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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Workbench Upgrades
  • •
    New Mortar deployable
  • •
    Vending machine UI refresh
  • •
    Binoculars refresh
  • •
    New Server Browser region system
  • •
    Tin Can Alarm can be rigged with explosives
  • •
    Computer Station now needs power
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Improvements

  • •
    Improved consistency of player boat drag-by-angle system - boat shaped boats are faster than box shaped boats
  • •
    Many light fixtures in monuments have been remodeled and updated
  • •
    Can now use spraycan to reskin barrels
  • •
    Improved 3p animation when throwing grenades by left clicking (rather than holding)
  • •
    Reduced range of Armored Ladder Hatches SFX
  • •
    Added split-out "dump" convar commands for each category of information
  • •
    Improved Network Grid memory usage by reintroducing lazy-initialization
  • •
    Internal constant GamePhysics.DefaultMaxResultsPerQuery is now a ServerVar
  • •
    Improved UniTask pooling to consistently pool internals
  • •
    Replaced StableObjectCache with StableObjectArray which can be more cache efficient
  • •
    The boat vendor in the Floating City now sells boat building items and a cheaper DPV (and no longer sells kayaks or torpedos)
  • •
    ownerid and moderatorid commands now set the connection authlevel, was only done after relogging in, removeowner and removemoderator remove it
  • •
    Optimised the deep sea island navmesh generation
  • •
    Horse network optimisations
  • •
    Improved search in item list, typing 'wood' will show the wood item first
  • •
    Improved items and vehicles list grid scaling, works better with any resolution and different UI scale
  • •
    Scaled up the progress image on weapon attachment item icons
  • •
    Buying items on the Steam web store will now show a notification in-game
  • •
    Animations on grenades, syringes, and bandages now play out correctly when using the last in a stack
  • •
    Smoothed out admin 3rd person camera mouse scroll zoom
  • •
    Pressing F3 to change admin camera viewmodes will now only toggle between standard 1st/3rd person. Must now press Shift+F3 to cycle through the additional available viewmodes
  • •
    Connecting to a server via the console will now correctly add it to the Quickjoin menu history
handyman

Fixed

  • •
    Fixed some interactions breaking when hanging up a phone mid-call by changing weapon
  • •
    Fixed players not always transferring between mainland and deep sea with their boats
  • •
    Fixed dropped items often clipping through player boats and cargo ship
  • •
    Fixed deploy guide on flame turret being too bright
  • •
    Fixed contacts (and images) being added for players that are not actually visible
  • •
    Fixed player elevator cables sometimes appearing in the wrong location
  • •
    Fixed players getting killed when jumping underneath the elevators at Launch Site
  • •
    Fixed players being killed by elevators even if there is a surface between them and the elevator
  • •
    Fixed being able to deploy parachutes when standing on top of other players
  • •
    Fixed an exploit allowing players to pass explosives through walls
  • •
    Fixed players taking damage if they are crouched under a surface and there is an explosion on the other side of the surface
  • •
    Fixed an exploit in Softcore allowing players to override auth of destroyed TC's
  • •
    Fixed food cache not spawning at Water Well B
  • •
    Fixed Armored Ladder Hatches getting culled at some view angles on low quality settings
  • •
    Fixed recycler not stopping and unloading a loaded weapon if the weapon was inserted while recycler is active
  • •
    Fixed code locks on cars disappearing after a player enters the wrong code too many times
  • •
    Fixed exception when renaming a shot and the shot name already exists (Demos)
  • •
    Fixed not being able to descend on Vines
  • •
    Fixed terrain rendering issues on some older hardware
  • •
    Fixed bug when trying to auth a friend at a TC/Turret with blocked visibility
  • •
    Fixed HasCloseConnections not seeing connections in a >128m range
  • •
    Fixed being able to jump on the side of the train and stick to it as it moves
  • •
    Fixed cases of noclipping through walls using helicopters
  • •
    Fixed cases of falling through helicopter floor
  • •
    Fixed a rare bug that could cause NREs when corpses appeared in trigger volumes
  • •
    Fixed the Fire Rate tooltip on guns referencing attachments
  • •
    Fixed deep sea marker masking issues on the MLRS map
  • •
    Fixed server admin ui player panel health rounding issues, it matches the health vital now
  • •
    Fixed wallpaper planner errors
  • •
    Fixed performance issues caused by the friends menu for player with a large friend list
  • •
    Fixed RF receiver adding itself to the listener set when changing its frequency while unpowered
  • •
    Fixed console auto complete preventing you to go through the history when open
  • •
    Fixed console autocomplete not scrolling when using the arrow keys
  • •
    Fixed client convars with an empty default value showing as [?] in the console
  • •
    Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
  • •
    Fixed salvaged axe not showing skins in third person
  • •
    Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
  • •
    Fixed deep sea loot spawning on top of each other after a server restart
  • •
    Fixed F1 menu tools tab not showing in demos
  • •
    Fixed cannonball using seimic sensor level 3 instead of 1
  • •
    Fixed battering ram head not showing its health
  • •
    Fixed HBHF sensor retaining its detection state if powered off while detecting someone
  • •
    Fixed HBHFSensor detecting player through doors and thin wall in some cases
  • •
    NPC’s now temporarily hide their held item whilst performing a gesture, like players do
  • •
    Fixed various spectating functionality only working in 1st person view
  • •
    Metabolism values now update immediately upon spectating a player
  • •
    Metabolism values now get recorded for all players in demo recordings
  • •
    Fixed player name of the currently spectated player being invisible in 3rd person
  • •
    Fixed 3rd person camera mouse scroll zoom being inverted. Old behaviour can be restored with ‘client.invertthirdpersoncamzoom'
  • •
    Whilst spectating in 1st person the camera viewmode should now update to the same viewmode of the spectated player if they interact with something which sets a new camera viewmode
  • •
    Fixed not being able to change viewmode if the spectated player is using something which overrides their current viewmode
  • •
    Fixed not being able to use additional viewmodes during demo playback
  • •
    Fixed breasts becoming uncensored if mounting a ballista in 3rd person if nudity setting was set to pixelated
  • •
    Fixed fog density decreasing if spectating a player who is using a computer station
  • •
    Fixed chainsaw viewmodel VFX visibility issues
  • •
    Fixed hover looting weapon attachments inside the gun inventory being inconsistent
  • •
    Fixed an issue with invisible players appearing in some monuments with great height differences
  • •
    Fixed legacy shelter door and cooking workbench bbq not having an owner id assigned when placed
  • •
    Fixed some parenting volume issues with trains
  • •
    Fixed items with custom names / icons stacking together
  • •
    Fixed custom item names / icons not being preserved when splitting a stack
  • •
    Fixed a community UI error with closable layers
  • •
    Fixed elevators being able to kill players through ceilings
  • •
    Fixed planters not being filled with water after reskinning via spray can
  • •
    Fixed launch site elevator killing players jumping underneath
  • •
    Fixed not being able to harvest planters on boats in the deep sea
  • •
    Fixed road signs no longer spawning inside some monuments
  • •
    Fixed health bar showing up for unbreakable softcore containers
  • •
    Fixed only 4 servers showing up in the server browser until scrolling for the first time
  • •
    Fixed being able to plant multiple seeds in the same planter slot
  • •
    Fixed building blocked preview not working well for monuments with multiple zones (harbor, abandoned cabins)
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Removed

  • •
    Removed UsePlayerUpdateJobs 0 and 1 code
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Known Issues

  • •
    Deployable snapping currently has issues, will be addressed in a hotfix
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Features

  • •
    Armored Ladder Hatches
  • •
    New Water Wheel Deployable
  • •
    Tech tree multi-unlocking
  • •
    Overfishing
  • •
    Demo dubbing system
  • •
    New F1 menu
  • •
    Coloured buttons
  • •
    Light toggle radial menu
  • •
    Hot air balloon altimeter
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Improvements

  • •
    Removed mesh assets from server that aren’t used, saves memory and disk space
  • •
    Adjusted hitbox of shields while they are idle
  • •
    Improved performance of player animation updates over the network (bandwidth reduction)
  • •
    Can now mouse over empty slots on the engine UI to see the names of missing car parts
  • •
    Reduced physics overhead of checking for player distances to AI zones
  • •
    Salvaged Axe Remake including new textures, new model and new animations
  • •
    Medical syringe remake including new textures, new model and new animations
  • •
    Skin viewer resolution is now matching the resolution set in the graphics settings
  • •
    Can now set the reset value of the IO counter
  • •
    Chat channel tag colours can now be set in the accessibility settings
  • •
    Watchtowers can no longer be spam placed next to each other
  • •
    Added teleportboat2marker, teleportboatpos and teleportboat2grid commands
  • •
    Chainsaw now always hits the X when farming trees
  • •
    Added convars for server owners to configure RCON / Rust+ connection limits
  • •
    Improved network groups to support increased/decreased network ranges for certain entities
  • •
    Entities are now networked in a circle around players instead of a square
  • •
    Improved underground tunnels network culling
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    Improved compression on .map files
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    Trying to loot other players in safe zones now shows a popup
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    Added a button to mute players in the admin server tab
  • •
    Added AI generated descriptions for missing console command descriptions
  • •
    Improved tech tree animations and sounds
  • •
    Console autocomplete now shows server commands, to admins
  • •
    Improved dropped item clipping behaviour on boats
  • •
    Increased plant ripeness from 14h to 24h
  • •
    Further server optimisations for WorldPositionGenerator, in turn speeding up some slow occurrences of the UpdateMissionValidStateWorkQueue
  • •
    Added 'ESPCanvas.ShowVoip' convar to display an icon on players who are using in-game voice chat whilst the ESPCanvas is active
  • •
    Added 'global.spectatebots' convar to be able to spectate bots spawned via the 'spawn player' command
  • •
    Upon spectating a player their SteamID will now be displayed alongside their display name in the chat window
  • •
    Added new game setting under UI→Misc to modify preferences for monument/world notification messages and sounds. Convar is 'ui.worldnotifications'
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    Added a visual indicator to distinguish between sleeping bags in the deep sea / mainland when on the death screen
  • •
    [Optim] UsePlayerUpdateJobs ServerVar now recognized level 3 - use of UniTask and parallization of AntiHack + Network Streaming update
  • •
    [Optim] We no longer flush network queue per player when streaming out the network grid
  • •
    [Optim] InvokeHandler preserves scattering of invokes after a lag spike, which maintains it's load balancing state
  • •
    [Optim] Object Work Queues now dynamically increase their minimum capacity to reduce average allocation count (can use debug.printqueues to monitor capacity)
  • •
    [Optim] Building and shooting should have less allocations
  • •
    [Optim] Lazy Network.Group internals are lazy allocated, reducing memory consumption
handyman

