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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added “skipqueue” admin console command
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    Added last violation type to anti hack kick messages and server log
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    Added Water Jug - large capacity container with lid found in food crates/boxes
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Improvements

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    Dangerous NPC footsteps audible from a bit farther away
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    Optimized environment volume lighting updates
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    Disabled fog inside underground systems (proper darkness)
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    Can pick up ladders inside building privilege with hammer
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    Can pick up window bars inside building privilege with hammer
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    Can pick up shutters inside building privilege with hammer
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    Can pick up embrasures inside building privilege with hammer
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    Upgrade, rotate and demolish building privilege checks work similar to placement
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    Adjusted locker deploy / prevent building volumes (exploit fix)
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    Can put code lock on tool cupboard
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    Tool cupboard has same protection properties as wooden door
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    Can only place tool cupboard on player constructions
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    Semi Auto weapons properly detect all mouse presses
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    Semi Auto Weapons refire rate adjusted to compensate
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    Spear attack rate very slightly increased
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    Spear duration between click and attack significantly reduced
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    Spear melee attack range increased
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    Crossbow reload time reduced by 0.8s
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    HV arrows show up as having a metal tip (temp)
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    Lowered cost of metal hanging signs by 90%
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    Wooden sign costs reduced
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    Flamethrower can now damage AI
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    Mailbox implemented
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    Rifle Body takes 250 Scrap to craft
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    Map crafts in 5 seconds
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    Note crafts in 5 seconds
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    Drinking from the world is slightly less glitchy
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    Auto Turrets have less of a server performance impact
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    Ceiling lights can be deployed on angled surfaces
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    Food crates spawn 3x as much food
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    Ration boxes no longer spawn scrap
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    Heavy Plate Helmet now has slightly higher protection than facemask
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Fixed

  • •
    Fixed lighting issues inside some monument sewers
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    Fixed lighting issues near some trees and rocks
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    Fixed bucket lift issues in caves
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    Fixed door animation issues in monuments
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    Fixed research tables in some monuments
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    Fixed some cave culling issues
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    Fixed occasional rubber banding when jumping up things
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    Fixed blurred tunnel mud texture
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    Fixed Crossbow Viewmodel scope being parented to the arrow
  • •
    Fixed riot helmet using bucket helmet protection
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Removed

  • •
    Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)
  • •
    Removed “antihack.enabled” convar (toggle protections individually instead)
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Features

  • •
    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)
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    Added wall socket to top and bottom end of foundation steps
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    Added high performance cache to workshop skins
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    Added “find_radius” admin console command
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    Added “find_self” admin console command
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    Added additional info to “find” admin console commands
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    Added recycler to both harbors
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    Added research table to satellite dish
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Improvements

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    Can use scrap to create components with research table
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    Can recycle components into scrap (10% yield)
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    Twig building tier can be placed inside the cupboard radius (raid towers)
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    Wooden ladders can be placed inside the cupboard radius (raiding)
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    Turrets can see through twig building blocks
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    Auto turret projectiles penetrate twig building blocks
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    Reduced twig decay time to one hour delay plus one hour duration
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    Tweaked ladder placement rules so they can be attached to the end of floors
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    Tweaked ladder triggers thickness so they can be climbed from both sides
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    Tweaked ladder trigger width so they can be traversed around
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    Reduced health of low walls by 50%
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    Tweaked barricade building prevention volumes
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    Miner hat model becomes emissive when switched on
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    Animals will no longer randomly get stuck when fleeing
  • •
    Animals have more interesting flee behaviour
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    Lowered cost of bandana
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    Lowered cost of cap
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    Lowered cost of balaclava
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    Lowered cost of boonie hat
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    Lowered cost of burlap headwrap
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    Increased snow jacket protection
  • •
    Reduced snow jacket cost
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Fixed

  • •
    Fixed animals sometimes being invisible
  • •
    Fixed culled ragdolls remaining invisible on culling disabled
  • •
    Fixed research table lens refraction
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Features

  • •
    Added entity pooling to various client side entities for less stuttering
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    Added the last killer to the top of the cheat reporting player selection
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Improvements

  • •
    Sound mix tweaks
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    Made server side hack prevention a lot stricter by default
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    Reduced false positive rate of server side hack prevention
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    Uncluttered cheat reporting player selection
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    Eoka Aimcone reduced
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    Muzzle brake reduces projectile velocity
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    Muzzle brake reduces projectile max effective range
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    Muzzle brake Aimcone increased
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    Vending Machines can be named and show a tooltip when hovered over on map
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    Navmesh generates 4x faster
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    Wolves/Bears are more aggressive
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    Animal health increased
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    Animals flee when out of stamina from attacking
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    Animals have sight cone - can sneak up behind most
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Fixed

  • •
    Fixed cascade shadow blending
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    Fixed workshop full-screen blur when using low settings
  • •
    Fixed camera clipping on vm crossbow anims
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Improvements

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    Improved shadow stability
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    Improved ambient lighting
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    Improved movement verification performance
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    Reduced movement verification false positives
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    Made movement verification a lot stricter
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    Chain link gate can now be picked up
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    Reduced garbage collection frequency by optimizing memory allocations
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    Optimized viewmodel transform updates by a factor of two
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    Footstep polish
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    Animal sound polish
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    Sound mix improvements
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    All Ores properly carve navmesh (prevents some AI getting stuck)
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    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t
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    Bear animation speed matches walk speed
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    Heavy Plate Helmet obstructs view significantly
  • •
    Any piece of heavy plate armor restricts movement by 40%
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    Heavy Plate Jacket prevents ADS
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Fixed

  • •
    Fixed players culling over low wall
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    Fixed foliage shadows not animating
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    Fixed stuttery player movement in the distance
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    Fixed large furnace exploits
  • •
    Fixed water catcher exploits
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Features

  • •
    Added server convar nav_wait (set to false to run server while the navmesh is generating)
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    Added server convar nav_disable (ai won't be able to move!)
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Improvements

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    Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
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    Don't show Physx Cooking error/warning
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Fixed

  • •
    Fixed Community UI not working
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    Fixed "GameObject is not root" clientside error/kick
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    Fixed dropping items between icons in inventory menu

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