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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 132
Changelist Title
Changelog
date_range
Thursday, October 20, 2016
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Features
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Camera worldmodel added + LODS
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Improvements
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New mp5 sounds
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Misc sound voice count optimizations
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Misc sound bugfixes
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Improved and optimized rain effect
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Improved map loading times
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Enabled player collider and nametag pooling by default
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world model for LR300 when dropped + LODS
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world model for double shotgun when dropped + LODS
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world model for bota bag when dropped + LODS
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world model for silencer when dropped + LODS
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world model for scope when dropped + LODS
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world model for holosight when dropped + LODS
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world model for muzzle boost when dropped + LODS
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world model for muzzle brake when dropped + LODS
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world model for building plan when dropped + LODS
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Fixed
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Fixed rare NRE with sentry turret
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Fixed hit decals not showing on shadowed or unlit areas
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Fixed underwater FX not showing
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Fixed weapon attachments sliding when using TSSAA
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Fixed a client side entity leak
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Fixed an exploit that would bypass the server side attack verification
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Fixed an exploit that would bypass the server side attack cooldown
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Fixed the censorship cubes sometimes not showing when they should
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Fixed rare NRE with the sign texture update
Patch Name
Devblog 131
Changelist Title
Changelog
date_range
Thursday, October 13, 2016
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Features
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Added mesh renderer support to player clothes pooling
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Added find_entity / find_id / find_group / find_parent admin commands
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MP5 Added
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Improvements
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Updated bota bag vm anims
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Held entities always destroy immediately (stop following pooled / destroyed parents)
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LR300 Craftable
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Silencer sound range reduced to 40m (was 100)
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Silencer now hides tracers
handyman
Fixed
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Fixed certain entities sending network updates before they were spawned
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Fixed pumpkin not shown on player after initial use
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Fixed players motion blur visible behind walls (regression)
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Fixed moon rendering black to reflection probe
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Fixed moon darkening when closer to the horizon
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Fixed foliage displacement missing some spots (wip)
Patch Name
Devblog 130
Changelist Title
Changelog
date_range
Thursday, October 6, 2016
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Features
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Added pooling to player collision, model and name tag objects (eliminates stuttering)
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Added collider_capacity and renderer_capacity batching convars
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Added the finished lighthouse
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Improvements
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Optimized entity name building on pooled entities
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Optimized runtime player model LOD assignment (eliminates stuttering)
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Optimized player model frame updates (better performance with many visible players)
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Warmup player animators when they switch to enabled (snap to correct animation state)
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Netgraph can only be used by admins and developer (exploit)
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Improved lighthouse placement checks (always keeps some distance from the beach)
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Improved smaller procedural maps by adding geographical features from bigger maps
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Made fly hack and jump hack detection a fair amount stricter
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Replaced some of the greyboxed industrial props with textured versions
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Guitar viewmodel
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Guitar worldmodel & LODS
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Guitar worldmodel now drops instead of burlap sack
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Underground sections of the game now use Environment Volumes
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Autoturret can only hold 5.56 ammo instead of other item types
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Doubled XP earn rates
handyman
Fixed
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Fixed rubber banding at the outer edges of certain tunnels and sewers
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Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
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Fixed DX9 broken motion blur on AMD R9 and potentially other models
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Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
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Removed
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Removed all traces of old bone armor
Patch Name
Devblog 129
Changelist Title
Changelog
date_range
Thursday, September 29, 2016
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Features
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Added log when server is fully started (helpful for server problem diagnosis)
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Added refresh_stability console command (helpful for debugging)
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Improvements
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Optimized terrain carving triggers significantly (better projectile and culling perf)
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Optimized various small inefficiencies in prefab pooling and the LOD grid
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Optimized client side network update events to reduce entity streaming stuttering
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Eliminated needless string reallocation from object creation (better perf, less GC)
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Eliminated some minor dynamic memory allocations (less GC)
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Stone gate gibs are no longer the incorrect wood gate ones
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Fixed
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Fixed AMD R9 half-screen darkening
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Fixed tree lighting desaturation
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Fixed viewport resize breaking water when reflections are enabled
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Removed
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Removed building blocked chat message when trying to build while building blocked
Patch Name
Devblog 128
Changelist Title
Changelog
date_range
Thursday, September 22, 2016
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Features
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Added new grass displacement option (experimental, disabled by default)
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Added contact shadows to view model when ambient occlusion is enabled
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Improvements
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Made revive line of sight check more forgiving (easier to hold)
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Building blocked message is only shown when in building mode or holding a hammer
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Building privilege is also checked at the construction placement position
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Optimized terrain carving tests slightly
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Terrain Quality no longer affects shader lod; use Shader Level instead
handyman
Fixed
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Fixed server side player rotation getting corrupted from sleeping bags on slopes
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Fixed a situation where building privilege would randomly be incorrect
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Fixed surface dimensions mismatch error when resizing window
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Fixed crash when switching servers
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Fixed DX9 white player preview
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Fixed water system performance on riverless maps
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