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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added blueprint fragments
  • •
    Added crosshair customization
  • •
    Added the small spike trap
  • •
    Added a storage slot to drones
  • •
    Added shore crate
  • •
    Added bicycle bunnyhopping
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Improvements

  • •
    Reworked the hackable crate and elite crate loot tables
  • •
    Smoothed the cargo path shown on the map so it doesn't look too jagged
  • •
    Cargo doesn't go around oil rigs anymore
  • •
    Optimised UI overhead caused by animators and scroll views
  • •
    Optimised store UI VRAM overhead
  • •
    Optimised the time spent on checking building privilege when looking at codelocks
  • •
    Optimised garage doors rendering by only using skinned mesh renderers when they're opening and closing
  • •
    Added warning if trying to research a DLC item and that associated DLC is not owned
  • •
    Replaced some monument notification toast messages with sound effects
  • •
    Added new third person attack animation state for the chainsaw
  • •
    Updated sound effects for the chainsaw
  • •
    Various different sound and visual effects for the chainsaw now play in both first and third person
  • •
    Server Occlusion grid generation should be upwards of 50% faster
  • •
    Restricted certain convars behind RCON access only
  • •
    Optimized windows server console to reduce lag when logging many messages
  • •
    Improved the 'test generator': added snapping and fixed broken colliders
  • •
    Added modding support for drone tax
  • •
    Added modding support for max health
  • •
    Added modding support for melee weapon throwable
  • •
    Added modding support for entity sale
  • •
    Added modding support for dropped items
  • •
    Added modding support for custom item icons
  • •
    Added modding support for vitals
  • •
    Added toggleable logging of stability updates
  • •
    Added "ent scale" command
  • •
    Added analytics for twig building cost, puzzle resets & texture memory usage
  • •
    Added additional CUI modding support
  • •
    Added map url to server tags
  • •
    Added convars for hardcore gamemode properties (fog of war, map disabled, etc)
  • •
    Added "logentityspawntime" command for admins to log how long admins take to spawn on client
  • •
    Added logging of all admin commands ran on the server inside "command_DATE.log" file
  • •
    Improved the building guide mesh shader
  • •
    Added puzzles to radtown, ferry terminal and sphere tank
  • •
    Added a recycler to sphere tank
  • •
    Buffed mission rewards across the board
  • •
    Added skin support to the bed
  • •
    Added debug `print_topologies` command
  • •
    Added debug `fillmounts` command
  • •
    Added admin `time.missiontimerscale` command to scale mission timers independently from global timescale
  • •
    Added crafting quality tea stats in the information panel
  • •
    On a map mismatch the client will now automatically re-download the map file
  • •
    Shuffled loot spawns across most monuments
  • •
    Moved most monument diesel spawns behind puzzle doors
  • •
    Improved the collider of high wooden walls
  • •
    Added snapping support to the admin test generator
  • •
    Small Oilrig can no longer spawn in tier 0
  • •
    Added tier-dependent loot to some more monuments - better crates if the monument spawns in higher tier areas on the map
  • •
    Slightly reduced health of the wooden barricade cover, reduced stack size 5 -> 3
  • •
    Tool cupboard UI calculations now take into account the server value of decay.scale
  • •
    Bears now harvest for 20 meat instead of 19
  • •
    Chinook crate will now choose with monument to drop at more randomly
  • •
    Increased the range of catapults, reduced reload time
  • •
    Reduced crafting cost of battering rams, ballistas, catapults, bee bombs, incendiary and pitchfork bolts
  • •
    Increased damage of the propane explosive bomb
  • •
    Added admin `enable_marker_teleport` command
  • •
    Added colour picker for colour fields in the workshop scene
  • •
    Added a button in the workshop scene to toggle the Depth of Field postprocessing effect
  • •
    Added a button in the workshop scene to toggle visibility of the player model
  • •
    Reworked workshop scene item selection from a dropdown to a list with searchbar
  • •
    Added field in the workshop scene to set a custom icon for an uploaded workshop item
  • •
    Added stats display row for anti-vehicle damage on ammunition, removed this damage from the "lethality" number calculation
  • •
    Improved UI feedback for when items are being refridgerated
  • •
    Improved inventory error messages to be more specific
  • •
    Paintings can now be rotated before deployment
  • •
    Added rotation controls in the painting menu
  • •
    Chainsaw starts up every time, first time, removed fail chance
  • •
    Drone marketplace will tell you if its going to be full before buying
handyman

