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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added player ladder animations
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    Added Cave ambience
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    Added a way to store reverb settings in a central place
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    Added timescale and gravity server convars
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    Added corpses, events and dropitems server convars
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    Added respawn_groups and respawn_populations server convars
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    Added missing physic materials to various junkpile assets
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    Added unique ID of attacker and target to combat log
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    Added world caching (vastly reduced loading times)
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    Added world.cache convar (toggles caching)
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    Added collider state to dump files
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    Added Wall Lamps
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    Added Flame Turret
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Improvements

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    Player models standing rotation have a 80 degree dead zone
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    Player models look less hunched
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    Optimized console system
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    Quickcraft uses last chosen skin
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    Double Barrel Shotgun is skinnable
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    Satchel Charge is skinnable
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    Spawn with rock skinned to previously chosen skin
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    Icons in craft queue use skin icon
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    Steam inventory resources (like cloth) are stacked
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    Hammer guide is blue instead of red
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    Eoka is skinnable
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    Player skulls are named after the player they're from
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    Ambience system distinguishes between environment types (underground)
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    Polished reverb in natural caves
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    Minor mix tweaks
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    Torch world model & prefab optimisation
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    Salvaged sword world model & prefab optimisation
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    Mace world model & prefab optimisation
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    Salvaged icepick world model & prefab optimisation
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    Thompson world model & prefab optimisation
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    Double barrel shotgun world model & prefab optimisation
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    Satchel charge world model & prefab optimisation
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    Salvaged axe world model & prefab optimisation
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    Semi-auto pistol world model & prefab optimisation
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    Metal chestplate skinning updates
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    Optimized client side rigidbody distance culling of ceiling lights
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    Reduced serialization overhead from harbors prefabs
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    Disabled shell protection for ladder hatch
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    Ladder hatch now identical to Sheet Metal Door
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    Ladder hatch/sheet metal doors no longer vulnerable to rock spam
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    Thrown water now equally distributed payload between objects
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    Water Planters require less trips to saturate their soil
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    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
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    Cleaver does slightly more damage and has a higher attack radius
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    Light Sources can only be looted/turned on/off if the player can build in that area
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    Most Ammo stacks to 128
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    Bone armor cost reduction
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    Can now place lanterns on small boxes
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    Dead plants stay around longer
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    Can chop down plants
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    Drastically reduced cost of exotic signage
handyman

Fixed

  • •
    Fixed player model angles not always being broadcast properly
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    Fixed player model feet slipping on jog/run animations
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    Fixed player model hitching when changing between looking up and down
  • •
    Fixed steam startup errors on Win32
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    Fixed pumpkin helmet getting culled too early
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    Fixed orientation on several 3rd person animations
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    Fixed weapons culling too early when thrown
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    Fixed duplicate community and resource deposit entities in saves
  • •
    Fixed building block downgrade exploit when inside building privilege
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Removed

  • •
    Removed redundant ownership system
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    Removed ceiling light rigidbodies from the server
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    Removed 60 second suicide time limitation for admins/developers
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    Minor constant Radiation Damage even though fully protected removed
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Features

  • •
    Added “free” console command (frees all possible memory)
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Improvements

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    Downgraded to Unity 5.4.2f2
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    New Recycler sounds
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    Distant gunshot polish
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    Explosion polish
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    Misc minor sound fixes and mix tweaks
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    Stone hatchet world model optimisation
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    Salvaged hammer world model optimisation
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    Rocket launcher world model optimisation
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    Pump shotgun world model optimisation
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    Revolver world model optimisation
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    Slightly reduced cost of waterpipe
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    Reduced cost of double barrel
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    Reduced blade cost of metal barricade
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    Reduced stone cost of stone/concrete barricades
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    Oil barrels also produce a small amount of low grade fuel
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    Reduced recycler volume slightly but increased radius
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    Slightly nerfed meat food items
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    Buffed corn/pumpkin food yield
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    Visual plant hydration via tinting
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    Reworked plant water yield - x water over y time = z yield
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    Minimum 2 clones from plants
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    Quartered arrow crafting time
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    Halved bolt/ak/sar/smg/sap/thompson crafting time
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    Lowered beartrap crafting time
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    Lowered autoturret crafting time
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    F1 grenade is mainly antipersonnel now, barely any construction damage
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    F1 grenade much cheaper and doesn't require a spring
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    F1 grenade quicker throw time/snappier feeling
handyman

