Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • New Demo shot system
  • Contact system
  • Rust+ IFTTT integration
arrow_circle_up

Improvements

  • Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
  • Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
  • Changed giant excavator monument to default priority
  • Changed mining_quarry_c monument to default priority
  • Can now press Reload to change the colour of placed electrical wires and hoses
  • Added a tooltip when first using a grenade to explain the controls
  • Prevented tree X markers from travelling too far down the tree
  • Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
  • Allow gestures to be used while mounted on Secretlab chair
  • Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
  • Improved small battery placement
  • Small battery can now be rotated before deployment
  • Small battery can now be deployed on tables / boxes
  • Censorplayerlist now enabled by default on servers
  • Rock colliders improved, still requires continued work
  • Community cards and chips are now shown on the poker table itself
handyman

Fixed

  • Fixed certain monuments sometimes spawning partially underwater
  • Fixed terrain height artifacts that were causing extreme slopes on certain seeds
  • Fixed edge case where tunnel entrance would not connect to tunnel network
  • Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
  • Fixed harbors and fishing villages spawning at ridiculous slopes
  • Fixed edge case that could make rivers overlap each other
  • Fixed being able to break Injured animation by playing a gesture
  • Fixed demos over an hour not displaying time correctly in the demo list
  • Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
  • Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
  • Fixed M39 viewmodel sometimes ejecting two shells every shot
  • Sleeping players will no longer blink
  • Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
  • Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
  • Fixed several minor Work Cart train bugs
error

Known Issues

  • Icelakes not generating on procedural maps - this will be fixed in July's update.
  • Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.
add_circle

Features

  • New generation cliff placement and cliff visuals
  • New terrain visuals
  • New terrain clutter visuals
  • New terrain foliage visuals
  • New cliffs and rocks visuals
  • New roadside junkpiles
  • New forest populations
  • New Satellite Dish Monument
  • New Junkyard monument
  • New workshop scene
  • New ice sheets visuals and spawn rules
  • New young and dead pine tree variants
  • Updated Sewer Branch monument
  • Updated Dome monument visuals and puzzle
  • Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
  • Updated all monuments road connections to procedural roads to be more seamless
  • Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
  • Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
arrow_circle_up

Improvements

  • Improved procedural terrain generation, ring road generation also improved as a result
  • Improved terrain grass displacement
  • Improved dynamic foliage to reduce floating over terrain
  • Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
  • Improved distant LODs for Oilrigs
  • Improved lighthouse visuals at night
  • Improved monuments 'fading' into procedural map, better looking player paper map visuals
  • Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
  • Improved visuals at Bandit Camp
  • Optimized decor at Bandit Camp
  • Most of static art now uses shadow proxies for improved performance
  • Harbors only spawn on mainland
  • Bushes hide when building on top of them
  • Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
  • It's not possible to still see what cards you had after you've folded
  • Can now use gestures while mounted (with some exceptions)
  • Restored 3rd person feedback when a player is alt looking
  • Improved tree and bush billboards
  • Improved visuals for fallen logs and wood stump pickups
  • Improved contact shadows settings, enabling will no longer create black outlines around grass
handyman

Fixed

  • Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
  • Fixed areas of the Military Tunnels not inflicting any radiation
  • Fixed several monuments sometimes being flooded
  • Fixed a large amount of stairs colliders that were stee-through but not shoot-through
  • Fixed puzzle bypasses at Trainyard
  • Fixed a large amount of 'low object quality settings' visual exploits around monuments
  • Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
  • Fixed Launch Site south puzzle door exploit
  • Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
  • Fixed some props that allowed exploitable one way shooting (oilrig in particular)
  • Fixed getting stuck inside Outpost/Compound decor by the way of roofs
  • Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
  • Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
  • Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
  • Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
  • Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
  • Fixed being unable to harvest trees around some monuments
  • Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
  • Fixed dropped items falling into Bandit Camp shop keepers cabins
  • Roadside props LOD distances now cull later, preventing revealing players hiding behind them
  • Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
  • Various fixes for poker gameplay
  • Electrical counter font size now scales smaller when the number doesn't fit
  • When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
  • Fixed horse trough sometimes not affecting decay time when a horse eats from it
  • Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
  • Fixed tree billboards sometimes getting stuck and sticking around forever
  • Fixed first person lights/particle effects still being visible when gesturing
add_circle

Features

  • Unity 2019.4.22 upgrade
  • Added Added Poker Tables to Bandit Town
  • Hapis Island: Added Poker Tables to Compound
  • Added Gesture wheel (B)
  • Added option to hide blood
arrow_circle_up

Improvements

  • Re-enabled graphics jobs on macOS
  • Re-enabled incremental garbage collector on macOS
  • Improved Work Cart seating pose, and player can now be seen looking around
  • Hapis Island: Red keycards now more widely accessible from all corners of the map.
  • Hapis - Added a marketplace
  • Hapis - Added gambling den
  • Reduced cloth harvest yield from NPC corpses
  • New Admin command "teleport2death"
  • Enabled Easter Event
  • News section now displays the full content of the blogs
  • L96 Skinnable
  • Heavy armor now prevents mounting of horses due to weight limitations
  • Tightened up recoil response on revolver/sap including animations
  • Reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
  • Vehicles are now reposessed after 5 minutes instead of 2
  • Team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
handyman

