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Changes

What’s changed on Rust in each patch.

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Features

  • Added server side collider batching to work around the Unity collider limit
  • Added prefab pooling to effects, decals, dynamic decor, building blocks and sounds
  • Added pooling support to all LOD components
  • Bean can & f1 grenades - Added hold state & anim while aiming
  • Added correct AI obstacle shapes to building pieces
  • Added deploy volume that uses the newly added unified entity OBB
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Improvements

  • Roof blocks are cheaper
  • Roof blocks are tougher
  • NPCs die of starvation more
  • Completely reworked entity visibility queries, fixing various issues along the way
  • Server time warnings show whether it was caused by a garbage collection
  • Server console show garbage collection count
  • Optimized dynamic memory allocations when refreshing grass meshes
  • Objects created by the protobuffer system use a pool
  • Protobuffers write directly to the network stream, instead of creating a byte[]
  • Increased calorie consumption
  • Hammer - smoothed out anim speeds
  • SMG - dryfire fix
  • Sound volumes use a scale that is closer to how humans hear
  • Set up third person reload sounds again
  • Toned down wounded heartbeat sound
  • Gunshots and explosions duck other sounds slightly
  • Rocket flight is audible from farther away
  • First pass at silenced gunshots
  • New thunder sounds
  • New door impact sounds
  • New tree impact sounds
  • Bush rustle sound tweaks
  • Calmed reverb tail wander on gunshots and explosions down a touch
  • Sound templates are pooled
  • Arrows, spears and sign world models gibs
  • Auto saves are every 10 minutes instead of every 5
  • Developer 1 only works if you're a developer/admin
  • Updated EAC
  • Errors/Exceptions are highlighted red in the server console
  • Errors/Exceptions on server log the stacktrace too
  • Improved gib performance
  • Impact effects now get the exact terrain material at impact (sand, dirt, …)
  • Fireballs use better sound balancing (client side performance)
  • Run the garbage collector in the loading screen (join, respawn)
  • Clamp AF between 1 and 16 (fixes silent errors)
  • Updated CraggyIsland (dev test map)
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Fixed

  • Fixed some effects not being recycled
  • Fixed ragdolls not inheriting effects (blood disappear on death)
  • Fixed arrows being almost impossible to fire through window bars
  • Fixed cliffs never switching to lower LODs
  • Fixed being able to loot a corpse from far away
  • Rocket Launcher - Fixed snapping when going to ironsight, added dryfire sounds
  • Made bow viewable, fixed popping on idle loop, improved transition when cancelling shot
  • Salvaged sword - fixed snapping on hit reactions
  • Fixed query throttle not working
  • Fixed crash in status console command
  • Fixed building stability issues caused by collider batching
  • Fixed entity collision event not resolving batched colliders
  • Fixed water level test for entities with zero bounds
  • Fixed terrain alpha cutoff range being too far away
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Removed

  • Fixed effects dying when target object was removed
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Features

  • Added holosight weapon mod
  • Added admin.mutevoice <player>
  • Added admin.unmutevoice <player>
  • Added admin.mutechat <player>
  • Added admin.unmutechat <player>
  • Added indexes to databases
  • Added global.streamermode <0|1>
  • Added flags for client side effects and attacks to projectiles
  • Added memory usage/garbage collections to perf 2/3
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Improvements

  • Upgraded to Unity 5.2.0
  • Updated how we define ironsights to be more accurate
  • Can wear hats with bandanas
  • Unified viewmodel FOVs
  • Can drop weapon attachments on weapons to equip
  • Weapon slots shown on icon
  • Weapon attachment sounds when attaching
  • Weapon attachments now lose condition
  • Admin give commands can take a partial item name
  • Show last death info on server join (if there is one)
  • Improved screen overlay shaders (normal mapping, dynamic lighting)
  • Improved deferred decal system (ambient light, reflection probes, emission maps)
  • Improved non-authoritative client side projectile prediction
  • Disabled small furnace smoke because it looked weird
  • Made building LOD switches more accurate
  • Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
  • Optimized UI event system (saves 1-2ms per frame)
  • Wood type gate ingame
  • Improved external wall stone visuals/barbwire on top deals damage
  • You can do "spectate @<name>" to spectate non player entities
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Fixed

  • Fixed various mid-gameplay stuttering issues (some improvements require 64bit)
  • Fixed allowed to put any item inside weapon slots
  • Fixed signs sometimes having no image
  • Fixed weapon attachments disappearing after walking a long way
  • Fixed NRE disconnect in NetworkDestroy
  • Fixed a condition where the player could get stuck in a wounded state
  • Fixed arrow disappearing in bow viewmodel
  • Fixed pumpkin falling through world
  • Fixed death screen sometimes not showing
  • Fixed menu music playing over loading music
  • Fixed projectile tracers ending one frame too early
  • Fixed certain far objects being temporarily invisible between spawning and batching
  • Fixed airdrops being allowed to drop on powerlines
  • Fixed beartrap looking unarmed when it was armed
  • Fixed opening chat when typing in the console
  • Fixed holdtype could be wrong on initial encounters
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Features

