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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 134
Changelist Title
Changelog
date_range
Thursday, November 3, 2016
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Features
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Added new lighthouses to Hapis Island
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Added a new radtown to Hapis Island
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Added integrated workshop
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Added collared shirt
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Added tanktop
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Added shorts
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Added silenced lr300 and mp5 gunshots
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Added prefab pooling to building conditional models
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Added prefab pooling to renderer batching
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Added Component System
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Added Recycler
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Added Junkpiles
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Added Radiation
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Added loot scaling
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Improvements
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Changed the Hapis Island tunnels to mineshaft networks
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Maps no longer have fog of war
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Sound occlusion enabled by default
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No more hitmarkers when meleeing barrels
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Updated bullet flyby sounds
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Misc minor sound polish
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Improved water rendering and culling
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Optimized terrain and terrain-blended rock/cliff shaders
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Disabled a few irrelevant warnings for non-developers
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Optimized prefab pooling (more to come next week)
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Spawn group respawn rates are now scaled with the player count
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Disabled rain until we can re-enable its particle collisions
handyman
Fixed
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Fixed player eyes looking glossed over
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Fixed players not blinking
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Fixed players not looking around
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Fixed clothing backfaces having weird lighting
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Fixed incorrect network group subscriptions of players before spawn
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Removed
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Removed XP System
Patch Name
Devblog 133
Changelist Title
Changelog
date_range
Thursday, October 27, 2016
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Features
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Added opacity anti-aliasing to grass when TSSAA is enabled
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Added map worldmodel + LODS
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Improvements
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Environment volumes now eliminate ambient light when underground
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Eliminated UI canvas overhead from grass displacement camera
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Converted some component getters to pooled lists (less GC)
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Stripped deployable component from entity instances (reduced memory usage)
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Muzzle Brake has less of a aimcone penalty
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Improved LR300 iron sights
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All Pistols have drastically reduced draw time
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Improved bolt action animations
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Now drops map model
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Planner/map player anims
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Fixed
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Fixed skin lighting related issues
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Removed
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Removed client missing gib warning when not running in dev mode
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Removed server building privilege warning when not running in dev mode
Patch Name
Devblog 132
Changelist Title
Changelog
date_range
Thursday, October 20, 2016
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Features
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Camera worldmodel added + LODS
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Improvements
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New mp5 sounds
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Misc sound voice count optimizations
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Misc sound bugfixes
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Improved and optimized rain effect
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Improved map loading times
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Enabled player collider and nametag pooling by default
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world model for LR300 when dropped + LODS
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world model for double shotgun when dropped + LODS
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world model for bota bag when dropped + LODS
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world model for silencer when dropped + LODS
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world model for scope when dropped + LODS
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world model for holosight when dropped + LODS
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world model for muzzle boost when dropped + LODS
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world model for muzzle brake when dropped + LODS
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world model for building plan when dropped + LODS
handyman
Fixed
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Fixed rare NRE with sentry turret
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Fixed hit decals not showing on shadowed or unlit areas
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Fixed underwater FX not showing
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Fixed weapon attachments sliding when using TSSAA
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Fixed a client side entity leak
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Fixed an exploit that would bypass the server side attack verification
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Fixed an exploit that would bypass the server side attack cooldown
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Fixed the censorship cubes sometimes not showing when they should
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Fixed rare NRE with the sign texture update
Patch Name
Devblog 131
Changelist Title
Changelog
date_range
Thursday, October 13, 2016
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Features
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Added mesh renderer support to player clothes pooling
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Added find_entity / find_id / find_group / find_parent admin commands
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MP5 Added
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Improvements
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Updated bota bag vm anims
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Held entities always destroy immediately (stop following pooled / destroyed parents)
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LR300 Craftable
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Silencer sound range reduced to 40m (was 100)
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Silencer now hides tracers
handyman
Fixed
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Fixed certain entities sending network updates before they were spawned
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Fixed pumpkin not shown on player after initial use
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Fixed players motion blur visible behind walls (regression)
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Fixed moon rendering black to reflection probe
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Fixed moon darkening when closer to the horizon
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Fixed foliage displacement missing some spots (wip)
Patch Name
Devblog 130
Changelist Title
Changelog
date_range
Thursday, October 6, 2016
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Features
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Added pooling to player collision, model and name tag objects (eliminates stuttering)
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Added collider_capacity and renderer_capacity batching convars
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Added the finished lighthouse
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Improvements
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Optimized entity name building on pooled entities
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Optimized runtime player model LOD assignment (eliminates stuttering)
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Optimized player model frame updates (better performance with many visible players)
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Warmup player animators when they switch to enabled (snap to correct animation state)
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Netgraph can only be used by admins and developer (exploit)
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Improved lighthouse placement checks (always keeps some distance from the beach)
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Improved smaller procedural maps by adding geographical features from bigger maps
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Made fly hack and jump hack detection a fair amount stricter
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Replaced some of the greyboxed industrial props with textured versions
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Guitar viewmodel
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Guitar worldmodel & LODS
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Guitar worldmodel now drops instead of burlap sack
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Underground sections of the game now use Environment Volumes
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Autoturret can only hold 5.56 ammo instead of other item types
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Doubled XP earn rates
handyman
Fixed
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Fixed rubber banding at the outer edges of certain tunnels and sewers
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Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
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Fixed DX9 broken motion blur on AMD R9 and potentially other models
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Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
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Removed
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Removed all traces of old bone armor
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