Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    Added RAM usage to perf text
  • •
    Can pick up empty furnaces
arrow_circle_up

Improvements

  • •
    Updated EAC launcher
  • •
    Only wooden ladders, twig foundation and twig floors can bypass building privilege
  • •
    Tweaked barricade placement rules, damage volumes and collision meshes
  • •
    Tweaked external wall and gate placement rules, damage volumes and collision meshes
  • •
    Eliminated GC allocs from player model LOD refreshes
  • •
    Increased external gate open and close animation speed
  • •
    Raw and spoiled meat no longer goes straight to belt when picked up
  • •
    Wooden ladders can be stacked to 5
  • •
    Wooden ladders can be repaired
  • •
    Furnace costs 100 wood less, spawns with no wood
  • •
    Can pick up empty fridge
  • •
    Can pick up empty large & small wood boxes
  • •
    Can place shelves over existing boxes
  • •
    Can change skins of boxes at repairbench
  • •
    No longer need map item to open map
handyman

Fixed

  • •
    AK47 world model not displaying some skins correctly
  • •
    Fixed parenting on bradley and heli loot crate fireballs
  • •
    Fixed large furnace placement being blocked under floor grills
add_circle

Features

  • •
    Test Vehicle (admin only) added
  • •
    Added new EAC launcher
  • •
    Chairs are mountable and provide 100% comfort
  • •
    Added grass shadow casting feature
  • •
    Added shadow quality option with new penumbra shadows feature
arrow_circle_up

Improvements

  • •
    Made grass meshes size more realistic
  • •
    Updated EAC SDK
  • •
    Reduced managed memory usage
  • •
    Overhauled entity parenting
  • •
    Improved server side eye verification (less false positives)
handyman

Fixed

  • •
    Fixed Sentry/Helicopter shooting like a shotgun with low fps
  • •
    Fixed world serialization checksum problems (loading times)
  • •
    Fixed map exploit
  • •
    Fixed flashlight attachment shadows all over the place bug
add_circle

Features

  • •
    New tank sounds
  • •
    Combat log now indicates when someone is killed or wounded
arrow_circle_up

Improvements

  • •
    Download skins in the background rather than waiting for them in the loading screen
  • •
    Updated EAC API & SDK (fixes "EAC Disconnected" error)
  • •
    Client no longer stalls while spawning the map from cache
  • •
    Eliminated some GC allocations from nested coroutines
  • •
    Improved lighting: direct light now softer and ambient lighting less saturated
  • •
    Improved shadow casting: reduced floating shadows and light leaking
  • •
    Vending machines drop no loot + 25% increased health
  • •
    Autoturrets no longer have magical long range after something is targeted
handyman

Fixed

  • •
    Occludable sound voice limiting perf fix
  • •
    Fixed game manifest download sometimes silently failing
  • •
    Fixed official server list sometimes being shown as empty
  • •
    Fixed ragdoll messed up level of detail
  • •
    Fixed fly swarm not following ragdoll
  • •
    Fixed another error thrown by culling on RetrieveAndApplyVisibility
  • •
    Fixed visibility error when joining a server after finishing a demo play
add_circle

Features

  • •
    Upgraded to Unity 2017.1
  • •
    Added Item Information Panels
  • •
    Added Gas Station
  • •
    Added Supermarket
  • •
    Added monument placement priority (Launch Site)
arrow_circle_up

Improvements

  • •
    Updated food items having missing sounds when consumed
  • •
    More item description updates and fixes
  • •
    Bradley can drop 12 tech trash in crates
  • •
    Increased default map size to 4000
  • •
    Improved cliff terrain texturing
handyman

Fixed

  • •
    Fixed Bradley shooting players through the rocket factory roof
  • •
    Fixed scope/helmet overlays visible in third person
  • •
    Fixed UI texture leak
  • •
    Fixed crash when closing the game
remove_circle

Removed

  • •
    Removed crappy gather ability from swords etc
add_circle

Features

  • •
    Learnable recoil patterns for Thompson/SMG
  • •
    Damage effects for Bradley
arrow_circle_up

Improvements

  • •
    Disabled engine-side dynamic batching
  • •
    Stripped some unused assets
  • •
    Optimized coroutine yield instructions
  • •
    Adjusted some memory pool buffer sizes
  • •
    Optimized file storage system
  • •
    Optimized texture processing library
  • •
    Optimized storage container hashing
  • •
    Optimized paintable signs
  • •
    Tweaked decor spawns
  • •
    Improved Oil Fireball effect
  • •
    Improved Explosion effect for Heli/Bradley
  • •
    Improved Debris effect for helicopter damage
  • •
    Improved helicopter searchlight visuals
  • •
    Bradley health doubled
  • •
    Bradley heals after 5 minutes of no damage
  • •
    Bradley loot table updated - far fewer explosives
handyman

Fixed

  • •
    Fixed occasional occludee related errors
  • •
    Fixed new explosions not affected by fog
  • •
    Fixed lighting going dark sometimes; e.g. mining ores
  • •
    Fixed cave entrances sometimes closed in low graphics quality
  • •
    Fixed texture memory leak from paintable signs
  • •
    Fixed various bugs with the roof side walls
  • •
    Fixed bradley getting stuck by turning around in tight areas
  • •
    Moved props from launch site that were getting the APC stuck
  • •
    Fixed Bradley lights on gibs
  • •
    Fixed Bradley lights on during day
  • •
    Fixed NRE's when using 'spawn bradleyapc' command
  • •
    Fixed Helicopter muzzle flash always aiming up instead of at target
  • •
    Bradley coax actually aims directly at targets now

Newsletter

Receive monthly updates straight to your inbox