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Changes

What’s changed on Rust in each patch.

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Features

  • Xmas content enabled
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Improvements

  • Reduced chance of tree minigame markers going under the ground
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Fixed

  • Fixed high bite protection causing animal attacks to heal the player
  • Fixed monument labels on map flickering when adding/removing markers
  • Fixed scientist loot panel displaying random numbers - now reads "Scientist"
  • Fixed being able to reload chainsaw while attacking
  • Fixed not being able to save workshop models from the Workshop UI
  • Fixed a duplicate MIDI binding on the bass guitar
  • Fixed the sharp note bindings not working on instruments
  • Fixed multiple exploits
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Features

  • Added Instrument DLC
  • You can now see your body when you look down
  • Added admin.killplayer <playername>
  • Added admintime - which allows an admin to change their local time
  • Replaced admin.mutevoice/admin.mutechat with admin.mute (mutes both)
  • Can also mute sleeping players
  • Added admin.mutelist
  • Can call combatlog command from rcon/console
  • Added camzoomspeed and camlookspeed for debug camera (cinematography)
  • Added world grid / world streaming (load time, memory and performance optimization)
  • Global chat can now be disabled using the muteglobal convar, or in the interface options. This allows you to disable global chat but keep team chat and server messages
  • Added a "Copy Text" chat popup menu item, which will copy the selected message and username to your clipboard
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Improvements

  • Load times should be much improved for non SSD users
  • Dedicated server output messages are formatted differently
  • Server sends a chat message when a user is banned due to anti-cheat
  • Reduced chance of tree marker jumping to other side of tree after being hit
  • Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
  • Optimized player hair mesh memory and dressing performance
  • Optimized monument mesh memory
  • Added more textures to streaming pool
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Fixed

  • Reduced seeded player scale differences to make things fairer
  • Dedicated server startup is less spammy
  • Fixed scrap transport helicopter exploit
  • Fixed deployable placement exploit / hack
  • Fixed rare case when entity could remain parented after leaving parenting trigger
  • Fixed rare server error after entity left parenting trigger
  • Fixed rare error when canceling loading mid world transfer
  • Fixed several sign exploits / hacks
  • Fixed several weapon exploits / hacks
  • Fixed a crash when players with their OS set to certain languages receive a team invite
  • Fixed items with very long names being truncated incorrectly and looking rubbish
  • Fixed supply signal visual effect not always displaying correctly
  • Ground footstep sound effects no longer play when scuba diving and walking on sea bed
  • Players can no longer access Christmas tree items in building blocked areas (no more stealing)
  • Fixed the team UI showing the original (non-streamer mode) player name when receiving a team invite. Same for the chat notification
  • Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
  • Fixed footsteps missing / stop when the player is culled
  • Fixed see through water when jumping / alt look while on a boat
  • Fixed wrecked sedan and warehouse instances on HapisIsland
  • Fixed pink military tunnel materials on HapisIsland
  • Fixed lighting issues with some semi-transparent models under fluorescent bulbs
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Removed

  • Can no longer order servers by wipe date due to abuse by server owners
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Features

  • Added team chat.
  • Added chat pop-up menu when clicking a chat message.
  • Added chat muting.
  • Added "mutelist", "unmute" and "unmuteall" console commands.
  • Added Hover Loot, default keybind is hold H.
  • Can now hold down on the Give, Take and Drink buttons to automatically transfer water.
  • Added new map marker for multiple vending machines in close proximity
  • Added teleportlos admin console command to teleport along the line of sight
  • Can open debug log file from console screen
  • Added in game report system (halloween patch)
  • Added notification system on main menu
  • Added Medium Battery
  • Added "rWm/Rust Watt Minutes" energy storage system
  • Added manual Depth of Field mode
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Improvements

  • Loot actions are now queued so that items are looted one after another, instead of simultaneously.
  • You can now right click an inventory item to move it to your belt.
  • You can now drag items directly into/between locker slots without having to swap sets first.
  • Added clothing icon to locker clothing slots.
  • Extensive rework of monument LODs
  • Campfire flames and smoke now move directly upward, even if placed on a slope.
  • Large furnace can be placed on world layer (rocks)
  • Small water catchers can now be placed on construction
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Fixed

