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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Bee Catapult bomb
  • •
    Added Oil Filter and Soda Can craftable silencers
  • •
    Added Targeting Attachment to allow ping usage while holding a weapon
  • •
    Added Advanced and Pure Crafting Teas
  • •
    Added Advanced and Pure Animal Harvesting teas
  • •
    Added keybinds to switch to specific seats in a vehicle
  • •
    Added Floor & Ceiling Wallpaper Pack DLC with 34 new floor and ceiling wallpapers.
  • •
    Added blue light to Industrial Light pack
  • •
    Added Command Block
  • •
    Added directional item dropping
  • •
    IO asset facelift
  • •
    Added wire snapping
  • •
    Added "Allocation Tracking" to ServerProfiler
  • •
    Advanced & Pure Warming Tea
  • •
    Advanced & Pure Cooling Tea
  • •
    Advanced & Pure Harvesting Tea
  • •
    Advanced & Pure Crafting Tea
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Improvements

  • •
    Completely overhauled lighting on most IO entities, including Ceiling Lights
  • •
    Improved lighting on the Code Lock
  • •
    Wallpaper tool has new functionality to switch between walls, floors and ceilings. It now costs 5 cloth per wallpaper placement
  • •
    Vehicles can break loot barrels by driving into them now
  • •
    Revamped the visual effects for the Tesla Coil
  • •
    Tweaked the colors on Electrical Wires (Wire Tool) a little bit, and improved its texture
  • •
    Fixed regression with Junk Pile Scientist bush LOS issues
  • •
    Orchid, rose and sunflowers can now be sold at vending machines in quantities greater than 1
  • •
    Quicker LR300 deploy and improved anims
  • •
    Loot spawn rates no longer scale based on server population beyond 300 players (see notes above)
  • •
    Show recipes you have ingredients for at the top of the list in the Cooking/Mixing workbenches
  • •
    Added a flash to the Instant Camera
  • •
    Added two new variants of the vine trees
  • •
    Report cheater panel is now the default panel when pressing F7
  • •
    Wooden barricade now stacks to 5 (was 10)
  • •
    Industrial conveyors can now switch to a restricted mode if they are taking too long and degrading server performance
  • •
    Stabilized camera roll on the Inner Tube, Boogie Board
  • •
    Reduced the impact of wave currents on kayaks and boogie boards when near the ocean shore
  • •
    Added an accessibility toggle to disable camera rolling on the DPV
  • •
    Flamethrowers and Chansaws now show their fuel count in inventory
  • •
    Modular vehicles now spawn in the Jungle
  • •
    Can now change loaded rocket type with a radial menu while in the Attack Helicopter
  • •
    Players can now pick up shelves
  • •
    Players can auth friends on Tugboats
  • •
    Removed explosive crafting cost from Propane Explosive Bomb, now uses raw ingredients
  • •
    MP5 durability/condition increased
  • •
    Bows placed in turrets reduced damage
  • •
    Bows in turrets reload time increased
  • •
    Improved feedback when building next to vine trees (show no build zone)
  • •
    Reduced the no build zone around vine trees
  • •
    Adjusted armour slot crafting values (see crafting tea section for info)
  • •
    Now need 1 Apple to craft an Apple Pie
  • •
    Apples can now sometimes be bought at water well vendors
  • •
    Increased chance of finding Apples in Food Caches found at Water Wells
  • •
    Added a 5th slot to the Industrial Crafter to allow external wall crafting
  • •
    Player phones are now listed first in the phone directory
  • •
    Phones now ring for 24s (was 12s) before hanging up
  • •
    Honeycomb can now stack to 20 (was 100)
  • •
    Boats should now update their fuel state immediately after inserting fuel, no longer need to wait 1-2s
  • •
    Destroying a beehive with a nucleus will now spawn a swarm
  • •
    Made bee hives viable in the arctic biome using heaters
  • •
    Don’t show the “Open Fuel” option when riding bikes unless the player is looking down
  • •
    Heaters at Oil Rigs and Radtown now provide warmth
  • •
    Can now adjust HBHF sensor range
  • •
    Reduced intensity of visual effect when hit by a Blinding Dart
  • •
    Fridge is now in the Electrical category of the crafting menu
  • •
    Added inputs to neon sign to control which frame you want to display
  • •
    Reduced natural bee spawn rate
  • •
    Can now modify Vending machine listings in the admin panel
  • •
    Increased water pump protection
  • •
    Increased crafting cost of Beehive (300 wood, 1 sheet metal)
  • •
    Increased crafting cost of Chicken Coop (300 wood, 75 frags, 1 rope)
  • •
    Burlap gloves now offer a small amount of bullet protection
  • •
    Turrets are inaccurate against targets on moving trains
  • •
    Chainsaws and flamethrowers will show how much fuel left when inside a box
  • •
    You can now customize how much information is displayed on your crosshair
  • •
    ServerProfiler snapshot generation now compresses on the fly to reduce memory needed by 95%
  • •
    Added the ability to chat while in the computer station UI
  • •
    Added some more accurate colliders to small rock formations to prevent dropped items getting stuck inside
  • •
    Improved deployment of triangle ladder hatches and metal shop fronts
  • •
    Black Raspberries can now be stacked to 20
handyman

