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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added farming vendor to Hapis Island outpost
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    Added new Powered Water Purifier
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    Added new Fluid Combiner
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    Added new Water Pump
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    Added night vision goggles
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    Added electric Heater
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Improvements

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    Oilrig hackable crates now inside red keycard puzzle area
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    No longer able to bypass monument puzzles using helicopters
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    Updated bootstrap loading UI
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    Hitting food boxes no longer flags the player as hostile
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    Drop boxes are now destroyed correctly when deployed near rocks
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    Solar panels now decay when placed outside building privilege
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    Sprinklers now decay when placed outside building privilege
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    Chairs now decay when placed outside building privilege
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    Red key card can now only be used twice
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    Sprinklers will now add wetness to players
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    Sprinklers will now put out fires
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    Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
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    Added fluid input/output ports to campfire water purifier
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    Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
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    Water Jug now holds 5000ml instead of 4000ml
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    Improved visual states on Fluid Switch (powered/unpowered/on/off)
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    Hardiness genes now boost temperature happiness
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    Removed "unknown genes" and gene display from consumable item info panel
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    Increased minimum temperature inside a planter box
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    Increased growth and yield gene effectiveness
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    Lowered optimal water saturation amount for planter boxes
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    Enabled incremental GC on Linux servers
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    Smoke grenade available at compound once again
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    Changed default string handling to only allow safe strings without control characters
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    Faster server entity hiding
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    Faster server file storage
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    Enabled Linux server incremental GC
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    Projectile frame rate is now independent from the physics frame rate
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    Habor monuments now have triple the barrel spawns and oil barrels.
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Fixed

  • •
    Fixed research table deployment at harsh angles
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    Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
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    Fixed being able to loot power plant puzzle loot through a gap in the window
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    Fixed players getting stuck on train yard and water treatment plant rooftops
  • •
    Fixed large and small candles being destroyed when placed on top of a deployable
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    Fixed Monument SAM sites been destroyed with melee weapons & tools
  • •
    Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
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    Fixed slight rounding error on campfire water purifier conversion process
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    Fixed some incorrect information when mousing over IO ports on Fluid Switch
  • •
    Fixed electrical battery not draining after a server restart in some cases
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    Fixed ch47 not dropping crates on land
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    Fixed being able to loot airdrop crates with minicopter
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    Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
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    Fixed players attempting to swim when mounting vehicles that are underwater
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    Fixed minicopter using the hot air balloon decay time value instead of its own
  • •
    Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
  • •
    Fixed edge case that caused roadside monuments to spawn upside down
  • •
    Fixed 14 exploits and vulnerabilities
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Features

  • •
    Enabled Easter Event
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    Added Nest Hat item
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    Added Rustigé Egg - Ivory item
  • •
    Added Rustigé Egg - Purple item
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Improvements

  • •
    Updated Facepunch branding
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    Added teleport2marker to teleport you to your marker point on the map (admins)
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    Ceiling light now casts light two floors down for plants
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    Sprinkler now waters plants two floors down
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Fixed

  • •
    Fixed being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) (admins)
  • •
    Fixed teleporting to random AI when using teleport when player was not found (admins)
  • •
    Fixed teleport2me teleporting a random bot sometimes when the player was not found (admins)
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Features

  • •
    Upgraded to Unity 2019.3
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    Added Hose Tool item
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    Added Fluid Switch & Pump item
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    Added Fluid Splitter item
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    Reworked plant growth systems
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    Added plant resiliences
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    Added potato plants
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    Added potato consumable
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    Added plant fiber item
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    Added composter deployable
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    Added fertilizer item
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    Added horse dung item
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    Horses now produce horse dung
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    Added plant genetics
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    Cloning now transfers genetics
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    Added plant crossbreeding
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    Horses now trigger landmines
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    Added new farming related vendors at bandit town and outpost
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Improvements

  • •
    Optimized navmesh generation at server startup (now at least 4x faster)
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    Added additional DOS attack preventative measures
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    Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
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    Keylocks stackable to 10
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    Water purifier processes water twice as fast
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    Water purifier stores twice as much water
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    Moved airfield CCTV camera so it's not overlooking recycler
  • •
    Planters are now stackable
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Fixed

  • •
    Fixed a number of high profile DOS attack vulnerabilities
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    Fixed drive select button in workshop save UI not working
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    Fixed water mesh in water bucket appearing distorted
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    Fixed being able to mount ladders through windows
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    Fixed large water catcher placement on terrain
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    Fixed large floor spikes placement on terrain
  • •
    Fixed Windmill vane culling
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Features