Fixed

  • •
    Restored christmas light bulb facing upwards when deployed on the ground
  • •
    Fixed store cart button blocking clicks when the store page is closed while having something in your cart
  • •
    Fixed workshop items not loading items correctly after certain pages
  • •
    Changing item category in the workshop menu brings you back to page 1
  • •
    Fixed TmProEmojiRedirector NRE when adding vending machine orders
  • •
    Fixed battering ram impact effect string pool warning
  • •
    Fixed siege weapon stuck in pulling mode if the server restarts when a player is pulling
  • •
    Fixed raise/lower action on chandelier showing even if you don't have building privilege
  • •
    Fixed laser detector not detecting fast moving vehicles reliably
  • •
    Fixed RF receiver and seismic sensor staying ON if activated during a server restart
  • •
    Fixed demo shot list UI text sizes
  • •
    Fixed client Translate.Get NRE on startup
  • •
    Added missing wallpaper to jungle store page
  • •
    Fixed some items using the wrong description in the steam inventory tab
  • •
    Fixed Jungle storage barrels having slightly incorrect colliders. They are now consistent with other barrel-type storage
  • •
    Fixed Retro ToolCupboard box contents not fading out at distance at the same range as the ToolCupboard itself
  • •
    Fixed Bed having incorrect icon on the workshop
  • •
    Fixed some older Locker skins not displaying correct specular. These older Locker skins should now look like how the skin creator intended.
  • •
    Fixed being able to potentially clip inside train workcarts
  • •
    Fix various issues with mission timers
  • •
    Fixed consistent noclip violations when traversing up steps at specific heights
  • •
    Fixed incorrect projectile invalids when shooting players mounted to beanbags
  • •
    Fixed shopfront exploit to split item stacks without trade being cancelled
  • •
    Fixed logs not sending a message when logs are turned on & off
  • •
    Fixed turrets getting cleared on the real copy of the base when using copy paste
  • •
    Fixed turrets overloading due to interference when a new turret is turned on
  • •
    Fixed SAM site not reloading when partially empty, improving defence against MLRS
  • •
    Fixed train car storage showing "Occupied" when a player is in the driver seat
  • •
    Fixed texture streaming not enabled on floor wallpaper
  • •
    Fixed texture streaming not enabled on recent DLC assets
  • •
    Fixed user language not being sent when the user first connects
  • •
    Fixed puzzles resetting when players are inside them, such as arctic research card rooms
  • •
    Fixed stability rarely updating over and over causing reduced server performance
  • •
    Fixed client blocking ddraw commands sent from server when player isn't admin
  • •
    Fixed occlusion issues where players could be invisible around hills and cliffs
  • •
    Fixed the server browser prioritizing premium in the community tab
  • •
    Fixed puzzle resetting getting blocked by invisible admin players nearby
  • •
    Fixed hunger, drowning being too fast in some situations
  • •
    Fixed puzzle doors on both oil rigs and launch site becoming openable by hand after the first server restart
  • •
    Fixed oil rig scientists losing the ability to open doors and push into rooms after the first server restart
  • •
    Fixed arctic research base blue card rooms being able to close with players inside
  • •
    Fixed issues with the mission cooldown not applying correctly
  • •
    Fixed players being able to spawn in river edges
  • •
    Fixed gesture settings sometimes not showing owned DLC gestures
  • •
    Fixed the hurt overlay improving visibility with night vision goggles
  • •
    Fixed train storage box saying "Occupied" when someone is in the driver seat
  • •
    Fixed powered water purifier being unable to be picked up
  • •
    Fixed hot air balloons killing players they land on in safe zones
  • •
    Fixed a shop front exploit
  • •
    Fixed various entities spamming players console with warnings when shot
  • •
    Fixed not being able to pickup sleeping bags on tugboats
  • •
    Fixed the drone marketplace deleting items when the inventory is full
  • •
    Fixed barricade placement being blocked on ice lakes and train tracks when near a monument
  • •
    Fixed fire around bradley crates sometimes being invisible
  • •
    Fixed jungle animals not counting towards the Wildlife Cull mission
  • •
    Fixed being able to hide a gun using the rock paper scissors gesture
  • •
    Fixed player sometimes being wet when waking up near water
  • •
    Fixed heavy plate helmet overlay blocking status effects like wetness, temperature, etc...
  • •
    Fixed HUD overlays displaying in painting menu
  • •
    Fixed Chinook dropping crates at the same monument everytime
  • •
    Fixed player metabolism sometimes ticking too fast on populated servers
  • •
    Fixed showing 'prioritize premium' in the community and modded tabs
  • •
    Fixed not being able to pickup the powered water purifier even when its empty
  • •
    Fixed hurt overlay brightening up the view if you have NVGs on
  • •
    Fix not being able to pick up gifted sleeping bags on tugboats/in shelters
  • •
    Can no longer loot the input side of drop boxes from the deposit side
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Features

  • •
    Exhibit Decor DLC Pack
  • •
    Long Distance Gunshots
  • •
    Team Bag Labels
  • •
    Minicopter Damage Indicators
  • •
    Volumetric Clouds Enabled by Default
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Improvements