Fixed

  • •
    Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
  • •
    All modifiers except for tea buffs are now correctly removed on death when in softcore mode
  • •
    Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
  • •
    Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
  • •
    Fixed merge issue causing missing radiation dart modifier max application count
  • •
    Fixed not being able to reliably dismiss pings that are too far away
  • •
    Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
  • •
    Possibly fixed vine trees spawning too many vines
  • •
    Fixed an error when a players Frankenstein pet was killed
  • •
    Fixed vine trees respawning over sleepers
  • •
    Fixed a case where vines visuals would not be destroyed properly
  • •
    Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
  • •
    Fixed some small invisible colliders on the top deck of the Large Oil RIg
  • •
    Fixed Outbreak Scientists not appearing correctly on the death screen
  • •
    Fixed body bags sometimes not having enough slots to fit the entire player inventory
  • •
    Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
  • •
    Fixed empty pattern boomers causing an error in the Admin UGC panel
  • •
    Fixed an exploit allowing players to see through water via drones
  • •
    Fixed not being able to wear the coconut knight gloves with a snow jacket
  • •
    Possibly fixed an Auto Turret server error
  • •
    Possibly fixed a Liquid Vessel server error
  • •
    Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
  • •
    Fixed players being able to disable some renderers by changing batching convars
  • •
    Fixed players getting noclip kicked when climbing ladders while invisible
  • •
    Fixed Treasure Hunter mission sometimes not being possible to complete
  • •
    Fixed the rigging on harbor cranes not moving correctly with the crane movement
  • •
    Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
  • •
    Fixed shark attacks not making sounds if Show Blood was turned off
  • •
    Fixed missing blood impact effects
  • •
    Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
  • •
    Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
  • •
    Fixed chicken pie description not accurately describing buff
  • •
    Fixed jungle water shader not rendering correctly while in a submarine
  • •
    Fixed the “Soaked” achievement not reliably unlocking
  • •
    Fixed a van at Launch Site obscuring players at some LOD levels
  • •
    Fixed Launch Site windows not appearing transparent
  • •
    Fixed Fireplace missing some sounds
  • •
    Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
  • •
    Fixed boomerangs listing the wrong distance in the combat log
  • •
    Fixed being able to mount static Ballista’s that are floating over an edge
  • •
    Fixed paintable objects becoming inaccessible after they are locked
  • •
    Fixed not being able to input drone ID’s after placing
  • •
    Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
  • •
    Fixed being able to load ammo and a player at the same time into Catapults
  • •
    Fixed keycards held by other players always appearing green
  • •
    Fixed some inconsistencies when using laser detectors in doorways
  • •
    Fixed laser detectors working through deployables/low walls
  • •
    Fixed timers connected to windmills not functioning properly
  • •
    Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
  • •
    Fixed some methods that allowed tool cupboards to be attached to buildings remotely
  • •
    Fixed battery charge displaying incorrectly due to a rounding issue
  • •
    Fixed outbreak scientist not showing death icons
  • •
    Fixed corpse rarely not having enough slots to fit all items
  • •
    Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
  • •
    Fixed filtering for servers by gamemode tags not working on the official tab
  • •
    Fixed window max durability being reduced when repairing in a repair bench
  • •
    Fixed windows being buildable if a roof was against the window frame
  • •
    Fixed explosives attached to the battering ram being able to destroy TCs through walls
  • •
    Fixed the broken icon on items being low resolution
  • •
    Fixed a gap on low object quality on the cargo ship
  • •
    Fixed vending machines not accepting storage monitors
  • •
    Fixed a bunch of items not having a pickup sound
  • •
    Fixed a spot in military tunnels where players could get stuck
  • •
    Fixed pirate language not working
  • •
    Fixed launch site ticket booth appearing untextured at a distance
  • •
    Fixed a visual issue with the ocean surface shader
  • •
    Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
  • •
    Fixed a spot in power plant where players could sometimes fall through the terrain
  • •
    Fixed jumping in shallow water not making a splash sound
  • •
    Fixed some sounds not being affected by the game sound volume setting
  • •
    Fixed compound bow pullout sound being heard from too far away
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Removed

