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Changes

What’s changed on Rust in each patch.

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Features

  • Added frosty breath when temperature drops
  • Added weapon attachment: Silencer
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Improvements

  • New SavasIsland_koth no-build map
  • Hapis Island finally spawns barrels again
  • Improved large furnace VFX
  • Improved small furnace VFX
  • Lowered field rocks
  • Reduced waterside rock scale
  • Tweaked per-biome forest shape, size and frequency
  • Cliffside topology (to be used for new object spawns)
  • Support for empty topologies (relevant for custom maps)
  • Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
  • Twig building parts can be penetrated by all bullet types
  • Increased health of twig building parts from 5 to 10
  • Reduced the penetration power of arrows and throwables
  • Improved sky reflections
  • Smoothed server/client time sync
  • Censor shader no longer falls back to a black rectangle on low shader LODs
  • Server events like the airdrop are no longer always triggered after a server restart
  • Spectating first person now views through target's eyes
  • Pressing F4 will take a screenshot with and without the HUD
  • Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
  • Raid camera automatically hides the HUD and has smoothing
  • Tweaked viewmodel aiming to reduce jitter at lower framerates
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Fixed

  • Fixed muzzle flash positions on some weapons
  • Fixed worldmodel collisions for some dropped weapons
  • Fixed player eye brightness
  • Fixed dropping blueprint on item sometimes combining/stacking them
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Features

  • Added news feed to menu
  • Added server history to menu front page
  • Added friends who are playing to menu front page
  • Added player stats to menu
  • Added global stats to menu
  • Added server info popup (instead of viewing in panel on right)
  • Added inventory screen to menu
  • Added store screen to menu
  • Added server.headerimage (url to image, 512x256)
  • Added server.description (shown in server info panel)
  • Added server.url (shown in server info panel)
  • Added bandana
  • Added balaclava skins
  • Added lazy aim
  • Added new and improved hit detection
  • Added projectile penetration
  • Added a small sound when raising/lowering iron sights
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Improvements

  • Reorganised server list
  • Connection screen shows info about the server
  • Kill suicides instantly instead of being wounded
  • Server history join date is recorded properly
  • Boots require leather instead of cloth
  • Longsleeve TShirt requires more cloth than shortsleeve
  • SQlite handles database corruption better
  • Ladder placement no longer ignores building permission
  • Ladders health increased
  • Improved projectile ricochet
  • Item skins now work (ie the one sleeping bag skin)
  • Updated item descriptions
  • New c4 explosion sound
  • New beancan grenade sounds
  • Reverb tails wander more naturally
  • New building gib sounds
  • Changed cupboard building zone shape
  • Location based voice limiting for sounds
  • Crossfading between more than two distant sound variations is supported
  • New super distant gunshot sounds for all guns
  • New leaf rustle variations for different plants
  • Cleaned up pie menu sounds a little bit
  • Rocks have spec reflections again. (Maybe a bit too much.)
  • Trees have branches again
  • Improved terrain reflections
  • Color grading reworked from scratch for upcoming changes
  • Glossy mushrooms slightly reflect light (!)
  • Elephant grass (near water) animation no longer acts all buggy
  • Made pumpkin plants slightly harder to keep alive
  • Tweaked weather parameters
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Fixed

  • Fixed error reporting (was reporting too much)
  • Fixed connection exploit
  • Fixed pumpkin plant colliding with players walking
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Features

  • Added "teleport playerA playerB" admin console command ("teleport player" still works as before)
  • Added "teleport2me player" admin console command
  • Added "client.fps" and "server.fps" console commands
  • Added dirt layer to some clothing items
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Improvements

  • New plant picking sound
  • Horse footsteps don’t sound like coconuts anymore
  • Optimized dynamic memory allocations of projectiles (reduces frequency of frame rate spikes during gunfights)
  • Admins are no longer all female
  • Modding: Available UI overlays are now "Overlay", "Overlay/Top", "HUD/Overlay" and "HUD/Overlay/Top"
  • PVE servers no longer allow damage to buildings from players outside of the cupboard range
  • PVE servers now always allow building demolition if in cupboard range instead of only for 10 minutes
  • Loot Barrels new visuals and gibs
  • Corn Plants new art
  • Tweaked lighting on player in inventory menu
  • Master server query port is now shared with game port
  • Clothing icons are rendered from the actual items
  • Building blocks can be rotated for 10 minutes after upgrading
  • Reject invalid player names
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Fixed

