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Changes

What’s changed on Rust in each patch.

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Features

  • Tin Can Alarm
  • Shockbyte Tool Cupboard skin
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Improvements

  • Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
  • 'refillvitals' now removes and prevents bleed
  • Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
  • Items will now sink slowly in water and emit bubbles
  • Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
  • Ziplines show now travel further and will terminate at higher destinations when possible
  • Can no longer be killed by colliding with a tree while ziplining
  • The number text on item pickups should be larger when when picking up items with short names
  • Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
  • Last code entered into code locks is now saved across restarts
  • Player movement is no longer blocked by Storage Adaptors
  • Trains can break through barricades that are deployed too close to the tracks
  • Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
  • Motorbikes can now perform a faster turn while holding the Crouch key
  • Motorbike sidecar feels less jittery
  • Improved the feel of reversing on a bike
  • Improved wire slack controls, reducing accidental unwanted wire slack changes
  • Optimized deployable flasher lights
  • Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
  • Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
handyman

Fixed

  • Travelling vendors lights now come on at night, and stay off during the day
  • Pagers in horses saddlebags no longer activate when you get on a horse
  • Getting on top of a junkpile doesn't kick you for flyhack anymore
  • Shelter/bag limit popup only shows after the building checks are done should they pass
  • Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
  • Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
  • Travelling vendor now plays the correct sound when you buy from it
  • Patched memory leak from occurring when vending machines tried to be refilled
  • Prevent console log spam when cargo ship is docking
  • Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
  • Fixed a pillar at power substations and trainyard using an incorrect shadow caster
  • Fixed not being able to use sprays from the Spray Can on Shipping Container walls
  • Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
  • Fixed “Tackle the Day” quest soft locking if player inventory was full
  • Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
  • Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
  • Fixed being able to mount Attack Helicopters through a solid surface via the rotors
  • Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
  • Fixed some search lights in monuments rotated around the wrong way
  • Fixed incorrect static barrel colours at Small Oil Rig
  • Fixed F1 UGC admin panel not working
  • Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
  • Fixed bikes slowly falling over when sleeping on a moving cargo ship
  • Fixed motorbike headlight icon z-fighting
  • Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
  • Fixed player being left holding cards if they get kicked from a card table in a certain situation
  • Fixed all helicopters playing the new rocks particle effect constantly
  • Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
  • Fixed seismic sensor vibration level not reset when unpowered
  • Fixed IO counter showing 1 by default instead of 0
  • Fixed NPC conversation staying open when leaving the area
  • Fixed an exploit allowing your dead body's head to clip through constructions
  • The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
  • Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
  • Fixed barricades not deployable around caves
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Removed

  • Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
  • Light vehicles like bikes can no longer push trains
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Features

  • Dynamic NPC Vendor pricing
  • Creative Mode
  • Handcuffs
  • Prisoner Hood
  • Added motorbikes
  • Added pedal bikes
  • Travelling Vendor
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Improvements

  • Reduced memory usage by optimising the number of objects in the world
  • Increased the maximum number of water containers that can receive water from another container (3 -> 12)
  • Don’t render the underlying player hands when wearing a hazmat suit, fixes some clipping
  • Play the old workbench open/close sounds when switching between tech tree tabs
  • Improved performance when switching between tech tree tabs
  • Don’t allow the fill placement on Planters to work until the player is in range of all slots on the planter
  • Buttons in monument elevators can now open the current door even if they are blocked by a vehicle
  • Optimised wire slack calculation
  • Allow demo recorder UI to be visible in debug camera view
  • Added a popup warning the user if they're about to overwrite a demo with the same name
  • Added a checkbox option to the recorder UI to auto fill demo name
  • Show the demo UI whilst recording when in debug camera
  • Wire slack bound to the mouse wheel directly instead of next slot/previous slot
  • Relaxed the seismic sensor distance checks to mitigate wall thickness
  • 'pipette' command can now copy items skin
  • Optimized electric heaters light
  • Updated fluid combiner and fluid splitter destruction sound
  • Added 'spawnview' command to spawn entity at the position and orientation of the camera
  • Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
  • Debug camera can now save any depth of field aper, blur, squeeze and barrel values
  • Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
  • Also added 'killallevents' to instantly kill any ongoing event
  • Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
handyman

