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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added purple loot box
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    Added new truck variants
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Improvements

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    Optimized reverb zones
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    Optimized sound recycling
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    Increased Ceiling Light Brightness
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    Reduced water bucket metal cost
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    Ceiling lights no longer turned off by water
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    Increased oil barrel yield but decreased oil barrel spawn frequency
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    Plants grow faster in Planter Boxes
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    Plants have an increased yield when consistently exposed to water
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    Plants do not grow very fast in shade but much quicker in sunlight
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    Plants grow much faster under ceiling lights
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    Corpse Flies no longer fullbright at night
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    Junkpiles spawns have new variants
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    RPC optimizations
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    Clientside menu optimizations
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    Clientside HUD optimizations
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    Ragdolls move more smoothly
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    Optimized particle effect spawns using prefab pooling
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    Optimized decal spawns using prefab pooling
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    Reduced client side rigidbody count by 70%
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    Optimized all loot prefabs
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    Optimized some static rock rendering distances
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    Optimized deferred mesh decals
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Fixed

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    Fixed player movement issues, especially jumping
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    Fixed impact particle effects not playing
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    Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
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    Fixed layers on the bunker room placeholder art (building exploit)
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    Fixed -window-mode exclusive
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    Fixed player preview not working in some cases
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    Fixed code lock lights wrong in some cases
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    Fixed rocks changing overall tint when moving
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Removed

  • •
    Wood armor cloth cost removed
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    Removed unused components from animals
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    Removed unused complex colliders from the local player
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Features

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    Added renderinfo diagnostic command (windows)
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    Added harbor monuments to the world generation
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    Added object instancing optimizations
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    Added Distance Culling to Beds
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    Added Distance Culling to Pookie
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    Added Distance Culling to Rock
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Improvements

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    Slowly fade in death screen instead of suddenly appearing
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    Fix burlap phys impact voice limiting
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    Stricter voice limiting on bullet flybys
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    Fix bear footsteps not playing when a bear is running and turning
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    Sound occlusion can't be disabled via the console
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    Ambience polish
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    Updated various monument assets
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    Building optimizations
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    Gib optimizations
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Fixed

  • •
    Fixed torch worldmodel high vert count
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    Fixed hatchet worldmodel high vert count
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    Fixed tree base snow piles not culling
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    Fixed bypassing forced shadows with console
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    Fixed bunker room building exploits
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    Fixed god mode exploit
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    Fixed construction creation message exploits
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    Fixed high external wall placement exploit
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    Fixed player rock LODs
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    Fixed ParticleSystems eating up cpu when disabled
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Improvements

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    Entity lookup optimizations
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    Picked up items go into belt bar if appropriate
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    Crafted items go into belt bar if appropriate
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    Re-enabled small planters
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    NRE fixes
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    Plants in planters survive the cold of the desert/arctic instead of just dying
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    Candle hat effect position tweak
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    Stricter, unified RPC_Server.MaxDistance
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    Server restart countdown is less spammy when a lot of time is left
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    Admins can chat as much as they want
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    Multiple players can access storage containers at the same time
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    Pushed min shadow distance to 50 (exploits)
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Fixed

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    Fixed reactive target not initializing animator parameters when streaming in while knocked down
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    Fixed reactive target allocating an array and an enumerator on every network update
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    Fixed small planter scale
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    Fixed not being able to place planters close to walls
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    Fixed bells always playing when you first join a server with xmas enabled
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    Fixed grass displacement clamping issue
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Features

  • •
    Added culling to projected cave decals (performance)
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    Added periodic position updates with server side verification to projectiles
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    Added clothing world models
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    Added Large Planter
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Improvements

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    Reduced networking MTU size from 1430 to 1400
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    Tweaked weapon reload verification
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    Updated santa hat art
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    All plants must be placed atleast 0.5m of eachother
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    Plants now have a placement guide
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    Enabled Holiday Content
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Fixed

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    Fixed water occasionally not visible when exiting caves
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    Fixed billboard shadows in OSX/GL
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    Fixed some minor server side line of sight verification issues
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    Fixed pumpkin and santa hat being invisible
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    Fixed partially harvested ore nodes showing up as fully intact
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    Fixed cave building exploits
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    Fixed projectile ricochet verification issues
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    Fixed parts of the bear corpse not being harvestable
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    Fixed endless vm bandage bug
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    Fixed vm flamethrower flickering hand bug
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Features

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    Added culling volumes to military tunnels
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    Added server side reload time verification
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    Added batching to various commonly placed objects
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    Added support for doors to batching system
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Improvements

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    Stricter high external gate terrain placement
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    Reduced cave prevent building volumes
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    Stricter line of sight anti hack
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    New sounds for m92
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    Ambient sound polish
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    Rotated c4 in c4 viewmodel
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    Updated supply signal viewmodel
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    Tier2 Loot table distirbution normalized
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    Mace is cheaper
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    Salvaged Sword is cheaper
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    Custom SMG is cheaper
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    Hemp has minimum placement distance
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    Stuck projectiles keep alignment with their attack vector rather than surface normal
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    Shorter sprint blocking duration when using melee
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    Sprint block happens when melee strike happens instead of windup (more responsive)
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    Repairing items requiring components are no longer free to repair.
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    Sheet metal recycles into more resources than before
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Fixed

  • •
    Fixed explosive damage through walls
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    Fixed debug camera anti hack exploit

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