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Changes

What’s changed on Rust in each patch.

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Features

  • Added Python
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Improvements

  • Player model aim better representative of where player is aiming
  • Optimized player animation
  • Can see when other players are using ironsights
  • Improved wolf sounds
  • New sounds for python revolver
  • Sound mix tweaks
  • Optimized client side player entity rigidbodies
  • Resource spawns check for players and constructions in a radius
  • Junkpiles check surrounding terrain when spawning
  • Improved spawn handler respawn rate using multiple retries (easier balancing)
  • Allowed “graphics.shadowmode 2” on quality level 2 and above
  • P250 damage falloff increased
  • Plants visibly grow over time instead of snapping to their next stage
  • Can take clones of plants
  • Plants have genetics shared by clones
  • Plants always have a small seedling visible when planted
handyman

Fixed

  • Fixed server errors when shooting junkpiles
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Features

  • Added purple loot box
  • Added new truck variants
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Improvements

  • Optimized reverb zones
  • Optimized sound recycling
  • Increased Ceiling Light Brightness
  • Reduced water bucket metal cost
  • Ceiling lights no longer turned off by water
  • Increased oil barrel yield but decreased oil barrel spawn frequency
  • Plants grow faster in Planter Boxes
  • Plants have an increased yield when consistently exposed to water
  • Plants do not grow very fast in shade but much quicker in sunlight
  • Plants grow much faster under ceiling lights
  • Corpse Flies no longer fullbright at night
  • Junkpiles spawns have new variants
  • RPC optimizations
  • Clientside menu optimizations
  • Clientside HUD optimizations
  • Ragdolls move more smoothly
  • Optimized particle effect spawns using prefab pooling
  • Optimized decal spawns using prefab pooling
  • Reduced client side rigidbody count by 70%
  • Optimized all loot prefabs
  • Optimized some static rock rendering distances
  • Optimized deferred mesh decals
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Fixed

  • Fixed player movement issues, especially jumping
  • Fixed impact particle effects not playing
  • Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
  • Fixed layers on the bunker room placeholder art (building exploit)
  • Fixed -window-mode exclusive
  • Fixed player preview not working in some cases
  • Fixed code lock lights wrong in some cases
  • Fixed rocks changing overall tint when moving
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Removed

  • Wood armor cloth cost removed
  • Removed unused components from animals
  • Removed unused complex colliders from the local player
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Features

  • Added renderinfo diagnostic command (windows)
  • Added harbor monuments to the world generation
  • Added object instancing optimizations
  • Added Distance Culling to Beds
  • Added Distance Culling to Pookie
  • Added Distance Culling to Rock
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Improvements

  • Slowly fade in death screen instead of suddenly appearing
  • Fix burlap phys impact voice limiting
  • Stricter voice limiting on bullet flybys
  • Fix bear footsteps not playing when a bear is running and turning
  • Sound occlusion can't be disabled via the console
  • Ambience polish
  • Updated various monument assets
  • Building optimizations
  • Gib optimizations
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Fixed

  • Fixed torch worldmodel high vert count
  • Fixed hatchet worldmodel high vert count
  • Fixed tree base snow piles not culling
  • Fixed bypassing forced shadows with console
  • Fixed bunker room building exploits
  • Fixed god mode exploit
  • Fixed construction creation message exploits
  • Fixed high external wall placement exploit
  • Fixed player rock LODs
  • Fixed ParticleSystems eating up cpu when disabled
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Improvements

  • Entity lookup optimizations
  • Picked up items go into belt bar if appropriate
  • Crafted items go into belt bar if appropriate
  • Re-enabled small planters
  • NRE fixes
  • Plants in planters survive the cold of the desert/arctic instead of just dying
  • Candle hat effect position tweak
  • Stricter, unified RPC_Server.MaxDistance
  • Server restart countdown is less spammy when a lot of time is left
  • Admins can chat as much as they want
  • Multiple players can access storage containers at the same time
  • Pushed min shadow distance to 50 (exploits)
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Fixed

  • Fixed reactive target not initializing animator parameters when streaming in while knocked down
  • Fixed reactive target allocating an array and an enumerator on every network update
  • Fixed small planter scale
  • Fixed not being able to place planters close to walls
  • Fixed bells always playing when you first join a server with xmas enabled
  • Fixed grass displacement clamping issue
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Features

  • Added culling to projected cave decals (performance)
  • Added periodic position updates with server side verification to projectiles
  • Added clothing world models
  • Added Large Planter
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Improvements

  • Reduced networking MTU size from 1430 to 1400
  • Tweaked weapon reload verification
  • Updated santa hat art
  • All plants must be placed atleast 0.5m of eachother
  • Plants now have a placement guide
  • Enabled Holiday Content
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Fixed

  • Fixed water occasionally not visible when exiting caves
  • Fixed billboard shadows in OSX/GL
  • Fixed some minor server side line of sight verification issues
  • Fixed pumpkin and santa hat being invisible
  • Fixed partially harvested ore nodes showing up as fully intact
  • Fixed cave building exploits
  • Fixed projectile ricochet verification issues
  • Fixed parts of the bear corpse not being harvestable
  • Fixed endless vm bandage bug
  • Fixed vm flamethrower flickering hand bug

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