Fixed

  • Fixed barricades not being buildable on rocks & dirt paths around monuments
  • Fixed not being able to mount the CCTV station at Large Oil Rig
  • Fixed being able to scroll the Min/Max/Buffer fields on an Industrial Conveyor filter
  • Fixed parachutes not properly playing the pull cord animation if the player pulls the cord too quickly after dismounting
  • Fixed incorrect projectile invalidations on certain parts of the Cargo Ship
  • Fixed incorrect projectile invalidations on certain parts of Giant Excavator
  • Fixed incorrect projectile invalidations when shooting players on ziplines
  • Fixed electricity side inputs still adding active usage when directly wired to batteries with no components in between
  • Fixed a potential error when clearing wires
  • Fixed electric heaters not heating planters right in front of them
  • Fixed an issue with electric heaters shadow causing performance drops
  • Fixed fluid combiner and fluid splitter snapping issues
  • Fixed fluid combiner gibs using fluid splitter material
  • Fixed console command descriptions truncated to 100 characters
  • Fixed small and medium non-animated neon signs culling issue
  • Fixed wire isolation resetting itself when looking away in some cases
  • Fixed pulsed door controllers ending up in the wrong state in some cases
  • Fixed autoturrets being more "baitable" than before
  • Fixed ceiling light IO points being difficult to use
  • Fixed search light beam sometimes not showing
  • Fixed occlusion culling setting always turning itself back on when opening the game
  • Fixed monuments and caves intersecting with the water level causing projectile problems
  • Fixed one of the reasons causing players and animals to turn invisible
  • Fixed bug causing the Patrol Helicopter to fly under the ground and spam errors in console
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Features

  • Seismic sensor
  • Wire slack
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Improvements

