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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 126
Changelist Title
Changelog
date_range
Thursday, September 8, 2016
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Improvements
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Muzzleflash smoke effect hidden when in ADS
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ADS lowers near clip plane (less viewmodel clipping)
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Weapon FOV lowered (stubbier guns)
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Viewmodel sway is snappier and aims ahead of your look point
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Much smaller muzzle flashes
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Less bright muzzle flashes
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Bone armor buffed 10%
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Reduced diminishing xp for finding loot and harvesting
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Tracers once again visible in first person
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Reduced horizontal recoil of semi auto rifle
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Candle/Miner hat use half as much fuel
Patch Name
Devblog 125
Changelist Title
Changelog
date_range
Thursday, September 1, 2016
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Features
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Added Cactus Flesh
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Added WIP lighthouse monuments
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Improvements
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New lighting.
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New Map: SavasIsland. Conventional Rust on a tiny map.
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Gamma cranking is fairly fruitless now.
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New LR300 sounds
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More sound polish
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Monuments and dungeon artwork from last 2 months
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Reworked bone armor
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Deer skull mask
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Improved weapon firing rate frame rate independence
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FPS counter now updates in menus as well
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Color grading is now forced on all clients
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Weapon owner mismatches are now logged to the combat log
handyman
Fixed
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Fixed and improved SavasIsland_koth.
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Fixed god rays
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Fixed distorted water reflections
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Fixed particle motion blur
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Fixed TSSAA occasional darkening
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Fixed climate color grading
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Fixed swimming in tunnels being a pain in the ass
Patch Name
Devblog 124
Changelist Title
Changelog
date_range
Thursday, August 25, 2016
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Features
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Added entity pooling support to storage boxes
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Added experimental player mesh pooling (pool.players, disabled by default)
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Added deferred mesh decals
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Added LR300
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Improvements
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Enabled entity pooling by default on 64 bit systems
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Enabled sound pooling by default on 64 bit systems
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Optimized entity realm list access on client and server
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Optimized door animator initialization when entity pooling is enabled
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Load balanced building block skin creation
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Load balanced destruction of all client side entities
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New collectable pickup sounds (mushroom, stones, stumps)
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New research table sounds
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Misc sound tweaks & polish
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Optimized ragdoll visibility updates
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Increased flashlight emission point brightness
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Decreased flashlight beam brightness
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Sleeping bags are pickupable
handyman
Fixed
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Fixed expensive UI rebuilds whenever a player or sleeper was received
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Fixed expensive UI rebuilds whenever a shot was fired
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Fixed several “Can not play disabled audio source” warnings
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Fixed a bug where some sounds wouldn’t play with sound pooling enabled
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Fixed bug where sleep anim would sometimes play when the player jumped in/out of water
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Fixed see through walls caused by Motion Blur or TSSAA
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Fixed terrain shadows
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Fixed skin lighting
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Fixed visual artifacts on some glsl challenged drivers (OpenGL)
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Fixed stretched river flows on Hapis
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Fixed god rays when revz is enabled
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Fixed invisible helicopter gibs if destroyed far away
Patch Name
Devblog 123
Changelist Title
Changelog
date_range
Friday, August 19, 2016
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Features
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Added Research Bench
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Added Research Paper
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Added entity pooling (pool.entities convar, disabled by default for now)
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Added some server side interaction checks to nearly all interactions
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Added additional line segment to projectile and melee hit LOS check
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Added additional info to server log when rejecting attacks for LOS violations
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Added attack verification to launcher weapons
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Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars
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Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars
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Added admin vis.lineofsight server convar (debugging)
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Added admin vis.protection client convar (debugging)
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Added admin printinput and printhead console commands (debugging)
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Improvements
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Updated to Unity 5.4.0p1
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Better volume balance and general polish on ambient sounds
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Better, more varied bullet flybys and ricochets
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Don't play a million ricochet or impact sounds when shotgun blasts hit the ground
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More woody knock and less tearing on tree impacts
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Footstep polish and consistency
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Bush rustles have a lot shorter fade in and sound more natural
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Misc small sound tweaks, volume balance, and polish
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Increased time between songs
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Never play songs before the min song gap has elapsed
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Large Box unlocks at level 9 (was 10)
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Research Bench unlocks at level 10 (was 17)
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Made holosight easier to see through
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Combat log now also contains rejected attacks with a reason for rejection
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Disabled pool.skins on the server by default (doesn’t make much sense there)
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Doubled projectile radius of shotgun buckshot and handmade shells
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Increased rifle and pistol projectile base damage from 40 to 50
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Adjusted bolt action damage so coffee can helmets let you barely survive one headshot
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Increased effective distance of rifle bullets
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Projectile LOS checks now use client side start position after verifying it
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Attack LOS tickets are now clamped
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Renamed pooling stat commands to print_memory, print_prefabs and print_assets
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Split pool clear command into clear_memory, clear_prefabs and clear_assets
handyman
Fixed
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Fixed alt+enter related darkening
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Fixed alt+enter related rocks missing terrain blend
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Fixed candlehat/minerhat not working
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Fixed player view direction sometimes not being shown correctly to other clients
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Fixed some server side garbage collection spam from auto turrets
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Removed
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Removed a few shitty bird stings and cricket loops
Patch Name
Devblog 122
Changelist Title
Change List 122
date_range
Thursday, August 11, 2016
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Improvements
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If the player is sleeping and is farther than playercull.maxSleeperDist, disable them</li>
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If the player is alive and is farther than playercull.maxPlayerDist, disable them</li>
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If the player is closer than playercull.minCulldist, force enable them</li>
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If we are aiming in the general direction of the other player, force enable them</li>
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If the other player is aiming in our general direction, force enable them</li>
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If the player is behind us, disable them.
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