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Thursday, March 1, 2018
Devblog

Devblog 198

We're back, and this time we're bringing chainsaws, the SPAS-12 shotgun, new foliage, the first look at the new helicopter, and lots more. This patch wipes the maps, but your blueprints will carry over.

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Thursday, February 15, 2018
Devblog

Not a Devblog

An update on our updates.

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Thursday, February 8, 2018
Devblog

Devblog 197

We leave Early Access with a graphics overhaul, give out Frog Boots for those who helped us in EA, and more.

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Thursday, February 1, 2018
Devblog

Devblog 196

Lots of world changes: Water Wells monuments are in, Military Tunnels get a refresh, the terrain gets rockier. This patch wipes the maps. Next week when we leave Early Access blueprints + maps will be wiped.

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Thursday, January 25, 2018
Devblog

Devblog 195

Game tips, fixes, Water Well monuments, viewmodel clothing, and more.

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Thursday, January 18, 2018
Devblog

Devblog 194

First look at a new monument, improved cheat reporting, optimizations, a new Hazmat Suit, and more.

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Thursday, January 11, 2018
Devblog

Devblog 193

New arrows, base damage visuals, trees, pants and more.

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Thursday, January 4, 2018
Devblog

Devblog 192

A very small post-holiday update: the Xmas event is over, the servers are wiped (though blueprints are saved), and work on new trees has begun.

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Thursday, December 21, 2017
Devblog

Devblog 191

Ho-ho... no! Before he was murdered, Santa delivered some treats: weapon admire animations, night-time changes, a new flashlight, flares and more. This is it for us for 2017, we'll see you next year. Happy holidays!

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