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Changes

What’s changed on Rust in each patch.

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Features

  • Added .mid file support for instruments.playrecording
  • Added stats to death screen
  • Added support for Steam Rich Presence
  • Added support for Steam Friend Groups
  • Added support for MIDI sustain pedal input
  • Added global.teleport2owneditem to teleport admin to a players items
  • Added player.wakeupall command to wake up all sleepers (cinematography)
  • Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
  • Added player.mount to mount a given player to the target mountable (cinematography)
  • Added two lane ring road
  • Added Modular Turrets
  • Added save cfg on exit
  • Added Message of the day (motd convar)
  • Added Support for temporarily banning players (s,m,h,d,w,M,y)
  • Added Allow typing when the console autocomplete is active
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Improvements

  • Improved placement logic for tree hit markers
  • Changed supermarket, gas station and warehouse to roadside monuments
  • Only spawn prefab mountains on 5k maps or larger
  • Can no longer build or deploy on roads
  • Introduced sane upper limits for monument and cave counts
  • Reduced object count on 5k maps or larger (server performance)
  • Abandoned cabins is now a tier 0 monument
  • Use morphed custom meshes for roads and rivers
  • Cull river and road meshes at 1000m distance
  • Much cheaper and more effective Horse Armor
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Fixed

  • Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
  • Fixed player not being able to wake up if they died while the chat box was open
  • Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
  • Fixed several vehicle parenting trigger bugs and exploits
  • Fixed road mesh normals
  • Fixed Auto Turret bounds so they can no longer be hurt through walls
  • Fixed players being able to lag out the server with 1000 fireworks
  • Fixed sleeping bags taking 4 days to decay outdoors
  • Fixed Quit button delay
  • Fixed autoturrets retaliating against SAM sites when they accidentally get hit
  • Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now
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Removed

  • Disabled xmas event
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Features

  • Xmas content enabled
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Improvements

  • Reduced chance of tree minigame markers going under the ground
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Fixed

  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers - now reads "Scientist"
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Fixed multiple exploits
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Features

  • Added Instrument DLC
  • You can now see your body when you look down
  • Added admin.killplayer <playername>
  • Added admintime - which allows an admin to change their local time
  • Replaced admin.mutevoice/admin.mutechat with admin.mute (mutes both)
  • Can also mute sleeping players
  • Added admin.mutelist
  • Can call combatlog command from rcon/console
  • Added camzoomspeed and camlookspeed for debug camera (cinematography)
  • Added world grid / world streaming (load time, memory and performance optimization)
  • Global chat can now be disabled using the muteglobal convar, or in the interface options. This allows you to disable global chat but keep team chat and server messages
  • Added a "Copy Text" chat popup menu item, which will copy the selected message and username to your clipboard
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Improvements

  • Load times should be much improved for non SSD users
  • Dedicated server output messages are formatted differently
  • Server sends a chat message when a user is banned due to anti-cheat
  • Reduced chance of tree marker jumping to other side of tree after being hit
  • Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
  • Optimized player hair mesh memory and dressing performance
  • Optimized monument mesh memory
  • Added more textures to streaming pool
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Fixed

  • Reduced seeded player scale differences to make things fairer
  • Dedicated server startup is less spammy
  • Fixed scrap transport helicopter exploit
  • Fixed deployable placement exploit / hack
  • Fixed rare case when entity could remain parented after leaving parenting trigger
  • Fixed rare server error after entity left parenting trigger
  • Fixed rare error when canceling loading mid world transfer
  • Fixed several sign exploits / hacks
  • Fixed several weapon exploits / hacks
  • Fixed a crash when players with their OS set to certain languages receive a team invite
  • Fixed items with very long names being truncated incorrectly and looking rubbish
  • Fixed supply signal visual effect not always displaying correctly
  • Ground footstep sound effects no longer play when scuba diving and walking on sea bed
  • Players can no longer access Christmas tree items in building blocked areas (no more stealing)
  • Fixed the team UI showing the original (non-streamer mode) player name when receiving a team invite. Same for the chat notification
  • Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
  • Fixed footsteps missing / stop when the player is culled
  • Fixed see through water when jumping / alt look while on a boat
  • Fixed wrecked sedan and warehouse instances on HapisIsland
  • Fixed pink military tunnel materials on HapisIsland
  • Fixed lighting issues with some semi-transparent models under fluorescent bulbs
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Removed

  • Can no longer order servers by wipe date due to abuse by server owners
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Features

  • Added team chat.
  • Added chat pop-up menu when clicking a chat message.
  • Added chat muting.
  • Added "mutelist", "unmute" and "unmuteall" console commands.
  • Added Hover Loot, default keybind is hold H.
  • Can now hold down on the Give, Take and Drink buttons to automatically transfer water.
  • Added new map marker for multiple vending machines in close proximity
  • Added teleportlos admin console command to teleport along the line of sight
  • Can open debug log file from console screen
  • Added in game report system (halloween patch)
  • Added notification system on main menu
  • Added Medium Battery
  • Added "rWm/Rust Watt Minutes" energy storage system
  • Added manual Depth of Field mode
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Improvements

  • Loot actions are now queued so that items are looted one after another, instead of simultaneously.
  • You can now right click an inventory item to move it to your belt.
  • You can now drag items directly into/between locker slots without having to swap sets first.
  • Added clothing icon to locker clothing slots.
  • Extensive rework of monument LODs
  • Campfire flames and smoke now move directly upward, even if placed on a slope.
  • Large furnace can be placed on world layer (rocks)
  • Small water catchers can now be placed on construction
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Fixed

  • Fixed the delay before firing the second shot with each new bow.
  • It is no longer possible to accidentally drop an item in the space between your inventory and your belt.
  • Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat.
  • Improved reliability of tree harvesting mini-game
  • Fixed hot air balloon parenting exploit
  • Fixed late entity pop in when moving very fast
  • Fixed minicopters floating in the air if the ground they were resting on was destroyed
  • Fixed horses floating in the air if the ground they were resting on was destroyed
  • Increased horse frame budget from 0.334ms to 1ms (smoother horses)
  • Fixed Cargoship hull interior culling on low object quality
  • Fixed missing dune meshes at the water well
  • Fixed small refinery placement on ice, rocks and uneven surfaces
  • Fixed deploying on Cargoship rudder
  • Fixed compound awning culling