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Player models standing rotation have a 80 degree dead zone
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Player models look less hunched
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Optimized console system
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Quickcraft uses last chosen skin
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Double Barrel Shotgun is skinnable
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Satchel Charge is skinnable
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Spawn with rock skinned to previously chosen skin
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Icons in craft queue use skin icon
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Steam inventory resources (like cloth) are stacked
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Hammer guide is blue instead of red
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Eoka is skinnable
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Player skulls are named after the player they're from
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Ambience system distinguishes between environment types (underground)
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Polished reverb in natural caves
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Minor mix tweaks
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Torch world model & prefab optimisation
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Salvaged sword world model & prefab optimisation
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Mace world model & prefab optimisation
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Salvaged icepick world model & prefab optimisation
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Thompson world model & prefab optimisation
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Double barrel shotgun world model & prefab optimisation
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Satchel charge world model & prefab optimisation
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Salvaged axe world model & prefab optimisation
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Semi-auto pistol world model & prefab optimisation
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Metal chestplate skinning updates
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Optimized client side rigidbody distance culling of ceiling lights
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Reduced serialization overhead from harbors prefabs
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Disabled shell protection for ladder hatch
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Ladder hatch now identical to Sheet Metal Door
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Ladder hatch/sheet metal doors no longer vulnerable to rock spam
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Thrown water now equally distributed payload between objects
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Water Planters require less trips to saturate their soil
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Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
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Cleaver does slightly more damage and has a higher attack radius
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Light Sources can only be looted/turned on/off if the player can build in that area
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Most Ammo stacks to 128
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Bone armor cost reduction
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Can now place lanterns on small boxes
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Dead plants stay around longer
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Can chop down plants
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Drastically reduced cost of exotic signage