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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
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    Added wall socket to top and bottom end of foundation steps
  • •
    Added high performance cache to workshop skins
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    Added “find_radius” admin console command
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    Added “find_self” admin console command
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    Added additional info to “find” admin console commands
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    Added recycler to both harbors
  • •
    Added research table to satellite dish
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Improvements

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    Can use scrap to create components with research table
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    Can recycle components into scrap (10% yield)
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    Twig building tier can be placed inside the cupboard radius (raid towers)
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    Wooden ladders can be placed inside the cupboard radius (raiding)
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    Turrets can see through twig building blocks
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    Auto turret projectiles penetrate twig building blocks
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    Reduced twig decay time to one hour delay plus one hour duration
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    Tweaked ladder placement rules so they can be attached to the end of floors
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    Tweaked ladder triggers thickness so they can be climbed from both sides
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    Tweaked ladder trigger width so they can be traversed around
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    Reduced health of low walls by 50%
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    Tweaked barricade building prevention volumes
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    Miner hat model becomes emissive when switched on
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    Animals will no longer randomly get stuck when fleeing
  • •
    Animals have more interesting flee behaviour
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    Lowered cost of bandana
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    Lowered cost of cap
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    Lowered cost of balaclava
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    Lowered cost of boonie hat
  • •
    Lowered cost of burlap headwrap
  • •
    Increased snow jacket protection
  • •
    Reduced snow jacket cost
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Fixed

  • •
    Fixed animals sometimes being invisible
  • •
    Fixed culled ragdolls remaining invisible on culling disabled
  • •
    Fixed research table lens refraction
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Features

  • •
    Added entity pooling to various client side entities for less stuttering
  • •
    Added the last killer to the top of the cheat reporting player selection
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Improvements

  • •
    Sound mix tweaks
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    Made server side hack prevention a lot stricter by default
  • •
    Reduced false positive rate of server side hack prevention
  • •
    Uncluttered cheat reporting player selection
  • •
    Eoka Aimcone reduced
  • •
    Muzzle brake reduces projectile velocity
  • •
    Muzzle brake reduces projectile max effective range
  • •
    Muzzle brake Aimcone increased
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    Vending Machines can be named and show a tooltip when hovered over on map
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    Navmesh generates 4x faster
  • •
    Wolves/Bears are more aggressive
  • •
    Animal health increased
  • •
    Animals flee when out of stamina from attacking
  • •
    Animals have sight cone - can sneak up behind most
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Fixed

  • •
    Fixed cascade shadow blending
  • •
    Fixed workshop full-screen blur when using low settings
  • •
    Fixed camera clipping on vm crossbow anims
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Improvements

  • •
    Improved shadow stability
  • •
    Improved ambient lighting
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    Improved movement verification performance
  • •
    Reduced movement verification false positives
  • •
    Made movement verification a lot stricter
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    Chain link gate can now be picked up
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    Reduced garbage collection frequency by optimizing memory allocations
  • •
    Optimized viewmodel transform updates by a factor of two
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    Footstep polish
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    Animal sound polish
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    Sound mix improvements
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    All Ores properly carve navmesh (prevents some AI getting stuck)
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    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
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    Bear animation speed matches walk speed
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    Heavy Plate Helmet obstructs view significantly
  • •
    Any piece of heavy plate armor restricts movement by 40%
  • •
    Heavy Plate Jacket prevents ADS
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Fixed

  • •
    Fixed players culling over low wall
  • •
    Fixed foliage shadows not animating
  • •
    Fixed stuttery player movement in the distance
  • •
    Fixed large furnace exploits
  • •
    Fixed water catcher exploits
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Features

  • •
    Added server convar nav_wait (set to false to run server while the navmesh is generating)
  • •
    Added server convar nav_disable (ai won't be able to move!)
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Improvements

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    Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
  • •
    Don't show Physx Cooking error/warning
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Fixed

  • •
    Fixed Community UI not working
  • •
    Fixed "GameObject is not root" clientside error/kick
  • •
    Fixed dropping items between icons in inventory menu
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Features

  • •
    Added footwear specific footstep sounds
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    Added entity.spawn [name]
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    Added entity.spawnitem [name]
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    Added server tag when server restarting
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    Added server tag indicating last wipe time
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    Added Wooden Helmet
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    Added efficient update handler
  • •
    Added ladder movement verification to server
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Improvements

  • •
    Updated to Unity 5.6
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    Updated EAC
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    Polished water lapping sound
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    Polished distant gunshots
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    Improved localized voice limiting
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    New sounds for the spinner wheel
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    AI doesn't walk through walls
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    AI sleeps
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    Updated flesh bullet impact effects
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    AI populations are controlled by console variables
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    AI eats corpses
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    AI eats dropped items
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    AI reacts to gun shots
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    AI corpses drop gibs when destroyed (temporary effect)
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    Updated damage effects hud
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    Options screen dropdowns are now side selectors
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    Normalized tree sizes
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    Websocket Rcon is default mode
  • •
    Optimized steam avatar cache lookup
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    Deers give deer meat (instead of chicken)
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    Optimized transform updates when recycling sounds and effects
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    Optimized light intensity and color flickering effects
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    Optimized invoke handler (list overhead, cache hits, hashing)
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    Optimized position lerp and player model lists
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    Eliminated input lag (especially for firearms)
  • •
    Large Furnace has bigger foundation, stays upright & can be placed on slopes
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Fixed

  • •
    Fixed spinner wheel skinnability
  • •
    Fixed Websocket Rcon ignoring rcon.ip
  • •
    Fixed "Your Friends" allocating memory and causing hitches
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    Fixed bear meat cooked using burnt description
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    Fixed revolver describing itself as a 6 shooter

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