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Changes
What’s changed on Rust in each patch.
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Patch Name
Devblog 78
Changelist Title
Changelog
date_range
Thursday, September 17, 2015
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Features
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Added holosight weapon mod
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Added admin.mutevoice <player>
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Added admin.unmutevoice <player>
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Added admin.mutechat <player>
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Added admin.unmutechat <player>
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Added indexes to databases
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Added global.streamermode <0|1>
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Added flags for client side effects and attacks to projectiles
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Added memory usage/garbage collections to perf 2/3
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Improvements
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Upgraded to Unity 5.2.0
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Updated how we define ironsights to be more accurate
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Can wear hats with bandanas
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Unified viewmodel FOVs
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Can drop weapon attachments on weapons to equip
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Weapon slots shown on icon
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Weapon attachment sounds when attaching
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Weapon attachments now lose condition
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Admin give commands can take a partial item name
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Show last death info on server join (if there is one)
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Improved screen overlay shaders (normal mapping, dynamic lighting)
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Improved deferred decal system (ambient light, reflection probes, emission maps)
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Improved non-authoritative client side projectile prediction
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Disabled small furnace smoke because it looked weird
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Made building LOD switches more accurate
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Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
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Optimized UI event system (saves 1-2ms per frame)
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Wood type gate ingame
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Improved external wall stone visuals/barbwire on top deals damage
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You can do "spectate @<name>" to spectate non player entities
handyman
Fixed
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Fixed various mid-gameplay stuttering issues (some improvements require 64bit)
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Fixed allowed to put any item inside weapon slots
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Fixed signs sometimes having no image
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Fixed weapon attachments disappearing after walking a long way
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Fixed NRE disconnect in NetworkDestroy
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Fixed a condition where the player could get stuck in a wounded state
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Fixed arrow disappearing in bow viewmodel
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Fixed pumpkin falling through world
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Fixed death screen sometimes not showing
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Fixed menu music playing over loading music
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Fixed projectile tracers ending one frame too early
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Fixed certain far objects being temporarily invisible between spawning and batching
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Fixed airdrops being allowed to drop on powerlines
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Fixed beartrap looking unarmed when it was armed
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Fixed opening chat when typing in the console
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Fixed holdtype could be wrong on initial encounters
Patch Name
Devblog 76
Changelist Title
Changelist
date_range
Thursday, September 3, 2015
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Features
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Added frosty breath when temperature drops
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Added weapon attachment: Silencer
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Improvements
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New SavasIsland_koth no-build map
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Hapis Island finally spawns barrels again
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Improved large furnace VFX
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Improved small furnace VFX
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Lowered field rocks
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Reduced waterside rock scale
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Tweaked per-biome forest shape, size and frequency
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Cliffside topology (to be used for new object spawns)
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Support for empty topologies (relevant for custom maps)
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Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
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Twig building parts can be penetrated by all bullet types
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Increased health of twig building parts from 5 to 10
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Reduced the penetration power of arrows and throwables
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Improved sky reflections
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Smoothed server/client time sync
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Censor shader no longer falls back to a black rectangle on low shader LODs
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Server events like the airdrop are no longer always triggered after a server restart
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Spectating first person now views through target's eyes
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Pressing F4 will take a screenshot with and without the HUD
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Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
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Raid camera automatically hides the HUD and has smoothing
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Tweaked viewmodel aiming to reduce jitter at lower framerates
handyman
Fixed
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Fixed muzzle flash positions on some weapons
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Fixed worldmodel collisions for some dropped weapons
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Fixed player eye brightness
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Fixed dropping blueprint on item sometimes combining/stacking them
Patch Name
Devblog 75
Changelist Title
Changelog
date_range
Thursday, August 27, 2015
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Features
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Added news feed to menu
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Added server history to menu front page
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Added friends who are playing to menu front page
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Added player stats to menu
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Added global stats to menu
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Added server info popup (instead of viewing in panel on right)
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Added inventory screen to menu
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Added store screen to menu
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Added server.headerimage (url to image, 512x256)
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Added server.description (shown in server info panel)
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Added server.url (shown in server info panel)
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Added bandana
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Added balaclava skins
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Added lazy aim
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Added new and improved hit detection
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Added projectile penetration
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Added a small sound when raising/lowering iron sights
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Improvements
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Reorganised server list
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Connection screen shows info about the server
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Kill suicides instantly instead of being wounded
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Server history join date is recorded properly
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Boots require leather instead of cloth
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Longsleeve TShirt requires more cloth than shortsleeve
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SQlite handles database corruption better
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Ladder placement no longer ignores building permission
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Ladders health increased
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Improved projectile ricochet
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Item skins now work (ie the one sleeping bag skin)
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Updated item descriptions
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New c4 explosion sound
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New beancan grenade sounds
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Reverb tails wander more naturally
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New building gib sounds
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Changed cupboard building zone shape
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Location based voice limiting for sounds
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Crossfading between more than two distant sound variations is supported
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New super distant gunshot sounds for all guns
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New leaf rustle variations for different plants
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Cleaned up pie menu sounds a little bit
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Rocks have spec reflections again. (Maybe a bit too much.)
