Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
  • Added wall socket to top and bottom end of foundation steps
  • Added high performance cache to workshop skins
  • Added “find_radius” admin console command
  • Added “find_self” admin console command
  • Added additional info to “find” admin console commands
  • Added recycler to both harbors
  • Added research table to satellite dish
arrow_circle_up

Improvements

  • Can use scrap to create components with research table
  • Can recycle components into scrap (10% yield)
  • Twig building tier can be placed inside the cupboard radius (raid towers)
  • Wooden ladders can be placed inside the cupboard radius (raiding)
  • Turrets can see through twig building blocks
  • Auto turret projectiles penetrate twig building blocks
  • Reduced twig decay time to one hour delay plus one hour duration
  • Tweaked ladder placement rules so they can be attached to the end of floors
  • Tweaked ladder triggers thickness so they can be climbed from both sides
  • Tweaked ladder trigger width so they can be traversed around
  • Reduced health of low walls by 50%
  • Tweaked barricade building prevention volumes
  • Miner hat model becomes emissive when switched on
  • Animals will no longer randomly get stuck when fleeing
  • Animals have more interesting flee behaviour
  • Lowered cost of bandana
  • Lowered cost of cap
  • Lowered cost of balaclava
  • Lowered cost of boonie hat
  • Lowered cost of burlap headwrap
  • Increased snow jacket protection
  • Reduced snow jacket cost
handyman

Fixed

  • Fixed animals sometimes being invisible
  • Fixed culled ragdolls remaining invisible on culling disabled
  • Fixed research table lens refraction
add_circle

Features

  • Added entity pooling to various client side entities for less stuttering
  • Added the last killer to the top of the cheat reporting player selection
arrow_circle_up

Improvements

  • Sound mix tweaks
  • Made server side hack prevention a lot stricter by default
  • Reduced false positive rate of server side hack prevention
  • Uncluttered cheat reporting player selection
  • Eoka Aimcone reduced
  • Muzzle brake reduces projectile velocity
  • Muzzle brake reduces projectile max effective range
  • Muzzle brake Aimcone increased
  • Vending Machines can be named and show a tooltip when hovered over on map
  • Navmesh generates 4x faster
  • Wolves/Bears are more aggressive
  • Animal health increased
  • Animals flee when out of stamina from attacking
  • Animals have sight cone - can sneak up behind most
handyman

Fixed

  • Fixed cascade shadow blending
  • Fixed workshop full-screen blur when using low settings
  • Fixed camera clipping on vm crossbow anims
arrow_circle_up

Improvements

  • Improved shadow stability
  • Improved ambient lighting
  • Improved movement verification performance
  • Reduced movement verification false positives
  • Made movement verification a lot stricter
  • Chain link gate can now be picked up
  • Reduced garbage collection frequency by optimizing memory allocations
  • Optimized viewmodel transform updates by a factor of two
  • Footstep polish
  • Animal sound polish
  • Sound mix improvements
  • All Ores properly carve navmesh (prevents some AI getting stuck)
  • Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
  • Bear animation speed matches walk speed
  • Heavy Plate Helmet obstructs view significantly
  • Any piece of heavy plate armor restricts movement by 40%
  • Heavy Plate Jacket prevents ADS
handyman

Fixed

  • Fixed players culling over low wall
  • Fixed foliage shadows not animating
  • Fixed stuttery player movement in the distance
  • Fixed large furnace exploits
  • Fixed water catcher exploits
add_circle

Features

  • Added server convar nav_wait (set to false to run server while the navmesh is generating)
  • Added server convar nav_disable (ai won't be able to move!)
arrow_circle_up

Improvements

  • Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
  • Don't show Physx Cooking error/warning
handyman

Fixed

  • Fixed Community UI not working
  • Fixed "GameObject is not root" clientside error/kick
  • Fixed dropping items between icons in inventory menu
add_circle

Features

  • Added footwear specific footstep sounds
  • Added entity.spawn [name]
  • Added entity.spawnitem [name]
  • Added server tag when server restarting
  • Added server tag indicating last wipe time
  • Added Wooden Helmet
  • Added efficient update handler
  • Added ladder movement verification to server
arrow_circle_up

Improvements

  • Updated to Unity 5.6
  • Updated EAC
  • Polished water lapping sound
  • Polished distant gunshots
  • Improved localized voice limiting
  • New sounds for the spinner wheel
  • AI doesn't walk through walls
  • AI sleeps
  • Updated flesh bullet impact effects
  • AI populations are controlled by console variables
  • AI eats corpses
  • AI eats dropped items
  • AI reacts to gun shots
  • AI corpses drop gibs when destroyed (temporary effect)
  • Updated damage effects hud
  • Options screen dropdowns are now side selectors
  • Normalized tree sizes
  • Websocket Rcon is default mode
  • Optimized steam avatar cache lookup
  • Deers give deer meat (instead of chicken)
  • Optimized transform updates when recycling sounds and effects
  • Optimized light intensity and color flickering effects
  • Optimized invoke handler (list overhead, cache hits, hashing)
  • Optimized position lerp and player model lists
  • Eliminated input lag (especially for firearms)
  • Large Furnace has bigger foundation, stays upright & can be placed on slopes
handyman

Fixed

  • Fixed spinner wheel skinnability
  • Fixed Websocket Rcon ignoring rcon.ip
  • Fixed "Your Friends" allocating memory and causing hitches
  • Fixed bear meat cooked using burnt description
  • Fixed revolver describing itself as a 6 shooter

Newsletter

Recieve monthly updates straight to your inbox