Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added entity pooling support to storage boxes
  • Added experimental player mesh pooling (pool.players, disabled by default)
  • Added deferred mesh decals
  • Added LR300
arrow_circle_up

Improvements

  • Enabled entity pooling by default on 64 bit systems
  • Enabled sound pooling by default on 64 bit systems
  • Optimized entity realm list access on client and server
  • Optimized door animator initialization when entity pooling is enabled
  • Load balanced building block skin creation
  • Load balanced destruction of all client side entities
  • New collectable pickup sounds (mushroom, stones, stumps)
  • New research table sounds
  • Misc sound tweaks & polish
  • Optimized ragdoll visibility updates
  • Increased flashlight emission point brightness
  • Decreased flashlight beam brightness
  • Sleeping bags are pickupable
handyman

Fixed

  • Fixed expensive UI rebuilds whenever a player or sleeper was received
  • Fixed expensive UI rebuilds whenever a shot was fired
  • Fixed several “Can not play disabled audio source” warnings
  • Fixed a bug where some sounds wouldn’t play with sound pooling enabled
  • Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
  • Fixed see through walls caused by Motion Blur or TSSAA
  • Fixed terrain shadows
  • Fixed skin lighting
  • Fixed visual artifacts on some glsl challenged drivers (OpenGL)
  • Fixed stretched river flows on Hapis
  • Fixed god rays when revz is enabled
  • Fixed invisible helicopter gibs if destroyed far away
add_circle

Features

  • Added Research Bench
  • Added Research Paper
  • Added entity pooling (pool.entities convar, disabled by default for now)
  • Added some server side interaction checks to nearly all interactions
  • Added additional line segment to projectile and melee hit LOS check
  • Added additional info to server log when rejecting attacks for LOS violations
  • Added attack verification to launcher weapons
  • Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
  • Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
  • Added admin vis.lineofsight server convar (debugging)
  • Added admin vis.protection client convar (debugging)
  • Added admin printinput and printhead console commands (debugging)
arrow_circle_up

Improvements

  • Updated to Unity 5.4.0p1
  • Better volume balance and general polish on ambient sounds
  • Better, more varied bullet flybys and ricochets
  • Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
  • More woody knock and less tearing on tree impacts
  • Footstep polish and consistency
  • Bush rustles have a lot shorter fade in and sound more natural
  • Misc small sound tweaks, volume balance, and polish
  • Increased time between songs
  • Never play songs before the min song gap has elapsed
  • Large Box unlocks at level 9 (was 10)
  • Research Bench unlocks at level 10 (was 17)
  • Made holosight easier to see through
  • Combat log now also contains rejected attacks with a reason for rejection
  • Disabled pool.skins on the server by default (doesn’t make much sense there)
  • Doubled projectile radius of shotgun buckshot and handmade shells
  • Increased rifle and pistol projectile base damage from 40 to 50
  • Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
  • Increased effective distance of rifle bullets
  • Projectile LOS checks now use client side start position after verifying it
  • Attack LOS tickets are now clamped
  • Renamed pooling stat commands to print_memory, print_prefabs and print_assets
  • Split pool clear command into clear_memory, clear_prefabs and clear_assets
handyman

Fixed

  • Fixed alt+enter related darkening
  • Fixed alt+enter related rocks missing terrain blend
  • Fixed candlehat/minerhat not working
  • Fixed player view direction sometimes not being shown correctly to other clients
  • Fixed some server side garbage collection spam from auto turrets
remove_circle

Removed

  • Removed a few shitty bird stings and cricket loops
arrow_circle_up

Improvements

  • If the player is sleeping and is farther than playercull.maxSleeperDist, disable them</li>
  • If the player is alive and is farther than playercull.maxPlayerDist, disable them</li>
  • If the player is closer than playercull.minCulldist, force enable them</li>
  • If we are aiming in the general direction of the other player, force enable them</li>
  • If the other player is aiming in our general direction, force enable them</li>
  • If the player is behind us, disable them.
add_circle

Features

  • Added more detailed logging to server side attack and projectile verification
  • Added Player culling, 20-30% performance gains on populated servers
arrow_circle_up