Fixed

  • •
    Fixed Combat Knife and Sunken Combat Knife orientation on single weapon racks as well as their projectile rotation axis
  • •
    Fixed Storage Box DLC Food Box missing softcore mode corpse prefab
  • •
    Fixed Door Knocker deploy guides having incorrect rotations
  • •
    Fixed a case where opening doors with explosives attached would allow explosives to travel through walls
  • •
    Fixed easter eggs in demos not bouncing up and down
  • •
    Fixed slight extra recoil when shooting a shield (still applies for melee weapons)
  • •
    Square ladder hatches are now flush with the floor
  • •
    Fixed some visual props disappearing when on a moving Train Caboose (also Nexus ferry)
  • •
    Fixed a rare error when wiping the deep sea due to the planters on the Floating City
  • •
    Fixed a case where Industrial Conveyors with a minimum filter would still transfer items if other items were passing their filter
  • •
    Fixed MIDI compatibility with latest Windows update
  • •
    Possible fix for delayed voice chat during long play sessions or large player numbers
  • •
    Fixed igniter working with 1 power instead of the required 2
  • •
    Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
  • •
    Fixed compression artifacts on item icons
  • •
    Fixed battering ram being deployable onto boat building station netting
  • •
    Fixed water junk piles spawning too close to water monuments
  • •
    Fixed junkpiles spawning on sleeping bags
  • •
    Clan map name tags now respect clannametagcolour
  • •
    Fixed boat deployable sound loops getting cleared
  • •
    Fixed freshly wiped servers always starting out raining
  • •
    Fixed a travelling vendor server error
  • •
    Fixed fog being too intense when viewing cctv cameras
  • •
    Fixed a cassette error when spectating
  • •
    Fixed shutter frames making sound when painting on them
  • •
    Fixed not being able to loot bags of destroyed containers in safe zones
  • •
    Fixed an exploit allowing players to teleport into boats
  • •
    Fixed deep pits in monuments causing a black screen effect on some maps
  • •
    Fixed bunny ears and bunny onesie not showing up in conveyor filters
  • •
    Fixed an exploit allowing researching of blueprints in the tutorial
  • •
    Fixed shotgun traps and flame turrets working underwater on sunk boats
  • •
    Fixed an issue with fog of war maps uncovering small strips at the map edges
  • •
    Fixed the flame on oil rigs having its smoke offset
  • •
    Fixed only a single row of items loading in the main menu inventory until scrolling
  • •
    Fixed rubberbanding after respawning in a camper van
  • •
    Fixed getting kicked for RPC flooding when looking at IO handles in certain situations
  • •
    Fixed the first sleeping bag placed by a player not having a cooldown
  • •
    Fixed a pooling issue causing windows to sometimes have random textures or icons painted on them
  • •
    Fixed being unable to purchase items from boat shopkeepers on floating cities via their vending machine style interface
  • •
    Fixed paintball pellets fired from turrets sometimes being the wrong colour
  • •
    Players inside the deep sea will no longer be notified of world events happening outside the deep sea
  • •
    Fixed not being able to open chat whilst spectating in 3rd person
  • •
    Fixed vitals UI not updating whilst spectating in 3rd person
  • •
    Spectating a player that disconnects now always keeps camera in their location
  • •
    Fixed ServerProfiler getting stuck in a loop on Linux servers (March hotfix)
  • •
    Fix NRE in Server Occlusion logic when player enters a null network group (March hotfix)
  • •
    Fix players not moving in demos on servers running UsePlayerUpdateJobs 2 or higher
  • •
    Fix for 3p camera not working in demos
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Removed

  • •
    Server convar 'global.legacymonumentnotifications' and client convar 'ui.monumentnotificationtoasts'
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Features

  • •
    Increased day time
  • •
    Electricity, industrial and water IO items deployable on boats
  • •
    Wallpaper on player boats
  • •
    Added boat building stations to Deep Sea Islands
  • •
    Added some aim sway when aiming weapons on moving boats
  • •
    Painting Line Tool
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Improvements

  • •
    Improve deep sea spawning performance
  • •
    Improved water junkpile spawning performance
  • •
    Increased network range in the deep sea (300m to 640m)
  • •
    Deep sea is now closed when the server just wiped
  • •
    Improved wanted posters performance
  • •
    Improved toast messages performance
  • •
    Improved wallpaper performance
  • •
    Improved player boat drag-by-angle calculations
  • •
    Improved visuals when shooting cannons
  • •
    Cannons now provide some protection to the player
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    If a player cannot spawn on the default spawn beach they will now spawn at a Fishing Village or Harbor
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    Planter interact options are now always visible but disabled
  • •
    Improves sail placement guide, now goes yellow if the sail being placed will block another
  • •
    Improved performance of UsePlayerUpdateJobs 2 by fixing duplication of entity snapshots
  • •
    Improved performance of GamePhysics.TraceSpheres, GamePhysics.TraceSpheresUnordered, GamePhysics.VerifySpheres (scales better than serial counterparts around 32 queries)
  • •
    Sunken player boats are now destructible
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    Cannon hits will now slow down boats
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    Player boat decay delay increased. Decay duration decreased
  • •
    Player boat blocks can be rotated or demolished at any time in edit mode. Removed the timer
  • •
    Unified health display for player boats so the behaviour is more consistent across all the parts
  • •
    More feedback for "Deploy & Edit" option when it is unavailable due to location
  • •
    Improved clarity for icons of AND, OR and XOR IO switches
  • •
    Added particle controls to skin workshop, only BBQ currently supported
  • •
    Added animator controls to skin workshop, only BBQ currently supported
  • •
    Added painting menu rotation visualizer tool, with toggle to disable
  • •
    Reworked redundant painting reset rotation button to "flatten" rotation, preserving roll and panning only.
  • •
    Saving signs with "Hide Signs" option enabled will pop up a confirmation warning that you might be overwriting existing artwork
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    Added ConVar for painting autosave timer configuration “client.autosavepaintinginterval <timer>”
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    Added ConVar to support brush sizes greater than 100 “paint.maxbrushsize <number>”
  • •
    Optimised mission WorldPositionGenerator, in turn improving performance of UpdateMissionValidStateWorkQueue and talking to mission provider NPC's
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    UpdateMissionValidStateWorkQueue now keeps a record of the last time it validated each mission to avoid revalidating missions if still in cooldown
  • •
    Exposed ServerVar's for 'missionValidStateWorkQueueCooldown' and 'missionPerValidStateCooldown' to customise how often the UpdateMissionValidStateWorkQueue should run tasks, tradeoff with accuracy of available mission map markers on clients
  • •
    Added ServerVar's 'resetmissions' and 'resetmissions_all' to reset missions progress for a target player or all players, leaving rest of playerstate intact
  • •
    Updated deploy animations for building planner and wallpaper tool
  • •
    Paintball overalls item icon now updates with the currently applied colour
  • •
    Server runtime_profiling gathers more stats from various job queues
handyman

Fixed

  • •
    Fixed UIDeepSeaPortalMarker NRE
  • •
    Fixed demo.browser command not working since the new main menu
  • •
    Fixed Swedish language not selectable in the option menu
  • •
    Restored the warning popup when logging off from a safe zone
  • •
    Fixed being able to deploy signs on door placed on boats
  • •
    Fixed demo recorder menu missing texts
  • •
    Fixed rugs and bear rugs placeable on cargo and harbour bridge
  • •
    Fixed game tip never showing
  • •
    Fixed bulb string light rotation issue when deployed on ceilings and floors
  • •
    Fixed deploy interaction not showing up on string lights sometimes
  • •
    Fixed auto turrets not targeting players when close to doors sometimes
  • •
    Fixed some performance issues when playing the video in the settings menu
  • •
    Fixed gibs missing textures for some skinned deployables
  • •
    Fixed boats becoming bricked when sleeping in storm conditions
  • •
    Fixed some player clipping issues with water junkpiles
  • •
    Fixed aim jitter when reloading and firing cannons at high ping
  • •
    Improved memory usage of tropical and tutorial islands, saves 130mb on client and server
  • •
    Fixed an edge case that would prevent sleeping players from getting killed in safe zones after a server restart
  • •
    Fixed UI spacing issue when snapshotting a container with less than 5 items for sorting
  • •
    Skinned entities will now always despawn after the same amount of time as their base item when dropped
  • •
    Fixed not being able to mount the new AI on Oil Rigs to Trophies
  • •
    Fixed an entity leak when saving server state - persistent items are no longer saved if part of transient item container
  • •
    Fixed ~40 cases of server pool leaks
  • •
    Fixed bot IDs being incorrectly reused when loading a save
  • •
    Fixed TriggerParent volumes sometimes sleeping when it shouldn't
  • •
    Fixed a thread race condition in GamePhysics.SortDeferred
  • •
    Fixed perfsnapshot/_stream crashing if ran again while snapshot is being exported (now warns that it's busy)
  • •
    Worked around perfsnapshot/_stream failing to export due to system memory stats being corrupted (disabled mem stats gathering)
  • •
    Fixed C4 issues with Boat Building Stations
  • •
    Fixed getting stuck in the Boat Building Station umbrella
  • •
    Fixed player boats getting stuck on dive site buoys
  • •
    Fixed boat stairs having the incorrect protection properties
  • •
    Fixed deployables on upside down boats
  • •
    Fixed an issue where boat building stations could get locked in cooldown mode during a save
  • •
    Fixed Boat Building Station and player boats not having ownerid set correctly
  • •
    Fixed sails that have been rotated after placement sometimes getting destroyed
  • •
    Fixed the incorrect icon being shown for the "Rotate" sail option
  • •
    Fixed being able to briefly edit a sinking boat
  • •
    Fixed immortal entities showing health information
  • •
    Fixed Large Oil Rig vent openings causing projectile invalids
  • •
    Fixed Large Oil Rig confusing black barrel props to instead be yellow/red
  • •
    Fixed mannequins displaying the wrong paintball overalls colour
  • •
    Fixed a null reference exception which could occur when quickly swapping between paintball guns
  • •
    Paintball guns in turrets now deal extra damage to players wearing paintball overalls
  • •
    Paintball guns in turrets now retain their last applied colour
  • •
    Paintball impact effects now ignore max spawn distance if instigated by the local player (same as other impact effects)
  • •
    Server memory optimisations relating to projectiles
  • •
    UpdateMissionValidStateWorkQueue no longer validates tutorial missions
  • •
    Fixed mission map markers initially not being visible when first opening the map
  • •
    Fixed wolves not incrementing towards the Wildlife Cull mission
  • •
    Gone Killing mission now fails if the deep sea closes
  • •
    Fixed Beep in the Deep mission progress becoming stuck if player disconnects after finding but not opening the treasure chest
  • •
    Fixed Storage Monitor and Hopper draw distances being too far
  • •
    Fixed a multitude of items partially deployable in walls
  • •
    Fixed some missing currency symbol in the store
  • •
    Fixed owned items still showing up at the top of the limited and featured store when featured
  • •
    Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
  • •
    Fixed "Placing through walls" error popping up when you're placing doors sometimes, when you're clearly not placing them through walls
  • •
    Fixed BBQ and garage door gibs not being skinned
  • •
    Fixed performance issues with the video tooltips in the settings menu
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Removed

  • •
    Removed obsolete Facepunch.Pool APIs (GetList, FreeList, FreeListAndItems, ClearList, FreeMemoryStream)
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Known Issues

  • •
    MIDI support appears to be broken on Windows 11 24h2 and 25h2
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Features

  • •
    Deep Sea explorable area
  • •
    Floating Cities
  • •
    Tropical Islands
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    Ghost Ships
  • •
    Modular Boats
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    New Oil Rig Scientist AI
  • •
    New Naval Themed missions
  • •
    Scientist Boat AI
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    PT Boat
  • •
    Refreshed RHIB Art
  • •
    Planner Viewmodel
  • •
    Experimental ServerProfiler Immediate Capture API
  • •
    New server convars 'paintballstandarddamage' and 'paintballoverallsdamage' to configure paintball damage amounts
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Improvements

