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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Bradley APC to launch site
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Improvements

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    Improved performance for overlay effects (e.g. hurt, cold)
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    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette
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    Updated multiple descriptions
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    Paper map now despawn in 5 minutes down from 20 minutes
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    Reduced sky brightness slightly
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    Greatly reduced GC allocations throughout the game
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    Optimized the internal memory pool
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    M92 Horizontal recoil halved
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Fixed

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    Fixed culling false positives
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    Fixed material related performance bottleneck
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    Fixed large furnace lower LOD looking too dark
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    Fixed LOD transition popping in high external wall
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    Fixed a material memory leak
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    Fixed ores missing partially broken stages on lower LODs
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    Fixed only being able to harvest debris from certain angles
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    Fixed smoke trails disappearing too soon after rocket explosion
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Features

  • •
    Added flare to Ceiling Light
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    Added "authtimeout" server convar
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Improvements

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    M92, AK47, P250 Have learnable recoil patterns
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    M92, AK47, P250 Aimcone reduced by 80%
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    Riot Helmet no longer requires Sewing kit
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    Plate armor protection increased
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    Bone armor requires Cloth instead of Rope
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    Updated EAC API & SDK
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    Updated multiple item descriptions
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    More garbage collection optimizations
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    Larger coastal player spawn areas
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    Better resource spawning
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    Reduced spawn density of wooden logs by around 30%
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    Reduced distance fog density by at clear weather conditions by 25-50%
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Fixed

  • •
    Fixed player names not appearing on skulls
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    Fixed duplicate ore nodes around radtowns (requires two server restarts)
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    Fixed material LOD pop-in on cliffs and rocks
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    Fixed show texel density exploit
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    Fixed fuzz in cloth shaders
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    Fixed OSX/GL gamma darkening bug
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    Terrain texture aliasing/shimmering when aniso=1
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Removed

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    Removed Recoil Compensation for pattern weapons
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    Removed "gc.interval" convar
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    Removed max draggable from items (except liquids)
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Features

  • •
    Added Flare to helicopter searchlight
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    Added Flare to Flashlights and Laser Sights
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    Added Flare to Deployable Searchlights
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Improvements

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    New snow biome textures and meshes
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    Reduced garbage collection frame rate drops throughout the game
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    Updated multiple item descriptions
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    Increased helicopter searchlight brightness
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    LR300 Recoil stays vertical for longer
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    Search Lights are half price
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    Trout yields 8 animal fat upon gutting (was 3)
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    Bone armor costs 1 rope instead of 2
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    Hide clothing is half price
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Fixed

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    Fixed long tundra grass patches sometimes not being grounded
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    Fixed culling throwing errors in safe mode
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    Re-enabled shore wetness
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    Fixed rounding errors with resource gathering
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    ConVar "player.recoilcomp " now works for learnable recoil
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Removed

  • •
    Removed a bunch of stack trace spam from the game log
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Features

  • •
    Added Task List
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    Added new ore nodes visuals
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    Launch Site Office furniture
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    Added mountain splat transfer
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    Added icebergs
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    Added entity pooling to ore hotspots
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    Added effect pooling to ore hotspot flares
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    Learnable Recoil for LR300/MP5
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Improvements

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    Terrain grass height reduced
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    Updated multiple item descriptions
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    Increased junkpile spawn attempts
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    No longer load skins into ram with itemskins 0
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    Updated EAC (Linux fix)
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    Excluded some prefabs from asset warmup
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    Adjusted texture resolution curve on the quality presets
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    Optimized ore hotspot flare update
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    Static Quarry stone yield drastically increased
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Fixed

  • •
    Fixed 500 Player Limit
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    Fixed some UI being blurry
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    Fixed Collider/lift issues on rocket crane
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    Fixed Rocket factory lift shaft issues
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    Fixed demo errors
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    Fixed rare ArgumentOutOfRangeException spam
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Removed

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    Removed renderer_invalidate and collider_invalidate convars (exploit fix)
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Features

  • •
    Game Tips
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    Implemented workshop skin cache in native code (optimization)
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    Moved skin cache I/O to a thread (optimization)
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    Added grass displacement to campfires
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    Added confirmation to exit button
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    Added Ore Minigame
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Improvements

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    Reduced SAP cost
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Fixed

  • •
    Fixed freezing when using feedback (F7)
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    Fixed "EAC Disconnected" error
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    Fixed some item descriptions
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Removed

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    Removed DirectX 9 launch option

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