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Changes

What’s changed on Rust in each patch.

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Features

  • Added Metal detector item
  • Added Small Backpack
  • Added Large Backpack
  • Added Shovel (Currently not useable, for future implementation)
  • Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
  • Added option to show death marker on compass (can be disabled in UI settings)
  • Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
  • Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
  • Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
  • Added option to have map button as toggle instead of hold
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Improvements

  • Reduce server side entity counts by selectively spawning Planner entities
  • Add a tooltip on the hostile indicator in the inventory
  • Improved behaviour of doors and gates when hitting vehicles while animating
  • Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
  • Improved client performance when excessive amounts of Laser Lights are deployed
  • Improved client performance when the player is getting shot
  • Improved client performance in the Main Menu
  • Improved server Industrial performance on some complex Conveyor setups
  • Refreshed visuals on loot barrels and some background props
  • Ladder hatches can be repaired without ladders
  • Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
  • Legacy Shelters are now easier to place
  • Doors, hatches and embrasures can now be rotated while being deployed using R
  • Warning popup when logging out in a safe zone
  • Increased all plants ripe stage duration from 4h to 14h
  • Launch site monument static SAM sites will no longer shoot down MLRS rockets
  • Eoka more likely to shoot after every failed strike
  • Reduced memory footprint for textures, shaders and meshes
  • Improved texture quality
  • Weapon Racks can now hold Instruments
  • Updated rocket launcher handling sounds
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Fixed

  • Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
  • Fixed incorrect repair costs for Auto Turrets
  • Fixed team markers being mis-aligned while using Night-Vision Goggles.
  • Fixed player clothing sometimes not updating properly when scrubbing in a demo file
  • Fixed Bar Doors sometimes loading in the incorrect orientation
  • Fixed being able to deploy other entities onto a specific Rustige egg
  • Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
  • Fixed ‘teleport2marker’ command not working when assigned to a key
  • Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
  • Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
  • Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
  • Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
  • Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
  • Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
  • Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
  • Fixed player being incorrectly dismounted from rowboat
  • Fixed animals camping the Legacy Shelter
  • Fixed NRE whilst reloading and swapping weapons
  • Ensured all neon signs now stack to 5
  • Fixed unpowered turrets turning on their attachments
  • Fixed Legacy Shelter grass displacement not working properly on certain terrains
  • Fixed third person speargun being offset when held, and when holstered
  • Fixed missing bottom on the Storage monitor
  • Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
  • Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
  • Fixed Scientists sometimes dying to Cacti
  • Fixed EAC backend auth issue kicks
  • Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
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Known Issues

  • Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.
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Improvements

  • Various behaviour and performance improvements to the new server-side ragdolls
  • Items with long descriptions will now be scrollable so the whole description can be seen
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Fixed

  • Fixed dropped items occasionally falling through Cargo Ship
  • Fixed glitchy corpses when players are killed while in the back of a scrap heli and the corpse falls out
  • Fixed submarines being able to fire torpedos through very thin walls if right up against them
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Features

  • Player corpse ragdolls can now collide with all vehicles in the game
  • Added Pinata
  • Added Confetti Cannon
  • Added radiation to Oil Rig
  • Added Legacy Shelter
  • Added M4 Shotgun
  • Added Legacy Furnace
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Improvements

