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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added smaller moonpools to underwater labs
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    Added a new store front to fishing village's equipment shop
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Improvements

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    Can now use non dance gestures while swimming
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    If player is holding S when they catch a fish, block backwards movement for 1s or until the S key is released
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    Added global.usersinrange admin convar
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    Fixed console not properly scrolling through all of it's lines (used to show ~250 lines, should now show all 500)
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    New "combatlog_outgoing" convar to get a combatlog of only outgoing damage
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    Thrown cassette recorders now decay
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    Inventory item description now scales to better fit long descriptions
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    Reduced explosion forces on minicopter and scrap transport heli by ~95%. Stop getting knocked around so much by SAM sites
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    Both submarine types now have storage
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    Now only showing sonar blips for other subs if those subs have their engine running
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    Submarines stop moving a lot faster when the driver dismounts - prevent runaway subs and drowning risk when dismounting by mistake
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    Submarines now need to surface once every ten minutes, can't hide underwater forever
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    Rear passenger in duo sub can now turn all the way around
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    Submarine driving now adds to the boating stat
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    Increased minimum allowed size of the underwater labs
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    Renamed crawlingminhealth to crawlingminimumhealth and crawlingmaxhealth to crawlingmaximumhealth
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    Added 21 new prefabs for map makers
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    Removed blue and red card lab spawns from underwater labs
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    Player crawling health reduced by 75%
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    Added chocolate bar world model
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    Bullets now deal slightly more damage to submarines
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Fixed

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    Fixed not being able to gesture while on a sofa
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    Fixed rare case where player eyes would appear incorrectly
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    Fixed rotor on CH47 map marker not rotating
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    Fixed case where players could access scrap on slot machine incorrectly
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    Fixed toggling lights causing issues while gesturing
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    Fixed paddling animation blending issue (boogie boards, kayaks, inner tubes)
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    Underwater crates now have 12 item slots, fixes rare case where underwater crates would spawn with > 6 items and an item would be cut off
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    Fixed dances continuing after mounting a vehicle
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    Fixed fish line getting snapped when the player is standing too far back from a ledge (players now have to stand closer to the edge)
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    Fixed WorkCarts decaying in the maintenance tunnel where they spawn
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    Fixed bullet proof moonpool water at underwater labs
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    Fixed icebergs sometimes overlapping underwater labs
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    Fixed vegetation sometimes clipping into underwater labs
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    Fixed underwater lab 45 degree corridors sometimes overlapping each other
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    Fixed server.maxconnectionsperip convar not working
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    Fixed floating crates in airfield
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    Fixed items dropping inside locker when stacked
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    Fixed Two Sided Ornate Hanging Sign inconsistent crafting time
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    Fixed T stacking small signs
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Removed

  • •
    Rising torpedo type
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Features

  • •
    Added procedural underwater labs
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    Added submarines
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    Added Fishing
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    Added 8 new types of fish
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    Added Sharks
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    Added Spear Gun
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    Added side maintenance tunnels at underground train stations, where the work cart trains are now kept
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    Added 32 new prefabs for map makers
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Improvements

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    Improved loot from small underwater crates
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    Reduced untie time from 8 to 6 seconds
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    Can now copy and paste phone numbers from the telephone dialling screen
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    Added a button to copy the current phone's number in the dialling UI
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    Wires will now snap to the socket position and not the surface behind the IO object
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    Can now left click a filled IO socket to limit the animation to just that socket
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    Can now press RMB while placing wires to remove the last placed point (hold RMB to clear the whole line)
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    Improved performance, memory usage and initial buffering behaviour when streaming internet audio
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    Show IO information in crafting panel
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    Boom boxes connected to the same URL should now play in sync with each other and only use a single web stream
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    Improved beat detection on dance floor, sound lights, and laser lights
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    Improved fishing village spawning (more of them on smaller maps, better coastline coverage)
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    Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input
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    Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots
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    Made it easier to jump onto the underground rail platforms while standing on the train tracks
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    Improved swamp fog visually
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    Toned down CCTV blur
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    Reduced hurt/cold/hot overlay
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    Deluxe xmas lights now allow passthrough
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    Small sign can now be placed on deployables
handyman

Fixed

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    Fixed audio level on thrown cassette recorders
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    Fixed thrown cassette recorders not playing when coming into network range
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    Fixed wires sometimes not displaying when placed at the maximum distance
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    Fixed ice lakes never spawning
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    Fixed prefab mountains not spawning on large maps
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    Fixed shore wetness being applied deep underwater
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    Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
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    Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text
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    If a player is killed while inside a hurt trigger (e.g. barbed wire), always kill them immediately - same as if they'd died by the hurt trigger itself
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    Fixed swamp fog lit at night from 750m
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    Fixed pump jack floating decals
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Features