  • •
    Tech tree will now always open the right-most tree
  • •
    Improved the tooltip when a consumable is disabled due to being mounted
  • •
    ‘deleteentitiesbyshortname’ now responds correctly
  • •
    Incendiary rockets are now inserted into attack helicopters when using the ‘fixcars’ command
  • •
    Deploy guides that are tinted orange (sleeping bags) aren’t as bright
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    Clicking a vending machine icon on the map again will now close its menu
  • •
    Favorites in the server browser are now based on DNS record
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    The `puzzlereset` command can now be passed a radius
  • •
    Health info display UI now pops up for 1s after damaging objects
  • •
    Added ammo indicators on guns with loaded non-standard ammo
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    Added ‘teleport2nearest’ console command to teleport to nearest target entity
  • •
    Missions can now have optional objectives, giving additional bonus rewards if they are completed
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    Missions can now contextually hide and show map and compass markers for current objectives
  • •
    Missions can now show more than one objective marker on the map and compass at once
  • •
    Various different mission provider NPC’s will now display mission icons next to dialogue options that would take you to preview a mission
  • •
    Mission provider NPC’s can now have dialogue when you go to talk to them to complete missions. Currently only configured for the new naval missions
  • •
    Client no longer does any mission point generation work
  • •
    Improved server performance of Relationship system (Contacts)
  • •
    Improved server performance of Industrial system
  • •
    Improved server performance of player collider system
  • •
    Improved server performance of cooking system (Furnaces, Campfires, BBQs, etc)
  • •
    Server Performance improvements for processing inventories
  • •
    Server Performance improvements for TriggerVolume processing
  • •
    Server Performance improvements for procedural scattering of entities (Population system)
  • •
    Shields display their information panel when viewed on the tech tree
  • •
    Pressing Escape now closes the painting UI
  • •
    The travelling vendor will no longer attempt to spawn on maps that are too small
  • •
    The Quick Craft menu is now more responsive and will display skins
  • •
    Improved the consistency of 'authradius', 'authcount', 'ent auth' and similar commands
  • •
    Renamed the "Rug Bear Skin" to "Bear Skin Rug"
  • •
    Chat message which appears when failing missions is now localised and also now displays the failure reason
handyman

Fixed

  • •
    Fixed an issue resulting in ghost items / bodies / players on cargo ship
  • •
    Fixed gaps in various monuments at lower quality settings
  • •
    Fixed powerlines distant LODs not hiding players when they should
  • •
    Better traversal on stairs in excavator and water treatment plant
  • •
    Fixed fog being too strong in sewer branch and launch site
  • •
    Fixed some holes in monument terrain allowing peek
  • •
    Fixed falling weapons becoming unaccessible in large oilrig in several spots
  • •
    Fixed snow and tundra overgrowth wind intensity being out of whack
  • •
    Fixed case where running DLSS and volumetric clouds would corrupt visuals
  • •
    Fixed nametags visible through walls if two layers of glass are in the way
  • •
    Fixed missing popup in store when adding wallpapers to cart
  • •
    Fixed server error when a spectator disconnects
  • •
    Fixed not being able to switch to third person while spectating
  • •
    Fixed cargo ship causing players to receive global network traffic
  • •
    Fixed chat messages not appearing in server console
  • •
    Fixed a case where drones could clip into floors
  • •
    Fixed game crashing when attempting to spectate yourself
  • •
    Fixed a gap in some rocks in Military Tunnels
  • •
    Fixed some inaccurate colliders on the chains at the top of Cargo Ship
  • •
    Fixed confetti cannon not rendering its particles
  • •
    Fixed UI error when using the server browser
  • •
    Fixed incorrect textures on M15 in third person
  • •
    Fixed a case where a HBHF sensor could be deployed inside walls
  • •
    ‘connecthidden’ command no longer prints into the players log
  • •
    Fixed Storage Adaptors able to sort if not connected to power
  • •
    Fixed Storage Adaptors calculating passthrough incorrectly when connected via pipes
  • •
    Fixed items dropped near abyss barrels affecting their foliage
  • •
    Fixed sun sometimes leaking through into train tunnels
  • •
    Improved a staircase at Water Treatment that stops players at the top
  • •
    Fixed some z fighting manhole covers at Ferry Terminal
  • •
    Fixed some cliffs rendering incorrect shadows
  • •
    Fixed some barricades at Train Yard culling too early
  • •
    Fixed Adobe wall frame displaying wood impact decals
  • •
    Fixed some AC tubes in sewer caves that were in the wrong spot
  • •
    Fixed not being able to see into the captains deck on Cargo Ship with low quality
  • •
    Fixed a bin clipping through the ground on Small Oil Rig
  • •
    Fixed incorrect visibility on some windows at Airfield
  • •
    Fixed a searchlight at the Large Barn not glowing properly
  • •
    Fixed unpowered fridges in the arctic biome not cooling food
  • •
    Fixed food in backpacks and fishing rods dropped in the arctic biome spoiling
  • •
    Fixed being able to deploy rugs on some movable entities (cargo ship, excavator)
  • •
    Fixed swamp environment settings making base interiors too dark
  • •
    Fixed not being able to complete Outpost spawn point quest if documents were lost
  • •
    Fixed a rare error caused by Cargo Ship movement
  • •
    Fixed TMPro.TMP_InputField.GenerateCaret error
  • •
    Fixed lighting in bases inside swamps being too dark
  • •
    Fixed broken lighting on various spinning lights, e.g. on supply drops
  • •
    Fixed chinook crate dropping on top of a powerline in Power Plant
  • •
    Fixed being able to clip inside a wall next to the harbor bridges
  • •
    Fixed `spawn_all_deploybles` command not spawning the legacy shelter
  • •
    Fixed players being able to drop loot inside control panels inside the Nuclear Missile Silo
  • •
    Fixed shadow errors on coastal cliffs
  • •
    Fixed graphical clipping issues on certain temperate, tundra and arctic trees
  • •
    Various fixes for different NPC dialogue trees relating to speech node flow and English dialogue strings
  • •
    Fixed NPC dialogue option numbers showing as the wrong number
  • •
    Can now talk to NPC’s whilst noclip is on
  • •
    NPC dialogue panel no longer appears clickable when clicking does nothing
  • •
    Various different mission objective types should now reset their completion state if their completion criteria is no longer met whilst the mission is still active
  • •
    Upon talking to a mission provider NPC to complete a mission a conversation will no longer automatically start upon pressing complete mission
  • •
    Minor optimisations to missions todo list HUD
  • •
    Optimised the generation of serialized network data for missions - should now be getting generated less often
  • •
    Memory optimisations on the client and server for player mission progress data
  • •
    Resolved issue where client could see missions as available when they were not
  • •
    Boombox radial context menu no longer refers to a cassette tape if there is no valid tape inserted
  • •
    Fixed an issue where most mesh-based particles would be invisible
  • •
    Changed the texture streaming budget to dynamically adjust based on how much memory is needed to prevent low-res textures from appearing
  • •
    Fixed the normal map and ambient occlusion not appearing correctly on the RHIB
  • •
    Fixed the delay with texture streaming when placing deployables
  • •
    Fixed spectators players leaving a ghost in other player's view
  • •
    Fixed Server Occlusion group inconsistencies leading to potentially invisible players
  • •
    Fixed invalid standard deviation calculation in performance analytics creating NaNs
  • •
    Fixed child entities of moving entities becoming invisible
  • •
    Optimisation for checking which environment volume something is contained in
  • •
    Memory optimisation for finding currently worn clothing parts
  • •
    Set various headgear items to be compatible with other clothing items which are configured to be under headgear
  • •
    Memory optimisation for client launching projectiles
  • •
    Memory optimisation for opening ammo swap radial menu
  • •
    Fixed underground workcarts leaking their storage entities on server restart
  • •
    Projectile impact decals should now always spawn for the local player irrespective of the impact distance if the local player instigated the shot
  • •
    Fixed not being able to repair minicopters if the front wheel wasn't touching the ground
  • •
    Fixed server lagspikes caused by junkpile spawning and despawn checks
  • •
    Fixed several cheat related exploits
  • •
    Fixed 'clearinventory' not updating the players clothing correctly
  • •
    Fixed a floating slot machine in outpost
  • •
    Fixed a floating trash pile in giant excavator
  • •
    Fixed a rare bug that caused playermodels heads to be visually stuck looking down
  • •
    Fixed flyhack false positives when jumping on the oil rig moonpool ladder
  • •
    Fixed missile silo loot not respawning correctly on server restarts
  • •
    Fixed puzzle reset radiation applying inside train tunnels at some monuments
  • •
    Fixed jungle animals not counting for death screen "animals kiled" stats
  • •
    Fixed sorting by "last played" not working correctly in the server browser
  • •
    Fixed several issues related to building skins and improved consistency
  • •
    Fixed an ambiguous path on the tier 2 tech tree
  • •
    Fixed not being able to reskin the RPG Launcher back to default
  • •
    Fixed some modding xmas prefabs spamming collision errors
  • •
    Fixed a bug causing custom item images to randomly appear on newly created items
  • •
    Fixed copypaste sometimes randomly missing entities when pasting
  • •
    Fixed being able to stack half shelves infinitely
  • •
    Fixed being able to clip drones trough ceilings
  • •
    Fixed a number of small memory leaks on both client and server
  • •
    Fixed mission rewards being able to exceed stack size
  • •
    Fixed lots of bee grenades tanking server performance
  • •
    Fixed getting stuck on the ladder volumes of water junkpiles
  • •
    Fixed not being able to place rugs on windows
  • •
    Fixed players rubberbanding for a few seconds after respawning in camper vans
remove_circle

Removed

  • •
    Disabled Tugboat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
  • •
    Removed the Shadow Mask setting from the Graphics Settings menu, as the Shadow Mask is only for baked lighting, which Rust doesn't use
add_circle

Features

  • •
    3 new cosmetic flowers
  • •
    8 new cookable Pies
  • •
    Added "Allocation Tracking" to ServerProfiler
  • •
    Added 4 Shot Mini Crossbow
  • •
    Added a full color picker when painting
  • •
    Added a storage slot to drones
  • •
    Added Advanced and Pure Animal Harvesting teas
  • •
    Added Advanced and Pure Crafting Teas
  • •
    Added Ballista
  • •
    Added Battering Ram
  • •
    Added Bee Catapult bomb
  • •
    Added bicycle bunnyhopping
  • •
    Added blue light to Industrial Light pack
  • •
    Added blueprint fragments
  • •
    Added Box Sorting
  • •
    Added CargoRustige Egg
  • •
    Added Catapult
  • •
    Added Command Block
  • •
    Added crosshair customization
  • •
    Added directional item dropping
  • •
    Added DLAA option to the graphics menu
  • •
    Added Floor & Ceiling Wallpaper Pack DLC with 34 new floor and ceiling wallpapers.
  • •
    Added handheld compass item
  • •
    Added Horse Costume
  • •
    Added jungle biome
  • •
    Added keybinds to switch to specific seats in a vehicle
  • •
    Added Mini Fridge deployable
  • •
    Added Oil Filter and Soda Can craftable silencers
  • •
    Added Primitive game mode
  • •
    Added range visualizations to a variety of entities (Sprinkler, Heater, HBHF Sensor, Igniter, Auto Turret, Flame Turret, Shotgun Trap, Tesla Coil)
  • •
    Added Shields
  • •
    Added shore crate
  • •
    Added Siege Tower
  • •
    Added static CCTV cameras to Cargo Ship and Ferry Terminal
  • •
    Added Targeting Attachment to allow ping usage while holding a weapon
  • •
    Added the small spike trap
  • •
    Added Vehicles tab to F1 menu
  • •
    Added wire snapping
  • •
    Advanced & Pure Cooling Tea
  • •
    Advanced & Pure Crafting Tea
  • •
    Advanced & Pure Harvesting Tea
  • •
    Advanced & Pure Warming Tea
  • •
    Armour Slots + 3 craftable inserts
  • •
    Beehives
  • •
    Bees
  • •
    Big cat pie
  • •
    Blueprints wiped
  • •
    Bread
  • •
    Can now respawn one last time at a destroyed sleeping bag (Softcore)
  • •
    Chicken Coop
  • •
    Containers can't be opened without building privilege (Softcore)
  • •
    Cooking Workbench
  • •
    Crocodiles
  • •
    Destroyed containers now create a destroyed version of themselves that saves 50% of your loot and can be repaired/picked up (Softcore)
  • •
    Destroyed Tool Cupboards will still apply building authorization for 48 hours, can only be repaired by owner (Softcore)
  • •
    Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
  • •
    Engineering Workbench
  • •
    Exhibit Decor DLC Pack
  • •
    Food Spoiling
  • •
    Greatly reduced scrap research costs
  • •
    Hardcore refresh
  • •
    Honey
  • •
    Hopper
  • •
    Hunter vision
  • •
    Improved monument puzzle reset mechanics
  • •
    IO asset facelift
  • •
    Item Ownership
  • •
    Long Distance Gunshots
  • •
    Medical syringes can be used on horses
  • •
    Minicopter Damage Indicators
  • •
    New Blow Pipe weapon (with 4 darts)
  • •
    New Boomerang weapon
  • •
    New Cooling and Warming Teas
  • •
    New creative mode to turn entities on/off without power/fuel (see creative.AlwaysOnEnabled)
  • •
    New crop - Wheat
  • •
    New deployable snapping system
  • •
    New Harvesting Tea
  • •
    New Jungle Remnants monuments
  • •
    New Main Menu Party system
  • •
    New meat models
  • •
    New menu interface
  • •
    New mission to unlock an Outpost spawn point
  • •
    New Vine Swinging trees
  • •
    New Ziggurat monument
  • •
    Painting colourwheel & favourite colours
  • •
    Panthers
  • •
    Plant Pot
  • •
    Premium Servers
  • •
    Reduced PvP bullet damage by 25% (Softcore)
  • •
    Removed scrap crafting cost from workbenches
  • •
    Removed tech tree tax
  • •
    Rivers are now longer, wider and deeper and require swimming to cross them
  • •
    Snakes
  • •
    Storage tanks added to Abyss DLC pack
  • •
    Team Bag Labels
  • •
    Tigers
  • •
    Triangle Planters (with Railroad version)
  • •
    Volumetric Clouds Enabled by Default
  • •
    Volumetric clouds, fog, and atmospheric revamp
  • •
    When dying, you’ll now respawn with 50% of your inventory automatically (Softcore)
arrow_circle_up

