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Changes

What’s changed on Rust in each patch.

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Improvements

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    Entity lookup optimizations
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    Picked up items go into belt bar if appropriate
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    Crafted items go into belt bar if appropriate
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    Re-enabled small planters
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    NRE fixes
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    Plants in planters survive the cold of the desert/arctic instead of just dying
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    Candle hat effect position tweak
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    Stricter, unified RPC_Server.MaxDistance
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    Server restart countdown is less spammy when a lot of time is left
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    Admins can chat as much as they want
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    Multiple players can access storage containers at the same time
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    Pushed min shadow distance to 50 (exploits)
handyman

Fixed

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    Fixed reactive target not initializing animator parameters when streaming in while knocked down
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    Fixed reactive target allocating an array and an enumerator on every network update
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    Fixed small planter scale
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    Fixed not being able to place planters close to walls
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    Fixed bells always playing when you first join a server with xmas enabled
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    Fixed grass displacement clamping issue
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Features

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    Added culling to projected cave decals (performance)
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    Added periodic position updates with server side verification to projectiles
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    Added clothing world models
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    Added Large Planter
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Improvements

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    Reduced networking MTU size from 1430 to 1400
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    Tweaked weapon reload verification
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    Updated santa hat art
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    All plants must be placed atleast 0.5m of eachother
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    Plants now have a placement guide
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    Enabled Holiday Content
handyman

Fixed

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    Fixed water occasionally not visible when exiting caves
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    Fixed billboard shadows in OSX/GL
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    Fixed some minor server side line of sight verification issues
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    Fixed pumpkin and santa hat being invisible
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    Fixed partially harvested ore nodes showing up as fully intact
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    Fixed cave building exploits
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    Fixed projectile ricochet verification issues
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    Fixed parts of the bear corpse not being harvestable
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    Fixed endless vm bandage bug
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    Fixed vm flamethrower flickering hand bug
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Features

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    Added culling volumes to military tunnels
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    Added server side reload time verification
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    Added batching to various commonly placed objects
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    Added support for doors to batching system
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Improvements

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    Stricter high external gate terrain placement
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    Reduced cave prevent building volumes
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    Stricter line of sight anti hack
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    New sounds for m92
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    Ambient sound polish
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    Rotated c4 in c4 viewmodel
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    Updated supply signal viewmodel
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    Tier2 Loot table distirbution normalized
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    Mace is cheaper
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    Salvaged Sword is cheaper
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    Custom SMG is cheaper
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    Hemp has minimum placement distance
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    Stuck projectiles keep alignment with their attack vector rather than surface normal
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    Shorter sprint blocking duration when using melee
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    Sprint block happens when melee strike happens instead of windup (more responsive)
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    Repairing items requiring components are no longer free to repair.
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    Sheet metal recycles into more resources than before
handyman

Fixed

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    Fixed explosive damage through walls
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    Fixed debug camera anti hack exploit
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Features

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    Added natural caves to the world generation
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    Added sounds for the bota bag
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    Added sounds for the small water bottle
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Improvements

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    Increased default world size to 3500
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    Optimized world generation times of bigger maps
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    Increased prevent building zone around water treatment plant
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    Slightly stricter melee / projectile anti hack
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    Viewmodel for c4
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    Viewmodel for satchel charge
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    Viewmodel for survey charge
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    Holdtype for c4
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    Holdtype for satchel charge
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    Holdtype for survey charge
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    Worldmodel for c4
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    Worldmodel for satchel charge
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    Worldmodel for survey charge
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    Sfx setup & sounds for for c4
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    Sfx setup & sounds for for satchel charge
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    Sfx setup & sounds for for survey charge
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    Halved cost for most exotic building pieces (embarsure, prison gate, chainlink etc)
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    Rebalanced loot tables to never have garbage in higher end loot tiers
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    M92 implemented
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    Codelocks no longer automatically unlock when code is entered
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    Reduced component cost for satchel charges
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    Reduced component cost for ladders
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    Increased salvaged tool component costs
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    Made most military weapons uncraftable
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    Thrown items (satchel/c4/etc) are properly oriented to throw/land positions
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    Spears do more melee damage
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    Spears are easier to hit people with
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    Spears do less throw damage
handyman

Fixed

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    Fixed lighthouse sometimes spawning far out on the ocean
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    Fixed some deployables being placeable partially inside constructions
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    Fixed pillars, walls and floors reaching into prevent building volumes
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    Fixed some foundation stacking exploits
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    Fixed some weapon firing rate exploits
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Features

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    Added a bunch of new item UI sounds
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Improvements

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    updated positioning of world water bottle & bota bag
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    updated jog right anim to work better with bottles
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    updated water bottle vm anims
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    Halved cost of burlap clothing
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    Reduced cost of candle/miner hat
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    Airdrop no longer spawns ammo
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    Airdrop falls slower
handyman

Fixed

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    Fixed object deploy sounds not changing volume with game volume

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