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Changes

What’s changed on Rust in each patch.

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Features

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    New music system
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    Three new songs
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Improvements

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    Better logic to switch between walking and running footsteps
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    Misc audio mix tweaks
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    Optimized foliage displacement
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    Optimized effect lookup caching
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Fixed

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    Footsteps on ore nodes no longer silent
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    Footsteps on steep inclines play more reliably
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    Fixed water spawning a sack world model when dropped
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Features

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    New feedback system
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Improvements

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    Optimization pass across environment art
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    Rock collectibles are larger
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    Improved main menu loading time
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    Improved skinnable warmup time
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    Updated asset bundle splits
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    Retired some unused physics and rendering layers
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    Disabled the 2 east lifts in launch_site [Temporary]
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    Stairs and foundation steps use more accurate colliders
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    Stairs and foundation steps use more accurate shadow casting proxy meshes
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    New barrel gib and impact sounds
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    Sound mix tweaks
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Fixed

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    Fixed some item skins being forced into the main content asset bundle
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    Fixed water showing on launch site underground gate
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Features

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    New terrain grass implemented
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    Added monument terrain blend map support
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    Launch Site monument added
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    Driftwood can be harvested for wood
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    Barren has roads
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    CraggyIsland has some roadside
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    Pressing tab to the console quickly autocompletes current command
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    Barrels have a much more satisfying gib
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    Item Pickups play a world sound when picked up
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    Vending machines show their available contents on the map
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    Added Eye Bone to Helicopter Optics for spectating
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    Added Hobo Barrels to Launch Site and Lighthouse
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    Added 'Elite' loot crate at Launch Site
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Improvements

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    Full surface of small and medium cave rooms now buildable
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    Forest dead branch prop collider shouldn't block movement above itself
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    Airfield Updated with tunnel network
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    Improved monument terrain anchoring
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    Improved monument terrain adjustments
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    Junkpiles only spawn next to roads and powerlines
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    Adjusted ore spawn rules so they really only spawn near rock formations
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    Grass LOD falls off with 3D distance instead of 2D distance
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    Adjusted temperate biome ore distribution to have more stone
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    Barrels have a much beefier impact/death sound
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    Autocomplete no longer prevents accessing command history
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    Wood worldmodel
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Fixed

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    Fixed weird player spine rotation in the distance
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    Fixed Cave Ores having old loot tables
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    Fixed ores not giving completion bonus under some circumstances
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    Fixed a dozen invisible barrels near dome
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    Fixed Sand/Snow Ores giving 1 hqm instead of 2
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    Fixed Static Repair Bench NRE
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    Fixed Helicopter disconnect exploit
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    Fixed in-stock exploit with vending machines
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Features

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    Storage containers drop their items in an item pouch when destroyed
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    Corpses drop their items in a backpack when destroyed
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    Item pouches and backpacks despawn as fast as the slowest despawning item they hold
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    Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)
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    Ore stage change sounds
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    Dropped items displace grass around them
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    Added new explosion effects across the board
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    Resource nodes have a 'finishing bonus' of about 20% of their total
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    Resource nodes have new state change effects
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Improvements

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    Misc sound polish
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    Sound mix improvments
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    Updated to latest Facepunch.Steamworks
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    Debris and ragdolls no longer prevent picking up items behind them
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    Doubled dropped item base despawn time
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    Increased despawn time multipliers on rare items
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    Seeds despawn much faster
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    Burned meat despawns much faster
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    Dropped items have more friction
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    Optimized grass displacement refresh
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    Holding down LMB with hammer hits continuously
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    No longer have to press a belt hotkey twice to consume an item
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    Tweaked grenade physics (no sliding, less bounciness)
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    Tweaked grenade mass and throw velocity
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    Mining Quarry cost reduction
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    Resource nodes only drop ores specific to their type instead of a bit of everything
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    Increased despawn time on a number of items
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Fixed

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    Fixed rotation of grenade explosion
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    Fixed slight grass displacement choppiness
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    Fixed bootstrap not updating the loading screen text
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    Fixed wood world model collider rotation offset compared to visuals
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    Fixed rare false positive with server side weapon cooldown verification
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    Can no longer put items into loot containers
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Features

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    Added updatebatchspawn convar (faster data transfer on spawn and respawn)
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    Added fully asynchronous texture loading for skins
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    Added more details to combat log when rejecting attacks
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Improvements

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    Optimized entity query when leaving a network group
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    Optimized GC allocations from client side entity group switching
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    Lowered maxtickspersecond to 300 (from 1000)
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    Increased maxpacketspersecond to 1500 (from 1000)
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Fixed

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    Fixed bright code lock lights even when off and inside

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