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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 128
Changelist Title
Changelog
date_range
Thursday, September 22, 2016
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Features
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Added new grass displacement option (experimental, disabled by default)
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Added contact shadows to view model when ambient occlusion is enabled
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Improvements
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Made revive line of sight check more forgiving (easier to hold)
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Building blocked message is only shown when in building mode or holding a hammer
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Building privilege is also checked at the construction placement position
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Optimized terrain carving tests slightly
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Terrain Quality no longer affects shader lod; use Shader Level instead
handyman
Fixed
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Fixed server side player rotation getting corrupted from sleeping bags on slopes
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Fixed a situation where building privilege would randomly be incorrect
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Fixed surface dimensions mismatch error when resizing window
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Fixed crash when switching servers
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Fixed DX9 white player preview
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Fixed water system performance on riverless maps
Patch Name
Devblog 127
Changelist Title
changelog
date_range
Thursday, September 15, 2016
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Features
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Added stabilityqueue server convar (building stability update time per frame)
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Added surroundingsqueue server convar (surroundings refresh time per frame)
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Improvements
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Better explosion sounds
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Misc sound polish
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Projectile CPU optimizations
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Semi auto pistol damage nerfed to 40 (was 50)
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Pistol ammo effective distance nerfed to 60 (was 80)
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Enabled player model pooling by default on 64bit systems (pool.players convar)
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Drastically improved entity destruction performance (less stuttering)
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Optimized player mesh building and refreshing (less stuttering)
handyman
Fixed
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Fixed players sometimes appearing with wrong name, gender or skin tone
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Fixed various small client side network interpolation issues on respawn
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Fixed various issues with player model pooling
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Fixed exception when trying to upgrade building block after it was destroyed
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Fixed exception when trying to rotate building block after it was destroyed
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Removed
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Old bone armor no longer drops( will be removed next wipe)
Patch Name
Devblog 126
Changelist Title
Changelog
date_range
Thursday, September 8, 2016
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Improvements
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Muzzleflash smoke effect hidden when in ADS
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ADS lowers near clip plane (less viewmodel clipping)
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Weapon FOV lowered (stubbier guns)
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Viewmodel sway is snappier and aims ahead of your look point
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Much smaller muzzle flashes
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Less bright muzzle flashes
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Bone armor buffed 10%
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Reduced diminishing xp for finding loot and harvesting
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Tracers once again visible in first person
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Reduced horizontal recoil of semi auto rifle
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Candle/Miner hat use half as much fuel
Patch Name
Devblog 125
Changelist Title
Changelog
date_range
Thursday, September 1, 2016
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Features
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Added Cactus Flesh
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Added WIP lighthouse monuments
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Improvements
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New lighting.
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New Map: SavasIsland. Conventional Rust on a tiny map.
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Gamma cranking is fairly fruitless now.
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New LR300 sounds
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More sound polish
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Monuments and dungeon artwork from last 2 months
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Reworked bone armor
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Deer skull mask
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Improved weapon firing rate frame rate independence
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FPS counter now updates in menus as well
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Color grading is now forced on all clients
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Weapon owner mismatches are now logged to the combat log
handyman
Fixed
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Fixed and improved SavasIsland_koth.
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Fixed god rays
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Fixed distorted water reflections
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Fixed particle motion blur
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Fixed TSSAA occasional darkening
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Fixed climate color grading
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Fixed swimming in tunnels being a pain in the ass
Patch Name
Devblog 124
Changelist Title
Changelog
date_range
Thursday, August 25, 2016
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Features
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Added entity pooling support to storage boxes
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Added experimental player mesh pooling (pool.players, disabled by default)
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Added deferred mesh decals
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Added LR300
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Improvements
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Enabled entity pooling by default on 64 bit systems
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Enabled sound pooling by default on 64 bit systems
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Optimized entity realm list access on client and server
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Optimized door animator initialization when entity pooling is enabled
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Load balanced building block skin creation
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Load balanced destruction of all client side entities
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New collectable pickup sounds (mushroom, stones, stumps)
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New research table sounds
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Misc sound tweaks & polish
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Optimized ragdoll visibility updates
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Increased flashlight emission point brightness
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Decreased flashlight beam brightness
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Sleeping bags are pickupable
handyman
Fixed
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Fixed expensive UI rebuilds whenever a player or sleeper was received
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Fixed expensive UI rebuilds whenever a shot was fired
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Fixed several “Can not play disabled audio source” warnings
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Fixed a bug where some sounds wouldn’t play with sound pooling enabled
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Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
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Fixed see through walls caused by Motion Blur or TSSAA
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Fixed terrain shadows
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Fixed skin lighting
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Fixed visual artifacts on some glsl challenged drivers (OpenGL)
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Fixed stretched river flows on Hapis
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Fixed god rays when revz is enabled
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Fixed invisible helicopter gibs if destroyed far away
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