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Changes

What’s changed on Rust in each patch.

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Features

  • Added new wounded information
  • Added Chat Emoji
  • Added brick building skin
  • Added procedural generation customization (world.configstring / world.configfile)
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Improvements

  • Buffed the burst module weapon attachment
  • C4 and satchel charges can now be placed on all vehicles again
  • Less network data required for objects sitting on other moving objects
  • Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
  • Ping sfx are now affected by the Game Sounds UI slider
  • Added a new model for the Laser Detector
  • Added ammo world model variations to correlate with stack size
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Fixed

  • Fixed a missing collider on the above-ground Work Cart
  • Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
  • Fixed players being pulled down with sinking tugboats
  • Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
  • Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
  • Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
  • Fixed ceiling blocks incorrectly destroying industrial pipes around them
  • Gutting a fish now displays the correct item count popups above the vitals UI
  • Fixed an extra viewmodel sometimes appearing when entering a safe zone
  • Fixed “cinematic_list” command not working
  • Can no longer place Towels underneath Foundations
  • Fixed Slot Machines not having a shadow proxy box in the deposit slot
  • Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
  • Fixed gaps in the RHIB
  • Fixed RF Transmitter not having aerial extended in world model
  • Fixed clipping and motion blur issues with the access cards
  • Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
  • Fixed wrong gib rotation for the small storage box
  • Fixed missing bottom faces on all LODs for the gears world models
  • Fixed gaps in the WoodCrate model
  • Fixed startup issues on macOS Sonoma
  • Improved Steam auth NetworkIdentityFailure logging
  • Fixed several issues with server side demo recording
  • Fixed demo playback exceptions always stopping demo playback entirely
  • Fixed a crate blocking players on the small oilrig docks
  • Fixed collision accuracy at back of excavator, filled the room there to block LOS
  • Fixed several locations in monuments where dropped items would clip under
  • Fixed broken concrete rubble pile in the lighthouse
  • Fixed holes in the lighthouse exterior
  • Fixed getting stuck on pipes in arctic base
  • Fixed position and sizes of the supermarket ceiling lights
  • Fixed ceiling in one of the portacabins would disappear on low graphical settings
  • Fixed several collision mesh issues for powerlines
  • Fixed Abyss Torch being lit when dropped
  • Fixed an invisible collider near the smoke stack on small oil rig
  • Fixed a bug where some monument lights were glowing even when they were turned off
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Features

  • New water system
  • New Ferry Terminal monument
  • New driveable tugboat
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Improvements

  • Driver now visually holds and turns the wheel on the RHIB
  • Added turn on/off animations for torches
  • Shipping container skin meshes now batched
  • Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
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Fixed

  • Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
  • Fixed some console warnings when listening to voicemails
  • Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
  • Fixed pools receiving too much water from sprinklers leading to excess water
  • Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
  • Improved server performance with some problematic Industrial configurations
  • Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
  • Fixed torch/rocks skins not properly being applied on a fresh spawn
  • Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
  • Fixed incorrect tooltip rendering
  • Fixed able to splash damage inside walls of shipping container walls with rockets from outside
  • Updated available radio stations
  • Fixed boat wake effects being framerate-dependent
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Features

  • Can no longer have more than 15 respawn options
  • Can connect to servers via Steam query port as well as game port
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Improvements

