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Changes
What’s changed on Rust in each patch.
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Patch Name
Excavator Update
Changelist Title
9
date_range
Thursday, August 1, 2019
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Features
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Added force triggers (excavator belts)
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Added terrain anti hack protection
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Added Excavator monument
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Improvements
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Optimized some server side player packet verifications
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Entity parenting triggers now support compound triggers and exclusion zones (excavator arm)
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Removed large monuments and mountains on smaller maps (now limited to 3500 world size or larger)
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Barren now has harbors, oil rigs and water wells
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Barren prefab mountains no longer spawn in the desert
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Allow deployables to be placed under Water barrel
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Increased the cost of lowgrade at Compound
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Increased server browser timeout limit to 90 seconds
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Hapis Island fixes and tweaks
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Optimized server-side water buoyancy
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Optimized terrain shader
handyman
Fixed
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Fixed binds not working with "cinematic_play" and "cinematic_stop"
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Fixed "monuments" console command being abused to find caves
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Fixed weapon reload issues at extremely low FPS
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Fixed RF Broadcaster being placed through walls
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Fixed being stuck when dismounting helicopter on top of Compound buildings
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Fixed accidentally pressing "Create Team" while dropping items on low resolutions
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Fixed text overflow on team dock when players have long names
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Fixed team member map font being unreadable
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Fixed large furnace placement under the terrain
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Fixed scope overlay being extremely small on larger screen resolutions
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Fixed misclicking accept would reject the team invite
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Fixed hunters jacket skin being black
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Fixed some volumetrics not disappearing during day time
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Fixed broken train cart coal material on powerplant monument
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Fixed some materials turning black on lowest shader levels in powerplant monument
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Fixed duplicate networkable objects (e.g. doors) when playing demos
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Fixed passengers being able to access minicopter fuel
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Fixed horses eating too much food at hitching posts
Patch Name
July Update
Changelist Title
8
date_range
Thursday, July 4, 2019
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Features
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Added cinematic animations for video creation (see devblog)
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Added player tick rate convars to the server (see devblog)
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Added Streamer mode to options menu
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Added new horse model and breeds
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Added Hitch-Trough deployable
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Added Minicopter fuel gauge
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Added Minicopter pilot IK
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Added 'hattip' gesture
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Added a bunch of secret achievements
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Improvements
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Optimized distant tree networking (client memory savings)
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Optimized physics queries by removing collider batching entirely (previously disabled)
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Optimized all entity queries
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Optimized buoyancy physics transform sync
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Optimized server player updates and transform sync
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Optimized server packet handling
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Optimized client inventory update
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Optimized monument memory use
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Optimized ocean wave foam rendering
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Optimized gpu-side wave simulation for rendering
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Optimized cpu-side wave simulation for buoyancy
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Horses require far less food
handyman
Fixed
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Fixed exploit to stack foundation steps
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Fixed swamp fog too bright at night
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Fixed water purifier disappearing after going out of network range
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Fixed misclicking accept would reject the team invite
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Fixed Rustige Egg not taking splash damage
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Fixed being able to pick up sam site when it contained ammo
Patch Name
Chippy Arcade
Changelist Title
7
date_range
Friday, June 21, 2019
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Features
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Enabled skin unloading by default for everybody
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Enabled the new multibox pruning broadphase algorithm for the physics system
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Added 'gesture' console command
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Improvements
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Improved network interpolation time offset calculation
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Optimized the AI sensory system
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Added skin memory usage to print_loaded_skins
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Optimized the vending machine world UI (also affects the new Chippy arcade)
handyman
Fixed
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Fixed 'Ride Horse' being visible when someone is already on the horse
Patch Name
Giddy Up!