  • If a codelock is locked, the "last used" button enters the code 250% faster than before
  • Bone fragments are now compostable into fertiliser at a ratio of 4:1
  • Horse armour horse speed reduction reduced by 25% (i.e. the penalty is 75% as much as it was, the horse is faster now)
  • Wood shutters, all types of window bars, and window glass crafting time reduced from 30s to 15s
  • SAM sites no longer target idle vehicles
  • Helicopters now use a sort of 'handbrake' on slopes, being less inclined to roll away
  • Any Skin or DLC item on the Repair Bench now shows the skins's name
  • Any Skin or DLC item on the Repair Bench now provides a button that takes you to the relevant URL, if it's purchasable anywhere
  • Made the painting UI follow your UI scale option
  • Added a convar to switch which side the painting UI is on (paint.leftsided)
  • Increased the maximum brush size to 100 (was 32)
  • Added a new input to SAM site to toggle the defender mode
  • Tesla coils and igniters now automatically heal themselves when under building privilege
  • Solar panels no longer take damage when picked up
  • Removed electric furnace 'Turn On' and 'Turn Off' side inputs
  • Reduced medium battery size by ~15%
  • Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
  • IO entities are now wirable near vehicles
  • Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
  • Wiring the passthrough directly into the 'Close' side input will now closes the door instead of opening it when a door controller is first powered
  • Adjusted shelves top collider to allow vertical barrel placement on the upper shelf
  • Added roman candles to the server fireworks limit
  • Optimised fireworks firing effects
  • Can now hold Sprint to auto fill all empty slots in a planter with the selected seed
  • Adjusted the attack ray of the chainsaw so that it hits closer to where it visually looks like it should based on the model (easier to hit the red x)
  • Raw Fish Meat is now worth 0.5 bait (was 5) and can be stacked 3 times
  • Can now stack the bait value of Worms, Grubs, Berries, Anchovies, Herrings, Sardine, Small Trout and Yellow Perch when fishing
  • Raw Bear and Wolf meat is now worth 10 bait (was 5)
  • Raw Human meat is now worth 3 bait (was 1)
  • Berries are now worth 1 bait (was 0.5)
  • Anchovies, Herrings and Sardines are now worth 2 bait (was 3)
  • Survival Fish Trap now uses the same fishing system as the fishing rod
  • Can now access lower tiers of a workbench tech tree from a T2 and T3 workbench
  • Cargo ship path and harbor entrance/exits are now displayed on the map while the cargo ship is active
  • Improved map performance when opening the map on a server with lots of vending machines
  • Map is now populated 1s after dying instead of immediately when a player dies, should dramatically reduce the lag spike on dying
  • Clamped excessive screen shake when lots of explosions are happening around the player (can be disabled by setting client.clampscreenshake to false)
  • Can now pickup the Water Purifier (both parts must be empty)
  • Rebalanced Anti Radiation Tea to exclusively reduce damage taken from Radiation (5/15/25 -> 15/30/45)
  • Added a text readout on the death screen if a player dies while logged out in a safe zone to explain why they died
  • Reduced text overlapping on the health bar notices when picking up items with long names and high amounts
  • Tweaked water pumps deploy volume so they can be deployed in a triangle
  • Added an UI information panel showing flamethrowers damage and range values
  • Updated large medkit description to include the 100% chance of recovery from wounded state
  • Default vending machines now have translations
  • Cargoship will now stick around long enough to loot the fourth crate if it exists
  • Weapons sold in vending machines now show attachments in tooltips
  • Patrol Helicopter now tilts in its move direction
  • Patrol Helicopter lifetime extended from 15 minutes to 30 minutes, due to all of the new flee mechanics and chase behaviour
  • Renamed "Suicide" to "Respawn" in the main menu
  • Horses can now walk backwards at half the speed of normal walking
  • Improved memory usage in large environments, toggleable by (graphics.collapseRendererLOD convar, off by default)
  • Can place barricades inside monuments on terrain
  • Add ability to see building guide of teammates
  • Add ability to rejoin server for 5 minutes after disconnecting
  • Added detailed performance analytics to server
  • Added HV ammo & Incendiary ammo to mixing table
  • Increase industrial conveyor filters from 12 -> 30
  • Increase industrial conveyor search options from 4 -> 24
  • Buffed salvaged hammer to do +100% damage against deployables
  • Increases amount of recipes shown in mixing table from 4 -> 8
  • Improved consistancy of hammer radial menu
  • Added analytics on how long a server took to save
  • Added ability to see turret interference with wire tool & when building
  • Reduced volume of F15 during wipe event
  • Optimized SQLite databases on server
  • Optimized SAM Site server performance
handyman