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    Added Voice Props DLC Pack
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    Added circular train tunnel stairwell piece
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    Added crawling state when wounded
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    Added Countryside Tunnel Entrances
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    Added Tree Birds
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    Added Cassette Recorder (DLC)
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    Added 3 lengths of cassette (DLC)
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    Added Boom Box (DLC)
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    Added Portable Boom Box (DLC)
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    Added 3 dance gestures (DLC)
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    Added Megaphone (DLC)
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    Added Microphone Stand (DLC)
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    Added Music Light (DLC)
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    Added Music Lasers (DLC)
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    Added Disco Floor (Multiple variants)(DLC)
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    Added Connected speaker (DLC)
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    Added Mobile Phone (DLC)
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    Added 7 achievements (DLC)
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    Added DLSS
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    Added Render scale options
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    Added some requested cubes for map makers /modding/cubes
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Improvements

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    Train tunnel stairwells and elevator shafts are much shorter
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    Train tunnel entrances no longer have to rotate after placement
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    Rowboats are now easier to flip back over by pushing
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    Updated Primitive Lootbox Sound
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    Airfeild Monument AI
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    Train yard Monument AI
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    Binoculars only show nametag pips during the day
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    Reduced nametag pop-in delay
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    Enable kicks for inside terrain antihack
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    Stricter inside terrain antihack
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    Hitch & trough can now be placed down narrow triangle passages
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    Disable alt cursor outside of demos (spectate)
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    Improved AI Responsiveness when the server is under heavy load
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    Improved Rowboat flip
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Fixed

  • •
    Fixed "Lost Soul AR" skin
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    Fixed "Chocolate Egg" skin
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    Fixed damage sometimes not applying to elevator passengers, stating "player_distance" in combat log
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    Fixed If players recover from being wounded, they can't get wounded again within one minute
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    Fixed invisible nametags at certain angles
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    Fixed Huge wooden sign no longer breaks after upgrading and rotating wall
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    Fixed fireworks not firing due to server side budget issues
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    Fixed compound missing catcher catcher
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    Fixed unable to click drink icon when overlapping with the box
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    Fixed Lost Soul AR 42106 / 2426264628 Chocolate Egg 42200 / 2439077520 skins
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    Fixed admins getting kicked when logging out under terrain
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    Fixed invalid shots while players were using lifts
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    Fixed Minicopter "push" appearing whilst mounted
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    Fixed bear LODs
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    Fixed tabbing F1 menu cycling
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    Fixed 'nowgao' in contacts UI
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    Fixed players mouths not moving when voice chatting
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    Fixed players sometimes glitching into the WorkCart cabin
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Known Issues

  • •
    Shore flickering
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Features

  • •
    New Demo shot system
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    Contact system
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    Rust+ IFTTT integration
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Improvements

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    Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
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    Full rewrite of monument prefab prioritization when determining their spawn locations and which monuments not to spawn if there isn't enough space for all of them
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    Changed giant excavator monument to default priority
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    Changed mining_quarry_c monument to default priority
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    Can now press Reload to change the colour of placed electrical wires and hoses
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    Added a tooltip when first using a grenade to explain the controls
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    Prevented tree X markers from travelling too far down the tree
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    Ladder hatches that hit a vehicle while opening will now cancel their animation (like regular doors)
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    Allow gestures to be used while mounted on Secretlab chair
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    Reduced road vehicle wrecks to lessen the impact on roadside junkpiles
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    Improved small battery placement
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    Small battery can now be rotated before deployment
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    Small battery can now be deployed on tables / boxes
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    Censorplayerlist now enabled by default on servers
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    Rock colliders improved, still requires continued work
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    Community cards and chips are now shown on the poker table itself
handyman

Fixed

  • •
    Fixed certain monuments sometimes spawning partially underwater
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    Fixed terrain height artifacts that were causing extreme slopes on certain seeds
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    Fixed edge case where tunnel entrance would not connect to tunnel network
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    Fixed tunnel network gap when two stations were spawned right next to each other and a tunnel tried to cross them
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    Fixed harbors and fishing villages spawning at ridiculous slopes
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    Fixed edge case that could make rivers overlap each other
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    Fixed being able to break Injured animation by playing a gesture
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    Fixed demos over an hour not displaying time correctly in the demo list
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    Fixed being able to shoot over a ledge while in a beach chair at extreme height differences
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    Fixed some headgear blocking vision while injured (Lunar New Year masks, NVG goggles, etc)
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    Fixed M39 viewmodel sometimes ejecting two shells every shot
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    Sleeping players will no longer blink
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    Fixed some potential gib errors when destroying bases (likely resulting in a disconnect)
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    Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
  • •
    Fixed several minor Work Cart train bugs
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Known Issues

