Rust Marque Logo menu
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • •
    T1 Handmade SMG
  • •
    T3 SKS
  • •
    Gesture Pack
  • •
    Added Gesture Wheel customisation
  • •
    Replaced old cliffs and rocks in monuments with the new ones
  • •
    Improved wolf AI
  • •
    Copy Paste
arrow_circle_up

Improvements

  • •
    Improved radio frequency IO items server performance
  • •
    Vending machines with custom names now appear in the F1 UGC admin panel
  • •
    Implemented PR #61 in CUI - Steam avatar support (thanks rostov114)
  • •
    Added NPC vendors to all Water Well variants
  • •
    Player in-game voice chat and music can now be heard over CCTV feeds
  • •
    Player SteamId can now be copied in the F7 report menu
  • •
    Changed outfit of military tunnel scientists to the NVG outfit
  • •
    Monument cctv cameras will now be disabled for 5 minutes after taking damage
  • •
    IO ports will now show arrows for the inputs & outputs
  • •
    You can now surrender whilst ducking
  • •
    Admins can now hold left Alt to use an orbit camera when in third persion view.
  • •
    Teleportpos admin command now has more consistent behaviour.
  • •
    Buoyant objects now properly follow the flow of water on rivers and near the shoreline.
  • •
    Reworked Large Backpack model to allow for easier workshop skinning
  • •
    Reworked Flashlights & Miner Hat, and fixed the inconsistent light output for wearer vs others.
  • •
    Added small rock formations that spawn around hill cliffs.
handyman

Fixed

  • •
    Fixed halloween candies spawning inside cliffs
  • •
    Fixed halloween hunt chat score announcement typo
  • •
    Fixed CCTV camera being used to see through geometry - we now show interferences when the camera eyes are clipping
  • •
    Fixed binoculars screen overlay being affected by the UI scale setting
  • •
    Fixed an error when multiple people are talking to an NPC and one player accepts a mission
  • •
    Fixed not being able to place elevators too close to rocks or ice
  • •
    Ensured a player dies if they manage to clip into the bottom of Cargoship
  • •
    'npc_spawn_on_cargo_ship' command now works as it should
  • •
    Fixed divesites despawning and taking loot with it even if a player was nearby
  • •
    Fixed patrol helicopter crashing at bunker entrances
  • •
    Fixed an NRE that occurred on the server in Travelling Vendor::IgnorePlayer
  • •
    Fixed the Travelling Vendor spawning on top of stuff inside Radtown
  • •
    Fixed the Travelling Vendor spawn sequence not trying multiple spawn locations should the first one fail
  • •
    Fixed the Travelling Vendor spawn location being guessable
  • •
    Fixed divesite buoys being able to spawn on top of a player
  • •
    Fixed issues with Bradley when moving through Radtown
  • •
    Fixed server NRE occurring in patrol helicopters orbit strafe
  • •
    Fixed quarry appearing to be turned off when 100m+ away
  • •
    Fixed computer station input field losing focus after entering each camera
  • •
    Fixed water jug dumping on ground if leaving water while filling
  • •
    Fixed crafting queue showing '0s left' when re-ordering crafting queue
  • •
    Fixed radiation protection showing at 10 when it was only 9 for certain clothing combinations
  • •
    Fixed planters not receiving rain water between the hours of 8pm and 10am
  • •
    Optimized HBHF sensor server performance
  • •
    Fixed various conditions where players would get stuck inside of objects
  • •
    Fixed various cloth-related issues with the Dracula Cape
  • •
    Fixed hand model clipping through gloves on many of the glove types
  • •
    Fixed holes behind coastal cliffs appearing on some seeds
  • •
    Fixed incorrect Rad tea dropping in Water Well food caches
add_circle

Features

  • •
    Added hand-held Diver Propulsion Vehicle (DPV)
  • •
    New NPC’s, Planters and Food Caches at Water Wells
  • •
    Refreshed Divesites with new art and buoys
  • •
    Legacy Woodpiles
  • •
    Radioactive Water
  • •
    New Radtown monument
  • •
    New rivers
  • •
    Added a new Note world model
  • •
    New cliffs added to procedural map
  • •
    New coastal rocks added to the shore
  • •
    Revamped rock formations
arrow_circle_up