  • Fixed the delay before firing the second shot with each new bow.
  • It is no longer possible to accidentally drop an item in the space between your inventory and your belt.
  • Fixed several ways in which the chat window could get stuck open, without input, leaving you unable to move or chat.
  • Improved reliability of tree harvesting mini-game
  • Fixed hot air balloon parenting exploit
  • Fixed late entity pop in when moving very fast
  • Fixed minicopters floating in the air if the ground they were resting on was destroyed
  • Fixed horses floating in the air if the ground they were resting on was destroyed
  • Increased horse frame budget from 0.334ms to 1ms (smoother horses)
  • Fixed Cargoship hull interior culling on low object quality
  • Fixed missing dune meshes at the water well
  • Fixed small refinery placement on ice, rocks and uneven surfaces
  • Fixed deploying on Cargoship rudder
  • Fixed compound awning culling
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Features

  • Added new in game report dialog (F7)
  • Added "reportplayer <steamid>" console command
  • Added "quickcraftdelay" console command to adjust the quick-craft refresh click buffer (0 to 1 seconds, 0 to disable)
  • Clothing items can now be placed onto the belt and equipped directly from there by pressing the corresponding hotkey.
  • Spooky Halloween content enabled
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Fixed

  • Server FPS no longer gets capped by the client FPS limit
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Features

  • Added grass.distance convar (range 100-200, default 100)
  • Added headlerp convar (adjusts head snapback speed after alt look)
  • Added headlerp_inertia convar (smoothens the head snapback motion after alt look)
  • Added admin refillvitals console commands (fills health, calories and hydration)
  • Added admin heal console command (same as calling hurt with negative values)
  • Redesigned death screen
  • Can now place a marker on the map
  • Added screen mode (Fullscreen exclusive, Fullscreen Borderless, Windowed) option to Screen settings
  • Added FPS Limit slider to Screen settings
  • Shift-middle mouse drag to split a third of an item stack
  • Right click the item split bar to type an exact split amount
  • Middle/shift-middle mouse click the splitter bar to set it to half/third
  • Left click and drag your inventory screen player model to spin it around
  • Right click a Quick Craft icon to remove it from the crafting queue
  • Right click an item in the crafting queue to move it to the start of the queue
  • Added a Crafting Favourites system
  • Added keybinds to drop a single/full stack of the the currently selected/active item to the Inventory settings section
  • Added "unable to repair" reason chat notifications
  • Added Tesla Coil
  • Added Horse Wood Armor
  • Added Horse Roadsign Armor
  • Added Horse Shoes
  • Added Saddlebags
  • Horse breeds actually impact horse statistics
  • Added Ammunition information panel
  • Added Electrical wire flow indicator
  • Added double door skins
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Improvements

  • Disabled status effects in god mode
  • Disabled food and hydration depletion in god mode
  • Disabled radiation poisoning in god mode
  • There's now a small 0.75 second buffer when the Quick Craft list refreshes to help prevent miss-clicks
  • Added an Electrical category to the crafting screen and re-categorised all electrical items
  • Added a Favourites category to the crafting screen
  • Cleaned up some ambient and foliage sounds
  • Updated bear sounds
  • Updated pressure pad sounds
  • Updated collectible resource sounds
  • Cleaned up barefoot footsteps a little bit
  • Evened out and increased attack helicopter rotor sound volume
  • Electrical wires now have normal mapping and a 3d look
  • Spas-12 has a slightly higher fire rate
  • Shotgun slugs are more accurate and do more damage
  • Shotgun slugs have a closer damage falloff
  • M92 has a slightly slower fire rate
  • Simple Sight is now a default blueprint
  • M39 swapped with L96 as bandit camp
  • Bradley loot table improved
  • Bradley is more vulnerable to HV rockets
  • Bradley top turret has been enabled
  • Excavator yield increased by 30%
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Fixed

  • Fixed lerp convar exploit (now admin / dev only and clamped to a sane range)
  • Fixed exploit to disarm landmines from any distance
  • Fixed exploit to free underwater loot crates from any distance
  • Fixed exploit to interact with excavator from any distance
  • Fixed bullet impact glow effect not following vehicles after impact
  • Can no longer drag/throw items when you're wounded
  • Can no longer combine world items of non-full condition to get a free repair
  • Consumable item information panel no longer shows default values the first time you inspect one
  • Minor Hapis Island fixes
  • Fixed campfire description
  • Fixed recycler description
  • Fixed errors when entering site B (Hapis Island)
  • Fixed scrap transport helicopter oil rig exploits
  • Fixed APC crates falling through the ground

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