Improvements

  • •
    'ent kill' command now ignores gibs
  • •
    Added "ent scale" command
  • •
    Added "logentityspawntime" command for admins to log how long admins take to spawn on client
  • •
    Added `killbees` admin command
  • •
    Added a 5th slot to the Industrial Crafter to allow external wall crafting
  • •
    Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
  • •
    Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
  • •
    Added a button in the workshop scene to toggle visibility of the player model
  • •
    Added a flash to the Instant Camera
  • •
    Added a freezing icon when an item is being refrigerated
  • •
    Added a gametip popup when trying to harvest too-hot helicopter/bradley debris
  • •
    Added a radial option to toggle the display of the Growable UI
  • •
    Added a recycler to sphere tank
  • •
    Added a skybox rotation slider (Workshop Editor)
  • •
    Added a toggle to the Admin F1 UGC panel to hide wanted posters
  • •
    Added a visual warning when trying to load into a teamlimited server with a party that too big
  • •
    Added ability to see vending machine drone accessibility on the map
  • •
    Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
  • •
    Added additional CUI modding support
  • •
    Added admin `enable_marker_teleport` command
  • •
    Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
  • •
    Added admin commands to execute commands on bots, e.g. bot.exec_command
  • •
    Added Ambient Occlusion Map to the following assets: Baseball Cap, Beenie Hat, Bone Knife, Bolt Rifle, Hammer, Hatchet, Hide Pants, Hide Shoes, Hoodie, Long T-shirt, Longsword, LR300, M249, MP5, Pants, Pickaxe, Riot Helmet, Rug, Salvaged Hammer, Sandbag Barricade, Snow Jacket, Spinning Wheel, Sword, T-shirt, Thompson, Vagabond Jacket, Waterpipe Shotgun, Wood Storage Box
  • •
    Added an accessibility toggle to disable camera rolling on the DPV
  • •
    Added an optional index parameter to ‘consoletoggle‘ to open a specific F1 menu tab
  • •
    Added analytics for twig building cost, puzzle resets & texture memory usage
  • •
    Added colour picker for colour fields in the workshop scene
  • •
    Added command 'killallplayersradius': kill all players within the given radius
  • •
    Added command 'killplayerinview': kill the player you're looking at (works in safe zones as well)
  • •
    Added command `global.playerlistids` to list relevant ids for players on the server
  • •
    Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
  • •
    Added convar for adding a cctv code to any computer station with “global.addcctvcode”
  • •
    Added convar for clearing all cctv codes from any computer station with “global.clearcctvcodes”
  • •
    Added convar for removing a cctv code from any computer station with “global.removecctvcode”
  • •
    Added convar for setting the code of any cctv camera with “global.setcctvcameracode”
  • •
    Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
  • •
    Added crafting quality tea stats in the information panel
  • •
    Added debug `fillmounts` command
  • •
    Added debug `print_topologies` command
  • •
    Added error toast message if trying to reskin an item whilst a player is sitting on the item
  • •
    Added error toast messages with failure reason when you are unable to pickup deployed items
  • •
    Added field in the workshop scene to set a custom icon for an uploaded workshop item
  • •
    Added inputs to neon sign to control which frame you want to display
  • •
    Added interior geometry and UV's for Large Wood Box, allowing for better transparency usage
  • •
    Added logging of all admin commands ran on the server inside "command_DATE.log" file
  • •
    Added map url to server tags
  • •
    Added modding support for custom item icons
  • •
    Added modding support for drone tax
  • •
    Added modding support for dropped items
  • •
    Added modding support for entity sale
  • •
    Added modding support for max health
  • •
    Added modding support for melee weapon throwable
  • •
    Added modding support for vitals
  • •
    Added new "BaseRaidBenchmark" benchmark
  • •
    Added new keybinds to mark the current position on the map and to clear all map markers
  • •
    Added new third person attack animation state for the chainsaw
  • •
    Added player's EntityID to the `playerlist`, `status`, and 'players` console results
  • •
    Added puzzles to radtown, ferry terminal and sphere tank
  • •
    Added rotation controls in the painting menu
  • •
    Added skin support to the bed
  • •
    Added snapping support to the admin test generator
  • •
    Added some more accurate colliders to small rock formations to prevent dropped items getting stuck inside
  • •
    Added some more valid food like honeycomb and birthday cake
  • •
    Added Specular Map to the following assets: Beenie Hat, Hide Pants, Hide Shoes, Hoodie, Leather Gloves, Sandbag Barricade
  • •
    Added squeeze, barrel and current bone parent readouts to the debug cam info readout
  • •
    Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
  • •
    Added teleportteam2me command, will use the local players team or the provided team id
  • •
    Added the ability to chat while in the computer station UI
  • •
    Added the setmaxhealth admin command
  • •
    Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
  • •
    Added toggleable logging of stability updates
  • •
    Added tugboat horn
  • •
    Added two new variants of the vine trees
  • •
    Added UI sounds slider (affects headshot sounds)
  • •
    Added visualisation volumes to a bunch of deployables
  • •
    Added warning if trying to research a DLC item and that associated DLC is not owned
  • •
    Added weapon sight present in First-Person to the Third-Person model on Double Barrel Shotgun. It is also now skinnable
  • •
    Added “debug.deleteentitybyid” convar
  • •
    Added “fps.startlogging”, outputs a csv of frametimes (“stoplogging” to stop)
  • •
    Adjusted armour slot crafting values (see crafting tea section for info)
  • •
    Admin :'chat.mutelist' now exposes SteamID's
  • •
    Admin command `debug.invis` now has a visual indicator
  • •
    Admin command `global.god` (godmode) now has a visual indicator
  • •
    Admin ESP features can now be used in first person when spectating
  • •
    Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
  • •
    Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
  • •
    Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • •
    Admin: Added clear_trees_radius to clear all trees in a radius form the player
  • •
    Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
  • •
    Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • •
    Allow Bota Bag and Honeycomb in the Fridge
  • •
    Allow spaces in shot and folder names (Demo Editor)
  • •
    Apples can now sometimes be bought at water well vendors
  • •
    Applied new camera viewmodel animation to most older held items
  • •
    Automatically switch control to the camera when a shot recording starts (Demo Editor)
  • •
    Backpacks and shields can now be used with weapon racks.
  • •
    Bears now harvest for 20 meat instead of 19
  • •
    Beehive Nuclei can now be composted
  • •
    Black Raspberries can now be stacked to 20
  • •
    Boats should now update their fuel state immediately after inserting fuel, no longer need to wait 1-2s
  • •
    Bows in turrets reload time increased
  • •
    Bows placed in turrets reduced damage
  • •
    Bread now heals over time instead of instantly
  • •
    Buffed Fish Pie comfort from 25% to 100%
  • •
    Buffed mission rewards across the board
  • •
    Buffed speed and reduced delay of Elevators
  • •
    Burlap gloves now offer a small amount of bullet protection
  • •
    Can no longer toggle Search Lights on and off rapidly
  • •
    Can now adjust HBHF sensor range
  • •
    Can now bind mouse wheel movement to keybinds
  • •
    Can now change loaded rocket type with a radial menu while in the Attack Helicopter
  • •
    Can now hide the plant genetic display when looking at plants
  • •
    Can now invite Friends to team from inventory (including offline players)
  • •
    Can now invite players to team from RMB chat popup
  • •
    Can now loop the entire timeline (Demo Editor)
  • •
    Can now modify Vending machine listings in the admin panel
  • •
    Can now place parachutes on weapon racks
  • •
    Can now reskin IO deployables with the spray can without disconnecting it entirely
  • •
    Can now see others arrows loaded in bows/crossbows
  • •
    Can now see plant genetics and beehive nucleus grades on vendor ui
  • •
    Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
  • •
    Cargo doesn't go around oil rigs anymore
  • •
    Chainsaw starts up every time, first time, removed fail chance
  • •
    Chainsaws and flamethrowers will show how much fuel left when inside a box
  • •
    Chicken coop has been resized to more neatly fit on a single foundation (and has snapping)
  • •
    Chicken coop now shows a list of all valid food items
  • •
    Chicken model improvement and new animations
  • •
    Chinook crate will now choose with monument to drop at more randomly
  • •
    Client projectiles update as a batch in parallel, significantly improving their performance
  • •
    Command-line-arguments now overrule anything previously written to config
  • •
    Completely overhauled lighting on most IO entities, including Ceiling Lights
  • •
    Console command history now persists between sessions
  • •
    Console commands now support chaining and multiple lines
  • •
    ConVar command "setcctvcameracode" changed to "setrccode", now works on all remote controllables that use code identifiers
  • •
    Cooking workbench can now be used with foods of different spoil timer
  • •
    Copy Paste now saves pastes on the client allowing you to easily copy paste across servers
  • •
    Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
  • •
    Destroying a beehive with a nucleus will now spawn a swarm
  • •
    Diving tanks can now be refilled at the repair bench for free
  • •
    Don’t show the “Open Fuel” option when riding bikes unless the player is looking down
  • •
    DPV now requires metal fragments rather than HQM to craft, and can be purchased from Boat Vendor NPC
  • •
    drawColliders now works in demos
  • •
    Drone marketplace will tell you if its going to be full before buying
  • •
    Dropped Apples won't roll as much when dropped on the ground
  • •
    Elevators can now be connected to power on any level
  • •
    Enabled volumetric clouds by default
  • •
    Fill in the default name of the weapon when exporting the mesh (Workshop Editor)
  • •
    First person hands skin colour now matches the spawned player (Workshop Editor)
  • •
    Fixed a performance issue when using a flamethrower around Launch Site
  • •
    Fixed ClearUGCByPlayer convar requiring the player to be online
  • •
    Fixed regression with Junk Pile Scientist bush LOS issues
  • •
    Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
  • •
    Flamethrowers and Chansaws now show their fuel count in inventory
  • •
    Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
  • •
    Foliage now scales in instead of popping in, improved displacement effect
  • •
    Food is now always refrigerated when in the arctic biome
  • •
    For Modders - TextTable must now be explicitly pooled
  • •
    Fridge is now in the Electrical category of the crafting menu
  • •
    Fridge now requires power
  • •
    Further optimizations to UsePlayerUpdateJobs 2
  • •
    Gathered items now automatically go in the backpack if the main inventory is full
  • •
    Greatly improved in-game UI performance
  • •
    Greatly reduced the amount of log history kept in memory for servers
  • •
    Heaters at Oil Rigs and Radtown now provide warmth
  • •
    Heavy armor shows movement speed changes in the item inspection menu
  • •
    Hidden items no longer appear in the F1 menu, can restore old behaviour with ‘Admin.show_hidden_items’ convar
  • •
    Hitting static objects in safezones no longer mark the player as hostile
  • •
    Honeycomb can now stack to 20 (was 100)
  • •
    Horses gain a digestion boost (poop more) after consuming bread for 2 minutes
  • •
    Horses now accelerate to max speed faster while holding Shift
  • •
    Horses now gain a speed boost after consuming an apple for 1 minute
  • •
    Horses now increase comfort from a fire when in proximity
  • •
    Horses now turn faster, added a tip to explain that holding CTRL allows faster turns
  • •
    Horses now use anisotropic materials for more realistic hair shading
  • •
    Improved Bee Grenade description
  • •
    Improved behaviour of parented players on Tugboats as they sink
  • •
    Improved ceiling light deploy guide
  • •
    Improved ceiling light physics, should swing more realistically
  • •
    Improved client performance when holding a wire tool in large bases
  • •
    Improved crafting menu search to work for dlc skins
  • •
    Improved deployable snapping for various items
  • •
    Improved deployment of triangle ladder hatches and metal shop fronts
  • •
    Improved distant foliage visuals with directional self-shadowing
  • •
    Improved drop position of overflow items for the mixing table
  • •
    Improved feedback when building next to vine trees (show no build zone)
  • •
    Improved foliage displacement animation, and displacement now fades away when objects are removed
  • •
    Improved font fallback system, fixes some garbled characters in some languages (Japanese particularly)
  • •
