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Changes

What’s changed on Rust in each patch.

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Improvements

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    CancelInvoke(DoSomething);
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    Invoke(DoSomething, delay);
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Features

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    Added batching support to foliage wind animation
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    Added player and animal ragdoll culling
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    Added client side entity pooling to a large number of common entities (performance)
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    Added instance position encoding to batched meshes (future optimizations)
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    Added Binoculars - right click to look, left click to cycle zoom levels
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Improvements

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    Bolt rifle world model re-created
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    Double barrel shotgun world model re-created
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    Revolver world model re-created
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    Improved sleeper player culling
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    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
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    Optimized server side player loot refresh
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    Spinner wheel sound no longer occludes
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    Fix for drawn maps not loading properly for other players
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    Lowered cost of Netting
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    Stuck objects/decals on spinner actually spin
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    Furnaces and Campfires will turn off if they overflow once (server perf)
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    Lanterns/Candle Hats/ Miner hats now have a fuel inventory
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    Can extract fuel from Miner/Candle hats
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    Can pick up tuna lights
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    Can pick up lanterns
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    Can pick up ceiling lights
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    Can pick up flame turrets
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    Can pick up autoturrets
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    Holosight tech trash reduced to 1
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    C4 tech trash reduced to 2
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    Muzzlebrake has higher durability
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    Muzzlebrake further reduces recoil
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    Silencer cost reduced to 5 HQM
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    Cooked pork icon is darker
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Fixed

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    Fixed global anisotropic not forced with default config
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    Fixed campfires sometimes hurting people even though they were not burning
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    Fixed climbing exploits that were using jump right after waking up
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    Fixed viewmodel bobbing looking weird since last week’s optimizations
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    Fixed plant skins sometimes being incorrect until the first network update was received
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Removed

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    Removed gear cost from crossbow - but costs more wood/frags
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    Removed green t-shirt spawn from purple box
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Features

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    Added culling to foliage displacement
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    Added grass displacement to foundations
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    Added Spinner Wheel
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    Added Refineries to Harbors
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    Added Supply Signals to Green Military Crates (2%)
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Improvements

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    Updated console UI with autocomplete
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    Demo playback has grass
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    Voice data is recorded to demos
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    Demos record initial camera position
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    Improved M249 gunshot
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    Caves death pit accessible to recover loot
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    Wall frame netting block
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    Spinner wheel item
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    Replaced deployable bed model
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    Entity skin changes trigger batching refresh
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    Optimized frame rate under sustained gunfire
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    Optimized effect recycling
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    Optimized viewmodel transform updates
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    Pumpkins only have 1 season (instead of 7)
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Fixed

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    Fixed some exceptions when playing demos
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    Fixed map cache getting cleared when joining custom maps
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    Fixed footsteps SFX not audible till near player
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    Fixed vending machines in doorways sometimes breaking
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    Fixed NRE when sign you are editing is destroyed
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    Fixed Heavy Plate Armor Rad protection (now 7, was 50)
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Removed

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    Removed obsolete scripts (memory usage)
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    Removed unused animators (memory usage)
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Features

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    Added multithreaded mesh batching
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    Added better profiling
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    Added “itemskins” convar to disable workshop skins
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Improvements

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    Flashlight lod updates
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    Crossbow world model uv fixes
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    Reduced mesh compression on weapon world models
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    Rocket launcher world model uv fixes
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    Sound creation optimization
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    Physics sounds are quieter unless the impact is pretty hard
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    Lower vertex counts on Stone & Sheet Metal tiers
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    Optimized workshop skin loading
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    Made network cells more granular
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    Optimized client side plant entities
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    Dense bushes have an extra LOD
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    Heli always strafes with napalm if target has no TC access
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    Lowered cost of AutoTurret
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    Autoturret parts found in purple crates + towns
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    Lowered cost of flame turret
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    C4 won’t stick to Decor Deployables
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    Decor Deployables can only be picked up with TC access + hammer equipped
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    Out of Stock Vending machines show up as red on the map
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    Fish provides animal fat
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Fixed

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    Fixed invisible LR-300 worldmodel bug
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    Fixed workshop skin memory leak
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    Fixed plant material memory leak
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    Fixed craft canceling sometimes losing resources when inventory is full
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    Fixed being unable to place walls next to a metal shopfront on a triangle foundation
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    Fixed SAR buff/SAP nerf reversion
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    Fixed Harbor 2 not showing up on map
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Features

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    Added new bushes and flowers
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    Added overgrowth to monuments
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    Added Visible items on player bodies
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Improvements

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    New vending machine sounds
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    Bunker rooms art
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    Finished art for several greybox assets
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    Increased nobuild zone around trainyard monument
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    Increased the size of the snow biome
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    Decreased the size of the tundra biome
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    Increased min distance between caves
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    Improved terrain adjustment on small caves
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    Peacekeeper Mode has green laser instead of red
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    Pump shotgun cost reduction
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    Bucket Helmet cost reduction
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    Pickaxe cost reduction
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    Spears are smaller when held
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    AutoTurret scans slowly instead of snapping to new areas
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Fixed

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    Fixed placement issues of warehouse monument
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    Fixed rare terrain collision issues around military tunnels
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    Fixed terrain adjustment of power substations
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    Fixed overgrown terrain hole around large cave
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    Fixed rock formation placement sometimes colliding with roads or buildings
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    Fixed light emission from gunfire
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    Fixed “local player set up multiple times” exploit
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    Fixed culling ignoring terrain carving
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    Fixed culling ignoring high external wall cracks
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    Fixed culling lag when players turn visible
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    Fixed culling related error in spectate mode
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Removed

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    Removed prefab mountains from maps smaller than 3000x3000

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