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Changes

What’s changed on Rust in each patch.

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Features

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    New sound for the dropbox and mailbox
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    Added skinwarmup convar (toggles skin steps in loading screen)
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    Added skin download and processing step to loading screen
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    Added instancing to foliage displacement pass
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    Added contact shadows option to graphics quality menu
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Improvements

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    Barefoot footstep polish
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    Misc sound level and mix tweaks
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    More metal melee impact polish
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    Updated EAC
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    Reduced maxrpcspersecond default value to 200
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    Consumable items try to go straight to belt when picked up
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    Stackable items prefer item containers that already contain other items of their type when picked up
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    Added back far terrain mixing on highest shader quality level (600)
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Fixed

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    Consider pitch randomization when calculating sound length
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    Fixed import settings on airdrop flight sound
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    Fixed animals spawning a bunch of invisible footprints
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    Fixed some decals having instancing disabled
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    Tree colliders count as grounded in the server side player movement checks
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Features

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    Added server.woundingenabled ConVar. When false players always die
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    Added additional DOS protection to server
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    Automatic Weapons have slight center weighting for automatic shots
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    Shotgun Pellet grouping weighted to the center slightly
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    Added maxrpcspersecond server convar
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    Added maxtickspersecond server convar
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    Added maxcommandspersecond server convar
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    Added P2P flooding protection to client
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    Added maxpeerspersecond client convar
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Improvements

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    Polished metal melee weapon impacts
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    Misc minor sound and mix tweaks
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    AK47 Horizontal Recoil slightly increased
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    AK47 Maximum Aimcone slightly reduced
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    DBS aimcone reduced
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    DBS recoil reduced
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    Eoka aimcone reduced
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    Handmade Shell does 9 damage instead of 7
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    Handmade Shell spread increased slightly
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    Handmade Shell Pellet velocity decreased
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    Shotgun Slugs are now half price
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    Buckshot max effective distance increased to 40m
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    Optimized several client side commands related to entity lookups
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    Tweaked scale of small clutter rocks
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    Optimized anisotropic filtering on textures and skins
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    Optimized and trilinear filtering on skins
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    Optimized deferred decals using instancing
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    Silenced TrackID error when DLL was not found
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    Fixed item info showing up as null when destroying world items
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    Added transform caching to deferred decals
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    Eliminated garbage allocations on several dictionary keys
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Fixed

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    Fixed Thompson having wrong screenshake effect
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    Fix npcs spamming footstep effects when moved long distances in a single frame
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    Fixed bug where aimcone was using spherical math instead of circular
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    Fixed viewmodel flickering when spamming RMG
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    Fixed viewmodel going crazy when ADS immediately after weapon deploy
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    Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory
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    Fixed broken reflections on Hapis rivers
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    Reduced intensities on some emissive materials
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    Fixed hurt effect looking too bright
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    Fixed lighting on torch, campfire and furnace
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    Fixed deferred mesh decals; e.g. numbers on harbor cranes
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    Fixed laser pointer emissive blobs and beam intensity
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Removed

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    Deleted unused third party assets (download size)
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Features

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    Support for global per-sound voice limiting
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    New shotgun trap sounds
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    Additional info on world item server logs
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    Server side held item deploy time verification
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    Server side cooldown verification for medical tools
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    Player hack reports now log on server
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    Sleeping bag now has item condition
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    Server side violations now report to EAC
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    Wooden ladder now has item condition
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    Wooden logs can be harvested for wood
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    All cacti can be harvested for cloth and cactus flesh
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    Ore objects now support entity pooling
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    Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)
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    Added moon phases back
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    Standardized view shake for all bullet weapons
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    Added DropBox - External one way depository
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    Recoil Compensation ( can be disabled with player.recoilcomp false)
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    Hapis: A new high-end Radtown that can spawn some of the best loot.
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    Hapis: A bunch of Recyclers and Repair Benches.
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    Hapis: A few mines where you can find ore nodes and mining-specific loot.
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    Hapis: Numerous lonewolf/small group caves scattered around the map.
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    Hapis: Stranded convoy with loot on the north-eastern road.
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Improvements

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    Hapis: Reworked the entire west coast, and some of the inland areas.
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    Hapis: Forest density improvements.
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    Hapis: Reworked the rivers.
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    Hapis: A better waterfall.
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    Hapis: More loot overall in the various radtowns.
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    Hapis: Various other minor improvements.
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    Moved meshes to their own asset bundle
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    Moved viewmodels to the main asset bundle
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    Changed server save file extension from .map.sav to .sav
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    Client side objects no longer have useless nav mesh obstacle components on them
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    Tweaked clutter rock scale so they're not as easily confused with collectibles
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    Skinned items now show their correct icons even with itemskins set to false
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    Moved powerline poles to world layer
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    Doubled floor spike health
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    Pump Shotgun costs 5 less HQM
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    Laser Sight costs 5 less HQM
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    Laser Sight removes aim sway instead of aimcone
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    Laser Sight slightly reduces hip aimcone
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    Thompson costs 10 less HQM
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    Rocket Launcher can fire 50 rockets instead of 20 before breaking
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    Mailbox has a Submit button
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    Can no longer right click to deposit mail items directly into mailbox storage
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Fixed

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    Fixed gloss slider not working on roadsign armour in the workshop
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    Resources now longer occasionally spawn inside of each other
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    Fixed repair being free on some objects
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    Aimcones are actually Conical instead of Square (20% more accurate weapons)
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    Fixed speedhack false positives when sliding down mountains
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    Fixed a number of monument interaction issues that only occurred after a fresh wipe
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    Fixed some situations where you could fall through the terrain near military tunnels
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    Fixed over-bright particle effects
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    Fixed skin tones too dark compared to previous weeks
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    Fixed miner hat light intensity
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    Fixed heli damage smoke effect lighting
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    Fixed heli and cargo plane rotor lighting
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    Fixed effect.bloom toggling effect instead of switching quality
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Removed

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    Removed some tiny trees from the spawn table
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    Removed secondary light reflections on water; e.g. furnace, campfire
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Features

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    Added scrap worldmodel
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    Can change skins at Repair Bench
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    New skin shader
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    New water jug sounds
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Improvements

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    Added Updated Roadsign Armor
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    Shotgun Trap requires +1 Gear
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    Shotgun Trap now has arrow in placement guide
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    Shotgun Trap loses 50% health on pickup
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Features

  • •
    Added Shotgun Trap
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Improvements

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    Optimized building decay processing on the server
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    Decay now applies to all twig building blocks
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    Moved most remaining invokes to the optimized invoke handler
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    Can place floor grills and floor frames above large furnace
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    Floor spikes block foundation placement similar to barricades
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    Window bars and embrasures now store item condition
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    Window bars and embrasures lose half their health when picked up
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    Flame turrets can be placed closer to walls (viability in airlocks)
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Fixed

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    Fixed distant see-through walls when using TSSAA or MB
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    Fixed AI “look rotation viewing vector is zero” error
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    Fixed Planner leak (50k entities saved on large servers)
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    Fixed some older item skins not working

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