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Changes

What’s changed on Rust in each patch.

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Features

  • Added opacity anti-aliasing to grass when TSSAA is enabled
  • Added map worldmodel + LODS
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Improvements

  • Environment volumes now eliminate ambient light when underground
  • Eliminated UI canvas overhead from grass displacement camera
  • Converted some component getters to pooled lists (less GC)
  • Stripped deployable component from entity instances (reduced memory usage)
  • Muzzle Brake has less of a aimcone penalty
  • Improved LR300 iron sights
  • All Pistols have drastically reduced draw time
  • Improved bolt action animations
  • Now drops map model
  • Planner/map player anims
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Fixed

  • Fixed skin lighting related issues
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Removed

  • Removed client missing gib warning when not running in dev mode
  • Removed server building privilege warning when not running in dev mode
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Features

  • Camera worldmodel added + LODS
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Improvements

  • New mp5 sounds
  • Misc sound voice count optimizations
  • Misc sound bugfixes
  • Improved and optimized rain effect
  • Improved map loading times
  • Enabled player collider and nametag pooling by default
  • world model for LR300 when dropped + LODS
  • world model for double shotgun when dropped + LODS
  • world model for bota bag when dropped + LODS
  • world model for silencer when dropped + LODS
  • world model for scope when dropped + LODS
  • world model for holosight when dropped + LODS
  • world model for muzzle boost when dropped + LODS
  • world model for muzzle brake when dropped + LODS
  • world model for building plan when dropped + LODS
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Fixed

  • Fixed rare NRE with sentry turret
  • Fixed hit decals not showing on shadowed or unlit areas
  • Fixed underwater FX not showing
  • Fixed weapon attachments sliding when using TSSAA
  • Fixed a client side entity leak
  • Fixed an exploit that would bypass the server side attack verification
  • Fixed an exploit that would bypass the server side attack cooldown
  • Fixed the censorship cubes sometimes not showing when they should
  • Fixed rare NRE with the sign texture update
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Features

  • Added mesh renderer support to player clothes pooling
  • Added find_entity / find_id / find_group / find_parent admin commands
  • MP5 Added
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Improvements

  • Updated bota bag vm anims
  • Held entities always destroy immediately (stop following pooled / destroyed parents)
  • LR300 Craftable
  • Silencer sound range reduced to 40m (was 100)
  • Silencer now hides tracers
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Fixed

  • Fixed certain entities sending network updates before they were spawned
  • Fixed pumpkin not shown on player after initial use
  • Fixed players motion blur visible behind walls (regression)
  • Fixed moon rendering black to reflection probe
  • Fixed moon darkening when closer to the horizon
  • Fixed foliage displacement missing some spots (wip)
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Features

  • Added pooling to player collision, model and name tag objects (eliminates stuttering)
  • Added collider_capacity and renderer_capacity batching convars
  • Added the finished lighthouse
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Improvements

  • Optimized entity name building on pooled entities
  • Optimized runtime player model LOD assignment (eliminates stuttering)
  • Optimized player model frame updates (better performance with many visible players)
  • Warmup player animators when they switch to enabled (snap to correct animation state)
  • Netgraph can only be used by admins and developer (exploit)
  • Improved lighthouse placement checks (always keeps some distance from the beach)
  • Improved smaller procedural maps by adding geographical features from bigger maps
  • Made fly hack and jump hack detection a fair amount stricter
  • Replaced some of the greyboxed industrial props with textured versions
  • Guitar viewmodel
  • Guitar worldmodel & LODS
  • Guitar worldmodel now drops instead of burlap sack
  • Underground sections of the game now use Environment Volumes
  • Autoturret can only hold 5.56 ammo instead of other item types
  • Doubled XP earn rates
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Fixed

  • Fixed rubber banding at the outer edges of certain tunnels and sewers
  • Fixed water-related DX9 half screen darkening/brightening issues across all gpu models
  • Fixed DX9 broken motion blur on AMD R9 and potentially other models
  • Fixed DX9 broken water reflections on AMD R9 and vpotentially other models
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Removed

  • Removed all traces of old bone armor
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Features

  • Added log when server is fully started (helpful for server problem diagnosis)
  • Added refresh_stability console command (helpful for debugging)
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Improvements

  • Optimized terrain carving triggers significantly (better projectile and culling perf)
  • Optimized various small inefficiencies in prefab pooling and the LOD grid
  • Optimized client side network update events to reduce entity streaming stuttering
  • Eliminated needless string reallocation from object creation (better perf, less GC)
  • Eliminated some minor dynamic memory allocations (less GC)
  • Stone gate gibs are no longer the incorrect wood gate ones
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Fixed

  • Fixed AMD R9 half-screen darkening
  • Fixed tree lighting desaturation
  • Fixed viewport resize breaking water when reflections are enabled
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Removed

  • Removed building blocked chat message when trying to build while building blocked

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