Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    Added new lighthouses to Hapis Island
  • •
    Added a new radtown to Hapis Island
  • •
    Added integrated workshop
  • •
    Added collared shirt
  • •
    Added tanktop
  • •
    Added shorts
  • •
    Added silenced lr300 and mp5 gunshots
  • •
    Added prefab pooling to building conditional models
  • •
    Added prefab pooling to renderer batching
  • •
    Added Component System
  • •
    Added Recycler
  • •
    Added Junkpiles
  • •
    Added Radiation
  • •
    Added loot scaling
arrow_circle_up

Improvements

  • •
    Changed the Hapis Island tunnels to mineshaft networks
  • •
    Maps no longer have fog of war
  • •
    Sound occlusion enabled by default
  • •
    No more hitmarkers when meleeing barrels
  • •
    Updated bullet flyby sounds
  • •
    Misc minor sound polish
  • •
    Improved water rendering and culling
  • •
    Optimized terrain and terrain-blended rock/cliff shaders
  • •
    Disabled a few irrelevant warnings for non-developers
  • •
    Optimized prefab pooling (more to come next week)
  • •
    Spawn group respawn rates are now scaled with the player count
  • •
    Disabled rain until we can re-enable its particle collisions
handyman

Fixed

  • •
    Fixed player eyes looking glossed over
  • •
    Fixed players not blinking
  • •
    Fixed players not looking around
  • •
    Fixed clothing backfaces having weird lighting
  • •
    Fixed incorrect network group subscriptions of players before spawn
remove_circle

Removed

  • •
    Removed XP System
add_circle

Features

  • •
    Added opacity anti-aliasing to grass when TSSAA is enabled
  • •
    Added map worldmodel + LODS
arrow_circle_up

Improvements

  • •
    Environment volumes now eliminate ambient light when underground
  • •
    Eliminated UI canvas overhead from grass displacement camera
  • •
    Converted some component getters to pooled lists (less GC)
  • •
    Stripped deployable component from entity instances (reduced memory usage)
  • •
    Muzzle Brake has less of a aimcone penalty
  • •
    Improved LR300 iron sights
  • •
    All Pistols have drastically reduced draw time
  • •
    Improved bolt action animations
  • •
    Now drops map model
  • •
    Planner/map player anims
handyman

Fixed

  • •
    Fixed skin lighting related issues
remove_circle

Removed

  • •
    Removed client missing gib warning when not running in dev mode
  • •
    Removed server building privilege warning when not running in dev mode
add_circle

Features

  • •
    Camera worldmodel added + LODS
arrow_circle_up

Improvements

  • •
    New mp5 sounds
  • •
    Misc sound voice count optimizations
  • •
    Misc sound bugfixes
  • •
    Improved and optimized rain effect
  • •
    Improved map loading times
  • •
    Enabled player collider and nametag pooling by default
  • •
    world model for LR300 when dropped + LODS
  • •
    world model for double shotgun when dropped + LODS
  • •
    world model for bota bag when dropped + LODS
  • •
    world model for silencer when dropped + LODS
  • •
    world model for scope when dropped + LODS
  • •
    world model for holosight when dropped + LODS
  • •
    world model for muzzle boost when dropped + LODS
  • •
    world model for muzzle brake when dropped + LODS
  • •
    world model for building plan when dropped + LODS
handyman

Fixed

  • •
    Fixed rare NRE with sentry turret
  • •
    Fixed hit decals not showing on shadowed or unlit areas
  • •
    Fixed underwater FX not showing
  • •
    Fixed weapon attachments sliding when using TSSAA
  • •
    Fixed a client side entity leak
  • •
    Fixed an exploit that would bypass the server side attack verification
  • •
    Fixed an exploit that would bypass the server side attack cooldown
  • •
    Fixed the censorship cubes sometimes not showing when they should
  • •
    Fixed rare NRE with the sign texture update
add_circle

Features

  • •
    Added mesh renderer support to player clothes pooling
  • •
    Added find_entity / find_id / find_group / find_parent admin commands
  • •
    MP5 Added
arrow_circle_up

Improvements

  • •
    Updated bota bag vm anims
  • •
    Held entities always destroy immediately (stop following pooled / destroyed parents)
  • •
    LR300 Craftable
  • •
    Silencer sound range reduced to 40m (was 100)
  • •
    Silencer now hides tracers
handyman

Fixed

  • •
    Fixed certain entities sending network updates before they were spawned
  • •
    Fixed pumpkin not shown on player after initial use
  • •
    Fixed players motion blur visible behind walls (regression)
  • •
    Fixed moon rendering black to reflection probe
  • •
    Fixed moon darkening when closer to the horizon
  • •
    Fixed foliage displacement missing some spots (wip)
add_circle

Features

  • •
    Added pooling to player collision, model and name tag objects (eliminates stuttering)
  • •
    Added collider_capacity and renderer_capacity batching convars
  • •
    Added the finished lighthouse
arrow_circle_up

Improvements

  • •
    Optimized entity name building on pooled entities
  • •
    Optimized runtime player model LOD assignment (eliminates stuttering)
  • •
    Optimized player model frame updates (better performance with many visible players)
  • •
    Warmup player animators when they switch to enabled (snap to correct animation state)
  • •
    Netgraph can only be used by admins and developer (exploit)
  • •
    Improved lighthouse placement checks (always keeps some distance from the beach)
  • •
    Improved smaller procedural maps by adding geographical features from bigger maps
  • •
    Made fly hack and jump hack detection a fair amount stricter
  • •
    Replaced some of the greyboxed industrial props with textured versions
  • •
    Guitar viewmodel
  • •
    Guitar worldmodel & LODS
  • •
    Guitar worldmodel now drops instead of burlap sack
  • •
    Underground sections of the game now use Environment Volumes
  • •
    Autoturret can only hold 5.56 ammo instead of other item types
  • •
    Doubled XP earn rates
handyman

Fixed

  • •
    Fixed rubber banding at the outer edges of certain tunnels and sewers
  • •
    Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
  • •
    Fixed DX9 broken motion blur on AMD R9 and potentially other models
  • •
    Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
remove_circle

Removed

  • •
    Removed all traces of old bone armor

Newsletter

Receive monthly updates straight to your inbox