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Changes

What’s changed on Rust in each patch.

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Features

  • Added “skipqueue” admin console command
  • Added last violation type to anti hack kick messages and server log
  • Added Water Jug - large capacity container with lid found in food crates/boxes
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Improvements

  • Dangerous NPC footsteps audible from a bit farther away
  • Optimized environment volume lighting updates
  • Disabled fog inside underground systems (proper darkness)
  • Can pick up ladders inside building privilege with hammer
  • Can pick up window bars inside building privilege with hammer
  • Can pick up shutters inside building privilege with hammer
  • Can pick up embrasures inside building privilege with hammer
  • Upgrade, rotate and demolish building privilege checks work similar to placement
  • Adjusted locker deploy / prevent building volumes (exploit fix)
  • Can put code lock on tool cupboard
  • Tool cupboard has same protection properties as wooden door
  • Can only place tool cupboard on player constructions
  • Semi Auto weapons properly detect all mouse presses
  • Semi Auto Weapons refire rate adjusted to compensate
  • Spear attack rate very slightly increased
  • Spear duration between click and attack significantly reduced
  • Spear melee attack range increased
  • Crossbow reload time reduced by 0.8s
  • HV arrows show up as having a metal tip (temp)
  • Lowered cost of metal hanging signs by 90%
  • Wooden sign costs reduced
  • Flamethrower can now damage AI
  • Mailbox implemented
  • Rifle Body takes 250 Scrap to craft
  • Map crafts in 5 seconds
  • Note crafts in 5 seconds
  • Drinking from the world is slightly less glitchy
  • Auto Turrets have less of a server performance impact
  • Ceiling lights can be deployed on angled surfaces
  • Food crates spawn 3x as much food
  • Ration boxes no longer spawn scrap
  • Heavy Plate Helmet now has slightly higher protection than facemask
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Fixed

  • Fixed lighting issues inside some monument sewers
  • Fixed lighting issues near some trees and rocks
  • Fixed bucket lift issues in caves
  • Fixed door animation issues in monuments
  • Fixed research tables in some monuments
  • Fixed some cave culling issues
  • Fixed occasional rubber banding when jumping up things
  • Fixed blurred tunnel mud texture
  • Fixed Crossbow Viewmodel scope being parented to the arrow
  • Fixed riot helmet using bucket helmet protection
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Removed

  • Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
  • Removed “antihack.enabled” convar (toggle protections individually instead)
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Features

  • Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
  • Added wall socket to top and bottom end of foundation steps
  • Added high performance cache to workshop skins
  • Added “find_radius” admin console command
  • Added “find_self” admin console command
  • Added additional info to “find” admin console commands
  • Added recycler to both harbors
  • Added research table to satellite dish
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Improvements

  • Can use scrap to create components with research table
  • Can recycle components into scrap (10% yield)
  • Twig building tier can be placed inside the cupboard radius (raid towers)
  • Wooden ladders can be placed inside the cupboard radius (raiding)
  • Turrets can see through twig building blocks
  • Auto turret projectiles penetrate twig building blocks
  • Reduced twig decay time to one hour delay plus one hour duration
  • Tweaked ladder placement rules so they can be attached to the end of floors
  • Tweaked ladder triggers thickness so they can be climbed from both sides
  • Tweaked ladder trigger width so they can be traversed around
  • Reduced health of low walls by 50%
  • Tweaked barricade building prevention volumes
  • Miner hat model becomes emissive when switched on
  • Animals will no longer randomly get stuck when fleeing
  • Animals have more interesting flee behaviour
  • Lowered cost of bandana
  • Lowered cost of cap
  • Lowered cost of balaclava
  • Lowered cost of boonie hat
  • Lowered cost of burlap headwrap
  • Increased snow jacket protection
  • Reduced snow jacket cost
handyman

Fixed

  • Fixed animals sometimes being invisible
  • Fixed culled ragdolls remaining invisible on culling disabled
  • Fixed research table lens refraction
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Features

  • Added entity pooling to various client side entities for less stuttering
  • Added the last killer to the top of the cheat reporting player selection
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Improvements

  • Sound mix tweaks
  • Made server side hack prevention a lot stricter by default
  • Reduced false positive rate of server side hack prevention
  • Uncluttered cheat reporting player selection
  • Eoka Aimcone reduced
  • Muzzle brake reduces projectile velocity
  • Muzzle brake reduces projectile max effective range
  • Muzzle brake Aimcone increased
  • Vending Machines can be named and show a tooltip when hovered over on map
  • Navmesh generates 4x faster
  • Wolves/Bears are more aggressive
  • Animal health increased
  • Animals flee when out of stamina from attacking
  • Animals have sight cone - can sneak up behind most
handyman

Fixed

  • Fixed cascade shadow blending
  • Fixed workshop full-screen blur when using low settings
  • Fixed camera clipping on vm crossbow anims
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Improvements

  • Improved shadow stability
  • Improved ambient lighting
  • Improved movement verification performance
  • Reduced movement verification false positives
  • Made movement verification a lot stricter
  • Chain link gate can now be picked up
  • Reduced garbage collection frequency by optimizing memory allocations
  • Optimized viewmodel transform updates by a factor of two
  • Footstep polish
  • Animal sound polish
  • Sound mix improvements
  • All Ores properly carve navmesh (prevents some AI getting stuck)
  • Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
  • Bear animation speed matches walk speed
  • Heavy Plate Helmet obstructs view significantly
  • Any piece of heavy plate armor restricts movement by 40%
  • Heavy Plate Jacket prevents ADS
handyman

Fixed

  • Fixed players culling over low wall
  • Fixed foliage shadows not animating
  • Fixed stuttery player movement in the distance
  • Fixed large furnace exploits
  • Fixed water catcher exploits
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Features

  • Added server convar nav_wait (set to false to run server while the navmesh is generating)
  • Added server convar nav_disable (ai won't be able to move!)
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Improvements

  • Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
  • Don't show Physx Cooking error/warning
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Fixed

  • Fixed Community UI not working
  • Fixed "GameObject is not root" clientside error/kick
  • Fixed dropping items between icons in inventory menu

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