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Fixed rendering TopBunnies UI element all the time
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Optimized Notices UI layout
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Neatened up Notices UI
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Tweaked "new content" label on main menu
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The map now re-focuses on the player's position when injured
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The console input field now auto-focuses when opening or changing tabs.
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Max value of gc.buffer is now 4096 instead of 2048
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Log warning when doing emergency garbage collection
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Enabled crunch texture compression on workshop skin bundles
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Performance text no longer updates when nothing changed (avoids GC)
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Performance text always prints GC counter for one second after GC runs
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Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=ping, 5=everything)
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Debug Camera: R resets the camera
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Debug Camera: Q/E move the camera vertically
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Debug Camera: Z/C and +/- control zoom
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Debug Camera: Arrow keys control roll
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Debug Camera: Disabled inventory and crafting menus when in debug camera
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Debug Camera: Disabled vehicle controls when in debug camera
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Debug Camera: Disabled noclip control when in debug camera
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Debug Camera: Added debugcamera_save and debugcamera_load (multiple save names are supported)
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Debug Camera: Added debugcamera_autosave and debugcamera_autoload
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Debug Camera: Added camzoomlerp (likecamlerp but for zoom)
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Small maps have large monuments again (excluding launch site and excavator)
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Updated NPC helicopter sounds
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Reduced texture memory footprint (by ~1 GB) via texture streaming
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Reduced mesh memory footprint (by ~700 MB) via model optimizations
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Improved TSSAA and motion blur quality on vegetation and cloth affected by wind
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Optimized high-quality shadow mode = 2, now 25% faster
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Added new very-high-quality shadow mode = 3
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Pressure pads can now be hidden under rugs
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Pressure pads generate a small amount of electricity when stepped on
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Grenades have a more predictable landing position
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F1 grenades have a fuse length of 3 instead of 3.5
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Rocket Launcher need T2 WB( Instead of T3 )
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HV Rockets need T2 WB( Instead of T3 )
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Autoturrets never miss more than 3 shots in a row
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Autoturrets now make use of the electricity system