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Changes

What’s changed on Rust in each patch.

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Features

  • Added server side combat log (access with combatlog console command)
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Improvements

  • Vm grenade anim updates
  • Improved graphics performance again
  • Reduced max projectile damage falloff over distance
  • Increased projectile damage falloff distance
  • Increased effective distance, projectile velocity and damage of semi auto rifle
  • Spears use arrow damage type when thrown
  • Throwables now use their own damage multipliers
  • Twig building tier takes damage from arrows again
  • Thrown items lose condition on impact and break when their condition reaches zero
  • Thrown items no longer randomly break and disappear
  • Grenades stack to 5
  • Grenades can be dropped with right click
  • When looking at constructions, right click attaches grenades to them
  • Grenades don’t do splash damage to constructions when attached
  • Improved skinned mesh collider performance
  • Benchmark scenes force deterministic RNG results
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Fixed

  • Fixed TSSAA related dark screen bug on OSX/GL
  • Fixed projectiles very rarely breaking / sticking with break / stick probability of zero
  • Fixed being able to build bridges with picture frames
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Removed

  • Removed bullet damage type from all throwables
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Features

  • Added arrow damage type (so armor can specify separate protection values)
  • Added new faster option for reflections (now default)
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Improvements

  • Melee weapons now hit centre of the screen again
  • Pickaxe viewmodel is now the right way round
  • Longer crossbow deploy
  • Structures no longer take any damage from arrows
  • Cupboards no longer require a huge distance from walls on placement
  • Cupboards can no longer be placed on foundation stairs (exploit fix)
  • Projectile velocity is no longer randomised (no longer causes random damage)
  • Projectile damage falls off linearly with distance (after initial max damage distance)
  • Reduced shotgun buckshot headshot damage multiplier
  • Reduced crossbow headshot damage multiplier (now identical to bow)
  • Changed the assigned body parts of some lower body player bones (more accurate)
  • Sprinting blocked while reloading Crossbow
  • Crossbow deploy length extended
  • Neck is no longer considered as a headshot
  • Crafting cost reduced for many melee weapons (mid/late game)
  • High end weapons found slightly less often in radtowns (bolt/ak)
  • Trash piles refresh their contents (and xp) more often
  • Can no longer stuff random items into loot boxes to prevent them despawning
  • Town sign cost decrease
  • Crude oil will once again spawn from oil barrels
  • Ceiling lights are cheaper and cast more light
  • Lanterns/Ceiling lights use much less fuel
  • Roadsign armour is more expensive (resources)
  • Xp from barrels is only awarded if the destroyer is nearby (no more sniping barrels for xp)
  • Small stash cost reduced to 10 cloth
  • Sentry gun unlocks at level 18 instead of 24
  • Lasersight unlocks at 24 instead of 25
  • Wood doors much more vulnerable to explosives
  • Resource providing ownership share increased to 50% (was 20%)
  • Xp gain when another player kills an animal using your tool
  • Doubled max XP for smashing barrels and finding loot crates (less falloff at higher levels)
  • Increased gathering max xp by 50% ( less falloff at higher levels )
  • Increased xp earn rate from others gathering wood/nodes
  • Reduced overall surface shader complexity
  • Reduced water shader complexity
  • Optimised bloom: now ~30% faster
  • Optimised climate color grade LUT blending (5x faster)
  • Now disabling climate LUT blend when color grading is off
  • Optimised eye adaptation (2x faster)
  • Default water quality now set to 1
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Fixed

  • Fixed patrol helicopter guns not doing any damage to building blocks
  • Fixed exception when shooting head protective gear that’s fully broken
  • Fixed rocket LOS check false positives on some building parts
  • Fixed missing bone ID of some animal skeleton bones (game manifest)
  • Fixed helicopter loot crates being empty sometimes
  • Fixed black graphic distortion in dungeon tunnels
  • Fixed some trees not using normal map properly
  • Fixed revz missing name plates in OpenGL
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Features

  • Added xp.reseteverything command for server owners to reroll characters
  • Added server.branch convar (forces certain branch for connecting clients)
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Improvements

  • New hitbox system (clothing no longer affects hitboxes)
  • New weapon damage model (more predictable body damage multipliers)
  • New projectile weapon hit detection (best-fit hit detection for reliable results)
  • New clothing and armor protection system (less random protective properties)
  • Animals now also use detailed hitboxes with damage multipliers
  • 3rd person pre-throw animations for rock and spears
  • Large furnace no longer placable in water
  • Small water catcher uses tap collider for +use (instead of entire object)
  • No more double xp from breaking objects you have looted
  • Crossbow vm anim updates
  • Updated EAC
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Fixed

  • Fixed bug with eyeballs popping out when holding construction planner
  • Fixed dropped weapons not changing ownership
  • Fixed flamethrower particles bouncing around
  • Fixed head clipping through Wolf Head Dress
  • Fixed base design exploit that was immune to rocket damage
  • Fixed rare cases where building could be blocked everywhere
  • Fixed an exploit to place objects though rocks
  • Fixed helicopter exploit using glass windows of monument buildings
  • Fixed water purifier interaction issues on server restart
  • Fixed rare AntiHack false positives from legacy code
  • Fixed rare AntiHack projectile verification false positive
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Features

  • Added Xp + Levelling System
  • Added search to crafting screen
  • Added motion blur
  • Added "Barren" map
  • Added EAC launcher UI
  • Added Quick Craft to inventory menu
  • Added tooltips
  • Added ownership system
  • Doors, barricaded doors and covers added in dungeons
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Improvements

  • Moved crafting menu to its own screen
  • Cleaned up options screen
  • Can write in notes
  • Rock is craftable
  • Can always/only craft cap, boonie hat or facemask if you have a steam skin for them
  • Dropped weapons show the correct skin
  • Bullet weapons are projectile for the first x meters
  • Dragged icons are bigger
  • Nametags are more visible (especially at night)
  • Water quality defaults to high
  • Death/kill console messages include steamid
  • Harvested skulls show the victim as owner
  • Paper crafts faster
  • Note costs 1 paper (instead of 5)
  • Airfield dungeon reworked
  • Dungeons higher military crates spawn rate
  • Nerfed pillar and roof stability
  • New aiming system for throwable weapons
  • Throwable weapons now spin
  • Aim throwing while sprinting enabled
  • Standard bows are no longer hostile to helicopters
  • Buffed Eoka pistol (+25% dmg, more reliable)
  • Reduced craft cost of Machete
  • Reduced craft cost of salvaged sword
  • FIsh traps ignore minnows as bait
  • Most craft times reduced and made sensible
  • Buffed stone spear
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Fixed

  • Fixed bullet projectiles not moving until the frame after being shot
  • Fixed shadow distance/cascade not saving to config
  • Fixed antialias not working
  • Fixed plants showing #harvest instead of localized string
  • Fixed glowing eyelashes
  • Fixed main menu news image bugs
  • Fixed serverlist scrollwheel speed
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Removed

  • Removed Blueprints, blueprint fragments
  • Removed Research Bench
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Features

  • Added protection against some exploits for construction placement inside rocks
  • Added protection against a number of throw weapon hacks
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Improvements

  • Updated EAC
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Fixed

  • Fixed flyhack_protection 2 false positive when jumping on floating ice caps
  • Fixed projectile line of sight protection issue inside caves
  • Fixed projectile line of sight protection issue on fence and twig building blocks
  • Fixed rare false positives in the server side melee weapon repeat rate verification
  • Fixed chain link fence exploits against turrets and the patrol helicopter
  • Fixed issues when connecting to a server from the in-game main menu

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