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Thursday, October 15, 2015
Devblog

Devblog 82

Jack-o'-lanterns, a reworked options menu, better building colliders, the first step towards painting the inside of your base, further adventures in optimisation, and more.

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Tuesday, October 13, 2015
Community

Community Update 61

Enter this post, if you dare...

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Thursday, October 8, 2015
Devblog

Devblog 81

The first look at the new auto-turret, more work on balancing the bow, we added an in-game bug reporter, we have a poll on what we should be focussing on, and lots more.

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Tuesday, October 6, 2015
Community

Community Update 60

Come die-n* with me.

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Saturday, October 3, 2015
Devblog

Devblog 80 - Postmortem

Apologies are in order. The patch on Thursday was fucked and we didn't communicate well.

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Thursday, October 1, 2015
Devblog

Devblog 80

Napalm, small stashes, and lots of optimisation. We're wiping this week, too.

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Tuesday, September 29, 2015
Community

Community Update 59

Some striking fan-art, and could Vertiigo be watching you at this very moment?

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Thursday, September 24, 2015
Devblog

Devblog 79

Non-patch week, but we're busy investigating and optimising, and we have an important poll about gunplay.

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Tuesday, September 22, 2015
Community

Community Update 58

<del datetime="2015-09-22T15:09:31+00:00"><a href="http://playrust.com/community-update-58/"><img src="http://files.facepunch.com/buck/2015/September/22/mania1.jpg"></a> It's Rust, but not as you know it.

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