Fixed

  • Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
  • Fixed poker offering no options to the remaining player when only one player can make moves (since others have already folded or gone all in). Sometimes there are still multiple relevant options, e.g. fold or call
  • Fixed stuttering Item Store and Main Menu videos
  • Fixed scrap heli not being driveable along the ground while holding Ctrl key anymore
  • Fixed brush sizes below 2 drawing nothing sometimes
  • Fixed drawn brushes overlapping within the same stroke
  • Fixed weird color blending behavior for the softest brush
  • Fixed portrait and landscape frames using an incorrect aspect ratio paint texture (no more squishing and export inconsistency)
  • Fixed signs showing power usage 0 in the UI
  • Fixed ignited fireworks delayed by the server limit never firing
  • Fixed melee weapons (other than pickaxes) playing their impact animation despite not hitting anything
  • Fixed wire tool color selection menu showing your current wire color as grey instead of the actual color
  • Fixed holding right click to disconnect a wire also clearing your pending wire
  • Fixed hoses using wires materials when highlighted
  • Fixed IO UI showing wrong power values when wiring entities from output to input
  • Fixed door controller not deployable on Legacy Shelter door
  • Fixed door controller IO UI overlapping doors interaction UI
  • Fixed occasional errors showing up when wiring door controllers
  • Fixed Water Purifier missing deploy guide
  • Fixed long chat messages disappearing while being typed (disabled rect mask culling)
  • Fixed ice throne colliders
  • Fixed turrets not targeting players mounted on chairs
  • Fixed wires not being parented correctly to armored door hatches
  • Fixed unharvestable 'ghost' trees
  • Fixed grenade skins not showing when dropped or thrown
  • Spooky speaker sfx are now part of the Voice Props volume slider
  • Fixed an error when in ADS on a crossbow with a 8x scope and flaming arrows
  • Can now chat while toggle crouch and auto run is active
  • Fixed the team UI sometimes displaying incorrect information when spectating
  • Fixed the player being partially dismounted when flying through the harbor swing bridge on a Minicopter and then flying more than a square away
  • Fixed clone genetics getting lost when moved to existing stacks in the Industrial Conveyor
  • Fixed some incorrect stacking behaviour in the Industrial Conveyor allowing damaged items to get stacked on repaired items
  • Fixed the Hide Interact while in ADS option not hiding health bars of entities
  • Fixed a flyhack on one of the moving cranes in Harbor
  • Fixed an unpopulated missions UI appearing on servers with missions disabled
  • Fixed Patrol Helicopter picking points in the water to go and patrol
  • Fixed old bug allowing the Patrol Helicopter to retire when its already dead. Should prevent it from not crashing when its rotors are disabled
  • Fixed coffin storage adaptor socket position
  • Fixed Patrol Helicopter targeting NPC's
  • Fixed Polar Bears not counting towards the wildlife cull Lumberjack mission
  • Fixed being able to repeatedly loot the treasure loot in a Lumberjack mission
  • Fixed horse stamina unnecessarily depleting if holding the sprint key and movement keys while stationary
  • Fixed some boom boxes circuits able to flood and eventually stall servers IO queues
  • Fixed monument prefabs culling too early
  • Fixed glass panels becoming opaque from far away
  • Fixed mixing table reseting scroll position every time it was looted
  • Fixed ping estimation causing lag spikes on linux servers
  • Fixed building plan resetting to foundation when moving building plan inside inventory
  • Fixed F8 menu not updating server version when switching servers with it open
  • Fixed wood barricade not taking melee damage on sides
  • Fixed item slider amount getting reset every time you drag an item into inventory
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Removed

  • Removed ability to store explosives in tool cupboards
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Features

  • Upgraded to Harmony 2
  • Tier 2 and Tier 3 Workbenches now cost an additional 10%/20% scrap per purchase
  • External Structures now take 1.5 seconds to deploy
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Improvements

  • Moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
  • Safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
  • Radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
  • Large, Small and Fish hunting trophies now have gibs when destroyed
  • Added debris to foundations
  • Added debris to floors
  • Thinner holosight attachment edges
  • Reduced SAP aimcone
  • Reduce hv ammo gp cost
  • Slightly increased torpedo surface accuracy
  • Torpedo craft yield increased to 5 from 3
  • Decreased metal plate craft cost from 25 to 18 hqm
  • Increased roadsign armor condition
  • Removed tech trash from drone crafting cost
  • Reduced gear cost in HMLMG
  • Submarine duo fires torpedos slightly faster than solo
  • Decreased LR300 damage falloff (more damage at longer range)
  • Increased LR300 bullet velocity
  • Decreased LR300 horizontal recoil
  • Reduced refire delay for burst module from 3x refire to 2x refire rate
  • Reduced cost of incendiary rockets and slightly increased damage
  • Added ability to drag items directly into backpack without opening it
  • Can demolish external walls & external gates for 10 minutes after placement
  • Can rotate vending machine 90 degrees
  • Can authorize other users on the tool cupboard
  • Muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
  • Barricade always deploys horizontal rather than aligning to terrain
  • Relaxed Barricade deployment
  • Custom smg now has a 30 round magazine
  • Custom smg has slightly higher chance for more center-fire hits
  • Barricade always deploys horizontal rather than aligning to terrain
  • Compress server tags to avoid servers going above 128 tag character limit
  • NPC’s that can give you a mission will now appear on the map (this can be toggled on the right of the screen)
  • Missions can no longer be completed if the player doesn’t have enough space in their inventory for the rewards
  • Added a dedicated UI panel explaining the steps and rewards of a mission before accepting it
  • Active missions will now appear as a list in the map - clicking on a mission will focus the map to its current objective
  • Can now close conversations with the Escape key
  • Improved server performance of Industrial Conveyors - they should no longer cause as much Item churn
  • Improved server performance of Industrial Conveyors when sending the screen info to clients
  • Promoting a team leader is now done via the team section in your inventory, the old promote to leader prompt when looking at another team member has been removed
  • Improved the feedback and responsiveness of the Start Tutorial button in the options, including communicating when you are not connected to a valid server
  • Minigun now shows the movement speed reduction in it’s information panel
  • Containers spawned for Cargo/Harbor event should now all be climbable
  • Cargo Ship now will dock at both Harbors
  • The Cargo Ship icon on the map now communicates whether the ship has already docked
  • The Containers for the Cargo/Harbor event will now spawn when the ship begins its approach
  • Updated Cargo Ship sounds
  • Can no longer soft lock the tutorial by attacking the killed bear with your spear
  • Getting crushed by a Container in the Harbor will now show an appropriate death icon
  • Implemented PR #54 for CUI - Adding Support for Scrollable Containers (thanks to Kulltero)
  • Updated remaining viewmodels to use new renderer (for list see above)
  • Further Bradley gameplay changes. Heavy scientists and stage based spawning.
  • Added a ramp into the legacy shelter to ensure you can get in on difficult terrain
  • Wires and hoses can now be attached to doors and will move accordingly
  • Reduced Electrical Branch minimum branch out power from 2 to 1
  • Reduced electrical button press time from 5s to 1s
  • Added snapping support to Counter, Fluid Switch & Pump, Connected Speaker, Electrical Heater, Laser Light, CCTV camera and Simple Light
  • Improved Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
  • Added 'electricbattery.battery charge' and 'electricbattery.battery deplete' admin commands to respectively charge and deplete a battery easily
  • Added 'pipette' command: gives you the item you're looking at and places it in your hands
  • Added 'selectitem' command to allow non-admin clients to use pipette without the item giving part
  • IO entities configuration screen now supports numpad enter key to confirm
  • Updated RF items crafting costs, removing tech trash and HQM
  • Increased RF frequency range from 4 to 6 digits
  • Improved client performance of bullet impact effects causing stuttering during gunfights
  • Increased default MLRS 'broken' time after use from 10 to 20 minutes
  • Reworked bandit camp's roulette randomness
handyman

