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Changes

What’s changed on Rust in each patch.

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Features

  • Added multithreaded mesh batching
  • Added better profiling
  • Added “itemskins” convar to disable workshop skins
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Improvements

  • Flashlight lod updates
  • Crossbow world model uv fixes
  • Reduced mesh compression on weapon world models
  • Rocket launcher world model uv fixes
  • Sound creation optimization
  • Physics sounds are quieter unless the impact is pretty hard
  • Lower vertex counts on Stone & Sheet Metal tiers
  • Optimized workshop skin loading
  • Made network cells more granular
  • Optimized client side plant entities
  • Dense bushes have an extra LOD
  • Heli always strafes with napalm if target has no TC access
  • Lowered cost of AutoTurret
  • Autoturret parts found in purple crates + towns
  • Lowered cost of flame turret
  • C4 won’t stick to Decor Deployables
  • Decor Deployables can only be picked up with TC access + hammer equipped
  • Out of Stock Vending machines show up as red on the map
  • Fish provides animal fat
handyman

Fixed

  • Fixed invisible LR-300 worldmodel bug
  • Fixed workshop skin memory leak
  • Fixed plant material memory leak
  • Fixed craft canceling sometimes losing resources when inventory is full
  • Fixed being unable to place walls next to a metal shopfront on a triangle foundation
  • Fixed SAR buff/SAP nerf reversion
  • Fixed Harbor 2 not showing up on map
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Features

  • Added new bushes and flowers
  • Added overgrowth to monuments
  • Added Visible items on player bodies
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Improvements

  • New vending machine sounds
  • Bunker rooms art
  • Finished art for several greybox assets
  • Increased nobuild zone around trainyard monument
  • Increased the size of the snow biome
  • Decreased the size of the tundra biome
  • Increased min distance between caves
  • Improved terrain adjustment on small caves
  • Peacekeeper Mode has green laser instead of red
  • Pump shotgun cost reduction
  • Bucket Helmet cost reduction
  • Pickaxe cost reduction
  • Spears are smaller when held
  • AutoTurret scans slowly instead of snapping to new areas
handyman

Fixed

  • Fixed placement issues of warehouse monument
  • Fixed rare terrain collision issues around military tunnels
  • Fixed terrain adjustment of power substations
  • Fixed overgrown terrain hole around large cave
  • Fixed rock formation placement sometimes colliding with roads or buildings
  • Fixed light emission from gunfire
  • Fixed “local player set up multiple times” exploit
  • Fixed culling ignoring terrain carving
  • Fixed culling ignoring high external wall cracks
  • Fixed culling lag when players turn visible
  • Fixed culling related error in spectate mode
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Removed

  • Removed prefab mountains from maps smaller than 3000x3000
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Features

  • Added new physics sounds to a bunch of items
  • Heavy Plate Armor added - slows movement
  • Added laser sight to sentry turret
  • Added Caveman sash to any player who touches any hostile item (until death)
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Improvements

  • Improved playback of item physics sounds
  • New Bear skin rug deployable
  • New common rug deployable
  • New chair deployable
  • New table deployable
  • Fridge is easier to place, lock position correct, destroy on ground missing
  • Twig and stone floors are flat (no more intersecting with deployables)
  • Optimized impact particle effect and decal render distances
  • Increased size of some world models
  • New gunpowder world model
  • Codelock world model
  • Wooden spear optimisation & prefab cleanup
  • Fix for offset ak world model
  • Shopfront has small delay before trade is confirmed (less jarring)
  • Shopfront has same health as sheet metal wall
  • Can right-click to move items into shopfront inventory (both parties)
  • Player Hostile status no longer persists between deaths (peacekeeper)
  • No longer show crosshair when aiming at the non-usable part of an entity
  • Water bottle no longer hostile to peacekeepers
  • Bota bag no longer hostile to peackeepers
  • Bucket no longer hostile to peacekeepers
  • Rock no longer hostile to peacekeepers
  • Any damage dealt to anything marks players hostile to peacekeepers
  • Vending machine screen icon no longer clips text
  • Vending machine screen displays stacksize of item for sale
  • Vending machine has same health as armored wall
  • Monuments are labeled on the map
  • Vending machines have broadcast option to display on everyones map
  • Vending machine has small light animation on keypad
  • Codelocks can have Guest codes - no unlocking only opening
  • Beds can be made public - anyone can then take it over
handyman