  • •
    Icelakes not generating on procedural maps - this will be fixed in July's update.
  • •
    Bone error in SkeletonProperties - this is a harmless server warning which can be ignored. We're investigating the cause.
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Features

  • •
    New generation cliff placement and cliff visuals
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    New terrain visuals
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    New terrain clutter visuals
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    New terrain foliage visuals
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    New cliffs and rocks visuals
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    New roadside junkpiles
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    New forest populations
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    New Satellite Dish Monument
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    New Junkyard monument
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    New workshop scene
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    New ice sheets visuals and spawn rules
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    New young and dead pine tree variants
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    Updated Sewer Branch monument
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    Updated Dome monument visuals and puzzle
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    Updated Trainyard monument middle and north sections for improved cover/flow, better visuals
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    Updated all monuments road connections to procedural roads to be more seamless
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    Larger monuments and hubs now have bespoke subway tunnel entrances within their perimeter
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    Biome dependant foliage, foliage at monuments will display the right type for the biome they are in
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Improvements

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    Improved procedural terrain generation, ring road generation also improved as a result
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    Improved terrain grass displacement
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    Improved dynamic foliage to reduce floating over terrain
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    Improved lighting volumes inside Military Tunnels, no more shadow clip in the distance
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    Improved distant LODs for Oilrigs
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    Improved lighthouse visuals at night
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    Improved monuments 'fading' into procedural map, better looking player paper map visuals
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    Improved a large amount of colliders around which gun fight occurs whereby bullets were blocked before
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    Improved visuals at Bandit Camp
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    Optimized decor at Bandit Camp
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    Most of static art now uses shadow proxies for improved performance
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    Harbors only spawn on mainland
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    Bushes hide when building on top of them
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    Poker players are no longer obliged to show their hand at the end of the round unless they're the winner in a showdown. Anyone can optionally show their hand by pressing R
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    It's not possible to still see what cards you had after you've folded
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    Can now use gestures while mounted (with some exceptions)
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    Restored 3rd person feedback when a player is alt looking
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    Improved tree and bush billboards
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    Improved visuals for fallen logs and wood stump pickups
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    Improved contact shadows settings, enabling will no longer create black outlines around grass
handyman

Fixed

  • •
    Updated colliders of large hero trees in the swamps to be more accurate, easier to build around
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    Fixed areas of the Military Tunnels not inflicting any radiation
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    Fixed several monuments sometimes being flooded
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    Fixed a large amount of stairs colliders that were stee-through but not shoot-through
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    Fixed puzzle bypasses at Trainyard
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    Fixed a large amount of 'low object quality settings' visual exploits around monuments
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    Fixed the 'red pipe of death' at Launch Site, where velocity could kill you
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    Fixed Launch Site south puzzle door exploit
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    Fixed exploit where you could jump inside vents at various monuments to gain peak advantage
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    Fixed some props that allowed exploitable one way shooting (oilrig in particular)
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    Fixed getting stuck inside Outpost/Compound decor by the way of roofs
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    Fixed an issue whereby dropping items on the floor in Water Treatment Plant would not let you pick them up
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    Fixed an exploit at Water Treatment Plant allowing to skip green card puzzle steps
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    Fixed Out of Bounds/fly hack violations issues around Water Treatment Plant sewer tunnels
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    Fixed Out of Bounds/fly hack violations issues inside Launch Site tunnels happenning on certain seeds
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    Fixed exploits at both oilrigs whereby players would swim up pipes to gain advantage
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    Fixed being unable to harvest trees around some monuments
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    Fixed Giant Excavator mining the wrong resource when mining Metal Fragments
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    Fixed dropped items falling into Bandit Camp shop keepers cabins
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    Roadside props LOD distances now cull later, preventing revealing players hiding behind them
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    Extended cover props LOD distances at Airfield to ensure players remain hidden behind them
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    Various fixes for poker gameplay
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    Electrical counter font size now scales smaller when the number doesn't fit
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    When dismounting the Work Cart train seat, sometimes the player's view angle would be incorrect. This is now fixed
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    Fixed horse trough sometimes not affecting decay time when a horse eats from it
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    Fixed belt items sometimes being visible in a players hand even if the item wasn't equipped
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    Fixed tree billboards sometimes getting stuck and sticking around forever
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    Fixed first person lights/particle effects still being visible when gesturing

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