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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 158
Changelist Title
Changelog
date_range
Thursday, May 4, 2017
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Features
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Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
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Added wall socket to top and bottom end of foundation steps
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Added high performance cache to workshop skins
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Added “find_radius” admin console command
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Added “find_self” admin console command
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Added additional info to “find” admin console commands
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Added recycler to both harbors
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Added research table to satellite dish
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Improvements
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Can use scrap to create components with research table
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Can recycle components into scrap (10% yield)
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Twig building tier can be placed inside the cupboard radius (raid towers)
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Wooden ladders can be placed inside the cupboard radius (raiding)
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Turrets can see through twig building blocks
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Auto turret projectiles penetrate twig building blocks
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Reduced twig decay time to one hour delay plus one hour duration
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Tweaked ladder placement rules so they can be attached to the end of floors
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Tweaked ladder triggers thickness so they can be climbed from both sides
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Tweaked ladder trigger width so they can be traversed around
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Reduced health of low walls by 50%
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Tweaked barricade building prevention volumes
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Miner hat model becomes emissive when switched on
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Animals will no longer randomly get stuck when fleeing
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Animals have more interesting flee behaviour
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Lowered cost of bandana
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Lowered cost of cap
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Lowered cost of balaclava
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Lowered cost of boonie hat
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Lowered cost of burlap headwrap
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Increased snow jacket protection
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Reduced snow jacket cost
handyman
Fixed
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Fixed animals sometimes being invisible
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Fixed culled ragdolls remaining invisible on culling disabled
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Fixed research table lens refraction
Patch Name
Devblog 157
Changelist Title
Changelog
date_range
Thursday, April 27, 2017
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Features
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Added entity pooling to various client side entities for less stuttering
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Added the last killer to the top of the cheat reporting player selection
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Improvements
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Sound mix tweaks
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Made server side hack prevention a lot stricter by default
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Reduced false positive rate of server side hack prevention
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Uncluttered cheat reporting player selection
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Eoka Aimcone reduced
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Muzzle brake reduces projectile velocity
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Muzzle brake reduces projectile max effective range
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Muzzle brake Aimcone increased
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Vending Machines can be named and show a tooltip when hovered over on map
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Navmesh generates 4x faster
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Wolves/Bears are more aggressive
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Animal health increased
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Animals flee when out of stamina from attacking
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Animals have sight cone - can sneak up behind most
handyman
Fixed
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Fixed cascade shadow blending
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Fixed workshop full-screen blur when using low settings
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Fixed camera clipping on vm crossbow anims
Patch Name
Devblog 156
Changelist Title
Changelog
date_range
Thursday, April 20, 2017
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Improvements
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Improved shadow stability
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Improved ambient lighting
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Improved movement verification performance
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Reduced movement verification false positives
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Made movement verification a lot stricter
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Chain link gate can now be picked up
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Reduced garbage collection frequency by optimizing memory allocations
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Optimized viewmodel transform updates by a factor of two
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Footstep polish
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Animal sound polish
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Sound mix improvements
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All Ores properly carve navmesh (prevents some AI getting stuck)
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Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
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Bear animation speed matches walk speed
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Heavy Plate Helmet obstructs view significantly
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Any piece of heavy plate armor restricts movement by 40%
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Heavy Plate Jacket prevents ADS
handyman
Fixed
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Fixed players culling over low wall
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Fixed foliage shadows not animating
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Fixed stuttery player movement in the distance
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Fixed large furnace exploits
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Fixed water catcher exploits
Patch Name
Friday Night Patch
Changelist Title
Changes
date_range
Friday, April 14, 2017
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Features
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Added server convar nav_wait (set to false to run server while the navmesh is generating)
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Added server convar nav_disable (ai won't be able to move!)
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Improvements
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Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
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Don't show Physx Cooking error/warning
handyman
Fixed
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Fixed Community UI not working
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Fixed "GameObject is not root" clientside error/kick
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Fixed dropping items between icons in inventory menu
Patch Name
Devblog 155
Changelist Title
Changelog
date_range
Thursday, April 13, 2017
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Features
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Added footwear specific footstep sounds
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Added entity.spawn [name]
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Added entity.spawnitem [name]
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Added server tag when server restarting
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Added server tag indicating last wipe time
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Added Wooden Helmet
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Added efficient update handler
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Added ladder movement verification to server
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Improvements
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Updated to Unity 5.6
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Updated EAC
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Polished water lapping sound
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Polished distant gunshots
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Improved localized voice limiting
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New sounds for the spinner wheel
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AI doesn't walk through walls
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AI sleeps
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Updated flesh bullet impact effects
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AI populations are controlled by console variables
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AI eats corpses
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AI eats dropped items
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AI reacts to gun shots
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AI corpses drop gibs when destroyed (temporary effect)
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Updated damage effects hud
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Options screen dropdowns are now side selectors
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Normalized tree sizes
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Websocket Rcon is default mode
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Optimized steam avatar cache lookup
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Deers give deer meat (instead of chicken)
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Optimized transform updates when recycling sounds and effects
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Optimized light intensity and color flickering effects
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Optimized invoke handler (list overhead, cache hits, hashing)
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Optimized position lerp and player model lists
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Eliminated input lag (especially for firearms)
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Large Furnace has bigger foundation, stays upright & can be placed on slopes
handyman
Fixed
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Fixed spinner wheel skinnability
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Fixed Websocket Rcon ignoring rcon.ip
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Fixed "Your Friends" allocating memory and causing hitches
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Fixed bear meat cooked using burnt description
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Fixed revolver describing itself as a 6 shooter
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