Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Train signals in the underground train tunnels are now functional
  • Above and below rail linking
  • Wire tool Reconnect
  • New Item Fish Trophy - Frontier Base Decor Pack DLC
  • New Item Hunting Trophy - Frontier Base Decor Pack DLC
  • New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
  • New item Wanted Poster - Frontier Base Decor Pack DLC
  • New item Torch Holder - Frontier Base Decor Pack DLC
  • New item Rocking Chair - Frontier Base Decor Pack DLC
  • New item Frontier Planters - Frontier Base Decor Pack DLC
  • New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
  • New item Storage Barrels - Frontier Base Decor Pack DLC
arrow_circle_up

Improvements

  • Planters can now be picked up with a hammer
  • Graphics quality slider has been replaced with a dropdown
  • Dropped items no longer fall through vehicles
  • Can refill jackhammer in repair bench
  • Added ability to autoskin items by holding shift while right clicking into repair bench
  • Increased slots per horse saddlebag from 6->12
  • Horse storage loot panel seperated from horse equipment & stats
  • Added IO port to spooky speaker
  • When using laser attachment with scope, the laser is now always centred
  • Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
  • Improved team invites often not sending
  • Improved turret server side performance
  • Added 'client.showsashes true/false' client command to hide sashes - admin only
  • Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
  • 'refillvitals' now removes radiation - admin only
  • Updated skin bundles
  • Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
handyman

Fixed

  • Fixed Acoustic Guitar skins not appearing in 3rd person
  • Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
  • Fixed ammo count not showing in weapons outside hotbar
  • Fixed fish trap allowing any item
  • Fixed Vehicles taking no damage when hitting certain surfaces
  • Fixed exploit to loot sleepers & corpses in safezone
  • Fixed codelock RPC not working when on the opposide side of a double door
  • Fixed team invite not working consistantly
  • Fixed crafted amount resetting each time you click "craft"
  • Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
  • Fixed single armoured doors open delay
  • Fixed single wooden door opening delay
  • Fixed m249 glove clipping issues
  • Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
  • Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
  • Fixed Electrical Branch missing lights at night
  • Fixed Root Combiner missing lights at night
  • Fixed craft amount resets to "1" each time you craft
  • Fixed lighting torch underwater
  • Fixed poor performance when using cached browser
  • Fixed Brick Skin Roof not casting any shadows
  • Fixed "Brutalist Triangle Roof pixel gap"
remove_circle

Removed

  • Halloween event disabled
  • Global rendering disabled
add_circle

Features

  • Brutalist building skin
  • Cached server browser
  • Global Networked Bases
arrow_circle_up

Improvements

  • Slightly increased mp5 damage
  • Increased mp5 accuracy while bursting
  • Thompson has increased center-hit probability
  • Custom smg has increased center-hit probability
  • Tool Cupboard now shows upkeep costs and tool slots on the same page
  • Tool Cupboard now has an extra tool slot
  • Added debug.repeatcommand convar, repeats the last command entered into the console
  • The debug console history will no longer add duplicate consecutive entries
  • Can now toggle vending machines on and off in the map
  • Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
  • Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
  • The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
  • The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
  • Expanded workbench source area, able to stand slightly further away and craft
  • Reduced water pump preventbuilding volume
  • Small battery output, capacity
  • Water catchers now fill much faster when raining, even faster in stormy weather
  • Bad weather probability increased, higher chance of rain, storms and fog
  • Increased quarry no build radius
  • More loot in launch site main building of launch site
  • Moved light switches of LS main building to second set of entrance doors, players will now always pass one
  • Homing missile crafting cost reduced
  • Homing missiles now stack to 4
handyman

Fixed

  • Fixed custom underwear not being applied when first joining a server
  • Fixed parachute killing players when landing on a flat-ish surface
  • Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
  • Parachute gibs no longer show the wind effect
  • Parachute pickup time can now be set on the server (server.parachuteRepackTime)
  • Fixed tooltips not getting properly clamped on screen
  • Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
  • Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
  • Fixed map marker legend getting pushed off screen if too many markers were placed
  • Fixed first person hands snapping into place when deploying the parachute
  • Fixed players being able to negate fall damage with incendiary ammo
  • Fixed Minicopter push command not applying correct forces
  • Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
  • Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
  • Fixed parachutes playing wood breaking noises when destroyed
  • Fixed quarries incorrectly animating when first entering network range
  • Fixed player hair no longer having a visible seam/shadow on the forehead.
  • Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
  • Fix for bows offsetting view slightly when deployed
  • Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
  • Fixed a case where the torch could be lit underwater
  • Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
  • Fixed recurring LS tower skip
add_circle

Features

  • Added Parachutes
  • Added Attack Helicopter
  • Added Hot Air Balloon armor upgrade
  • Added Homing Missile Launcher
  • Added Global Networked Bases
arrow_circle_up