    Improved general physics performance of Triggers (notable with lots of overlapping Auto Turrets) - this will be rolled out in stages over the patch
  • •
    Improved general physics query performance by ignoring terrain holes faster
  • •
    Improved Hatchet Third-Person model and LODs
  • •
    Improved how advanced christmas lights are deployed, they're now similar to the wire tool
  • •
    Improved how temperature is displayed when inspecting beehives
  • •
    Improved how we display the temperature changes from the warming/cooling teas
  • •
    Improved interior UV's for Wood Storage Box, improving the look of transparent skins
  • •
    Improved inventory error messages to be more specific
  • •
    Improved jumping out of water onto sea junkpiles
  • •
    Improved lighting on the Code Lock
  • •
    Improved mixing table overflow drop locations
  • •
    Improved new 'disconnect' box to support longer disconnect messages
  • •
    Improved performance in the workshop menu. Both when open and after the window is closed.
  • •
    Improved performance when there are a large number of water bodies in the world
  • •
    Improved positions of hoppers and storage monitors on barrels
  • •
    Improved Procedural erosion
  • •
    Improved rendering performance of powered Industrial Conveyors
  • •
    Improved server and client performance of all electrical IO entities
  • •
    Improved server and client performance of Auto Turrets, Flame Turrets and Shotgun Traps
  • •
    Improved server performance of all remotely controlled entities (drones, CCTV cameras)
  • •
    Improved server performance of server.playerlistpos command
  • •
    Improved server performance related to Vine Swings, Water Junkpiles, Buoys and Underwater Crates - they now turn off position changes if not interacted with.
  • •
    Improved server performance when toggling RF Broadcasters and RF Receivers on/off in large bases
  • •
    Improved sound timing of the animation when helping a wounded player with a med syringe
  • •
    Improved storage monitor positions on barrels
  • •
    Improved TAA implementation by reducing blurring and artifacting.
  • •
    Improved temperature status readability for temperature tea consumable information panels
  • •
    Improved the 'test generator': added snapping and fixed broken colliders
  • •
    Improved the building guide mesh shader
  • •
    Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
  • •
    Improved the client performance of moving vehicles
  • •
    Improved the collider of high wooden walls
  • •
    Improved the MLRS target and fire interactions to prevent misclicks
  • •
    Improved the shield stamina bar sync with the server, especially with high latency
  • •
    Improved time precision of the electric Timer Switch
  • •
    Improved UI feedback for when items are being refridgerated
  • •
    Improved underwater visuals
  • •
    Improved XL picture frame deployment
  • •
    Improvements
  • •
    Increased chance of finding Apples in Food Caches found at Water Wells
  • •
    Increased crafting cost of Beehive (300 wood, 1 sheet metal)
  • •
    Increased crafting cost of Chicken Coop (300 wood, 75 frags, 1 rope)
  • •
    Increased damage of the propane explosive bomb
  • •
    Increased Jackhammer price at Water Well NPC
  • •
    Increased Locker skinned texture resolution
  • •
    Increased the range of catapults, reduced reload time
  • •
    Increased water pump protection
  • •
    Industrial conveyors can now switch to a restricted mode if they are taking too long and degrading server performance
  • •
    Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
  • •
    Item asset field on asset export in Workshop Scene will now automatically take the default asset name unless the user adds a custom name
  • •
    Last selected colour now persists when exiting and re-entering the painting UI
  • •
    Loot spawn rates no longer scale based on server population beyond 300 players (see notes above)
  • •
    Made bee hives viable in the arctic biome using heaters
  • •
    Made Legacy Shelter Icon smaller
  • •
    Made the "Hide Growable UI" an option in the settings
  • •
    Map automatically centres on player upon first time opening the map after logging into a server
  • •
    Massively improved DDraw performance
  • •
    Max drone range increased to 600m, increased HP from 100 > 200
  • •
    Modular vehicles now spawn in the Jungle
  • •
    Moved most monument diesel spawns behind puzzle doors
  • •
    MP5 durability/condition increased
  • •
    New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
  • •
    New food cache, medieval door and berry bush modding prefabs
  • •
    New “clear_bushes_radius” admin command to clear client side foliage around the camera
  • •
    No build zones now have an indicator when approached at a height.
  • •
    Now need 1 Apple to craft an Apple Pie
  • •
    On a map mismatch the client will now automatically re-download the map file
  • •
    Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
  • •
    Optimised Smoke Grenades and their effect on player fog overlay
  • •
    Optimised store UI VRAM overhead
  • •
    Optimised the time spent on checking building privilege when looking at codelocks
  • •
    Optimised UI overhead caused by animators and scroll views
  • •
    Optimized entity -> item lookup code to reduce lag spike when opening the death screen
  • •
    Optimized nametag update code
  • •
    Optimized some inventory searching logic
  • •
    Optimized Turrets aiming calculations on the server
  • •
    Optimized various commonly called server functions by skipping server profiler annotation for them.
  • •
    Optimized various entities such as Chippy Machines, Slot Machines, Phone booths, Wind Turbines and Sprinklers
  • •
    Optimized windows server console to reduce lag when logging many messages
  • •
    Orchid, rose and sunflowers can now be sold at vending machines in quantities greater than 1
  • •
    Overhauled Graphics settings
  • •
    Overhauled horses
  • •
    Overhauled many of the explosions in the game.
  • •
    Paintings can now be rotated before deployment
  • •
    Parachutes can now be placed on weapon racks
  • •
    Patrol Helicopter flee location is now shown on the map
  • •
    Patrol Helicopter will always flee towards a monument
  • •
    Patrol Helicopter will no longer flee if attacked from a monument
  • •
    Patrol Helicopter will only flee up to 1 grid tile
  • •
    Phones can now have names up to 30 characters long
  • •
    Phones now ring for 24s (was 12s) before hanging up
  • •
    Pie recipe ingredient order is now standardised
  • •
    Player phones are now listed first in the phone directory
  • •
    Players can auth friends on Tugboats
  • •
    Players can now pick up any sleeping bag as long they are in TC range
  • •
    Players can now pick up shelves
  • •
    Poison vital UI now appears when you're poisoned
  • •
    Projectiles will no longer clip into the camera when throwing (grenades, etc.)
  • •
    Quicker LR300 deploy and improved anims
  • •
    Railroad planters are now skins of the normal planters, compatible with Spray Can
  • •
    Re-enabled network cache on many IO entities (improved server performance)
  • •
    Reduced altitude of train tunnels, resulting in shorter elevator / staircase / rail distances when transitioning from above ground to below ground
  • •
    Reduced cases where a horse can ragdoll (via horse being airborne or taking damage)
  • •
    Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
  • •
    Reduced intensity of visual effect when hit by a Blinding Dart
  • •
    Reduced L96 and Auto Turret drop chances from locked crates, re-added M4 Shotgun
  • •
    Reduced natural bee spawn rate
  • •
    Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
  • •
    Reduced the impact of wave currents on kayaks and boogie boards when near the ocean shore
  • •
    Reduced the no build zone around vine trees
  • •
    Reduced the performance impact of industrial conveyors
  • •
    Reduced the performance impact of the UI
  • •
    Reduced the size of the sunflower world model to fix clipping issues and generally be less annoying
  • •
    Removed Blue Keycard from outpost vending machine
  • •
    Removed driftwood from buildable cave sections
  • •
    Removed explosive crafting cost from Propane Explosive Bomb, now uses raw ingredients
  • •
    Removed legacy GameAnalytics system
  • •
    Removed Semi Automatic Pistol from Water Well NPC
  • •
    Removed ‘espcanvas.DisplayDistanceMultiplier’ convar
  • •
    Replaced some monument notification toast messages with sound effects
  • •
    Replaced some static black barrels on the oil rigs to prevent confusing them for diesel collectables
  • •
    Report cheater panel is now the default panel when pressing F7
  • •
    Research tables can now be picked up when theres scrap inside
  • •
    Restricted certain convars behind RCON access only
  • •
    Revamped the visual effects for the Tesla Coil
  • •
    Reworked syringe animation to apply heal as syringe leaves the arm
  • •
    Reworked the hackable crate and elite crate loot tables
  • •
    Reworked workshop scene item selection from a dropdown to a list with searchbar
  • •
    Rewrote analytics code for reduced overhead (~20% GC activity with new code). Can be disabled with Analytics.UseV2 0.
  • •
    Rivers and lakes now have underwater effects
  • •
    Rugs can now be placed under other deployables
  • •
    Rustige Egg specular glare is now balanced across all variants
  • •
    Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
  • •
    Server now waits for the map file to finish uploading before allowing clients to connect
  • •
    Server Occlusion grid generation should be upwards of 50% faster
  • •
    Server Profiler Memory Tracking
  • •
    ServerProfiler snapshot generation now compresses on the fly to reduce memory needed by 95%
  • •
    ServerProfiler: added linux binary
  • •
    ServerProfiler: reduced capture overhead
  • •
    Show all LODs of entities (Workshop Editor)
  • •
    Show food spoilage level on the item icon using the condition bar (green bar on the left)
  • •
    Show recipes you have ingredients for at the top of the list in the Cooking/Mixing workbenches
  • •
    Shrunk the building blocked volume around the attack helicopter
  • •
    Shuffled loot spawns across most monuments
  • •
    Significantly improved loading times
  • •
    Significantly reduced the physics overhead of inactive vehicles
  • •
    Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
  • •
    Small Oilrig can no longer spawn in tier 0
  • •
    Smoothed the cargo path shown on the map so it doesn't look too jagged
  • •
    Snakes now handle LOS visibility better client-side
  • •
    Spray Can now reskin large objects (external gates/walls) from further away
  • •
    Spraycan no longer loses condition while using the admin infiniteammo command
  • •
    Stabilized camera roll on the Inner Tube, Boogie Board
  • •
    Static payphones now have more accurate grid numbers in their phone directory
  • •
    Sunlight stat on chickens now increases much faster
  • •
    Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
  • •
    The `lookingat` command now provides more useful information
  • •
    The crafting menu now remembers your search after closing and opening
  • •
    The limit flashing option will now disable Strobe Lights
  • •
    Time of Day no longer progresses over time (Workshop Editor)
  • •
    Tool cupboard UI calculations now take into account the server value of decay.scale
  • •
    Turrets are inaccurate against targets on moving trains
  • •
    Turrets in peacekeeper mode now display a holster warning to offending players (like the old safe zones)
  • •
    Tweaked the colors on Electrical Wires (Wire Tool) a little bit, and improved its texture
  • •
    UI Scale slider now applies new scale when the mouse is released
  • •
    Updated sound effects for the chainsaw
  • •
    Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
  • •
    Upped texture resolution on the Fridge in the Workshop from 1024 to 2048
  • •
    UsePlayerUpdateJobs gained a new mode, 2, which knows how to offload work to threads
  • •
    Various client optimisation when opening/closing the main menu, inventory and other UI screens
  • •
    Various different sound and visual effects for the chainsaw now play in both first and third person
  • •
    Vehicle health icon on the main vitals UI now represents a horse rather than a cog whilst mounting a horse
  • •
    Vehicles can break loot barrels by driving into them now
  • •
    Vending Machine can now operate as a Fridge
  • •
    Wallpaper tool has new functionality to switch between walls, floors and ceilings. It now costs 5 cloth per wallpaper placement
  • •
    Weapons are now holstered when surrendering
  • •
    Wire slack controls now have dedicated keybinds
  • •
    Wooden barricade now stacks to 5 (was 10)
  • •
    Workshop: Added "Favourite Paths" menu to the file dialog
  • •
    Workshop: Added button with link to documentation/tips
  • •
    Workshop: Added field for setting the steam workshop description of submissions
  • •
    Workshop: Added info menu for maximum texture resolution of materials on the selected item
  • •
    Workshop: Added menu for bulk importing textures that were previously exported
  • •
    Workshop: Added section for uploading custom workshop preview images
  • •
    Workshop: Added support for female clothing prefab variants
  • •
    You can now customize how much information is displayed on your crosshair
  • •
    “Quit” command is no longer saved in F1 history between sessions
handyman

