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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 144
Changelist Title
Changelog
date_range
Thursday, January 19, 2017
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Features
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Added Python
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Improvements
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Player model aim better representative of where player is aiming
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Optimized player animation
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Can see when other players are using ironsights
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Improved wolf sounds
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New sounds for python revolver
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Sound mix tweaks
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Optimized client side player entity rigidbodies
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Resource spawns check for players and constructions in a radius
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Junkpiles check surrounding terrain when spawning
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Improved spawn handler respawn rate using multiple retries (easier balancing)
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Allowed “graphics.shadowmode 2” on quality level 2 and above
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P250 damage falloff increased
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Plants visibly grow over time instead of snapping to their next stage
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Can take clones of plants
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Plants have genetics shared by clones
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Plants always have a small seedling visible when planted
handyman
Fixed
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Fixed server errors when shooting junkpiles
Patch Name
Devblog 143
Changelist Title
Changelog
date_range
Thursday, January 12, 2017
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Features
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Added purple loot box
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Added new truck variants
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Improvements
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Optimized reverb zones
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Optimized sound recycling
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Increased Ceiling Light Brightness
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Reduced water bucket metal cost
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Ceiling lights no longer turned off by water
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Increased oil barrel yield but decreased oil barrel spawn frequency
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Plants grow faster in Planter Boxes
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Plants have an increased yield when consistently exposed to water
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Plants do not grow very fast in shade but much quicker in sunlight
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Plants grow much faster under ceiling lights
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Corpse Flies no longer fullbright at night
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Junkpiles spawns have new variants
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RPC optimizations
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Clientside menu optimizations
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Clientside HUD optimizations
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Ragdolls move more smoothly
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Optimized particle effect spawns using prefab pooling
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Optimized decal spawns using prefab pooling
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Reduced client side rigidbody count by 70%
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Optimized all loot prefabs
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Optimized some static rock rendering distances
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Optimized deferred mesh decals
handyman
Fixed
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Fixed player movement issues, especially jumping
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Fixed impact particle effects not playing
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Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
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Fixed layers on the bunker room placeholder art (building exploit)
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Fixed -window-mode exclusive
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Fixed player preview not working in some cases
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Fixed code lock lights wrong in some cases
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Fixed rocks changing overall tint when moving
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Removed
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Wood armor cloth cost removed
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Removed unused components from animals
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Removed unused complex colliders from the local player
Patch Name
Devblog 142
Changelist Title
Changelog
date_range
Thursday, January 5, 2017
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Features
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Added renderinfo diagnostic command (windows)
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Added harbor monuments to the world generation
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Added object instancing optimizations
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Added Distance Culling to Beds
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Added Distance Culling to Pookie
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Added Distance Culling to Rock
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Improvements
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Slowly fade in death screen instead of suddenly appearing
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Fix burlap phys impact voice limiting
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Stricter voice limiting on bullet flybys
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Fix bear footsteps not playing when a bear is running and turning
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Sound occlusion can't be disabled via the console
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Ambience polish
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Updated various monument assets
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Building optimizations
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Gib optimizations
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Fixed
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Fixed torch worldmodel high vert count
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Fixed hatchet worldmodel high vert count
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Fixed tree base snow piles not culling
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Fixed bypassing forced shadows with console
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Fixed bunker room building exploits
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Fixed god mode exploit
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Fixed construction creation message exploits
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Fixed high external wall placement exploit
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Fixed player rock LODs
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Fixed ParticleSystems eating up cpu when disabled
Patch Name
Devblog 141
Changelist Title
Changelist
date_range
Thursday, December 22, 2016
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Improvements
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Entity lookup optimizations
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Picked up items go into belt bar if appropriate
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Crafted items go into belt bar if appropriate
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Re-enabled small planters
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NRE fixes
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Plants in planters survive the cold of the desert/arctic instead of just dying
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Candle hat effect position tweak
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Stricter, unified RPC_Server.MaxDistance
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Server restart countdown is less spammy when a lot of time is left
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Admins can chat as much as they want
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Multiple players can access storage containers at the same time
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Pushed min shadow distance to 50 (exploits)
handyman
Fixed
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Fixed reactive target not initializing animator parameters when streaming in while knocked down
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Fixed reactive target allocating an array and an enumerator on every network update
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Fixed small planter scale
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Fixed not being able to place planters close to walls
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Fixed bells always playing when you first join a server with xmas enabled
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Fixed grass displacement clamping issue
Patch Name
Devblog 140
Changelist Title
Changelog
date_range
Friday, December 16, 2016
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Features
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Added culling to projected cave decals (performance)
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Added periodic position updates with server side verification to projectiles
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Added clothing world models
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Added Large Planter
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Improvements
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Reduced networking MTU size from 1430 to 1400
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Tweaked weapon reload verification
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Updated santa hat art
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All plants must be placed atleast 0.5m of eachother
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Plants now have a placement guide
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Enabled Holiday Content
handyman
Fixed
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Fixed water occasionally not visible when exiting caves
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Fixed billboard shadows in OSX/GL
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Fixed some minor server side line of sight verification issues
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Fixed pumpkin and santa hat being invisible
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Fixed partially harvested ore nodes showing up as fully intact
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Fixed cave building exploits
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Fixed projectile ricochet verification issues
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Fixed parts of the bear corpse not being harvestable
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Fixed endless vm bandage bug
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Fixed vm flamethrower flickering hand bug
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