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Changes

What’s changed on Rust in each patch.

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Features

  • Added player ladder animations
  • Added Cave ambience
  • Added a way to store reverb settings in a central place
  • Added timescale and gravity server convars
  • Added corpses, events and dropitems server convars
  • Added respawn_groups and respawn_populations server convars
  • Added missing physic materials to various junkpile assets
  • Added unique ID of attacker and target to combat log
  • Added world caching (vastly reduced loading times)
  • Added world.cache convar (toggles caching)
  • Added collider state to dump files
  • Added Wall Lamps
  • Added Flame Turret
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Improvements

  • Player models standing rotation have a 80 degree dead zone
  • Player models look less hunched
  • Optimized console system
  • Quickcraft uses last chosen skin
  • Double Barrel Shotgun is skinnable
  • Satchel Charge is skinnable
  • Spawn with rock skinned to previously chosen skin
  • Icons in craft queue use skin icon
  • Steam inventory resources (like cloth) are stacked
  • Hammer guide is blue instead of red
  • Eoka is skinnable
  • Player skulls are named after the player they're from
  • Ambience system distinguishes between environment types (underground)
  • Polished reverb in natural caves
  • Minor mix tweaks
  • Torch world model & prefab optimisation
  • Salvaged sword world model & prefab optimisation
  • Mace world model & prefab optimisation
  • Salvaged icepick world model & prefab optimisation
  • Thompson world model & prefab optimisation
  • Double barrel shotgun world model & prefab optimisation
  • Satchel charge world model & prefab optimisation
  • Salvaged axe world model & prefab optimisation
  • Semi-auto pistol world model & prefab optimisation
  • Metal chestplate skinning updates
  • Optimized client side rigidbody distance culling of ceiling lights
  • Reduced serialization overhead from harbors prefabs
  • Disabled shell protection for ladder hatch
  • Ladder hatch now identical to Sheet Metal Door
  • Ladder hatch/sheet metal doors no longer vulnerable to rock spam
  • Thrown water now equally distributed payload between objects
  • Water Planters require less trips to saturate their soil
  • Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
  • Cleaver does slightly more damage and has a higher attack radius
  • Light Sources can only be looted/turned on/off if the player can build in that area
  • Most Ammo stacks to 128
  • Bone armor cost reduction
  • Can now place lanterns on small boxes
  • Dead plants stay around longer
  • Can chop down plants
  • Drastically reduced cost of exotic signage
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Fixed

  • Fixed player model angles not always being broadcast properly
  • Fixed player model feet slipping on jog/run animations
  • Fixed player model hitching when changing between looking up and down
  • Fixed steam startup errors on Win32
  • Fixed pumpkin helmet getting culled too early
  • Fixed orientation on several 3rd person animations
  • Fixed weapons culling too early when thrown
  • Fixed duplicate community and resource deposit entities in saves
  • Fixed building block downgrade exploit when inside building privilege
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Removed

  • Removed redundant ownership system
  • Removed ceiling light rigidbodies from the server
  • Removed 60 second suicide time limitation for admins/developers
  • Minor constant Radiation Damage even though fully protected removed
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Features

  • Added “free” console command (frees all possible memory)
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Improvements

  • Downgraded to Unity 5.4.2f2
  • New Recycler sounds
  • Distant gunshot polish
  • Explosion polish
  • Misc minor sound fixes and mix tweaks
  • Stone hatchet world model optimisation
  • Salvaged hammer world model optimisation
  • Rocket launcher world model optimisation
  • Pump shotgun world model optimisation
  • Revolver world model optimisation
  • Slightly reduced cost of waterpipe
  • Reduced cost of double barrel
  • Reduced blade cost of metal barricade
  • Reduced stone cost of stone/concrete barricades
  • Oil barrels also produce a small amount of low grade fuel
  • Reduced recycler volume slightly but increased radius
  • Slightly nerfed meat food items
  • Buffed corn/pumpkin food yield
  • Visual plant hydration via tinting
  • Reworked plant water yield - x water over y time = z yield
  • Minimum 2 clones from plants
  • Quartered arrow crafting time
  • Halved bolt/ak/sar/smg/sap/thompson crafting time
  • Lowered beartrap crafting time
  • Lowered autoturret crafting time
  • F1 grenade is mainly antipersonnel now, barely any construction damage
  • F1 grenade much cheaper and doesn't require a spring
  • F1 grenade quicker throw time/snappier feeling
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Fixed

