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Changes

What’s changed on Rust in each patch.

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Features

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    Added refresh_renderers console command (refreshes client renderer batches)
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    Added refresh_colliders console command (refreshes server collider batches)
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    Added various batching convars to customize client and server mesh batching
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    Added mesh batching to static quarry and pumpjack
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    Added scope
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Improvements

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    Dungeons LODs and lower batches improvements
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    Rocks LOD distance optimizations
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    New wall frames and wall frame blocks
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    Spectating admins are no longer networked
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    Enabled low vertex compression on all models
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    Updated steamworks to fix a problem with win32
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    Updated to Unity 5.3.2.p1
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    Pumpkin plants live a max 7 seasons
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    Pumpkin plants live a max 3 harvests
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    Optimized pumpkin plant LODs more aggressively
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    RCon is started immediately on server startup
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    Item icons and info are now dumped into Bundles/items/
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    RPC Cache memory optimizations
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    Network + Save cache memory optimizations
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    Made player movement more direct by removing horizontal camera smoothing
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    Server collider batches split when their vertex count gets too high
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    Improved laser and flashlight beam
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    Made flashlight beam invisible when looking dead at it
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    Flashlight beam has shadow texture
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    Narrowed flashlight beam in 1p/3p to 45 degrees
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Fixed

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    Fixed bug reporter errors
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    Fixed bind so that the second argument no longer needs quotes
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    Fixed occasional single frame UI text corruption
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    Fixed some UI elements being out of line
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    Fixed some LookingAt inaccuracy issues
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    Fixed missing or incorrect animal footsteps on a number of surface types
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    Fixed raid tower exploit using shelves
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    Fixed sleeping bag deployable and foundation exploits
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    Fixed transparent surface and particle atmospheric scattering
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    Fixed ambient lighting for particles and low quality speedtree fallbacks
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    Fixed being able to put codelock on airdrops
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Features

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    Added "ent kill" admin command
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    Added sphere entity for modders (assets/prefabs/visualization/sphere.prefab)
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    Added entity spawn console command (entity.create)
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    Added flashlight weapon mod
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    Added lasersight weapon mod
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    Added lighttoggle key
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Improvements

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    Doors open and close 2x faster
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    Sentry uses new AK47 model
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    LookingAt entity uses sphere cast
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    New rain effects
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    Can throw melee weapons while running
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    Animal animations are smoother
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    Material specific impact sounds for some weapons
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    Better tree impact sounds
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    New plant picking sounds
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    New semi-auto rifle sounds
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    Better foliage rustle sounds
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    Tree/bush leaf wind sounds audible from a shorter distance
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    Lots of small sound tweaks
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    Improved water reflection performance
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    Physics queries are no longer allocating memory
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    Batched building meshes refresh when building parts are rotated
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    Roofs can no longer be placed facing downwards
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    Reduced max placement distance of roofs
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    Signs can no longer be placed on players
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    Attachment costs reduced
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    Semi-auto rifle recoil more snappy
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Fixed

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    Fixed RCon banning legit connections for 60 seconds
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    Fixed seeing through walls by resizing window to be long and thin
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    Fixed water reflections on OSX
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    Fixed skin shader on OSX and Linux
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    Fixed pink sky on Linux
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    Fixed new SSAO frame lag
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    Fixed new SSAO induced wall seethrough
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    Eoka ladder exploit fixed
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Features

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    Added new model for holosight
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    Added new model for silencer
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    Dungeons: railroad and roads art added
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    Added Semi-Automatic Rifle
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Improvements

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    Updated crash reporting
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    Announce to other players when admins give items
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    Large water catcher is researchable
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    Don't receive voice chat when dead
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    Can now use steam connect protocol
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    Moved debug keys to console commands
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    Better mesh batching for improved client performance
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    Made white skinned players more apparent
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    Tweaked how server list is refreshed to avoid overload
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Fixed

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    Fixed missing texture on key lock
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    Fixed rock smash particles colliding with player collider
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    Fixed invisible collectibles (rock, wood etc)
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    Fixed being able to use blueprint as ammo
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    Dungeons: fixed missing pipes collision
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    Dungeons: fixed missing concrete wall collision (military tunnels)
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    Fixed bed exploit to get inside rocks
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    Fixed bed placement issues
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    Fixed exploit using disconnect during loading screen
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Features

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    Added local player voice chat notification
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Improvements

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    Upgraded to Unity 5.3.1p2
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    Switched OSX and Linux to new OpenGL core
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    Disabled Xmas content
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    Disabled Lazy Aim
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    Tweaked Viewmodel animations
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    Mace, Longsword & Salvaged cleaver are now throwable
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    Can cook bear meat (and burn it)
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    Can melee attack underwater
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    Can build underwater
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    New biome textures (sand, gravel, stones, rock, road, dirt)
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    Ocean and river water colour changes
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    New set of rocks and rock spawning improvements to procgen
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    Server seed and salt now write back to the convars if filled automatically
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    Stability now has diminishing returns on huge buildings
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    Building block placement quality of life improvements
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    Rain forces more fog and clouds
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    Rain tends to be more intense when it happens
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    Atmosphere fogginess reduces view distance more aggressively
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    Increased Voice Chat quality
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Fixed

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    Fixed UI banding
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    Fixed trees sometimes being missing on first connect to a server
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    Trainyard dungeon blocker fixed in the central building pipes
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    Water treatment Plant dungeon blocker fixed where player would get stuck in one of the tanks
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    All dungeons: fixed major holes in sewers meshes that allowed you to see under terrain.
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    Fixed monuments occasionally messing up rivers
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    Fixed random terrain holes that could occur near caves
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    Fixed monument terrain adjustment sometimes leading to floating objects
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    Fixed anti hack issue that could block self-inflicted damage
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    Fixed roof exploit
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    Fixed various sleeping bag exploits
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Removed

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    Voice Chat UI removed
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Fixed

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    Fixed rcon password exploit
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    Fixed item dupe exploit

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