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Changes

What’s changed on Rust in each patch.

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Features

  • Map marker enhancements
  • Surveillance pings
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Improvements

  • Industrial Conveyors will now attempt to fill existing stacks in a container before making a new stack
  • Demo shot UI system is now enabled by default
  • Added safe mode configs
  • Computer monitor UI now shows a health bar for the entity you're controlling
  • Added ability to move to next/prev entry on computer UI with arrow keys or mouse wheel
  • If you have vehicleDismountHoldTime set above zero, it's now used for dismounting the computer station if you're piloting a drone
  • Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from a loot container in order to wear clothing items if the required clothing slot isn't already taken
  • Hold the alt-look key (left Alt by default) when right-clicking or hover-looting from inventory to treat the action as if there's no loot panel open
  • For destroyed entities: If the drop container is the floating type, use it even when there is only one item to drop, instead of dropping just the item on its own. Applies to submarine and boat storage.
  • Added translated monument name to "monuments" admin console command
  • Updated to Unity 2021.3.21f1
  • Enabled multithreaded networking by default for both client and server
  • Optimized memory pool when used from multiple threads in parallel (resource contention)
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Fixed

  • Fixed tactical gloves, diving gear and wetsuits not appearing in industrial filter dialogs
  • Fixed case where Buffer/AND Industrial Conveyor transfers would never complete
  • Fixed Industrial Crafter not dropping loot or blueprints when destroyed
  • Fixed incorrect research cost when researching the Baseball Bat (should use the cost of the Mace as it's a skin)
  • Fixed not being able to repair the Drone in a Repair Bench
  • Fixed computer UI allowing player to open inventory
  • Fixed disconnect reason not displaying correctly with multithreaded networking enabled
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Improvements

  • Reduced minimum gap between pipe points
  • Can hold Shift to place entities on top of other deployed entities
  • Reworked Maximum and Minimum filter behaviour and added a Buffer mode
  • Added 3 more blueprint slots to the Industrial Crafter
  • Improved pipe generation performance and fixed pipes being regenerated too often
  • Added a green pipe colour
  • Added an extra slot for storage adaptors on the front of small boxes
  • Electric Furnace and Storage Adaptor performance improvements
  • Buffer transfers will now be cancelled if a conveyor is turned off or runs out of the item mid-transfer
  • Added a UI visualisation to show what buffer transfers are in process
  • Conveyors will now turn back on when they receive power if they were on when they lost power
  • Reduced volume of Industrial sounds
  • Industrial Crafter will now only make noise when it is crafting
  • Industrial Crafter will now pulse red if it’s output storage is full
  • Various server garbage collection improvements
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Fixed

  • Looking at another entity while an IO connection is solo’d will now maintain the solo visualisation
  • Fixed being able to place storage adaptors in places where they would intersect with other colliders (eg. top of a small box placed under a workbench)
  • Fixed some cases where blueprints wouldn't respect number based item filters
  • Fixed sometimes being unable to build in areas where pipes used to be
  • Ziplines should now be much less likely to kill the player if they collide with the terrain
  • Ziplines should now use alternate paths more often if the terrain is too close to the desired zipline
  • Fixed some cases where the Repair resources required UI wouldn’t appear when attempting to repair an entity
  • Fixed contacts button staying disabled permanently after connecting to a server with contacts disabled
  • Fixed water catchers no longer filling up with water when connected to a full water container
  • Fixed edge case where underground train tunnel entrance would not connect to underground train station
  • Various fixes for multithreaded networking
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Features

  • Added Storage Adaptor
  • Added Industrial Conveyor
  • Added Pipe Tool
  • Added Industrial Combiner
  • Added Industrial Splitter
  • Added Industrial Crafter
  • Added Electric Furnace
  • Added multithreaded networking support (disabled by default)
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Improvements

  • Improved server performance for chains of water containers
  • Can now increase the blur quality of depth of field via graphics.dof_kernel_count (0,1,2,3)
  • Can disable particle and animator LOD for cinematics (graphics.disableParticleLod and graphics.disableAnimatorLod)
  • Server name no longer appears in Rust+ menu if streamer mode is active
  • Codelock default options changed around
  • There are now several different varieties of train loot wagons (different sets of crates)
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Fixed