  • Birthday event now runs for over a week (7th of December to 16th of December inclusive)
  • Birthday Hat now randomises between 8 colours
  • Fixed splashing water from held entities would hit planters through solid construction, particularly the floor above
  • Added DDraw.hideDDrawDuringDemo, hides any DDraw from appearing while playing demos
  • Node hotspots can now be hit while standing further away, should no longer have to climb onto the node and crouch
  • Moved the Industrial Adaptor slot on the top of the Tool Cupboard closer to the centre to make pipe placement easier when TC is flush against a wall
  • Added search bar for keybinds
  • Changed model of heli crate from military to elite crate
  • Added "deployable" filter category to industrial conveyor
  • Changed HBHF from radial menu to user-friendly dialog
  • Optimized team update server performance for high player count servers
  • Added convars to configure player state cache (player_state_cache_count, player_state_cache_size, player_state_cache_evictions)
  • Don't show compass when the map is open
  • Show server's version in F8 menu
  • Show drone's id when selected in your inventory
  • Increased stacksize of HBHF from 1->5
  • Increased despawn from 5->20min (basic tea)
  • Increased despawn from 5->40min (roadsign gloves, tact gloves, advanced tea)
  • Increased despawn from 5->60min (diesel, spas12, pure tea)
  • Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
  • Terrain base pyramid texture block compression to save ~80MB of VRAM and reduce bandwith
  • Made an experimental setting for GC Buffer
  • Made car lifts able to be picked up
  • Bandages now revive downed players in the same way a syringe does
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Fixed

  • Fixed player corpses sometimes stretching unnaturally
  • Fixed player corpse interaction not always lining up perfectly with the visual corpse
  • Can no longer loot floating corpses from inside a submarine
  • Fixed some issues when reloading Snowball Guns while a snowball is wrapped in a gift
  • Fixed being able to swap weapon to skip the Chainsaw reload, the animation now needs to mostly play before the reload is applied
  • Fixed Vampire Stake worldmodels missing a highlight
  • Fixed two MGL’s dropping on one of the Advent Calendar days
  • Fixed Computer Stations and Auto Turrets requiring components to repair and displaying as 0/0 in UI
  • Fixed PTZ cameras repairing themselves when picked up
  • Fixed Electrical Switches not calculating passthrough correctly
  • Fixed mounted Trophies not respecting streamer mode
  • Fixed player attire in inventory not appearing after assigning a player to a Wanted Poster
  • Fixed multiple popups appearing on top of the Health Bar when using Teas
  • Fixed Head Bags getting a power icon after being placed in a Horse storage
  • Fixed Fish Trophies sometimes appearing mid animation
  • Fixed button to hide team leader's map markers not working
  • Fixed exploit to float concrete barricade above wall with a floor
  • Fixed inability to enter main code after authing as guest
  • Fixed desync in center of the map on certain servers due to industrial
  • Fixed binds repeating
  • Fixed modded servers not working with tags in cached browser
  • Fixed exploit to connect two TCs together with a wall
  • Fixed dropped item container showing the name "james" in streamer mode
  • Fixed "ent setgrade" not working with grades (brick, adobe, etc)
  • Fixed sprinkler wasting water when not watering 1,3 or 5 planters
  • Fixed server not saving ownerid immediately after adding / removing it
  • Prevent setting max fps below 20
  • Prevent storing rockets in turret
  • Fixed waterguns not correctly applying the last burst of water
  • Junkpiles will no longer spawn under boats
  • Horses will no longer hover if they're standing on a junkpile when it despawns
  • Fixed sunlight scattering in clouds looking square and not matching actual sun direction
  • Made large furnaces, oil refineries and water catchers unable to be shot through
  • When inside a tugboat with privilege: 'Building Privilege' will now be displayed
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Features

  • Train signals in the underground train tunnels are now functional
  • Above and below rail linking
  • Wire tool Reconnect
  • New Item Fish Trophy - Frontier Base Decor Pack DLC
  • New Item Hunting Trophy - Frontier Base Decor Pack DLC
  • New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
  • New item Wanted Poster - Frontier Base Decor Pack DLC
  • New item Torch Holder - Frontier Base Decor Pack DLC
  • New item Rocking Chair - Frontier Base Decor Pack DLC
  • New item Frontier Planters - Frontier Base Decor Pack DLC
  • New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
  • New item Storage Barrels - Frontier Base Decor Pack DLC
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Improvements

