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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added MLRS
  • •
    Adding 4 desert military base monuments
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    Added MLRS Ammo
  • •
    Added MLRS Targeting module item
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Improvements

  • •
    Undo Redo support for painting
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    Search option when browsing shops at marketplace
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    Can now loot items in campervan storage while it's on a lift
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    Can now use hand gestures while crouching (doesn't apply to dances)
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    New entity.downloadsign convar downloads sign data to the game folder in png form (admin only)
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    Reduced horse dung
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    Added "hits" to combat log (how many previous objects a projectile has hit)
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    Added "integrity" to combat log (how much of its maximum damage % a projectile did)
  • •
    Added "travel" to combat log (the time a projectile has traveled for)
  • •
    Added "mismatch" to combat log (how much the client trajectory differs from the server trajectory)
handyman

Fixed

  • •
    Fixed "Too close to monument" errors appearing when other placement problems were to blame
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    Diving mask UI is now lit better while underwater in daytime
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    Fixed screen overlays (Diving goggles, heavy plate helmet) being affected by UI scale
  • •
    Player inventory doesn't open up for a frame when a player is looted in a demo
  • •
    Fixed tool cupboard stacking using table deployable
  • •
    Fixed multiple rock terrain gaps
  • •
    Fixed various TC stacking methods
  • •
    Fixed a small gap in armored door double's hatch
  • •
    Fixed armored door inconsistent hatch LODs behaviour
  • •
    Fixed bonkers AO map on wooden doors gibs
  • •
    Fixed foundation.steps.stone wrong gibs assigned
  • •
    Blocked double jump through gas station extension ceiling
  • •
    Fixed Player IO ent button LODs kicking in way too soon
  • •
    Fixed floating decor in water_well_a
  • •
    Fixed grass missing in front of supermarket
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    Fixed floating electric wire at stables_a
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    Fixed missing keypad on compound farming vending machine
  • •
    Fixed a hole by Military tunnels mine entrance rocks
  • •
    Fixed inaccurate shadow proxies of lighthouse
  • •
    Fixed multiple deployment issues with beachchair
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Removed

  • •
    Removed Halloween
handyman

Fixed

  • •
    Fixed broken / untranslatable mission objectives
  • •
    Fixed mission rewards displaying the wrong amount
  • •
    Allow hot air balloon override cargoship parenting
  • •
    Attacking sharks no longer flags the player as hostile
  • •
    Fixed flying camper module config cars
  • •
    Fixed bottom of the screen sleeping bag button not correctly unlocking after the cooldown elapses
  • •
    Fixed edgecase module car double ups
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Features

  • •
    New Camper Module
  • •
    New F1 Admin UI
  • •
    Added Missions system
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Improvements

