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Changes

What’s changed on Rust in each patch.

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Features

  • Seismic sensor
  • Wire slack
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Improvements

  • If a codelock is locked, the "last used" button enters the code 250% faster than before
  • Bone fragments are now compostable into fertiliser at a ratio of 4:1
  • Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
  • Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s
  • SAM sites no longer target idle vehicles
  • Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away
  • Any Skin or DLC item on the Repair Bench now shows the skins's name
  • Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere
  • Made the painting UI follow your UI scale option
  • Added a convar to switch which side the painting UI is on (paint.leftsided)
  • Increased the maximum brush size to 100 (was 32)
  • Added a new input to SAM site to toggle the defender mode
  • Tesla coils and igniters now automatically heal themselves when under building privilege
  • Solar panels no longer take damage when picked up
  • Removed electric furnace 'Turn On' and 'Turn Off' side inputs
  • Reduced medium battery size by ~15%
  • Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
  • IO entities are now wirable near vehicles
  • Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
  • Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered
  • Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
  • Added roman candles to the server fireworks limit
  • Optimised fireworks firing effects
  • Can now hold Sprint to auto fill all empty slots in a planter with the selected seed
  • Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)
  • Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times
  • Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing
  • Raw Bear and Wolf meat is now worth 10 bait (was 5)
  • Raw Human meat is now worth 3 bait (was 1)
  • Berries are now worth 1 bait (was 0.5)
  • Anchovies, Herrings and Sardines are now worth 2 bait (was 3)
  • Survival Fish Trap now uses the same fishing system as the fishing rod
  • Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench
  • Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active
  • Improved map performance when opening the map on a server with lots of vending machines
  • Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying
  • Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)
  • Can now pickup the Water Purifier (both parts must be empty)
  • Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)
  • Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died
  • Reduced text overlapping on the health bar notices when picking up items with long names and high amounts
  • Tweaked water pumps deploy volume so they can be deployed in a triangle
  • Added an UI information panel showing flamethrowers damage and range values
  • Updated large medkit description to include the 100% chance of recovery from wounded state
  • Default vending machines now have translations
  • Cargoship will now stick around long enough to loot the fourth crate if it exists
  • Weapons sold in vending machines now show attachments in tooltips
  • Patrol Helicopter now tilts in its move direction
  • Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour
  • Renamed "Suicide" to "Respawn" in the main menu
  • Horses can now walk backwards at half the speed of normal walking
  • Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)
  • Can place barricades inside monuments on terrain
  • Add ability to see building guide of teammates
  • Add ability to rejoin server for 5 minutes after disconnecting
  • Added detailed performance analytics to server
  • Added HV ammo & Incendiary ammo to mixing table
  • Increase industrial conveyor filters from 12 -> 30
  • Increase industrial conveyor search options from 4 -> 24
  • Buffed salvaged hammer to do +100% damage against deployables
  • Increases amount of recipes shown in mixing table from 4 -> 8
  • Improved consistancy of hammer radial menu
  • Added analytics on how long a server took to save
  • Added ability to see turret interference with wire tool & when building
  • Reduced volume of F15 during wipe event
  • Optimized SQLite databases on server
  • Optimized SAM Site server performance
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Fixed

  • Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
  • Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call
  • Fixed stuttering Item Store and Main Menu videos
  • Fixed scrap heli not being driveable along the ground while holding Ctrl key anymore
  • Fixed brush sizes below 2 drawing nothing sometimes
  • Fixed drawn brushes overlapping within the same stroke
  • Fixed weird color blending behavior for the softest brush
  • Fixed portrait and landscape frames using an incorrect aspect ratio paint texture (no more squishing and export inconsistency)
  • Fixed signs showing power usage 0 in the UI
  • Fixed ignited fireworks delayed by the server limit never firing
  • Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
  • Fixed wire tool color selection menu showing your current wire color as grey instead of the actual color
  • Fixed holding right click to disconnect a wire also clearing your pending wire
  • Fixed hoses using wires materials when highlighted
  • Fixed IO UI showing wrong power values when wiring entities from output to input
  • Fixed door controller not deployable on Legacy Shelter door
  • Fixed door controller IO UI overlapping doors interaction UI
  • Fixed occasional errors showing up when wiring door controllers
  • Fixed Water Purifier missing deploy guide
  • Fixed long chat messages disappearing while being typed (disabled rect mask culling)
  • Fixed ice throne colliders
  • Fixed turrets not targeting players mounted on chairs
  • Fixed wires not being parented correctly to armored door hatches
  • Fixed unharvestable 'ghost' trees
  • Fixed grenade skins not showing when dropped or thrown
  • Spooky speaker sfx are now part of the Voice Props volume slider
  • Fixed an error when in ADS on a crossbow with a 8x scope and flaming arrows
  • Can now chat while toggle crouch and auto run is active
  • Fixed the team UI sometimes displaying incorrect information when spectating
  • Fixed the player being partially dismounted when flying through the harbor swing bridge on a Minicopter and then flying more than a square away
  • Fixed clone genetics getting lost when moved to existing stacks in the Industrial Conveyor
  • Fixed some incorrect stacking behaviour in the Industrial Conveyor allowing damaged items to get stacked on repaired items
  • Fixed the Hide Interact while in ADS option not hiding health bars of entities
  • Fixed a flyhack on one of the moving cranes in Harbor
  • Fixed an unpopulated missions UI appearing on servers with missions disabled
  • Fixed Patrol Helicopter picking points in the water to go and patrol
  • Fixed old bug allowing the Patrol Helicopter to retire when its already dead. Should prevent it from not crashing when its rotors are disabled
  • Fixed coffin storage adaptor socket position
  • Fixed Patrol Helicopter targeting NPC's
  • Fixed Polar Bears not counting towards the wildlife cull Lumberjack mission
  • Fixed being able to repeatedly loot the treasure loot in a Lumberjack mission
  • Fixed horse stamina unnecessarily depleting if holding the sprint key and movement keys while stationary
  • Fixed some boom boxes circuits able to flood and eventually stall servers IO queues
  • Fixed monument prefabs culling too early
  • Fixed glass panels becoming opaque from far away
  • Fixed mixing table reseting scroll position every time it was looted
  • Fixed ping estimation causing lag spikes on linux servers
  • Fixed building plan resetting to foundation when moving building plan inside inventory
  • Fixed F8 menu not updating server version when switching servers with it open
  • Fixed wood barricade not taking melee damage on sides
  • Fixed item slider amount getting reset every time you drag an item into inventory
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Removed

  • Removed ability to store explosives in tool cupboards
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Features

  • Upgraded to Harmony 2
  • Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
  • External Structures now take 1.5 seconds to deploy
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Improvements

  • Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
  • Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
  • Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
  • Large, Small and Fish hunting trophies now have gibs when destroyed
  • Added debris to foundations
  • Added debris to floors
  • Thinner holosight attachment edges
  • Reduced SAP aimcone
  • Reduce hv ammo gp cost
  • Slightly increased torpedo surface accuracy
  • Torpedo craft yield increased to 5 from 3
  • Decreased metal plate craft cost from 25 to 18 hqm
  • Increased roadsign armor condition
  • Removed tech trash from drone crafting cost
  • Reduced gear cost in HMLMG
  • Submarine duo fires torpedos slightly faster than solo
  • Decreased LR300 damage falloff (more damage at longer range)
  • Increased LR300 bullet velocity
  • Decreased LR300 horizontal recoil
  • Reduced refire delay for burst module from 3x refire to 2x refire rate
  • Reduced cost of incendiary rockets and slightly increased damage
  • Added ability to drag items directly into backpack without opening it
  • Can demolish external walls & external gates for 10 minutes after placement
  • Can rotate vending machine 90 degrees
  • Can authorize other users on the tool cupboard
  • Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
  • Barricade always deploys horizontal rather than aligning to terrain
  • Relaxed Barricade deployment
  • Custom smg now has a 30 round magazine
  • Custom smg has slightly higher chance for more center-fire hits
  • Barricade always deploys horizontal rather than aligning to terrain
  • Compress server tags to avoid servers going above 128 tag character limit
  • NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
  • Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
  • Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
  • Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
  • Can now close conversations with the Escape key
  • Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
  • Improved server performance of Industrial Conveyors when sending the screen info to clients
  • Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
  • Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
  • Minigun now shows the movement speed reduction in it’s information panel
  • Containers spawned for Cargo/Harbor event should now all be climbable
  • Cargo Ship now will dock at both Harbors
  • The Cargo Ship icon on the map now communicates whether the ship has already docked
  • The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
  • Updated Cargo Ship sounds
  • Can no longer soft lock the tutorial by attacking the killed bear with your spear
  • Getting crushed by a Container in the Harbor will now show an appropriate death icon
  • Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
  • Updated remaining viewmodels to use new renderer (for list see above)
  • Further Bradley gameplay changes. Heavy scientists and stage based spawning.
  • Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
  • Wires and hoses can now be attached to doors and will move accordingly
  • Reduced Electrical Branch minimum branch out power from 2 to 1
  • Reduced electrical button press time from 5s to 1s
  • Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
  • Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
  • Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
  • Added 'pipette' command: gives you the item you're looking at and places it in your hands
  • Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
  • IO entities configuration screen now supports numpad enter key to confirm
  • Updated RF items crafting costs, removing tech trash and HQM
  • Increased RF frequency range from 4 to 6 digits
  • Improved client performance of bullet impact effects causing stuttering during gunfights
  • Increased default MLRS 'broken' time after use from 10 to 20 minutes
  • Reworked bandit camp's roulette randomness
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Fixed