Improvements

  • •
    Spray Can will now remember the shipping container colour through deaths and restarts (stored in client.cfg)
  • •
    Spray Can will now default to the last used Shipping Container colour when opening the radial menu
  • •
    Improved server performance of Fog Machine
  • •
    Minor memory usage improvement for most server side loot containers
  • •
    Nametags are now reenabled when leaving a demo
  • •
    Wallpapers can now be deployed on the hardside of building blocks, if inside your base
  • •
    Repair bench UI now shows required ingredients as icons instead of texts
  • •
    The 'clearinventory' command can now take container names as arguments: --main, --belt, --wear, --backpack
  • •
    Increased the wallpaper spray can use distance from 3 to 5 meters
  • •
    Moved the language menu to the options menu
  • •
    The game will now select your system's language when booted for the first time
  • •
    Improved water system
  • •
    Hackable Locked Crates now have the same no build radius as Patrol Helicopter Crates
  • •
    Improved visuals where the river exit meets the ocean, they now blend seamlessly
handyman

Fixed

  • •
    Fixed concrete barricade not showing correct skin at a distance
  • •
    Fixed small holes in the two armoured vehicle modules that could let bullets pass through
  • •
    Fixed NPCs at the Arctic Research Base being able to respawn when players were nearby
  • •
    Fixed the locomotive pushing other train wagons too hard, causing them to zoom away. They now get pushed more realistically
  • •
    Fixed the F1 console allowing rich text to affect the printed response
  • •
    Fixed modular car code locks changing to show a green light instead of the intended red if the player left and re-entered network range
  • •
    Fixed not being able to spray decals on Half Walls, Low Walls, Doorways and Windows when using the Shipping Container skin
  • •
    Fixed edge case that would occasionally result in a player becoming invisible in train tunnel elevators
  • •
    Fixed submarine able to kill players though a surface
  • •
    Fixed Spray Can not appearing in craft menu when searching for “can”
  • •
    Fixed some meshes in Outpost not lowering detail properly
  • •
    Fixed a variety of locations in cave structures that would render incorrectly
  • •
    Helicopters now play damaged FX alongside destroyed FX when crashing
  • •
    Fixed snow effects not working on a bunch of entities
  • •
    Fixed backpacks remaining locked when killed during surrendering
  • •
    Fixed clearinventory command NREs
  • •
    Fixed the recently added modded prevent building prefabs not working as intended
  • •
    Fixed wallpaper store page wainscoting preview not cycling through variations
  • •
    Fixed paddling and above ground pools showing power usage 0
  • •
    Fixed truncated text in various UI screens for certain languages
  • •
    Fixed a few English typos across the game
  • •
    Fixed instant camera world model LODs
  • •
    Fixed not being able to move after closing canvas drawing UI with chat open
  • •
    Fixed placement of deployables on water from underwater
  • •
    Fixed blueprints not being able to be learned from the player's backpack
  • •
    Fixed admins in god mode taking 1 bleed damage on fall
  • •
    Fixed lockers having no condition when picked up
add_circle

Features

  • •
    Added Digital Clock
  • •
    Added Wallpaper
  • •
    New Colour Blind Accessibility Options
  • •
    Re-enabled underground network layer
  • •
    GCO Weapon attachment
arrow_circle_up

Improvements

  • •
    Reworked all effects on the Patrol Helicopter and its weapons
  • •
    Typing “quit grass” into the console will no longer quit the game, the command needs to be “quit” exactly
  • •
    Implemented community UI PR #63 - Improved countdown formats (thanks DezLife)
  • •
    Resized the Tutorial Button in the Main Menu
  • •
    Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
  • •
    Added input fields to the skin workshop item editor sliders, so you can type in values directly
  • •
    A ton of localization improvements: right-to-left languages support, less truncated strings, and more screens translated
  • •
    Improved building error messages clarity, added new detailed errors
  • •
    Added error messages when failing to deploy the tin can alarm wire
  • •
    Added a game tip explaining how to wire the tin can alarm
  • •
    Dynamic vendor pricing now updates every 3 hours on monthly servers, 2 hours on biweekly and 1 hour on weekly
  • •
    New convar for hiding clouds: 'global.disable_clouds'
  • •
    'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
  • •
    Added 'refillvitalsall' command to refill the vitals of all players and bots active on the server
handyman

