Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Added mesh renderer support to player clothes pooling
  • Added find_entity / find_id / find_group / find_parent admin commands
  • MP5 Added
arrow_circle_up

Improvements

  • Updated bota bag vm anims
  • Held entities always destroy immediately (stop following pooled / destroyed parents)
  • LR300 Craftable
  • Silencer sound range reduced to 40m (was 100)
  • Silencer now hides tracers
handyman

Fixed

  • Fixed certain entities sending network updates before they were spawned
  • Fixed pumpkin not shown on player after initial use
  • Fixed players motion blur visible behind walls (regression)
  • Fixed moon rendering black to reflection probe
  • Fixed moon darkening when closer to the horizon
  • Fixed foliage displacement missing some spots (wip)
add_circle

Features

  • Added pooling to player collision, model and name tag objects (eliminates stuttering)
  • Added collider_capacity and renderer_capacity batching convars
  • Added the finished lighthouse
arrow_circle_up

Improvements

  • Optimized entity name building on pooled entities
  • Optimized runtime player model LOD assignment (eliminates stuttering)
  • Optimized player model frame updates (better performance with many visible players)
  • Warmup player animators when they switch to enabled (snap to correct animation state)
  • Netgraph can only be used by admins and developer (exploit)
  • Improved lighthouse placement checks (always keeps some distance from the beach)
  • Improved smaller procedural maps by adding geographical features from bigger maps
  • Made fly hack and jump hack detection a fair amount stricter
  • Replaced some of the greyboxed industrial props with textured versions
  • Guitar viewmodel
  • Guitar worldmodel & LODS
  • Guitar worldmodel now drops instead of burlap sack
  • Underground sections of the game now use Environment Volumes
  • Autoturret can only hold 5.56 ammo instead of other item types
  • Doubled XP earn rates
handyman

Fixed

  • Fixed rubber banding at the outer edges of certain tunnels and sewers
  • Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
  • Fixed DX9 broken motion blur on AMD R9 and potentially other models
  • Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
remove_circle

Removed

  • Removed all traces of old bone armor
add_circle

Features

  • Added log when server is fully started (helpful for server problem diagnosis)
  • Added refresh_stability console command (helpful for debugging)
arrow_circle_up

Improvements

  • Optimized terrain carving triggers significantly (better projectile and culling perf)
  • Optimized various small inefficiencies in prefab pooling and the LOD grid
  • Optimized client side network update events to reduce entity streaming stuttering
  • Eliminated needless string reallocation from object creation (better perf, less GC)
  • Eliminated some minor dynamic memory allocations (less GC)
  • Stone gate gibs are no longer the incorrect wood gate ones
handyman

Fixed

  • Fixed AMD R9 half-screen darkening
  • Fixed tree lighting desaturation
  • Fixed viewport resize breaking water when reflections are enabled
remove_circle

Removed

  • Removed building blocked chat message when trying to build while building blocked
add_circle

Features

  • Added new grass displacement option (experimental, disabled by default)
  • Added contact shadows to view model when ambient occlusion is enabled
arrow_circle_up

Improvements

  • Made revive line of sight check more forgiving (easier to hold)
  • Building blocked message is only shown when in building mode or holding a hammer
  • Building privilege is also checked at the construction placement position
  • Optimized terrain carving tests slightly
  • Terrain Quality no longer affects shader lod; use Shader Level instead
handyman

Fixed

  • Fixed server side player rotation getting corrupted from sleeping bags on slopes
  • Fixed a situation where building privilege would randomly be incorrect
  • Fixed surface dimensions mismatch error when resizing window
  • Fixed crash when switching servers
  • Fixed DX9 white player preview
  • Fixed water system performance on riverless maps
add_circle

Features

  • Added stabilityqueue server convar (building stability update time per frame)
  • Added surroundingsqueue server convar (surroundings refresh time per frame)
arrow_circle_up

Improvements

  • Better explosion sounds
  • Misc sound polish
  • Projectile CPU optimizations
  • Semi auto pistol damage nerfed to 40 (was 50)
  • Pistol ammo effective distance nerfed to 60 (was 80)
  • Enabled player model pooling by default on 64bit systems (pool.players convar)
  • Drastically improved entity destruction performance (less stuttering)
  • Optimized player mesh building and refreshing (less stuttering)
handyman

Fixed

  • Fixed players sometimes appearing with wrong name, gender or skin tone
  • Fixed various small client side network interpolation issues on respawn
  • Fixed various issues with player model pooling
  • Fixed exception when trying to upgrade building block after it was destroyed
  • Fixed exception when trying to rotate building block after it was destroyed
remove_circle

Removed

  • Old bone armor no longer drops( will be removed next wipe)

Newsletter

Recieve monthly updates straight to your inbox