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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Modular Cars
  • •
    Added Airwolf
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Improvements

  • •
    Can now push minicopters
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    Vehicle textures now visibly degrade as a vehicle takes damage
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    Doors/gates can no longer close while blocked by a vehicle
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    EAC SDK update
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    All vehicles send out network ticks immediately after they have a new position on the server to reduce input lag
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    Default world size is now 4500
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    Side roads are slightly wider
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    Smoother road layout (both vertically and horizontally)
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    Smoother road joining (at intersections)
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    Moved roadside decor slightly further away from the road
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    Slight road terrain offset tweak to prevent ground peaking through around intersections
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    Fully encapsulated bandit town in a safe zone
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    Animals no longer attack players in safe zones
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    You can no longer draw a weapon in a safe zone
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    Players who are not considered hostile take no damage in safe zones (anti roof camper) and sleepers are automatically killed after 20 minutes inside a safe zone instead of needing an NPC to find them
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    Many more recyclers were added to the compound.
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    Slightly increased blocker, combiner, branch, memorycell and rand switch culling distance
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    Large banners now decay when placed outside of building privilege
  • •
    Increased minicopter decay time outdoors to 8 hours, inside to 36 hours
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Fixed

  • •
    Fixed custom skins not appearing on third person models for most tools and melee weapons
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    Fixed some weapons not centering properly when aiming down sights on ultrawide resolutions (compound bow particularly)
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    Fixed tool cupboard getting destroyed if triangle spiral stairs were destroyed at other side of wall
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    Fixed world reflection quality 2 being too bright inside player buildings
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    Fixed roadside decor sometimes spawning on road at intersections
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    Fixed unable to mount sofas at bandit camp
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    Fixed allowing players to place items into minecart container
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    Fixed Jerry can clipping on rowboat
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    Fixed triangle grill and ladder hatch bounds
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    Fixed cave_updown_a inside terrain antihack false positive
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    Fixed HBHF sensor not receiving damage
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    Fixed small wooden box being deployed inside trees
  • •
    Fixed NPCAutoTurrets shooting shopkeepers or conversation providers
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    Fixed repeating outs while near the Launch site monument (hopefully)
  • •
    Fixed scope overlay size changing with UI scale
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Features

  • •
    Added Rust+ tab to the main menu
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    Added pairing with the companion app (make sure `app.port` isn't firewalled!)
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    Added push notifications for when teammates join the server
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    Added push notifications for when you're killed when not playing
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    Added a deployable Smart Switch
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    Added a deployable Smart Alarm
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    Added a deployable button
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    Added detail layer parameters to the workshop editor (allows removal of "micronormals")
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    Added fuzz mask parameter to the workshop editor
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    Added Spiral Stairs and Triangle Spiral Stairs building blocks
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    Added Ramp and Steps building blocks (replace Foundation Steps)
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    Added Triangle Floor Frame building block
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    Added Triangle Ladder Hatch deployable
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    Added Triangle Floor Grill deployable
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    Added conditional wall corners to bases
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Improvements

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    Reduced memory allocations when updating your inventory
  • •
    Reduced memory allocations when pressing buttons
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    Improvements to hair material for more natural looking shades
  • •
    Improved server performance with Fluid IO Entities
  • •
    Improved large furnace deployment
  • •
    Updated Hapis Island vending machines
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Fixed

  • •
    Fixed the workshop editor generating blank icons for wearables
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    Fixed the workshop editor erroring opening the mining hat
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    Fixed a white edge appearing on the generated workshop icons
  • •
    Mostly fixed respawning underwater when oceanlevel is increased (avoid underwater islands for now)
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    Fixed some bits of code that were not pooling correctly
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    Fixed a bunch of NullReferenceException errors
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    Fixed game tip code allocating memory occasionally
  • •
    Fixed a number of building exploits
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    Fixed a number of anti hack exploits
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    Fixed a number of anti hack false positives
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    Fixed 3rd person weapon attachment offsets
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    Fixed spas12 viewmodel - shell floating into shot during reload
  • •
    Fixed a bunch of translation setup issues
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    Fixed Ch47 Event dropping hackablecrate at the same monument
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    Fixed a number of instant death zones inside Caves and Savas
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Features

  • •
    Added farming vendor to Hapis Island outpost
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    Added new Powered Water Purifier
  • •
    Added new Fluid Combiner
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    Added new Water Pump
  • •
    Added night vision goggles
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    Added electric Heater
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Improvements