  • Fixed item ownership memory pooling
  • Fixed minor memory leak on server join
  • Fixed garbage collections from cave triggers
  • Fixed exception when removing locks with thrown items stuck in them
  • Fixed entity bounds issues on collectables
  • Fixed server entity leak when dropped item falls out of world bounds
  • Fixed thrown items sometimes appearing at wrong position when parent is destroyed
  • Fixed floating attachments when picking up weapons
  • Fixed rare exception when writing empty streams to network
  • Fixed error when clearing the memory pool
  • Fixed some unused components not being stripped from client / server builds
  • Fixed skins not working
  • Fixed bow/crossbow double shot sound
  • Fixed rare sound NRE
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Removed

  • Removed gear cost from landmine
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Features

  • Added Python
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Improvements

  • Player model aim better representative of where player is aiming
  • Optimized player animation
  • Can see when other players are using ironsights
  • Improved wolf sounds
  • New sounds for python revolver
  • Sound mix tweaks
  • Optimized client side player entity rigidbodies
  • Resource spawns check for players and constructions in a radius
  • Junkpiles check surrounding terrain when spawning
  • Improved spawn handler respawn rate using multiple retries (easier balancing)
  • Allowed “graphics.shadowmode 2” on quality level 2 and above
  • P250 damage falloff increased
  • Plants visibly grow over time instead of snapping to their next stage
  • Can take clones of plants
  • Plants have genetics shared by clones
  • Plants always have a small seedling visible when planted
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Fixed

  • Fixed server errors when shooting junkpiles
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Features

  • Added purple loot box
  • Added new truck variants
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Improvements

  • Optimized reverb zones
  • Optimized sound recycling
  • Increased Ceiling Light Brightness
  • Reduced water bucket metal cost
  • Ceiling lights no longer turned off by water
  • Increased oil barrel yield but decreased oil barrel spawn frequency
  • Plants grow faster in Planter Boxes
  • Plants have an increased yield when consistently exposed to water
  • Plants do not grow very fast in shade but much quicker in sunlight
  • Plants grow much faster under ceiling lights
  • Corpse Flies no longer fullbright at night
  • Junkpiles spawns have new variants
  • RPC optimizations
  • Clientside menu optimizations
  • Clientside HUD optimizations
  • Ragdolls move more smoothly
  • Optimized particle effect spawns using prefab pooling
  • Optimized decal spawns using prefab pooling
  • Reduced client side rigidbody count by 70%
  • Optimized all loot prefabs
  • Optimized some static rock rendering distances
  • Optimized deferred mesh decals
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Fixed

  • Fixed player movement issues, especially jumping
  • Fixed impact particle effects not playing
  • Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
  • Fixed layers on the bunker room placeholder art (building exploit)
  • Fixed -window-mode exclusive
  • Fixed player preview not working in some cases
  • Fixed code lock lights wrong in some cases
  • Fixed rocks changing overall tint when moving
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Removed

  • Wood armor cloth cost removed
  • Removed unused components from animals
  • Removed unused complex colliders from the local player
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Features

  • Added renderinfo diagnostic command (windows)
  • Added harbor monuments to the world generation
  • Added object instancing optimizations
  • Added Distance Culling to Beds
  • Added Distance Culling to Pookie
  • Added Distance Culling to Rock
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Improvements

  • Slowly fade in death screen instead of suddenly appearing
  • Fix burlap phys impact voice limiting
  • Stricter voice limiting on bullet flybys
  • Fix bear footsteps not playing when a bear is running and turning
  • Sound occlusion can't be disabled via the console
  • Ambience polish
  • Updated various monument assets
  • Building optimizations
  • Gib optimizations
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Fixed

  • Fixed torch worldmodel high vert count
  • Fixed hatchet worldmodel high vert count
  • Fixed tree base snow piles not culling
  • Fixed bypassing forced shadows with console
  • Fixed bunker room building exploits
  • Fixed god mode exploit
  • Fixed construction creation message exploits
  • Fixed high external wall placement exploit
  • Fixed player rock LODs
  • Fixed ParticleSystems eating up cpu when disabled

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