Fixed

  • •
    Fixed a case where switching HLOD convars would result in monument geometry not rendering
  • •
    Fixed horses and ladders not parenting to the swing bridge at Harbor monuments, allowing access to the Cargo Ship
  • •
    Fixed car parts loot container sometimes spawning underground on junkpiles
  • •
    Added “server.uselegacyworkbenchinteraction” that enables the old Workbench UI (for mod backwards compatibility)
  • •
    Fixed case where Bradley’s name/image would appear incorrectly on the death screen
  • •
    Fixed right clicking pings on the map would delete random map markers, now deletes the pings
  • •
    Fixed being able to dance while mounted
  • •
    Removed a large invisible collider behind the interior ladder at Dome
  • •
    Fixed game tips and chat being obscured by binoculars
  • •
    Fixed being able to reskin doors on armoured Hot Air Balloons, allowing locks to be placed
  • •
    Picking up a door with a door controller attached now gives you back the door controller
  • •
    Added two new prefabs for map makers to allow barricades in custom monuments
  • •
    Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
  • •
    Fixed stackable items with a different skin being merged together when dropped on the ground, losing their skin properties
  • •
    Fixed player names being leaked in streamer mode by the message showing "You cannot assign (name) a bag, they have reached their bag limit!"
  • •
    Fixed Tin Can Alarm wire being deployable on terrain holes
  • •
    Fixed IO hose grey missing material
  • •
    Fixed some issues with train wagon uncoupling, this should behave much more reliably now
  • •
    Fixed loot train wagon coupling points not always visually pointing towards the other coupling
  • •
    Fixed a minor lighting bug on procedural roads
  • •
    Fixed Pedal Trike behaving strangely sometimes, tipping over easily
  • •
    Fixed small dropped items like cassette tapes stalling the Hot Air Balloon
  • •
    Fixed some problems with Motorbike Sidecar collisions
  • •
    Fixed Helicopter gunner being able to shoot themselves if the helicopter gun was fired while the helicopter was flying backwards at high speed. This was caused by a delay between the vehilce's position and the player collider's position that's now fixed
  • •
    Fixed cabin debris in the locomotive not using LODs correctly
  • •
    Fixed Motorbike speedometer not showing speed when reversing
  • •
    Fixed NPC vending machines not counting blueprint versions of objects correctly
  • •
    Fixed Travelling Vendor killing sleepers at the side of the road
  • •
    Patrol Helicopter now flies at 30m above whatever terrain height is below it (rather than fixed 30m)
  • •
    Patrol Helicopter death state will no longer happily clip into ground
  • •
    Nametags are now re-enabled when leaving a demo
  • •
    Fixed refillvitals command showing a water damage indicator on screen when used
  • •
    Fixed barricades deployable in Underwater Labs
add_circle

