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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added new flame turret sounds
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    Added placement sounds to more deployables
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    Added entity.deleteby( steamid ) to delete all player's entities
  • •
    Added Vending Machine
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Improvements

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    Polished a bunch of existing deployable placement sounds
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    Pause server manager (AI, stability, networking) while initializing the world
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    Refresh collider grid after initializing conditional models (server)
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    Refresh renderer grid in loading screen (client)
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    Improved anti hack system (mostly fly hack detection)
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    Made debug draw console commands admin only
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    Improved lowest shader level
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    Deployed dynamic occlusion culling
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    Bolt rifle world model & prefab optimisation
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    Longsword world model & prefab optimisation
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    Waterpipe shotgunworld model & prefab optimisation
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    Ak47 world model & prefab optimisation
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    Salvaged cleaver world model & prefab optimisation
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    Beancan world model & prefab optimisation
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    Stone spear world model & prefab optimisation
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    Water bucket world model & prefab optimisation
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    Bow world model & prefab optimisation
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    Hatchet world model & prefab optimisation
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    Bandage world model & prefab optimisation
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    Pickaxe world model & prefab optimisation
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    No fall damage when falling into shoulder height water
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    Flame Turret network optimization
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    Flame turret fireballs slow damage even more
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    Large Furnace has on/off controls on its loot panel
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    Large Furnace can only be accessed from its alcoves
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    Paper cost reduced to 5
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    Armored doors have functioning hatches
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    Codelock light color fixes
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    In-Home streaming now functional ( mouse clicks )
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    Steam Controller now functional ( mouse clicks )
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Fixed

  • •
    Fixed UV errors on the metal chest plate
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    Fixed skinning errors on the female torso
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    Fixed random physics crash on server startup when loading big saves
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    Fixed exploit to craft uncraftable items via console
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    Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
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    Fixed wooden door skin not working
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    Fixed error when opening steam inventory screen
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    Fixed workshop being broken (tag case sensitivity)
  • •
    Fixed Chocolate bar missing eat sound
  • •
    Fixed Granola bar missing eat sound
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Removed

  • •
    All player's entities are removed when they're EAC banned
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Features

  • •
    Added player ladder animations
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    Added Cave ambience
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    Added a way to store reverb settings in a central place
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    Added timescale and gravity server convars
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    Added corpses, events and dropitems server convars
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    Added respawn_groups and respawn_populations server convars
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    Added missing physic materials to various junkpile assets
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    Added unique ID of attacker and target to combat log
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    Added world caching (vastly reduced loading times)
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    Added world.cache convar (toggles caching)
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    Added collider state to dump files
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    Added Wall Lamps
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    Added Flame Turret
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Improvements

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    Player models standing rotation have a 80 degree dead zone
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    Player models look less hunched
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    Optimized console system
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    Quickcraft uses last chosen skin
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    Double Barrel Shotgun is skinnable
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    Satchel Charge is skinnable
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    Spawn with rock skinned to previously chosen skin
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    Icons in craft queue use skin icon
  • •
    Steam inventory resources (like cloth) are stacked
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    Hammer guide is blue instead of red
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    Eoka is skinnable
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    Player skulls are named after the player they're from
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    Ambience system distinguishes between environment types (underground)
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    Polished reverb in natural caves
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    Minor mix tweaks
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    Torch world model & prefab optimisation
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    Salvaged sword world model & prefab optimisation
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    Mace world model & prefab optimisation
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    Salvaged icepick world model & prefab optimisation
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    Thompson world model & prefab optimisation
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    Double barrel shotgun world model & prefab optimisation
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    Satchel charge world model & prefab optimisation
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    Salvaged axe world model & prefab optimisation
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    Semi-auto pistol world model & prefab optimisation
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    Metal chestplate skinning updates
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    Optimized client side rigidbody distance culling of ceiling lights
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    Reduced serialization overhead from harbors prefabs
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    Disabled shell protection for ladder hatch
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    Ladder hatch now identical to Sheet Metal Door
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    Ladder hatch/sheet metal doors no longer vulnerable to rock spam
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    Thrown water now equally distributed payload between objects
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    Water Planters require less trips to saturate their soil
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    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
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    Cleaver does slightly more damage and has a higher attack radius
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    Light Sources can only be looted/turned on/off if the player can build in that area
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    Most Ammo stacks to 128
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    Bone armor cost reduction
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    Can now place lanterns on small boxes
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    Dead plants stay around longer
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    Can chop down plants
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    Drastically reduced cost of exotic signage
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Fixed

  • •
    Fixed player model angles not always being broadcast properly
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    Fixed player model feet slipping on jog/run animations
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    Fixed player model hitching when changing between looking up and down
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    Fixed steam startup errors on Win32
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    Fixed pumpkin helmet getting culled too early
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    Fixed orientation on several 3rd person animations
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    Fixed weapons culling too early when thrown
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    Fixed duplicate community and resource deposit entities in saves
  • •
    Fixed building block downgrade exploit when inside building privilege
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Removed