  • •
    Removed Graphics.viewModelCamera convar (is now always on)
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Known Issues

  • •
    Blogs are getting too long, sorry.
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Features

  • •
    Added jungle biome
  • •
    Rivers are now longer, wider and deeper and require swimming to cross them
  • •
    New Ziggurat monument
  • •
    New Jungle Remnants monuments
  • •
    New Boomerang weapon
  • •
    New Blow Pipe weapon (with 4 darts)
  • •
    Snakes
  • •
    Crocodiles
  • •
    Tigers
  • •
    Panthers
  • •
    New Vine Swinging trees
  • •
    Big cat pie
  • •
    Hunter vision
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Improvements

  • •
    Sunlight stat on chickens now increases much faster
  • •
    Chicken coop has been resized to more neatly fit on a single foundation (and has snapping)
  • •
    Added a freezing icon when an item is being refrigerated
  • •
    Vending Machine can now operate as a Fridge
  • •
    Re-enabled network cache on many IO entities (improved server performance)
  • •
    Improved rendering performance of powered Industrial Conveyors
  • •
    Added Ambient Occlusion Map to the following assets: Baseball Cap, Beenie Hat, Bone Knife, Bolt Rifle, Hammer, Hatchet, Hide Pants, Hide Shoes, Hoodie, Long T-shirt, Longsword, LR300, M249, MP5, Pants, Pickaxe, Riot Helmet, Rug, Salvaged Hammer, Sandbag Barricade, Snow Jacket, Spinning Wheel, Sword, T-shirt, Thompson, Vagabond Jacket, Waterpipe Shotgun, Wood Storage Box
  • •
    Added Specular Map to the following assets: Beenie Hat, Hide Pants, Hide Shoes, Hoodie, Leather Gloves, Sandbag Barricade
  • •
    Improved interior UV's for Wood Storage Box, improving the look of transparent skins
  • •
    Rustige Egg specular glare is now balanced across all variants
  • •
    Increased Locker skinned texture resolution
  • •
    Improved Hatchet Third-Person model and LODs
  • •
    Poison vital UI now appears when you're poisoned
  • •
    Added weapon sight present in First-Person to the Third-Person model on Double Barrel Shotgun. It is also now skinnable
  • •
    Added interior geometry and UV's for Large Wood Box, allowing for better transparency usage
  • •
    Item asset field on asset export in Workshop Scene will now automatically take the default asset name unless the user adds a custom name
  • •
    Rivers and lakes now have underwater effects
  • •
    Improved underwater visuals
  • •
    Projectiles will no longer clip into the camera when throwing (grenades, etc.)
handyman

