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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 141
Changelist Title
Changelist
date_range
Thursday, December 22, 2016
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Improvements
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Entity lookup optimizations
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Picked up items go into belt bar if appropriate
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Crafted items go into belt bar if appropriate
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Re-enabled small planters
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NRE fixes
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Plants in planters survive the cold of the desert/arctic instead of just dying
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Candle hat effect position tweak
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Stricter, unified RPC_Server.MaxDistance
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Server restart countdown is less spammy when a lot of time is left
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Admins can chat as much as they want
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Multiple players can access storage containers at the same time
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Pushed min shadow distance to 50 (exploits)
handyman
Fixed
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Fixed reactive target not initializing animator parameters when streaming in while knocked down
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Fixed reactive target allocating an array and an enumerator on every network update
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Fixed small planter scale
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Fixed not being able to place planters close to walls
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Fixed bells always playing when you first join a server with xmas enabled
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Fixed grass displacement clamping issue
Patch Name
Devblog 140
Changelist Title
Changelog
date_range
Friday, December 16, 2016
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Features
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Added culling to projected cave decals (performance)
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Added periodic position updates with server side verification to projectiles
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Added clothing world models
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Added Large Planter
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Improvements
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Reduced networking MTU size from 1430 to 1400
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Tweaked weapon reload verification
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Updated santa hat art
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All plants must be placed atleast 0.5m of eachother
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Plants now have a placement guide
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Enabled Holiday Content
handyman
Fixed
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Fixed water occasionally not visible when exiting caves
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Fixed billboard shadows in OSX/GL
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Fixed some minor server side line of sight verification issues
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Fixed pumpkin and santa hat being invisible
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Fixed partially harvested ore nodes showing up as fully intact
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Fixed cave building exploits
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Fixed projectile ricochet verification issues
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Fixed parts of the bear corpse not being harvestable
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Fixed endless vm bandage bug
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Fixed vm flamethrower flickering hand bug
Patch Name
Devblog 139
Changelist Title
Changelog
date_range
Thursday, December 8, 2016
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Features
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Added culling volumes to military tunnels
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Added server side reload time verification
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Added batching to various commonly placed objects
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Added support for doors to batching system
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Improvements
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Stricter high external gate terrain placement
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Reduced cave prevent building volumes
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Stricter line of sight anti hack
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New sounds for m92
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Ambient sound polish
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Rotated c4 in c4 viewmodel
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Updated supply signal viewmodel
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Tier2 Loot table distirbution normalized
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Mace is cheaper
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Salvaged Sword is cheaper
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Custom SMG is cheaper
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Hemp has minimum placement distance
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Stuck projectiles keep alignment with their attack vector rather than surface normal
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Shorter sprint blocking duration when using melee
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Sprint block happens when melee strike happens instead of windup (more responsive)
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Repairing items requiring components are no longer free to repair.
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Sheet metal recycles into more resources than before
handyman
Fixed
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Fixed explosive damage through walls
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Fixed debug camera anti hack exploit
Patch Name
Devblog 138
Changelist Title
Changelog
date_range
Thursday, December 1, 2016
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Features
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Added natural caves to the world generation
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Added sounds for the bota bag
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Added sounds for the small water bottle
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Improvements
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Increased default world size to 3500
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Optimized world generation times of bigger maps
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Increased prevent building zone around water treatment plant
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Slightly stricter melee / projectile anti hack
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Viewmodel for c4
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Viewmodel for satchel charge
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Viewmodel for survey charge
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Holdtype for c4
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Holdtype for satchel charge
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Holdtype for survey charge
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Worldmodel for c4
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Worldmodel for satchel charge
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Worldmodel for survey charge
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Sfx setup & sounds for for c4
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Sfx setup & sounds for for satchel charge
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Sfx setup & sounds for for survey charge
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Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
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Rebalanced loot tables to never have garbage in higher end loot tiers
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M92 implemented
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Codelocks no longer automatically unlock when code is entered
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Reduced component cost for satchel charges
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Reduced component cost for ladders
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Increased salvaged tool component costs
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Made most military weapons uncraftable
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Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
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Spears do more melee damage
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Spears are easier to hit people with
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Spears do less throw damage
handyman
Fixed
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Fixed lighthouse sometimes spawning far out on the ocean
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Fixed some deployables being placeable partially inside constructions
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Fixed pillars, walls and floors reaching into prevent building volumes
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Fixed some foundation stacking exploits
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Fixed some weapon firing rate exploits
Patch Name
Devblog 137
Changelist Title
Changelog
date_range
Thursday, November 24, 2016
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Features
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Added a bunch of new item UI sounds
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Improvements
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updated positioning of world water bottle & bota bag
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updated jog right anim to work better with bottles
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updated water bottle vm anims
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Halved cost of burlap clothing
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Reduced cost of candle/miner hat
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Airdrop no longer spawns ammo
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Airdrop falls slower
handyman
Fixed
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Fixed object deploy sounds not changing volume with game volume
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