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Changes

What’s changed on Rust in each patch.

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Improvements

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    CancelInvoke(“DoSomething”);
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    Invoke(“DoSomething”, delay);
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Features

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    Added custom invoke handler (server performance)
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    Added pooling support to collectable entities
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    Added pooling support to loot barrels
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    Added Searchlight
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    Added Simple Sight
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Improvements

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    holosight world model lod updates
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    lasersight world model lod updates
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    Muzzleboost world model lod updates
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    Muzzlebrake world model lod updates
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    Silencer world model lod updates
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    Viewmodel FOV changes reverted
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    Updated wooden armor
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    Improved bloom effect quality
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    Improved vegetation rendering
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    Reenabled MaterialColorLerp script
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Fixed

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    Optimized mesh building and fixed rare invisible grass issue on DX9
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    Fixed random ceiling lights being stuck around the world
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Improvements

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    CancelInvoke(DoSomething);
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    Invoke(DoSomething, delay);
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Features

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    Added batching support to foliage wind animation
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    Added player and animal ragdoll culling
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    Added client side entity pooling to a large number of common entities (performance)
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    Added instance position encoding to batched meshes (future optimizations)
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    Added Binoculars - right click to look, left click to cycle zoom levels
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Improvements

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    Bolt rifle world model re-created
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    Double barrel shotgun world model re-created
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    Revolver world model re-created
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    Improved sleeper player culling
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    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
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    Optimized server side player loot refresh
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    Spinner wheel sound no longer occludes
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    Fix for drawn maps not loading properly for other players
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    Lowered cost of Netting
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    Stuck objects/decals on spinner actually spin
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    Furnaces and Campfires will turn off if they overflow once (server perf)
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    Lanterns/Candle Hats/ Miner hats now have a fuel inventory
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    Can extract fuel from Miner/Candle hats
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    Can pick up tuna lights
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    Can pick up lanterns
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    Can pick up ceiling lights
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    Can pick up flame turrets
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    Can pick up autoturrets
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    Holosight tech trash reduced to 1
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    C4 tech trash reduced to 2
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    Muzzlebrake has higher durability
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    Muzzlebrake further reduces recoil
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    Silencer cost reduced to 5 HQM
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    Cooked pork icon is darker
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Fixed

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    Fixed global anisotropic not forced with default config
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    Fixed campfires sometimes hurting people even though they were not burning
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    Fixed climbing exploits that were using jump right after waking up
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    Fixed viewmodel bobbing looking weird since last week’s optimizations
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    Fixed plant skins sometimes being incorrect until the first network update was received
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Removed

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    Removed gear cost from crossbow - but costs more wood/frags
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    Removed green t-shirt spawn from purple box
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Features

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    Added culling to foliage displacement
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    Added grass displacement to foundations
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    Added Spinner Wheel
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    Added Refineries to Harbors
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    Added Supply Signals to Green Military Crates (2%)
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Improvements

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    Updated console UI with autocomplete
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    Demo playback has grass
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    Voice data is recorded to demos
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    Demos record initial camera position
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    Improved M249 gunshot
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    Caves death pit accessible to recover loot
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    Wall frame netting block
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    Spinner wheel item
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    Replaced deployable bed model
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    Entity skin changes trigger batching refresh
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    Optimized frame rate under sustained gunfire
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    Optimized effect recycling
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    Optimized viewmodel transform updates
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    Pumpkins only have 1 season (instead of 7)
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Fixed

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    Fixed some exceptions when playing demos
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    Fixed map cache getting cleared when joining custom maps
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    Fixed footsteps SFX not audible till near player
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    Fixed vending machines in doorways sometimes breaking
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    Fixed NRE when sign you are editing is destroyed
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    Fixed Heavy Plate Armor Rad protection (now 7, was 50)
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Removed

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    Removed obsolete scripts (memory usage)
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    Removed unused animators (memory usage)

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