Fixed

  • •
    Fixed horses not triggering laser detectors
  • •
    Fixed being able to mute some game sounds when changing audio setting
  • •
    Fixed not being able to clear authed players when the Tugboat/Turret was at maximum authed player count (softcore)
  • •
    Fixed destroyed bags turning back into regular bags on server restart (softcore)
  • •
    Fixed container not preserving the correct amount of loot when destroyed (softcore)
  • •
    Fixed being able to lose items by reskinning high gates while dropped items are nearby
  • •
    Fixed harsh LOD popping and reduced bloom effect on new Rustige egg
  • •
    Fixed TMP errors when using an IME while typing in chat (Chinese, Japanese)
  • •
    Fixed computer station being used to clip through doors
  • •
    Fixed an issue that allowed players to stop auto turrets from firing
  • •
    Fixed some formatting issues when displaying non-English characters in the chat
  • •
    Can no longer put out satchels through walls with the water pistol
  • •
    Fixed error when painting on spinning sign
  • •
    Fixed ‘ent auth’ command not working on tugboats
  • •
    Fixed dropping an item while dancing resulting in an invisible local weapon
  • •
    Fixed eggs that were hatching in a chicken coop getting stuck if the server restarts
  • •
    Fixed flamethrowers marked as shield compatible in the UI
  • •
    Can no longer cover ladder hatches with rugs
  • •
    Fixed the interior boxes on the hackable crate sometimes disappearing
  • •
    Fixed an issue locking your character in place when renaming sleeping bags (among other cases), if a controller was connected (set accessibility.senduinavigationevents to true if controller input is needed)
  • •
    Event lootboxes can now fill the hotbar if inventory is full
  • •
    Fixed Miner Hat reverting to vanilla skin while on
  • •
    Fixed a case where XOR switches incorrectly send power on server restart
  • •
    Fixed door gibs not reflecting door skin
  • •
    Fixed UV's on destroyed gibs models for Double Wooden Door, Double Armored Door, Industrial Door
  • •
    Fixed all downloadable Workshop meshes, resetting position, rotation, scale and centered pivots. The transforms are now also now non-inverted
  • •
    Fixed Crossbow's UVs in Third-Person, they now display skins correctly
  • •
    Fixed Hatchet's UVs in Third-Person, they now display skins correctly
  • •
    Fixed LR300's normals on dust cover in First-Person
  • •
    Fixed Custom SMG displaying incorrect material on the grip in First-Person
  • •
    Fixed NRE with F1 Grenade in Workshop Scene
  • •
    Fixed player hands appearing red in Workshop Scene
  • •
    Fixed assets LODing out too quickly in Workshop Scene. They will now still be visible at distance
  • •
    Miner's Hat now uses correct Specular workflow
  • •
    Miner's Hat now displays skins correctly when the light is turned on
  • •
    Fixed Arrows not displaying correctly in Third-Person for the Hunting Bow, Compound Bow and Crossbow
  • •
    Fixed Custom SMG sights being different in the Third-Person model compared to the First-Person model
  • •
    Fixed an exploit allowing heavy armor on horseback
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Features

  • •
    Reduced PvP bullet damage by 25% (Softcore)
  • •
    Containers can't be opened without building privilege (Softcore)
  • •
    When dying, you’ll now respawn with 50% of your inventory automatically (Softcore)
  • •
    Destroyed containers now create a destroyed version of themselves that saves 50% of your loot and can be repaired/picked up (Softcore)
  • •
    Destroyed Tool Cupboards will still apply building authorization for 48 hours, can only be repaired by owner (Softcore)
  • •
    Can now respawn one last time at a destroyed sleeping bag (Softcore)
  • •
    Added range visualizations to a variety of entities (Sprinkler, Heater, HBHF Sensor, Igniter, Auto Turret, Flame Turret, Shotgun Trap, Tesla Coil)
  • •
    New creative mode to turn entities on/off without power/fuel (see creative.AlwaysOnEnabled)
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Improvements

  • •
    Bread now heals over time instead of instantly
  • •
    Chicken coop now shows a list of all valid food items
  • •
    Added some more valid food like honeycomb and birthday cake
  • •
    Improved how we display the temperature changes from the warming/cooling teas
  • •
    Improved how temperature is displayed when inspecting beehives
  • •
    Improved the shield stamina bar sync with the server, especially with high latency
  • •
    Improved Bee Grenade description
  • •
    Show food spoilage level on the item icon using the condition bar (green bar on the left)
  • •
    Can now place parachutes on weapon racks
  • •
    New “clear_bushes_radius” admin command to clear client side foliage around the camera
  • •
    Removed legacy GameAnalytics system
  • •
    drawColliders now works in demos
  • •
    Fill in the default name of the weapon when exporting the mesh (Workshop Editor)
  • •
    Show all LODs of entities (Workshop Editor)
  • •
    Time of Day no longer progresses over time (Workshop Editor)
  • •
    Added a skybox rotation slider (Workshop Editor)
  • •
    First person hands skin colour now matches the spawned player (Workshop Editor)
  • •
    Improved server performance of server.playerlistpos command
  • •
    Command-line-arguments now overrule anything previously written to config
  • •
    Significantly reduced the physics overhead of inactive vehicles
  • •
    Parachutes can now be placed on weapon racks
  • •
    Pie recipe ingredient order is now standardised
  • •
    Improved temperature status readability for temperature tea consumable information panels
  • •
    Reduced the size of the sunflower world model to fix clipping issues and generally be less annoying
  • •
    Made Legacy Shelter Icon smaller
  • •
    Allow Bota Bag and Honeycomb in the Fridge
  • •
    Beehive Nuclei can now be composted
  • •
    Added visualisation volumes to a bunch of deployables
  • •
    Can now see others arrows loaded in bows/crossbows
  • •
    Rugs can now be placed under other deployables
handyman

