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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added server convar nav_wait (set to false to run server while the navmesh is generating)
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    Added server convar nav_disable (ai won't be able to move!)
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Improvements

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    Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)
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    Don't show Physx Cooking error/warning
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Fixed

  • •
    Fixed Community UI not working
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    Fixed "GameObject is not root" clientside error/kick
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    Fixed dropping items between icons in inventory menu
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Features

  • •
    Added footwear specific footstep sounds
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    Added entity.spawn [name]
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    Added entity.spawnitem [name]
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    Added server tag when server restarting
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    Added server tag indicating last wipe time
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    Added Wooden Helmet
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    Added efficient update handler
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    Added ladder movement verification to server
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Improvements

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    Updated to Unity 5.6
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    Updated EAC
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    Polished water lapping sound
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    Polished distant gunshots
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    Improved localized voice limiting
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    New sounds for the spinner wheel
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    AI doesn't walk through walls
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    AI sleeps
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    Updated flesh bullet impact effects
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    AI populations are controlled by console variables
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    AI eats corpses
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    AI eats dropped items
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    AI reacts to gun shots
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    AI corpses drop gibs when destroyed (temporary effect)
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    Updated damage effects hud
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    Options screen dropdowns are now side selectors
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    Normalized tree sizes
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    Websocket Rcon is default mode
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    Optimized steam avatar cache lookup
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    Deers give deer meat (instead of chicken)
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    Optimized transform updates when recycling sounds and effects
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    Optimized light intensity and color flickering effects
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    Optimized invoke handler (list overhead, cache hits, hashing)
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    Optimized position lerp and player model lists
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    Eliminated input lag (especially for firearms)
  • •
    Large Furnace has bigger foundation, stays upright & can be placed on slopes
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Fixed

  • •
    Fixed spinner wheel skinnability
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    Fixed Websocket Rcon ignoring rcon.ip
  • •
    Fixed "Your Friends" allocating memory and causing hitches
  • •
    Fixed bear meat cooked using burnt description
  • •
    Fixed revolver describing itself as a 6 shooter
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Improvements

  • •
    CancelInvoke(“DoSomething”);
  • •
    Invoke(“DoSomething”, delay);
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Features

  • •
    Added custom invoke handler (server performance)
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    Added pooling support to collectable entities
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    Added pooling support to loot barrels
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    Added Searchlight
  • •
    Added Simple Sight
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Improvements

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    holosight world model lod updates
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    lasersight world model lod updates
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    Muzzleboost world model lod updates
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    Muzzlebrake world model lod updates
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    Silencer world model lod updates
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    Viewmodel FOV changes reverted
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    Updated wooden armor
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    Improved bloom effect quality
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    Improved vegetation rendering
  • •
    Reenabled MaterialColorLerp script
handyman

Fixed

  • •
    Optimized mesh building and fixed rare invisible grass issue on DX9
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    Fixed random ceiling lights being stuck around the world
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Improvements

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    CancelInvoke(DoSomething);
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    Invoke(DoSomething, delay);

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