  • •
    Added a search text box to the skin picker in the Repair Panel and Crafting menu
  • •
    Added a button to enter the last entered code in the code lock (can also press Reload to trigger the button)
  • •
    Added an Aim Down Sights sensitivity multiplier (acts as a multiplier on base sensitivity eg. 0.5 mouse sensitivity x 0.5 ADS sensitivity = 0.25 sensitivity while aiming)
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    Item descriptions now scale to fit long descriptions in the Crafting menu
  • •
    Binoculars now fade in/out twice as fast and start at the lowest zoom setting
  • •
    Can now voice chat while painting signs
  • •
    Sign painting will no longer use a low resolution texture on low graphics settings
  • •
    Show the total amount of an item in your inventory on the item pickup pop up in the bottom right of the screen
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    The planter inventory can now only be accessed by looking at the edge of the planter
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    Large planters now snap to the centre of foundation and floor blocks (hold Sprint to disable)
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    Flipped boats should now reliably flip rightside up with one push
  • •
    Looking at vehicles that have no seats left will now show as Occupied instead of showing a Mount option that won’t work
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    Painted signs can now be picked up (includes empty picture frames and neon signs) without losing their painted data
  • •
    Unpainted signs can now be stacked up to 5
  • •
    Painted signs have a small icon in their inventory and clicking on them will show the painted data
  • •
    Increased range of light source in painting UI so large signs aren’t partially illuminated
  • •
    The sign painting UI will now remember the rotation of the last sign that was painted (per session)
  • •
    Open/closing doors while crawling now takes three seconds
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    When attempting to build too close to a monument the error message will now display the translated name of the monument (instead of “Can’t build here”)
  • •
    Improved several placement error messages
  • •
    F4 and F9 keys are no longer hardcoded to screenshots, added screenshot.takescreenshot and screenshot.takehiresscreenshot that can be bound as needed
  • •
    Right clicking scrap while a research panel is open will put the scrap in the bottom slot
  • •
    Lowered volume of audio static in the background of boom boxes, speakers, etc
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    Right clicking a pumpkin in the inventory will now move the pumpkin to the belt instead of clothing
  • •
    Ceiling light can now be repaired more reliably from below
  • •
    Worms and grubs will go the inventory by default instead of the belt
  • •
    Auto Turrets now automatically self-auth when placed (like TC’s)
  • •
    Added an Assign to Friend option to Auto Turrets
  • •
    Any team members in the Assign to a friend Sleeping Bag/Auto Turret UI will now appear first in the list
  • •
    Don’t show steam ID’s on Sleeping Bag/Auto Turret friend UI while streamer mode is active
  • •
    Human skulls being sold in vending machines will now display their name in the tooltip
  • •
    Item search in crafting menu should now disregard accented characters when filtering (eg. Pólvora and Polvora will now both return gunpowder when playing in Portuguese)
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    Supply Drops now have small lights that activate at night
  • •
    [Admin] entity.deleteby now accepts multiple steam ids
  • •
    [Admin] Added entity.deletebytextblock that parses a text block for steam ids (eg. can use the results of “ent auth”)
  • •
    Added "cargoshipevent" command for server owners to start the cargo ship event
  • •
    Horses now produce dung more often
  • •
    Dung yields more Fertilizer
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    Added custom junkyard prefabs for map makers
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    Military tunnels NPCs no longer respawn while players are inside tunnels
  • •
    Military tunnels elite crates respawn inline with AI (no more looting elite crates with no AI spawned)
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    Added small (50) MinDistanceDifferentType to roadside monuments
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    Less strict locker placement
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    Added "Copy" and "Clear" to the console UI
  • •
    Reduced crafting time of all modular car engine components from 30s to 10s
handyman

Fixed

  • •
    Fixed garage doors blocking placement on the floor above them while open
  • •
    Running a dedicated server will no longer set graphics quality to 0 on clients on the same machine
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    Fixed issue where binding a key to nothing that was also a default key wouldn’t save correctly and the binding would be lost on next boot (can now unbind mouse wheel)
  • •
    Fixed glowing hair in player inventory preview
  • •
    Fixed issue where players would get stuck in a placeholder dance when respawning if they were dancing when killed
  • •
    Fixed Boom Box loading incorrect URL after a player leaves and enters network range or after a respawn
  • •
    Fixed tanker car module not getting properly disconnected from water sources when moving
  • •
    Fixed Small sign stacking
  • •
    Fixed elevator exploits
  • •
    Fixed excessive explosion force on the chinook
  • •
    Fixed cargo ship layouts breaking during server restart
  • •
    Fixed paddle glow outline being flipped
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Removed

  • •
    Removed Gravis Island from Facepunch servers
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Features

  • •
    Added smaller moonpools to underwater labs
  • •
    Added a new store front to fishing village's equipment shop
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Improvements