Fixed

  • Fixed damage on Jack O Lanterns
  • Fixed performance regression related to anisotropic filtering
  • Fixed flamethrower going through shopfront
  • Fixed shopfront being able to be double stacked
  • Fixed ceiling light moving the wrong way when shot
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Features

  • Added advanced sound occlusion (disabled by default for testing)
  • Added fridge item
  • Added potato quality mode when Shader Level is set to 100
  • Added Fridge (only accepts food items)
  • Added Metal Shopfront - safe trading
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Improvements

  • Hammer world model & prefab optimisation
  • Stone pickaxe world model & prefab optimisation
  • Bone knife world model & prefab optimisation
  • Bone club world model & prefab optimisation
  • F1 grenade world model & prefab optimisation
  • Machete world model & prefab optimisation
  • Bleach world model
  • Ducttape world model
  • Gears world model
  • Metal blade world model
  • Metal pipe world model
  • Rope world model
  • Sewing kit world model
  • Spring world model
  • Tarp world model
  • Techparts world model
  • Animal fat world model
  • Cctv world model
  • Charcoal world model
  • Cloth world model
  • Explosives world model
  • Gunpowder world model
  • Hq metal world model
  • Hq metal ore world model
  • Leather world model
  • Low grade fuel world model
  • Metal fragments world model
  • Paper world model
  • Sulfur world model
  • Targeting computer world model
  • Metal ore world model
  • Sulphur ore world model
  • Can no longer lock vending machines
  • Q button no longer closes vending machine panel
  • Can rotate empty vending machines
  • Vending machine sounds are serverside
  • Can only access vending machine inventory from rear
  • Vending machine screen cycles available items
  • Vending machine screen displays vending progress
  • Vending machine panel shows skin of item for sale
  • Vending machine purchase resets decay in a radius
  • Can pickup and repair bear trap
  • SAR does 15% more damage
  • Python much cheaper
  • Python does +18% damage
  • Python fires slightly faster
  • SAP has slight recoil penalty while moving
  • SAP has slightly higher aimcone to make it less effective at range
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Fixed

  • Fixed music clips occasionally overlapping
  • Fixed being unable to place ceiling lights inside caves
  • Fixed explosives that destroy a wall dealing damage to objects behind it
  • Fixed anti hack fly hack exploit used by a small number of private hacks
  • Fixed some graphics effects not actually toggling
  • Fixed bullet impact decals on glass
  • Fixed freelook vending machine exploit
  • Fixed right click inserting items into vending machine as customer
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Features

  • Added new flame turret sounds
  • Added placement sounds to more deployables
  • Added entity.deleteby( steamid ) to delete all player's entities
  • Added Vending Machine
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Improvements

  • Polished a bunch of existing deployable placement sounds
  • Pause server manager (AI, stability, networking) while initializing the world
  • Refresh collider grid after initializing conditional models (server)
  • Refresh renderer grid in loading screen (client)
  • Improved anti hack system (mostly fly hack detection)
  • Made debug draw console commands admin only
  • Improved lowest shader level
  • Deployed dynamic occlusion culling
  • Bolt rifle world model & prefab optimisation
  • Longsword world model & prefab optimisation
  • Waterpipe shotgunworld model & prefab optimisation
  • Ak47 world model & prefab optimisation
  • Salvaged cleaver world model & prefab optimisation
  • Beancan world model & prefab optimisation
  • Stone spear world model & prefab optimisation
  • Water bucket world model & prefab optimisation
  • Bow world model & prefab optimisation
  • Hatchet world model & prefab optimisation
  • Bandage world model & prefab optimisation
  • Pickaxe world model & prefab optimisation
  • No fall damage when falling into shoulder height water
  • Flame Turret network optimization
  • Flame turret fireballs slow damage even more
  • Large Furnace has on/off controls on its loot panel
  • Large Furnace can only be accessed from its alcoves
  • Paper cost reduced to 5
  • Armored doors have functioning hatches
  • Codelock light color fixes
  • In-Home streaming now functional ( mouse clicks )
  • Steam Controller now functional ( mouse clicks )
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Fixed

  • Fixed UV errors on the metal chest plate
  • Fixed skinning errors on the female torso
  • Fixed random physics crash on server startup when loading big saves
  • Fixed exploit to craft uncraftable items via console
  • Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
  • Fixed wooden door skin not working
  • Fixed error when opening steam inventory screen
  • Fixed workshop being broken (tag case sensitivity)
  • Fixed Chocolate bar missing eat sound
  • Fixed Granola bar missing eat sound
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Removed

  • All player's entities are removed when they're EAC banned

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