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Changes

What’s changed on Rust in each patch.

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Features

  • Added new physics sounds to a bunch of items
  • Heavy Plate Armor added - slows movement
  • Added laser sight to sentry turret
  • Added Caveman sash to any player who touches any hostile item (until death)
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Improvements

  • Improved playback of item physics sounds
  • New Bear skin rug deployable
  • New common rug deployable
  • New chair deployable
  • New table deployable
  • Fridge is easier to place, lock position correct, destroy on ground missing
  • Twig and stone floors are flat (no more intersecting with deployables)
  • Optimized impact particle effect and decal render distances
  • Increased size of some world models
  • New gunpowder world model
  • Codelock world model
  • Wooden spear optimisation & prefab cleanup
  • Fix for offset ak world model
  • Shopfront has small delay before trade is confirmed (less jarring)
  • Shopfront has same health as sheet metal wall
  • Can right-click to move items into shopfront inventory (both parties)
  • Player Hostile status no longer persists between deaths (peacekeeper)
  • No longer show crosshair when aiming at the non-usable part of an entity
  • Water bottle no longer hostile to peacekeepers
  • Bota bag no longer hostile to peackeepers
  • Bucket no longer hostile to peacekeepers
  • Rock no longer hostile to peacekeepers
  • Any damage dealt to anything marks players hostile to peacekeepers
  • Vending machine screen icon no longer clips text
  • Vending machine screen displays stacksize of item for sale
  • Vending machine has same health as armored wall
  • Monuments are labeled on the map
  • Vending machines have broadcast option to display on everyones map
  • Vending machine has small light animation on keypad
  • Codelocks can have Guest codes - no unlocking only opening
  • Beds can be made public - anyone can then take it over
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Fixed

  • Fixed damage on Jack O Lanterns
  • Fixed performance regression related to anisotropic filtering
  • Fixed flamethrower going through shopfront
  • Fixed shopfront being able to be double stacked
  • Fixed ceiling light moving the wrong way when shot
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Features

  • Added advanced sound occlusion (disabled by default for testing)
  • Added fridge item
  • Added potato quality mode when Shader Level is set to 100
  • Added Fridge (only accepts food items)
  • Added Metal Shopfront - safe trading
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Improvements

  • Hammer world model & prefab optimisation
  • Stone pickaxe world model & prefab optimisation
  • Bone knife world model & prefab optimisation
  • Bone club world model & prefab optimisation
  • F1 grenade world model & prefab optimisation
  • Machete world model & prefab optimisation
  • Bleach world model
  • Ducttape world model
  • Gears world model
  • Metal blade world model
  • Metal pipe world model
  • Rope world model
  • Sewing kit world model
  • Spring world model
  • Tarp world model
  • Techparts world model
  • Animal fat world model
  • Cctv world model
  • Charcoal world model
  • Cloth world model
  • Explosives world model
  • Gunpowder world model
  • Hq metal world model
  • Hq metal ore world model
  • Leather world model
  • Low grade fuel world model
  • Metal fragments world model
  • Paper world model
  • Sulfur world model
  • Targeting computer world model
  • Metal ore world model
  • Sulphur ore world model
  • Can no longer lock vending machines
  • Q button no longer closes vending machine panel
  • Can rotate empty vending machines
  • Vending machine sounds are serverside
  • Can only access vending machine inventory from rear
  • Vending machine screen cycles available items
  • Vending machine screen displays vending progress
  • Vending machine panel shows skin of item for sale
  • Vending machine purchase resets decay in a radius
  • Can pickup and repair bear trap
  • SAR does 15% more damage
  • Python much cheaper
  • Python does +18% damage
  • Python fires slightly faster
  • SAP has slight recoil penalty while moving
  • SAP has slightly higher aimcone to make it less effective at range
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Fixed

  • Fixed music clips occasionally overlapping
  • Fixed being unable to place ceiling lights inside caves
  • Fixed explosives that destroy a wall dealing damage to objects behind it
  • Fixed anti hack fly hack exploit used by a small number of private hacks
  • Fixed some graphics effects not actually toggling
  • Fixed bullet impact decals on glass
  • Fixed freelook vending machine exploit
  • Fixed right click inserting items into vending machine as customer
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Features

  • Added new flame turret sounds
  • Added placement sounds to more deployables
  • Added entity.deleteby( steamid ) to delete all player's entities
  • Added Vending Machine
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Improvements

  • Polished a bunch of existing deployable placement sounds
  • Pause server manager (AI, stability, networking) while initializing the world
  • Refresh collider grid after initializing conditional models (server)
  • Refresh renderer grid in loading screen (client)
  • Improved anti hack system (mostly fly hack detection)
  • Made debug draw console commands admin only
  • Improved lowest shader level
  • Deployed dynamic occlusion culling
  • Bolt rifle world model & prefab optimisation
  • Longsword world model & prefab optimisation
  • Waterpipe shotgunworld model & prefab optimisation
  • Ak47 world model & prefab optimisation
  • Salvaged cleaver world model & prefab optimisation
  • Beancan world model & prefab optimisation
  • Stone spear world model & prefab optimisation
  • Water bucket world model & prefab optimisation
  • Bow world model & prefab optimisation
  • Hatchet world model & prefab optimisation
  • Bandage world model & prefab optimisation
  • Pickaxe world model & prefab optimisation
  • No fall damage when falling into shoulder height water
  • Flame Turret network optimization
  • Flame turret fireballs slow damage even more
  • Large Furnace has on/off controls on its loot panel
  • Large Furnace can only be accessed from its alcoves
  • Paper cost reduced to 5
  • Armored doors have functioning hatches
  • Codelock light color fixes
  • In-Home streaming now functional ( mouse clicks )
  • Steam Controller now functional ( mouse clicks )
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Fixed

