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Changes
What’s changed on Rust in each patch.
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Patch Name
Season's Beatings
Changelist Title
207
date_range
Thursday, December 13, 2018
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Features
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Enabled Christmas content
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EAC SDK update
handyman
Fixed
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Fixed some M39 sounds not playing
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Batteries have less capacity but higher charge efficiency
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Fixed batteries not being able to be wired in series
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Batteries must have at least 5 seconds of juice to begin discharging
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Root combiner can be chained with other root combiners
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Added short circuit detection to root combiner
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Lowered solar panel power output to 20
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Solar panel power output scaled by health
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Fixed branch/combiner showing the title 'blocker' when aimed at
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Updated and improved a few electrical item descriptions
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Updated ceiling light sounds to be less loud and annoying
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Fixed broken monument puzzles
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Bucket Helmet cost reduction
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Removed Charitable Rust Jerry Can
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Fix for workshop ADS simulation
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Fixed Force-Feature exploit
Patch Name
The Electric Anniversary
Changelist Title
206
date_range
Thursday, December 6, 2018
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Features
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Added electricity
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Added 17 electrical components
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Added Wire Tool
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Added M39
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Improvements
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Junkpile scientists got updated to new AI systems.
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Scientists at the Military Tunnel Lab got updated to new AI systems.
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Scientists hug cover more but can get frustrated.
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New AI systems are now properly load balanced without sacrificing reaction time.
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Exposed NPC vending machines to SDK prefab list
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Added ocean_patrol_path_iterations convar
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Particle effects on the cargo ship now simulate in local space
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All elevators in the game now use entity parenting triggers
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All elevators in the game now have a kill trigger to crush players with
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Added tick_populations and tick_individuals resource spawn convars
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Overhauled hunting bow (better responsiveness)
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Added underwear censorship option
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Can place ladders anywhere on the cargo ship
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Storage boxes drop their items at the last position they took damage at
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Fixed
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Scientist movement is slower when walking sideways or backward.
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Scientists at the Cargo Ship should no longer move super fast under certain conditions.
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Fixed some anti-hack issues that could cause projectile_invalid
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Fixed hot air balloon push through object exploits
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Fixed ore spawn issues on custom maps with certain biome distributions
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Fixed melee anti-hack issues when parented to vehicles
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Fixed HAB not deflating under some circumstances
Patch Name
The Hot Air Balloon Update
Changelist Title
Changelog
date_range
Thursday, November 1, 2018
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Features
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Added Hot Air Balloon
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Added SAM Site
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Temporary game ban support
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Added Cargo Ship loot respawns
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Added wind option to generic shaders
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Improvements
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Physics props now always preserve their correct velocity when parenting
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NPC updates for the new Cargo Ship features.
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New asset bundle layout
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Reduced L96 Condition
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Increased L96 Cost
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Tactical Gloves provide 80% AimSway reduction (was 100%)
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Optimized tree impostors
handyman
Fixed
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Sleeping in Safezone no longer permitted by NPC guards.
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Fixed anti hack issues when jumping off moving entities
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Fixed multiple ladder exploits
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Fixed network interpolation jitter shortly after spawn
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Fixed network interpolation jitter on physics props
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Fixed tool cupboard exploits using shelves
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Fixed out of control pumpkin multiplication
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Fixed DST related packet flooding kick
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Fixed packet flooding kick when applying skin using repair bench
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Boat wake foam shaders to prevent fading out close to water
Patch Name
The Cargo Ship Update
Changelist Title
Changelog
date_range
Tuesday, October 2, 2018
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Features
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Added Cargo Ship Event
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New navigation technology for Scientists to move on a moving Cargo Ship.
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Added ability to turn monument lights only during a time frame
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Added parented entity movement
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Added custom LOD support for moving objects
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Added Burlap Gloves
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Added Roadsign Gloves
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Added Tactical Gloves
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Added L96
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Added 8x Scope
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Improvements
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Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
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Scientists at Military Tunnel has slightly lower health.
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Scientists at Military Tunnel throw grenades in more situations.
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Optimized shadow rendering on most monuments
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Disabled tree impostor shadows due to Unity gfx jobs related crash
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Optimized OC dynamic occludee processing
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Greatly reduced corn and pumpkins fruiting life length
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Extra clothing slot
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Can zoom out farther on map
handyman
Fixed
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Fixed motion blur and culling-related popping issues on dynamic occludees
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Fixed hazmat/scientist suits motion blur issues at a distance
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Respawn timers for Scientists at Military Tunnel are now fixed.
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Fixed addtoteam forcing players to team without accepting invite
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Fixed Hapis MT puzzle breaking
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Fixed vending machine breaking when placed on wooden foundations
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Fixed metal shopfront exploit
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Fixed garage door blocking placement of triangle floors
Patch Name
The Performance Update
Changelist Title
Changelog
date_range
Thursday, September 6, 2018
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Features
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Scientists at Military Tunnel throw grenades.
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Scientists at Military Tunnel use syringes.
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Workshop skins are now included in the main game download
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Added prefab warmup to loading screen
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Added new prefab pooling system
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Added "Max Tree Meshes" graphics option
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Added ladder trigger for custom maps
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Added high frame rate camera movement
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Added Smoke Grenade item
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Added "Hide Sign" option
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Added multi-threaded rendering
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Added occlusion culling graphics option
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Added new optimized impostor rendering
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Improvements
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Scientists at Military Tunnel hear footsteps, explosions and gunfire.
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Scientists at Military Tunnel use a new aim system.
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Scientists at Military Tunnel use a new, more reactive, sensory system.
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Optimized asset bundles
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Optimized loot panels
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Fixed various skin icon issues
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Optimized various dynamic memory allocations
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Health over time takes longer to convert into health
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Optimized mesh LOD updates
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Reorganized graphics and performance settings
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Optimized low level memory pool
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Pumpkin and corn now stackable to 10
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Removed pumpkin condition
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Workbenches now decay after a long period
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BBQ allows deployables underneath
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Repair Bench allows deployables on shelve
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Pumpkins and corns give less seeds when consumed
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Atmosphere volumes now visible from outside Bandit Camp
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Optimized some rendering related dynamic memory allocations
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Optimized localized ambience system
handyman
Fixed
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Scientists at Military Tunnel stay engaged with enemies.
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Scientists at Military Tunnel now reload in cover.
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Bandit guards now aggro smoke grenade throwers.
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Bandit guards shoot better at long range.
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Bandit guards now kill sleeping players after 20 minutes.
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Recycler at bandit town is now better protected by bandit guards.
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Junkpile scientists fire their pistol instead of just fleeing.
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Animals now roam in a restricted distance from where they spawned.
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Fixed entities sometimes showing wrong skins
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Fixed stall during ocean patrol point generation on some custom maps
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Fixed Nametag Performance issue
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Fixed workbench phrases
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Fixed passing loot through floor using BBQ exploit
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Fixed Snow jacket name
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Fixed RHIB disappearing on server restarts
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Fixed rowboat becoming invisible
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Fixed invisible supply signal smoke
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Fixed being able to turn recycler on/off if you are not the user
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Fixed boats decaying while in use
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Fixed tree impostor shadow orientation
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Fixed terrain texture not resized on graphics quality change
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Fixed smoke grenade issues with glass windows
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Fixed censor cube glitches around smoke grenade
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Frame-rate stutter caused by ambience sound emitter removal
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Removed
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Removed world reflection quality as it is currently not supported
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Removed "MoveToContainer failed!" message
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Deprecated navmesh grid system removed.
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