Community Update 63
A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust's shortest player.
A video heavy update. See vast in-game cities, engage in voyeurism, watch a fight against multiple choppers, and piss yourself laughing at Rust's shortest player.
Sentry Turrets are Online, Bug fixes, Performance Improvements and Art
Dreaming of a better world, using pumpkins to raid, Fallout: New Vegas remade in Rust, amazing machinima, and more.
We've just released an update to go along with <a href="http://playrust.com/devblog-82/">yesterday's blog post</a>. Here's the changelog.
Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.
Enter this post, if you dare...
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.
Come die-n* with me.
Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.