  • •
    Oilrig hackable crates now inside red keycard puzzle area
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    No longer able to bypass monument puzzles using helicopters
  • •
    Updated bootstrap loading UI
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    Hitting food boxes no longer flags the player as hostile
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    Drop boxes are now destroyed correctly when deployed near rocks
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    Solar panels now decay when placed outside building privilege
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    Sprinklers now decay when placed outside building privilege
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    Chairs now decay when placed outside building privilege
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    Red key card can now only be used twice
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    Sprinklers will now add wetness to players
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    Sprinklers will now put out fires
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    Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
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    Added fluid input/output ports to campfire water purifier
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    Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
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    Water Jug now holds 5000ml instead of 4000ml
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    Improved visual states on Fluid Switch (powered/unpowered/on/off)
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    Hardiness genes now boost temperature happiness
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    Removed "unknown genes" and gene display from consumable item info panel
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    Increased minimum temperature inside a planter box
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    Increased growth and yield gene effectiveness
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    Lowered optimal water saturation amount for planter boxes
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    Enabled incremental GC on Linux servers
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    Smoke grenade available at compound once again
  • •
    Changed default string handling to only allow safe strings without control characters
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    Faster server entity hiding
  • •
    Faster server file storage
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    Enabled Linux server incremental GC
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    Projectile frame rate is now independent from the physics frame rate
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    Habor monuments now have triple the barrel spawns and oil barrels.
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Fixed

  • •
    Fixed research table deployment at harsh angles
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    Fixed Compound "Extra1" vending matchine incorrectly reverting to weapons
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    Fixed being able to loot power plant puzzle loot through a gap in the window
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    Fixed players getting stuck on train yard and water treatment plant rooftops
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    Fixed large and small candles being destroyed when placed on top of a deployable
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    Fixed Monument SAM sites been destroyed with melee weapons & tools
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    Fixed tooltips being able to go off the side of the screen (most noticeable on Respawn button)
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    Fixed slight rounding error on campfire water purifier conversion process
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    Fixed some incorrect information when mousing over IO ports on Fluid Switch
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    Fixed electrical battery not draining after a server restart in some cases
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    Fixed ch47 not dropping crates on land
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    Fixed being able to loot airdrop crates with minicopter
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    Fixed wheeled vehicles not being able to drive or fly into the Launch Site lowered area
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    Fixed players attempting to swim when mounting vehicles that are underwater
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    Fixed minicopter using the hot air balloon decay time value instead of its own
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    Fixed Gas Station fridge door being positioned incorrectly at lower LOD, and having no collider
  • •
    Fixed edge case that caused roadside monuments to spawn upside down
  • •
    Fixed 14 exploits and vulnerabilities
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Features

  • •
    Enabled Easter Event
  • •
    Added Nest Hat item
  • •
    Added Rustigé Egg - Ivory item
  • •
    Added Rustigé Egg - Purple item
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Improvements

  • •
    Updated Facepunch branding
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    Added teleport2marker to teleport you to your marker point on the map (admins)
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    Ceiling light now casts light two floors down for plants
  • •
    Sprinkler now waters plants two floors down
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Fixed

  • •
    Fixed being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) (admins)
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    Fixed teleporting to random AI when using teleport when player was not found (admins)
  • •
    Fixed teleport2me teleporting a random bot sometimes when the player was not found (admins)
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Features

  • •
    Upgraded to Unity 2019.3
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    Added Hose Tool item
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    Added Fluid Switch & Pump item
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    Added Fluid Splitter item
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    Reworked plant growth systems
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    Added plant resiliences
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    Added potato plants
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    Added potato consumable
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    Added plant fiber item
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    Added composter deployable
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    Added fertilizer item
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    Added horse dung item
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    Horses now produce horse dung
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    Added plant genetics
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    Cloning now transfers genetics
  • •
    Added plant crossbreeding
  • •
    Horses now trigger landmines
  • •
    Added new farming related vendors at bandit town and outpost
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Improvements

  • •
    Optimized navmesh generation at server startup (now at least 4x faster)
  • •
    Added additional DOS attack preventative measures
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    Added liquid sockets for hoses on Large Water Catcher, Small Water Catcher and Water Barrel
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    Keylocks stackable to 10
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    Water purifier processes water twice as fast
  • •
    Water purifier stores twice as much water
  • •
    Moved airfield CCTV camera so it's not overlooking recycler
  • •
    Planters are now stackable
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Fixed

  • •
    Fixed a number of high profile DOS attack vulnerabilities
  • •
    Fixed drive select button in workshop save UI not working
  • •
    Fixed water mesh in water bucket appearing distorted
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    Fixed being able to mount ladders through windows
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    Fixed large water catcher placement on terrain
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    Fixed large floor spikes placement on terrain
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    Fixed Windmill vane culling

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