Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added xp.reseteverything command for server owners to reroll characters
  • Added server.branch convar (forces certain branch for connecting clients)
arrow_circle_up

Improvements

  • New hitbox system (clothing no longer affects hitboxes)
  • New weapon damage model (more predictable body damage multipliers)
  • New projectile weapon hit detection (best-fit hit detection for reliable results)
  • New clothing and armor protection system (less random protective properties)
  • Animals now also use detailed hitboxes with damage multipliers
  • 3rd person pre-throw animations for rock and spears
  • Large furnace no longer placable in water
  • Small water catcher uses tap collider for +use (instead of entire object)
  • No more double xp from breaking objects you have looted
  • Crossbow vm anim updates
  • Updated EAC
handyman

Fixed

  • Fixed bug with eyeballs popping out when holding construction planner
  • Fixed dropped weapons not changing ownership
  • Fixed flamethrower particles bouncing around
  • Fixed head clipping through Wolf Head Dress
  • Fixed base design exploit that was immune to rocket damage
  • Fixed rare cases where building could be blocked everywhere
  • Fixed an exploit to place objects though rocks
  • Fixed helicopter exploit using glass windows of monument buildings
  • Fixed water purifier interaction issues on server restart
  • Fixed rare AntiHack false positives from legacy code
  • Fixed rare AntiHack projectile verification false positive
add_circle

Features

  • Added Xp + Levelling System
  • Added search to crafting screen
  • Added motion blur
  • Added "Barren" map
  • Added EAC launcher UI
  • Added Quick Craft to inventory menu
  • Added tooltips
  • Added ownership system
  • Doors, barricaded doors and covers added in dungeons
arrow_circle_up

Improvements

  • Moved crafting menu to its own screen
  • Cleaned up options screen
  • Can write in notes
  • Rock is craftable
  • Can always/only craft cap, boonie hat or facemask if you have a steam skin for them
  • Dropped weapons show the correct skin
  • Bullet weapons are projectile for the first x meters
  • Dragged icons are bigger
  • Nametags are more visible (especially at night)
  • Water quality defaults to high
  • Death/kill console messages include steamid
  • Harvested skulls show the victim as owner
  • Paper crafts faster
  • Note costs 1 paper (instead of 5)
  • Airfield dungeon reworked
  • Dungeons higher military crates spawn rate
  • Nerfed pillar and roof stability
  • New aiming system for throwable weapons
  • Throwable weapons now spin
  • Aim throwing while sprinting enabled
  • Standard bows are no longer hostile to helicopters
  • Buffed Eoka pistol (+25% dmg, more reliable)
  • Reduced craft cost of Machete
  • Reduced craft cost of salvaged sword
  • FIsh traps ignore minnows as bait
  • Most craft times reduced and made sensible
  • Buffed stone spear
handyman

Fixed

  • Fixed bullet projectiles not moving until the frame after being shot
  • Fixed shadow distance/cascade not saving to config
  • Fixed antialias not working
  • Fixed plants showing #harvest instead of localized string
  • Fixed glowing eyelashes
  • Fixed main menu news image bugs
  • Fixed serverlist scrollwheel speed
remove_circle

Removed

  • Removed Blueprints, blueprint fragments
  • Removed Research Bench
add_circle

Features

  • Added protection against some exploits for construction placement inside rocks
  • Added protection against a number of throw weapon hacks
arrow_circle_up

Improvements

  • Updated EAC
handyman

Fixed

  • Fixed flyhack_protection 2 false positive when jumping on floating ice caps
  • Fixed projectile line of sight protection issue inside caves
  • Fixed projectile line of sight protection issue on fence and twig building blocks
  • Fixed rare false positives in the server side melee weapon repeat rate verification
  • Fixed chain link fence exploits against turrets and the patrol helicopter
  • Fixed issues when connecting to a server from the in-game main menu
add_circle

Features

  • Added server side client tick flooding protection
  • Added maxflood server convar (allowed player ticks per second)
  • Added noclip_protection mode 3 (verifies movement on position curve)
  • Added noclip_stepsize and noclip_maxsteps server convars
  • Added back river flow
  • Added river foam
arrow_circle_up

Improvements

  • Changed decay of most deployables to 2 days delay and 2 days duration
  • Changed decay of boxes and furnaces to 2 days delay and 4 days duration
  • Changed default decay tick interval to 10 minutes
  • Most deployables can now be repaired
  • Terrain collision is now always reset when admin cheat is toggled
  • Player position ticks are now processed as a curve on the server
  • Increased strictness of fly and speed hack detection
  • Improved color grading performance
  • Improved ambient occlusion performance
handyman

Fixed

  • Fixed incorrect collision meshes on twig roof sides
add_circle

Features

  • Added server side melee attack verification (distances, line of sight)
  • Added lag compensation to server side projectile firing rate
  • Added decay to more deployables
arrow_circle_up

Improvements

  • Hapis/Savas Maintenance update and bug fixes
  • Changed the flyhack_protection default value to 2
  • Changed decay.scale convar to affect both delay and duration
  • Opening storage containers resets decay on them
  • Doors only reset decay on building blocks that belong to the same building
handyman

Fixed

  • Fixed large scale occlusion (graphics.lso) not working in some cases
  • Fixed various false positives with flyhack_protection set to 2

Newsletter

Recieve monthly updates straight to your inbox