Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    Learnable recoil patterns for Thompson/SMG
  • •
    Damage effects for Bradley
arrow_circle_up

Improvements

  • •
    Disabled engine-side dynamic batching
  • •
    Stripped some unused assets
  • •
    Optimized coroutine yield instructions
  • •
    Adjusted some memory pool buffer sizes
  • •
    Optimized file storage system
  • •
    Optimized texture processing library
  • •
    Optimized storage container hashing
  • •
    Optimized paintable signs
  • •
    Tweaked decor spawns
  • •
    Improved Oil Fireball effect
  • •
    Improved Explosion effect for Heli/Bradley
  • •
    Improved Debris effect for helicopter damage
  • •
    Improved helicopter searchlight visuals
  • •
    Bradley health doubled
  • •
    Bradley heals after 5 minutes of no damage
  • •
    Bradley loot table updated - far fewer explosives
handyman

Fixed

  • •
    Fixed occasional occludee related errors
  • •
    Fixed new explosions not affected by fog
  • •
    Fixed lighting going dark sometimes; e.g. mining ores
  • •
    Fixed cave entrances sometimes closed in low graphics quality
  • •
    Fixed texture memory leak from paintable signs
  • •
    Fixed various bugs with the roof side walls
  • •
    Fixed bradley getting stuck by turning around in tight areas
  • •
    Moved props from launch site that were getting the APC stuck
  • •
    Fixed Bradley lights on gibs
  • •
    Fixed Bradley lights on during day
  • •
    Fixed NRE's when using 'spawn bradleyapc' command
  • •
    Fixed Helicopter muzzle flash always aiming up instead of at target
  • •
    Bradley coax actually aims directly at targets now
add_circle

Features

  • •
    Added Bradley APC to launch site
arrow_circle_up

Improvements

  • •
    Improved performance for overlay effects (e.g. hurt, cold)
  • •
    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
  • •
    Updated multiple descriptions
  • •
    Paper map now despawn in 5 minutes down from 20 minutes
  • •
    Reduced sky brightness slightly
  • •
    Greatly reduced GC allocations throughout the game
  • •
    Optimized the internal memory pool
  • •
    M92 Horizontal recoil halved
handyman

Fixed

  • •
    Fixed culling false positives
  • •
    Fixed material related performance bottleneck
  • •
    Fixed large furnace lower LOD looking too dark
  • •
    Fixed LOD transition popping in high external wall
  • •
    Fixed a material memory leak
  • •
    Fixed ores missing partially broken stages on lower LODs
  • •
    Fixed only being able to harvest debris from certain angles
  • •
    Fixed smoke trails disappearing too soon after rocket explosion
add_circle

Features

  • •
    Added flare to Ceiling Light
  • •
    Added "authtimeout" server convar
arrow_circle_up

Improvements

  • •
    M92, AK47, P250 Have learnable recoil patterns
  • •
    M92, AK47, P250 Aimcone reduced by 80%
  • •
    Riot Helmet no longer requires Sewing kit
  • •
    Plate armor protection increased
  • •
    Bone armor requires Cloth instead of Rope
  • •
    Updated EAC API & SDK
  • •
    Updated multiple item descriptions
  • •
    More garbage collection optimizations
  • •
    Larger coastal player spawn areas
  • •
    Better resource spawning
  • •
    Reduced spawn density of wooden logs by around 30%
  • •
    Reduced distance fog density by at clear weather conditions by 25-50%
handyman

Fixed

  • •
    Fixed player names not appearing on skulls
  • •
    Fixed duplicate ore nodes around radtowns (requires two server restarts)
  • •
    Fixed material LOD pop-in on cliffs and rocks
  • •
    Fixed show texel density exploit
  • •
    Fixed fuzz in cloth shaders
  • •
    Fixed OSX/GL gamma darkening bug
  • •
    Terrain texture aliasing/shimmering when aniso=1
remove_circle

Removed

  • •
    Removed Recoil Compensation for pattern weapons
  • •
    Removed "gc.interval" convar
  • •
    Removed max draggable from items (except liquids)
add_circle

Features

  • •
    Added Flare to helicopter searchlight
  • •
    Added Flare to Flashlights and Laser Sights
  • •
    Added Flare to Deployable Searchlights
arrow_circle_up

Improvements

  • •
    New snow biome textures and meshes
  • •
    Reduced garbage collection frame rate drops throughout the game
  • •
    Updated multiple item descriptions
  • •
    Increased helicopter searchlight brightness
  • •
    LR300 Recoil stays vertical for longer
  • •
    Search Lights are half price
  • •
    Trout yields 8 animal fat upon gutting (was 3)
  • •
    Bone armor costs 1 rope instead of 2
  • •
    Hide clothing is half price
handyman

Fixed

  • •
    Fixed long tundra grass patches sometimes not being grounded
  • •
    Fixed culling throwing errors in safe mode
  • •
    Re-enabled shore wetness
  • •
    Fixed rounding errors with resource gathering
  • •
    ConVar "player.recoilcomp " now works for learnable recoil
remove_circle

Removed

  • •
    Removed a bunch of stack trace spam from the game log
add_circle

Features

  • •
    Added Task List
  • •
    Added new ore nodes visuals
  • •
    Launch Site Office furniture
  • •
    Added mountain splat transfer
  • •
    Added icebergs
  • •
    Added entity pooling to ore hotspots
  • •
    Added effect pooling to ore hotspot flares
  • •
    Learnable Recoil for LR300/MP5
arrow_circle_up

Improvements

  • •
    Terrain grass height reduced
  • •
    Updated multiple item descriptions
  • •
    Increased junkpile spawn attempts
  • •
    No longer load skins into ram with itemskins 0
  • •
    Updated EAC (Linux fix)
  • •
    Excluded some prefabs from asset warmup
  • •
    Adjusted texture resolution curve on the quality presets
  • •
    Optimized ore hotspot flare update
  • •
    Static Quarry stone yield drastically increased
handyman

Fixed

  • •
    Fixed 500 Player Limit
  • •
    Fixed some UI being blurry
  • •
    Fixed Collider/lift issues on rocket crane
  • •
    Fixed Rocket factory lift shaft issues
  • •
    Fixed demo errors
  • •
    Fixed rare ArgumentOutOfRangeException spam
remove_circle

Removed

  • •
    Removed renderer_invalidate and collider_invalidate convars (exploit fix)

Newsletter

Receive monthly updates straight to your inbox