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Tuesday, October 6, 2015
Community

Community Update 60

Come die-n* with me.

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Saturday, October 3, 2015
Devblog

Devblog 80 - Postmortem

Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.

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Thursday, October 1, 2015
Devblog

Devblog 80

Napalm, small stashes, and lots of optimisation. We're wiping this week, too.

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Tuesday, September 29, 2015
Community

Community Update 59

Some striking fan-art, and could Vertiigo be watching you at this very moment?

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Thursday, September 24, 2015
Devblog

Devblog 79

Non-patch week, but we're busy investigating and optimising, and we have an important poll about gunplay.

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Tuesday, September 22, 2015
Community

Community Update 58

<del datetime="2015-09-22T15:09:31+00:00"><a href="http://playrust.com/community-update-58/"><img src="http://files.facepunch.com/buck/2015/September/22/mania1.jpg"></a> It's Rust, but not as you know it.

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Thursday, September 17, 2015
Devblog

Devblog 78

We've got a game-changing patch going live... right now. There's an NPC attack chopper coming to fuck your shit up, holo sights for weapons, new perimeter fence gates, streamer mode, an engine update, and loads more.

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Tuesday, September 15, 2015
Community

Community Update 57

War reporting, rocking the Workshop, base pimping, and more.

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Thursday, September 10, 2015
Devblog

Devblog 77

We're moving to a two-week schedule, so no patch this week. We've been working on holo sights, iron sights, new radtowns, balancing the market, and more.

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