  • Fixed erroneous black line on Hobo barrel icon
  • Fixed ping estimation causing large lag spikes on linux servers
  • Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
  • Fixed photos & headbags not working when inside a backpack
  • Fixed several movement issues with ridable horses
  • Fixed head trophies not returning headbags to players when destroyed or picked up
  • Fixed heavy scientists not dropping minigun & flamethrower as much as intended
  • Fixed player health sometimes flickering when spectating
  • Fixed stashes sometimes being inconsistantly revealed
  • Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
  • Fixed oil rig radiation not working after server restart
  • Fixed "Assign Friend" menu having dark names
  • Fixed steam nicknames sometimes being very slow to refresh
  • Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
  • Fixed horses sometimes taking 1.5x by bullets ricocheting
  • Fixed sleeping bags being difficult to place against walls in base
  • Fixed external wall snapping not being disabled when holding shift
  • Fixed storage adapter blocking looting chest
  • Fixed backpack being dropped in safezone when dying
  • Fixed hover looting clothing out of a full backpack not working
  • Fixed using doors & external gates to block up TCs behind walls
  • Fixed ability to rotate walls when an explosive is attached to it
  • Fixed holosight reticle being affected by motion blur
  • Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
  • Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
  • Fixed error when starting some the lumberjack mission
  • Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
  • Fixed lumberjack harvest wood mission step listing the incorrect amount
  • Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
  • Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
  • Fixed some text not fitting in the help box in the tutorial
  • Fixed a case where holes in the terrain would appear in the tutorial island
  • Fixed a case where some environment props in the tutorial island would appear covered in snow
  • The hidden achievement in the tutorial should now be more reliable
  • Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
  • Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
  • Fixed the reload button for the minigun not getting localised
  • Fixed a case where a specific configuration of hoses would cause massive server lag
  • Fixed several guns inventory panels showing too many attachment slots
  • Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
  • Fixed Minigun having the same description as the HMLMG
  • Minigun reload help prompt now mentions Workbench T2/3
  • Fixed an NRE when rapidly switching between some weapons
  • Fixed not being able to open some storage containers with the chicken suit equipped
  • Fixed water wake components getting run on the server
  • Fixed several AI performance issues
  • Fixed animals sometimes floating above the ground until in range
  • Weapon rack collision area/bounds fixes
  • Military flamethrower scale fixed for weapon racks
  • Minigun can no longer be reloaded at weapon racks
  • Fixed buildable areas at harbor being inside the docking path of cargoship
  • Fixed NRE caused by the rangefinder in the binoculars
  • Fixed cargoship not destroying floatsams it passes over
  • Fixed cargoship stopping leaving if the server was saved mid-leave
  • Fixed NRE caused by our version of LeanTween
  • Fixed Splitter power distribution issue when not all outputs are used
  • Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
  • Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
  • Fixed Smart Switch referred as Switch when looking at IO connection handles
  • Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
  • Fixed AND, OR and XOR switches emitting light when unpowered
  • Fixed Memory Cell side inputs triggerable by 0 power circuits
  • Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
  • Fixed Storage Adaptor not working after reskinning a tool cupboard
  • Fixed Caboose light switches
  • Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
  • Fixed gun audio issues from the previous update
  • Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
  • Fixed Sprinkler incorrect water drain
  • Fixed patrol helicopter orbiting random zones far away on the map
  • Fixed patrol helicopter targeting players with strafes inside no go zones
  • Fixed patrol helicopter not exploding when hitting the ground at weird angles
  • Fixed an exploit allowing players to get inside the walls on the small oil rig
  • Fixed a flyhack violation when using one of the crane ladders in one of the harbors
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Features