  • •
    Can now use non dance gestures while swimming
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    If player is holding S when they catch a fish, block backwards movement for 1s or until the S key is released
  • •
    Added global.usersinrange admin convar
  • •
    Fixed console not properly scrolling through all of it's lines (used to show ~250 lines, should now show all 500)
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    New "combatlog_outgoing" convar to get a combatlog of only outgoing damage
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    Thrown cassette recorders now decay
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    Inventory item description now scales to better fit long descriptions
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    Reduced explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites
  • •
    Both submarine types now have storage
  • •
    Now only showing sonar blips for other subs if those subs have their engine running
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    Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake
  • •
    Submarines now need to surface once every ten minutes, can't hide underwater forever
  • •
    Rear passenger in duo sub can now turn all the way around
  • •
    Submarine driving now adds to the boating stat
  • •
    Increased minimum allowed size of the underwater labs
  • •
    Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
  • •
    Added 21 new prefabs for map makers
  • •
    Removed blue and red card lab spawns from underwater labs
  • •
    Player crawling health reduced by 75%
  • •
    Added chocolate bar world model
  • •
    Bullets now deal slightly more damage to submarines
handyman

Fixed

  • •
    Fixed not being able to gesture while on a sofa
  • •
    Fixed rare case where player eyes would appear incorrectly
  • •
    Fixed rotor on CH47 map marker not rotating
  • •
    Fixed case where players could access scrap on slot machine incorrectly
  • •
    Fixed toggling lights causing issues while gesturing
  • •
    Fixed paddling animation blending issue (boogie boards, kayaks, inner tubes)
  • •
    Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
  • •
    Fixed dances continuing after mounting a vehicle
  • •
    Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
  • •
    Fixed WorkCarts decaying in the maintenance tunnel where they spawn
  • •
    Fixed bullet proof moonpool water at underwater labs
  • •
    Fixed icebergs sometimes overlapping underwater labs
  • •
    Fixed vegetation sometimes clipping into underwater labs
  • •
    Fixed underwater lab 45 degree corridors sometimes overlapping each other
  • •
    Fixed server.maxconnectionsperip convar not working
  • •
    Fixed floating crates in airfield
  • •
    Fixed items dropping inside locker when stacked
  • •
    Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
  • •
    Fixed T stacking small signs
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Removed

  • •
    Rising torpedo type
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Features

  • •
    Added procedural underwater labs
  • •
    Added submarines
  • •
    Added Fishing
  • •
    Added 8 new types of fish
  • •
    Added Sharks
  • •
    Added Spear Gun
  • •
    Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
  • •
    Added 32 new prefabs for map makers
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Improvements

  • •
    Improved loot from small underwater crates
  • •
    Reduced untie time from 8 to 6 seconds
  • •
    Can now copy and paste phone numbers from the telephone dialling screen
  • •
    Added a button to copy the current phone's number in the dialling UI
  • •
    Wires will now snap to the socket position and not the surface behind the IO object
  • •
    Can now left click a filled IO socket to limit the animation to just that socket
  • •
    Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
  • •
    Improved performance, memory usage and initial buffering behaviour when streaming internet audio
  • •
    Show IO information in crafting panel
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    Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
  • •
    Improved beat detection on dance floor, sound lights, and laser lights
  • •
    Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
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    Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input
  • •
    Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots
  • •
    Made it easier to jump onto the underground rail platforms while standing on the train tracks
  • •
    Improved swamp fog visually
  • •
    Toned down CCTV blur
  • •
    Reduced hurt/cold/hot overlay
  • •
    Deluxe xmas lights now allow passthrough
  • •
    Small sign can now be placed on deployables
handyman

Fixed

  • •
    Fixed audio level on thrown cassette recorders
  • •
    Fixed thrown cassette recorders not playing when coming into network range
  • •
    Fixed wires sometimes not displaying when placed at the maximum distance
  • •
    Fixed ice lakes never spawning
  • •
    Fixed prefab mountains not spawning on large maps
  • •
    Fixed shore wetness being applied deep underwater
  • •
    Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
  • •
    Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
  • •
    If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately - same as if they'd died by the hurt trigger itself
  • •
    Fixed swamp fog lit at night from 750m
  • •
    Fixed pump jack floating decals

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