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Tuesday, November 3, 2015
Community

Community Update 64

Blueprints as art, basketball with rocks (and explosive entrances), impeccable Roman role-playing, a player-made trailer, and more.

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Thursday, October 29, 2015
Devblog

Devblog 84

We added the sentry gun, throwable axes (and other weapons and tools), banners, and new signs. There's also building cupboard tweaks, the removal of the often mis-used half-block (and how we'll replace it), and lots more.

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Tuesday, October 27, 2015
Community

Community Update 63

A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust's shortest player.

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Thursday, October 22, 2015
Devblog

Devblog 83

Sentry Turrets are Online, Bug fixes, Performance Improvements and Art

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Tuesday, October 20, 2015
Community

Community Update 62

Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more.

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Friday, October 16, 2015
Devblog

Update!

We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.

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Thursday, October 15, 2015
Devblog

Devblog 82

Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.

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Tuesday, October 13, 2015
Community

Community Update 61

Enter this post, if you dare...

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Thursday, October 8, 2015
Devblog

Devblog 81

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.

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