  • •
    Improved new 'disconnect' box to support longer disconnect messages
  • •
    Improved how advanced christmas lights are deployed, they're now similar to the wire tool
  • •
    Improved ceiling light deploy guide
  • •
    Improved ceiling light physics, should swing more realistically
  • •
    Improved foliage displacement animation, and displacement now fades away when objects are removed
  • •
    Improved mixing table overflow drop locations
  • •
    Added error toast messages with failure reason when you are unable to pickup deployed items
  • •
    Added error toast message if trying to reskin an item whilst a player is sitting on the item
  • •
    Improved drop position of overflow items for the mixing table
  • •
    Improved crafting menu search to work for dlc skins
  • •
    Shrunk the building blocked volume around the attack helicopter
  • •
    Improved storage monitor positions on barrels
  • •
    Improved sound timing of the animation when helping a wounded player with a med syringe
  • •
    Enabled volumetric clouds by default
  • •
    Improved XL picture frame deployment
  • •
    Replaced some static black barrels on the oil rigs to prevent confusing them for diesel collectables
  • •
    Added convar for setting the code of any cctv camera with “global.setcctvcameracode”
  • •
    Added convar for adding a cctv code to any computer station with “global.addcctvcode”
  • •
    Added convar for removing a cctv code from any computer station with “global.removecctvcode”
  • •
    Added convar for clearing all cctv codes from any computer station with “global.clearcctvcodes”
  • •
    UsePlayerUpdateJobs gained a new mode, 2, which knows how to offload work to threads
  • •
    For Modders - TextTable must now be explicitly pooled
handyman

Fixed

  • •
    Fixed user interface assets looking blurry when changing the texture quality option
  • •
    Fixed horses ragdolling on planters and dead trees
  • •
    Fixed social menu settings button not working
  • •
    Fixed boots being in the wrong order in the skin viewer
  • •
    Fixed double barrel sight UV issue in the skin viewer
  • •
    Fixed wooden double door material in the skin viewer
  • •
    Fixed skin viewer quality changing based on the texture quality setting
  • •
    Fixed TMP_Text.FillCharacterVertexBuffers IndexOutOfRangeException error
  • •
    Fixed cinematic gestures not showing in the gesture menu when using ShowAdminCinematicGesturesInBindings
  • •
    Fixed some localization inconsistencies
  • •
    Restored voice volume option slider range to 0-5
  • •
    Fixed DDraw rendering over the main menu
  • •
    Fixed some items showing as marketable locked when they shouldn't
  • •
    Fixed typos in tutorial and server browser
  • •
    Fixed issue where character eyes could remain closed
  • •
    Fixed issue introduced in hardcore update which would cause tech trees to display incorrectly in some gamemodes
  • •
    Fixed convar server.uselegacyworkbenchinteraction
  • •
    Fixed frontier hatchet beads jittering and moving oddly
  • •
    Fixed terrain clipping issues around military tunnel entrance
  • •
    Fixed nametags not showing through glass
  • •
    Fixed base health being wrong after a server restart if any max health modifiers are active
  • •
    Fixed night vision goggles glowing at night even if they're disabled
  • •
    Fixed tree marker colour's not being applied when set in the accessibility options
  • •
    Fixed being able to swing a torch underwater to prevent it from extinguishing.
  • •
    Fixed being unable to place things on tugboat shelves
  • •
    Fixed Chickencoop receiving light whilst indoors
  • •
    Improved minute formatting in server restart toasts
  • •
    Fixed reconnect button not working if the server you are reconnecting to is currently down
  • •
    Fix 'Crafting Update' Loading Screen frequently appearing
  • •
    Fixed explosion screen effect persisting when you respawn
  • •
    Fixed Tugboat and Transport Heli lights disappearing
  • •
    Fixed not being able to place barricades on sand dunes at giant excavator
  • •
    Fixed despawn times of some DLC items being shorter than their regular counterpart
  • •
    Fixed contact menu screenshots being too dark
  • •
    Fixed being able to get overstacked items when gutting fish with harvesting tea
  • •
    Reworded TC tool storage tooltip
  • •
    Fixed tree marker color setting not applying when changed
  • •
    Fixed being able to have a lit torch underwater by continuosly swinging
  • •
    Fixed nametags not showing near terrain holes in monuments
  • •
    Fixed the AK not having an empty mag sound
  • •
    Fixed blackjack machine screen being blank
  • •
    Fixed canyons being full of fog
  • •
    Fixed other players being able to hear fall damage sound of an invis admin
  • •
    Fixed item ownership getting applied when an invis admin opens a loot container
  • •
    Fixed jackhammer sound persisting when the player disconnects
  • •
    Removed miscellaneous leftover debug console logs
  • •
    Fixed players sometimes being in the swimming animation on excavator
  • •
    Fixed small oil refinery having duplicated gibs
  • •
    Fixed C4 with different frequencies not being stackable after disabling RF
  • •
    Fixed some commands that could reveal the map in hardcore
  • •
    Fixed attack heli flares not working correctly
  • •
    Fixed laser light end point always being red regardless of the beam color
  • •
    Fixed some issues with favoriting servers in the browser
  • •
    Fixed not being able to remove locks from doors while they are open
  • •
    Fixed sleeping players being invisible when respawning
  • •
    Fixed visual artifact in sky when volumetric clouds were never enabled and sky rotation was applied
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Features