Fixed

  • •
    Added missing default file name when saving textures in the workshop
  • •
    Added missing wallpaper to jungle store page
  • •
    All modifiers except for tea buffs are now correctly removed on death when in softcore mode
  • •
    Bee Grenades now properly assign their owner (PvE)
  • •
    Camera movement is no longer enabled by default (Workshop Editor)
  • •
    Can no longer cover ladder hatches with rugs
  • •
    Can no longer fire torpedoes from within a safe zone
  • •
    Can no longer loot the input side of drop boxes from the deposit side
  • •
    Can no longer put out satchels through walls with the water pistol
  • •
    Car radio item drop/pickup/impact sfx now use the appropriate burlap sack sfx
  • •
    Changing item category in the workshop menu brings you back to page 1
  • •
    Console command inventory.clearinventory playername now clears whole inventory of the target player.
  • •
    Console commands debug.refillvitals, debug.refillvitalsall, debug.heal now also recover players if they are in the injured state.
  • •
    Diving tanks can now be refilled for free at repair benches
  • •
    Dropped pumpkins no longer roll indefinitely
  • •
    Ensured phrases are translated properly on Vending Machine stats panel
  • •
    Event lootboxes can now fill the hotbar if inventory is full
  • •
    F7 report menu now hides SteamIDs in streamer mode
  • •
    Fix 'Crafting Update' Loading Screen frequently appearing
  • •
    Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
  • •
    Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
  • •
    Fix various issues with mission timers
  • •
    Fixed
  • •
    Fixed 'ent kill' killing building blocks behind dropped items
  • •
    Fixed 'Owned' tag overlapping with header text on limited store skin tiles
  • •
    Fixed 3p revolver cylinder staying open if swapping weapons mid reload
  • •
    Fixed a bug that capped the number of cameras added to a computer station at 256 combined characters
  • •
    Fixed a bug that caused sprinklers to be visually on without any water flowing
  • •
    Fixed a bunch of items not having a pickup sound
  • •
    Fixed a calculation error when applying dynamic pricing to a vending machine sale
  • •
    Fixed a case where shooting at a player after they were ragdolled could result in invalids
  • •
    Fixed a case where vines visuals would not be destroyed properly
  • •
    Fixed a case where XOR switches incorrectly send power on server restart
  • •
    Fixed a cliff that players get under in Water Treatment Plant
  • •
    Fixed a flyhack kick when jumping on a particular truck in Junkyard
  • •
    Fixed a gap on low object quality on the cargo ship
  • •
    Fixed a gap under Canyon C
  • •
    Fixed a loot exploit for handcuffed players in softcore mode
  • •
    Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
  • •
    Fixed a rock poking into a tunnel in water treatment plant
  • •
    Fixed a shop front exploit
  • •
    Fixed a spot in fishing village getting players stuck
  • •
    Fixed a spot in military tunnels where players could get stuck
  • •
    Fixed a spot in power plant where players could sometimes fall through the terrain
  • •
    Fixed a spot where players could get stuck between two boxes at Satellite Dish
  • •
    Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
  • •
    Fixed a van at Launch Site obscuring players at some LOD levels
  • •
    Fixed a visual issue with the ocean surface shader
  • •
    Fixed a way for players to clip inside moving trains
  • •
    Fixed a way for players to insert items into loot only containers
  • •
    Fixed above water gibs moving in slow motion when spawned by an object that was below water
  • •
    Fixed Acoustic Guitars generating incorrect icons (Workshop)
  • •
    Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
  • •
    Fixed all horses mounted on trophies using the same skin pattern
  • •
    Fixed always starting out on the death screen after joining a freshly wiped server
  • •
    Fixed amount to reload value when switching ammo types being wrong if ping was too high
  • •
    Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
  • •
    Fixed an error when a players Frankenstein pet was killed
  • •
    Fixed an exploit allowing access to the tech tree on the static tier 2 workbench on large oil rig
  • •
    Fixed an exploit allowing heavy armor on horseback
  • •
    Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
  • •
    Fixed an exploit allowing players to see through water via drones
  • •
    Fixed an exploit that made it possible to get shelves floating in the air
  • •
    Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
  • •
    Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
  • •
    Fixed an issue that allowed players to stop auto turrets from firing
  • •
    Fixed an issue with nametags being visible through walls
  • •
    Fixed an issue with player inventory being locked if kicked when surrendering.
  • •
    Fixed an issue with the fridge model in the skin viewer
  • •
    Fixed another exploit allowing shelves to be floating midair
  • •
    Fixed another issue causing inflated vending stats
  • •
    Fixed any force-dropped items remaining locked when surrendering.
  • •
    Fixed arctic research base blue card rooms being able to close with players inside
  • •
    Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
  • •
    Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
  • •
    Fixed attack heli flares not working correctly
  • •
    Fixed attack helicopter headlights turning off occasionally when flying long distances
  • •
    Fixed audio error when disconnecting from a server while on a moving train
  • •
    Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
  • •
    Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
  • •
    Fixed ballista sometimes not mountable on uneven terrain
  • •
    Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
  • •
    Fixed base health being wrong after a server restart if any max health modifiers are active
  • •
    Fixed battering ram impact effect string pool warning
  • •
    Fixed Battering Ram taking collision damage from very small collisions
  • •
    Fixed battery charge displaying incorrectly due to a rounding issue
  • •
    Fixed bear pie not correctly reducing duration of other teas by half
  • •
    Fixed Bed having incorrect icon on the workshop
  • •
    Fixed Beehives having a secret 6th slot that would fill up and not be able to be emptied
  • •
    Fixed Beehives not working properly in the snow/desert
  • •
    Fixed Beehives putting logs in server console
  • •
    Fixed being able to block static sam sites with tin can alarms
  • •
    Fixed being able to break vehicles using bar doors
  • •
    Fixed being able to clip inside some containers in harbour
  • •
    Fixed being able to deploy siege weapons under train carriages
  • •
    Fixed being able to deploy stashes too close together
  • •
    Fixed being able to destroy and pick up static monument bbqs
  • •
    Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
  • •
    Fixed being able to fire submarine torpedoes in safe zones
  • •
    Fixed being able to get overstacked items when gutting fish with harvesting tea
  • •
    Fixed being able to harvest items above stack size from animals and resources
  • •
    Fixed being able to have a lit torch underwater by continuosly swinging
  • •
    Fixed being able to hide a gun using the rock paper scissors gesture
  • •
    Fixed being able to load ammo and a player at the same time into Catapults
  • •
    Fixed being able to lose items by reskinning high gates while dropped items are nearby
  • •
    Fixed being able to mount static Ballista’s that are floating over an edge
  • •
    Fixed being able to mute some game sounds when changing audio setting
  • •
    Fixed being able to place barricades on monument elevators
  • •
    Fixed being able to place drones inside inaccessible parts of monuments
  • •
    Fixed being able to potentially clip inside train workcarts
  • •
    Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
  • •
    Fixed being able to reskin the regular chair into an Ice Throne on Tugboats
  • •
    Fixed being able to steal armor inserts or weapon mods from a surrendering player
  • •
    Fixed being able to swing a torch underwater to prevent it from extinguishing.
  • •
    Fixed being able to switch out items into containers that don't allow player input
  • •
    Fixed being able to wield weapons while mounted to ballistas
  • •
    Fixed being unable to place things on tugboat shelves
  • •
    Fixed binocular range text being blocked when wearing a heavy helmet at the same time
  • •
    Fixed biome fog visibility being affected by draw distance
  • •
    Fixed birthday cake not showing consumption info in Inventory
  • •
    Fixed blackjack machine screen being blank
  • •
    Fixed body bags sometimes not having enough slots to fit the entire player inventory
  • •
    Fixed boomerangs listing the wrong distance in the combat log
  • •
    Fixed boots being in the wrong order in the skin viewer
  • •
    Fixed boxes, locker, fridge and vending machines gibs not using skins
  • •
    Fixed broken shields not being repairable
  • •
    Fixed bullet impact effects scale
  • •
    Fixed buying a boat in fishing village teleporting nearby players into the water below
  • •
    Fixed C4 with different frequencies not being stackable after disabling RF
  • •
    Fixed camera and player spinning when entering/exiting a parenting volume in demos
  • •
    Fixed camera error in third person in demos
  • •
    Fixed camper bed map icon not disappearing right away when unclaimed
  • •
    Fixed canyons being full of fog
  • •
    Fixed cargo sailing through oil rigs sometimes when leaving the map
  • •
    Fixed Cargoship being able to abduct NPC's
  • •
    Fixed case where Team UI would display incorrectly when switching servers or spectating
  • •
    Fixed censorship cube still appearing when alt looking and the body is hidden
  • •
    Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
  • •
    Fixed chat messages not being logged on the server
  • •
    Fixed chicken pie description not accurately describing buff
  • •
    Fixed Chickencoop receiving light whilst indoors
  • •
    Fixed Chinook dropping crates at the same monument everytime
  • •
    Fixed Chippy arcade machine not being repairable
  • •
    Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
  • •
    Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
  • •
    Fixed client blocking ddraw commands sent from server when player isn't admin
  • •
    Fixed client Translate.Get NRE on startup
  • •
    Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
  • •
    Fixed coconut armor pieces not recycling into the same items as regular wood armor
  • •
    Fixed compound bow pullout sound being heard from too far away
  • •
    Fixed computer station being used to clip through doors
  • •
    Fixed consistent noclip violations when traversing up steps at specific heights
  • •
    Fixed contact menu screenshots being too dark
  • •
    Fixed contacts menu buttons sizing being broken
  • •
    Fixed container not preserving the correct amount of loot when destroyed (softcore)
  • •
    Fixed convar server.uselegacyworkbenchinteraction
  • •
    Fixed cooking visuals not correct on hobo barrels in monuments
  • •
    Fixed corpse rarely not having enough slots to fit all items
  • •
    Fixed Crossbow's UVs in Third-Person, they now display skins correctly
  • •
    Fixed culled lights occasionally flickering on and off at a distance
  • •
    Fixed Custom SMG displaying incorrect material on the grip in First-Person
  • •
    Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
  • •
    Fixed DDraw rendering over the main menu
  • •
    Fixed death and auth commands not working for locks on tool cupboards
  • •
    Fixed demo button appearing in the Main menu if the player has no demos locally
  • •
    Fixed demo shot list UI text sizes
  • •
    Fixed demolish timer restarting when reskinning large objects eg.external walls/gates
  • •
    Fixed deploy guide not rendering below water
  • •
    Fixed despawn times of some DLC items being shorter than their regular counterpart
  • •
    Fixed destroyed bags turning back into regular bags on server restart (softcore)
  • •
    Fixed DLSS Ultra Performance Mode artifacts.
  • •
    Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
  • •
    Fixed door gibs not reflecting door skin
  • •
    Fixed double barrel sight UV issue in the skin viewer
