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Changes
What’s changed on Rust in each patch.
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Patch Name
The Oil Rig Update
Changelist Title
3
date_range
Thursday, March 7, 2019
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Features
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Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
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Mac uses Metal graphics API
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Deep sea waves with crest foam affecting floating physics
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Water interaction disturbance foam
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Restored world reflections option
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Improvements
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LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
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Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
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Entities are now ordered by distance from the player when they are networked
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Game log is now always written to output_log.txt in install folder
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Shore water transition quality
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Higher-quality high-frequency ocean waves
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Performance on light-heavy scenes using culling
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Water junkpile foliage animation now wave-based instead of foliage/wind-based
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Added instancing to deferred mesh decals
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Saved 115 MB of system and video memory by reducing some textures
handyman
Fixed
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Fixed muzzle flash positions
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Fixed client side corpses sometimes clipping into things
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Fixed foam showing up near player
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Fixed flickering on shore, including cases related to TSSAA
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Fixed overbright caustics and specular occlusion on shore
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Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
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Fixed light beams not hiding when lights are distance culled
Patch Name
The Air Power Update
Changelist Title
2
date_range
Thursday, February 7, 2019
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Features
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New Hemp Plant Refresh
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New Palm Trees in Arid Biome
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Iterative entity networking (fixes frame rate drops when moving around the world)
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Custom garbage collections (fixes frame rate drops when moving or in combat)
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Added Mini Helicopter
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Added Flasher Light
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Added Siren Light
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Added Audio Alarm
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Added RF Broadcaster
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Added RF Receiver
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Added RF Transmitter
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Added RF Pager
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Added Player Sensor
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Added RAND Electricity Component
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Added Chinese New Year items
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Improvements
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Unity 2018.3.3
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EAC SDK update
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Clear Log.EAC.txt on server start
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Send delta snapshots instead of full snapshots when spawning (faster respawn)
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Optimized memory allocations when applying skins to items on the client
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Optimized rigidbodies on various entities on the client
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Optimized memory allocations when building blocks are spawned on the client
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Optimized client and server relating to buoyancy performance
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Enabled entity pooling on ceiling lights on the client
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Enabled multibox pruning broadphase (client and server physics performance)
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Disabled rigidbody interpolation on HAB and CH47 (server physics performance)
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Strip various client only components from the server (server memory usage)
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Military Tunnels exit route balance
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Enabled Fullscreen Exclusive by default
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Optimized GunTrap/Autoturret/FlameTurret CPU usage
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Increased SAM Site Lethality
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Added 'Toggle' input to Memory cell
handyman
Fixed
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Fixed chat / player name "rich text" exploits
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Fixed entity not taking damage when explosive was attached to lock
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Fixed deployable rotation via R key when deploying on terrain at an angle
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Fixed being able to see through floors on reconnect
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Fixed sometimes receiving fall damage when respawning
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Fixed toggling censorship option enabling worn light source
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Fixed netgraph not working
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Fixed entities sometimes missing when spectating
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Fixed lens flares flickering in some cases
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Fixed dive site tugboat windows visible over water
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Fixed multiple Hapis out of bounds exploits
Patch Name
Happy New Year!
Changelist Title
1
date_range
Thursday, January 3, 2019
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Improvements
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Removed large double caves [Hapis map]
handyman
Fixed
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Fixed snowmachine blocking cave entrances
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Fixed upkeep consuming more resources than intended
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Removed
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Removed Christmas events
Patch Name
Season's Beatings
Changelist Title
207
date_range
Thursday, December 13, 2018
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Features
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Enabled Christmas content
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EAC SDK update
handyman
Fixed
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Fixed some M39 sounds not playing
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Batteries have less capacity but higher charge efficiency
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Fixed batteries not being able to be wired in series
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Batteries must have at least 5 seconds of juice to begin discharging
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Root combiner can be chained with other root combiners
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Added short circuit detection to root combiner
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Lowered solar panel power output to 20
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Solar panel power output scaled by health
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Fixed branch/combiner showing the title 'blocker' when aimed at
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Updated and improved a few electrical item descriptions
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Updated ceiling light sounds to be less loud and annoying
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Fixed broken monument puzzles
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Bucket Helmet cost reduction
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Removed Charitable Rust Jerry Can
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Fix for workshop ADS simulation
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Fixed Force-Feature exploit
Patch Name
The Electric Anniversary
Changelist Title
206
date_range
Thursday, December 6, 2018
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Features
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Added electricity
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Added 17 electrical components
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Added Wire Tool
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Added M39
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Improvements
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Junkpile scientists got updated to new AI systems.
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Scientists at the Military Tunnel Lab got updated to new AI systems.
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Scientists hug cover more but can get frustrated.
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New AI systems are now properly load balanced without sacrificing reaction time.
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Exposed NPC vending machines to SDK prefab list
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Added ocean_patrol_path_iterations convar
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Particle effects on the cargo ship now simulate in local space
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All elevators in the game now use entity parenting triggers
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All elevators in the game now have a kill trigger to crush players with
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Added tick_populations and tick_individuals resource spawn convars
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Overhauled hunting bow (better responsiveness)
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Added underwear censorship option
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Can place ladders anywhere on the cargo ship
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Storage boxes drop their items at the last position they took damage at
handyman
Fixed
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Scientist movement is slower when walking sideways or backward.
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Scientists at the Cargo Ship should no longer move super fast under certain conditions.
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Fixed some anti-hack issues that could cause projectile_invalid
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Fixed hot air balloon push through object exploits
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Fixed ore spawn issues on custom maps with certain biome distributions
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Fixed melee anti-hack issues when parented to vehicles
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Fixed HAB not deflating under some circumstances
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