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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added new physics sounds to a bunch of items
  • •
    Heavy Plate Armor added - slows movement
  • •
    Added laser sight to sentry turret
  • •
    Added Caveman sash to any player who touches any hostile item (until death)
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Improvements

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    Improved playback of item physics sounds
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    New Bear skin rug deployable
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    New common rug deployable
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    New chair deployable
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    New table deployable
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    Fridge is easier to place, lock position correct, destroy on ground missing
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    Twig and stone floors are flat (no more intersecting with deployables)
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    Optimized impact particle effect and decal render distances
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    Increased size of some world models
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    New gunpowder world model
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    Codelock world model
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    Wooden spear optimisation & prefab cleanup
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    Fix for offset ak world model
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    Shopfront has small delay before trade is confirmed (less jarring)
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    Shopfront has same health as sheet metal wall
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    Can right-click to move items into shopfront inventory (both parties)
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    Player Hostile status no longer persists between deaths (peacekeeper)
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    No longer show crosshair when aiming at the non-usable part of an entity
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    Water bottle no longer hostile to peacekeepers
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    Bota bag no longer hostile to peackeepers
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    Bucket no longer hostile to peacekeepers
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    Rock no longer hostile to peacekeepers
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    Any damage dealt to anything marks players hostile to peacekeepers
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    Vending machine screen icon no longer clips text
  • •
    Vending machine screen displays stacksize of item for sale
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    Vending machine has same health as armored wall
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    Monuments are labeled on the map
  • •
    Vending machines have broadcast option to display on everyones map
  • •
    Vending machine has small light animation on keypad
  • •
    Codelocks can have Guest codes - no unlocking only opening
  • •
    Beds can be made public - anyone can then take it over
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Fixed

  • •
    Fixed damage on Jack O Lanterns
  • •
    Fixed performance regression related to anisotropic filtering
  • •
    Fixed flamethrower going through shopfront
  • •
    Fixed shopfront being able to be double stacked
  • •
    Fixed ceiling light moving the wrong way when shot
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Features

  • •
    Added advanced sound occlusion (disabled by default for testing)
  • •
    Added fridge item
  • •
    Added potato quality mode when Shader Level is set to 100
  • •
    Added Fridge (only accepts food items)
  • •
    Added Metal Shopfront - safe trading
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Improvements

  • •
    Hammer world model & prefab optimisation
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    Stone pickaxe world model & prefab optimisation
  • •
    Bone knife world model & prefab optimisation
  • •
    Bone club world model & prefab optimisation
  • •
    F1 grenade world model & prefab optimisation
  • •
    Machete world model & prefab optimisation
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    Bleach world model
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    Ducttape world model
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    Gears world model
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    Metal blade world model
  • •
    Metal pipe world model
  • •
    Rope world model
  • •
    Sewing kit world model
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    Spring world model
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    Tarp world model
  • •
    Techparts world model
  • •
    Animal fat world model
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    Cctv world model
  • •
    Charcoal world model
  • •
    Cloth world model
  • •
    Explosives world model
  • •
    Gunpowder world model
  • •
    Hq metal world model
  • •
    Hq metal ore world model
  • •
    Leather world model
  • •
    Low grade fuel world model
  • •
    Metal fragments world model
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    Paper world model
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    Sulfur world model
  • •
    Targeting computer world model
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    Metal ore world model
  • •
    Sulphur ore world model
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    Can no longer lock vending machines
  • •
    Q button no longer closes vending machine panel
  • •
    Can rotate empty vending machines
  • •
    Vending machine sounds are serverside
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    Can only access vending machine inventory from rear
  • •
    Vending machine screen cycles available items
  • •
    Vending machine screen displays vending progress
  • •
    Vending machine panel shows skin of item for sale
  • •
    Vending machine purchase resets decay in a radius
  • •
    Can pickup and repair bear trap
  • •
    SAR does 15% more damage
  • •
    Python much cheaper
  • •
    Python does +18% damage
  • •
    Python fires slightly faster
  • •
    SAP has slight recoil penalty while moving
  • •
    SAP has slightly higher aimcone to make it less effective at range
handyman

