Devblog 82
Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.
Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.
Enter this post, if you dare...
The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.
Come die-n* with me.
Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.
Napalm, small stashes, and lots of optimisation. We're wiping this week, too.
Some striking fan-art, and could Vertiigo be watching you at this very moment?
Non-patch week, but we're busy investigating and optimising, and we have an important poll about gunplay.
<del datetime="2015-09-22T15:09:31+00:00"><a href="http://playrust.com/community-update-58/"><img src="http://files.facepunch.com/buck/2015/September/22/mania1.jpg"></a> It's Rust, but not as you know it.