  • Respawn options are now visible on the map during gameplay
  • Can copy+paste filter configs on the conveyor screen by holding shift
  • Industrial tool now shows the name of the item attached to a storage adaptor when hovering over industrial connections
  • RF Transmitter can now change frequency via inventory (like pager)
  • RF Transmitter can now change frequency while in another player’s TC radius
  • Can now ping as soon as binoculars are equipped, no need to zoom
  • Pings now have unique sound effects
  • Pings placed outside of your field of view will now flash the compass
  • Added a crosshair to the binoculars
  • Pings now fade out when they time out
  • Pings can be deleted regardless of equipped item
  • Increased size of pings
  • Added a list of current local and team markers to the top left of the map
  • Markers will now show 4 characters from the label on the compass
  • Improved visibility of map markers on snowy areas
  • Raised attachment point of storage adaptor on vending machines for easier placement around windows
  • Horses now have several new idle animations
  • Building skins can now changed by pressing Q and E in the hammer radial menu
  • Internal memory pool improvements for better thread safety performance
  • Modders can now update CUI without destroying & recreating
  • 'infiniteammo' convar
  • 'repair_inventory' command
  • 'skin_radius' and 'upgrade_radius' commands
  • Resolution of signs doubled
  • Debris added to shopfront & vending machine
  • Improved shader graphics of black telephone wires around the map
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Fixed

  • Fixed tooltips briefly flickering out of position in some UI
  • Fixed missing cowbell 3rd person mallet
  • Fixed old map markers staying on the map after changing server
  • Fixed RF pager no longer able to be set to Silent
  • Fixed items with redirect skins sometimes not being counted by Industrial Conveyor filters
  • Fixed steam://connect links not working
  • Fixed floaty pylon placement edge cases
  • Fixed building blocks getting fully repaired when changing their skin
  • Fixed sunlight leaks inside the Nuclear Missile Silo on some map seeds
  • Fixed loot getting stuck under the big missile in the Nuclear Missile Silo
  • Vending machines no longer give out stacks greater than max stacksize after restart
  • Steam nicknames fixed
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Removed

  • Disabled legacy server analytics
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Features

  • Adobe building skin
  • New monument: Missile silo
  • New event: Wipe day
  • Flashbangs now work against Scientists
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Improvements

  • Added "UnderNonScaled" and "OverlayNonScaled" panels to community UI, content in these panels won't get scaled by screen resolution
  • Added RF transmitter viewmodel admire animation
  • Added recycler animation
  • Improved internal error logging via sentry.io
  • Only show steam nicknames when in team or player is friendly on the contact system
  • Added menu option to toggle steam nicknames
  • Added 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
  • Add menu option to use radial menu in toggle mode (trackpads)
  • Increased egg suit durability 25 -> 80
  • Phrases - removed a number of derogatory strings
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Fixed

  • Fixed decal.clear console command not working on glass decals
  • Fixed two vehicle lifts placed right next to each other sometimes causing unusual vehicle issues
  • Fixed errors caused by cassette player recordings that were less than 200ms long
  • Cassette player recordings now record right from the exact start time (previously the first 200ms was skipped)
  • Fix high pop servers spawning loot slower as servers are up for longer
  • Fix being kicked from server when dragging water out of container
  • Fix right-clicking pumpkins from inventory putting them on your head (you must drag them)
  • Fix lag when opening sleeping bag "give friend" UI
  • Fixed stashes disappearing on deployment
  • Fixed Cargoship front clipping exploit
  • Fixed elevator clipping into the world layer
  • Fixed a number of keycard puzzle bypasses
  • Fixed map not able to be opened while spectating
  • Fixed missing team leader map markers on death
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Removed

  • Restricted ability to disable workshop skins to developers
  • Removed green military crates from some power lines (B and C variants)
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Features

  • Map marker enhancements
  • Surveillance pings
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Improvements

  • Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
  • Demo shot UI system is now enabled by default
  • Added safe mode configs
  • Computer monitor UI now shows a health bar for the entity you're controlling
  • Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
  • If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
  • Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
  • Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
  • For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
  • Added translated monument name to "monuments" admin console command
  • Updated to Unity 2021.3.21f1
  • Enabled multithreaded networking by default for both client and server
  • Optimized memory pool when used from multiple threads in parallel (resource contention)
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Fixed

  • Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
  • Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
  • Fixed Industrial Crafter not dropping loot or blueprints when destroyed
  • Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
  • Fixed not being able to repair the Drone in a Repair Bench
  • Fixed computer UI allowing player to open inventory
  • Fixed disconnect reason not displaying correctly with multithreaded networking enabled

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