  • Added frosty breath when temperature drops
  • Added weapon attachment: Silencer
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Improvements

  • New SavasIsland_koth no-build map
  • Hapis Island finally spawns barrels again
  • Improved large furnace VFX
  • Improved small furnace VFX
  • Lowered field rocks
  • Reduced waterside rock scale
  • Tweaked per-biome forest shape, size and frequency
  • Cliffside topology (to be used for new object spawns)
  • Support for empty topologies (relevant for custom maps)
  • Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
  • Twig building parts can be penetrated by all bullet types
  • Increased health of twig building parts from 5 to 10
  • Reduced the penetration power of arrows and throwables
  • Improved sky reflections
  • Smoothed server/client time sync
  • Censor shader no longer falls back to a black rectangle on low shader LODs
  • Server events like the airdrop are no longer always triggered after a server restart
  • Spectating first person now views through target's eyes
  • Pressing F4 will take a screenshot with and without the HUD
  • Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
  • Raid camera automatically hides the HUD and has smoothing
  • Tweaked viewmodel aiming to reduce jitter at lower framerates
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Fixed

  • Fixed muzzle flash positions on some weapons
  • Fixed worldmodel collisions for some dropped weapons
  • Fixed player eye brightness
  • Fixed dropping blueprint on item sometimes combining/stacking them
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Features

  • Added news feed to menu
  • Added server history to menu front page
  • Added friends who are playing to menu front page
  • Added player stats to menu
  • Added global stats to menu
  • Added server info popup (instead of viewing in panel on right)
  • Added inventory screen to menu
  • Added store screen to menu
  • Added server.headerimage (url to image, 512x256)
  • Added server.description (shown in server info panel)
  • Added server.url (shown in server info panel)
  • Added bandana
  • Added balaclava skins
  • Added lazy aim
  • Added new and improved hit detection
  • Added projectile penetration
  • Added a small sound when raising/lowering iron sights
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Improvements

  • Reorganised server list
  • Connection screen shows info about the server
  • Kill suicides instantly instead of being wounded
  • Server history join date is recorded properly
  • Boots require leather instead of cloth
  • Longsleeve TShirt requires more cloth than shortsleeve
  • SQlite handles database corruption better
  • Ladder placement no longer ignores building permission
  • Ladders health increased
  • Improved projectile ricochet
  • Item skins now work (ie the one sleeping bag skin)
  • Updated item descriptions
  • New c4 explosion sound
  • New beancan grenade sounds
  • Reverb tails wander more naturally
  • New building gib sounds
  • Changed cupboard building zone shape
  • Location based voice limiting for sounds
  • Crossfading between more than two distant sound variations is supported
  • New super distant gunshot sounds for all guns
  • New leaf rustle variations for different plants
  • Cleaned up pie menu sounds a little bit
  • Rocks have spec reflections again. (Maybe a bit too much.)
  • Trees have branches again
  • Improved terrain reflections
  • Color grading reworked from scratch for upcoming changes
  • Glossy mushrooms slightly reflect light (!)
  • Elephant grass (near water) animation no longer acts all buggy
  • Made pumpkin plants slightly harder to keep alive
  • Tweaked weather parameters
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Fixed

  • Fixed error reporting (was reporting too much)
  • Fixed connection exploit
  • Fixed pumpkin plant colliding with players walking
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Features

  • Added "teleport playerA playerB" admin console command ("teleport player" still works as before)
  • Added "teleport2me player" admin console command
  • Added "client.fps" and "server.fps" console commands
  • Added dirt layer to some clothing items
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Improvements

  • New plant picking sound
  • Horse footsteps don’t sound like coconuts anymore
  • Optimized dynamic memory allocations of projectiles (reduces frequency of frame rate spikes during gunfights)
  • Admins are no longer all female
  • Modding: Available UI overlays are now "Overlay", "Overlay/Top", "HUD/Overlay" and "HUD/Overlay/Top"
  • PVE servers no longer allow damage to buildings from players outside of the cupboard range
  • PVE servers now always allow building demolition if in cupboard range instead of only for 10 minutes
  • Loot Barrels new visuals and gibs
  • Corn Plants new art
  • Tweaked lighting on player in inventory menu
  • Master server query port is now shared with game port
  • Clothing icons are rendered from the actual items
  • Building blocks can be rotated for 10 minutes after upgrading
  • Reject invalid player names
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Fixed

  • Fixed some more causes of rubber banding and lag
  • Fixed first person player shadow lagging behind
  • Fixed player bone list including mesh LODs and other non-bone transforms (speeds up certain rig-related operations like rigidbody instantiations)
  • Fixed ragdolls sometimes to being able to be harvested/looted
  • Fixed some ragdoll jitter
  • Fixed entities sometimes being networked globally when first spawned
  • Fixed black beenie skin not being black
  • Fixed PCGamer showing on main menu
  • Fixed loot tables not generating properly

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