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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Upgraded to Unity 2017.1
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    Added Item Information Panels
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    Added Gas Station
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    Added Supermarket
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    Added monument placement priority (Launch Site)
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Improvements

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    Updated food items having missing sounds when consumed
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    More item description updates and fixes
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    Bradley can drop 12 tech trash in crates
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    Increased default map size to 4000
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    Improved cliff terrain texturing
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Fixed

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    Fixed Bradley shooting players through the rocket factory roof
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    Fixed scope/helmet overlays visible in third person
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    Fixed UI texture leak
  • •
    Fixed crash when closing the game
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Removed

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    Removed crappy gather ability from swords etc
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Features

  • •
    Learnable recoil patterns for Thompson/SMG
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    Damage effects for Bradley
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Improvements

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    Disabled engine-side dynamic batching
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    Stripped some unused assets
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    Optimized coroutine yield instructions
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    Adjusted some memory pool buffer sizes
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    Optimized file storage system
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    Optimized texture processing library
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    Optimized storage container hashing
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    Optimized paintable signs
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    Tweaked decor spawns
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    Improved Oil Fireball effect
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    Improved Explosion effect for Heli/Bradley
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    Improved Debris effect for helicopter damage
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    Improved helicopter searchlight visuals
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    Bradley health doubled
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    Bradley heals after 5 minutes of no damage
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    Bradley loot table updated - far fewer explosives
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Fixed

  • •
    Fixed occasional occludee related errors
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    Fixed new explosions not affected by fog
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    Fixed lighting going dark sometimes; e.g. mining ores
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    Fixed cave entrances sometimes closed in low graphics quality
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    Fixed texture memory leak from paintable signs
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    Fixed various bugs with the roof side walls
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    Fixed bradley getting stuck by turning around in tight areas
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    Moved props from launch site that were getting the APC stuck
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    Fixed Bradley lights on gibs
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    Fixed Bradley lights on during day
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    Fixed NRE's when using 'spawn bradleyapc' command
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    Fixed Helicopter muzzle flash always aiming up instead of at target
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    Bradley coax actually aims directly at targets now
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Features

  • •
    Added Bradley APC to launch site
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Improvements

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    Improved performance for overlay effects (e.g. hurt, cold)
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    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
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    Updated multiple descriptions
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    Paper map now despawn in 5 minutes down from 20 minutes
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    Reduced sky brightness slightly
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    Greatly reduced GC allocations throughout the game
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    Optimized the internal memory pool
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    M92 Horizontal recoil halved
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Fixed

  • •
    Fixed culling false positives
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    Fixed material related performance bottleneck
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    Fixed large furnace lower LOD looking too dark
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    Fixed LOD transition popping in high external wall
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    Fixed a material memory leak
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    Fixed ores missing partially broken stages on lower LODs
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    Fixed only being able to harvest debris from certain angles
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    Fixed smoke trails disappearing too soon after rocket explosion
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Features

  • •
    Added flare to Ceiling Light
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    Added "authtimeout" server convar
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Improvements

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    M92, AK47, P250 Have learnable recoil patterns
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    M92, AK47, P250 Aimcone reduced by 80%
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    Riot Helmet no longer requires Sewing kit
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    Plate armor protection increased
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    Bone armor requires Cloth instead of Rope
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    Updated EAC API & SDK
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    Updated multiple item descriptions
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    More garbage collection optimizations
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    Larger coastal player spawn areas
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    Better resource spawning
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    Reduced spawn density of wooden logs by around 30%
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    Reduced distance fog density by at clear weather conditions by 25-50%
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Fixed

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    Fixed player names not appearing on skulls
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    Fixed duplicate ore nodes around radtowns (requires two server restarts)
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    Fixed material LOD pop-in on cliffs and rocks
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    Fixed show texel density exploit
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    Fixed fuzz in cloth shaders
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    Fixed OSX/GL gamma darkening bug
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    Terrain texture aliasing/shimmering when aniso=1
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Removed

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    Removed Recoil Compensation for pattern weapons
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    Removed "gc.interval" convar
  • •
    Removed max draggable from items (except liquids)
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Features

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    Added Flare to helicopter searchlight
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    Added Flare to Flashlights and Laser Sights
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    Added Flare to Deployable Searchlights
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Improvements

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    New snow biome textures and meshes
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    Reduced garbage collection frame rate drops throughout the game
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    Updated multiple item descriptions
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    Increased helicopter searchlight brightness
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    LR300 Recoil stays vertical for longer
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    Search Lights are half price
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    Trout yields 8 animal fat upon gutting (was 3)
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    Bone armor costs 1 rope instead of 2
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    Hide clothing is half price
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Fixed

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    Fixed long tundra grass patches sometimes not being grounded
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    Fixed culling throwing errors in safe mode
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    Re-enabled shore wetness
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    Fixed rounding errors with resource gathering
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    ConVar "player.recoilcomp " now works for learnable recoil
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Removed

  • •
    Removed a bunch of stack trace spam from the game log

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