Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added “free” console command (frees all possible memory)
arrow_circle_up

Improvements

  • Downgraded to Unity 5.4.2f2
  • New Recycler sounds
  • Distant gunshot polish
  • Explosion polish
  • Misc minor sound fixes and mix tweaks
  • Stone hatchet world model optimisation
  • Salvaged hammer world model optimisation
  • Rocket launcher world model optimisation
  • Pump shotgun world model optimisation
  • Revolver world model optimisation
  • Slightly reduced cost of waterpipe
  • Reduced cost of double barrel
  • Reduced blade cost of metal barricade
  • Reduced stone cost of stone/concrete barricades
  • Oil barrels also produce a small amount of low grade fuel
  • Reduced recycler volume slightly but increased radius
  • Slightly nerfed meat food items
  • Buffed corn/pumpkin food yield
  • Visual plant hydration via tinting
  • Reworked plant water yield - x water over y time = z yield
  • Minimum 2 clones from plants
  • Quartered arrow crafting time
  • Halved bolt/ak/sar/smg/sap/thompson crafting time
  • Lowered beartrap crafting time
  • Lowered autoturret crafting time
  • F1 grenade is mainly antipersonnel now, barely any construction damage
  • F1 grenade much cheaper and doesn't require a spring
  • F1 grenade quicker throw time/snappier feeling
handyman

Fixed

  • Fixed item ownership memory pooling
  • Fixed minor memory leak on server join
  • Fixed garbage collections from cave triggers
  • Fixed exception when removing locks with thrown items stuck in them
  • Fixed entity bounds issues on collectables
  • Fixed server entity leak when dropped item falls out of world bounds
  • Fixed thrown items sometimes appearing at wrong position when parent is destroyed
  • Fixed floating attachments when picking up weapons
  • Fixed rare exception when writing empty streams to network
  • Fixed error when clearing the memory pool
  • Fixed some unused components not being stripped from client / server builds
  • Fixed skins not working
  • Fixed bow/crossbow double shot sound
  • Fixed rare sound NRE
remove_circle

Removed

  • Removed gear cost from landmine
add_circle

Features

  • Added Python
arrow_circle_up

Improvements

  • Player model aim better representative of where player is aiming
  • Optimized player animation
  • Can see when other players are using ironsights
  • Improved wolf sounds
  • New sounds for python revolver
  • Sound mix tweaks
  • Optimized client side player entity rigidbodies
  • Resource spawns check for players and constructions in a radius
  • Junkpiles check surrounding terrain when spawning
  • Improved spawn handler respawn rate using multiple retries (easier balancing)
  • Allowed “graphics.shadowmode 2” on quality level 2 and above
  • P250 damage falloff increased
  • Plants visibly grow over time instead of snapping to their next stage
  • Can take clones of plants
  • Plants have genetics shared by clones
  • Plants always have a small seedling visible when planted
handyman

Fixed

  • Fixed server errors when shooting junkpiles
add_circle

Features

  • Added purple loot box
  • Added new truck variants
arrow_circle_up

Improvements

  • Optimized reverb zones
  • Optimized sound recycling
  • Increased Ceiling Light Brightness
  • Reduced water bucket metal cost
  • Ceiling lights no longer turned off by water
  • Increased oil barrel yield but decreased oil barrel spawn frequency
  • Plants grow faster in Planter Boxes
  • Plants have an increased yield when consistently exposed to water
  • Plants do not grow very fast in shade but much quicker in sunlight
  • Plants grow much faster under ceiling lights
  • Corpse Flies no longer fullbright at night
  • Junkpiles spawns have new variants
  • RPC optimizations
  • Clientside menu optimizations
  • Clientside HUD optimizations
  • Ragdolls move more smoothly
  • Optimized particle effect spawns using prefab pooling
  • Optimized decal spawns using prefab pooling
  • Reduced client side rigidbody count by 70%
  • Optimized all loot prefabs
  • Optimized some static rock rendering distances
  • Optimized deferred mesh decals
handyman

Fixed

  • Fixed player movement issues, especially jumping
  • Fixed impact particle effects not playing
  • Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
  • Fixed layers on the bunker room placeholder art (building exploit)
  • Fixed -window-mode exclusive
  • Fixed player preview not working in some cases
  • Fixed code lock lights wrong in some cases
  • Fixed rocks changing overall tint when moving
remove_circle

Removed

  • Wood armor cloth cost removed
  • Removed unused components from animals
  • Removed unused complex colliders from the local player
add_circle

Features

  • Added renderinfo diagnostic command (windows)
  • Added harbor monuments to the world generation
  • Added object instancing optimizations
  • Added Distance Culling to Beds
  • Added Distance Culling to Pookie
  • Added Distance Culling to Rock
arrow_circle_up

Improvements

  • Slowly fade in death screen instead of suddenly appearing
  • Fix burlap phys impact voice limiting
  • Stricter voice limiting on bullet flybys
  • Fix bear footsteps not playing when a bear is running and turning
  • Sound occlusion can't be disabled via the console
  • Ambience polish
  • Updated various monument assets
  • Building optimizations
  • Gib optimizations
handyman

Fixed

  • Fixed torch worldmodel high vert count
  • Fixed hatchet worldmodel high vert count
  • Fixed tree base snow piles not culling
  • Fixed bypassing forced shadows with console
  • Fixed bunker room building exploits
  • Fixed god mode exploit
  • Fixed construction creation message exploits
  • Fixed high external wall placement exploit
  • Fixed player rock LODs
  • Fixed ParticleSystems eating up cpu when disabled
arrow_circle_up

Improvements

  • Entity lookup optimizations
  • Picked up items go into belt bar if appropriate
  • Crafted items go into belt bar if appropriate
  • Re-enabled small planters
  • NRE fixes
  • Plants in planters survive the cold of the desert/arctic instead of just dying
  • Candle hat effect position tweak
  • Stricter, unified RPC_Server.MaxDistance
  • Server restart countdown is less spammy when a lot of time is left
  • Admins can chat as much as they want
  • Multiple players can access storage containers at the same time
  • Pushed min shadow distance to 50 (exploits)
handyman

Fixed

  • Fixed reactive target not initializing animator parameters when streaming in while knocked down
  • Fixed reactive target allocating an array and an enumerator on every network update
  • Fixed small planter scale
  • Fixed not being able to place planters close to walls
  • Fixed bells always playing when you first join a server with xmas enabled
  • Fixed grass displacement clamping issue

Newsletter

Recieve monthly updates straight to your inbox