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Changes

What’s changed on Rust in each patch.

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Features

  • Added hand-held Diver Propulsion Vehicle (DPV)
  • New NPC’s, Planters and Food Caches at Water Wells
  • Refreshed Divesites with new art and buoys
  • Legacy Woodpiles
  • Radioactive Water
  • New Radtown monument
  • New rivers
  • Added a new Note world model
  • New cliffs added to procedural map
  • New coastal rocks added to the shore
  • Revamped rock formations
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Improvements

  • Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
  • Spray Can will now default to the last used Shipping Container colour when opening the radial menu
  • Improved server performance of Fog Machine
  • Minor memory usage improvement for most server side loot containers
  • Nametags are now reenabled when leaving a demo
  • Wallpapers can now be deployed on the hardside of building blocks, if inside your base
  • Repair bench UI now shows required ingredients as icons instead of texts
  • The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
  • Increased the wallpaper spray can use distance from 3 to 5 meters
  • Moved the language menu to the options menu
  • The game will now select your system's language when booted for the first time
  • Improved water system
  • Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
  • Improved visuals where the river exit meets the ocean, they now blend seamlessly
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Fixed

  • Fixed concrete barricade not showing correct skin at a distance
  • Fixed small holes in the two armoured vehicle modules that could let bullets pass through
  • Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
  • Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
  • Fixed the F1 console allowing rich text to affect the printed response
  • Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
  • Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
  • Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
  • Fixed submarine able to kill players though a surface
  • Fixed Spray Can not appearing in craft menu when searching for “can”
  • Fixed some meshes in Outpost not lowering detail properly
  • Fixed a variety of locations in cave structures that would render incorrectly
  • Helicopters now play damaged FX alongside destroyed FX when crashing
  • Fixed snow effects not working on a bunch of entities
  • Fixed backpacks remaining locked when killed during surrendering
  • Fixed clearinventory command NREs
  • Fixed the recently added modded prevent building prefabs not working as intended
  • Fixed wallpaper store page wainscoting preview not cycling through variations
  • Fixed paddling and above ground pools showing power usage 0
  • Fixed truncated text in various UI screens for certain languages
  • Fixed a few English typos across the game
  • Fixed instant camera world model LODs
  • Fixed not being able to move after closing canvas drawing UI with chat open
  • Fixed placement of deployables on water from underwater
  • Fixed blueprints not being able to be learned from the player's backpack
  • Fixed admins in god mode taking 1 bleed damage on fall
  • Fixed lockers having no condition when picked up
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Features

  • Added Digital Clock
  • Added Wallpaper
  • New Colour Blind Accessibility Options
  • Re-enabled underground network layer
  • GCO Weapon attachment
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Improvements

  • Reworked all effects on the Patrol Helicopter and its weapons
  • Typing “quit grass” into the console will no longer quit the game, the command needs to be “quit” exactly
  • Implemented community UI PR #63 - Improved countdown formats (thanks DezLife)
  • Resized the Tutorial Button in the Main Menu
  • Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
  • Added input fields to the skin workshop item editor sliders, so you can type in values directly
  • A ton of localization improvements: right-to-left languages support, less truncated strings, and more screens translated
  • Improved building error messages clarity, added new detailed errors
  • Added error messages when failing to deploy the tin can alarm wire
  • Added a game tip explaining how to wire the tin can alarm
  • Dynamic vendor pricing now updates every 3 hours on monthly servers, 2 hours on biweekly and 1 hour on weekly
  • New convar for hiding clouds: 'global.disable_clouds'
  • 'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
  • Added 'refillvitalsall' command to refill the vitals of all players and bots active on the server
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Fixed