Fixed

  • •
    Fixed 3p revolver cylinder staying open if swapping weapons mid reload
  • •
    Fixed weapon attachments not loading properly when using server occlusion (affected silencer shots)
  • •
    Fixed sleeping players sometimes being invisible when using server occlusion
  • •
    Fixed HV rocket using regular rocket sounds
  • •
    Possibly fixed water IO not working properly after a server restart (server.useLegacySprinklerLoadProcess convar will revert to old behaviour)
  • •
    Fixed not being able to mount handcuffed players to the new ridable horses
  • •
    Car radio item drop/pickup/impact sfx now use the appropriate burlap sack sfx
  • •
    Fixed a gap under Canyon C
  • •
    Fixed a spot where players could get stuck between two boxes at Satellite Dish
  • •
    Fixed a cliff that players get under in Water Treatment Plant
  • •
    Fixed being able to wield weapons while mounted to ballistas
  • •
    Fixed being able to fire submarine torpedoes in safe zones
  • •
    Fixed cooking visuals not correct on hobo barrels in monuments
  • •
    Possible fix for emoji error when disconnecting from servers
  • •
    Possible fix for chicken egg drop server error
  • •
    Bee Grenades now properly assign their owner (PvE)
  • •
    Fixed birthday cake not showing consumption info in Inventory
  • •
    Fixed wooden armour description referencing rope as a crafting ingredient
  • •
    Fixed some inconsistencies when switching to and from knight amour skins in a Repair Bench
  • •
    Fixed reskinning a Fridge turning off the IO light
  • •
    Fixed MIDI errors when running on a Mac
  • •
    Fixed takeScreenshot command turning off TSSAA
  • •
    Fixed F1 grenade throwing errors (Workshop Editor)
  • •
    Fixed being able to steal armor inserts or weapon mods from a surrendering player
  • •
    Can no longer fire torpedoes from within a safe zone
  • •
    Orchid, rose and sunflowers now show the correct icons in the growables UI.
  • •
    Fixed any force-dropped items remaining locked when surrendering.
  • •
    Fixed Beehives not working properly in the snow/desert
  • •
    Fixed Beehives having a secret 6th slot that would fill up and not be able to be emptied
  • •
    Fixed Beehives putting logs in server console
  • •
    Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
  • •
    Fixed items sometimes keeping cooking icon if they are removed from the Electric Furnace mid cook
  • •
    Fixed vending machines showing rope as '0 ft'
  • •
    Fixed 'ent kill' killing building blocks behind dropped items
  • •
    Fixed boxes, locker, fridge and vending machines gibs not using skins
  • •
    Some fixes on entities missing their owner ids
  • •
    Fixed powered searchlights not lighting up in some cases
  • •
    Fixed players getting stuck in a noclip cycle when respawning partially inside of an object
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Features

  • •
    Cooking Workbench
  • •
    Chicken Coop
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    Bees
  • •
    Beehives
  • •
    Engineering Workbench
  • •
    Triangle Planters (with Railroad version)
  • •
    8 new cookable Pies
  • •
    Bread
  • •
    3 new cosmetic flowers
  • •
    Plant Pot
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    Honey
  • •
    New crop - Wheat
  • •
    New Harvesting Tea
  • •
    New Cooling and Warming Teas
  • •
    Armour Slots + 3 craftable inserts
  • •
    Hopper
  • •
    Food Spoiling
  • •
    New meat models
  • •
    Item Ownership
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Improvements

