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Changes

What’s changed on Rust in each patch.

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Improvements

  • Removed large double caves [Hapis map]
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Fixed

  • Fixed snowmachine blocking cave entrances
  • Fixed upkeep consuming more resources than intended
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Removed

  • Removed Christmas events
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Features

  • Enabled Christmas content
  • EAC SDK update
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Fixed

  • Fixed some M39 sounds not playing
  • Batteries have less capacity but higher charge efficiency
  • Fixed batteries not being able to be wired in series
  • Batteries must have at least 5 seconds of juice to begin discharging
  • Root combiner can be chained with other root combiners
  • Added short circuit detection to root combiner
  • Lowered solar panel power output to 20
  • Solar panel power output scaled by health
  • Fixed branch/combiner showing the title 'blocker' when aimed at
  • Updated and improved a few electrical item descriptions
  • Updated ceiling light sounds to be less loud and annoying
  • Fixed broken monument puzzles
  • Bucket Helmet cost reduction
  • Removed Charitable Rust Jerry Can
  • Fix for workshop ADS simulation
  • Fixed Force-Feature exploit
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Features

  • Added electricity
  • Added 17 electrical components
  • Added Wire Tool
  • Added M39
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Improvements

  • Junkpile scientists got updated to new AI systems.
  • Scientists at the Military Tunnel Lab got updated to new AI systems.
  • Scientists hug cover more but can get frustrated.
  • New AI systems are now properly load balanced without sacrificing reaction time.
  • Exposed NPC vending machines to SDK prefab list
  • Added ocean_patrol_path_iterations convar
  • Particle effects on the cargo ship now simulate in local space
  • All elevators in the game now use entity parenting triggers
  • All elevators in the game now have a kill trigger to crush players with
  • Added tick_populations and tick_individuals resource spawn convars
  • Overhauled hunting bow (better responsiveness)
  • Added underwear censorship option
  • Can place ladders anywhere on the cargo ship
  • Storage boxes drop their items at the last position they took damage at
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Fixed

  • Scientist movement is slower when walking sideways or backward.
  • Scientists at the Cargo Ship should no longer move super fast under certain conditions.
  • Fixed some anti-hack issues that could cause projectile_invalid
  • Fixed hot air balloon push through object exploits
  • Fixed ore spawn issues on custom maps with certain biome distributions
  • Fixed melee anti-hack issues when parented to vehicles
  • Fixed HAB not deflating under some circumstances
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Features

  • Added Hot Air Balloon
  • Added SAM Site
  • Temporary game ban support
  • Added Cargo Ship loot respawns
  • Added wind option to generic shaders
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Improvements

  • Physics props now always preserve their correct velocity when parenting
  • NPC updates for the new Cargo Ship features.
  • New asset bundle layout
  • Reduced L96 Condition
  • Increased L96 Cost
  • Tactical Gloves provide 80% AimSway reduction (was 100%)
  • Optimized tree impostors
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Fixed

  • Sleeping in Safezone no longer permitted by NPC guards.
  • Fixed anti hack issues when jumping off moving entities
  • Fixed multiple ladder exploits
  • Fixed network interpolation jitter shortly after spawn
  • Fixed network interpolation jitter on physics props
  • Fixed tool cupboard exploits using shelves
  • Fixed out of control pumpkin multiplication
  • Fixed DST related packet flooding kick
  • Fixed packet flooding kick when applying skin using repair bench
  • Boat wake foam shaders to prevent fading out close to water
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Features

  • Added Cargo Ship Event
  • New navigation technology for Scientists to move on a moving Cargo Ship.
  • Added ability to turn monument lights only during a time frame
  • Added parented entity movement
  • Added custom LOD support for moving objects
  • Added Burlap Gloves
  • Added Roadsign Gloves
  • Added Tactical Gloves
  • Added L96
  • Added 8x Scope
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Improvements

  • Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
  • Scientists at Military Tunnel has slightly lower health.
  • Scientists at Military Tunnel throw grenades in more situations.
  • Optimized shadow rendering on most monuments
  • Disabled tree impostor shadows due to Unity gfx jobs related crash
  • Optimized OC dynamic occludee processing
  • Greatly reduced corn and pumpkins fruiting life length
  • Extra clothing slot
  • Can zoom out farther on map
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Fixed

  • Fixed motion blur and culling-related popping issues on dynamic occludees
  • Fixed hazmat/scientist suits motion blur issues at a distance
  • Respawn timers for Scientists at Military Tunnel are now fixed.
  • Fixed addtoteam forcing players to team without accepting invite
  • Fixed Hapis MT puzzle breaking
  • Fixed vending machine breaking when placed on wooden foundations
  • Fixed metal shopfront exploit
  • Fixed garage door blocking placement of triangle floors

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