  • •
    Hardcore refresh
  • •
    New menu interface
  • •
    Volumetric clouds, fog, and atmospheric revamp
  • •
    Dropped weapons and weapons from de-spawned dead players can now be found with a metal detector
  • •
    Added handheld compass item
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Improvements

  • •
    Reworked syringe animation to apply heal as syringe leaves the arm
  • •
    Client projectiles update as a batch in parallel, significantly improving their performance
  • •
    Admin command `debug.invis` now has a visual indicator
  • •
    Admin command `global.god` (godmode) now has a visual indicator
  • •
    New admin command `global.godforceoffoverlay` to force disable the `global.god` visual indicator
  • •
    Significantly improved loading times
  • •
    Optimized entity -> item lookup code to reduce lag spike when opening the death screen
  • •
    Optimized nametag update code
  • •
    Flares now flicker less and will stop flickering entirely when the reduce flickering option is enabled
  • •
    No build zones now have an indicator when approached at a height.
  • •
    Added new "BaseRaidBenchmark" benchmark
  • •
    Reduced the performance impact of the UI
  • •
    Reduced the performance impact of industrial conveyors
  • •
    Updated the tutorial to use the new foliage system, saves some memory when not in tutorial
  • •
    Heavy armor shows movement speed changes in the item inspection menu
  • •
    Swapped the movement penalties for the heavy chest and legs: 10% chest, 20% legs -> 20% chest, 10% legs
  • •
    Added command `server.listplayerreportcounts` to view the amount of reports players have received on the server
  • •
    Added player's EntityID to the `playerlist`, `status`, and 'players` console results
  • •
    Added command `global.playerlistids` to list relevant ids for players on the server
  • •
    Scrap & Attack Helicopters “damaged” fire effects no longer play while submerged
  • •
    Added tugboat horn
  • •
    Optimized some inventory searching logic
  • •
    Spraycan no longer loses condition while using the admin infiniteammo command
  • •
    Added new keybinds to mark the current position on the map and to clear all map markers
  • •
    Hitting static objects in safezones no longer mark the player as hostile
  • •
    Map automatically centres on player upon first time opening the map after logging into a server
  • •
    Research tables can now be picked up when theres scrap inside
  • •
    The crafting menu now remembers your search after closing and opening
  • •
    Improved the MLRS target and fire interactions to prevent misclicks
  • •
    Added a visual warning when trying to load into a teamlimited server with a party that too big
  • •
    Improved positions of hoppers and storage monitors on barrels
  • •
    Improved deployable snapping for various items
  • •
    Greatly reduced the amount of log history kept in memory for servers
  • •
    Added the setmaxhealth admin command
  • •
    Server now waits for the map file to finish uploading before allowing clients to connect
  • •
    Improved distant foliage visuals with directional self-shadowing
handyman