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Trees have branches again
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Improved terrain reflections
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Color grading reworked from scratch for upcoming changes
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Glossy mushrooms slightly reflect light (!)
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Elephant grass (near water) animation no longer acts all buggy
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Made pumpkin plants slightly harder to keep alive
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Tweaked weather parameters
handyman
Fixed
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Fixed error reporting (was reporting too much)
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Fixed connection exploit
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Fixed pumpkin plant colliding with players walking
Patch Name
Devblog 74
Changelist Title
Changelog
date_range
Thursday, August 20, 2015
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Features
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Added "teleport playerA playerB" admin console command ("teleport player" still works as before)
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Added "teleport2me player" admin console command
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Added "client.fps" and "server.fps" console commands
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Added dirt layer to some clothing items
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Improvements
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New plant picking sound
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Horse footsteps don’t sound like coconuts anymore
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Optimized dynamic memory allocations of projectiles (reduces frequency of frame rate spikes during gunfights)
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Admins are no longer all female
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Modding: Available UI overlays are now "Overlay", "Overlay/Top", "HUD/Overlay" and "HUD/Overlay/Top"
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PVE servers no longer allow damage to buildings from players outside of the cupboard range
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PVE servers now always allow building demolition if in cupboard range instead of only for 10 minutes
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Loot Barrels new visuals and gibs
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Corn Plants new art
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Tweaked lighting on player in inventory menu
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Master server query port is now shared with game port
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Clothing icons are rendered from the actual items
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Building blocks can be rotated for 10 minutes after upgrading
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Reject invalid player names
handyman
Fixed
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Fixed some more causes of rubber banding and lag
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Fixed first person player shadow lagging behind
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Fixed player bone list including mesh LODs and other non-bone transforms (speeds up certain rig-related operations like rigidbody instantiations)
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Fixed ragdolls sometimes to being able to be harvested/looted
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Fixed some ragdoll jitter
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Fixed entities sometimes being networked globally when first spawned
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Fixed black beenie skin not being black
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Fixed PCGamer showing on main menu
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Fixed loot tables not generating properly
Patch Name
Devblog 73
Changelist Title
Changelog
date_range
Thursday, August 13, 2015
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Features
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Added improvised balaclava
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Added boonie hat
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Added mesh batching to compound walls and barricades
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Added hit notification with convar controls
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Improvements
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Lots of tweaks to weapon deploy/swing/reload sounds
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Rocket launcher volume fixes
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Hitmarker sound tweaks
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Gunshots and bullet impacts can be heard from further away
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Large deployables new foundations
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New room in Satellite Dish monument
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Linux fix
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Vagabond Jacket is less rare
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Avoided Unity crash when starting with headphones plugged in
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Optimized server game saving
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Airdrop event now pauses auto-saving
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Optimized ragdoll initialization
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Made protocol mismatch message more descriptive
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Headlook direction is now networked
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Improved server backup system
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Reduced rain probability some more
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Drowning water level now matches underwater camera effects
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Tweaked water drop overlay when swimming
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Slightly increased depsawn times for bodies and dropped items
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Dropped items despawn slower if they are more rare
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Research Table success chance rounds down to match UI
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Updated muzzle flashes to be non blocking
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Updated hitbox damage scales
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Wood armor is no longer default
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Bone armor is no longer default
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Viewmodels have less sway when aiming down the sights
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Loot table balance for BP fragment system
handyman
Fixed
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Fixed certain situations that could cause rubberbanding
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Fixed framerate spikes the first time an effect is triggered
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Fixed duplicate barrels and crates after server restart
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Fixed console UI not refreshing when entering console commands that don’t reply with anything
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