  • Harbor monument reworks
  • Cargo Ship docking
  • Bradley Scientists will now help defend it
  • Patrol Helicopter reworks and improvements
  • IO entities snapping
  • Saturation Tube for Large and Small oilrigs, including new CCTV station.
  • New Seed and Mushroom World Models
  • Ping estimation in server browser
  • Added minigun
  • Added military flame thrower
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Improvements

  • Tool cupboard upkeep timer now in realtime
  • Increased counter max target number from 100 to 999
  • Reversed RAND switch behavior, passes power when on and resets to off
  • Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
  • Updated smart switch guide mesh
  • Vendor UI now closes automatically when map is closed
  • Vendor name is now shown again on hover of single vendors
  • Updated patrol helicopter map tooltip name
  • Improved overgowth foliage at monuments
  • More props and structures react to the snow biome in monuments and will display a snow variant
  • Updated Head Bag World Model to use a Bloody Texture
  • Prevent stashes from networking while underground
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Fixed

  • Fixed being able to build close to Oil Rig/out in deep ocean
  • Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
  • Fixed missing colliders on tutorial island
  • Fixed incorrect information on Tutorial tag tooltip in server browser
  • Fixed tutorial tag appearing incorrectly aligned in loading screen
  • Fixed some tutorial Island text not localizing correctly
  • Fixed tutorial achievements not unlocking correctly
  • Fixed some tutorial popup videos not appearing after the player dies during the tutorial
  • Tutorial island server performance improvements
  • Fixed opening inventory causing large lag spikes after opening large amount of vending machines
  • Fixed attachments being right clicked onto weapon instead of into backpack
  • Fixed clothing being worn instead of right clicked into backpack
  • Fixed items not being right clicked from backpack -> vending machine
  • Fixed full server demo error when running with `-nonetworkthread`
  • Fixed backpack UI being stuck on screen after opening & closing backpack
  • Fixed a particular water pump IO configuration that could degrade server performance
  • Fixed electrical deployables being offset when placed
  • Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed electrical branch draining power when nothing is connected to its branch out side
  • Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
  • Fixed auxiliary inputs/outputs draining power unnecessarily
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed memory cell power passthrough being shown on both outputs instead of on the active one
  • Fixed counter power passing power through when under their target value
  • Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
  • Fixed wire tool not clearing active wire when right clicking
  • Reduced the slight delay in showing UI passthrough value when looking at an IO entity
  • Fixed timer time not editable until powered
  • Fixed pressure pads blocking power passthrough for a bit when triggered
  • Fixed industrial combiner deployable on self
  • Fixed button deployable on the side of other components
  • Fixed electrical flasher light and siren light having no emission when on
  • Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
  • Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
  • Fixed switch and smart switch green/red lights feedbacks
  • Fixed ceiling lights being powerable using only 1 power instead of 2
  • Fixed storage monitor missing deploy guide
  • Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
  • Fixed stacking small sign exploit
  • Fixed microphone stand typo
  • Fixed weapon racks being able to be deployed underwater
  • Fixed patrol helicopter not exploding when hitting the water
  • Fixed patrol helicopter getting locked in an orbit around a non existent target
  • Fixed patrol helicopter staying on the map when it's being told to retire
  • Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
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Removed

  • Disabled Easter Event
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Features

  • New Tutorial Island
  • Night Light
  • Item Store skins now show a 3D preview of the item
  • Checking vendor stock is now done in a dedicated window
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Improvements