Changelist Title
6
date_range
Thursday, June 6, 2019
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Features
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Upgraded to Unity 2019.1.4f1
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Enabled incremental GC and integrated it with the custom GC logic
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Server Browser shows wipe times
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Can order server list by wipe time
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Added in game item store
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Show when friends are on servers
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Main menu has background videos
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Sleeping bag list now scrolls
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Players automatically climb over small steps
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Added Horseback Riding 1.0
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Improvements
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Optimized skin unloading
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Enabled skin unloading on low end hardware by default again
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UI loads faster
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Fixed animations sometimes not being disabled
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Optimized occlusion texture memory usage
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Optimized input button updates
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Optimized chat UI
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Optimized physics timing values
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Optimized child entity networking when parented to entities with global broadcast (cargo ship)
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Optimized server browser
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Optimized font memory usage
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Optimized light LOD processing
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Added more localization
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Shader usage optimizations
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Improved CJK font rendering
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Added invisible_collider, prevent_movment_volume and gas station prefabs for map makers
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Hapis Island map optimizations
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Weapon VFX optimizations
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Weapon visual improvements
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Scope no longer scales with UI Scale
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Water jug spawns with less water
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Puzzle reset bugs fixed (can no longer camp and wait for a respawn)
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Nerfed oil rig loot
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Flashlights cast additional light in first person illuminating an area beyond just the light cone
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Lowered all research costs
handyman
Fixed
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Fixed skin unloading texture and material corruption issues
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Fixed light from the outside bleeding into building reflection probes at doorways
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Fixed projectile LOS exploit that was abusing the player bounds forgiveness
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Fixed server side player fall through floor exploit
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Fixed IK on world space particle systems (flame thrower)
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Fixed not all servers getting listed
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Fixed crafting queue UI not getting reset after reconnect
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Fixed renderinfo command
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Fixed players parenting on the outside of Hot air balloon
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Fixed players falling out of the falling out of Hot air balloon
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Fixed a bunch of item typos
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Fixed projectiles being rejected when shot through Oilrig stairs
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Fixed players clipping through Oilrig dock
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Fixed SetDestination errors
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Fixed Launch site office building spawning too many barrels
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Fixed Watchtowers being placed under the terrain
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Fixed Rustige Egg base protection
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Fixed Water Junkpiles despawning with players nearby
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Fixed Muzzle flashes animating at low FPS in the distance
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Fixed Scope jittering all over the place when on a vehicle or the cargo ship
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Fixed viewmodels lagging behind when on a vehicle or the cargo ship
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Fixed not being able to pick up Water Barrel
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Fixed animals not playing dynamic footsteps based on their surface type
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Fixed powerline poles having lights when they shouldn't
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Fixed terrain drawing white, or undefined, at distance on shader levels 101 to 199
Patch Name
The Smol Update
Changelist Title
5
date_range
Thursday, May 2, 2019
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Features
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Added granular skin loading (greatly reduces skin memory usage)
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Added skin unloading (itemskinunload convar, enabled by default with less than 10GB of RAM)
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Map uses less memory and can be zoomed out much farther
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New Hunting Bow model
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Improvements
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Optimized UI background blur shader by removing unused grab pass
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Optimized GC allocs from client entities that are waiting for their parent
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Bandit Town lighting overhauled
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Cave Large Sewers lighting overhauled
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Puzzle fuse boxes now run high voltage, and as such look more dangerous
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Reduced external wall and gate crafting time
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M39 has much more manageable recoil
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Faster right click quick looting
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Bone arrows are less expensive
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Bone arrows move faster
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Bone arrows have a larger 'radius'
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HV arrows cost metal fragments instead of stone
handyman
Fixed
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Fixed riot hat skin preview (workshop)
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Fixed metal / spec material issues (workshop)
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Fixed cave lift parenting trigger exploit
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Fixed projectile line of sight exploit
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Fixed several graphics issues with the Linux client
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Fixed players exploiting inside large furnace
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Fixed LR300 condition being too low
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Fixed 40mm smoke grenade climb exploit
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Fixed Oil Rig keycard doors being permanently locked
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