  • •
    Can equip a trumpet in Auto Turrets
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    New optional UI when playing demos (see demo.hud convar)
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    New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
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    New convar to set the cloud rotation (cloudrotation)
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    New admin/content creator command to disable underwater bubble effects (underwater_effect)
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    New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
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    New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
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    Add support for binding key combinations (for example, bind [leftshift+x] kill)
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    Added experimental Steam netcode
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    Added CCTV Camera support
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    Added Computer Station
  • •
    Added Electrical Item information panel
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Improvements

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    Shotgun traps now work in underwater caves.
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    Can now switch between multiple demos on the same map/seed without having to disconnect
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    Show a more helpful message when trying to build in a monument or too close to another building
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    Pressing escape now closes the report dialog
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    Road meshes now use several LODs (performance)
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    Roadside monuments can spawn next to both main roads and side roads
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    Place roadside monuments after all other monuments so they don't take space away from large monuments
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    Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
handyman

Fixed

  • •
    Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
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    Fixed hostility flag being reset when you die and disconnect from the server
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    Fixed custom map markers disappearing when you die and disconnect from the server
  • •
    Fixed some item info labels disappearing at odd window resolutions
  • •
    Fixed demos failing to load if you have previously connected to a server without restarting the game
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    Fixed gun aim jumping after you finish shooting while mounted in a vehicle
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    Fixed igniter not igniting candles
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    Fixed downloading models from the workshop item editor when there's more than one model file
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    Fixed not being able to use demo.skip command once a demo has finished playing
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    Fixed exception when looking at entity that is returned to the pool
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    Fixed horse leaning exploits
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    Fixed sleeper parenting exploits
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    Fixed a seemingly endless amount of scrap transport helicopter exploits
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    Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
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    Fixed various projectile trajectory exploits
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    Fixed exploits to create tool cupboards that belong to external / faraway bases
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    Fixed "changing network group to null" server warning spam
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    Fixed a number of IO entity networking glitches
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    Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
  • •
    Fixed several small client side projectile pooling issues
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    Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
  • •
    Fixed cjk player names not showing in team dock
  • •
    Fixed item name not showing in inventory under cjk
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Removed

  • •
    Removed ring road from maps smaller than 4k since it takes away too much space
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Features

  • •
    Added .mid file support for instruments.playrecording
  • •
    Added stats to death screen
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    Added support for Steam Rich Presence
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    Added support for Steam Friend Groups
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    Added support for MIDI sustain pedal input
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    Added global.teleport2owneditem to teleport admin to a players items
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    Added player.wakeupall command to wake up all sleepers (cinematography)
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    Added player.copyrotation to copy the rotation of a player to a target player (cinematography)
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    Added player.mount to mount a given player to the target mountable (cinematography)
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    Added two lane ring road
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    Added Modular Turrets
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    Added save cfg on exit
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    Added Message of the day (motd convar)
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    Added Support for temporarily banning players (s,m,h,d,w,M,y)
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    Added Allow typing when the console autocomplete is active
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Improvements

  • •
    Improved placement logic for tree hit markers
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    Changed supermarket, gas station and warehouse to roadside monuments
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    Only spawn prefab mountains on 5k maps or larger
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    Can no longer build or deploy on roads
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    Introduced sane upper limits for monument and cave counts
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    Reduced object count on 5k maps or larger (server performance)
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    Abandoned cabins is now a tier 0 monument
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    Use morphed custom meshes for roads and rivers
  • •
    Cull river and road meshes at 1000m distance
  • •
    Much cheaper and more effective Horse Armor
handyman

Fixed

  • •
    Fixed SAM sites in monuments not regenerating if server restarts while the site is destroyed
  • •
    Fixed player not being able to wake up if they died while the chat box was open
  • •
    Fixed "Musical Maestro" achievement not unlocking correctly (play an instrument to trigger it)
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    Fixed several vehicle parenting trigger bugs and exploits
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    Fixed road mesh normals
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    Fixed Auto Turret bounds so they can no longer be hurt through walls
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    Fixed players being able to lag out the server with 1000 fireworks
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    Fixed sleeping bags taking 4 days to decay outdoors
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    Fixed Quit button delay
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    Fixed autoturrets retaliating against SAM sites when they accidentally get hit
  • •
    Fixed an item being lost when a corpse with full inventory despawns, the item that can't fit into the backpack will get thrown onto the floor now

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