Fixed

  • We now reset the player's view angles when dismounting, so the next time the player mounts something their view angle is back at the default for that mountable instead of at their last viewpoint
  • Hapis Island: Seating positions near the gambling wheel are now properly aligned
  • Hapis Island: Fixed some non-destroyable roadsigns
  • Fixed Viewmodel Jitter
  • Fixed projectiles fired at players joints not impacting
remove_circle

Removed

  • Removed horsegang
add_circle

Features

  • Added Rail Network
  • Added Rail Monument
  • Added Workcart
  • Added Slot Machines to Bandit Town
arrow_circle_up

Improvements

  • Jackhammer viewmodel - Added admire anim
  • Jackhammer 3p - Updated pose and anims
  • Sheet Metal Gloves Skinnable
  • Vending machines at different heights will now group together on the map
  • Marketplace now charges a flat fee for delivery instead of per quantity
  • Improved server and network performance for Boats
  • Removed radiation from road side substations
  • Holding RF Transmitter no longer flags the player as hostile
  • Allow small box placement under mixing table
  • Stricter large swimming pool volumes
  • Reduced Gong crafting cost
  • Smoother horse movement when traversing bumpy terrain
  • All puzzle room loot is destroyed before respawning - no half looted boxs
handyman

Fixed

  • Thompson viewmodel - Fixed finger clipping on admire anim
  • Bow viewmodel - Fixed thumb clipping through glove meshes
  • Bow 3p - fix for incorrect arrow material, updated arrow model
  • Medical syringe viewmodel - Fixed floating elements during anims
  • Fixed sometimes not being able to throw Mace
  • Fixed missing downloadable workshop meshes for Jackhammer
  • Fixed bandage and syringe 3rd person animations not playing when using these items on another player
  • Fixed item spend notifications not appearing (while repairing, building and upgrading)
  • Fixed Dropbox deployment difficulty on stone walls
  • Fixed heavy helmet overlay covering chat UI
  • Fixed RFBroadcaster stackable
  • Fixed wind generator volume prevent building and deploy volume mismatches causing confusing behaviour
  • Fixed fridge excessively large prevent building volume
  • Fixed XL neon signs blocking windows
  • Fixed heavily charged batteries displaying incorrect time remaining (used 12h format)
  • Fixed constant RF spam at oil rig
  • Fixed jacket using the red jacket skin by default. Jacket is now dark grey like its icon. Red skin still works as intended.
  • Updated metal shop front icon to match the current model
error

Known Issues

  • Known issue - clipping under terrain inside safezone causes the client to become stuck within safezone, we'll fix ASAP
add_circle

Features

  • Added Jackhammer admire
  • Added Drones
  • Added Drone marketplace
  • Added game mode support
  • Added softcore gamemode
arrow_circle_up

Improvements

  • Multiple anticheat improvements
  • Can now wield items while sitting on the sofa deployable
  • Improved padding and removed dead space when scrolling through skins (crafting/repair bench)
  • Skin picker will now sort by recently used
  • Stricter Vending machine placement
  • Can now deploy items inside deployable watch towers
  • Jackhammer skinnable
  • Returned blue barrel
  • Shotgun trap now has more accurate colliders
  • Wooden shopfront default BP
  • Reduced wooden shopfront cost
  • Lowered high end weapons drop rate from APC crate
  • Removed wooden shopfront from the loot table
  • Change lock position on tool cupboard to not clip with cupboard handle
  • Fixed being able to play instruments when wounded
  • Keylocks now auto-lock on deploy
  • Large wooden box can no longer be clipped into world layer
  • Monument loot container size reduced
  • Stricter shotgun trap placement
  • Bradley no longer sits still when it loses sight of a player and is unable to find a better engagement area
  • Updated player backpack model
handyman

Fixed

  • Now catching disk I/O exceptions when e.g. trying to take a screenshot with a full hard drive
  • Death screen now displays death by poison correctly
  • Fixed water jug filling sound not using positional audio
  • Fixed items losing their skin when a stack is split (satchel charges)
  • Fixed instrument midi playback still working when wounded
  • Fixed not being able to buy/sell spacesuits in vending machines (is treated as a distinct item)
  • Fixed couch and chair dismount issues
  • Fixed deploying items on top of auto turrets
  • Fixed keylock floating
  • Fixed building plan conflicting phrases and inconsistencies
  • Fixed finger clipping on admire Thompson
  • Fixed thumb clipping through glove meshes with bow equipped
  • Fixed metal shopfront preventing construction placement in certain builds
  • Fixed Bradley targeting players through certain walls and ceilings
  • Fixed being able to place foundations over small stashes
  • Fixed aimcone bonus being averaged out instead of stacked (fixes Holosight + laser actually being worse)