  • Planters can now be picked up with a hammer
  • Graphics quality slider has been replaced with a dropdown
  • Dropped items no longer fall through vehicles
  • Can refill jackhammer in repair bench
  • Added ability to autoskin items by holding shift while right clicking into repair bench
  • Increased slots per horse saddlebag from 6->12
  • Horse storage loot panel seperated from horse equipment & stats
  • Added IO port to spooky speaker
  • When using laser attachment with scope, the laser is now always centred
  • Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
  • Improved team invites often not sending
  • Improved turret server side performance
  • Added 'client.showsashes true/false' client command to hide sashes - admin only
  • Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
  • 'refillvitals' now removes radiation - admin only
  • Updated skin bundles
  • Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
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Fixed

  • Fixed Acoustic Guitar skins not appearing in 3rd person
  • Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
  • Fixed ammo count not showing in weapons outside hotbar
  • Fixed fish trap allowing any item
  • Fixed Vehicles taking no damage when hitting certain surfaces
  • Fixed exploit to loot sleepers & corpses in safezone
  • Fixed codelock RPC not working when on the opposide side of a double door
  • Fixed team invite not working consistantly
  • Fixed crafted amount resetting each time you click "craft"
  • Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
  • Fixed single armoured doors open delay
  • Fixed single wooden door opening delay
  • Fixed m249 glove clipping issues
  • Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
  • Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
  • Fixed Electrical Branch missing lights at night
  • Fixed Root Combiner missing lights at night
  • Fixed craft amount resets to "1" each time you craft
  • Fixed lighting torch underwater
  • Fixed poor performance when using cached browser
  • Fixed Brick Skin Roof not casting any shadows
  • Fixed "Brutalist Triangle Roof pixel gap"
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Removed

  • Halloween event disabled
  • Global rendering disabled
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Features

  • Brutalist building skin
  • Cached server browser
  • Global Networked Bases
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Improvements

  • Slightly increased mp5 damage
  • Increased mp5 accuracy while bursting
  • Thompson has increased center-hit probability
  • Custom smg has increased center-hit probability
  • Tool Cupboard now shows upkeep costs and tool slots on the same page
  • Tool Cupboard now has an extra tool slot
  • Added debug.repeatcommand convar, repeats the last command entered into the console
  • The debug console history will no longer add duplicate consecutive entries
  • Can now toggle vending machines on and off in the map
  • Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
  • Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
  • The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
  • The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
  • Expanded workbench source area, able to stand slightly further away and craft
  • Reduced water pump preventbuilding volume
  • Small battery output, capacity
  • Water catchers now fill much faster when raining, even faster in stormy weather
  • Bad weather probability increased, higher chance of rain, storms and fog
  • Increased quarry no build radius
  • More loot in launch site main building of launch site
  • Moved light switches of LS main building to second set of entrance doors, players will now always pass one
  • Homing missile crafting cost reduced
  • Homing missiles now stack to 4
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Fixed

  • Fixed custom underwear not being applied when first joining a server
  • Fixed parachute killing players when landing on a flat-ish surface
  • Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
  • Parachute gibs no longer show the wind effect
  • Parachute pickup time can now be set on the server (server.parachuteRepackTime)
  • Fixed tooltips not getting properly clamped on screen
  • Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
  • Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
  • Fixed map marker legend getting pushed off screen if too many markers were placed
  • Fixed first person hands snapping into place when deploying the parachute
  • Fixed players being able to negate fall damage with incendiary ammo
  • Fixed Minicopter push command not applying correct forces
  • Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
  • Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
  • Fixed parachutes playing wood breaking noises when destroyed
  • Fixed quarries incorrectly animating when first entering network range
  • Fixed player hair no longer having a visible seam/shadow on the forehead.
  • Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
  • Fix for bows offsetting view slightly when deployed
  • Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
  • Fixed a case where the torch could be lit underwater
  • Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
  • Fixed recurring LS tower skip

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