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Changes

What’s changed on Rust in each patch.

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Features

  • Added sounds for all the new building parts
  • Added building stability serialization (faster server restarts and stability refreshes)
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Improvements

  • Item icons + data now build to the right folder
  • Network backend optimizations
  • New floor frames (grill and hatch)
  • Reduced video memory overhead by 144 MB
  • All collectables now use the load balanced LOD system
  • Updated some remaining physics calls to the new Unity physics API
  • Tweaked distribution of rocks and bushes
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Fixed

  • Fixed cupboard gib errors
  • Fixed water rendering error when screen size is reported as zero
  • Fixed warehouse floor decal
  • Fixed foundation stair placement being blocked next to triangle foundations
  • Fixed triangle foundation placement being blocked beneath floors
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Removed

  • Removed cui.test
  • Removed a worst-case second raycast in the game trace code
  • Fixed potential signage NRE when server database was deleted
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Features

  • Added refresh_renderers console command (refreshes client renderer batches)
  • Added refresh_colliders console command (refreshes server collider batches)
  • Added various batching convars to customize client and server mesh batching
  • Added mesh batching to static quarry and pumpjack
  • Added scope
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Improvements

  • Dungeons LODs and lower batches improvements
  • Rocks LOD distance optimizations
  • New wall frames and wall frame blocks
  • Spectating admins are no longer networked
  • Enabled low vertex compression on all models
  • Updated steamworks to fix a problem with win32
  • Updated to Unity 5.3.2.p1
  • Pumpkin plants live a max 7 seasons
  • Pumpkin plants live a max 3 harvests
  • Optimized pumpkin plant LODs more aggressively
  • RCon is started immediately on server startup
  • Item icons and info are now dumped into Bundles/items/
  • RPC Cache memory optimizations
  • Network + Save cache memory optimizations
  • Made player movement more direct by removing horizontal camera smoothing
  • Server collider batches split when their vertex count gets too high
  • Improved laser and flashlight beam
  • Made flashlight beam invisible when looking dead at it
  • Flashlight beam has shadow texture
  • Narrowed flashlight beam in 1p/3p to 45 degrees
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Fixed

  • Fixed bug reporter errors
  • Fixed bind so that the second argument no longer needs quotes
  • Fixed occasional single frame UI text corruption
  • Fixed some UI elements being out of line
  • Fixed some LookingAt inaccuracy issues
  • Fixed missing or incorrect animal footsteps on a number of surface types
  • Fixed raid tower exploit using shelves
  • Fixed sleeping bag deployable and foundation exploits
  • Fixed transparent surface and particle atmospheric scattering
  • Fixed ambient lighting for particles and low quality speedtree fallbacks
  • Fixed being able to put codelock on airdrops
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Features

  • Added "ent kill" admin command
  • Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab)
  • Added entity spawn console command (entity.create)
  • Added flashlight weapon mod
  • Added lasersight weapon mod
  • Added lighttoggle key
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Improvements

  • Doors open and close 2x faster
  • Sentry uses new AK47 model
  • LookingAt entity uses sphere cast
  • New rain effects
  • Can throw melee weapons while running
  • Animal animations are smoother
  • Material specific impact sounds for some weapons
  • Better tree impact sounds
  • New plant picking sounds
  • New semi-auto rifle sounds
  • Better foliage rustle sounds
  • Tree/bush leaf wind sounds audible from a shorter distance
  • Lots of small sound tweaks
  • Improved water reflection performance
  • Physics queries are no longer allocating memory
  • Batched building meshes refresh when building parts are rotated
  • Roofs can no longer be placed facing downwards
  • Reduced max placement distance of roofs
  • Signs can no longer be placed on players
  • Attachment costs reduced
  • Semi-auto rifle recoil more snappy
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Fixed

  • Fixed RCon banning legit connections for 60 seconds
  • Fixed seeing through walls by resizing window to be long and thin
  • Fixed water reflections on OSX
  • Fixed skin shader on OSX and Linux
  • Fixed pink sky on Linux
  • Fixed new SSAO frame lag
  • Fixed new SSAO induced wall seethrough
  • Eoka ladder exploit fixed
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Features

  • Added new model for holosight
  • Added new model for silencer
  • Dungeons: railroad and roads art added
  • Added Semi-Automatic Rifle
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Improvements

  • Updated crash reporting
  • Announce to other players when admins give items
  • Large water catcher is researchable
  • Don't receive voice chat when dead
  • Can now use steam connect protocol
  • Moved debug keys to console commands
  • Better mesh batching for improved client performance
  • Made white skinned players more apparent
  • Tweaked how server list is refreshed to avoid overload
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Fixed

  • Fixed missing texture on key lock
  • Fixed rock smash particles colliding with player collider
  • Fixed invisible collectibles (rock, wood etc)
  • Fixed being able to use blueprint as ammo
  • Dungeons: fixed missing pipes collision
  • Dungeons: fixed missing concrete wall collision (military tunnels)
  • Fixed bed exploit to get inside rocks
  • Fixed bed placement issues
  • Fixed exploit using disconnect during loading screen
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Features

  • Added local player voice chat notification
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Improvements

  • Upgraded to Unity 5.3.1p2
  • Switched OSX and Linux to new OpenGL core
  • Disabled Xmas content
  • Disabled Lazy Aim
  • Tweaked Viewmodel animations
  • Mace, Longsword & Salvaged cleaver are now throwable
  • Can cook bear meat (and burn it)
  • Can melee attack underwater
  • Can build underwater
  • New biome textures (sand, gravel, stones, rock, road, dirt)
  • Ocean and river water colour changes
  • New set of rocks and rock spawning improvements to procgen
  • Server seed and salt now write back to the convars if filled automatically
  • Stability now has diminishing returns on huge buildings
  • Building block placement quality of life improvements
  • Rain forces more fog and clouds
  • Rain tends to be more intense when it happens
  • Atmosphere fogginess reduces view distance more aggressively
  • Increased Voice Chat quality
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Fixed

  • Fixed UI banding
  • Fixed trees sometimes being missing on first connect to a server
  • Trainyard dungeon blocker fixed in the central building pipes
  • Water treatment Plant dungeon blocker fixed where player would get stuck in one of the tanks
  • All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
  • Fixed monuments occasionally messing up rivers
  • Fixed random terrain holes that could occur near caves
  • Fixed monument terrain adjustment sometimes leading to floating objects
  • Fixed anti hack issue that could block self-inflicted damage
  • Fixed roof exploit
  • Fixed various sleeping bag exploits
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Removed

  • Voice Chat UI removed

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