  • •
    Fixed drones being able to clip through ceilings
  • •
    Fixed dropping an item while dancing resulting in an invisible local weapon
  • •
    Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
  • •
    Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
  • •
    Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
  • •
    Fixed Electric Heater lights staying on when unpowered
  • •
    Fixed empty pattern boomers causing an error in the Admin UGC panel
  • •
    Fixed engine prop collider in powerplant monument
  • •
    Fixed error when painting on spinning sign
  • •
    Fixed exception when cancelling a voicemail recording
  • •
    Fixed explosion screen effect persisting when you respawn
  • •
    Fixed explosives attached to the battering ram being able to destroy TCs through walls
  • •
    Fixed F1 console not showing if a command was clientside or serverside
  • •
    Fixed F1 grenade throwing errors (Workshop Editor)
  • •
    Fixed F1 Grenades not saving Specular maps on the Community Workshop.
  • •
    Fixed file overwriting for downloading workshop models
  • •
    Fixed filtering for servers by gamemode tags not working on the official tab
  • •
    Fixed fire around bradley crates sometimes being invisible
  • •
    Fixed Fireplace missing some sounds
  • •
    Fixed first person camera animation applying incorrectly in Workshop editor
  • •
    Fixed fish traps needing to be reset after a server restart
  • •
    Fixed Fishing Villages spawning too close to harbor
  • •
    Fixed flamethrowers marked as shield compatible in the UI
  • •
    Fixed flashlight and laser attachment visuals being distorted when switching weapons.
  • •
    Fixed floating geometry on LR300 skins when ironsights have been removed
  • •
    Fixed food spoil timer getting reset when shift clicking into a Cooking Workbench
  • •
    Fixed formatting issues with importing and exporting normal maps via the workshop.
  • •
    Fixed fps.limitinmenu capping fps while benchmarking
  • •
    Fixed frankenstein parts and masks not showing up in conveyor filters
  • •
    Fixed freshly wiped servers starting at 12PM instead of 9AM
  • •
    Fixed frontier hatchet beads jittering and moving oddly
  • •
    Fixed gallery arrow buttons showing up in the in-game store Soundtrack DLC page
  • •
    Fixed gesture settings sometimes not showing owned DLC gestures
  • •
    Fixed getting messages from users who share Steam groups but are not friends appearing in-game
  • •
    Fixed GIB issues with the small planter, bathtub planter and wind turbine
  • •
    Fixed graphics settings affecting icons generated, temporarily switches to Max (Workshop Editor)
  • •
    Fixed halloween candy star particles missing
  • •
    Fixed halloween wallpapers in-game icons
  • •
    Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
  • •
    Fixed harvesting scientists/players bodies not working when aiming at the head
  • •
    Fixed Hatchet's UVs in Third-Person, they now display skins correctly
  • •
    Fixed head missing on shadows cast from players wearing the krieg hazmat
  • •
    Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
  • •
    Fixed holosights looking different based on the accessibility colour selected while in NVG
  • •
    Fixed horse buffs not disappearing from horse details UI when buff expires
  • •
    Fixed horse Dung culling too early
  • •
    Fixed horse gallop speed boosts showing as incorrectly calculated percentages on item descriptions, now shows as additional km/h
  • •
    Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
  • •
    Fixed horses levitating after ragdolling
  • •
    Fixed horses not triggering laser detectors
  • •
    Fixed horses ragdolling multiple times from a single impact
  • •
    Fixed horses ragdolling on planters and dead trees
  • •
    Fixed hot air balloons killing players they land on in safe zones
  • •
    Fixed HUD overlays displaying in painting menu
  • •
    Fixed hunger, drowning being too fast in some situations
  • •
    Fixed hurt overlay brightening up the view if you have NVGs on
  • •
    Fixed HV rocket using regular rocket sounds
  • •
    Fixed Ice Assault Rifle's name and description to be in line with other similar items.
  • •
    Fixed in-game store Steam DLC prices using the wrong currency symbol for some users
  • •
    Fixed inconsistent depth of field in workshop when viewing guns
  • •
    Fixed incorrect description of Set Target option of IO Counter
  • •
    Fixed incorrect green laser light translation key
  • •
    Fixed incorrect projectile invalids when shooting players mounted to beanbags
  • •
    Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
  • •
    Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
  • •
    Fixed issue introduced in hardcore update which would cause tech trees to display incorrectly in some gamemodes
  • •
    Fixed issue where character eyes could remain closed
  • •
    Fixed issues with multiple people in invis seeing each other
  • •
    Fixed issues with the mission cooldown not applying correctly
  • •
    Fixed item ownership getting applied when an invis admin opens a loot container
  • •
    Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
  • •
    Fixed Items category in Industrial Filters displaying as “#bp_deployables”
  • •
    Fixed items sometimes keeping cooking icon if they are removed from the Electric Furnace mid cook
  • •
    Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
  • •
    Fixed jackhammer sound persisting when the player disconnects
  • •
    Fixed jumping in shallow water not making a splash sound
  • •
    Fixed jungle animals not counting towards the Wildlife Cull mission
  • •
    Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
  • •
    Fixed jungle water shader not rendering correctly while in a submarine
  • •
    Fixed junkpile seaweed not moving correctly with the waves
  • •
    Fixed junkpiles despawning earlier than expected when loot is taken
  • •
    Fixed keycards held by other players always appearing green
  • •
    Fixed kickall command using the second argument instead of the first for the kick reason
  • •
    Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
  • •
    Fixed lag caused by new Steam friends integration when player has lots of friends
  • •
    Fixed large backpack showing link to Krieg DLC in the repair bench
  • •
    Fixed laser detector detecting through walls, fixed it not being able to detect tugboats
  • •
    Fixed laser detector not detecting fast moving vehicles reliably
  • •
    Fixed laser detectors working through deployables/low walls
  • •
    Fixed laser light end point always being red regardless of the beam color
  • •
    Fixed launch site ticket booth appearing untextured at a distance
  • •
    Fixed Launch Site windows not appearing transparent
  • •
    Fixed lights on tugboats disappearing while driving
  • •
    Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
  • •
    Fixed logs not sending a message when logs are turned on & off
  • •
    Fixed long server uptimes causing calorie consumption to be calculated incorrectly
  • •
    Fixed long server uptimes sometimes causing freshly harvested food to spoil immediately
  • •
    Fixed LR300's normals on dust cover in First-Person
  • •
    Fixed Lumberjack Hoodie not rendering when equipped.
  • •
    Fixed many item icons appearing pixelated when playing at high resolutions
  • •
    Fixed memory leak in RCON and Rust+ server websocket system
  • •
    Fixed Menu FPS cap not always applying correctly
  • •
    Fixed merge issue causing missing radiation dart modifier max application count
  • •
    Fixed MIDI errors when running on a Mac
  • •
    Fixed Miner Hat reverting to vanilla skin while on
  • •
    Fixed mini crossbow iron sight not being perfectly centered
  • •
    Fixed minigun spinning constantly in 3rd person until the player starts and stops it
  • •
    Fixed missing blood impact effects
  • •
    Fixed missing Chinese, Japanese and Korean characters in the UI
  • •
    Fixed missing interact icons when using the radial menu on berries
  • •
    Fixed missing Photo item in Industrial Conveyor filters
  • •
    Fixed missing SFX when equipping the Tool Gun
  • •
    Fixed missing SFX when opening/closing Excavator engine
  • •
    Fixed missing text in the premium screen
  • •
    Fixed nametags not showing near terrain holes in monuments
  • •
    Fixed nametags not showing through glass
  • •
    Fixed night vision goggles glowing at night even if they're disabled
  • •
    Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
  • •
    Fixed not being able to hear voices of players when spectating or in invis
  • •
    Fixed not being able to input drone ID’s after placing
  • •
    Fixed not being able to mount handcuffed players to the new ridable horses
  • •
    Fixed not being able to pickup sleeping bags on tugboats
  • •
    Fixed not being able to pickup the powered water purifier even when its empty
  • •
    Fixed not being able to place barricades on ice bergs and ice sheets when close to a monument
  • •
    Fixed not being able to place barricades on sand dunes at giant excavator
  • •
    Fixed not being able to reliably dismiss pings that are too far away
  • •
    Fixed not being able to remove locks from doors while they are open
  • •
    Fixed not being able to reskin the computer station with the Spray Can
  • •
    Fixed not being able to scroll down through all the console commands auto completion list
  • •
    Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
  • •
    Fixed not being able to wear the coconut knight gloves with a snow jacket
  • •
    Fixed NRE with F1 Grenade in Workshop Scene
  • •
    Fixed occasional errors when saving shots (Demo Editor)
  • •
    Fixed occlusion issues where players could be invisible around hills and cliffs
  • •
    Fixed oil refinery not producing heat.
  • •
    Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
  • •
    Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
  • •
    Fixed other players being able to hear fall damage sound of an invis admin
  • •
    Fixed outbreak scientist not showing death icons
  • •
    Fixed Outbreak Scientists not appearing correctly on the death screen
  • •
    Fixed paintable objects becoming inaccessible after they are locked
  • •
    Fixed Patrol Heli not flying above jungle trees
  • •
    Fixed physics issue with horses attached to siege weapons
  • •
    Fixed picking up a ladder on an external wall resulting in all other ladders on that wall getting destroyed
  • •
    Fixed pirate language not working
  • •
    Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
  • •
    Fixed player hands appearing red in Workshop Scene
  • •
    Fixed player metabolism sometimes ticking too fast on populated servers
  • •
    Fixed player nametags showing through thin floors/ceilings.
  • •
    Fixed player not dying when disconnecting underwater with a diving tank
  • •
    Fixed player skin appearing completely white on certain resolutions and FOVs
  • •
    Fixed player sometimes being wet when waking up near water
  • •
    Fixed players being able to disable some renderers by changing batching convars
  • •
    Fixed players being able to spawn in river edges
  • •
    Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
  • •
    Fixed players getting killed when sleeping in their base, if built on top of a train station or in abandoned cabins
  • •
    Fixed players getting noclip kicked when climbing ladders while invisible
  • •
    Fixed players getting stuck in a noclip cycle when respawning partially inside of an object
  • •
    Fixed players getting stuck in fishing animation if they cancel by switching to a weapon
  • •
    Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
  • •
    Fixed players in invis triggering halloween candy and xmas gift spawns
  • •
    Fixed players sometimes being in the swimming animation on excavator
  • •
    Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
  • •
    Fixed players spawning with two rocks in the tutorial if they have the jungle rock skin selected
  • •
    Fixed powered searchlights not lighting up in some cases
  • •
    Fixed powered water purifier being unable to be picked up
  • •
    Fixed powered water purifier calculation error causing lost water when transferring to an almost full container
  • •
    Fixed pressing the randomise character button while a deployable is selected spawning a player (Workshop Editor)
  • •
    Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
  • •
    Fixed puzzle resetting getting blocked by invisible admin players nearby