  • Fixed UV errors on the metal chest plate
  • Fixed skinning errors on the female torso
  • Fixed random physics crash on server startup when loading big saves
  • Fixed exploit to craft uncraftable items via console
  • Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
  • Fixed wooden door skin not working
  • Fixed error when opening steam inventory screen
  • Fixed workshop being broken (tag case sensitivity)
  • Fixed Chocolate bar missing eat sound
  • Fixed Granola bar missing eat sound
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Removed

  • All player's entities are removed when they're EAC banned
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Features

  • Added player ladder animations
  • Added Cave ambience
  • Added a way to store reverb settings in a central place
  • Added timescale and gravity server convars
  • Added corpses, events and dropitems server convars
  • Added respawn_groups and respawn_populations server convars
  • Added missing physic materials to various junkpile assets
  • Added unique ID of attacker and target to combat log
  • Added world caching (vastly reduced loading times)
  • Added world.cache convar (toggles caching)
  • Added collider state to dump files
  • Added Wall Lamps
  • Added Flame Turret
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Improvements

  • Player models standing rotation have a 80 degree dead zone
  • Player models look less hunched
  • Optimized console system
  • Quickcraft uses last chosen skin
  • Double Barrel Shotgun is skinnable
  • Satchel Charge is skinnable
  • Spawn with rock skinned to previously chosen skin
  • Icons in craft queue use skin icon
  • Steam inventory resources (like cloth) are stacked
  • Hammer guide is blue instead of red
  • Eoka is skinnable
  • Player skulls are named after the player they're from
  • Ambience system distinguishes between environment types (underground)
  • Polished reverb in natural caves
  • Minor mix tweaks
  • Torch world model & prefab optimisation
  • Salvaged sword world model & prefab optimisation
  • Mace world model & prefab optimisation
  • Salvaged icepick world model & prefab optimisation
  • Thompson world model & prefab optimisation
  • Double barrel shotgun world model & prefab optimisation
  • Satchel charge world model & prefab optimisation
  • Salvaged axe world model & prefab optimisation
  • Semi-auto pistol world model & prefab optimisation
  • Metal chestplate skinning updates
  • Optimized client side rigidbody distance culling of ceiling lights
  • Reduced serialization overhead from harbors prefabs
  • Disabled shell protection for ladder hatch
  • Ladder hatch now identical to Sheet Metal Door
  • Ladder hatch/sheet metal doors no longer vulnerable to rock spam
  • Thrown water now equally distributed payload between objects
  • Water Planters require less trips to saturate their soil
  • Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
  • Cleaver does slightly more damage and has a higher attack radius
  • Light Sources can only be looted/turned on/off if the player can build in that area
  • Most Ammo stacks to 128
  • Bone armor cost reduction
  • Can now place lanterns on small boxes
  • Dead plants stay around longer
  • Can chop down plants
  • Drastically reduced cost of exotic signage
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Fixed

  • Fixed player model angles not always being broadcast properly
  • Fixed player model feet slipping on jog/run animations
  • Fixed player model hitching when changing between looking up and down
  • Fixed steam startup errors on Win32
  • Fixed pumpkin helmet getting culled too early
  • Fixed orientation on several 3rd person animations
  • Fixed weapons culling too early when thrown
  • Fixed duplicate community and resource deposit entities in saves
  • Fixed building block downgrade exploit when inside building privilege
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Removed

  • Removed redundant ownership system
  • Removed ceiling light rigidbodies from the server
  • Removed 60 second suicide time limitation for admins/developers
  • Minor constant Radiation Damage even though fully protected removed
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Features

  • Added “free” console command (frees all possible memory)
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Improvements

  • Downgraded to Unity 5.4.2f2
  • New Recycler sounds
  • Distant gunshot polish
  • Explosion polish
  • Misc minor sound fixes and mix tweaks
  • Stone hatchet world model optimisation
  • Salvaged hammer world model optimisation
  • Rocket launcher world model optimisation
  • Pump shotgun world model optimisation
  • Revolver world model optimisation
  • Slightly reduced cost of waterpipe
  • Reduced cost of double barrel
  • Reduced blade cost of metal barricade
  • Reduced stone cost of stone/concrete barricades
  • Oil barrels also produce a small amount of low grade fuel
  • Reduced recycler volume slightly but increased radius
  • Slightly nerfed meat food items
  • Buffed corn/pumpkin food yield
  • Visual plant hydration via tinting
  • Reworked plant water yield - x water over y time = z yield
  • Minimum 2 clones from plants
  • Quartered arrow crafting time
  • Halved bolt/ak/sar/smg/sap/thompson crafting time
  • Lowered beartrap crafting time
  • Lowered autoturret crafting time
  • F1 grenade is mainly antipersonnel now, barely any construction damage
  • F1 grenade much cheaper and doesn't require a spring
  • F1 grenade quicker throw time/snappier feeling
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Fixed

  • Fixed item ownership memory pooling
  • Fixed minor memory leak on server join
  • Fixed garbage collections from cave triggers
  • Fixed exception when removing locks with thrown items stuck in them
  • Fixed entity bounds issues on collectables
  • Fixed server entity leak when dropped item falls out of world bounds
  • Fixed thrown items sometimes appearing at wrong position when parent is destroyed
  • Fixed floating attachments when picking up weapons
  • Fixed rare exception when writing empty streams to network
  • Fixed error when clearing the memory pool
  • Fixed some unused components not being stripped from client / server builds
  • Fixed skins not working
  • Fixed bow/crossbow double shot sound
  • Fixed rare sound NRE
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Removed

  • Removed gear cost from landmine

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