Fixed

  • •
    Miniguns in Autoturrets and Attack Helicopters now spin up before shooting
  • •
    Small decor rocks are now pooled correctly to reduce GC allocation while moving around
  • •
    Fixed bear pie not correctly reducing duration of other teas by half
  • •
    Fixed not being able to spawn into a bag if player died while offline in a game mode (primitive/softcore/hardcore)
  • •
    Fixed edge case where running the tutorial would clear player history in Missions, allowing them to be run again
  • •
    Fixed the door in Fishing Village A being locked on first server boot
  • •
    Fixed ladder on exterior of Lighthouse blocking movement into the Lighthouse
  • •
    Fixed CinematicEntity.DemoHideObjects not working when loading multiple demos in a session
  • •
    Possibly fixed a rare error when ending a cassette recording
  • •
    Possibly fixed a rare server error when cooking food in a workbench
  • •
    Fixed censorship cube still appearing when alt looking and the body is hidden
  • •
    Fixed a way for players to insert items into loot only containers
  • •
    Fixed minigun spinning constantly in 3rd person until the player starts and stops it
  • •
    Fixed server printing a dungeon error when booting into a game mode
  • •
    Fixed Acoustic Guitars generating incorrect icons (Workshop)
  • •
    Fixed first person camera animation applying incorrectly in Workshop editor
  • •
    Fixed player nametags showing through thin floors/ceilings.
  • •
    Fixed oil refinery not producing heat.
  • •
    Fixed flashlight and laser attachment visuals being distorted when switching weapons.
  • •
    Fixed remotely controlled turret always missing
  • •
    Fixed floating geometry on LR300 skins when ironsights have been removed
  • •
    Fixed a memory leak on the server when someone uses Rust+ to connect to remote cameras
  • •
    Fixed attack helicopter headlights turning off occasionally when flying long distances
  • •
    F7 report menu now hides SteamIDs in streamer mode
  • •
    Fixed engine prop collider in powerplant monument
  • •
    Loop audio for powered water pump, water purifier, and fluid switch all now correctly affected by occlusion
  • •
    Fixed amount to reload value when switching ammo types being wrong if ping was too high
  • •
    Fixed typo in changelog for Primitive gamemode
  • •
    Fixed tea timers becoming unreliable on high uptime servers
  • •
    Fixed being able to break vehicles using bar doors
  • •
    Fixed being able to destroy and pick up static monument bbqs
  • •
    Fixed stability number sometimes not showing up when looking at building blocks with a hammer
  • •
    Fixed an ancient rare bug that would make doors unable to be picked up until a lock is placed and removed from them
  • •
    Fixed fps.limitinmenu capping fps while benchmarking
  • •
    Fixed locker collider so deployable items (Candles, pumpkins etc) sit on top instead of floating above it
  • •
    Fixed players getting kicked for flyhack when jumping on the outer parts of roof building blocks
  • •
    Fixed GIB issues with the small planter, bathtub planter and wind turbine
  • •
    Fixed coconut armor pieces not recycling into the same items as regular wood armor
  • •
    Fixed another exploit allowing shelves to be floating midair
  • •
    Fixed junkpile seaweed not moving correctly with the waves
  • •
    Fixed windows of towers in airfield and launch site having no collision
  • •
    Fixed some visual flickering in the friend list UI
  • •
    Fixed lights on tugboats disappearing while driving
  • •
    Fixed not being able to scroll down through all the console commands auto completion list
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Features

  • •
    New Main Menu Party system
  • •
    New mission to unlock an Outpost spawn point
  • •
    New deployable snapping system
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    Storage tanks added to Abyss DLC pack
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Improvements

  • •
    Improved Procedural erosion
  • •
    Turrets in peacekeeper mode now display a holster warning to offending players (like the old safe zones)
  • •
    Optimized Turrets aiming calculations on the server
  • •
    Applied new camera viewmodel animation to most older held items
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    Patrol Helicopter will only flee up to 1 grid tile
  • •
    Patrol Helicopter will always flee towards a monument
  • •
    Patrol Helicopter flee location is now shown on the map
  • •
    Patrol Helicopter will no longer flee if attacked from a monument
  • •
    Can now invite Friends to team from inventory (including offline players)
  • •
    Can now invite players to team from RMB chat popup
  • •
    Weapons are now holstered when surrendering
  • •
    Added “fps.startlogging”, outputs a csv of frametimes (“stoplogging” to stop)
  • •
    Spray Can now reskin large objects (external gates/walls) from further away
  • •
    “Quit” command is no longer saved in F1 history between sessions
  • •
    Added UI sounds slider (affects headshot sounds)
  • •
    Improved performance when there are a large number of water bodies in the world
  • •
    Wire slack controls now have dedicated keybinds
  • •
    Can now bind mouse wheel movement to keybinds
  • •
    Removed driftwood from buildable cave sections
  • •
    Upped texture resolution on the Fridge in the Workshop from 1024 to 2048
  • •
    The `lookingat` command now provides more useful information
  • •
    Added `killbees` admin command
  • •
    Snakes now handle LOS visibility better client-side
handyman

