news
companion
mobile
Merch
Official Skins
Redeem
Buy Rust
Changes
What’s changed on Rust in each patch.
arrow_left
arrow_right
1
...
25
26
27
28
29
...
41
Patch Name
Devblog 155
Changelist Title
Changelog
date_range
Thursday, April 13, 2017
add_circle
Features
•
Added footwear specific footstep sounds
•
Added entity.spawn [name]
•
Added entity.spawnitem [name]
•
Added server tag when server restarting
•
Added server tag indicating last wipe time
•
Added Wooden Helmet
•
Added efficient update handler
•
Added ladder movement verification to server
arrow_circle_up
Improvements
•
Updated to Unity 5.6
•
Updated EAC
•
Polished water lapping sound
•
Polished distant gunshots
•
Improved localized voice limiting
•
New sounds for the spinner wheel
•
AI doesn't walk through walls
•
AI sleeps
•
Updated flesh bullet impact effects
•
AI populations are controlled by console variables
•
AI eats corpses
•
AI eats dropped items
•
AI reacts to gun shots
•
AI corpses drop gibs when destroyed (temporary effect)
•
Updated damage effects hud
•
Options screen dropdowns are now side selectors
•
Normalized tree sizes
•
Websocket Rcon is default mode
•
Optimized steam avatar cache lookup
•
Deers give deer meat (instead of chicken)
•
Optimized transform updates when recycling sounds and effects
•
Optimized light intensity and color flickering effects
•
Optimized invoke handler (list overhead, cache hits, hashing)
•
Optimized position lerp and player model lists
•
Eliminated input lag (especially for firearms)
•
Large Furnace has bigger foundation, stays upright & can be placed on slopes
handyman
Fixed
•
Fixed spinner wheel skinnability
•
Fixed Websocket Rcon ignoring rcon.ip
•
Fixed "Your Friends" allocating memory and causing hitches
•
Fixed bear meat cooked using burnt description
•
Fixed revolver describing itself as a 6 shooter
Patch Name
Devblog 154
Changelist Title
Change List 154
date_range
Thursday, March 30, 2017
arrow_circle_up
Improvements
•
CancelInvoke(“DoSomething”);
•
Invoke(“DoSomething”, delay);
Patch Name
Devblog 154
Changelist Title
Changelog
date_range
Thursday, March 30, 2017
add_circle
Features
•
Added custom invoke handler (server performance)
•
Added pooling support to collectable entities
•
Added pooling support to loot barrels
•
Added Searchlight
•
Added Simple Sight
arrow_circle_up
Improvements
•
holosight world model lod updates
•
lasersight world model lod updates
•
Muzzleboost world model lod updates
•
Muzzlebrake world model lod updates
•
Silencer world model lod updates
•
Viewmodel FOV changes reverted
•
Updated wooden armor
•
Improved bloom effect quality
•
Improved vegetation rendering
•
Reenabled MaterialColorLerp script
handyman
Fixed
•
Optimized mesh building and fixed rare invisible grass issue on DX9
•
Fixed random ceiling lights being stuck around the world
Patch Name
Devblog 154
Changelist Title
Change List 154
date_range
Thursday, March 30, 2017
arrow_circle_up
Improvements
•
CancelInvoke(DoSomething);
•
Invoke(DoSomething, delay);
Patch Name
Devblog 153
Changelist Title
Changelog
date_range
Thursday, March 23, 2017
add_circle
Features
•
Added batching support to foliage wind animation
•
Added player and animal ragdoll culling
•
Added client side entity pooling to a large number of common entities (performance)
•
Added instance position encoding to batched meshes (future optimizations)
•
Added Binoculars - right click to look, left click to cycle zoom levels
arrow_circle_up
Improvements
•
Bolt rifle world model re-created
•
Double barrel shotgun world model re-created
•
Revolver world model re-created
•
Improved sleeper player culling
•
Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
•
Optimized server side player loot refresh
•
Spinner wheel sound no longer occludes
•
Fix for drawn maps not loading properly for other players
•
Lowered cost of Netting
•
Stuck objects/decals on spinner actually spin
•
Furnaces and Campfires will turn off if they overflow once (server perf)
•
Lanterns/Candle Hats/ Miner hats now have a fuel inventory
•
Can extract fuel from Miner/Candle hats
•
Can pick up tuna lights
•
Can pick up lanterns
•
Can pick up ceiling lights
•
Can pick up flame turrets
•
Can pick up autoturrets
•
Holosight tech trash reduced to 1
•
C4 tech trash reduced to 2
•
Muzzlebrake has higher durability
•
Muzzlebrake further reduces recoil
•
Silencer cost reduced to 5 HQM
•
Cooked pork icon is darker
handyman
Fixed
•
Fixed global anisotropic not forced with default config
•
Fixed campfires sometimes hurting people even though they were not burning
•
Fixed climbing exploits that were using jump right after waking up
•
Fixed viewmodel bobbing looking weird since last week’s optimizations
•
Fixed plant skins sometimes being incorrect until the first network update was received
remove_circle
Removed
•
Removed gear cost from crossbow - but costs more wood/frags
•
Removed green t-shirt spawn from purple box
arrow_left
arrow_right
1
...
25
26
27
28
29
...
41
Newsletter
Recieve monthly updates straight to your inbox