Fixed

  • •
    Fixed music clips occasionally overlapping
  • •
    Fixed being unable to place ceiling lights inside caves
  • •
    Fixed explosives that destroy a wall dealing damage to objects behind it
  • •
    Fixed anti hack fly hack exploit used by a small number of private hacks
  • •
    Fixed some graphics effects not actually toggling
  • •
    Fixed bullet impact decals on glass
  • •
    Fixed freelook vending machine exploit
  • •
    Fixed right click inserting items into vending machine as customer
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Features

  • •
    Added new flame turret sounds
  • •
    Added placement sounds to more deployables
  • •
    Added entity.deleteby( steamid ) to delete all player's entities
  • •
    Added Vending Machine
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Improvements

  • •
    Polished a bunch of existing deployable placement sounds
  • •
    Pause server manager (AI, stability, networking) while initializing the world
  • •
    Refresh collider grid after initializing conditional models (server)
  • •
    Refresh renderer grid in loading screen (client)
  • •
    Improved anti hack system (mostly fly hack detection)
  • •
    Made debug draw console commands admin only
  • •
    Improved lowest shader level
  • •
    Deployed dynamic occlusion culling
  • •
    Bolt rifle world model & prefab optimisation
  • •
    Longsword world model & prefab optimisation
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    Waterpipe shotgunworld model & prefab optimisation
  • •
    Ak47 world model & prefab optimisation
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    Salvaged cleaver world model & prefab optimisation
  • •
    Beancan world model & prefab optimisation
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    Stone spear world model & prefab optimisation
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    Water bucket world model & prefab optimisation
  • •
    Bow world model & prefab optimisation
  • •
    Hatchet world model & prefab optimisation
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    Bandage world model & prefab optimisation
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    Pickaxe world model & prefab optimisation
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    No fall damage when falling into shoulder height water
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    Flame Turret network optimization
  • •
    Flame turret fireballs slow damage even more
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    Large Furnace has on/off controls on its loot panel
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    Large Furnace can only be accessed from its alcoves
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    Paper cost reduced to 5
  • •
    Armored doors have functioning hatches
  • •
    Codelock light color fixes
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    In-Home streaming now functional ( mouse clicks )
  • •
    Steam Controller now functional ( mouse clicks )
handyman

Fixed

  • •
    Fixed UV errors on the metal chest plate
  • •
    Fixed skinning errors on the female torso
  • •
    Fixed random physics crash on server startup when loading big saves
  • •
    Fixed exploit to craft uncraftable items via console
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    Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower
  • •
    Fixed wooden door skin not working
  • •
    Fixed error when opening steam inventory screen
  • •
    Fixed workshop being broken (tag case sensitivity)
  • •
    Fixed Chocolate bar missing eat sound
  • •
    Fixed Granola bar missing eat sound
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Removed

  • •
    All player's entities are removed when they're EAC banned
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Features

  • •
    Added player ladder animations
  • •
    Added Cave ambience
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    Added a way to store reverb settings in a central place
  • •
    Added timescale and gravity server convars
  • •
    Added corpses, events and dropitems server convars
  • •
    Added respawn_groups and respawn_populations server convars
  • •
    Added missing physic materials to various junkpile assets
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    Added unique ID of attacker and target to combat log
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    Added world caching (vastly reduced loading times)
  • •
    Added world.cache convar (toggles caching)
  • •
    Added collider state to dump files
  • •
    Added Wall Lamps
  • •
    Added Flame Turret
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Improvements