  • Fixed a case where switching HLOD convars would result in monument geometry not rendering
  • Fixed horses and ladders not parenting to the swing bridge at Harbor monuments, allowing access to the Cargo Ship
  • Fixed car parts loot container sometimes spawning underground on junkpiles
  • Added “server.uselegacyworkbenchinteraction” that enables the old Workbench UI (for mod backwards compatibility)
  • Fixed case where Bradley’s name/image would appear incorrectly on the death screen
  • Fixed right clicking pings on the map would delete random map markers, now deletes the pings
  • Fixed being able to dance while mounted
  • Removed a large invisible collider behind the interior ladder at Dome
  • Fixed game tips and chat being obscured by binoculars
  • Fixed being able to reskin doors on armoured Hot Air Balloons, allowing locks to be placed
  • Picking up a door with a door controller attached now gives you back the door controller
  • Added two new prefabs for map makers to allow barricades in custom monuments
  • Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
  • Fixed stackable items with a different skin being merged together when dropped on the ground, losing their skin properties
  • Fixed player names being leaked in streamer mode by the message showing "You cannot assign (name) a bag, they have reached their bag limit!"
  • Fixed Tin Can Alarm wire being deployable on terrain holes
  • Fixed IO hose grey missing material
  • Fixed some issues with train wagon uncoupling, this should behave much more reliably now
  • Fixed loot train wagon coupling points not always visually pointing towards the other coupling
  • Fixed a minor lighting bug on procedural roads
  • Fixed Pedal Trike behaving strangely sometimes, tipping over easily
  • Fixed small dropped items like cassette tapes stalling the Hot Air Balloon
  • Fixed some problems with Motorbike Sidecar collisions
  • Fixed Helicopter gunner being able to shoot themselves if the helicopter gun was fired while the helicopter was flying backwards at high speed. This was caused by a delay between the vehilce's position and the player collider's position that's now fixed
  • Fixed cabin debris in the locomotive not using LODs correctly
  • Fixed Motorbike speedometer not showing speed when reversing
  • Fixed NPC vending machines not counting blueprint versions of objects correctly
  • Fixed Travelling Vendor killing sleepers at the side of the road
  • Patrol Helicopter now flies at 30m above whatever terrain height is below it (rather than fixed 30m)
  • Patrol Helicopter death state will no longer happily clip into ground
  • Nametags are now re-enabled when leaving a demo
  • Fixed refillvitals command showing a water damage indicator on screen when used
  • Fixed barricades deployable in Underwater Labs
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Features

  • Tin Can Alarm
  • Shockbyte Tool Cupboard skin
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Improvements

  • Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
  • 'refillvitals' now removes and prevents bleed
  • Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
  • Items will now sink slowly in water and emit bubbles
  • Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
  • Ziplines show now travel further and will terminate at higher destinations when possible
  • Can no longer be killed by colliding with a tree while ziplining
  • The number text on item pickups should be larger when when picking up items with short names
  • Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
  • Last code entered into code locks is now saved across restarts
  • Player movement is no longer blocked by Storage Adaptors
  • Trains can break through barricades that are deployed too close to the tracks
  • Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
  • Motorbikes can now perform a faster turn while holding the Crouch key
  • Motorbike sidecar feels less jittery
  • Improved the feel of reversing on a bike
  • Improved wire slack controls, reducing accidental unwanted wire slack changes
  • Optimized deployable flasher lights
  • Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
  • Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
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Fixed

  • Travelling vendors lights now come on at night, and stay off during the day
  • Pagers in horses saddlebags no longer activate when you get on a horse
  • Getting on top of a junkpile doesn't kick you for flyhack anymore
  • Shelter/bag limit popup only shows after the building checks are done should they pass
  • Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
  • Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
  • Travelling vendor now plays the correct sound when you buy from it
  • Patched memory leak from occurring when vending machines tried to be refilled
  • Prevent console log spam when cargo ship is docking
  • Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
  • Fixed a pillar at power substations and trainyard using an incorrect shadow caster
  • Fixed not being able to use sprays from the Spray Can on Shipping Container walls
  • Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
  • Fixed “Tackle the Day” quest soft locking if player inventory was full
  • Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
  • Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
  • Fixed being able to mount Attack Helicopters through a solid surface via the rotors
  • Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
  • Fixed some search lights in monuments rotated around the wrong way
  • Fixed incorrect static barrel colours at Small Oil Rig
  • Fixed F1 UGC admin panel not working
  • Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
  • Fixed bikes slowly falling over when sleeping on a moving cargo ship
  • Fixed motorbike headlight icon z-fighting
  • Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
  • Fixed player being left holding cards if they get kicked from a card table in a certain situation
  • Fixed all helicopters playing the new rocks particle effect constantly
  • Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
  • Fixed seismic sensor vibration level not reset when unpowered
  • Fixed IO counter showing 1 by default instead of 0
  • Fixed NPC conversation staying open when leaving the area
  • Fixed an exploit allowing your dead body's head to clip through constructions
  • The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
  • Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
  • Fixed barricades not deployable around caves
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Removed

  • Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
  • Light vehicles like bikes can no longer push trains
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Features

  • Dynamic NPC Vendor pricing
  • Creative Mode
  • Handcuffs
  • Prisoner Hood
  • Added motorbikes
  • Added pedal bikes
  • Travelling Vendor
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Improvements

