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Changes

What’s changed on Rust in each patch.

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Features

  • Added server convar nav_wait (set to false to run server while the navmesh is generating)
  • Added server convar nav_disable (ai won't be able to move!)
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Improvements

  • Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
  • Don't show Physx Cooking error/warning
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Fixed

  • Fixed Community UI not working
  • Fixed "GameObject is not root" clientside error/kick
  • Fixed dropping items between icons in inventory menu
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Features

  • Added footwear specific footstep sounds
  • Added entity.spawn [name]
  • Added entity.spawnitem [name]
  • Added server tag when server restarting
  • Added server tag indicating last wipe time
  • Added Wooden Helmet
  • Added efficient update handler
  • Added ladder movement verification to server
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Improvements

  • Updated to Unity 5.6
  • Updated EAC
  • Polished water lapping sound
  • Polished distant gunshots
  • Improved localized voice limiting
  • New sounds for the spinner wheel
  • AI doesn't walk through walls
  • AI sleeps
  • Updated flesh bullet impact effects
  • AI populations are controlled by console variables
  • AI eats corpses
  • AI eats dropped items
  • AI reacts to gun shots
  • AI corpses drop gibs when destroyed (temporary effect)
  • Updated damage effects hud
  • Options screen dropdowns are now side selectors
  • Normalized tree sizes
  • Websocket Rcon is default mode
  • Optimized steam avatar cache lookup
  • Deers give deer meat (instead of chicken)
  • Optimized transform updates when recycling sounds and effects
  • Optimized light intensity and color flickering effects
  • Optimized invoke handler (list overhead, cache hits, hashing)
  • Optimized position lerp and player model lists
  • Eliminated input lag (especially for firearms)
  • Large Furnace has bigger foundation, stays upright & can be placed on slopes
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Fixed

  • Fixed spinner wheel skinnability
  • Fixed Websocket Rcon ignoring rcon.ip
  • Fixed "Your Friends" allocating memory and causing hitches
  • Fixed bear meat cooked using burnt description
  • Fixed revolver describing itself as a 6 shooter
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Improvements

  • CancelInvoke(“DoSomething”);
  • Invoke(“DoSomething”, delay);
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Features

  • Added custom invoke handler (server performance)
  • Added pooling support to collectable entities
  • Added pooling support to loot barrels
  • Added Searchlight
  • Added Simple Sight
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Improvements

  • holosight world model lod updates
  • lasersight world model lod updates
  • Muzzleboost world model lod updates
  • Muzzlebrake world model lod updates
  • Silencer world model lod updates
  • Viewmodel FOV changes reverted
  • Updated wooden armor
  • Improved bloom effect quality
  • Improved vegetation rendering
  • Reenabled MaterialColorLerp script
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Fixed

  • Optimized mesh building and fixed rare invisible grass issue on DX9
  • Fixed random ceiling lights being stuck around the world
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Improvements

  • CancelInvoke(DoSomething);
  • Invoke(DoSomething, delay);

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