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Changes

What’s changed on Rust in each patch.

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Improvements

  • Entity lookup optimizations
  • Picked up items go into belt bar if appropriate
  • Crafted items go into belt bar if appropriate
  • Re-enabled small planters
  • NRE fixes
  • Plants in planters survive the cold of the desert/arctic instead of just dying
  • Candle hat effect position tweak
  • Stricter, unified RPC_Server.MaxDistance
  • Server restart countdown is less spammy when a lot of time is left
  • Admins can chat as much as they want
  • Multiple players can access storage containers at the same time
  • Pushed min shadow distance to 50 (exploits)
handyman

Fixed

  • Fixed reactive target not initializing animator parameters when streaming in while knocked down
  • Fixed reactive target allocating an array and an enumerator on every network update
  • Fixed small planter scale
  • Fixed not being able to place planters close to walls
  • Fixed bells always playing when you first join a server with xmas enabled
  • Fixed grass displacement clamping issue
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Features

  • Added culling to projected cave decals (performance)
  • Added periodic position updates with server side verification to projectiles
  • Added clothing world models
  • Added Large Planter
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Improvements

  • Reduced networking MTU size from 1430 to 1400
  • Tweaked weapon reload verification
  • Updated santa hat art
  • All plants must be placed atleast 0.5m of eachother
  • Plants now have a placement guide
  • Enabled Holiday Content
handyman

Fixed

  • Fixed water occasionally not visible when exiting caves
  • Fixed billboard shadows in OSX/GL
  • Fixed some minor server side line of sight verification issues
  • Fixed pumpkin and santa hat being invisible
  • Fixed partially harvested ore nodes showing up as fully intact
  • Fixed cave building exploits
  • Fixed projectile ricochet verification issues
  • Fixed parts of the bear corpse not being harvestable
  • Fixed endless vm bandage bug
  • Fixed vm flamethrower flickering hand bug
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Features

  • Added culling volumes to military tunnels
  • Added server side reload time verification
  • Added batching to various commonly placed objects
  • Added support for doors to batching system
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Improvements

  • Stricter high external gate terrain placement
  • Reduced cave prevent building volumes
  • Stricter line of sight anti hack
  • New sounds for m92
  • Ambient sound polish
  • Rotated c4 in c4 viewmodel
  • Updated supply signal viewmodel
  • Tier2 Loot table distirbution normalized
  • Mace is cheaper
  • Salvaged Sword is cheaper
  • Custom SMG is cheaper
  • Hemp has minimum placement distance
  • Stuck projectiles keep alignment with their attack vector rather than surface normal
  • Shorter sprint blocking duration when using melee
  • Sprint block happens when melee strike happens instead of windup (more responsive)
  • Repairing items requiring components are no longer free to repair.
  • Sheet metal recycles into more resources than before
handyman

Fixed

  • Fixed explosive damage through walls
  • Fixed debug camera anti hack exploit
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Features

  • Added natural caves to the world generation
  • Added sounds for the bota bag
  • Added sounds for the small water bottle
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Improvements

  • Increased default world size to 3500
  • Optimized world generation times of bigger maps
  • Increased prevent building zone around water treatment plant
  • Slightly stricter melee / projectile anti hack
  • Viewmodel for c4
  • Viewmodel for satchel charge
  • Viewmodel for survey charge
  • Holdtype for c4
  • Holdtype for satchel charge
  • Holdtype for survey charge
  • Worldmodel for c4
  • Worldmodel for satchel charge
  • Worldmodel for survey charge
  • Sfx setup & sounds for for c4
  • Sfx setup & sounds for for satchel charge
  • Sfx setup & sounds for for survey charge
  • Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
  • Rebalanced loot tables to never have garbage in higher end loot tiers
  • M92 implemented
  • Codelocks no longer automatically unlock when code is entered
  • Reduced component cost for satchel charges
  • Reduced component cost for ladders
  • Increased salvaged tool component costs
  • Made most military weapons uncraftable
  • Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
  • Spears do more melee damage
  • Spears are easier to hit people with
  • Spears do less throw damage
handyman

Fixed

  • Fixed lighthouse sometimes spawning far out on the ocean
  • Fixed some deployables being placeable partially inside constructions
  • Fixed pillars, walls and floors reaching into prevent building volumes
  • Fixed some foundation stacking exploits
  • Fixed some weapon firing rate exploits
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Features

  • Added a bunch of new item UI sounds
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Improvements

  • updated positioning of world water bottle & bota bag
  • updated jog right anim to work better with bottles
  • updated water bottle vm anims
  • Halved cost of burlap clothing
  • Reduced cost of candle/miner hat
  • Airdrop no longer spawns ammo
  • Airdrop falls slower
handyman

Fixed

  • Fixed object deploy sounds not changing volume with game volume

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