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    Removed redundant ownership system
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    Removed ceiling light rigidbodies from the server
  • •
    Removed 60 second suicide time limitation for admins/developers
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    Minor constant Radiation Damage even though fully protected removed
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Features

  • •
    Added “free” console command (frees all possible memory)
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Improvements

  • •
    Downgraded to Unity 5.4.2f2
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    New Recycler sounds
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    Distant gunshot polish
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    Explosion polish
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    Misc minor sound fixes and mix tweaks
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    Stone hatchet world model optimisation
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    Salvaged hammer world model optimisation
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    Rocket launcher world model optimisation
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    Pump shotgun world model optimisation
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    Revolver world model optimisation
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    Slightly reduced cost of waterpipe
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    Reduced cost of double barrel
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    Reduced blade cost of metal barricade
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    Reduced stone cost of stone/concrete barricades
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    Oil barrels also produce a small amount of low grade fuel
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    Reduced recycler volume slightly but increased radius
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    Slightly nerfed meat food items
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    Buffed corn/pumpkin food yield
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    Visual plant hydration via tinting
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    Reworked plant water yield - x water over y time = z yield
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    Minimum 2 clones from plants
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    Quartered arrow crafting time
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    Halved bolt/ak/sar/smg/sap/thompson crafting time
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    Lowered beartrap crafting time
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    Lowered autoturret crafting time
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    F1 grenade is mainly antipersonnel now, barely any construction damage
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    F1 grenade much cheaper and doesn't require a spring
  • •
    F1 grenade quicker throw time/snappier feeling
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Fixed

  • •
    Fixed item ownership memory pooling
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    Fixed minor memory leak on server join
  • •
    Fixed garbage collections from cave triggers
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    Fixed exception when removing locks with thrown items stuck in them
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    Fixed entity bounds issues on collectables
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    Fixed server entity leak when dropped item falls out of world bounds
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    Fixed thrown items sometimes appearing at wrong position when parent is destroyed
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    Fixed floating attachments when picking up weapons
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    Fixed rare exception when writing empty streams to network
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    Fixed error when clearing the memory pool
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    Fixed some unused components not being stripped from client / server builds
  • •
    Fixed skins not working
  • •
    Fixed bow/crossbow double shot sound
  • •
    Fixed rare sound NRE
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Removed

  • •
    Removed gear cost from landmine
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Features

  • •
    Added Python
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Improvements

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    Player model aim better representative of where player is aiming
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    Optimized player animation
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    Can see when other players are using ironsights
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    Improved wolf sounds
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    New sounds for python revolver
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    Sound mix tweaks
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    Optimized client side player entity rigidbodies
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    Resource spawns check for players and constructions in a radius
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    Junkpiles check surrounding terrain when spawning
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    Improved spawn handler respawn rate using multiple retries (easier balancing)
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    Allowed “graphics.shadowmode 2” on quality level 2 and above
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    P250 damage falloff increased
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    Plants visibly grow over time instead of snapping to their next stage
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    Can take clones of plants
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    Plants have genetics shared by clones
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    Plants always have a small seedling visible when planted
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Fixed

  • •
    Fixed server errors when shooting junkpiles
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Features

  • •
    Added purple loot box
  • •
    Added new truck variants
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Improvements

  • •
    Optimized reverb zones
  • •
    Optimized sound recycling
  • •
    Increased Ceiling Light Brightness
  • •
    Reduced water bucket metal cost
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    Ceiling lights no longer turned off by water
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    Increased oil barrel yield but decreased oil barrel spawn frequency
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    Plants grow faster in Planter Boxes
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    Plants have an increased yield when consistently exposed to water
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    Plants do not grow very fast in shade but much quicker in sunlight
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    Plants grow much faster under ceiling lights
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    Corpse Flies no longer fullbright at night
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    Junkpiles spawns have new variants
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    RPC optimizations
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    Clientside menu optimizations
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    Clientside HUD optimizations
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    Ragdolls move more smoothly
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    Optimized particle effect spawns using prefab pooling
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    Optimized decal spawns using prefab pooling
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    Reduced client side rigidbody count by 70%
  • •
    Optimized all loot prefabs
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    Optimized some static rock rendering distances
  • •
    Optimized deferred mesh decals
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Fixed

  • •
    Fixed player movement issues, especially jumping
  • •
    Fixed impact particle effects not playing
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    Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects
  • •
    Fixed layers on the bunker room placeholder art (building exploit)
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    Fixed -window-mode exclusive
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    Fixed player preview not working in some cases
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    Fixed code lock lights wrong in some cases
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    Fixed rocks changing overall tint when moving
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Removed

  • •
    Wood armor cloth cost removed
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    Removed unused components from animals
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    Removed unused complex colliders from the local player

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