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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Upgraded to Unity 2017.1.2
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    Added debug.log convar to toggle log output
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    Miner / Candle Hat provides protection
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    Caves have a good chance of spawning stone tools
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    Added toggled map grid coordinates (off by default)
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    Added Debris Field marker on map when heli/bradley is destroyed
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    Boonie/Bandana/Cap provides minimal protection instead of none
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    Miner hat has emissive blinding flare
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    Added radial map marker (mod support)
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Improvements

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    vm hierarchy and folder structure
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    new vm arm mesh
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    All viewmodels set to use base mesh vessel, all anims contain anim data only
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    Bow vm - anim tweaks
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    Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends
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    Water jug vm - removed static left hand in view when thrown at max FOV
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    Sawnoff shotgun vm - Removed wobble at end of deploy anim
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    Ak47 vm - Updated base pose, transition additions
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    Increased speed of outro anim blend on ironsights
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    Supply signal vm folder restructure
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    Only allow drinking when water has certain depth
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    Improved water intersection test performance
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    Added process memory usage to system info
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    Tweaked high external wall and gate deploy volumes
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    Reduced scrap tier of many decorative items
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    Can now pick up research / repair benches
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    Broken items now have a minimum recycle yield of 10%
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    Items now remove attachments/ammo when recycled
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    Sewing kit is made of less rope (less recycle yield)
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    Lantern and Tuna Can Lamp provide more light
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    Lantern costs 25 Metal Fragments (was 40)
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    Less fuel / hqm in caves
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    Small/Medium wooden signs default blueprints
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    Stone Spear default blueprint
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    Workbench radius tripled
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    Workbenches can be rotated with hammer
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    Radsuit leaks small amounts of radiation at NPP/LSR
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    Lowered HQM yield from heli/bradley gibs
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    Satchel has slightly less chance to be a dud
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    Flamethrower Requires Workbench Tier 2
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    Hoodie/Pants require 75 scrap to research ( Was 250 )
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    Snow Jacket/vagabond more common and much cheaper to make
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    Elite crate spawns half as much stuff
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    Elite crates spawn every 2 hours instead of 20 min at LSR
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    Bradley drops elite crate loot
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    Hapis site B now has a chance to spawn elite creates
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    Cluttery deployables drop as blueprints instead of full items
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    Bradley begins healing much slower
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Fixed

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    Pickaxe vm - Fixed hands intersecting when aim running
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    Fixed launchsite exploit allowing to hide in the wall
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    Big cleaver vm - Fixed hands intersecting when aim running
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    Satchel charge wm- Fixed wrong texture appearing when thrown
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    Satchel charge vm - Fixed arms clipping when thrown
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    Beancan grenade vm - Fixed arm clipping when thrown
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    Bone club vm - Fixed popping from throw cancel to idle
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    m249 vm - fixed arms clipping at max FOV
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    Fixed packet exploit to bring down servers
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    Fixed stone ore scarcity
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    Sawnoff shotgun vm - Fixed arm clipping at max FOV
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    Fixed indoor shadow issues introduced by viewmodel shadow changes
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    Fixed missing viewmodel shadow feet
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    Fixed node hotspots invisible during med-high fog
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    Fixed some water reflection artifacts
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    Fixed not being able to pick up items outside of any TC
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    Fixed Vending Machines not displaying if item for trade is a blueprint or not
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    Fixed Steam Inventory Items not unlocking their blueprint
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    Miner hat no longer emissive to other players when switched off
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    Fixed workbench status everywhere exploit
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    Fixed candle hat having a 30m light radius (!)
  • •
    Fixed peacekeeper turrets not firing
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Removed

  • •
    Bolt rifle vm - removed unused anims
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Features

  • •
    Added Workbenches
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    Added Blueprints
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    Added ice lake monuments to the arctic biome
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    Added new road generation algorithm
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Improvements

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    Improved world serialization file format
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    More efficient world serialization compression
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    Improved water map encoding
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    Can no longer block ladders with certain barricades (concrete, stone and sandbag)
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    High external walls and gates require some space between parallel walls
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    Vending machine + shopfront cost reduction
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    Locked all items other than default blueprints
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    Improved bus stop and power substation spawn rules
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    T-shirt/longsleeve much cheaper don't require sewing kit
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    Can only repair items with blueprint
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Fixed

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    Fixed problems with drinking water from rivers and lakes
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    Invisible body no longer casting shadows on viewmodel
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    Fixed ambient occlusion around vegetation
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    Fixed player shadow projection noticeable on ceilings
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    Fixed sky reflection intensity mapping
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    Fixed motion blur ignored around on holosight reticle border
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Features

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    Added RAM usage to perf text
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    Can pick up empty furnaces
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Improvements

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    Updated EAC launcher
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    Only wooden ladders, twig foundation and twig floors can bypass building privilege
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    Tweaked barricade placement rules, damage volumes and collision meshes
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    Tweaked external wall and gate placement rules, damage volumes and collision meshes
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    Eliminated GC allocs from player model LOD refreshes
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    Increased external gate open and close animation speed
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    Raw and spoiled meat no longer goes straight to belt when picked up
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    Wooden ladders can be stacked to 5
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    Wooden ladders can be repaired
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    Furnace costs 100 wood less, spawns with no wood
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    Can pick up empty fridge
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    Can pick up empty large & small wood boxes
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    Can place shelves over existing boxes
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    Can change skins of boxes at repairbench
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    No longer need map item to open map
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Fixed

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    AK47 world model not displaying some skins correctly
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    Fixed parenting on bradley and heli loot crate fireballs
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    Fixed large furnace placement being blocked under floor grills
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Features

  • •
    Test Vehicle (admin only) added
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    Added new EAC launcher
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    Chairs are mountable and provide 100% comfort
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    Added grass shadow casting feature
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    Added shadow quality option with new penumbra shadows feature
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Improvements

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    Made grass meshes size more realistic
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    Updated EAC SDK
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    Reduced managed memory usage
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    Overhauled entity parenting
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    Improved server side eye verification (less false positives)
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Fixed

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    Fixed Sentry/Helicopter shooting like a shotgun with low fps
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    Fixed world serialization checksum problems (loading times)
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    Fixed map exploit
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    Fixed flashlight attachment shadows all over the place bug
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Features

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    New tank sounds
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    Combat log now indicates when someone is killed or wounded
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Improvements

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    Download skins in the background rather than waiting for them in the loading screen
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    Updated EAC API & SDK (fixes "EAC Disconnected" error)
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    Client no longer stalls while spawning the map from cache
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    Eliminated some GC allocations from nested coroutines
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    Improved lighting: direct light now softer and ambient lighting less saturated
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    Improved shadow casting: reduced floating shadows and light leaking
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    Vending machines drop no loot + 25% increased health
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    Autoturrets no longer have magical long range after something is targeted
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Fixed

  • •
    Occludable sound voice limiting perf fix
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    Fixed game manifest download sometimes silently failing
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    Fixed official server list sometimes being shown as empty
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    Fixed ragdoll messed up level of detail
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    Fixed fly swarm not following ragdoll
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    Fixed another error thrown by culling on RetrieveAndApplyVisibility
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    Fixed visibility error when joining a server after finishing a demo play

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