  • •
    Overhauled many of the explosions in the game.
  • •
    Chicken model improvement and new animations
  • •
    Overhauled Graphics settings
  • •
    Fridge now requires power
  • •
    Horses now gain a speed boost after consuming an apple for 1 minute
  • •
    Horses gain a digestion boost (poop more) after consuming bread for 2 minutes
  • •
    Horses now turn faster, added a tip to explain that holding CTRL allows faster turns
  • •
    Horses now accelerate to max speed faster while holding Shift
  • •
    Can now see plant genetics and beehive nucleus grades on vendor ui
  • •
    Reduced cases where a horse can ragdoll (via horse being airborne or taking damage)
  • •
    Max drone range increased to 600m, increased HP from 100 > 200
  • •
    Railroad planters are now skins of the normal planters, compatible with Spray Can
  • •
    Can no longer toggle Search Lights on and off rapidly
  • •
    The limit flashing option will now disable Strobe Lights
  • •
    Improved server performance when toggling RF Broadcasters and RF Receivers on/off in large bases
  • •
    Improved server and client performance of Auto Turrets, Flame Turrets and Shotgun Traps
  • •
    Improved server performance of all remotely controlled entities (drones, CCTV cameras)
  • •
    Improved server and client performance of all electrical IO entities
  • •
    Improved client performance when holding a wire tool in large bases
  • •
    Improved general physics query performance by ignoring terrain holes faster
  • •
    Improved general physics performance of Triggers (notable with lots of overlapping Auto Turrets) - this will be rolled out in stages over the patch
  • •
    Fixed a performance issue when using a flamethrower around Launch Site
  • •
    Optimised Smoke Grenades and their effect on player fog overlay
  • •
    Massively improved DDraw performance
  • •
    UI Scale slider now applies new scale when the mouse is released
  • •
    Hidden items no longer appear in the F1 menu, can restore old behaviour with ‘Admin.show_hidden_items’ convar
  • •
    Console command history now persists between sessions
  • •
    Added an optional index parameter to ‘consoletoggle‘ to open a specific F1 menu tab
  • •
    New food cache, medieval door and berry bush modding prefabs
  • •
    Removed ‘espcanvas.DisplayDistanceMultiplier’ convar
  • •
    Improved behaviour of parented players on Tugboats as they sink
  • •
    Can now hide the plant genetic display when looking at plants
  • •
    Last selected colour now persists when exiting and re-entering the painting UI
  • •
    Improved time precision of the electric Timer Switch
  • •
    Improved font fallback system, fixes some garbled characters in some languages (Japanese particularly)
  • •
    Dropped Apples won't roll as much when dropped on the ground
  • •
    Reduced altitude of train tunnels, resulting in shorter elevator / staircase / rail distances when transitioning from above ground to below ground
  • •
    Server Profiler Memory Tracking
  • •
    Added a radial option to toggle the display of the Growable UI
  • •
    Copy Paste now saves pastes on the client allowing you to easily copy paste across servers
  • •
    Added command 'killplayerinview': kill the player you're looking at (works in safe zones as well)
  • •
    Added command 'killallplayersradius': kill all players within the given radius
  • •
    'ent kill' command now ignores gibs
handyman

