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Changes

What’s changed on Rust in each patch.

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Features

  • Added new grass displacement option (experimental, disabled by default)
  • Added contact shadows to view model when ambient occlusion is enabled
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Improvements

  • Made revive line of sight check more forgiving (easier to hold)
  • Building blocked message is only shown when in building mode or holding a hammer
  • Building privilege is also checked at the construction placement position
  • Optimized terrain carving tests slightly
  • Terrain Quality no longer affects shader lod; use Shader Level instead
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Fixed

  • Fixed server side player rotation getting corrupted from sleeping bags on slopes
  • Fixed a situation where building privilege would randomly be incorrect
  • Fixed surface dimensions mismatch error when resizing window
  • Fixed crash when switching servers
  • Fixed DX9 white player preview
  • Fixed water system performance on riverless maps
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Features

  • Added stabilityqueue server convar (building stability update time per frame)
  • Added surroundingsqueue server convar (surroundings refresh time per frame)
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Improvements

  • Better explosion sounds
  • Misc sound polish
  • Projectile CPU optimizations
  • Semi auto pistol damage nerfed to 40 (was 50)
  • Pistol ammo effective distance nerfed to 60 (was 80)
  • Enabled player model pooling by default on 64bit systems (pool.players convar)
  • Drastically improved entity destruction performance (less stuttering)
  • Optimized player mesh building and refreshing (less stuttering)
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Fixed

  • Fixed players sometimes appearing with wrong name, gender or skin tone
  • Fixed various small client side network interpolation issues on respawn
  • Fixed various issues with player model pooling
  • Fixed exception when trying to upgrade building block after it was destroyed
  • Fixed exception when trying to rotate building block after it was destroyed
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Removed

  • Old bone armor no longer drops( will be removed next wipe)
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Improvements

  • Muzzleflash smoke effect hidden when in ADS
  • ADS lowers near clip plane (less viewmodel clipping)
  • Weapon FOV lowered (stubbier guns)
  • Viewmodel sway is snappier and aims ahead of your look point
  • Much smaller muzzle flashes
  • Less bright muzzle flashes
  • Bone armor buffed 10%
  • Reduced diminishing xp for finding loot and harvesting
  • Tracers once again visible in first person
  • Reduced horizontal recoil of semi auto rifle
  • Candle/Miner hat use half as much fuel
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Features

  • Added Cactus Flesh
  • Added WIP lighthouse monuments
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Improvements

  • New lighting.
  • New Map: SavasIsland. Conventional Rust on a tiny map.
  • Gamma cranking is fairly fruitless now.
  • New LR300 sounds
  • More sound polish
  • Monuments and dungeon artwork from last 2 months
  • Reworked bone armor
  • Deer skull mask
  • Improved weapon firing rate frame rate independence
  • FPS counter now updates in menus as well
  • Color grading is now forced on all clients
  • Weapon owner mismatches are now logged to the combat log
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Fixed

  • Fixed and improved SavasIsland_koth.
  • Fixed god rays
  • Fixed distorted water reflections
  • Fixed particle motion blur
  • Fixed TSSAA occasional darkening
  • Fixed climate color grading
  • Fixed swimming in tunnels being a pain in the ass
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Features

  • Added entity pooling support to storage boxes
  • Added experimental player mesh pooling (pool.players, disabled by default)
  • Added deferred mesh decals
  • Added LR300
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Improvements

  • Enabled entity pooling by default on 64 bit systems
  • Enabled sound pooling by default on 64 bit systems
  • Optimized entity realm list access on client and server
  • Optimized door animator initialization when entity pooling is enabled
  • Load balanced building block skin creation
  • Load balanced destruction of all client side entities
  • New collectable pickup sounds (mushroom, stones, stumps)
  • New research table sounds
  • Misc sound tweaks & polish
  • Optimized ragdoll visibility updates
  • Increased flashlight emission point brightness
  • Decreased flashlight beam brightness
  • Sleeping bags are pickupable
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Fixed

  • Fixed expensive UI rebuilds whenever a player or sleeper was received
  • Fixed expensive UI rebuilds whenever a shot was fired
  • Fixed several “Can not play disabled audio source” warnings
  • Fixed a bug where some sounds wouldn’t play with sound pooling enabled
  • Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
  • Fixed see through walls caused by Motion Blur or TSSAA
  • Fixed terrain shadows
  • Fixed skin lighting
  • Fixed visual artifacts on some glsl challenged drivers (OpenGL)
  • Fixed stretched river flows on Hapis
  • Fixed god rays when revz is enabled
  • Fixed invisible helicopter gibs if destroyed far away

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