  • •
    Fixed puzzles resetting when players are inside them, such as arctic research card rooms
  • •
    Fixed raise/lower action on chandelier showing even if you don't have building privilege
  • •
    Fixed rare server error when a Hopper harvests a player corpse that is already partially harvested
  • •
    Fixed reconnect button not working if the server you are reconnecting to is currently down
  • •
    Fixed remotely controlled turret always missing
  • •
    Fixed reskinning a Fridge turning off the IO light
  • •
    Fixed respawning static planter causing hash conflicts on sockets
  • •
    Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
  • •
    Fixed RF receiver and seismic sensor staying ON if activated during a server restart
  • •
    Fixed RF receiver visually appearing activated when it wasn’t
  • •
    Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
  • •
    Fixed rugs being very difficult to pick up with a hammer
  • •
    Fixed SAM site not reloading when partially empty, improving defence against MLRS
  • •
    Fixed satchels that fizzle out getting detonated if they clip through a wall
  • •
    Fixed server printing a dungeon error when booting into a game mode
  • •
    Fixed server side chat mutes not being properly saved
  • •
    Fixed shark attacks not making sounds if Show Blood was turned off
  • •
    Fixed shopfront exploit to split item stacks without trade being cancelled
  • •
    Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
  • •
    Fixed showing 'prioritize premium' in the community and modded tabs
  • •
    Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
  • •
    Fixed siege weapons floating at terrain holes
  • •
    Fixed signs not saving last color when entering paint mode
  • •
    Fixed Siren Light culling too early
  • •
    Fixed skin viewer quality changing based on the texture quality setting
  • •
    Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
  • •
    Fixed Sleeping bag being slightly off centre
  • •
    Fixed sleeping players being invisible when respawning
  • •
    Fixed sleeping players sometimes being invisible when using server occlusion
  • •
    Fixed small boxes not casting shadows
  • •
    Fixed small oil refinery having duplicated gibs
  • •
    Fixed snakes occasionally trying to attack a non LOS target resulting in them just slithering away
  • •
    Fixed social menu settings button not working
  • •
    Fixed softcore looting restrictions not being respected if a player is downed and handcuffed
  • •
    Fixed some broken radio stations
  • •
    Fixed some commands that could reveal the map in hardcore
  • •
    Fixed some formatting issues when displaying non-English characters in the chat
  • •
    Fixed some impact FX flying away when shooting a Locked Crate on Cargo Ship
  • •
    Fixed some inaccurate colliders in launch site and on the oil rigs
  • •
    Fixed some inconsistencies when switching to and from knight amour skins in a Repair Bench
  • •
    Fixed some inconsistencies when using laser detectors in doorways
  • •
    Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
  • •
    Fixed some issues with favoriting servers in the browser
  • •
    Fixed some issues with the Arabic font causing some texts to disappear
  • •
    Fixed some items showing as marketable locked when they shouldn't
  • •
    Fixed some items using the wrong description in the steam inventory tab
  • •
    Fixed some localization inconsistencies
  • •
    Fixed some methods that allowed tool cupboards to be attached to buildings remotely
  • •
    Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
  • •
    Fixed some packs in the store displaying their store page incorrectly at low UI scale
  • •
    Fixed some parts of meshes not appearing in icons, double armored door as an example (Workshop Editor)
  • •
    Fixed some prefabs being inaccessible to custom maps
  • •
    Fixed some small invisible colliders on the top deck of the Large Oil RIg
  • •
    Fixed some sounds not being affected by the game sound volume setting
  • •
    Fixed some visual flickering in the friend list UI
  • •
    Fixed sometimes getting noclip building errors when building near ramps and stairs
  • •
    Fixed spray can free spraying not working on some wallpaper pieces on the inside of roof blocks
  • •
    Fixed spray can menu closing instantly when just inside interaction range
  • •
    Fixed spraying the factory skin twice would result in a broken texture
  • •
    Fixed stability number sometimes not showing up when looking at building blocks with a hammer
  • •
    Fixed stability rarely updating over and over causing reduced server performance
  • •
    Fixed store cart button blocking clicks when the store page is closed while having something in your cart
  • •
    Fixed store checkout page using the wrong background sprites
  • •
    Fixed suicide cooldown timer being triggered in some cases when running the kill command but the player was invulnerable
  • •
    Fixed takeScreenshot command turning off TSSAA
  • •
    Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
  • •
    Fixed tea effects not expiring if they were active during a server restart
  • •
    Fixed tea timers becoming unreliable on high uptime servers
  • •
    Fixed teammates getting horse control tips if a team member mounts a horse
  • •
    Fixed terrain clipping issues around military tunnel entrance
  • •
    Fixed texture streaming not enabled on floor wallpaper
  • •
    Fixed texture streaming not enabled on recent DLC assets
  • •
    Fixed the AK not having an empty mag sound
  • •
    Fixed the broken icon on items being low resolution
  • •
    Fixed the door in Fishing Village A being locked on first server boot
  • •
    Fixed the drone marketplace deleting items when the inventory is full
  • •
    Fixed the hurt overlay improving visibility with night vision goggles
  • •
    Fixed the interior boxes on the hackable crate sometimes disappearing
  • •
    Fixed the M15 semi pistol iron sight not glowing
  • •
    Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
  • •
    Fixed the rigging on harbor cranes not moving correctly with the crane movement
  • •
    Fixed the server browser prioritizing premium in the community tab
  • •
    Fixed the “Soaked” achievement not reliably unlocking
  • •
    Fixed timers connected to windmills not functioning properly
  • •
    Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
  • •
    Fixed TMP_Text.FillCharacterVertexBuffers IndexOutOfRangeException error
  • •
    Fixed TmProEmojiRedirector NRE when adding vending machine orders
  • •
    Fixed toggling streamer mode while connected to a server not resulting in censored nameplates
  • •
    Fixed train car storage showing "Occupied" when a player is in the driver seat
  • •
    Fixed train storage box saying "Occupied" when someone is in the driver seat
  • •
    Fixed trains not colliding with barricades
  • •
    Fixed trains not destroying barriers
  • •
    Fixed Treasure Hunter mission sometimes not being possible to complete
  • •
    Fixed tree marker color setting not applying when changed
  • •
    Fixed tree marker colour's not being applied when set in the accessibility options
  • •
    Fixed Tugboat and Transport Heli lights disappearing
  • •
    Fixed Tunnel and Underwater Dwellers still spawning if ai.scientist_spawners_enable is false
  • •
    Fixed turrets getting cleared on the real copy of the base when using copy paste
  • •
    Fixed turrets overloading due to interference when a new turret is turned on
  • •
    Fixed typo in changelog for Primitive gamemode
  • •
    Fixed typos in tutorial and server browser
  • •
    Fixed UI flickering when multiple attack helicopters were entering and exiting the gunner UI
  • •
    Fixed UI_StoreGeneralTab.OnOpened NRE
  • •
    Fixed user interface assets looking blurry when changing the texture quality option
  • •
    Fixed user language not being sent when the user first connects
  • •
    Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
  • •
    Fixed various entities spamming players console with warnings when shot
  • •
    Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
  • •
    Fixed vending machines not accepting storage monitors
  • •
    Fixed vending machines showing rope as '0 ft'
  • •
    Fixed viewmodel error when previewing a weapon in the Workshop submit scene
  • •
    Fixed vine trees respawning over sleepers
  • •
    Fixed visual artifact in sky when volumetric clouds were never enabled and sky rotation was applied
  • •
    Fixed Vsync preventing limit FPS in background options from functioning
  • •
    Fixed weapon attachments not loading properly when using server occlusion (affected silencer shots)
  • •
    Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
  • •
    Fixed window max durability being reduced when repairing in a repair bench
  • •
    Fixed windows being buildable if a roof was against the window frame
  • •
    Fixed windows of towers in airfield and launch site having no collision
  • •
    Fixed WireColorSettings.Get NRE
  • •
    Fixed wolves sometimes appearing as sliding when they come into range
  • •
    Fixed wood teas playing the wrong sound when consumed
  • •
    Fixed wooden armour description referencing rope as a crafting ingredient
  • •
    Fixed wooden double door material in the skin viewer
  • •
    Fixed workshop items not loading items correctly after certain pages
  • •
    Fixed worldmodels having no outlines on 44 items
  • •
    Fixed X tree minigame not working properly on some vine swinging trees
  • •
    Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
  • •
    Fixed ‘ent auth’ command not working on tugboats
  • •
    General store items added to your cart are now translated correctly
  • •
    Grenades now show their throw animation when first person spectating
  • •
    Improved light leakage through walls and corners
  • •
    Improved minute formatting in server restart toasts
  • •
    Improved the perf command, perf 2 now only shows FPS and painting
  • •
    Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
  • •
    Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
  • •
    Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
  • •
    Miner's Hat now displays skins correctly when the light is turned on
  • •
    Miner's Hat now uses correct Specular workflow
  • •
    Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
  • •
    Moved the RF broadcaster reserved frequency error to a localized toast
  • •
    Negative modifiers such as incapacitate dart effects are no longer added to players in god mode
  • •
    Network threading parameters are now admin only
  • •
    Orchid, rose and sunflowers now show the correct icons in the growables UI.
  • •
    Possible fix for chicken egg drop server error
  • •
    Possible fix for emoji error when disconnecting from servers
  • •
    Possibly fixed a Liquid Vessel server error
  • •
    Possibly fixed a rare error when ending a cassette recording
  • •
    Possibly fixed a rare error when equipping a bow
  • •
    Possibly fixed a rare server error when cooking food in a workbench
  • •
    Possibly fixed an Auto Turret server error
  • •
    Possibly fixed vine trees spawning too many vines
  • •
    Possibly fixed water IO not working properly after a server restart (server.useLegacySprinklerLoadProcess convar will revert to old behaviour)
  • •
    Potentially fixed NRE when players stop spectating others
  • •
    Reduced player pop-in(disappearing and appearing) on slightly angled terrain and ramps
  • •
    Remove an error logged by wolves that could spam server logs.
  • •
    Removed miscellaneous leftover debug console logs
  • •
    Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
  • •
    Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
  • •
    Restored christmas light bulb facing upwards when deployed on the ground
  • •
    Restored voice volume option slider range to 0-5
  • •
    Reworded TC tool storage tooltip
  • •
    Small decor rocks are now pooled correctly to reduce GC allocation while moving around
  • •
    Some fixes on entities missing their owner ids
  • •
    Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
  • •
    Submarines can no longer be stolen when purchased at Fishing Village.
  • •
    The enable_marker_teleport convar can now be set from the server
  • •
    The patrol helicopter will no longer shoot at scientists.
  • •
    ‘Takehiresscreenshot’ command now works if TSSAA is active

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