Fixed

  • •
    Fixed lag caused by new Steam friends integration when player has lots of friends
  • •
    Fixed windmill using the height of the terrain underneath it when calculating power even if deployed on an iceberg or rock
  • •
    Fixed horses levitating after ragdolling
  • •
    Fixed horses ragdolling multiple times from a single impact
  • •
    Fixed Battering Ram taking collision damage from very small collisions
  • •
    Fixed being able to deploy siege weapons under train carriages
  • •
    Fixed an exploit allowing players to bypass Launch Site puzzle with some vehicles
  • •
    Fixed broken shields not being repairable
  • •
    Fixed trains not destroying barriers
  • •
    Fixed a case where shooting at a player after they were ragdolled could result in invalids
  • •
    Fixed mini crossbow iron sight not being perfectly centered
  • •
    Fixed player being stuck moving slowly if they were pulling a siege weapon while the server restarted
  • •
    Fixed items that are banned from a server due to game mode (Primitive) appearing in Rust+ shops
  • •
    Fixed tea effects not expiring if they were active during a server restart
  • •
    Fixed Door Controller and Industrial Conveyor side inputs adding active usage to batteries
  • •
    Fixed Siren Light culling too early
  • •
    Fixed horse Dung culling too early
  • •
    Fixed culled lights occasionally flickering on and off at a distance
  • •
    Fixed Electric Heater lights staying on when unpowered
  • •
    Fixed camera and player spinning when entering/exiting a parenting volume in demos
  • •
    Fixed camera error in third person in demos
  • •
    Fixed edge case error in Rock Paper Scissors if a player cancels at the same time as another player joins
  • •
    ‘Takehiresscreenshot’ command now works if TSSAA is active
  • •
    Fixed incorrect green laser light translation key
  • •
    Fixed horse heads rotating strangely after alt tabbing/limiting frame rate
  • •
    Fixed physics issue with horses attached to siege weapons
  • •
    Fixed viewmodel error when previewing a weapon in the Workshop submit scene
  • •
    Fixed ‘ClearInventory’ and ‘RefillVitals’ commands not working properly when bound to a key
  • •
    Fixed getting messages from users who share Steam groups but are not friends appearing in-game
  • •
    Fixed demo button appearing in the Main menu if the player has no demos locally
  • •
    Fixed teammates getting horse control tips if a team member mounts a horse
  • •
    Fixed RF receiver visually appearing activated when it wasn’t
  • •
    Moved the RF broadcaster reserved frequency error to a localized toast
  • •
    Fixed incorrect description of Set Target option of IO Counter
  • •
    Grenades now show their throw animation when first person spectating
  • •
    Resolved ‘Failed to create agent because it is not close enough to the NavMesh’ and endless recursion AI errors
  • •
    Fixed wolves sometimes appearing as sliding when they come into range
  • •
    Fixed memory leak in RCON and Rust+ server websocket system
  • •
    Fixed ballista sometimes not mountable on uneven terrain
  • •
    Fixed kickall command using the second argument instead of the first for the kick reason
  • •
    Fixed some issues with the Arabic font causing some texts to disappear
  • •
    Fixed bullet impact effects scale
  • •
    Fixed an IO wires parenting issue with garage doors, causing them to point towards the world origin
  • •
    Fixed many item icons appearing pixelated when playing at high resolutions
  • •
    Fixed junkpiles despawning earlier than expected when loot is taken
  • •
    Fixed trains not colliding with barricades
  • •
    Fixed F1 console not showing if a command was clientside or serverside
  • •
    Fixed signs not saving last color when entering paint mode
  • •
    Fixed camper bed map icon not disappearing right away when unclaimed
  • •
    Fixed siege weapons floating at terrain holes
  • •
    Fixed another issue causing inflated vending stats
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Features

  • •
    Added Primitive game mode
  • •
    Added Shields
  • •
    Added Catapult
  • •
    Added Siege Tower
  • •
    Added Ballista
  • •
    Added Battering Ram
  • •
    Added 4 Shot Mini Crossbow
  • •
    Added DLAA option to the graphics menu
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Improvements

