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Changes
What’s changed on Rust in each patch.
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Patch Name
Farming 2.0 Update
Changelist Title
Change List 227
date_range
Thursday, April 2, 2020
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Features
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Upgraded to Unity 2019.3
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Added Hose Tool item
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Added Fluid Switch & Pump item
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Added Fluid Splitter item
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Reworked plant growth systems
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Added plant resiliences
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Added potato plants
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Added potato consumable
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Added plant fiber item
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Added composter deployable
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Added fertilizer item
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Added horse dung item
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Horses now produce horse dung
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Added plant genetics
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Cloning now transfers genetics
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Added plant crossbreeding
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Horses now trigger landmines
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Added new farming related vendors at bandit town and outpost
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Improvements
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Optimized navmesh generation at server startup (now at least 4x faster)
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Added additional DOS attack preventative measures
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Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
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Keylocks stackable to 10
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Water purifier processes water twice as fast
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Water purifier stores twice as much water
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Moved airfield CCTV camera so it's not overlooking recycler
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Planters are now stackable
handyman
Fixed
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Fixed a number of high profile DOS attack vulnerabilities
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Fixed drive select button in workshop save UI not working
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Fixed water mesh in water bucket appearing distorted
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Fixed being able to mount ladders through windows
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Fixed large water catcher placement on terrain
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Fixed large floor spikes placement on terrain
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Fixed Windmill vane culling
Patch Name
CCTV Update
Changelist Title
Change List 226
date_range
Thursday, March 5, 2020
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Features
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Can equip a trumpet in Auto Turrets
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New optional UI when playing demos (see demo.hud convar)
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New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
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New convar to set the cloud rotation (cloudrotation)
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New admin/content creator command to disable underwater bubble effects (underwater_effect)
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New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
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New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
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Add support for binding key combinations (for example, bind [leftshift+x] kill)
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Added experimental Steam netcode
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Added CCTV Camera support
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Added Computer Station
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Added Electrical Item information panel
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Improvements
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Shotgun traps now work in underwater caves.
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Can now switch between multiple demos on the same map/seed without having to disconnect
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Show a more helpful message when trying to build in a monument or too close to another building
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Pressing escape now closes the report dialog
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Road meshes now use several LODs (performance)
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Roadside monuments can spawn next to both main roads and side roads
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Place roadside monuments after all other monuments so they don't take space away from large monuments
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Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
handyman
Fixed
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Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
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Fixed hostility flag being reset when you die and disconnect from the server
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Fixed custom map markers disappearing when you die and disconnect from the server
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Fixed some item info labels disappearing at odd window resolutions
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Fixed demos failing to load if you have previously connected to a server without restarting the game
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Fixed gun aim jumping after you finish shooting while mounted in a vehicle
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Fixed igniter not igniting candles
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Fixed downloading models from the workshop item editor when there's more than one model file
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Fixed not being able to use demo.skip command once a demo has finished playing
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Fixed exception when looking at entity that is returned to the pool
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Fixed horse leaning exploits
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Fixed sleeper parenting exploits
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Fixed a seemingly endless amount of scrap transport helicopter exploits
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Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
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Fixed various projectile trajectory exploits
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Fixed exploits to create tool cupboards that belong to external / faraway bases
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Fixed "changing network group to null" server warning spam
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Fixed a number of IO entity networking glitches
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Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
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Fixed several small client side projectile pooling issues
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Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
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Fixed cjk player names not showing in team dock
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Fixed item name not showing in inventory under cjk
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Removed
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Removed ring road from maps smaller than 4k since it takes away too much space
Patch Name
Modular Turrets
Changelist Title
225
date_range
Thursday, February 6, 2020
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Features
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Added .mid file support for instruments.playrecording
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Added stats to death screen
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Added support for Steam Rich Presence
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Added support for Steam Friend Groups
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Added support for MIDI sustain pedal input
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Added global.teleport2owneditem to teleport admin to a players items
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Added player.wakeupall command to wake up all sleepers (cinematography)
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Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
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Added player.mount to mount a given player to the target mountable (cinematography)
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Added two lane ring road
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Added Modular Turrets
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Added save cfg on exit
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Added Message of the day (motd convar)
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Added Support for temporarily banning players (s,m,h,d,w,M,y)
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Added Allow typing when the console autocomplete is active
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Improvements
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Improved placement logic for tree hit markers
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Changed supermarket, gas station and warehouse to roadside monuments
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Only spawn prefab mountains on 5k maps or larger
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Can no longer build or deploy on roads
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Introduced sane upper limits for monument and cave counts
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Reduced object count on 5k maps or larger (server performance)
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Abandoned cabins is now a tier 0 monument
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Use morphed custom meshes for roads and rivers
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Cull river and road meshes at 1000m distance
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Much cheaper and more effective Horse Armor
handyman
Fixed
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Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
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Fixed player not being able to wake up if they died while the chat box was open
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Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
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Fixed several vehicle parenting trigger bugs and exploits
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Fixed road mesh normals
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Fixed Auto Turret bounds so they can no longer be hurt through walls
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Fixed players being able to lag out the server with 1000 fireworks
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Fixed sleeping bags taking 4 days to decay outdoors
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Fixed Quit button delay
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Fixed autoturrets retaliating against SAM sites when they accidentally get hit
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Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now
Patch Name
Happy New Year!
Changelist Title
1
date_range
Thursday, January 2, 2020
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Removed
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Disabled xmas event
Patch Name
Season's Beatings!
Changelist Title
223
date_range
Wednesday, December 18, 2019
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Features
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Xmas content enabled
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Improvements
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Reduced chance of tree minigame markers going under the ground
handyman
Fixed
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Fixed high bite protection causing animal attacks to heal the player
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Fixed monument labels on map flickering when adding/removing markers
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Fixed scientist loot panel displaying random numbers - now reads "Scientist"
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Fixed being able to reload chainsaw while attacking
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Fixed not being able to save workshop models from the Workshop UI
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Fixed a duplicate MIDI binding on the bass guitar
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Fixed the sharp note bindings not working on instruments
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Fixed multiple exploits
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