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Changes

What’s changed on Rust in each patch.

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Features

  • Added entity pooling to various client side entities for less stuttering
  • Added the last killer to the top of the cheat reporting player selection
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Improvements

  • Sound mix tweaks
  • Made server side hack prevention a lot stricter by default
  • Reduced false positive rate of server side hack prevention
  • Uncluttered cheat reporting player selection
  • Eoka Aimcone reduced
  • Muzzle brake reduces projectile velocity
  • Muzzle brake reduces projectile max effective range
  • Muzzle brake Aimcone increased
  • Vending Machines can be named and show a tooltip when hovered over on map
  • Navmesh generates 4x faster
  • Wolves/Bears are more aggressive
  • Animal health increased
  • Animals flee when out of stamina from attacking
  • Animals have sight cone - can sneak up behind most
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Fixed

  • Fixed cascade shadow blending
  • Fixed workshop full-screen blur when using low settings
  • Fixed camera clipping on vm crossbow anims
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Improvements

  • Improved shadow stability
  • Improved ambient lighting
  • Improved movement verification performance
  • Reduced movement verification false positives
  • Made movement verification a lot stricter
  • Chain link gate can now be picked up
  • Reduced garbage collection frequency by optimizing memory allocations
  • Optimized viewmodel transform updates by a factor of two
  • Footstep polish
  • Animal sound polish
  • Sound mix improvements
  • All Ores properly carve navmesh (prevents some AI getting stuck)
  • Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
  • Bear animation speed matches walk speed
  • Heavy Plate Helmet obstructs view significantly
  • Any piece of heavy plate armor restricts movement by 40%
  • Heavy Plate Jacket prevents ADS
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Fixed

  • Fixed players culling over low wall
  • Fixed foliage shadows not animating
  • Fixed stuttery player movement in the distance
  • Fixed large furnace exploits
  • Fixed water catcher exploits
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Features

  • Added server convar nav_wait (set to false to run server while the navmesh is generating)
  • Added server convar nav_disable (ai won't be able to move!)
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Improvements

  • Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
  • Don't show Physx Cooking error/warning
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Fixed

  • Fixed Community UI not working
  • Fixed "GameObject is not root" clientside error/kick
  • Fixed dropping items between icons in inventory menu
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Features

  • Added footwear specific footstep sounds
  • Added entity.spawn [name]
  • Added entity.spawnitem [name]
  • Added server tag when server restarting
  • Added server tag indicating last wipe time
  • Added Wooden Helmet
  • Added efficient update handler
  • Added ladder movement verification to server
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Improvements

  • Updated to Unity 5.6
  • Updated EAC
  • Polished water lapping sound
  • Polished distant gunshots
  • Improved localized voice limiting
  • New sounds for the spinner wheel
  • AI doesn't walk through walls
  • AI sleeps
  • Updated flesh bullet impact effects
  • AI populations are controlled by console variables
  • AI eats corpses
  • AI eats dropped items
  • AI reacts to gun shots
  • AI corpses drop gibs when destroyed (temporary effect)
  • Updated damage effects hud
  • Options screen dropdowns are now side selectors
  • Normalized tree sizes
  • Websocket Rcon is default mode
  • Optimized steam avatar cache lookup
  • Deers give deer meat (instead of chicken)
  • Optimized transform updates when recycling sounds and effects
  • Optimized light intensity and color flickering effects
  • Optimized invoke handler (list overhead, cache hits, hashing)
  • Optimized position lerp and player model lists
  • Eliminated input lag (especially for firearms)
  • Large Furnace has bigger foundation, stays upright & can be placed on slopes
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Fixed

  • Fixed spinner wheel skinnability
  • Fixed Websocket Rcon ignoring rcon.ip
  • Fixed "Your Friends" allocating memory and causing hitches
  • Fixed bear meat cooked using burnt description
  • Fixed revolver describing itself as a 6 shooter
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Improvements

  • CancelInvoke(“DoSomething”);
  • Invoke(“DoSomething”, delay);

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