  • Attack Helicopter driver's seat now has small LED lights indicating rocket and flare readiness
  • Attack Helicopter flares are now limited to one use every 30 seconds
  • Improved colors when assigning a player bag or turret auth to better reflect if they are teammate, friend or player on server
  • Workshop editor now has a toggleable light
  • Loot barrels visual improvement with corresponding decals (fuel, goods, etc.)
  • Added ESPCanvas.DisplayDistanceMultiplier, to modify the distance at which nameplates become visible
  • Improved nameplates client performance
  • Clothing slots now show what clothing will be replaced when equipping something
  • Binoculars now have an included rangefinder
  • Sled no longer requires high quality metal to craft or repair
  • Backpack UI now fades in and out when opening
  • Shader memory footprint reduced by an additional ~30%
handyman

Fixed

  • Fixed hp flickering when spectating players
  • Fixed pipe tool resetting industrial pipe when unequipping & re-equipping the pipe tool
  • Fixed turrets shooting through frontier foundations
  • Fixed weapons very rarely becoming unequippable after looting it from a backpack
  • Fixed case where Auto Turret interference limits weren’t being processed correctly and causing a memory leak on the server
  • Fixed Large Backpack missing from Industrial Conveyor filters
  • Metal detector can no longer be used in safe zones
  • Fixed CNY spear weapon rack alignment
  • Fixed keycards held by other players always appearing green
  • Fixed microphone stand incorrect power usage display in the UI
  • Fixed upkeep resources cost texts being too large
  • Fixed map markers flashing when player is downed
  • Fixed map not opening when downed if using the new toggle map option
  • Fixed roof clipping exploits when seating in sofas and chairs
  • Fixed items being able to be crafted with a broken ingredient (eg stone spears being made with a broken wooden spear)
  • Fixed an NRE caused by vending machine screen fade out
  • Fixed transparent/glass modding cubes not visible
  • Fixed firefly artifacts blowing up bloom on glass modding cubes
  • Fixed player preview being affected by sun/moon directional light
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Removed

  • Default nudity changed from uncensored to pixelated
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Features

  • Added Metal detector item
  • Added Small Backpack
  • Added Large Backpack
  • Added Shovel (Currently not useable, for future implementation)
  • Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
  • Added option to show death marker on compass (can be disabled in UI settings)
  • Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
  • Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
  • Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
  • Added option to have map button as toggle instead of hold
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Improvements

  • Reduce server side entity counts by selectively spawning Planner entities
  • Add a tooltip on the hostile indicator in the inventory
  • Improved behaviour of doors and gates when hitting vehicles while animating
  • Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
  • Improved client performance when excessive amounts of Laser Lights are deployed
  • Improved client performance when the player is getting shot
  • Improved client performance in the Main Menu
  • Improved server Industrial performance on some complex Conveyor setups
  • Refreshed visuals on loot barrels and some background props
  • Ladder hatches can be repaired without ladders
  • Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
  • Legacy Shelters are now easier to place
  • Doors, hatches and embrasures can now be rotated while being deployed using R
  • Warning popup when logging out in a safe zone
  • Increased all plants ripe stage duration from 4h to 14h
  • Launch site monument static SAM sites will no longer shoot down MLRS rockets
  • Eoka more likely to shoot after every failed strike
  • Reduced memory footprint for textures, shaders and meshes
  • Improved texture quality
  • Weapon Racks can now hold Instruments
  • Updated rocket launcher handling sounds
handyman

Fixed

  • Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
  • Fixed incorrect repair costs for Auto Turrets
  • Fixed team markers being mis-aligned while using Night-Vision Goggles.
  • Fixed player clothing sometimes not updating properly when scrubbing in a demo file
  • Fixed Bar Doors sometimes loading in the incorrect orientation
  • Fixed being able to deploy other entities onto a specific Rustige egg
  • Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
  • Fixed ‘teleport2marker’ command not working when assigned to a key
  • Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
  • Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
  • Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
  • Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
  • Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
  • Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
  • Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
  • Fixed player being incorrectly dismounted from rowboat
  • Fixed animals camping the Legacy Shelter
  • Fixed NRE whilst reloading and swapping weapons
  • Ensured all neon signs now stack to 5
  • Fixed unpowered turrets turning on their attachments
  • Fixed Legacy Shelter grass displacement not working properly on certain terrains
  • Fixed third person speargun being offset when held, and when holstered
  • Fixed missing bottom on the Storage monitor
  • Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
  • Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
  • Fixed Scientists sometimes dying to Cacti
  • Fixed EAC backend auth issue kicks
  • Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
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Known Issues

  • Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.

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