Fixed

  • •
    Fixed item ownership memory pooling
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    Fixed minor memory leak on server join
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    Fixed garbage collections from cave triggers
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    Fixed exception when removing locks with thrown items stuck in them
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    Fixed entity bounds issues on collectables
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    Fixed server entity leak when dropped item falls out of world bounds
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    Fixed thrown items sometimes appearing at wrong position when parent is destroyed
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    Fixed floating attachments when picking up weapons
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    Fixed rare exception when writing empty streams to network
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    Fixed error when clearing the memory pool
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    Fixed some unused components not being stripped from client / server builds
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    Fixed skins not working
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    Fixed bow/crossbow double shot sound
  • •
    Fixed rare sound NRE
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Removed

  • •
    Removed gear cost from landmine
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Features

  • •
    Added Python
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Improvements

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    Player model aim better representative of where player is aiming
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    Optimized player animation
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    Can see when other players are using ironsights
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    Improved wolf sounds
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    New sounds for python revolver
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    Sound mix tweaks
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    Optimized client side player entity rigidbodies
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    Resource spawns check for players and constructions in a radius
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    Junkpiles check surrounding terrain when spawning
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    Improved spawn handler respawn rate using multiple retries (easier balancing)
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    Allowed “graphics.shadowmode 2” on quality level 2 and above
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    P250 damage falloff increased
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    Plants visibly grow over time instead of snapping to their next stage
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    Can take clones of plants
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    Plants have genetics shared by clones
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    Plants always have a small seedling visible when planted
handyman

Fixed

  • •
    Fixed server errors when shooting junkpiles
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Features

  • •
    Added purple loot box
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    Added new truck variants
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Improvements

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    Optimized reverb zones
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    Optimized sound recycling
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    Increased Ceiling Light Brightness
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    Reduced water bucket metal cost
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    Ceiling lights no longer turned off by water
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    Increased oil barrel yield but decreased oil barrel spawn frequency
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    Plants grow faster in Planter Boxes
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    Plants have an increased yield when consistently exposed to water
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    Plants do not grow very fast in shade but much quicker in sunlight
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    Plants grow much faster under ceiling lights
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    Corpse Flies no longer fullbright at night
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    Junkpiles spawns have new variants
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    RPC optimizations
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    Clientside menu optimizations
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    Clientside HUD optimizations
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    Ragdolls move more smoothly
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    Optimized particle effect spawns using prefab pooling
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    Optimized decal spawns using prefab pooling
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    Reduced client side rigidbody count by 70%
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    Optimized all loot prefabs
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    Optimized some static rock rendering distances
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    Optimized deferred mesh decals
handyman

Fixed

  • •
    Fixed player movement issues, especially jumping
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    Fixed impact particle effects not playing
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    Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
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    Fixed layers on the bunker room placeholder art (building exploit)
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    Fixed -window-mode exclusive
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    Fixed player preview not working in some cases
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    Fixed code lock lights wrong in some cases
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    Fixed rocks changing overall tint when moving
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Removed

  • •
    Wood armor cloth cost removed
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    Removed unused components from animals
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    Removed unused complex colliders from the local player
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Features

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    Added renderinfo diagnostic command (windows)
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    Added harbor monuments to the world generation
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    Added object instancing optimizations
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    Added Distance Culling to Beds
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    Added Distance Culling to Pookie
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    Added Distance Culling to Rock
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Improvements

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    Slowly fade in death screen instead of suddenly appearing
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    Fix burlap phys impact voice limiting
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    Stricter voice limiting on bullet flybys
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    Fix bear footsteps not playing when a bear is running and turning
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    Sound occlusion can't be disabled via the console
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    Ambience polish
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    Updated various monument assets
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    Building optimizations
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    Gib optimizations
handyman

Fixed

  • •
    Fixed torch worldmodel high vert count
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    Fixed hatchet worldmodel high vert count
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    Fixed tree base snow piles not culling
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    Fixed bypassing forced shadows with console
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    Fixed bunker room building exploits
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    Fixed god mode exploit
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    Fixed construction creation message exploits
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    Fixed high external wall placement exploit
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    Fixed player rock LODs
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    Fixed ParticleSystems eating up cpu when disabled

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