Fixed

  • •
    Fixed demolish timer restarting when reskinning large objects eg.external walls/gates
  • •
    Fixed suicide cooldown timer being triggered in some cases when running the kill command but the player was invulnerable
  • •
    Fixed UI flickering when multiple attack helicopters were entering and exiting the gunner UI
  • •
    Fixed small boxes not casting shadows
  • •
    Fixed powered water purifier calculation error causing lost water when transferring to an almost full container
  • •
    Fixed spray can free spraying not working on some wallpaper pieces on the inside of roof blocks
  • •
    Fixed case where Team UI would display incorrectly when switching servers or spectating
  • •
    Fixed Tunnel and Underwater Dwellers still spawning if ai.scientist_spawners_enable is false
  • •
    Fixed Vsync preventing limit FPS in background options from functioning
  • •
    Fixed Menu FPS cap not always applying correctly
  • •
    Fixed long server uptimes causing calorie consumption to be calculated incorrectly
  • •
    Fixed long server uptimes sometimes causing freshly harvested food to spoil immediately
  • •
    Fixed toggling streamer mode while connected to a server not resulting in censored nameplates
  • •
    Fixed missing SFX when equipping the Tool Gun
  • •
    Fixed being able to reskin the regular chair into an Ice Throne on Tugboats
  • •
    Possibly fixed a rare error when equipping a bow
  • •
    Network threading parameters are now admin only
  • •
    Fixed X tree minigame not working properly on some vine swinging trees
  • •
    Fixed not being able to reskin the computer station with the Spray Can
  • •
    Fixed exception when cancelling a voicemail recording
  • •
    Fixed all horses mounted on trophies using the same skin pattern
  • •
    Fixed some impact FX flying away when shooting a Locked Crate on Cargo Ship
  • •
    Fixed picking up a ladder on an external wall resulting in all other ladders on that wall getting destroyed
  • •
    Fixed missing Photo item in Industrial Conveyor filters
  • •
    Fixed Items category in Industrial Filters displaying as “#bp_deployables”
  • •
    Fixed players getting stuck in fishing animation if they cancel by switching to a weapon
  • •
    Fixed audio error when disconnecting from a server while on a moving train
  • •
    Fixed missing interact icons when using the radial menu on berries
  • •
    Fixed rare server error when a Hopper harvests a player corpse that is already partially harvested
  • •
    Fixed players spawning with two rocks in the tutorial if they have the jungle rock skin selected
  • •
    Fixed a way for players to clip inside moving trains
  • •
    Fixed food spoil timer getting reset when shift clicking into a Cooking Workbench
  • •
    Fixed a flyhack kick when jumping on a particular truck in Junkyard
  • •
    Fixed player not dying when disconnecting underwater with a diving tank
  • •
    Fixed missing SFX when opening/closing Excavator engine
  • •
    Fixed Sleeping bag being slightly off centre
  • •
    Fixed softcore looting restrictions not being respected if a player is downed and handcuffed
  • •
    Fixed satchels that fizzle out getting detonated if they clip through a wall
  • •
    Fixed rugs being very difficult to pick up with a hammer
  • •
    Fixed being able to deploy stashes too close together
  • •
    Fixed above water gibs moving in slow motion when spawned by an object that was below water
  • •
    Fixed Chippy arcade machine not being repairable
  • •
    Console commands debug.refillvitals, debug.refillvitalsall, debug.heal now also recover players if they are in the injured state.
  • •
    Console command inventory.clearinventory playername now clears whole inventory of the target player.
  • •
    Fixed graphics settings affecting icons generated, temporarily switches to Max (Workshop Editor)
  • •
    Fixed pressing the randomise character button while a deployable is selected spawning a player (Workshop Editor)
  • •
    Camera movement is no longer enabled by default (Workshop Editor)
  • •
    Fixed some parts of meshes not appearing in icons, double armored door as an example (Workshop Editor)
  • •
    Fixed harvesting scientists/players bodies not working when aiming at the head
  • •
    Fixed being able to place drones inside inaccessible parts of monuments
  • •
    Fixed an exploit that made it possible to get shelves floating in the air
  • •
    Fixed being able to switch out items into containers that don't allow player input
  • •
    Fixed player skin appearing completely white on certain resolutions and FOVs
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    Fixed sometimes getting noclip building errors when building near ramps and stairs
  • •
    Fixed wood teas playing the wrong sound when consumed
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    Fixed being able to harvest items above stack size from animals and resources
  • •
    Fixed some inaccurate colliders in launch site and on the oil rigs
  • •
    Fixed being able to clip inside some containers in harbour
  • •
    Negative modifiers such as incapacitate dart effects are no longer added to players in god mode
  • •
    Fixed a loot exploit for handcuffed players in softcore mode
  • •
    Fixed snakes occasionally trying to attack a non LOS target resulting in them just slithering away
  • •
    Fixed Patrol Heli not flying above jungle trees
  • •
    Fixed server side chat mutes not being properly saved
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Features

  • •
    Added Bee Catapult bomb
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    Added Oil Filter and Soda Can craftable silencers
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    Added Targeting Attachment to allow ping usage while holding a weapon
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    Added Advanced and Pure Crafting Teas
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    Added Advanced and Pure Animal Harvesting teas
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    Added keybinds to switch to specific seats in a vehicle
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    Added Floor & Ceiling Wallpaper Pack DLC with 34 new floor and ceiling wallpapers.
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    Added blue light to Industrial Light pack
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    Added Command Block
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    Added directional item dropping
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    IO asset facelift
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    Added wire snapping
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    Added "Allocation Tracking" to ServerProfiler
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    Advanced & Pure Warming Tea
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    Advanced & Pure Cooling Tea
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    Advanced & Pure Harvesting Tea
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    Advanced & Pure Crafting Tea
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Improvements

