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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added multithreaded mesh batching
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    Added better profiling
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    Added “itemskins” convar to disable workshop skins
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Improvements

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    Flashlight lod updates
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    Crossbow world model uv fixes
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    Reduced mesh compression on weapon world models
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    Rocket launcher world model uv fixes
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    Sound creation optimization
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    Physics sounds are quieter unless the impact is pretty hard
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    Lower vertex counts on Stone & Sheet Metal tiers
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    Optimized workshop skin loading
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    Made network cells more granular
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    Optimized client side plant entities
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    Dense bushes have an extra LOD
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    Heli always strafes with napalm if target has no TC access
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    Lowered cost of AutoTurret
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    Autoturret parts found in purple crates + towns
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    Lowered cost of flame turret
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    C4 won’t stick to Decor Deployables
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    Decor Deployables can only be picked up with TC access + hammer equipped
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    Out of Stock Vending machines show up as red on the map
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    Fish provides animal fat
handyman

Fixed

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    Fixed invisible LR-300 worldmodel bug
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    Fixed workshop skin memory leak
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    Fixed plant material memory leak
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    Fixed craft canceling sometimes losing resources when inventory is full
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    Fixed being unable to place walls next to a metal shopfront on a triangle foundation
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    Fixed SAR buff/SAP nerf reversion
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    Fixed Harbor 2 not showing up on map
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Features

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    Added new bushes and flowers
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    Added overgrowth to monuments
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    Added Visible items on player bodies
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Improvements

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    New vending machine sounds
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    Bunker rooms art
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    Finished art for several greybox assets
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    Increased nobuild zone around trainyard monument
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    Increased the size of the snow biome
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    Decreased the size of the tundra biome
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    Increased min distance between caves
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    Improved terrain adjustment on small caves
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    Peacekeeper Mode has green laser instead of red
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    Pump shotgun cost reduction
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    Bucket Helmet cost reduction
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    Pickaxe cost reduction
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    Spears are smaller when held
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    AutoTurret scans slowly instead of snapping to new areas
handyman

Fixed

  • •
    Fixed placement issues of warehouse monument
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    Fixed rare terrain collision issues around military tunnels
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    Fixed terrain adjustment of power substations
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    Fixed overgrown terrain hole around large cave
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    Fixed rock formation placement sometimes colliding with roads or buildings
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    Fixed light emission from gunfire
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    Fixed “local player set up multiple times” exploit
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    Fixed culling ignoring terrain carving
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    Fixed culling ignoring high external wall cracks
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    Fixed culling lag when players turn visible
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    Fixed culling related error in spectate mode
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Removed

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    Removed prefab mountains from maps smaller than 3000x3000
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Features

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    Added new physics sounds to a bunch of items
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    Heavy Plate Armor added - slows movement
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    Added laser sight to sentry turret
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    Added Caveman sash to any player who touches any hostile item (until death)
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Improvements

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    Improved playback of item physics sounds
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    New Bear skin rug deployable
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    New common rug deployable
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    New chair deployable
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    New table deployable
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    Fridge is easier to place, lock position correct, destroy on ground missing
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    Twig and stone floors are flat (no more intersecting with deployables)
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    Optimized impact particle effect and decal render distances
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    Increased size of some world models
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    New gunpowder world model
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    Codelock world model
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    Wooden spear optimisation & prefab cleanup
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    Fix for offset ak world model
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    Shopfront has small delay before trade is confirmed (less jarring)
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    Shopfront has same health as sheet metal wall
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    Can right-click to move items into shopfront inventory (both parties)
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    Player Hostile status no longer persists between deaths (peacekeeper)
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    No longer show crosshair when aiming at the non-usable part of an entity
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    Water bottle no longer hostile to peacekeepers
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    Bota bag no longer hostile to peackeepers
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    Bucket no longer hostile to peacekeepers
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    Rock no longer hostile to peacekeepers
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    Any damage dealt to anything marks players hostile to peacekeepers
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    Vending machine screen icon no longer clips text
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    Vending machine screen displays stacksize of item for sale
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    Vending machine has same health as armored wall
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    Monuments are labeled on the map
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    Vending machines have broadcast option to display on everyones map
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    Vending machine has small light animation on keypad
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    Codelocks can have Guest codes - no unlocking only opening
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    Beds can be made public - anyone can then take it over
handyman

Fixed

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    Fixed damage on Jack O Lanterns
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    Fixed performance regression related to anisotropic filtering
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    Fixed flamethrower going through shopfront
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    Fixed shopfront being able to be double stacked
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    Fixed ceiling light moving the wrong way when shot
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Features