  • Reduced memory usage by optimising the number of objects in the world
  • Increased the maximum number of water containers that can receive water from another container (3 -> 12)
  • Don’t render the underlying player hands when wearing a hazmat suit, fixes some clipping
  • Play the old workbench open/close sounds when switching between tech tree tabs
  • Improved performance when switching between tech tree tabs
  • Don’t allow the fill placement on Planters to work until the player is in range of all slots on the planter
  • Buttons in monument elevators can now open the current door even if they are blocked by a vehicle
  • Optimised wire slack calculation
  • Allow demo recorder UI to be visible in debug camera view
  • Added a popup warning the user if they're about to overwrite a demo with the same name
  • Added a checkbox option to the recorder UI to auto fill demo name
  • Show the demo UI whilst recording when in debug camera
  • Wire slack bound to the mouse wheel directly instead of next slot/previous slot
  • Relaxed the seismic sensor distance checks to mitigate wall thickness
  • 'pipette' command can now copy items skin
  • Optimized electric heaters light
  • Updated fluid combiner and fluid splitter destruction sound
  • Added 'spawnview' command to spawn entity at the position and orientation of the camera
  • Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
  • Debug camera can now save any depth of field aper, blur, squeeze and barrel values
  • Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
  • Also added 'killallevents' to instantly kill any ongoing event
  • Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
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Fixed

  • Fixed barricades not being buildable on rocks & dirt paths around monuments
  • Fixed not being able to mount the CCTV station at Large Oil Rig
  • Fixed being able to scroll the Min/Max/Buffer fields on an Industrial Conveyor filter
  • Fixed parachutes not properly playing the pull cord animation if the player pulls the cord too quickly after dismounting
  • Fixed incorrect projectile invalidations on certain parts of the Cargo Ship
  • Fixed incorrect projectile invalidations on certain parts of Giant Excavator
  • Fixed incorrect projectile invalidations when shooting players on ziplines
  • Fixed electricity side inputs still adding active usage when directly wired to batteries with no components in between
  • Fixed a potential error when clearing wires
  • Fixed electric heaters not heating planters right in front of them
  • Fixed an issue with electric heaters shadow causing performance drops
  • Fixed fluid combiner and fluid splitter snapping issues
  • Fixed fluid combiner gibs using fluid splitter material
  • Fixed console command descriptions truncated to 100 characters
  • Fixed small and medium non-animated neon signs culling issue
  • Fixed wire isolation resetting itself when looking away in some cases
  • Fixed pulsed door controllers ending up in the wrong state in some cases
  • Fixed autoturrets being more "baitable" than before
  • Fixed ceiling light IO points being difficult to use
  • Fixed search light beam sometimes not showing
  • Fixed occlusion culling setting always turning itself back on when opening the game
  • Fixed monuments and caves intersecting with the water level causing projectile problems
  • Fixed one of the reasons causing players and animals to turn invisible
  • Fixed bug causing the Patrol Helicopter to fly under the ground and spam errors in console
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Features

  • Seismic sensor
  • Wire slack
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Improvements

  • If a codelock is locked, the "last used" button enters the code 250% faster than before
  • Bone fragments are now compostable into fertiliser at a ratio of 4:1
  • Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
  • Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s
  • SAM sites no longer target idle vehicles
  • Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away
  • Any Skin or DLC item on the Repair Bench now shows the skins's name
  • Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere
  • Made the painting UI follow your UI scale option
  • Added a convar to switch which side the painting UI is on (paint.leftsided)
  • Increased the maximum brush size to 100 (was 32)
  • Added a new input to SAM site to toggle the defender mode
  • Tesla coils and igniters now automatically heal themselves when under building privilege
  • Solar panels no longer take damage when picked up
  • Removed electric furnace 'Turn On' and 'Turn Off' side inputs
  • Reduced medium battery size by ~15%
  • Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
  • IO entities are now wirable near vehicles
  • Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
  • Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered
  • Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
  • Added roman candles to the server fireworks limit
  • Optimised fireworks firing effects
  • Can now hold Sprint to auto fill all empty slots in a planter with the selected seed
  • Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)
  • Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times
  • Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing
  • Raw Bear and Wolf meat is now worth 10 bait (was 5)
  • Raw Human meat is now worth 3 bait (was 1)
  • Berries are now worth 1 bait (was 0.5)
  • Anchovies, Herrings and Sardines are now worth 2 bait (was 3)
  • Survival Fish Trap now uses the same fishing system as the fishing rod
  • Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench
  • Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active
  • Improved map performance when opening the map on a server with lots of vending machines
  • Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying
  • Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)
  • Can now pickup the Water Purifier (both parts must be empty)
  • Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)
  • Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died
  • Reduced text overlapping on the health bar notices when picking up items with long names and high amounts
  • Tweaked water pumps deploy volume so they can be deployed in a triangle
  • Added an UI information panel showing flamethrowers damage and range values
  • Updated large medkit description to include the 100% chance of recovery from wounded state
  • Default vending machines now have translations
  • Cargoship will now stick around long enough to loot the fourth crate if it exists
  • Weapons sold in vending machines now show attachments in tooltips
  • Patrol Helicopter now tilts in its move direction
  • Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour
  • Renamed "Suicide" to "Respawn" in the main menu
  • Horses can now walk backwards at half the speed of normal walking
  • Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)
  • Can place barricades inside monuments on terrain
  • Add ability to see building guide of teammates
  • Add ability to rejoin server for 5 minutes after disconnecting
  • Added detailed performance analytics to server
  • Added HV ammo & Incendiary ammo to mixing table
  • Increase industrial conveyor filters from 12 -> 30
  • Increase industrial conveyor search options from 4 -> 24
  • Buffed salvaged hammer to do +100% damage against deployables
  • Increases amount of recipes shown in mixing table from 4 -> 8
  • Improved consistancy of hammer radial menu
  • Added analytics on how long a server took to save
  • Added ability to see turret interference with wire tool & when building
  • Reduced volume of F15 during wipe event
  • Optimized SQLite databases on server
  • Optimized SAM Site server performance
handyman

