deleted unused third party assets (download size)
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