  • •
    Player models standing rotation have a 80 degree dead zone
  • •
    Player models look less hunched
  • •
    Optimized console system
  • •
    Quickcraft uses last chosen skin
  • •
    Double Barrel Shotgun is skinnable
  • •
    Satchel Charge is skinnable
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    Spawn with rock skinned to previously chosen skin
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    Icons in craft queue use skin icon
  • •
    Steam inventory resources (like cloth) are stacked
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    Hammer guide is blue instead of red
  • •
    Eoka is skinnable
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    Player skulls are named after the player they're from
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    Ambience system distinguishes between environment types (underground)
  • •
    Polished reverb in natural caves
  • •
    Minor mix tweaks
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    Torch world model & prefab optimisation
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    Salvaged sword world model & prefab optimisation
  • •
    Mace world model & prefab optimisation
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    Salvaged icepick world model & prefab optimisation
  • •
    Thompson world model & prefab optimisation
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    Double barrel shotgun world model & prefab optimisation
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    Satchel charge world model & prefab optimisation
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    Salvaged axe world model & prefab optimisation
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    Semi-auto pistol world model & prefab optimisation
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    Metal chestplate skinning updates
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    Optimized client side rigidbody distance culling of ceiling lights
  • •
    Reduced serialization overhead from harbors prefabs
  • •
    Disabled shell protection for ladder hatch
  • •
    Ladder hatch now identical to Sheet Metal Door
  • •
    Ladder hatch/sheet metal doors no longer vulnerable to rock spam
  • •
    Thrown water now equally distributed payload between objects
  • •
    Water Planters require less trips to saturate their soil
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    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers
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    Cleaver does slightly more damage and has a higher attack radius
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    Light Sources can only be looted/turned on/off if the player can build in that area
  • •
    Most Ammo stacks to 128
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    Bone armor cost reduction
  • •
    Can now place lanterns on small boxes
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    Dead plants stay around longer
  • •
    Can chop down plants
  • •
    Drastically reduced cost of exotic signage
handyman

Fixed

  • •
    Fixed player model angles not always being broadcast properly
  • •
    Fixed player model feet slipping on jog/run animations
  • •
    Fixed player model hitching when changing between looking up and down
  • •
    Fixed steam startup errors on Win32
  • •
    Fixed pumpkin helmet getting culled too early
  • •
    Fixed orientation on several 3rd person animations
  • •
    Fixed weapons culling too early when thrown
  • •
    Fixed duplicate community and resource deposit entities in saves
  • •
    Fixed building block downgrade exploit when inside building privilege
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Removed

  • •
    Removed redundant ownership system
  • •
    Removed ceiling light rigidbodies from the server
  • •
    Removed 60 second suicide time limitation for admins/developers
  • •
    Minor constant Radiation Damage even though fully protected removed
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Features

  • •
    Added “free” console command (frees all possible memory)
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Improvements

  • •
    Downgraded to Unity 5.4.2f2
  • •
    New Recycler sounds
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    Distant gunshot polish
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    Explosion polish
  • •
    Misc minor sound fixes and mix tweaks
  • •
    Stone hatchet world model optimisation
  • •
    Salvaged hammer world model optimisation
  • •
    Rocket launcher world model optimisation
  • •
    Pump shotgun world model optimisation
  • •
    Revolver world model optimisation
  • •
    Slightly reduced cost of waterpipe
  • •
    Reduced cost of double barrel
  • •
    Reduced blade cost of metal barricade
  • •
    Reduced stone cost of stone/concrete barricades
  • •
    Oil barrels also produce a small amount of low grade fuel
  • •
    Reduced recycler volume slightly but increased radius
  • •
    Slightly nerfed meat food items
  • •
    Buffed corn/pumpkin food yield
  • •
    Visual plant hydration via tinting
  • •
    Reworked plant water yield - x water over y time = z yield
  • •
    Minimum 2 clones from plants
  • •
    Quartered arrow crafting time
  • •
    Halved bolt/ak/sar/smg/sap/thompson crafting time
  • •
    Lowered beartrap crafting time
  • •
    Lowered autoturret crafting time
  • •
    F1 grenade is mainly antipersonnel now, barely any construction damage
  • •
    F1 grenade much cheaper and doesn't require a spring
  • •
    F1 grenade quicker throw time/snappier feeling
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Fixed

  • •
    Fixed item ownership memory pooling
  • •
    Fixed minor memory leak on server join
  • •
    Fixed garbage collections from cave triggers
  • •
    Fixed exception when removing locks with thrown items stuck in them
  • •
    Fixed entity bounds issues on collectables
  • •
    Fixed server entity leak when dropped item falls out of world bounds
  • •
    Fixed thrown items sometimes appearing at wrong position when parent is destroyed
  • •
    Fixed floating attachments when picking up weapons
  • •
    Fixed rare exception when writing empty streams to network
  • •
    Fixed error when clearing the memory pool
  • •
    Fixed some unused components not being stripped from client / server builds
  • •
    Fixed skins not working
  • •
    Fixed bow/crossbow double shot sound
  • •
    Fixed rare sound NRE
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Removed

  • •
    Removed gear cost from landmine

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