Improvements

  • Improved jumping behaviour when attempting to climb onto solid objects in the ocean
  • HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
  • HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
  • A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
  • Sleeping bags will now render underneath team markers on the map while alive
  • Airdrops will now become lootable if they land on a tugboat
  • Improved first person spectating behaviour when a player is piloting a vehicle
  • Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
  • Improved the F-15E end of wipe flyby by adding a new 3D skybox model
  • Hot Air Balloon cheaper to repair
  • Hot Air Balloon uses slightly less fuel
  • Smokestack VFX improvements
  • Updated quarry model
  • Updated pumpjack
  • Improved snow when using low shader levels
  • Fluid switch now stacks in the player's inventory
  • Fluid pump now stacks in the player's inventory
handyman

Fixed

  • Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
  • Patrol Helicopter will now fly higher above the water
  • Fixed chinook ground particle effects not rendering on the terrain surface
  • Fixed being able to deploy elevators on a floor foundation from underneath the floor
  • Fixed Twitch Rivals trophy name list not rendering properly
  • Elevator item now lists correct power consumption when inspecting the item
  • Fixed spinner wheel not rotating properly when mounted on a tugboat
  • Fixed campfire visual not rendering properly when placed on a tugboat
  • Fixed jackhammer not playing attack animation in 3rd person
  • Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
  • Fixed a null volume which may have caused audio to crash when mounting a boat
  • Fixed Industrial light missing texture on cargo ship
  • Fixed Code lock world model missing back face
  • Fixed Brick 2x2 Roof tips clipping through eachother
  • Fixed RHIB using incorrect LODs
  • Fixed Missile Silo computer station killing the player when mounted
  • Fixed water disappearing when exiting the sewer branch monument
  • Fixed building tier disappearing from radial menu when valid building skin is set
  • Fixed naked player censorship when inside smoke grenade smoke
  • Fixed Server side demos being unable to be played back
  • Fixed furnace skins not getting their correct emission colours
add_circle

Features

  • Added new wounded information
  • Added Chat Emoji
  • Added brick building skin
  • Added procedural generation customization (world.configstring / world.configfile)
arrow_circle_up

Improvements

  • Buffed the burst module weapon attachment
  • C4 and satchel charges can now be placed on all vehicles again
  • Less network data required for objects sitting on other moving objects
  • Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
  • Ping sfx are now affected by the Game Sounds UI slider
  • Added a new model for the Laser Detector
  • Added ammo world model variations to correlate with stack size
handyman

Fixed

  • Fixed a missing collider on the above-ground Work Cart
  • Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
  • Fixed players being pulled down with sinking tugboats
  • Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
  • Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
  • Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
  • Fixed ceiling blocks incorrectly destroying industrial pipes around them
  • Gutting a fish now displays the correct item count popups above the vitals UI
  • Fixed an extra viewmodel sometimes appearing when entering a safe zone
  • Fixed “cinematic_list” command not working
  • Can no longer place Towels underneath Foundations
  • Fixed Slot Machines not having a shadow proxy box in the deposit slot
  • Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
  • Fixed gaps in the RHIB
  • Fixed RF Transmitter not having aerial extended in world model
  • Fixed clipping and motion blur issues with the access cards
  • Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
  • Fixed wrong gib rotation for the small storage box
  • Fixed missing bottom faces on all LODs for the gears world models
  • Fixed gaps in the WoodCrate model
  • Fixed startup issues on macOS Sonoma
  • Improved Steam auth NetworkIdentityFailure logging
  • Fixed several issues with server side demo recording
  • Fixed demo playback exceptions always stopping demo playback entirely
  • Fixed a crate blocking players on the small oilrig docks
  • Fixed collision accuracy at back of excavator, filled the room there to block LOS
  • Fixed several locations in monuments where dropped items would clip under
  • Fixed broken concrete rubble pile in the lighthouse
  • Fixed holes in the lighthouse exterior
  • Fixed getting stuck on pipes in arctic base
  • Fixed position and sizes of the supermarket ceiling lights
  • Fixed ceiling in one of the portacabins would disappear on low graphical settings
  • Fixed several collision mesh issues for powerlines
  • Fixed Abyss Torch being lit when dropped
  • Fixed an invisible collider near the smoke stack on small oil rig
  • Fixed a bug where some monument lights were glowing even when they were turned off
add_circle

Features

  • New water system
  • New Ferry Terminal monument
  • New driveable tugboat
arrow_circle_up

Improvements

  • Driver now visually holds and turns the wheel on the RHIB
  • Added turn on/off animations for torches
  • Shipping container skin meshes now batched
  • Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
handyman

Fixed

  • Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
  • Fixed some console warnings when listening to voicemails
  • Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
  • Fixed pools receiving too much water from sprinklers leading to excess water
  • Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
  • Improved server performance with some problematic Industrial configurations
  • Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
  • Fixed torch/rocks skins not properly being applied on a fresh spawn
  • Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
  • Fixed incorrect tooltip rendering
  • Fixed able to splash damage inside walls of shipping container walls with rockets from outside
  • Updated available radio stations
  • Fixed boat wake effects being framerate-dependent

Newsletter

Recieve monthly updates straight to your inbox