  • •
    Completely overhauled lighting on most IO entities, including Ceiling Lights
  • •
    Improved lighting on the Code Lock
  • •
    Wallpaper tool has new functionality to switch between walls, floors and ceilings. It now costs 5 cloth per wallpaper placement
  • •
    Vehicles can break loot barrels by driving into them now
  • •
    Revamped the visual effects for the Tesla Coil
  • •
    Tweaked the colors on Electrical Wires (Wire Tool) a little bit, and improved its texture
  • •
    Fixed regression with Junk Pile Scientist bush LOS issues
  • •
    Orchid, rose and sunflowers can now be sold at vending machines in quantities greater than 1
  • •
    Quicker LR300 deploy and improved anims
  • •
    Loot spawn rates no longer scale based on server population beyond 300 players (see notes above)
  • •
    Show recipes you have ingredients for at the top of the list in the Cooking/Mixing workbenches
  • •
    Added a flash to the Instant Camera
  • •
    Added two new variants of the vine trees
  • •
    Report cheater panel is now the default panel when pressing F7
  • •
    Wooden barricade now stacks to 5 (was 10)
  • •
    Industrial conveyors can now switch to a restricted mode if they are taking too long and degrading server performance
  • •
    Stabilized camera roll on the Inner Tube, Boogie Board
  • •
    Reduced the impact of wave currents on kayaks and boogie boards when near the ocean shore
  • •
    Added an accessibility toggle to disable camera rolling on the DPV
  • •
    Flamethrowers and Chansaws now show their fuel count in inventory
  • •
    Modular vehicles now spawn in the Jungle
  • •
    Can now change loaded rocket type with a radial menu while in the Attack Helicopter
  • •
    Players can now pick up shelves
  • •
    Players can auth friends on Tugboats
  • •
    Removed explosive crafting cost from Propane Explosive Bomb, now uses raw ingredients
  • •
    MP5 durability/condition increased
  • •
    Bows placed in turrets reduced damage
  • •
    Bows in turrets reload time increased
  • •
    Improved feedback when building next to vine trees (show no build zone)
  • •
    Reduced the no build zone around vine trees
  • •
    Adjusted armour slot crafting values (see crafting tea section for info)
  • •
    Now need 1 Apple to craft an Apple Pie
  • •
    Apples can now sometimes be bought at water well vendors
  • •
    Increased chance of finding Apples in Food Caches found at Water Wells
  • •
    Added a 5th slot to the Industrial Crafter to allow external wall crafting
  • •
    Player phones are now listed first in the phone directory
  • •
    Phones now ring for 24s (was 12s) before hanging up
  • •
    Honeycomb can now stack to 20 (was 100)
  • •
    Boats should now update their fuel state immediately after inserting fuel, no longer need to wait 1-2s
  • •
    Destroying a beehive with a nucleus will now spawn a swarm
  • •
    Made bee hives viable in the arctic biome using heaters
  • •
    Don’t show the “Open Fuel” option when riding bikes unless the player is looking down
  • •
    Heaters at Oil Rigs and Radtown now provide warmth
  • •
    Can now adjust HBHF sensor range
  • •
    Reduced intensity of visual effect when hit by a Blinding Dart
  • •
    Fridge is now in the Electrical category of the crafting menu
  • •
    Added inputs to neon sign to control which frame you want to display
  • •
    Reduced natural bee spawn rate
  • •
    Can now modify Vending machine listings in the admin panel
  • •
    Increased water pump protection
  • •
    Increased crafting cost of Beehive (300 wood, 1 sheet metal)
  • •
    Increased crafting cost of Chicken Coop (300 wood, 75 frags, 1 rope)
  • •
    Burlap gloves now offer a small amount of bullet protection
  • •
    Turrets are inaccurate against targets on moving trains
  • •
    Chainsaws and flamethrowers will show how much fuel left when inside a box
  • •
    You can now customize how much information is displayed on your crosshair
  • •
    ServerProfiler snapshot generation now compresses on the fly to reduce memory needed by 95%
  • •
    Added the ability to chat while in the computer station UI
  • •
    Added some more accurate colliders to small rock formations to prevent dropped items getting stuck inside
  • •
    Improved deployment of triangle ladder hatches and metal shop fronts
  • •
    Black Raspberries can now be stacked to 20
handyman

