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Changes

What’s changed on Rust in each patch.

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Features

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    Added new grass displacement option (experimental, disabled by default)
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    Added contact shadows to view model when ambient occlusion is enabled
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Improvements

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    Made revive line of sight check more forgiving (easier to hold)
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    Building blocked message is only shown when in building mode or holding a hammer
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    Building privilege is also checked at the construction placement position
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    Optimized terrain carving tests slightly
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    Terrain Quality no longer affects shader lod; use Shader Level instead
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Fixed

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    Fixed server side player rotation getting corrupted from sleeping bags on slopes
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    Fixed a situation where building privilege would randomly be incorrect
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    Fixed surface dimensions mismatch error when resizing window
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    Fixed crash when switching servers
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    Fixed DX9 white player preview
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    Fixed water system performance on riverless maps
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Features

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    Added stabilityqueue server convar (building stability update time per frame)
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    Added surroundingsqueue server convar (surroundings refresh time per frame)
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Improvements

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    Better explosion sounds
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    Misc sound polish
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    Projectile CPU optimizations
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    Semi auto pistol damage nerfed to 40 (was 50)
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    Pistol ammo effective distance nerfed to 60 (was 80)
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    Enabled player model pooling by default on 64bit systems (pool.players convar)
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    Drastically improved entity destruction performance (less stuttering)
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    Optimized player mesh building and refreshing (less stuttering)
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Fixed

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    Fixed players sometimes appearing with wrong name, gender or skin tone
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    Fixed various small client side network interpolation issues on respawn
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    Fixed various issues with player model pooling
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    Fixed exception when trying to upgrade building block after it was destroyed
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    Fixed exception when trying to rotate building block after it was destroyed
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Removed

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    Old bone armor no longer drops( will be removed next wipe)
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Improvements

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    Muzzleflash smoke effect hidden when in ADS
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    ADS lowers near clip plane (less viewmodel clipping)
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    Weapon FOV lowered (stubbier guns)
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    Viewmodel sway is snappier and aims ahead of your look point
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    Much smaller muzzle flashes
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    Less bright muzzle flashes
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    Bone armor buffed 10%
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    Reduced diminishing xp for finding loot and harvesting
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    Tracers once again visible in first person
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    Reduced horizontal recoil of semi auto rifle
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    Candle/Miner hat use half as much fuel
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Features

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    Added Cactus Flesh
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    Added WIP lighthouse monuments
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Improvements

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    New lighting.
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    New Map: SavasIsland. Conventional Rust on a tiny map.
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    Gamma cranking is fairly fruitless now.
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    New LR300 sounds
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    More sound polish
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    Monuments and dungeon artwork from last 2 months
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    Reworked bone armor
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    Deer skull mask
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    Improved weapon firing rate frame rate independence
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    FPS counter now updates in menus as well
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    Color grading is now forced on all clients
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    Weapon owner mismatches are now logged to the combat log
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Fixed

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    Fixed and improved SavasIsland_koth.
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    Fixed god rays
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    Fixed distorted water reflections
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    Fixed particle motion blur
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    Fixed TSSAA occasional darkening
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    Fixed climate color grading
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    Fixed swimming in tunnels being a pain in the ass
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Features

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    Added entity pooling support to storage boxes
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    Added experimental player mesh pooling (pool.players, disabled by default)
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    Added deferred mesh decals
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    Added LR300
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Improvements

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    Enabled entity pooling by default on 64 bit systems
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    Enabled sound pooling by default on 64 bit systems
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    Optimized entity realm list access on client and server
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    Optimized door animator initialization when entity pooling is enabled
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    Load balanced building block skin creation
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    Load balanced destruction of all client side entities
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    New collectable pickup sounds (mushroom, stones, stumps)
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    New research table sounds
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    Misc sound tweaks & polish
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    Optimized ragdoll visibility updates
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    Increased flashlight emission point brightness
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    Decreased flashlight beam brightness
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    Sleeping bags are pickupable
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Fixed

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    Fixed expensive UI rebuilds whenever a player or sleeper was received
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    Fixed expensive UI rebuilds whenever a shot was fired
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    Fixed several “Can not play disabled audio source” warnings
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    Fixed a bug where some sounds wouldn’t play with sound pooling enabled
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    Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
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    Fixed see through walls caused by Motion Blur or TSSAA
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    Fixed terrain shadows
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    Fixed skin lighting
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    Fixed visual artifacts on some glsl challenged drivers (OpenGL)
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    Fixed stretched river flows on Hapis
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    Fixed god rays when revz is enabled
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    Fixed invisible helicopter gibs if destroyed far away

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