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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 94
Changelist Title
Changelog
date_range
Thursday, January 21, 2016
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Features
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Added "ent kill" admin command
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Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab)
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Added entity spawn console command (entity.create)
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Added flashlight weapon mod
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Added lasersight weapon mod
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Added lighttoggle key
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Improvements
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Doors open and close 2x faster
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Sentry uses new AK47 model
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LookingAt entity uses sphere cast
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New rain effects
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Can throw melee weapons while running
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Animal animations are smoother
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Material specific impact sounds for some weapons
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Better tree impact sounds
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New plant picking sounds
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New semi-auto rifle sounds
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Better foliage rustle sounds
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Tree/bush leaf wind sounds audible from a shorter distance
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Lots of small sound tweaks
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Improved water reflection performance
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Physics queries are no longer allocating memory
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Batched building meshes refresh when building parts are rotated
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Roofs can no longer be placed facing downwards
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Reduced max placement distance of roofs
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Signs can no longer be placed on players
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Attachment costs reduced
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Semi-auto rifle recoil more snappy
handyman
Fixed
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Fixed RCon banning legit connections for 60 seconds
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Fixed seeing through walls by resizing window to be long and thin
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Fixed water reflections on OSX
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Fixed skin shader on OSX and Linux
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Fixed pink sky on Linux
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Fixed new SSAO frame lag
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Fixed new SSAO induced wall seethrough
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Eoka ladder exploit fixed
Patch Name
Devblog 93
Changelist Title
Changelog
date_range
Thursday, January 14, 2016
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Features
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Added new model for holosight
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Added new model for silencer
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Dungeons: railroad and roads art added
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Added Semi-Automatic Rifle
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Improvements
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Updated crash reporting
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Announce to other players when admins give items
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Large water catcher is researchable
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Don't receive voice chat when dead
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Can now use steam connect protocol
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Moved debug keys to console commands
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Better mesh batching for improved client performance
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Made white skinned players more apparent
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Tweaked how server list is refreshed to avoid overload
handyman
Fixed
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Fixed missing texture on key lock
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Fixed rock smash particles colliding with player collider
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Fixed invisible collectibles (rock, wood etc)
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Fixed being able to use blueprint as ammo
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Dungeons: fixed missing pipes collision
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Dungeons: fixed missing concrete wall collision (military tunnels)
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Fixed bed exploit to get inside rocks
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Fixed bed placement issues
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Fixed exploit using disconnect during loading screen
Patch Name
Devblog 92
Changelist Title
Changelog
date_range
Thursday, January 7, 2016
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Features
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Added local player voice chat notification
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Improvements
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Upgraded to Unity 5.3.1p2
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Switched OSX and Linux to new OpenGL core
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Disabled Xmas content
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Disabled Lazy Aim
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Tweaked Viewmodel animations
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Mace, Longsword & Salvaged cleaver are now throwable
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Can cook bear meat (and burn it)
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Can melee attack underwater
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Can build underwater
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New biome textures (sand, gravel, stones, rock, road, dirt)
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Ocean and river water colour changes
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New set of rocks and rock spawning improvements to procgen
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Server seed and salt now write back to the convars if filled automatically
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Stability now has diminishing returns on huge buildings
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Building block placement quality of life improvements
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Rain forces more fog and clouds
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Rain tends to be more intense when it happens
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Atmosphere fogginess reduces view distance more aggressively
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Increased Voice Chat quality
handyman
Fixed
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Fixed UI banding
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Fixed trees sometimes being missing on first connect to a server
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Trainyard dungeon blocker fixed in the central building pipes
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Water treatment Plant dungeon blocker fixed where player would get stuck in one of the tanks
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All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
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Fixed monuments occasionally messing up rivers
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Fixed random terrain holes that could occur near caves
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Fixed monument terrain adjustment sometimes leading to floating objects
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Fixed anti hack issue that could block self-inflicted damage
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Fixed roof exploit
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Fixed various sleeping bag exploits
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Removed
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Voice Chat UI removed
Patch Name
Security Update
Changelist Title
Changelist
date_range
Wednesday, December 30, 2015
handyman
Fixed
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Fixed rcon password exploit
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Fixed item dupe exploit
Patch Name
Devblog 91
Changelist Title
Changelog
date_range
Thursday, December 17, 2015
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Features
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Added tree quality slider to the main menu performance options
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Added server side player damage verification
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Added water shoreline foam
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Added atmospheric scattering/fog to some particle shaders (e.g. smoke, flames)
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Added Small/Medium/Large gifts
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Added XMas stockings that refill periodically
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Added Comfort-giving bear deployable
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Added Candy Cane
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Added world spawn gifts
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Added community skins
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Improvements
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Optimized tree culling and LODing
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Salvaged hammer & pickaxe are now throwable
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Improved light transmission on vegetation shaders
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Major water overhaul to simplify/speedup and attempt to fix serious bugs affecting DX9 on some AMD GPUs
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Auto Turrets no longer shoot each other
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Auto Turrets can no longer be placed completely under water
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M249 was made much more accurate
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Helicopter crates are now lootable if they happen to land in water
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Other XMas content
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Rcon.port defaults to game port
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If Rcon.ip is undefined listen to any ip
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Sound performance tweaks
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Increased clientside physics step
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Decreased serverside physics step
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Updated to Unity 5.4.2
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Disabled rain collision (performance)
handyman
Fixed
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Fixed vegetation LOD bias exploit
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Fixed being unable to upgrade foundations with a turret on them
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Fixed being able to jump higher when standing in water
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Fixed light LOD performance regression from dungeons
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Fixed shelves being unplaceable on certain triangle floors
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Fixed bleeding damage lag exploit
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Fixed "see through wall" bug accidentally introduced the week before
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Fixed wave displacement on very shallow, flat water beds
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Fixed "black river" at a distance bug; most noticeable on low quality terrain
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Fixed a bug causing broken decals on tree trunks
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Fixed infinite 5.56 Ammo exploit
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