Features

  • •
    Tin Can Alarm
  • •
    Shockbyte Tool Cupboard skin
arrow_circle_up

Improvements

  • •
    Bikes/Snowmobiles can now be driven onto the cargo containers and moved onto the cargo ship
  • •
    Bikes/Snowmobiles will now be able to go down elevators. This includes monument and player created elevators
  • •
    Travelling vendor speed increase. Adjustable by travellingvendor.max_speed
  • •
    'refillvitals' now removes and prevents bleed
  • •
    Ammo stored on weapons is now viewable in the tooltip similar to how attachments are displayed
  • •
    Items will now sink slowly in water and emit bubbles
  • •
    Dynamic vendor pricing is now calculated in real time, defaults to every 5 hours
  • •
    Ziplines show now travel further and will terminate at higher destinations when possible
  • •
    Can no longer be killed by colliding with a tree while ziplining
  • •
    The number text on item pickups should be larger when when picking up items with short names
  • •
    Implemented PR #56 on community UI - Improved countdown features (thanks to Kulltero)
  • •
    Last code entered into code locks is now saved across restarts
  • •
    Player movement is no longer blocked by Storage Adaptors
  • •
    Trains can break through barricades that are deployed too close to the tracks
  • •
    Motorbike sidecars now control essentially the same as standard bikes, instead of feeling more sluggish
  • •
    Motorbikes can now perform a faster turn while holding the Crouch key
  • •
    Motorbike sidecar feels less jittery
  • •
    Improved the feel of reversing on a bike
  • •
    Improved wire slack controls, reducing accidental unwanted wire slack changes
  • •
    Optimized deployable flasher lights
  • •
    Added the option to turn off the blood on screen effect (Settings > Image Effects > Hurt)
  • •
    Added effects.hurtoverleyapplylighting convar, prevents the blood on screen effect from getting affected by lighting
handyman

Fixed

  • •
    Travelling vendors lights now come on at night, and stay off during the day
  • •
    Pagers in horses saddlebags no longer activate when you get on a horse
  • •
    Getting on top of a junkpile doesn't kick you for flyhack anymore
  • •
    Shelter/bag limit popup only shows after the building checks are done should they pass
  • •
    Patrol helicopter now does appropriate checks during orbital strafing, ensuring napalm rockets are used when they should be
  • •
    Travelling vendor now detects people on the bonnet correctly. Preventing an endless AFK zone
  • •
    Travelling vendor now plays the correct sound when you buy from it
  • •
    Patched memory leak from occurring when vending machines tried to be refilled
  • •
    Prevent console log spam when cargo ship is docking
  • •
    Fixed a walkway with incorrect collision resulting in blocked bullets (affected Dome and Junkyard mostly)
  • •
    Fixed a pillar at power substations and trainyard using an incorrect shadow caster
  • •
    Fixed not being able to use sprays from the Spray Can on Shipping Container walls
  • •
    Fixed being able to clip into the Cargo Ship by sleeping or swimming in the Harbor canal
  • •
    Fixed “Tackle the Day” quest soft locking if player inventory was full
  • •
    Fixed being able to destroy vehicles by pushing them into a double doorway and placing down a door
  • •
    Fixed being kicked for packet flooding when standing in range of specific deployables (couches/beds mostly) and looking at an IO entity while holding the wire tool at high framerates
  • •
    Fixed being able to mount Attack Helicopters through a solid surface via the rotors
  • •
    Boogie Boards will no longer accelerate forwards automatically when placed in the ocean
  • •
    Fixed some search lights in monuments rotated around the wrong way
  • •
    Fixed incorrect static barrel colours at Small Oil Rig
  • •
    Fixed F1 UGC admin panel not working
  • •
    Fixed being kicked when unloading exactly 128 or 256 bullets from a Minigun
  • •
    Fixed bikes slowly falling over when sleeping on a moving cargo ship
  • •
    Fixed motorbike headlight icon z-fighting
  • •
    Fixed train wagons occasionally spawning close enough to the main line that a train couldn't fit past
  • •
    Fixed player being left holding cards if they get kicked from a card table in a certain situation
  • •
    Fixed all helicopters playing the new rocks particle effect constantly
  • •
    Fixed horses not being able to pass through terrain holes. Horses can now enter train tunnels etc
  • •
    Fixed seismic sensor vibration level not reset when unpowered
  • •
    Fixed IO counter showing 1 by default instead of 0
  • •
    Fixed NPC conversation staying open when leaving the area
  • •
    Fixed an exploit allowing your dead body's head to clip through constructions
  • •
    The death screen can now only fade in once, fixing the escape spam to see what is going on around your dead body
  • •
    Fixed a case where a players inventory could be incorrectly locked when rapidly switching between gestures
  • •
    Fixed barricades not deployable around caves
remove_circle