Improvements

  • Vm beancan animation updates
  • Buckshot has slightly randomized velocity (no effect on damage, purely visual)
  • Improved server side melee and projectile line of sight verification
  • Improved server side entity distance and position verification when attacked
  • Improved server side weapon cooldown verification
  • New sounds for double barrel shotgun
  • Improved performance for visible players and animals
  • Supply Signal drop zone has 20m random radius
  • Supply Signals found less often
  • Flamethrowers found less often
  • Double barrel shotgun damage multiplier increased from 0.75 to 1.0
  • Double barrel shotgun spread increased
  • Double barrel refire rate decreased from 1.0 to 0.5
handyman

Fixed

  • Fixed server lag being included in server side player desync calculation
  • Fixed some situations that could cause “invalid projectile: Missing ID”
  • Fixed projectiles sometimes being destroyed completely when penetrating an object
  • Fixed code locks only being accessible from one side when attached to gates
  • Fixed exploit that allowed floor stacking into floor frames by rotating walls
  • Fixed being able to interact with objects while wounded
remove_circle

Removed

  • Removed garbage from Supply Drop loot table
add_circle

Features

  • Added hurt admin console command (takes amount of damage as parameter)
  • Improved player preview lighting; added anti-aliasing
  • Added Satchel Charge
  • Added XP earners for healing other players
  • Added Double Barrel Shotgun
arrow_circle_up

Improvements

  • Full clothing and armor balancing pass (15% more body damage when fully geared)
  • Protections from clothing and armor now add up (all slots required for max protection)
  • Bleeding is displayed as total damage that will be applied over the bleeding duration
  • Increased bleeding rate to 20 damage per minute (instead of barely any at all)
  • Increased bleeding from weapons to 20% of the applied damage
  • Revive takes 6 seconds to complete (holding down E)
  • Cannot move while reviving
  • Revive attempts delay player death
  • Bandage and syringe no longer revive players
  • Increased player wounded time (now 40-50 seconds)
  • Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds
  • Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25)
  • Pressing R rotates placement guide of deployables and building blocks
  • Server now verifies projectile path between checkpoints (anti hack)
  • Projectiles can be picked up immediately after they hit something
  • Combat log now correctly displays the last 30 entries
  • Combat log now includes the ammo type
  • Semi auto pistol now holds 10 rounds (from 8)
  • Revolver now holds 8 rounds (from 6)
  • Improved rendering performance again
  • Can sprint with crossbow again
  • Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow
  • More than halved crafting time for Explosives and Gunpowder
  • Slightly increased cost of beancan grenades
  • Reduced cost of C4 by 20%
  • Armored door available at level 17
  • Shelves unlock at Level 5 + 80% cheaper
  • Reduced metal cost of woodwire, metal barricades
  • Reduced level requirements of wood, woodwire, metal barricades + spike trap
  • Autoturret health increased to 1000
  • Autoturret damage increased 50%
  • Autoturret protection from satchels/beancans increased 50%
  • Loot tables for radtowns handcrafted and contain less junk
  • Ammo stacks can be found in radtowns
  • Max condition of items is shown as a red bar
handyman

Fixed

  • Fixed semi auto pistol doing 39.99 damage instead of 40.00
  • Fixed being unable to bandage other players
  • Fixed feet hitboxes being outside of the collision bounds on wounded players
  • Fixed rock box stacking exploits
  • Fixed grenade viewmodel sometimes getting stuck in throwing animation
  • Fixed layer toggle with no name in F1 tools
  • Fixed player jump animation not playing
  • Fixed flow around player preview
  • Fixed Hapis lake waves
  • Fixed TSSAA flickering when switching items
  • Fixed revz not defaulting to 1 when client cfg is missing
  • Fixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago
  • Fixed explosive rounds dealing double explosive damage
  • Fixed weapon viewmodels sometimes being partially see-through (exploit)
remove_circle

Removed

  • Removed Gathering diminishing xp from other players (more xp sooner)

Newsletter

Recieve monthly updates straight to your inbox