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Changes

What’s changed on Rust in each patch.

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Features

  • Added "ent kill" admin command
  • Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab)
  • Added entity spawn console command (entity.create)
  • Added flashlight weapon mod
  • Added lasersight weapon mod
  • Added lighttoggle key
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Improvements

  • Doors open and close 2x faster
  • Sentry uses new AK47 model
  • LookingAt entity uses sphere cast
  • New rain effects
  • Can throw melee weapons while running
  • Animal animations are smoother
  • Material specific impact sounds for some weapons
  • Better tree impact sounds
  • New plant picking sounds
  • New semi-auto rifle sounds
  • Better foliage rustle sounds
  • Tree/bush leaf wind sounds audible from a shorter distance
  • Lots of small sound tweaks
  • Improved water reflection performance
  • Physics queries are no longer allocating memory
  • Batched building meshes refresh when building parts are rotated
  • Roofs can no longer be placed facing downwards
  • Reduced max placement distance of roofs
  • Signs can no longer be placed on players
  • Attachment costs reduced
  • Semi-auto rifle recoil more snappy
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Fixed

  • Fixed RCon banning legit connections for 60 seconds
  • Fixed seeing through walls by resizing window to be long and thin
  • Fixed water reflections on OSX
  • Fixed skin shader on OSX and Linux
  • Fixed pink sky on Linux
  • Fixed new SSAO frame lag
  • Fixed new SSAO induced wall seethrough
  • Eoka ladder exploit fixed
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Features

  • Added new model for holosight
  • Added new model for silencer
  • Dungeons: railroad and roads art added
  • Added Semi-Automatic Rifle
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Improvements

  • Updated crash reporting
  • Announce to other players when admins give items
  • Large water catcher is researchable
  • Don't receive voice chat when dead
  • Can now use steam connect protocol
  • Moved debug keys to console commands
  • Better mesh batching for improved client performance
  • Made white skinned players more apparent
  • Tweaked how server list is refreshed to avoid overload
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Fixed

  • Fixed missing texture on key lock
  • Fixed rock smash particles colliding with player collider
  • Fixed invisible collectibles (rock, wood etc)
  • Fixed being able to use blueprint as ammo
  • Dungeons: fixed missing pipes collision
  • Dungeons: fixed missing concrete wall collision (military tunnels)
  • Fixed bed exploit to get inside rocks
  • Fixed bed placement issues
  • Fixed exploit using disconnect during loading screen
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Features

  • Added local player voice chat notification
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Improvements

  • Upgraded to Unity 5.3.1p2
  • Switched OSX and Linux to new OpenGL core
  • Disabled Xmas content
  • Disabled Lazy Aim
  • Tweaked Viewmodel animations
  • Mace, Longsword & Salvaged cleaver are now throwable
  • Can cook bear meat (and burn it)
  • Can melee attack underwater
  • Can build underwater
  • New biome textures (sand, gravel, stones, rock, road, dirt)
  • Ocean and river water colour changes
  • New set of rocks and rock spawning improvements to procgen
  • Server seed and salt now write back to the convars if filled automatically
  • Stability now has diminishing returns on huge buildings
  • Building block placement quality of life improvements
  • Rain forces more fog and clouds
  • Rain tends to be more intense when it happens
  • Atmosphere fogginess reduces view distance more aggressively
  • Increased Voice Chat quality
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Fixed

  • Fixed UI banding
  • Fixed trees sometimes being missing on first connect to a server
  • Trainyard dungeon blocker fixed in the central building pipes
  • Water treatment Plant dungeon blocker fixed where player would get stuck in one of the tanks
  • All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
  • Fixed monuments occasionally messing up rivers
  • Fixed random terrain holes that could occur near caves
  • Fixed monument terrain adjustment sometimes leading to floating objects
  • Fixed anti hack issue that could block self-inflicted damage
  • Fixed roof exploit
  • Fixed various sleeping bag exploits
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Removed

  • Voice Chat UI removed
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Fixed

  • Fixed rcon password exploit
  • Fixed item dupe exploit
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Features

  • Added tree quality slider to the main menu performance options
  • Added server side player damage verification
  • Added water shoreline foam
  • Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
  • Added Small/Medium/Large gifts
  • Added XMas stockings that refill periodically
  • Added Comfort-giving bear deployable
  • Added Candy Cane
  • Added world spawn gifts
  • Added community skins
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Improvements

  • Optimized tree culling and LODing
  • Salvaged hammer & pickaxe are now throwable
  • Improved light transmission on vegetation shaders
  • Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
  • Auto Turrets no longer shoot each other
  • Auto Turrets can no longer be placed completely under water
  • M249 was made much more accurate
  • Helicopter crates are now lootable if they happen to land in water
  • Other XMas content
  • Rcon.port defaults to game port
  • If Rcon.ip is undefined listen to any ip
  • Sound performance tweaks
  • Increased clientside physics step
  • Decreased serverside physics step
  • Updated to Unity 5.4.2
  • Disabled rain collision (performance)
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Fixed

  • Fixed vegetation LOD bias exploit
  • Fixed being unable to upgrade foundations with a turret on them
  • Fixed being able to jump higher when standing in water
  • Fixed light LOD performance regression from dungeons
  • Fixed shelves being unplaceable on certain triangle floors
  • Fixed bleeding damage lag exploit
  • Fixed "see through wall" bug accidentally introduced the week before
  • Fixed wave displacement on very shallow, flat water beds
  • Fixed "black river" at a distance bug; most noticeable on low quality terrain
  • Fixed a bug causing broken decals on tree trunks
  • Fixed infinite 5.56 Ammo exploit

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