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Changes

What’s changed on Rust in each patch.

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Features

  • Added culling volumes to military tunnels
  • Added server side reload time verification
  • Added batching to various commonly placed objects
  • Added support for doors to batching system
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Improvements

  • Stricter high external gate terrain placement
  • Reduced cave prevent building volumes
  • Stricter line of sight anti hack
  • New sounds for m92
  • Ambient sound polish
  • Rotated c4 in c4 viewmodel
  • Updated supply signal viewmodel
  • Tier2 Loot table distirbution normalized
  • Mace is cheaper
  • Salvaged Sword is cheaper
  • Custom SMG is cheaper
  • Hemp has minimum placement distance
  • Stuck projectiles keep alignment with their attack vector rather than surface normal
  • Shorter sprint blocking duration when using melee
  • Sprint block happens when melee strike happens instead of windup (more responsive)
  • Repairing items requiring components are no longer free to repair.
  • Sheet metal recycles into more resources than before
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Fixed

  • Fixed explosive damage through walls
  • Fixed debug camera anti hack exploit
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Features

  • Added natural caves to the world generation
  • Added sounds for the bota bag
  • Added sounds for the small water bottle
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Improvements

  • Increased default world size to 3500
  • Optimized world generation times of bigger maps
  • Increased prevent building zone around water treatment plant
  • Slightly stricter melee / projectile anti hack
  • Viewmodel for c4
  • Viewmodel for satchel charge
  • Viewmodel for survey charge
  • Holdtype for c4
  • Holdtype for satchel charge
  • Holdtype for survey charge
  • Worldmodel for c4
  • Worldmodel for satchel charge
  • Worldmodel for survey charge
  • Sfx setup & sounds for for c4
  • Sfx setup & sounds for for satchel charge
  • Sfx setup & sounds for for survey charge
  • Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
  • Rebalanced loot tables to never have garbage in higher end loot tiers
  • M92 implemented
  • Codelocks no longer automatically unlock when code is entered
  • Reduced component cost for satchel charges
  • Reduced component cost for ladders
  • Increased salvaged tool component costs
  • Made most military weapons uncraftable
  • Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
  • Spears do more melee damage
  • Spears are easier to hit people with
  • Spears do less throw damage
handyman

Fixed

  • Fixed lighthouse sometimes spawning far out on the ocean
  • Fixed some deployables being placeable partially inside constructions
  • Fixed pillars, walls and floors reaching into prevent building volumes
  • Fixed some foundation stacking exploits
  • Fixed some weapon firing rate exploits
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Features

  • Added a bunch of new item UI sounds
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Improvements

  • updated positioning of world water bottle & bota bag
  • updated jog right anim to work better with bottles
  • updated water bottle vm anims
  • Halved cost of burlap clothing
  • Reduced cost of candle/miner hat
  • Airdrop no longer spawns ammo
  • Airdrop falls slower
handyman

Fixed

  • Fixed object deploy sounds not changing volume with game volume
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Features

  • Added Water Bottle viewmodel
  • Added pooling support to client side lock entities
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Improvements

  • Improved bullet flyby playback
  • Tiny bit of misc sound polish
  • Reduced stuttering near bases
  • Revolver refire rate increased
  • Revolver aimcone increased
  • Revolver damage decreased very slightly
  • Combat log includes timestamp
  • Set pool.mode to 2 by default
  • Shelves can no longer be placed on deployables
  • Pumpkins can no longer be stacked
  • Made projectile anti hack stricter
  • Optimized player model and name tag scripts
  • Made debug.ambientvolumes dev-only (potential exploit)
handyman

Fixed

  • Fixed occlusion weirdness on a few sounds
  • Fixed a few weapons playing 3rd person reload sounds on deploy
  • Fixed some issues with pool.mode set to 2
  • Fixed rendering layers on some trees
  • Fixed client side socket handles sometimes not being destroyed
  • Fixed a small client side coroutine memory leak
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Removed

  • Removed ability to menu-drink from bota bag/water bottle
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Features

  • Added placement sounds for deployable building parts
  • Added Semi Auto Body (SAP/SAR component)
  • Added Food Box to Junk Piles
  • Added new full body hazmat suit
  • Added protection to wolf headdress
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Improvements

  • Optimized reverb zone triggers
  • River sounds come in and out more smoothly
  • Wounded screams stop on death
  • Viewmodel sound timing tweaks
  • Ambient sound timing tweaks
  • Misc sound polish
  • Rewrote network group updating (less traffic, more robust)
  • Enabled pool.player_model by default on 64bit systems
  • Shortened prefab names in print_prefabs console command
  • Optimized some light components
  • Rocket launcher costs more HQM
  • Rockets cost an additional pipe
  • Oil Barrel HP lowered to 50
  • Waterpipe shotgun no longer needs pipe (lol)
  • Flamethrower balance - Much more fuel needed to raid
  • Flamethrower stream graphics tighter
  • Reduced Spring and Sheet Metal HQM yield in recycler
  • Radiation has more of an exposure gradient
  • Reduced radpill spawns
  • SAR buffed
  • Reduced crafting costs of bone type armor
handyman

Fixed

  • Fixed excess dsp usage on surround sound setups
  • Fixed physics sound lag when destroying loot boxes
  • Fixed placement effects spawning at the world origin when deploying objects to sockets
  • Fixed decor NRE with pool.mode set to 2
  • Fixed chat graphics issues with pool.mode set to 2
  • Fixed building placement guide with pool.mode set to 2
  • Fixed editor-only components being included in release build
  • Fixed empty update being called on hundreds of entities (overhead)

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