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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added footwear specific footstep sounds
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    Added entity.spawn [name]
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    Added entity.spawnitem [name]
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    Added server tag when server restarting
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    Added server tag indicating last wipe time
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    Added Wooden Helmet
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    Added efficient update handler
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    Added ladder movement verification to server
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Improvements

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    Updated to Unity 5.6
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    Updated EAC
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    Polished water lapping sound
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    Polished distant gunshots
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    Improved localized voice limiting
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    New sounds for the spinner wheel
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    AI doesn't walk through walls
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    AI sleeps
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    Updated flesh bullet impact effects
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    AI populations are controlled by console variables
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    AI eats corpses
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    AI eats dropped items
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    AI reacts to gun shots
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    AI corpses drop gibs when destroyed (temporary effect)
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    Updated damage effects hud
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    Options screen dropdowns are now side selectors
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    Normalized tree sizes
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    Websocket Rcon is default mode
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    Optimized steam avatar cache lookup
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    Deers give deer meat (instead of chicken)
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    Optimized transform updates when recycling sounds and effects
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    Optimized light intensity and color flickering effects
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    Optimized invoke handler (list overhead, cache hits, hashing)
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    Optimized position lerp and player model lists
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    Eliminated input lag (especially for firearms)
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    Large Furnace has bigger foundation, stays upright & can be placed on slopes
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Fixed

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    Fixed spinner wheel skinnability
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    Fixed Websocket Rcon ignoring rcon.ip
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    Fixed "Your Friends" allocating memory and causing hitches
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    Fixed bear meat cooked using burnt description
  • •
    Fixed revolver describing itself as a 6 shooter
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Improvements

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    CancelInvoke(“DoSomething”);
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    Invoke(“DoSomething”, delay);
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Features

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    Added custom invoke handler (server performance)
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    Added pooling support to collectable entities
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    Added pooling support to loot barrels
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    Added Searchlight
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    Added Simple Sight
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Improvements

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    holosight world model lod updates
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    lasersight world model lod updates
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    Muzzleboost world model lod updates
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    Muzzlebrake world model lod updates
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    Silencer world model lod updates
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    Viewmodel FOV changes reverted
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    Updated wooden armor
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    Improved bloom effect quality
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    Improved vegetation rendering
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    Reenabled MaterialColorLerp script
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Fixed

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    Optimized mesh building and fixed rare invisible grass issue on DX9
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    Fixed random ceiling lights being stuck around the world
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Improvements

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    CancelInvoke(DoSomething);
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    Invoke(DoSomething, delay);
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Features

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    Added batching support to foliage wind animation
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    Added player and animal ragdoll culling
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    Added client side entity pooling to a large number of common entities (performance)
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    Added instance position encoding to batched meshes (future optimizations)
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    Added Binoculars - right click to look, left click to cycle zoom levels
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Improvements

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    Bolt rifle world model re-created
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    Double barrel shotgun world model re-created
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    Revolver world model re-created
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    Improved sleeper player culling
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    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)
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    Optimized server side player loot refresh
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    Spinner wheel sound no longer occludes
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    Fix for drawn maps not loading properly for other players
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    Lowered cost of Netting
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    Stuck objects/decals on spinner actually spin
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    Furnaces and Campfires will turn off if they overflow once (server perf)
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    Lanterns/Candle Hats/ Miner hats now have a fuel inventory
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    Can extract fuel from Miner/Candle hats
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    Can pick up tuna lights
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    Can pick up lanterns
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    Can pick up ceiling lights
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    Can pick up flame turrets
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    Can pick up autoturrets
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    Holosight tech trash reduced to 1
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    C4 tech trash reduced to 2
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    Muzzlebrake has higher durability
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    Muzzlebrake further reduces recoil
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    Silencer cost reduced to 5 HQM
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    Cooked pork icon is darker
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Fixed

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    Fixed global anisotropic not forced with default config
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    Fixed campfires sometimes hurting people even though they were not burning
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    Fixed climbing exploits that were using jump right after waking up
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    Fixed viewmodel bobbing looking weird since last week’s optimizations
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    Fixed plant skins sometimes being incorrect until the first network update was received
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Removed

  • •
    Removed gear cost from crossbow - but costs more wood/frags
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    Removed green t-shirt spawn from purple box

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