Fixed

  • Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
  • Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call
  • Fixed stuttering Item Store and Main Menu videos
  • Fixed scrap heli not being driveable along the ground while holding Ctrl key anymore
  • Fixed brush sizes below 2 drawing nothing sometimes
  • Fixed drawn brushes overlapping within the same stroke
  • Fixed weird color blending behavior for the softest brush
  • Fixed portrait and landscape frames using an incorrect aspect ratio paint texture (no more squishing and export inconsistency)
  • Fixed signs showing power usage 0 in the UI
  • Fixed ignited fireworks delayed by the server limit never firing
  • Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
  • Fixed wire tool color selection menu showing your current wire color as grey instead of the actual color
  • Fixed holding right click to disconnect a wire also clearing your pending wire
  • Fixed hoses using wires materials when highlighted
  • Fixed IO UI showing wrong power values when wiring entities from output to input
  • Fixed door controller not deployable on Legacy Shelter door
  • Fixed door controller IO UI overlapping doors interaction UI
  • Fixed occasional errors showing up when wiring door controllers
  • Fixed Water Purifier missing deploy guide
  • Fixed long chat messages disappearing while being typed (disabled rect mask culling)
  • Fixed ice throne colliders
  • Fixed turrets not targeting players mounted on chairs
  • Fixed wires not being parented correctly to armored door hatches
  • Fixed unharvestable 'ghost' trees
  • Fixed grenade skins not showing when dropped or thrown
  • Spooky speaker sfx are now part of the Voice Props volume slider
  • Fixed an error when in ADS on a crossbow with a 8x scope and flaming arrows
  • Can now chat while toggle crouch and auto run is active
  • Fixed the team UI sometimes displaying incorrect information when spectating
  • Fixed the player being partially dismounted when flying through the harbor swing bridge on a Minicopter and then flying more than a square away
  • Fixed clone genetics getting lost when moved to existing stacks in the Industrial Conveyor
  • Fixed some incorrect stacking behaviour in the Industrial Conveyor allowing damaged items to get stacked on repaired items
  • Fixed the Hide Interact while in ADS option not hiding health bars of entities
  • Fixed a flyhack on one of the moving cranes in Harbor
  • Fixed an unpopulated missions UI appearing on servers with missions disabled
  • Fixed Patrol Helicopter picking points in the water to go and patrol
  • Fixed old bug allowing the Patrol Helicopter to retire when its already dead. Should prevent it from not crashing when its rotors are disabled
  • Fixed coffin storage adaptor socket position
  • Fixed Patrol Helicopter targeting NPC's
  • Fixed Polar Bears not counting towards the wildlife cull Lumberjack mission
  • Fixed being able to repeatedly loot the treasure loot in a Lumberjack mission
  • Fixed horse stamina unnecessarily depleting if holding the sprint key and movement keys while stationary
  • Fixed some boom boxes circuits able to flood and eventually stall servers IO queues
  • Fixed monument prefabs culling too early
  • Fixed glass panels becoming opaque from far away
  • Fixed mixing table reseting scroll position every time it was looted
  • Fixed ping estimation causing lag spikes on linux servers
  • Fixed building plan resetting to foundation when moving building plan inside inventory
  • Fixed F8 menu not updating server version when switching servers with it open
  • Fixed wood barricade not taking melee damage on sides
  • Fixed item slider amount getting reset every time you drag an item into inventory
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Removed

  • Removed ability to store explosives in tool cupboards

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