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Changes

What’s changed on Rust in each patch.

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Features

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    Added xp.reseteverything command for server owners to reroll characters
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    Added server.branch convar (forces certain branch for connecting clients)
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Improvements

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    New hitbox system (clothing no longer affects hitboxes)
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    New weapon damage model (more predictable body damage multipliers)
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    New projectile weapon hit detection (best-fit hit detection for reliable results)
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    New clothing and armor protection system (less random protective properties)
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    Animals now also use detailed hitboxes with damage multipliers
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    3rd person pre-throw animations for rock and spears
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    Large furnace no longer placable in water
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    Small water catcher uses tap collider for +use (instead of entire object)
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    No more double xp from breaking objects you have looted
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    Crossbow vm anim updates
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    Updated EAC
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Fixed

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    Fixed bug with eyeballs popping out when holding construction planner
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    Fixed dropped weapons not changing ownership
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    Fixed flamethrower particles bouncing around
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    Fixed head clipping through Wolf Head Dress
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    Fixed base design exploit that was immune to rocket damage
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    Fixed rare cases where building could be blocked everywhere
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    Fixed an exploit to place objects though rocks
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    Fixed helicopter exploit using glass windows of monument buildings
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    Fixed water purifier interaction issues on server restart
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    Fixed rare AntiHack false positives from legacy code
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    Fixed rare AntiHack projectile verification false positive
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Features

  • •
    Added Xp + Levelling System
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    Added search to crafting screen
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    Added motion blur
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    Added "Barren" map
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    Added EAC launcher UI
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    Added Quick Craft to inventory menu
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    Added tooltips
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    Added ownership system
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    Doors, barricaded doors and covers added in dungeons
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Improvements

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    Moved crafting menu to its own screen
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    Cleaned up options screen
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    Can write in notes
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    Rock is craftable
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    Can always/only craft cap, boonie hat or facemask if you have a steam skin for them
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    Dropped weapons show the correct skin
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    Bullet weapons are projectile for the first x meters
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    Dragged icons are bigger
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    Nametags are more visible (especially at night)
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    Water quality defaults to high
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    Death/kill console messages include steamid
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    Harvested skulls show the victim as owner
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    Paper crafts faster
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    Note costs 1 paper (instead of 5)
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    Airfield dungeon reworked
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    Dungeons higher military crates spawn rate
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    Nerfed pillar and roof stability
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    New aiming system for throwable weapons
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    Throwable weapons now spin
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    Aim throwing while sprinting enabled
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    Standard bows are no longer hostile to helicopters
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    Buffed Eoka pistol (+25% dmg, more reliable)
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    Reduced craft cost of Machete
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    Reduced craft cost of salvaged sword
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    FIsh traps ignore minnows as bait
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    Most craft times reduced and made sensible
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    Buffed stone spear
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Fixed

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    Fixed bullet projectiles not moving until the frame after being shot
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    Fixed shadow distance/cascade not saving to config
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    Fixed antialias not working
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    Fixed plants showing #harvest instead of localized string
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    Fixed glowing eyelashes
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    Fixed main menu news image bugs
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    Fixed serverlist scrollwheel speed
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Removed

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    Removed Blueprints, blueprint fragments
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    Removed Research Bench
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Features

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    Added protection against some exploits for construction placement inside rocks
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    Added protection against a number of throw weapon hacks
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Improvements

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    Updated EAC
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Fixed

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    Fixed flyhack_protection 2 false positive when jumping on floating ice caps
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    Fixed projectile line of sight protection issue inside caves
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    Fixed projectile line of sight protection issue on fence and twig building blocks
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    Fixed rare false positives in the server side melee weapon repeat rate verification
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    Fixed chain link fence exploits against turrets and the patrol helicopter
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    Fixed issues when connecting to a server from the in-game main menu
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Features

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    Added server side client tick flooding protection
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    Added maxflood server convar (allowed player ticks per second)
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    Added noclip_protection mode 3 (verifies movement on position curve)
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    Added noclip_stepsize and noclip_maxsteps server convars
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    Added back river flow
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    Added river foam
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Improvements

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    Changed decay of most deployables to 2 days delay and 2 days duration
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    Changed decay of boxes and furnaces to 2 days delay and 4 days duration
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    Changed default decay tick interval to 10 minutes
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    Most deployables can now be repaired
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    Terrain collision is now always reset when admin cheat is toggled
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    Player position ticks are now processed as a curve on the server
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    Increased strictness of fly and speed hack detection
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    Improved color grading performance
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    Improved ambient occlusion performance
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Fixed

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    Fixed incorrect collision meshes on twig roof sides
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Features

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    Added server side melee attack verification (distances, line of sight)
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    Added lag compensation to server side projectile firing rate
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    Added decay to more deployables
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Improvements

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    Hapis/Savas Maintenance update and bug fixes
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    Changed the flyhack_protection default value to 2
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    Changed decay.scale convar to affect both delay and duration
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    Opening storage containers resets decay on them
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    Doors only reset decay on building blocks that belong to the same building
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Fixed

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    Fixed large scale occlusion (graphics.lso) not working in some cases
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    Fixed various false positives with flyhack_protection set to 2

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