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Changes

What’s changed on Rust in each patch.

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Features

  • Added footwear specific footstep sounds
  • Added entity.spawn [name]
  • Added entity.spawnitem [name]
  • Added server tag when server restarting
  • Added server tag indicating last wipe time
  • Added Wooden Helmet
  • Added efficient update handler
  • Added ladder movement verification to server
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Improvements

  • Updated to Unity 5.6
  • Updated EAC
  • Polished water lapping sound
  • Polished distant gunshots
  • Improved localized voice limiting
  • New sounds for the spinner wheel
  • AI doesn't walk through walls
  • AI sleeps
  • Updated flesh bullet impact effects
  • AI populations are controlled by console variables
  • AI eats corpses
  • AI eats dropped items
  • AI reacts to gun shots
  • AI corpses drop gibs when destroyed (temporary effect)
  • Updated damage effects hud
  • Options screen dropdowns are now side selectors
  • Normalized tree sizes
  • Websocket Rcon is default mode
  • Optimized steam avatar cache lookup
  • Deers give deer meat (instead of chicken)
  • Optimized transform updates when recycling sounds and effects
  • Optimized light intensity and color flickering effects
  • Optimized invoke handler (list overhead, cache hits, hashing)
  • Optimized position lerp and player model lists
  • Eliminated input lag (especially for firearms)
  • Large Furnace has bigger foundation, stays upright & can be placed on slopes
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Fixed

  • Fixed spinner wheel skinnability
  • Fixed Websocket Rcon ignoring rcon.ip
  • Fixed "Your Friends" allocating memory and causing hitches
  • Fixed bear meat cooked using burnt description
  • Fixed revolver describing itself as a 6 shooter
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Improvements

  • CancelInvoke(“DoSomething”);
  • Invoke(“DoSomething”, delay);
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Features

  • Added custom invoke handler (server performance)
  • Added pooling support to collectable entities
  • Added pooling support to loot barrels
  • Added Searchlight
  • Added Simple Sight
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Improvements

  • holosight world model lod updates
  • lasersight world model lod updates
  • Muzzleboost world model lod updates
  • Muzzlebrake world model lod updates
  • Silencer world model lod updates
  • Viewmodel FOV changes reverted
  • Updated wooden armor
  • Improved bloom effect quality
  • Improved vegetation rendering
  • Reenabled MaterialColorLerp script
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Fixed

  • Optimized mesh building and fixed rare invisible grass issue on DX9
  • Fixed random ceiling lights being stuck around the world
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Improvements

  • CancelInvoke(DoSomething);
  • Invoke(DoSomething, delay);
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Features

  • Added batching support to foliage wind animation
  • Added player and animal ragdoll culling
  • Added client side entity pooling to a large number of common entities (performance)
  • Added instance position encoding to batched meshes (future optimizations)
  • Added Binoculars - right click to look, left click to cycle zoom levels
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Improvements

  • Bolt rifle world model re-created
  • Double barrel shotgun world model re-created
  • Revolver world model re-created
  • Improved sleeper player culling
  • Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
  • Optimized server side player loot refresh
  • Spinner wheel sound no longer occludes
  • Fix for drawn maps not loading properly for other players
  • Lowered cost of Netting
  • Stuck objects/decals on spinner actually spin
  • Furnaces and Campfires will turn off if they overflow once (server perf)
  • Lanterns/Candle Hats/ Miner hats now have a fuel inventory
  • Can extract fuel from Miner/Candle hats
  • Can pick up tuna lights
  • Can pick up lanterns
  • Can pick up ceiling lights
  • Can pick up flame turrets
  • Can pick up autoturrets
  • Holosight tech trash reduced to 1
  • C4 tech trash reduced to 2
  • Muzzlebrake has higher durability
  • Muzzlebrake further reduces recoil
  • Silencer cost reduced to 5 HQM
  • Cooked pork icon is darker
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Fixed

  • Fixed global anisotropic not forced with default config
  • Fixed campfires sometimes hurting people even though they were not burning
  • Fixed climbing exploits that were using jump right after waking up
  • Fixed viewmodel bobbing looking weird since last week’s optimizations
  • Fixed plant skins sometimes being incorrect until the first network update was received
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Removed

  • Removed gear cost from crossbow - but costs more wood/frags
  • Removed green t-shirt spawn from purple box

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