  • •
    Overhauled horses
  • •
    Horses now increase comfort from a fire when in proximity
  • •
    Improved the client performance of industrial lights, ceiling lights, search lights and electric heaters
  • •
    Improved the client performance of moving vehicles
  • •
    Various client optimisation when opening/closing the main menu, inventory and other UI screens
  • •
    Players can now pick up any sleeping bag as long they are in TC range
  • •
    Can now reskin IO deployables with the spray can without disconnecting it entirely
  • •
    Static payphones now have more accurate grid numbers in their phone directory
  • •
    Phones can now have names up to 30 characters long
  • •
    Added a breaking server rules option to the F7 report window (will not be enforced on Facepunch servers)
  • •
    Added squeeze, barrel and current bone parent readouts to the debug cam info readout
  • •
    Industrial lights have been merged into a single item, red and green versions are now skins (so they can be changed with the spraycan)
  • •
    Added teleportteam2me command, will use the local players team or the provided team id
  • •
    Added a toggle to the Admin F1 UGC panel to hide wanted posters
  • •
    Can now use multiple commands with a midi bind via the ‘;’ symbol (same as binds)
  • •
    Reduced the chance of a player getting killed at the end of a zipline, particularly if the zipline was arriving at an extreme angle
  • •
    Fixed wording of vending machine dynamic price multiplier when looking at vending machine on a map
  • •
    Added “debug.deleteentitybyid” convar
  • •
    Fixed ClearUGCByPlayer convar requiring the player to be online
  • •
    Admin ESP features can now be used in first person when spectating
  • •
    Can now loop the entire timeline (Demo Editor)
  • •
    Allow spaces in shot and folder names (Demo Editor)
  • •
    Automatically switch control to the camera when a shot recording starts (Demo Editor)
  • •
    Added accessibility.disableMovementInInventory convar to block player input when the inventory screen is open.
  • •
    Backpacks and shields can now be used with weapon racks.
  • •
    Improved performance in the workshop menu. Both when open and after the window is closed.
  • •
    Admin: Added authradius_radius <playerRadius> <entRadius> to authorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • •
    Admin: Added deauthradius_radius <playerRadius> <entRadius> to deauthorise everyone within playerRadius of the command user on all entities within entRadius of the player.
  • •
    Admin: Added authradius_multi <radius> <player> <player> <...> to auth multiple players on all entities within radius of the command user.
  • •
    Admin: Added deauthradius_multi<radius> <player> <player> <...> to deauth multiple players on all entities within radius of the command user.
  • •
    Admin: Added a "Stack" button to F1 menu item icons to give a full stack of item.
  • •
    Admin: Added clear_trees_radius to clear all trees in a radius form the player
  • •
    Creative mode: Added Creative.bypassHoldToPlaceDuration convar to bypass the hold to place time of deployables such as High External Walls.
  • •
    Improved TAA implementation by reducing blurring and artifacting.
  • •
    ServerProfiler: added linux binary
  • •
    ServerProfiler: reduced capture overhead
  • •
    Horses now use anisotropic materials for more realistic hair shading
  • •
    Admin :'chat.mutelist' now exposes SteamID's
handyman

Fixed

  • •
    Fixed F1 Grenades not saving Specular maps on the Community Workshop.
  • •
    Fixed Lumberjack Hoodie not rendering when equipped.
  • •
    Fixed item store Prototype Pickaxe being referred as Protoype Hatchet
  • •
    Fixed the performance issues impacting Chinese, Japanese and Korean fonts when opening menus or using the chat
  • •
    Fixed missing Chinese, Japanese and Korean characters in the UI
  • •
    Removed the "GiveItem failed!" error message that appeared when looting an item with a full inventory
  • •
    Dropped pumpkins no longer roll indefinitely
  • •
    Fixed spraying the factory skin twice would result in a broken texture
  • •
    Fixed some packs in the store displaying their store page incorrectly at low UI scale
  • •
    Fixed fish traps needing to be reset after a server restart
  • •
    Fixed a calculation error when applying dynamic pricing to a vending machine sale
  • •
    Fixed holosights looking different based on the accessibility colour selected while in NVG
  • •
    Fixed certain AntiHack errors preventing the placement of deployables (e.g. barricades)
  • •
    Fixed occasional errors when saving shots (Demo Editor)
  • •
    Fixed shot and folder input fields resetting when pressing escape (Demo Editor)
  • •
    Fixed Ice Assault Rifle's name and description to be in line with other similar items.
  • •
    Fixed an issue with player inventory being locked if kicked when surrendering.
  • •
    Items can no longer be swapped into softcore reclaim bags, fixing an exploit.
  • •
    Submarines can no longer be stolen when purchased at Fishing Village.
  • •
    Submarine fuel can no longer be stolen from a submarine purchased at the Fishing Village.
  • •
    The patrol helicopter will no longer shoot at scientists.
  • •
    Remove an error logged by wolves that could spam server logs.
  • •
    Fixed DLSS Ultra Performance Mode artifacts.
  • •
    Fixed formatting issues with importing and exporting normal maps via the workshop.
  • •
    Fixed Fishing Villages spawning too close to harbor
  • •
    Fixed Cargoship being able to abduct NPC's
  • •
    Fixed Road Bradley and Travelling Vendor events not outputting the correct printouts
  • •
    Fixed respawning static planter causing hash conflicts on sockets
  • •
    Fixed Vending Machine stats panel incorrectly separating combined purchases as single purchases
  • •
    Ensured phrases are translated properly on Vending Machine stats panel
  • •
    Fixed death and auth commands not working for locks on tool cupboards

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