Fixed

  • Fixed erroneous black line on Hobo barrel icon
  • Fixed ping estimation causing large lag spikes on linux servers
  • Fixed industrial conveyors moving items into empty slots instead of filling partial stacks
  • Fixed photos & headbags not working when inside a backpack
  • Fixed several movement issues with ridable horses
  • Fixed head trophies not returning headbags to players when destroyed or picked up
  • Fixed heavy scientists not dropping minigun & flamethrower as much as intended
  • Fixed player health sometimes flickering when spectating
  • Fixed stashes sometimes being inconsistantly revealed
  • Fixed server disk space being endlessly consumed if full server demos is enabled but upload disabled
  • Fixed oil rig radiation not working after server restart
  • Fixed "Assign Friend" menu having dark names
  • Fixed steam nicknames sometimes being very slow to refresh
  • Fixed ammo sometimes being dropped to ground when unloading weapon / switching ammo types
  • Fixed horses sometimes taking 1.5x by bullets ricocheting
  • Fixed sleeping bags being difficult to place against walls in base
  • Fixed external wall snapping not being disabled when holding shift
  • Fixed storage adapter blocking looting chest
  • Fixed backpack being dropped in safezone when dying
  • Fixed hover looting clothing out of a full backpack not working
  • Fixed using doors & external gates to block up TCs behind walls
  • Fixed ability to rotate walls when an explosive is attached to it
  • Fixed holosight reticle being affected by motion blur
  • Fixed missions on the tutorial island counting towards the “Mission Accomplished” achievement
  • Fixed a case where dying during the tutorial island would result in duplicate objective markers appearing
  • Fixed error when starting some the lumberjack mission
  • Fixed incorrect translation string on the last objective of the lumberjack animal kill mission
  • Fixed lumberjack harvest wood mission step listing the incorrect amount
  • Fixed the mission objectives sometimes appearing on top of the marker list in the map screen
  • Fixed being able to right click scrap into an invisible loot slot at safe zone workbenches
  • Fixed some text not fitting in the help box in the tutorial
  • Fixed a case where holes in the terrain would appear in the tutorial island
  • Fixed a case where some environment props in the tutorial island would appear covered in snow
  • The hidden achievement in the tutorial should now be more reliable
  • Fixed being able to unequip the minigun while it is spinning and being able to fire immediately when it was next deployed
  • Fixed an exploit that allowed players to fly by dismounting a chair near a climbable surface
  • Fixed the reload button for the minigun not getting localised
  • Fixed a case where a specific configuration of hoses would cause massive server lag
  • Fixed several guns inventory panels showing too many attachment slots
  • Fixed an issue where Hobo barrels from the tunnel dweller decorations would leak to world origin after a server restart
  • Fixed Minigun having the same description as the HMLMG
  • Minigun reload help prompt now mentions Workbench T2/3
  • Fixed an NRE when rapidly switching between some weapons
  • Fixed not being able to open some storage containers with the chicken suit equipped
  • Fixed water wake components getting run on the server
  • Fixed several AI performance issues
  • Fixed animals sometimes floating above the ground until in range
  • Weapon rack collision area/bounds fixes
  • Military flamethrower scale fixed for weapon racks
  • Minigun can no longer be reloaded at weapon racks
  • Fixed buildable areas at harbor being inside the docking path of cargoship
  • Fixed NRE caused by the rangefinder in the binoculars
  • Fixed cargoship not destroying floatsams it passes over
  • Fixed cargoship stopping leaving if the server was saved mid-leave
  • Fixed NRE caused by our version of LeanTween
  • Fixed Splitter power distribution issue when not all outputs are used
  • Fixed Counter and HBHF sensor still rotating based on your view angle while being deployed
  • Fixed Smart Switch and Timers not deployable ~1 meter below ceilings
  • Fixed Smart Switch referred as Switch when looking at IO connection handles
  • Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
  • Fixed AND, OR and XOR switches emitting light when unpowered
  • Fixed Memory Cell side inputs triggerable by 0 power circuits
  • Fixed electrical components consuming 0 power still mentioning 1 power usage in their information panel
  • Fixed Storage Adaptor not working after reskinning a tool cupboard
  • Fixed Caboose light switches
  • Fixed physics regression bug for physics objects on moving vehicles, where the physics became "sticky"
  • Fixed gun audio issues from the previous update
  • Fixed the new cargo ship side doors being sometimes opened by cargo ship NPCs
  • Fixed Sprinkler incorrect water drain
  • Fixed patrol helicopter orbiting random zones far away on the map
  • Fixed patrol helicopter targeting players with strafes inside no go zones
  • Fixed patrol helicopter not exploding when hitting the ground at weird angles
  • Fixed an exploit allowing players to get inside the walls on the small oil rig
  • Fixed a flyhack violation when using one of the crane ladders in one of the harbors
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Features

