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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 154
Changelist Title
Change List 154
date_range
Thursday, March 30, 2017
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Improvements
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CancelInvoke(DoSomething);
•
Invoke(DoSomething, delay);
Patch Name
Devblog 153
Changelist Title
Changelog
date_range
Thursday, March 23, 2017
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Features
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Added batching support to foliage wind animation
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Added player and animal ragdoll culling
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Added client side entity pooling to a large number of common entities (performance)
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Added instance position encoding to batched meshes (future optimizations)
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Added Binoculars - right click to look, left click to cycle zoom levels
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Improvements
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Bolt rifle world model re-created
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Double barrel shotgun world model re-created
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Revolver world model re-created
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Improved sleeper player culling
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Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
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Optimized server side player loot refresh
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Spinner wheel sound no longer occludes
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Fix for drawn maps not loading properly for other players
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Lowered cost of Netting
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Stuck objects/decals on spinner actually spin
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Furnaces and Campfires will turn off if they overflow once (server perf)
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Lanterns/Candle Hats/ Miner hats now have a fuel inventory
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Can extract fuel from Miner/Candle hats
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Can pick up tuna lights
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Can pick up lanterns
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Can pick up ceiling lights
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Can pick up flame turrets
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Can pick up autoturrets
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Holosight tech trash reduced to 1
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C4 tech trash reduced to 2
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Muzzlebrake has higher durability
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Muzzlebrake further reduces recoil
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Silencer cost reduced to 5 HQM
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Cooked pork icon is darker
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Fixed
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Fixed global anisotropic not forced with default config
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Fixed campfires sometimes hurting people even though they were not burning
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Fixed climbing exploits that were using jump right after waking up
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Fixed viewmodel bobbing looking weird since last week’s optimizations
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Fixed plant skins sometimes being incorrect until the first network update was received
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Removed
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Removed gear cost from crossbow - but costs more wood/frags
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Removed green t-shirt spawn from purple box
Patch Name
Devblog 152
Changelist Title
Changelog
date_range
Thursday, March 16, 2017
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Features
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Added culling to foliage displacement
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Added grass displacement to foundations
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Added Spinner Wheel
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Added Refineries to Harbors
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Added Supply Signals to Green Military Crates (2%)
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Improvements
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Updated console UI with autocomplete
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Demo playback has grass
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Voice data is recorded to demos
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Demos record initial camera position
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Improved M249 gunshot
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Caves death pit accessible to recover loot
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Wall frame netting block
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Spinner wheel item
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Replaced deployable bed model
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Entity skin changes trigger batching refresh
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Optimized frame rate under sustained gunfire
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Optimized effect recycling
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Optimized viewmodel transform updates
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Pumpkins only have 1 season (instead of 7)
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Fixed
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Fixed some exceptions when playing demos
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Fixed map cache getting cleared when joining custom maps
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Fixed footsteps SFX not audible till near player
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Fixed vending machines in doorways sometimes breaking
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Fixed NRE when sign you are editing is destroyed
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Fixed Heavy Plate Armor Rad protection (now 7, was 50)
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Removed
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Removed obsolete scripts (memory usage)
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Removed unused animators (memory usage)
Patch Name
Devblog 151
Changelist Title
Changelog
date_range
Thursday, March 9, 2017
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Features
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Added multithreaded mesh batching
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Added better profiling
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Added “itemskins” convar to disable workshop skins
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Improvements
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Flashlight lod updates
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Crossbow world model uv fixes
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Reduced mesh compression on weapon world models
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Rocket launcher world model uv fixes
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Sound creation optimization
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Physics sounds are quieter unless the impact is pretty hard
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Lower vertex counts on Stone & Sheet Metal tiers
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Optimized workshop skin loading
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Made network cells more granular
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Optimized client side plant entities
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Dense bushes have an extra LOD
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Heli always strafes with napalm if target has no TC access
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Lowered cost of AutoTurret
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Autoturret parts found in purple crates + towns
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Lowered cost of flame turret
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C4 won’t stick to Decor Deployables
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Decor Deployables can only be picked up with TC access + hammer equipped
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Out of Stock Vending machines show up as red on the map
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Fish provides animal fat
handyman
Fixed
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Fixed invisible LR-300 worldmodel bug
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Fixed workshop skin memory leak
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Fixed plant material memory leak
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Fixed craft canceling sometimes losing resources when inventory is full
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Fixed being unable to place walls next to a metal shopfront on a triangle foundation
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Fixed SAR buff/SAP nerf reversion
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Fixed Harbor 2 not showing up on map
Patch Name
Devblog 150
Changelist Title
Changelog
date_range
Thursday, March 2, 2017
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Features
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Added new bushes and flowers
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Added overgrowth to monuments
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Added Visible items on player bodies
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Improvements
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New vending machine sounds
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Bunker rooms art
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Finished art for several greybox assets
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Increased nobuild zone around trainyard monument
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Increased the size of the snow biome
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Decreased the size of the tundra biome
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Increased min distance between caves
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Improved terrain adjustment on small caves
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Peacekeeper Mode has green laser instead of red
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Pump shotgun cost reduction
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Bucket Helmet cost reduction
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Pickaxe cost reduction
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Spears are smaller when held
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AutoTurret scans slowly instead of snapping to new areas
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Fixed
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Fixed placement issues of warehouse monument
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Fixed rare terrain collision issues around military tunnels
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Fixed terrain adjustment of power substations
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Fixed overgrown terrain hole around large cave
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Fixed rock formation placement sometimes colliding with roads or buildings
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Fixed light emission from gunfire
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Fixed “local player set up multiple times” exploit
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Fixed culling ignoring terrain carving
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Fixed culling ignoring high external wall cracks
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Fixed culling lag when players turn visible
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Fixed culling related error in spectate mode
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Removed
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Removed prefab mountains from maps smaller than 3000x3000
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