  • Fixed some more causes of rubber banding and lag
  • Fixed first person player shadow lagging behind
  • Fixed player bone list including mesh LODs and other non-bone transforms (speeds up certain rig-related operations like rigidbody instantiations)
  • Fixed ragdolls sometimes to being able to be harvested/looted
  • Fixed some ragdoll jitter
  • Fixed entities sometimes being networked globally when first spawned
  • Fixed black beenie skin not being black
  • Fixed PCGamer showing on main menu
  • Fixed loot tables not generating properly
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Features

  • Added improvised balaclava
  • Added boonie hat
  • Added mesh batching to compound walls and barricades
  • Added hit notification with convar controls
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Improvements

  • Lots of tweaks to weapon deploy/swing/reload sounds
  • Rocket launcher volume fixes
  • Hitmarker sound tweaks
  • Gunshots and bullet impacts can be heard from further away
  • Large deployables new foundations
  • New room in Satellite Dish monument
  • Linux fix
  • Vagabond Jacket is less rare
  • Avoided Unity crash when starting with headphones plugged in
  • Optimized server game saving
  • Airdrop event now pauses auto-saving
  • Optimized ragdoll initialization
  • Made protocol mismatch message more descriptive
  • Headlook direction is now networked
  • Improved server backup system
  • Reduced rain probability some more
  • Drowning water level now matches underwater camera effects
  • Tweaked water drop overlay when swimming
  • Slightly increased depsawn times for bodies and dropped items
  • Dropped items despawn slower if they are more rare
  • Research Table success chance rounds down to match UI
  • Updated muzzle flashes to be non blocking
  • Updated hitbox damage scales
  • Wood armor is no longer default
  • Bone armor is no longer default
  • Viewmodels have less sway when aiming down the sights
  • Loot table balance for BP fragment system
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Fixed

  • Fixed certain situations that could cause rubberbanding
  • Fixed framerate spikes the first time an effect is triggered
  • Fixed duplicate barrels and crates after server restart
  • Fixed console UI not refreshing when entering console commands that don’t reply with anything
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Features

  • Added skin chooser when crafting
  • Added blueprint fragment system
  • Added public utilities to monuments
  • Added more loot to monuments
  • Added trashpiles near road and monuments
  • Added support for interactive monuments
  • Added some noise to the terrain around all monuments and radtowns
  • Added building topology to manually block tree placement around buildings of certain monuments
  • Added MonumentInfo to all monuments (could be interesting for mods)
  • Added different beachside trees to temperate beaches
  • Added input.autocrouch convar (enables legacy-style auto crouching)
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Improvements

  • Load time optimizations
  • Save speed optimizations
  • Sound playback CPU optimizations
  • Items show protection values in inventory
  • Items show details when hovered
  • Unified item shortnames (internal change)
  • Unified prefab names (internal change)
  • Lowered rocket splash damage radius
  • Humans drop 1 fat + 1 per 3 minutes alive
  • Map is default blueprint
  • Crossbow zoom increased
  • Pumpjack works slower
  • Crude oil produces less low grade fuel per unit
  • Increased ak47 recoil to bring it in line with the m4 from legacy
  • Doubled Small Wood Storage capacity
  • Can’t build near radtowns
  • Lowgrade fuel crafting session produces 3 instead of 7 units
  • Furnaces are cheaper
  • Improved lake and forest shapes
  • Brought back icebergs to the arctic biome
  • Tweaked arid biome to make it easier to identify
  • Made terrain normal calculation more accurate (fixes various minor issues)
  • Reduced height map memory usage by 50%
  • Tweaked field rock assets and distribution
  • Palms only spawn on arid beaches
  • Minor vegetation performance improvements
  • Physics optimizations of roads and rivers
  • Icesheets are visible from further away and are more spread out
  • All animals except chicken now drop leather and 50% of the cloth they used to drop
  • Roadsign body and leg armor now require leather instead of cloth
  • Metal plate body and head armor now require leather instead of cloth
  • All hide clothing types now require leather instead of cloth
  • Made player movement gravity and friction tests more reliable
  • Made door lock colliders more accurate
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Fixed

  • Fixed server NRE which was only fixed by a restart
  • Fixed multiple doors being placed in a doorway
  • Fixed cargo plane networking its position too often
  • Fixed line of sight issues with explosives
  • Fixed item icons getting stuck selected
  • Fixed selection panel not always showing
  • Fixed blueprint panel not always showing
  • Fixed sometimes needing to click on blueprint button twice
  • Fixed active weapon not always updating for other players
  • Fixed that planted corn and pumpkins disappeared after every server restart
  • Fixed doors being unplaceable if deployables were placed behind their frame
  • Fixed that players could get stuck in the falling state
  • Fixed issues with crouch jumping
  • Fixed door lock colliders colliding with player movement (fixes door exploit)
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Removed

  • Changed sign/map image storage to use a sqlite db (old folder will be deleted)