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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Enhanced First Person spectate
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    Excavator supply drops
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Improvements

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    Excavator 2.5x more yield
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    Failed code lock entry for after 8 failed attempts now locks out user for 15mins
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    Exposed bear, boar and chicken populations in Server Admin UI
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    Increased human AI line-of-sight responsiveness.
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    Compound Bow moved to T1 Techtree
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    Compound Bow loses condition while drawn back
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    Reduced NVG grain and overlay intensity
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    Fish can now be sold for more scrap at fishing village exchange
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    MP5 NPC drop chance lowered
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    Watch tower decay, health and craft time higher
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    Table item craft no longer need metal fragments
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    Higher forest density
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    TechTree T2 electricity and car parts now on a separate branch
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    [MLRS] Increased the target hit area, and rockets cluster less towards the centre. In general it's now better for larger bases vs. precision targeting.
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    [MLRS] Increased the MLRS UI map zoom a little to make targeting easier (remember that it will show a marker you've placed as well).
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    [MLRS] The MLRS UI now supports characters from other languages.
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    [MLRS] The MLRS rocket explosion ground effect now plays at the true hit point rather than directly below the main explosion.
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    [MLRS] Reduced MLRS rocket world model size and mass to 25% of actual size and mass. No more giant rockets.
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Fixed

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    Fixed skull rock skin missing sound effects
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    Fixed case where ammo would be lost when an auto turret reloads a weapon
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    Animals no longer continue to attack player corpses.
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    Animals will no longer attack players inside modular vehicles.
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    Fixed desync exploit abused by some private hack providers
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    Fixed gap exploit abused by a large number of hacks
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    Fixed missions UI enabled on first open and requiring double click to close
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    Fixed some mission typos, incorrect text and wrong reward amounts
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    [MLRS] Fixed MLRS rocket backfire effects flashing on when entering LOD range.
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    [MLRS] Fixed cassette recorders not sticking correctly to MLRS moving parts.
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    Fixed SAM sites not shooting hot air balloons anymore
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    The info panel for rocket ammo now shows their true maximum range instead of a semi-fabricated one.
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    Fixed LOD issues on the excavator
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Features

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    Added MLRS
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    Adding 4 desert military base monuments
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    Added MLRS Ammo
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    Added MLRS Targeting module item
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Improvements

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    Undo Redo support for painting
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    Search option when browsing shops at marketplace
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    Can now loot items in campervan storage while it's on a lift
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    Can now use hand gestures while crouching (doesn't apply to dances)
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    New entity.downloadsign convar downloads sign data to the game folder in png form (admin only)
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    Reduced horse dung
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    Added "hits" to combat log (how many previous objects a projectile has hit)
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    Added "integrity" to combat log (how much of its maximum damage % a projectile did)
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    Added "travel" to combat log (the time a projectile has traveled for)
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    Added "mismatch" to combat log (how much the client trajectory differs from the server trajectory)
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Fixed

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    Fixed "Too close to monument" errors appearing when other placement problems were to blame
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    Diving mask UI is now lit better while underwater in daytime
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    Fixed screen overlays (Diving goggles, heavy plate helmet) being affected by UI scale
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    Player inventory doesn't open up for a frame when a player is looted in a demo
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    Fixed tool cupboard stacking using table deployable
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    Fixed multiple rock terrain gaps
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    Fixed various TC stacking methods
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    Fixed a small gap in armored door double's hatch
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    Fixed armored door inconsistent hatch LODs behaviour
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    Fixed bonkers AO map on wooden doors gibs
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    Fixed foundation.steps.stone wrong gibs assigned
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    Blocked double jump through gas station extension ceiling
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    Fixed Player IO ent button LODs kicking in way too soon
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    Fixed floating decor in water_well_a
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    Fixed grass missing in front of supermarket
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    Fixed floating electric wire at stables_a
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    Fixed missing keypad on compound farming vending machine
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    Fixed a hole by Military tunnels mine entrance rocks
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    Fixed inaccurate shadow proxies of lighthouse
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    Fixed multiple deployment issues with beachchair
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Removed

  • •
    Removed Halloween
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Fixed

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    Fixed broken / untranslatable mission objectives
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    Fixed mission rewards displaying the wrong amount
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    Allow hot air balloon override cargoship parenting
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    Attacking sharks no longer flags the player as hostile
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    Fixed flying camper module config cars
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    Fixed bottom of the screen sleeping bag button not correctly unlocking after the cooldown elapses
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    Fixed edgecase module car double ups
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Features

  • •
    New Camper Module
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    New F1 Admin UI
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    Added Missions system
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Improvements

