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Changes

What’s changed on Rust in each patch.

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Features

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    Added culling volumes to military tunnels
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    Added server side reload time verification
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    Added batching to various commonly placed objects
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    Added support for doors to batching system
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Improvements

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    Stricter high external gate terrain placement
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    Reduced cave prevent building volumes
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    Stricter line of sight anti hack
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    New sounds for m92
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    Ambient sound polish
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    Rotated c4 in c4 viewmodel
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    Updated supply signal viewmodel
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    Tier2 Loot table distirbution normalized
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    Mace is cheaper
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    Salvaged Sword is cheaper
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    Custom SMG is cheaper
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    Hemp has minimum placement distance
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    Stuck projectiles keep alignment with their attack vector rather than surface normal
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    Shorter sprint blocking duration when using melee
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    Sprint block happens when melee strike happens instead of windup (more responsive)
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    Repairing items requiring components are no longer free to repair.
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    Sheet metal recycles into more resources than before
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Fixed

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    Fixed explosive damage through walls
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    Fixed debug camera anti hack exploit
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Features

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    Added natural caves to the world generation
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    Added sounds for the bota bag
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    Added sounds for the small water bottle
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Improvements

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    Increased default world size to 3500
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    Optimized world generation times of bigger maps
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    Increased prevent building zone around water treatment plant
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    Slightly stricter melee / projectile anti hack
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    Viewmodel for c4
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    Viewmodel for satchel charge
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    Viewmodel for survey charge
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    Holdtype for c4
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    Holdtype for satchel charge
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    Holdtype for survey charge
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    Worldmodel for c4
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    Worldmodel for satchel charge
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    Worldmodel for survey charge
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    Sfx setup & sounds for for c4
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    Sfx setup & sounds for for satchel charge
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    Sfx setup & sounds for for survey charge
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    Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
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    Rebalanced loot tables to never have garbage in higher end loot tiers
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    M92 implemented
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    Codelocks no longer automatically unlock when code is entered
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    Reduced component cost for satchel charges
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    Reduced component cost for ladders
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    Increased salvaged tool component costs
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    Made most military weapons uncraftable
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    Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
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    Spears do more melee damage
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    Spears are easier to hit people with
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    Spears do less throw damage
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Fixed

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    Fixed lighthouse sometimes spawning far out on the ocean
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    Fixed some deployables being placeable partially inside constructions
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    Fixed pillars, walls and floors reaching into prevent building volumes
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    Fixed some foundation stacking exploits
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    Fixed some weapon firing rate exploits
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Features

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    Added a bunch of new item UI sounds
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Improvements

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    updated positioning of world water bottle & bota bag
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    updated jog right anim to work better with bottles
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    updated water bottle vm anims
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    Halved cost of burlap clothing
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    Reduced cost of candle/miner hat
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    Airdrop no longer spawns ammo
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    Airdrop falls slower
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Fixed

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    Fixed object deploy sounds not changing volume with game volume
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Features

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    Added Water Bottle viewmodel
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    Added pooling support to client side lock entities
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Improvements

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    Improved bullet flyby playback
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    Tiny bit of misc sound polish
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    Reduced stuttering near bases
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    Revolver refire rate increased
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    Revolver aimcone increased
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    Revolver damage decreased very slightly
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    Combat log includes timestamp
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    Set pool.mode to 2 by default
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    Shelves can no longer be placed on deployables
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    Pumpkins can no longer be stacked
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    Made projectile anti hack stricter
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    Optimized player model and name tag scripts
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    Made debug.ambientvolumes dev-only (potential exploit)
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Fixed

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    Fixed occlusion weirdness on a few sounds
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    Fixed a few weapons playing 3rd person reload sounds on deploy
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    Fixed some issues with pool.mode set to 2
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    Fixed rendering layers on some trees
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    Fixed client side socket handles sometimes not being destroyed
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    Fixed a small client side coroutine memory leak
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Removed

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    Removed ability to menu-drink from bota bag/water bottle
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Features

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    Added placement sounds for deployable building parts
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    Added Semi Auto Body (SAP/SAR component)
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    Added Food Box to Junk Piles
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    Added new full body hazmat suit
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    Added protection to wolf headdress
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Improvements

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    Optimized reverb zone triggers
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    River sounds come in and out more smoothly
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    Wounded screams stop on death
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    Viewmodel sound timing tweaks
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    Ambient sound timing tweaks
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    Misc sound polish
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    Rewrote network group updating (less traffic, more robust)
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    Enabled pool.player_model by default on 64bit systems
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    Shortened prefab names in print_prefabs console command
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    Optimized some light components
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    Rocket launcher costs more HQM
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    Rockets cost an additional pipe
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    Oil Barrel HP lowered to 50
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    Waterpipe shotgun no longer needs pipe (lol)
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    Flamethrower balance - Much more fuel needed to raid
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    Flamethrower stream graphics tighter
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    Reduced Spring and Sheet Metal HQM yield in recycler
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    Radiation has more of an exposure gradient
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    Reduced radpill spawns
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    SAR buffed
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    Reduced crafting costs of bone type armor
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Fixed

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    Fixed excess dsp usage on surround sound setups
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    Fixed physics sound lag when destroying loot boxes
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    Fixed placement effects spawning at the world origin when deploying objects to sockets
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    Fixed decor NRE with pool.mode set to 2
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    Fixed chat graphics issues with pool.mode set to 2
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    Fixed building placement guide with pool.mode set to 2
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    Fixed editor-only components being included in release build
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    Fixed empty update being called on hundreds of entities (overhead)

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