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Thursday, October 22, 2015
Devblog

Devblog 83

Sentry Turrets are Online, Bug fixes, Performance Improvements and Art

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Tuesday, October 20, 2015
Community

Community Update 62

Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more.

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Friday, October 16, 2015
Devblog

Update!

We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.

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Thursday, October 15, 2015
Devblog

Devblog 82

Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.

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Tuesday, October 13, 2015
Community

Community Update 61

Enter this post, if you dare...

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Thursday, October 8, 2015
Devblog

Devblog 81

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.

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Tuesday, October 6, 2015
Community

Community Update 60

Come die-n* with me.

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Saturday, October 3, 2015
Devblog

Devblog 80 - Postmortem

Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.

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Thursday, October 1, 2015
Devblog

Devblog 80

Napalm, small stashes, and lots of optimisation. We're wiping this week, too.

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