  • Fixed behaviour when attempting to spectate a player via the admin tools when another player with the same name is on the server
  • Kicking a player via the admin tools will now correctly use the supplied kick reason
  • Fixed admin UI no longer functioning if player is disconnected from server while UI is open
  • Fixed aggressive rowboat LOD levels (details disappeared too soon)
  • Fixed incorrect notes on bass guitar and xylobones when using MIDI input
  • Fixed missing ceiling collision in water treatment plant "pigeon nest" building
  • Fixed code lock lights no longer being visible through transparent objects like glass
  • Fixed Blackjack tables using hold-to-dismount if the hold to dismount convar was set above zero
  • Fixed sfx playing incorrectly if a shot ends while a sfx is triggered in the demo editor
  • Fixed gibs sometimes failing to spawn after a while when scrubbing through a demo
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Removed

  • Removed fullscreen exclusive support as it was causing degraded performance compared to borderless fullscreen mode
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Features

  • Added a static train caboose with Blackjack, Poker, and Slots to Outpost
  • Added Burst toggle
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Improvements

  • Flashlight tool can be toggled (uses toggle light bind)
  • Added a Clone/Pick/Remove all option when looking at plants in a planter
  • Modular cars now use keycode locks instead of keys
  • If an instrument doesn't have a note assigned to a MIDI code, it will now be silent
  • Improved MIDI code assignments for drumkit
  • Increased instrument note range on Bass Guitar, Acoustic Guitar, Jerry Can Guitar, Flute, Trumpet and Xylophone
  • Improved effects for thrown snowballs
  • Fixed swap item interaction when dragging a non-cassette onto a portable boom box
  • Added coloured icons for berry clones
  • Adjusted colour of hemp in Ripe stage to differentiate it from other stages
  • Improved layout of slot machine payouts
  • Can no longer throw Beancan Grenades, Molotovs or Smoke Grenades underwater
  • Molotovs and Beancan Grenades no longer explode underwater
  • Added a small icon on the belt bar if a weapon's light attachment is active
  • Improved Blackjack gameplay flow
  • Added LODGroups to the few remaining primitive cubes (for modders) that didn't have them
  • Updated deploy guide for T3 workbench - now shows the entire model for more precise placement
  • Updated deploy guide for high stone gate - now shows doors rotated in the direction which the gate opens
  • (Community UI) Added ability to destroy ui within AddUI rpc (PR#40, thanks TactiTac0z)
  • Removed car parts spawns from non vehicle junkpile spawns
  • Stone spear cheaper to craft
  • Reduce stone spear crafting time (10 seconds)
  • Removed stone spear from elite/hackable crates
  • Hot Air Balloon storage increase 12 -> 18
  • Boat storage increase 12 -> 18
  • RHIB storage increase 30 -> 36
  • Submarine storage increase 12 -> 18
  • Reduced underwater labs to 1 from 3
  • Underwater labs always now generate large variants
  • Updated Heli Loot tables
  • Increased Oilrigs reset timers
  • Cargoship events less frequent
  • Miner's hat now offers better protection values
  • Allow rotation of roofs blocks before placement
  • Garage door no longer requires a hammer to be equipped to be picked up
  • Removed condition pickup from Garage door
  • External walls and gates can now be rotated 90° instead of 180° before deployment
  • Added external wall and gate debris blockers
  • Added diesel spawns at Water Treatment Plant, Power Plant, Military Tunnels, Junkyard, Airfield
  • Reduced the crafting time for all grenades
  • Reduced the crafting time for embrasures
  • Fixed BBQ static hidden having incorrect slots
  • Shotgun slug now does 50% damage at 40 meters+ instead of 75% damage at 80+
  • Shotgun slug does 100% damage from 0-20m instead of 0-10m
  • Added fire mode toggle bind
  • MP5 and LR have inbuilt burst module
  • Burst module lowers aim cone slightly
  • Bushes at Junkpiles now block AI line of sight
  • Junkpile Scientists are now more defensive in nature
  • Reduced Junkpile Scientist aggro range
  • Animals no longer roam directly to be beach locations
  • Polar bears now only roam to tundra and arctic locations
  • World food items can now be eaten directly from the ground using a new radial menu option
  • Can right click items into the repair bench to swap them
  • Show "X Days" of upkeep rather than ">72 hours"
  • Increased despawn time of HQM ore, aiming module, MLRS rocket, HE grenades, sam site, beancans, grenade launcher, metal ore
  • Optimized turret performance on server to prevent them lagging and not targetting players
  • Patrol helicopter will no longer fly around safezone monuments
  • Show "you died first (REASON)" rather than "projectile_invalid" if you died first on the server
  • Can use "unlockall <steamid>" command on other accounts now
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Fixed