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    Added a search text box to the skin picker in the Repair Panel and Crafting menu
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    Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
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    Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
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    Item descriptions now scale to fit long descriptions in the Crafting menu
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    Binoculars now fade in/out twice as fast and start at the lowest zoom setting
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    Can now voice chat while painting signs
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    Sign painting will no longer use a low resolution texture on low graphics settings
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    Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
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    The planter inventory can now only be accessed by looking at the edge of the planter
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    Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
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    Flipped boats should now reliably flip rightside up with one push
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    Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
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    Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
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    Unpainted signs can now be stacked up to 5
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    Painted signs have a small icon in their inventory and clicking on them will show the painted data
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    Increased range of light source in painting UI so large signs aren’t partially illuminated
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    The sign painting UI will now remember the rotation of the last sign that was painted (per session)
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    Open/closing doors while crawling now takes three seconds
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    When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
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    Improved several placement error messages
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    F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
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    Right clicking scrap while a research panel is open will put the scrap in the bottom slot
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    Lowered volume of audio static in the background of boom boxes, speakers, etc
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    Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
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    Ceiling light can now be repaired more reliably from below
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    Worms and grubs will go the inventory by default instead of the belt
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    Auto Turrets now automatically self-auth when placed (like TC’s)
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    Added an Assign to Friend option to Auto Turrets
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    Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
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    Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
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    Human skulls being sold in vending machines will now display their name in the tooltip
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    Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portuguese)
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    Supply Drops now have small lights that activate at night
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    [Admin] entity.deleteby now accepts multiple steam ids
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    [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
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    Added "cargoshipevent" command for server owners to start the cargo ship event
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    Horses now produce dung more often
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    Dung yields more Fertilizer
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    Added custom junkyard prefabs for map makers
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    Military tunnels NPCs no longer respawn while players are inside tunnels
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    Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
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    Added small (50) MinDistanceDifferentType to roadside monuments
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    Less strict locker placement
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    Added "Copy" and "Clear" to the console UI
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    Reduced crafting time of all modular car engine components from 30s to 10s
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Fixed

  • •
    Fixed garage doors blocking placement on the floor above them while open
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    Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
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    Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
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    Fixed glowing hair in player inventory preview
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    Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
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    Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
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    Fixed tanker car module not getting properly disconnected from water sources when moving
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    Fixed Small sign stacking
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    Fixed elevator exploits
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    Fixed excessive explosion force on the chinook
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    Fixed cargo ship layouts breaking during server restart
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    Fixed paddle glow outline being flipped
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Removed

  • •
    Removed Gravis Island from Facepunch servers
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Features

  • •
    Added smaller moonpools to underwater labs
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    Added a new store front to fishing village's equipment shop
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Improvements

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    Can now use non dance gestures while swimming
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    If player is holding S when they catch a fish, block backwards movement for 1s or until the S key is released
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    Added global.usersinrange admin convar
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    Fixed console not properly scrolling through all of it's lines (used to show ~250 lines, should now show all 500)
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    New "combatlog_outgoing" convar to get a combatlog of only outgoing damage
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    Thrown cassette recorders now decay
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    Inventory item description now scales to better fit long descriptions
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    Reduced explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites
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    Both submarine types now have storage
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    Now only showing sonar blips for other subs if those subs have their engine running
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    Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake
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    Submarines now need to surface once every ten minutes, can't hide underwater forever
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    Rear passenger in duo sub can now turn all the way around
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    Submarine driving now adds to the boating stat
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    Increased minimum allowed size of the underwater labs
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    Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
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    Added 21 new prefabs for map makers
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    Removed blue and red card lab spawns from underwater labs
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    Player crawling health reduced by 75%
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    Added chocolate bar world model
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    Bullets now deal slightly more damage to submarines
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Fixed

  • •
    Fixed not being able to gesture while on a sofa
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    Fixed rare case where player eyes would appear incorrectly
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    Fixed rotor on CH47 map marker not rotating
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    Fixed case where players could access scrap on slot machine incorrectly
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    Fixed toggling lights causing issues while gesturing
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    Fixed paddling animation blending issue (boogie boards, kayaks, inner tubes)
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    Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
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    Fixed dances continuing after mounting a vehicle
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    Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
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    Fixed WorkCarts decaying in the maintenance tunnel where they spawn
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    Fixed bullet proof moonpool water at underwater labs
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    Fixed icebergs sometimes overlapping underwater labs
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    Fixed vegetation sometimes clipping into underwater labs
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    Fixed underwater lab 45 degree corridors sometimes overlapping each other
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    Fixed server.maxconnectionsperip convar not working
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    Fixed floating crates in airfield
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    Fixed items dropping inside locker when stacked
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    Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
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    Fixed T stacking small signs
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Removed

  • •
    Rising torpedo type

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