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    Added advanced sound occlusion (disabled by default for testing)
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    Added fridge item
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    Added potato quality mode when Shader Level is set to 100
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    Added Fridge (only accepts food items)
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    Added Metal Shopfront - safe trading
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Improvements

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    Hammer world model & prefab optimisation
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    Stone pickaxe world model & prefab optimisation
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    Bone knife world model & prefab optimisation
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    Bone club world model & prefab optimisation
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    F1 grenade world model & prefab optimisation
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    Machete world model & prefab optimisation
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    Bleach world model
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    Ducttape world model
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    Gears world model
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    Metal blade world model
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    Metal pipe world model
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    Rope world model
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    Sewing kit world model
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    Spring world model
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    Tarp world model
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    Techparts world model
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    Animal fat world model
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    Cctv world model
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    Charcoal world model
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    Cloth world model
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    Explosives world model
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    Gunpowder world model
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    Hq metal world model
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    Hq metal ore world model
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    Leather world model
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    Low grade fuel world model
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    Metal fragments world model
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    Paper world model
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    Sulfur world model
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    Targeting computer world model
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    Metal ore world model
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    Sulphur ore world model
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    Can no longer lock vending machines
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    Q button no longer closes vending machine panel
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    Can rotate empty vending machines
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    Vending machine sounds are serverside
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    Can only access vending machine inventory from rear
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    Vending machine screen cycles available items
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    Vending machine screen displays vending progress
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    Vending machine panel shows skin of item for sale
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    Vending machine purchase resets decay in a radius
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    Can pickup and repair bear trap
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    SAR does 15% more damage
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    Python much cheaper
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    Python does +18% damage
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    Python fires slightly faster
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    SAP has slight recoil penalty while moving
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    SAP has slightly higher aimcone to make it less effective at range
handyman

Fixed

  • •
    Fixed music clips occasionally overlapping
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    Fixed being unable to place ceiling lights inside caves
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    Fixed explosives that destroy a wall dealing damage to objects behind it
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    Fixed anti hack fly hack exploit used by a small number of private hacks
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    Fixed some graphics effects not actually toggling
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    Fixed bullet impact decals on glass
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    Fixed freelook vending machine exploit
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    Fixed right click inserting items into vending machine as customer
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Features

  • •
    Added new flame turret sounds
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    Added placement sounds to more deployables
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    Added entity.deleteby( steamid ) to delete all player's entities
  • •
    Added Vending Machine
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Improvements

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    Polished a bunch of existing deployable placement sounds
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    Pause server manager (AI, stability, networking) while initializing the world
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    Refresh collider grid after initializing conditional models (server)
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    Refresh renderer grid in loading screen (client)
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    Improved anti hack system (mostly fly hack detection)
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    Made debug draw console commands admin only
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    Improved lowest shader level
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    Deployed dynamic occlusion culling
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    Bolt rifle world model & prefab optimisation
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    Longsword world model & prefab optimisation
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    Waterpipe shotgunworld model & prefab optimisation
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    Ak47 world model & prefab optimisation
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    Salvaged cleaver world model & prefab optimisation
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    Beancan world model & prefab optimisation
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    Stone spear world model & prefab optimisation
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    Water bucket world model & prefab optimisation
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    Bow world model & prefab optimisation
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    Hatchet world model & prefab optimisation
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    Bandage world model & prefab optimisation
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    Pickaxe world model & prefab optimisation
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    No fall damage when falling into shoulder height water
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    Flame Turret network optimization
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    Flame turret fireballs slow damage even more
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    Large Furnace has on/off controls on its loot panel
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    Large Furnace can only be accessed from its alcoves
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    Paper cost reduced to 5
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    Armored doors have functioning hatches
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    Codelock light color fixes
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    In-Home streaming now functional ( mouse clicks )
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    Steam Controller now functional ( mouse clicks )
handyman

Fixed

  • •
    Fixed UV errors on the metal chest plate
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    Fixed skinning errors on the female torso
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    Fixed random physics crash on server startup when loading big saves
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    Fixed exploit to craft uncraftable items via console
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    Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
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    Fixed wooden door skin not working
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    Fixed error when opening steam inventory screen
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    Fixed workshop being broken (tag case sensitivity)
  • •
    Fixed Chocolate bar missing eat sound
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    Fixed Granola bar missing eat sound
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Removed

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    All player's entities are removed when they're EAC banned

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