Fixed

  • •
    Jungle saplings health and wood yield have been rebalanced to be in line with other saplings
  • •
    All modifiers except for tea buffs are now correctly removed on death when in softcore mode
  • •
    Fixed some issues leading to players visually floating during NPC conversations (visual bug only)
  • •
    Fix for quick craft consuming broken ingredients instead of non-broken ones if placed first in inventory
  • •
    Fixed merge issue causing missing radiation dart modifier max application count
  • •
    Fixed not being able to reliably dismiss pings that are too far away
  • •
    Fixed being able to disable some UI elements permanently by connecting to a server with admin privileges
  • •
    Possibly fixed vine trees spawning too many vines
  • •
    Fixed an error when a players Frankenstein pet was killed
  • •
    Fixed vine trees respawning over sleepers
  • •
    Fixed a case where vines visuals would not be destroyed properly
  • •
    Fixed Oil Rig doors staying open permanently if server was restarted while doors were open
  • •
    Fixed some small invisible colliders on the top deck of the Large Oil RIg
  • •
    Fixed Outbreak Scientists not appearing correctly on the death screen
  • •
    Fixed body bags sometimes not having enough slots to fit the entire player inventory
  • •
    Fixed backpacks getting dropped on the ground if a player corpse turns into a bag in a safe zone
  • •
    Fixed empty pattern boomers causing an error in the Admin UGC panel
  • •
    Fixed an exploit allowing players to see through water via drones
  • •
    Fixed not being able to wear the coconut knight gloves with a snow jacket
  • •
    Possibly fixed an Auto Turret server error
  • •
    Possibly fixed a Liquid Vessel server error
  • •
    Fixed players getting stuck on the central ladder in Excavator when the excavator starts rotating
  • •
    Fixed players being able to disable some renderers by changing batching convars
  • •
    Fixed players getting noclip kicked when climbing ladders while invisible
  • •
    Fixed Treasure Hunter mission sometimes not being possible to complete
  • •
    Fixed the rigging on harbor cranes not moving correctly with the crane movement
  • •
    Fixed players sometimes not getting picked up with the container if they were inside the top container in a stack
  • •
    Fixed shark attacks not making sounds if Show Blood was turned off
  • •
    Fixed missing blood impact effects
  • •
    Fixed being able to reset the food spoiling timer by shift clicking in the Cooking Workbench
  • •
    Fixed Skull Rock skin having a shorter harvesting distance compared to the vanilla rock
  • •
    Fixed chicken pie description not accurately describing buff
  • •
    Fixed jungle water shader not rendering correctly while in a submarine
  • •
    Fixed the “Soaked” achievement not reliably unlocking
  • •
    Fixed a van at Launch Site obscuring players at some LOD levels
  • •
    Fixed Launch Site windows not appearing transparent
  • •
    Fixed Fireplace missing some sounds
  • •
    Fixed ingame chat not working with RTL languages (Arabic, Hebrew)
  • •
    Fixed boomerangs listing the wrong distance in the combat log
  • •
    Fixed being able to mount static Ballista’s that are floating over an edge
  • •
    Fixed paintable objects becoming inaccessible after they are locked
  • •
    Fixed not being able to input drone ID’s after placing
  • •
    Fixed climb interaction appearing when mounted on a Ballista when a ladder was nearby
  • •
    Fixed being able to load ammo and a player at the same time into Catapults
  • •
    Fixed keycards held by other players always appearing green
  • •
    Fixed some inconsistencies when using laser detectors in doorways
  • •
    Fixed laser detectors working through deployables/low walls
  • •
    Fixed timers connected to windmills not functioning properly
  • •
    Fixed TC’s not getting 24h decay protection when destroyed if 1 resource type was missing
  • •
    Fixed some methods that allowed tool cupboards to be attached to buildings remotely
  • •
    Fixed battery charge displaying incorrectly due to a rounding issue
  • •
    Fixed outbreak scientist not showing death icons
  • •
    Fixed corpse rarely not having enough slots to fit all items
  • •
    Fixed backpack not fitting into corpse if it has items in it when dying in a safezone
  • •
    Fixed filtering for servers by gamemode tags not working on the official tab
  • •
    Fixed window max durability being reduced when repairing in a repair bench
  • •
    Fixed windows being buildable if a roof was against the window frame
  • •
    Fixed explosives attached to the battering ram being able to destroy TCs through walls
  • •
    Fixed the broken icon on items being low resolution
  • •
    Fixed a gap on low object quality on the cargo ship
  • •
    Fixed vending machines not accepting storage monitors
  • •
    Fixed a bunch of items not having a pickup sound
  • •
    Fixed a spot in military tunnels where players could get stuck
  • •
    Fixed pirate language not working
  • •
    Fixed launch site ticket booth appearing untextured at a distance
  • •
    Fixed a visual issue with the ocean surface shader
  • •
    Fixed a tower in abandoned military base rarely blocking launched MLRS rockets
  • •
    Fixed a spot in power plant where players could sometimes fall through the terrain
  • •
    Fixed jumping in shallow water not making a splash sound
  • •
    Fixed some sounds not being affected by the game sound volume setting
  • •
    Fixed compound bow pullout sound being heard from too far away
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Removed

  • •
    Removed Graphics.viewModelCamera convar (is now always on)
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Known Issues

  • •
    Blogs are getting too long, sorry.

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