Removed

  • •
    Travelling vendor no longer has infinite stock. Stock now refills every 1/3rd of the vendors lifetime (10 minutes)
  • •
    Light vehicles like bikes can no longer push trains
add_circle

Features

  • •
    Dynamic NPC Vendor pricing
  • •
    Creative Mode
  • •
    Handcuffs
  • •
    Prisoner Hood
  • •
    Added motorbikes
  • •
    Added pedal bikes
  • •
    Travelling Vendor
arrow_circle_up

Improvements

  • •
    Reduced memory usage by optimising the number of objects in the world
  • •
    Increased the maximum number of water containers that can receive water from another container (3 -> 12)
  • •
    Don’t render the underlying player hands when wearing a hazmat suit, fixes some clipping
  • •
    Play the old workbench open/close sounds when switching between tech tree tabs
  • •
    Improved performance when switching between tech tree tabs
  • •
    Don’t allow the fill placement on Planters to work until the player is in range of all slots on the planter
  • •
    Buttons in monument elevators can now open the current door even if they are blocked by a vehicle
  • •
    Optimised wire slack calculation
  • •
    Allow demo recorder UI to be visible in debug camera view
  • •
    Added a popup warning the user if they're about to overwrite a demo with the same name
  • •
    Added a checkbox option to the recorder UI to auto fill demo name
  • •
    Show the demo UI whilst recording when in debug camera
  • •
    Wire slack bound to the mouse wheel directly instead of next slot/previous slot
  • •
    Relaxed the seismic sensor distance checks to mitigate wall thickness
  • •
    'pipette' command can now copy items skin
  • •
    Optimized electric heaters light
  • •
    Updated fluid combiner and fluid splitter destruction sound
  • •
    Added 'spawnview' command to spawn entity at the position and orientation of the camera
  • •
    Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
  • •
    Debug camera can now save any depth of field aper, blur, squeeze and barrel values
  • •
    Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc)
  • •
    Also added 'killallevents' to instantly kill any ongoing event
  • •
    Set the device ID config UI input field to alphanumeric, so it behaves like computer station and ignore any special characters
handyman

Fixed

  • •
    Fixed barricades not being buildable on rocks & dirt paths around monuments
  • •
    Fixed not being able to mount the CCTV station at Large Oil Rig
  • •
    Fixed being able to scroll the Min/Max/Buffer fields on an Industrial Conveyor filter
  • •
    Fixed parachutes not properly playing the pull cord animation if the player pulls the cord too quickly after dismounting
  • •
    Fixed incorrect projectile invalidations on certain parts of the Cargo Ship
  • •
    Fixed incorrect projectile invalidations on certain parts of Giant Excavator
  • •
    Fixed incorrect projectile invalidations when shooting players on ziplines
  • •
    Fixed electricity side inputs still adding active usage when directly wired to batteries with no components in between
  • •
    Fixed a potential error when clearing wires
  • •
    Fixed electric heaters not heating planters right in front of them
  • •
    Fixed an issue with electric heaters shadow causing performance drops
  • •
    Fixed fluid combiner and fluid splitter snapping issues
  • •
    Fixed fluid combiner gibs using fluid splitter material
  • •
    Fixed console command descriptions truncated to 100 characters
  • •
    Fixed small and medium non-animated neon signs culling issue
  • •
    Fixed wire isolation resetting itself when looking away in some cases
  • •
    Fixed pulsed door controllers ending up in the wrong state in some cases
  • •
    Fixed autoturrets being more "baitable" than before
  • •
    Fixed ceiling light IO points being difficult to use
  • •
    Fixed search light beam sometimes not showing
  • •
    Fixed occlusion culling setting always turning itself back on when opening the game
  • •
    Fixed monuments and caves intersecting with the water level causing projectile problems
  • •
    Fixed one of the reasons causing players and animals to turn invisible
  • •
    Fixed bug causing the Patrol Helicopter to fly under the ground and spam errors in console

Newsletter

Receive monthly updates straight to your inbox