news
companion
mobile
Merch
Official Skins
Redeem
Buy Rust
Changes
What’s changed on Rust in each patch.
arrow_left
arrow_right
1
...
37
38
39
40
...
41
Patch Name
Devblog 95
Changelist Title
Changelog
date_range
Thursday, January 28, 2016
add_circle
Features
•
Added refresh_renderers console command (refreshes client renderer batches)
•
Added refresh_colliders console command (refreshes server collider batches)
•
Added various batching convars to customize client and server mesh batching
•
Added mesh batching to static quarry and pumpjack
•
Added scope
arrow_circle_up
Improvements
•
Dungeons LODs and lower batches improvements
•
Rocks LOD distance optimizations
•
New wall frames and wall frame blocks
•
Spectating admins are no longer networked
•
Enabled low vertex compression on all models
•
Updated steamworks to fix a problem with win32
•
Updated to Unity 5.3.2.p1
•
Pumpkin plants live a max 7 seasons
•
Pumpkin plants live a max 3 harvests
•
Optimized pumpkin plant LODs more aggressively
•
RCon is started immediately on server startup
•
Item icons and info are now dumped into Bundles/items/
•
RPC Cache memory optimizations
•
Network + Save cache memory optimizations
•
Made player movement more direct by removing horizontal camera smoothing
•
Server collider batches split when their vertex count gets too high
•
Improved laser and flashlight beam
•
Made flashlight beam invisible when looking dead at it
•
Flashlight beam has shadow texture
•
Narrowed flashlight beam in 1p/3p to 45 degrees
handyman
Fixed
•
Fixed bug reporter errors
•
Fixed bind so that the second argument no longer needs quotes
•
Fixed occasional single frame UI text corruption
•
Fixed some UI elements being out of line
•
Fixed some LookingAt inaccuracy issues
•
Fixed missing or incorrect animal footsteps on a number of surface types
•
Fixed raid tower exploit using shelves
•
Fixed sleeping bag deployable and foundation exploits
•
Fixed transparent surface and particle atmospheric scattering
•
Fixed ambient lighting for particles and low quality speedtree fallbacks
•
Fixed being able to put codelock on airdrops
Patch Name
Devblog 94
Changelist Title
Changelog
date_range
Thursday, January 21, 2016
add_circle
Features
•
Added "ent kill" admin command
•
Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab)
•
Added entity spawn console command (entity.create)
•
Added flashlight weapon mod
•
Added lasersight weapon mod
•
Added lighttoggle key
arrow_circle_up
Improvements
•
Doors open and close 2x faster
•
Sentry uses new AK47 model
•
LookingAt entity uses sphere cast
•
New rain effects
•
Can throw melee weapons while running
•
Animal animations are smoother
•
Material specific impact sounds for some weapons
•
Better tree impact sounds
•
New plant picking sounds
•
New semi-auto rifle sounds
•
Better foliage rustle sounds
•
Tree/bush leaf wind sounds audible from a shorter distance
•
Lots of small sound tweaks
•
Improved water reflection performance
•
Physics queries are no longer allocating memory
•
Batched building meshes refresh when building parts are rotated
•
Roofs can no longer be placed facing downwards
•
Reduced max placement distance of roofs
•
Signs can no longer be placed on players
•
Attachment costs reduced
•
Semi-auto rifle recoil more snappy
handyman
Fixed
•
Fixed RCon banning legit connections for 60 seconds
•
Fixed seeing through walls by resizing window to be long and thin
•
Fixed water reflections on OSX
•
Fixed skin shader on OSX and Linux
•
Fixed pink sky on Linux
•
Fixed new SSAO frame lag
•
Fixed new SSAO induced wall seethrough
•
Eoka ladder exploit fixed
Patch Name
Devblog 93
Changelist Title
Changelog
date_range
Thursday, January 14, 2016
add_circle
Features
•
Added new model for holosight
•
Added new model for silencer
•
Dungeons: railroad and roads art added
•
Added Semi-Automatic Rifle
arrow_circle_up
Improvements
•
Updated crash reporting
•
Announce to other players when admins give items
•
Large water catcher is researchable
•
Don't receive voice chat when dead
•
Can now use steam connect protocol
•
Moved debug keys to console commands
•
Better mesh batching for improved client performance
•
Made white skinned players more apparent
•
Tweaked how server list is refreshed to avoid overload
handyman
Fixed
•
Fixed missing texture on key lock
•
Fixed rock smash particles colliding with player collider
•
Fixed invisible collectibles (rock, wood etc)
•
Fixed being able to use blueprint as ammo
•
Dungeons: fixed missing pipes collision
•
Dungeons: fixed missing concrete wall collision (military tunnels)
•
Fixed bed exploit to get inside rocks
•
Fixed bed placement issues
•
Fixed exploit using disconnect during loading screen
Patch Name
Devblog 92
Changelist Title
Changelog
date_range
Thursday, January 7, 2016
add_circle
Features
•
Added local player voice chat notification
arrow_circle_up
Improvements
•
Upgraded to Unity 5.3.1p2
•
Switched OSX and Linux to new OpenGL core
•
Disabled Xmas content
•
Disabled Lazy Aim
•
Tweaked Viewmodel animations
•
Mace, Longsword & Salvaged cleaver are now throwable
•
Can cook bear meat (and burn it)
•
Can melee attack underwater
•
Can build underwater
•
New biome textures (sand, gravel, stones, rock, road, dirt)
•
Ocean and river water colour changes
•
New set of rocks and rock spawning improvements to procgen
•
Server seed and salt now write back to the convars if filled automatically
•
Stability now has diminishing returns on huge buildings
•
Building block placement quality of life improvements
•
Rain forces more fog and clouds
•
Rain tends to be more intense when it happens
•
Atmosphere fogginess reduces view distance more aggressively
•
Increased Voice Chat quality
handyman
Fixed
•
Fixed UI banding
•
Fixed trees sometimes being missing on first connect to a server
•
Trainyard dungeon blocker fixed in the central building pipes
•
Water treatment Plant dungeon blocker fixed where player would get stuck in one of the tanks
•
All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
•
Fixed monuments occasionally messing up rivers
•
Fixed random terrain holes that could occur near caves
•
Fixed monument terrain adjustment sometimes leading to floating objects
•
Fixed anti hack issue that could block self-inflicted damage
•
Fixed roof exploit
•
Fixed various sleeping bag exploits
remove_circle
Removed
•
Voice Chat UI removed
Patch Name
Security Update
Changelist Title
Changelist
date_range
Wednesday, December 30, 2015
handyman
Fixed
•
Fixed rcon password exploit
•
Fixed item dupe exploit
arrow_left
arrow_right
1
...
37
38
39
40
...
41
Newsletter
Recieve monthly updates straight to your inbox