Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    Added stabilityqueue server convar (building stability update time per frame)
  • •
    Added surroundingsqueue server convar (surroundings refresh time per frame)
arrow_circle_up

Improvements

  • •
    Better explosion sounds
  • •
    Misc sound polish
  • •
    Projectile CPU optimizations
  • •
    Semi auto pistol damage nerfed to 40 (was 50)
  • •
    Pistol ammo effective distance nerfed to 60 (was 80)
  • •
    Enabled player model pooling by default on 64bit systems (pool.players convar)
  • •
    Drastically improved entity destruction performance (less stuttering)
  • •
    Optimized player mesh building and refreshing (less stuttering)
handyman

Fixed

  • •
    Fixed players sometimes appearing with wrong name, gender or skin tone
  • •
    Fixed various small client side network interpolation issues on respawn
  • •
    Fixed various issues with player model pooling
  • •
    Fixed exception when trying to upgrade building block after it was destroyed
  • •
    Fixed exception when trying to rotate building block after it was destroyed
remove_circle

Removed

  • •
    Old bone armor no longer drops( will be removed next wipe)
arrow_circle_up

Improvements

  • •
    Muzzleflash smoke effect hidden when in ADS
  • •
    ADS lowers near clip plane (less viewmodel clipping)
  • •
    Weapon FOV lowered (stubbier guns)
  • •
    Viewmodel sway is snappier and aims ahead of your look point
  • •
    Much smaller muzzle flashes
  • •
    Less bright muzzle flashes
  • •
    Bone armor buffed 10%
  • •
    Reduced diminishing xp for finding loot and harvesting
  • •
    Tracers once again visible in first person
  • •
    Reduced horizontal recoil of semi auto rifle
  • •
    Candle/Miner hat use half as much fuel
add_circle

Features

  • •
    Added Cactus Flesh
  • •
    Added WIP lighthouse monuments
arrow_circle_up

Improvements

  • •
    New lighting.
  • •
    New Map: SavasIsland. Conventional Rust on a tiny map.
  • •
    Gamma cranking is fairly fruitless now.
  • •
    New LR300 sounds
  • •
    More sound polish
  • •
    Monuments and dungeon artwork from last 2 months
  • •
    Reworked bone armor
  • •
    Deer skull mask
  • •
    Improved weapon firing rate frame rate independence
  • •
    FPS counter now updates in menus as well
  • •
    Color grading is now forced on all clients
  • •
    Weapon owner mismatches are now logged to the combat log
handyman

Fixed

  • •
    Fixed and improved SavasIsland_koth.
  • •
    Fixed god rays
  • •
    Fixed distorted water reflections
  • •
    Fixed particle motion blur
  • •
    Fixed TSSAA occasional darkening
  • •
    Fixed climate color grading
  • •
    Fixed swimming in tunnels being a pain in the ass
add_circle

Features

  • •
    Added entity pooling support to storage boxes
  • •
    Added experimental player mesh pooling (pool.players, disabled by default)
  • •
    Added deferred mesh decals
  • •
    Added LR300
arrow_circle_up

Improvements

  • •
    Enabled entity pooling by default on 64 bit systems
  • •
    Enabled sound pooling by default on 64 bit systems
  • •
    Optimized entity realm list access on client and server
  • •
    Optimized door animator initialization when entity pooling is enabled
  • •
    Load balanced building block skin creation
  • •
    Load balanced destruction of all client side entities
  • •
    New collectable pickup sounds (mushroom, stones, stumps)
  • •
    New research table sounds
  • •
    Misc sound tweaks & polish
  • •
    Optimized ragdoll visibility updates
  • •
    Increased flashlight emission point brightness
  • •
    Decreased flashlight beam brightness
  • •
    Sleeping bags are pickupable
handyman

Fixed

  • •
    Fixed expensive UI rebuilds whenever a player or sleeper was received
  • •
    Fixed expensive UI rebuilds whenever a shot was fired
  • •
    Fixed several “Can not play disabled audio source” warnings
  • •
    Fixed a bug where some sounds wouldn’t play with sound pooling enabled
  • •
    Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
  • •
    Fixed see through walls caused by Motion Blur or TSSAA
  • •
    Fixed terrain shadows
  • •
    Fixed skin lighting
  • •
    Fixed visual artifacts on some glsl challenged drivers (OpenGL)
  • •
    Fixed stretched river flows on Hapis
  • •
    Fixed god rays when revz is enabled
  • •
    Fixed invisible helicopter gibs if destroyed far away
add_circle

Features

  • •
    Added Research Bench
  • •
    Added Research Paper
  • •
    Added entity pooling (pool.entities convar, disabled by default for now)
  • •
    Added some server side interaction checks to nearly all interactions
  • •
    Added additional line segment to projectile and melee hit LOS check
  • •
    Added additional info to server log when rejecting attacks for LOS violations
  • •
    Added attack verification to launcher weapons
  • •
    Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
  • •
    Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
  • •
    Added admin vis.lineofsight server convar (debugging)
  • •
    Added admin vis.protection client convar (debugging)
  • •
    Added admin printinput and printhead console commands (debugging)
arrow_circle_up

Improvements

  • •
    Updated to Unity 5.4.0p1
  • •
    Better volume balance and general polish on ambient sounds
  • •
    Better, more varied bullet flybys and ricochets
  • •
    Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
  • •
    More woody knock and less tearing on tree impacts
  • •
    Footstep polish and consistency
  • •
    Bush rustles have a lot shorter fade in and sound more natural
  • •
    Misc small sound tweaks, volume balance, and polish
  • •
    Increased time between songs
  • •
    Never play songs before the min song gap has elapsed
  • •
    Large Box unlocks at level 9 (was 10)
  • •
    Research Bench unlocks at level 10 (was 17)
  • •
    Made holosight easier to see through
  • •
    Combat log now also contains rejected attacks with a reason for rejection
  • •
    Disabled pool.skins on the server by default (doesn’t make much sense there)
  • •
    Doubled projectile radius of shotgun buckshot and handmade shells
  • •
    Increased rifle and pistol projectile base damage from 40 to 50
  • •
    Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
  • •
    Increased effective distance of rifle bullets
  • •
    Projectile LOS checks now use client side start position after verifying it
  • •
    Attack LOS tickets are now clamped
  • •
    Renamed pooling stat commands to print_memory, print_prefabs and print_assets
  • •
    Split pool clear command into clear_memory, clear_prefabs and clear_assets
handyman

Fixed

  • •
    Fixed alt+enter related darkening
  • •
    Fixed alt+enter related rocks missing terrain blend
  • •
    Fixed candlehat/minerhat not working
  • •
    Fixed player view direction sometimes not being shown correctly to other clients
  • •
    Fixed some server side garbage collection spam from auto turrets
remove_circle

Removed

  • •
    Removed a few shitty bird stings and cricket loops

Newsletter

Receive monthly updates straight to your inbox