  • Harbor monument reworks
  • Cargo Ship docking
  • Bradley Scientists will now help defend it
  • Patrol Helicopter reworks and improvements
  • IO entities snapping
  • Saturation Tube for Large and Small oilrigs, including new CCTV station.
  • New Seed and Mushroom World Models
  • Ping estimation in server browser
  • Added minigun
  • Added military flame thrower
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Improvements

  • Tool cupboard upkeep timer now in realtime
  • Increased counter max target number from 100 to 999
  • Reversed RAND switch behavior, passes power when on and resets to off
  • Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
  • Updated smart switch guide mesh
  • Vendor UI now closes automatically when map is closed
  • Vendor name is now shown again on hover of single vendors
  • Updated patrol helicopter map tooltip name
  • Improved overgowth foliage at monuments
  • More props and structures react to the snow biome in monuments and will display a snow variant
  • Updated Head Bag World Model to use a Bloody Texture
  • Prevent stashes from networking while underground
handyman

Fixed

  • Fixed being able to build close to Oil Rig/out in deep ocean
  • Fixed cooking objectives not appearing in a specific sequence when playing the tutorial
  • Fixed missing colliders on tutorial island
  • Fixed incorrect information on Tutorial tag tooltip in server browser
  • Fixed tutorial tag appearing incorrectly aligned in loading screen
  • Fixed some tutorial Island text not localizing correctly
  • Fixed tutorial achievements not unlocking correctly
  • Fixed some tutorial popup videos not appearing after the player dies during the tutorial
  • Tutorial island server performance improvements
  • Fixed opening inventory causing large lag spikes after opening large amount of vending machines
  • Fixed attachments being right clicked onto weapon instead of into backpack
  • Fixed clothing being worn instead of right clicked into backpack
  • Fixed items not being right clicked from backpack -> vending machine
  • Fixed full server demo error when running with `-nonetworkthread`
  • Fixed backpack UI being stuck on screen after opening & closing backpack
  • Fixed a particular water pump IO configuration that could degrade server performance
  • Fixed electrical deployables being offset when placed
  • Fixed AND, & OR gates draining batteries on both sides instead of only the side with the highest power input
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed electrical branch draining power when nothing is connected to its branch out side
  • Fixed unpowered components draining batteries, much more common now that branches do not waste power anymore
  • Fixed auxiliary inputs/outputs draining power unnecessarily
  • Fixed memory cell draining battery on both sides instead of from the active output
  • Fixed memory cell power passthrough being shown on both outputs instead of on the active one
  • Fixed counter power passing power through when under their target value
  • Fixed a bunch of naming inconsistencies across IO entity handles (e.g 'Power' instead of 'Power In')
  • Fixed wire tool not clearing active wire when right clicking
  • Reduced the slight delay in showing UI passthrough value when looking at an IO entity
  • Fixed timer time not editable until powered
  • Fixed pressure pads blocking power passthrough for a bit when triggered
  • Fixed industrial combiner deployable on self
  • Fixed button deployable on the side of other components
  • Fixed electrical flasher light and siren light having no emission when on
  • Fixed industrial conveyors aux outputs passing power even when they have 0 energy left
  • Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
  • Fixed switch and smart switch green/red lights feedbacks
  • Fixed ceiling lights being powerable using only 1 power instead of 2
  • Fixed storage monitor missing deploy guide
  • Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
  • Fixed stacking small sign exploit
  • Fixed microphone stand typo
  • Fixed weapon racks being able to be deployed underwater
  • Fixed patrol helicopter not exploding when hitting the water
  • Fixed patrol helicopter getting locked in an orbit around a non existent target
  • Fixed patrol helicopter staying on the map when it's being told to retire
  • Fixed elevator doors in Launch Site getting duplicated every time a server rebooted
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Removed

  • Disabled Easter Event

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