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Changes
What’s changed on Rust in each patch.
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Patch Name
Friday Night Patch
Changelist Title
Changes
date_range
Friday, April 14, 2017
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Features
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Added server convar nav_wait (set to false to run server while the navmesh is generating)
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Added server convar nav_disable (ai won't be able to move!)
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Improvements
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Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
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Don't show Physx Cooking error/warning
handyman
Fixed
•
Fixed Community UI not working
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Fixed "GameObject is not root" clientside error/kick
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Fixed dropping items between icons in inventory menu
Patch Name
Devblog 155
Changelist Title
Changelog
date_range
Thursday, April 13, 2017
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Features
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Added footwear specific footstep sounds
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Added entity.spawn [name]
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Added entity.spawnitem [name]
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Added server tag when server restarting
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Added server tag indicating last wipe time
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Added Wooden Helmet
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Added efficient update handler
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Added ladder movement verification to server
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Improvements
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Updated to Unity 5.6
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Updated EAC
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Polished water lapping sound
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Polished distant gunshots
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Improved localized voice limiting
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New sounds for the spinner wheel
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AI doesn't walk through walls
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AI sleeps
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Updated flesh bullet impact effects
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AI populations are controlled by console variables
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AI eats corpses
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AI eats dropped items
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AI reacts to gun shots
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AI corpses drop gibs when destroyed (temporary effect)
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Updated damage effects hud
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Options screen dropdowns are now side selectors
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Normalized tree sizes
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Websocket Rcon is default mode
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Optimized steam avatar cache lookup
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Deers give deer meat (instead of chicken)
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Optimized transform updates when recycling sounds and effects
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Optimized light intensity and color flickering effects
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Optimized invoke handler (list overhead, cache hits, hashing)
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Optimized position lerp and player model lists
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Eliminated input lag (especially for firearms)
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Large Furnace has bigger foundation, stays upright & can be placed on slopes
handyman
Fixed
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Fixed spinner wheel skinnability
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Fixed Websocket Rcon ignoring rcon.ip
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Fixed "Your Friends" allocating memory and causing hitches
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Fixed bear meat cooked using burnt description
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Fixed revolver describing itself as a 6 shooter
Patch Name
Devblog 154
Changelist Title
Change List 154
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Thursday, March 30, 2017
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Improvements
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CancelInvoke(“DoSomething”);
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Invoke(“DoSomething”, delay);
Patch Name
Devblog 154
Changelist Title
Changelog
date_range
Thursday, March 30, 2017
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Features
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Added custom invoke handler (server performance)
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Added pooling support to collectable entities
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Added pooling support to loot barrels
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Added Searchlight
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Added Simple Sight
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Improvements
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holosight world model lod updates
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lasersight world model lod updates
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Muzzleboost world model lod updates
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Muzzlebrake world model lod updates
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Silencer world model lod updates
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Viewmodel FOV changes reverted
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Updated wooden armor
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Improved bloom effect quality
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Improved vegetation rendering
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Reenabled MaterialColorLerp script
handyman
Fixed
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Optimized mesh building and fixed rare invisible grass issue on DX9
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Fixed random ceiling lights being stuck around the world
Patch Name
Devblog 154
Changelist Title
Change List 154
date_range
Thursday, March 30, 2017
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Improvements
•
CancelInvoke(DoSomething);
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Invoke(DoSomething, delay);
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