  • Fixed drumsticks sometimes floating in air after dismounting drumkit/xylophone
  • Fixed boomboxes getting into a permanent loop when framerate gets too low (some stuttering may still occur)
  • Fixed muted players still being audible if they are using a megaphone
  • Fixed water jug errors while first person spectating
  • Fixed vagabond mission objectives sometimes spawning underneath the map
  • Fixed several incorrectly assigned note issues on various instruments
  • Fixed player name label not showing when obscured by Snowman headwear, Pumpkin headwear, Nomad Suit backpack, Arctic Suit backpack etc
  • Betting wheel terminals now make sure they're only assigned to a maximum of one wheel - whichever wheel is closest to them (for custom maps)
  • Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle
  • Fixed modular car central locking switch not updating visually when the vehicle is idle
  • Fixed modular car module parts not falling off immediately when taking damage while the vehicle is idle
  • Fixed Caboose not shutting off the lights anymore when there's no-one nearby
  • Fixed slot machine null reference exception if player dismounts during a spin
  • Fixed error when joining a server after disconnecting from a server while the tech tree was open
  • (Community UI) Fix images loaded from web using a low Mip level (PR#43, thanks Kulltero)
  • Fixed elite create inventory item spawns amount exceeding available inventory slots
  • Fixed supply drop red siren (light) animator culling close range
  • Fixed baseball bat available in loot tables
  • Fixed chairs leaking to the world origin
  • Fixed BBQ static hidden having incorrect slots
  • Fixed IO entities unable to be placed near floors
  • Fixed IO entities able to be clipped into building blocks
  • Fixed Press Button sending 2 pulses of power when passthrough is connected
  • Fixed crude being stuck "on fire"
  • Fixed shop front right clicking into 2nd slot
  • Fixed progress bars getting stuck on output items in small furnace
  • Fixed various UI being very small on 1440p, 4k+ resolutions
  • Fixed patrol helicopter getting stuck at fishing village on various seeds
  • Fixed deployables (garage door, shotgun trap, etc) taking components to repair with hammer
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Features

  • Added caboose casino train carriage
  • Added Prototype 17 burst fire pistol
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Improvements

  • New HLOD monument rendering system
  • Added a slight text shadow to item counts on belt bar to better stand out in bright environments
  • Snow Machine now has IO inputs (identical to Strobe Light/Fog Machine)
  • Added option to limit FPS in Main Menu to 60fps
  • Refresh respawn options if you've been assigned a sleeping bag while dead, no longer need to respawn and then die again
  • Added global.hideinteracttextwhileads to hide the interact text while aiming a weapon
  • Perf 6 shows total CPU time
  • Perf 7 shows unity's CPU time
  • Scrap helicopter driver marked hostile when crushing players in safe zone
  • Widened the trigger volumes on the work carts and locomotive, to allow for standing safely on the side rails
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Fixed

  • Fixed furnace workshop icons getting an unintended halo effect
  • Fixed Water Barrels and Fluid Switches draining 1 power when connected to a battery powered circuit
  • Fixed missing sfx when igniting/extinguishing the skull fire pit
  • Fixed some cases where the Research Table would show incorrect info when inserting tools from the Lumberjack pack
  • Fixed debug.showworldinfoinperformancereadout not working for non-admins
  • Fixed xor not reducing passthrough by 1
  • Fixed memory cell not reducing passthrough by 1
  • Fixed splitters not updating power when output is destroyed
  • Fixed nav mesh stalling server for 250ms when being generated
  • Fixed NRE in combatlog on modded servers
  • Fixed flashlight & laser attachments not working in turrets
  • Fixed team members not always showing up when giving auth on bags / turrets
  • Fixed missing colliders when modular car rear seats are placed at the front of the vehicle
  • Fixed a bug where train cars could merge inside each other after uncoupling
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Removed

  • Halloween