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Changes

What’s changed on Rust in each patch.

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Improvements

  • Reduced minimum gap between pipe points
  • Can hold Shift to place entities on top of other deployed entities
  • Reworked Maximum and Minimum filter behaviour and added a Buffer mode
  • Added 3 more blueprint slots to the Industrial Crafter
  • Improved pipe generation performance and fixed pipes being regenerated too often
  • Added a green pipe colour
  • Added an extra slot for storage adaptors on the front of small boxes
  • Electric Furnace and Storage Adaptor performance improvements
  • Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
  • Added a UI visualisation to show what buffer transfers are in process
  • Conveyors will now turn back on when they receive power if they were on when they lost power
  • Reduced volume of Industrial sounds
  • Industrial Crafter will now only make noise when it is crafting
  • Industrial Crafter will now pulse red if it’s output storage is full
  • Various server garbage collection improvements
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Fixed

  • Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
  • Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
  • Fixed some cases where blueprints wouldn't respect number based item filters
  • Fixed sometimes being unable to build in areas where pipes used to be
  • Ziplines should now be much less likely to kill the player if they collide with the terrain
  • Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
  • Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
  • Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
  • Fixed water catchers no longer filling up with water when connected to a full water container
  • Fixed edge case where underground train tunnel entrance would not connect to underground train station
  • Various fixes for multithreaded networking
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Features

  • Added Storage Adaptor
  • Added Industrial Conveyor
  • Added Pipe Tool
  • Added Industrial Combiner
  • Added Industrial Splitter
  • Added Industrial Crafter
  • Added Electric Furnace
  • Added multithreaded networking support (disabled by default)
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Improvements

  • Improved server performance for chains of water containers
  • Can now increase the blur quality of depth of field via graphics.dof_kernel_count (0,1,2,3)
  • Can disable particle and animator LOD for cinematics (graphics.disableParticleLod and graphics.disableAnimatorLod)
  • Server name no longer appears in Rust+ menu if streamer mode is active
  • Codelock default options changed around
  • There are now several different varieties of train loot wagons (different sets of crates)
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Fixed

  • Fixed behaviour when attempting to spectate a player via the admin tools when another player with the same name is on the server
  • Kicking a player via the admin tools will now correctly use the supplied kick reason
  • Fixed admin UI no longer functioning if player is disconnected from server while UI is open
  • Fixed aggressive rowboat LOD levels (details disappeared too soon)
  • Fixed incorrect notes on bass guitar and xylobones when using MIDI input
  • Fixed missing ceiling collision in water treatment plant "pigeon nest" building
  • Fixed code lock lights no longer being visible through transparent objects like glass
  • Fixed Blackjack tables using hold-to-dismount if the hold to dismount convar was set above zero
  • Fixed sfx playing incorrectly if a shot ends while a sfx is triggered in the demo editor
  • Fixed gibs sometimes failing to spawn after a while when scrubbing through a demo
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Removed

  • Removed fullscreen exclusive support as it was causing degraded performance compared to borderless fullscreen mode
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Features

  • Added a static train caboose with Blackjack, Poker, and Slots to Outpost
  • Added Burst toggle
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Improvements

  • Flashlight tool can be toggled (uses toggle light bind)
  • Added a Clone/Pick/Remove all option when looking at plants in a planter
  • Modular cars now use keycode locks instead of keys
  • If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
  • Improved MIDI code assignments for drumkit
  • Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
  • Improved effects for thrown snowballs
  • Fixed swap item interaction when dragging a non-cassette onto a portable boom box
  • Added coloured icons for berry clones
  • Adjusted colour of hemp in Ripe stage to differentiate it from other stages
  • Improved layout of slot machine payouts
  • Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
  • Molotovs and Beancan Grenades no longer explode underwater
  • Added a small icon on the belt bar if a weapon's light attachment is active
  • Improved Blackjack gameplay flow
  • Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
  • Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
  • Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
  • (Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)
  • Removed car parts spawns from non vehicle junkpile spawns
  • Stone spear cheaper to craft
  • Reduce stone spear crafting time (10 seconds)
  • Removed stone spear from elite/hackable crates
  • Hot Air Balloon storage increase 12 -> 18
  • Boat storage increase 12 -> 18
  • RHIB storage increase 30 -> 36
  • Submarine storage increase 12 -> 18
  • Reduced underwater labs to 1 from 3
  • Underwater labs always now generate large variants
  • Updated Heli Loot tables
  • Increased Oilrigs reset timers
  • Cargoship events less frequent
  • Miner's hat now offers better protection values
  • Allow rotation of roofs blocks before placement
  • Garage door no longer requires a hammer to be equipped to be picked up
  • Removed condition pickup from Garage door
  • External walls and gates can now be rotated 90° instead of 180° before deployment
  • Added external wall and gate debris blockers
  • Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
  • Reduced the crafting time for all grenades
  • Reduced the crafting time for embrasures
  • Fixed BBQ static hidden having incorrect slots
  • Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
  • Shotgun slug does 100% damage from 0-20m instead of 0-10m
  • Added fire mode toggle bind
  • MP5 and LR have inbuilt burst module
  • Burst module lowers aim cone slightly
  • Bushes at Junkpiles now block AI line of sight
  • Junkpile Scientists are now more defensive in nature
  • Reduced Junkpile Scientist aggro range
  • Animals no longer roam directly to be beach locations
  • Polar bears now only roam to tundra and arctic locations
  • World food items can now be eaten directly from the ground using a new radial menu option
  • Can right click items into the repair bench to swap them
  • Show "X Days" of upkeep rather than ">72 hours"
  • Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
  • Optimized turret performance on server to prevent them lagging and not targetting players
  • Patrol helicopter will no longer fly around safezone monuments
  • Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
  • Can use "unlockall <steamid>" command on other accounts now
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Fixed

  • Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
  • Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
  • Fixed muted players still being audible if they are using a megaphone
  • Fixed water jug errors while first person spectating
  • Fixed vagabond mission objectives sometimes spawning underneath the map
  • Fixed several incorrectly assigned note issues on various instruments
  • Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
  • Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
  • Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
  • Fixed modular car central locking switch not updating visually when the vehicle is idle
  • Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
  • Fixed Caboose not shutting off the lights anymore when there's no-one nearby
  • Fixed slot machine null reference exception if player dismounts during a spin
  • Fixed error when joining a server after disconnecting from a server while the tech tree was open
  • (Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
  • Fixed elite create inventory item spawns amount exceeding available inventory slots
  • Fixed supply drop red siren (light) animator culling close range
  • Fixed baseball bat available in loot tables
  • Fixed chairs leaking to the world origin
  • Fixed BBQ static hidden having incorrect slots
  • Fixed IO entities unable to be placed near floors
  • Fixed IO entities able to be clipped into building blocks
  • Fixed Press Button sending 2 pulses of power when passthrough is connected
  • Fixed crude being stuck "on fire"
  • Fixed shop front right clicking into 2nd slot
  • Fixed progress bars getting stuck on output items in small furnace
  • Fixed various UI being very small on 1440p, 4k+ resolutions
  • Fixed patrol helicopter getting stuck at fishing village on various seeds
  • Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer
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Features

  • Added caboose casino train carriage
  • Added Prototype 17 burst fire pistol
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Improvements

  • New HLOD monument rendering system
  • Added a slight text shadow to item counts on belt bar to better stand out in bright environments
  • Snow Machine now has IO inputs (identical to Strobe Light/Fog Machine)
  • Added option to limit FPS in Main Menu to 60fps
  • Refresh respawn options if you've been assigned a sleeping bag while dead, no longer need to respawn and then die again
  • Added global.hideinteracttextwhileads to hide the interact text while aiming a weapon
  • Perf 6 shows total CPU time
  • Perf 7 shows unity's CPU time
  • Scrap helicopter driver marked hostile when crushing players in safe zone
  • Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
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Fixed

  • Fixed furnace workshop icons getting an unintended halo effect
  • Fixed Water Barrels and Fluid Switches draining 1 power when connected to a battery powered circuit
  • Fixed missing sfx when igniting/extinguishing the skull fire pit
  • Fixed some cases where the Research Table would show incorrect info when inserting tools from the Lumberjack pack
  • Fixed debug.showworldinfoinperformancereadout not working for non-admins
  • Fixed xor not reducing passthrough by 1
  • Fixed memory cell not reducing passthrough by 1
  • Fixed splitters not updating power when output is destroyed
  • Fixed nav mesh stalling server for 250ms when being generated
  • Fixed NRE in combatlog on modded servers
  • Fixed flashlight & laser attachments not working in turrets
  • Fixed team members not always showing up when giving auth on bags / turrets
  • Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
  • Fixed a bug where train cars could merge inside each other after uncoupling
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Removed

  • Halloween
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Features

  • Enabled Halloween Events
  • Enabled build a monster
  • Added Portals
  • Added Hockey Facemask
  • Added Cultist Deer Torch
  • Added Baseball Bat
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Improvements

  • Improved Halloween NPC behavior
  • Improved Jack O Lantern effects
  • Improved skull spike effects
  • Improved Candle Light effects
  • Added event audio slider to the options menu
  • Added a toggle electrical input for strobe lights
  • Added a toggle electrical input to the fog machine
  • Mace +10 damage (Now inline with other two-handed weapons)
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Fixed

  • Fixed Halloween NPCs

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