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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added SaveList diagnostics to dump command
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    Added in game bug reporter (F7)
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    Added grass.displace (1|0)
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    Added network cache (better server performance)
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    Added bullet ricochet sounds
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    Added small stash dig sound
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    Added building upgrade sounds
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    Added large wood gate sounds
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    Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
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    Added mesh batching to pumpjack and quarry
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    Added diagnostics to server spawn handler report
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    Added socket mod names to the socket placement fail messages
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    Added test radiation zone to CraggyIsland
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    Added seasonal lanterns
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    Added shadow settings to options menu
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Improvements

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    Rivers match ocean
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    Fogged rivers and lakes
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    Reduced the likelyhood of being kicked by VAC timeouts
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    Improved SQLite performance
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    Improved AI performance, allocations
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    New construction sounds
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    New melee cloth impact sounds
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    New melee grass impact sounds
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    Salvaged icepick deploy sound polish pass
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    Super distant gunshot sound polish pass
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    Rock sound doesn’t sound as much like a landslide
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    New survey charge sounds
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    Console text only refreshes if the console is visible
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    Console receives messages that have been logged before it has been opened
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    Ambient sounds load in a background thread
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    LOD grid no longer logs errors when objects move their cell
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    Switched building colliders to the new, more accurate collision system
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    Enabled server side collider batching by default
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    Switched server side line of sight / distance checks to the entity API
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    Updated EAC
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    Invalidate network cache properly when looting
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    server.save ccommand does a clean save (skips caching)
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    Server shutdown saves skip caching
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    Moved F2 options menu to main menu
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Fixed

  • •
    Fixed phantom playermodels
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    Fixed NRE when using give commands
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    Fixed EAC errors
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    Fixed pool sometimes not setting recycled pointer to null
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    Fixed doors not shutting clientside on first use
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    Fixed random “Look rotation viewing vector is zero” warnings
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    Fixed DDraw shader (old one was deprecated in Unity 5.2)
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    Fixed foundation pickaxe exploit
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    Fixed rocket and grenade damage against structures
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    Fixed mining quarry / pump jack sounds not turning off properly
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    Fixed mining quarry / pump jack sound pitch modifiers not being applied
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    Fixed radiation overlay never stopping its most recent sound
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    Fixed barricade / spikes / compound wall damage trigger effects
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    Fixed barricade placement on terrain being a pain in the ass
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    Fixed lantern sound errors
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    Fixed lantern spawning in the lit state
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    Fixed various sound issues when using prefab pooling
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    Fixed various sound issues related to voice limiting
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    Fixed grass hovering slightly above ground
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    Fixed forest grass texture stretching
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    Fixed supply signal effect instantiation errors
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    Fixed sound template serialization errors
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    Fixed various inaccurate building deploy volumes
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    Fixed building part rotation exploits
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    Fixed foundation cupboard exploits
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    Fixed server side batched colliders not refreshing after building part rotation
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    Fixed client not updating building block grades / protection properties locally
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    Fixed various building stability weirdnesses
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    Fixed furnace light shadows not fading out
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    Fixed potential NREs in server RPCs
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    Fixed trees being impossible to gather from if not standing at their base
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    Fixed certain situations that could spawn incorrect decals / particles
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    Fixed server DDOS by creating RPC errors
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    Fixed stability not always updating when placing new blocks
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    Fixed UI disappearing after pressing F4 or F9
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Features

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    Added server side collider batching to work around the Unity collider limit
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    Added prefab pooling to effects, decals, dynamic decor, building blocks and sounds
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    Added pooling support to all LOD components
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    Bean can & f1 grenades - Added hold state & anim while aiming
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    Added correct AI obstacle shapes to building pieces
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    Added deploy volume that uses the newly added unified entity OBB
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Improvements

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    Roof blocks are cheaper
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    Roof blocks are tougher
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    NPCs die of starvation more
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    Completely reworked entity visibility queries, fixing various issues along the way
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    Server time warnings show whether it was caused by a garbage collection
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    Server console show garbage collection count
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    Optimized dynamic memory allocations when refreshing grass meshes
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    Objects created by the protobuffer system use a pool
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    Protobuffers write directly to the network stream, instead of creating a byte[]
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    Increased calorie consumption
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    Hammer - smoothed out anim speeds
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    SMG - dryfire fix
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    Sound volumes use a scale that is closer to how humans hear
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    Set up third person reload sounds again
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    Toned down wounded heartbeat sound
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    Gunshots and explosions duck other sounds slightly
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    Rocket flight is audible from farther away
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    First pass at silenced gunshots
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    New thunder sounds
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    New door impact sounds
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    New tree impact sounds
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    Bush rustle sound tweaks
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    Calmed reverb tail wander on gunshots and explosions down a touch
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    Sound templates are pooled
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    Arrows, spears and sign world models gibs
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    Auto saves are every 10 minutes instead of every 5
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    Developer 1 only works if you're a developer/admin
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    Updated EAC
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    Errors/Exceptions are highlighted red in the server console
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    Errors/Exceptions on server log the stacktrace too
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    Improved gib performance
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    Impact effects now get the exact terrain material at impact (sand, dirt, …)
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    Fireballs use better sound balancing (client side performance)
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    Run the garbage collector in the loading screen (join, respawn)
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    Clamp AF between 1 and 16 (fixes silent errors)
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    Updated CraggyIsland (dev test map)
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Fixed

  • •
    Fixed some effects not being recycled
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    Fixed ragdolls not inheriting effects (blood disappear on death)
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    Fixed arrows being almost impossible to fire through window bars
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    Fixed cliffs never switching to lower LODs
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    Fixed being able to loot a corpse from far away
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    Rocket Launcher - Fixed snapping when going to ironsight, added dryfire sounds
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    Made bow viewable, fixed popping on idle loop, improved transition when cancelling shot
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    Salvaged sword - fixed snapping on hit reactions
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    Fixed query throttle not working
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    Fixed crash in status console command
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    Fixed building stability issues caused by collider batching
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    Fixed entity collision event not resolving batched colliders
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    Fixed water level test for entities with zero bounds
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    Fixed terrain alpha cutoff range being too far away
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Removed

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    Fixed effects dying when target object was removed
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Features

  • •
    Added holosight weapon mod
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    Added admin.mutevoice <player>
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    Added admin.unmutevoice <player>
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    Added admin.mutechat <player>
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    Added admin.unmutechat <player>
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    Added indexes to databases
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    Added global.streamermode <0|1>
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    Added flags for client side effects and attacks to projectiles
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    Added memory usage/garbage collections to perf 2/3
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Improvements

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    Upgraded to Unity 5.2.0
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    Updated how we define ironsights to be more accurate
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    Can wear hats with bandanas
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    Unified viewmodel FOVs
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    Can drop weapon attachments on weapons to equip
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    Weapon slots shown on icon
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    Weapon attachment sounds when attaching
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    Weapon attachments now lose condition
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    Admin give commands can take a partial item name
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    Show last death info on server join (if there is one)
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    Improved screen overlay shaders (normal mapping, dynamic lighting)
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    Improved deferred decal system (ambient light, reflection probes, emission maps)
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    Improved non-authoritative client side projectile prediction
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    Disabled small furnace smoke because it looked weird
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    Made building LOD switches more accurate
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    Increased the LOD and batching grid size (faster LOD refreshes, less draw calls)
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    Optimized UI event system (saves 1-2ms per frame)
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    Wood type gate ingame
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    Improved external wall stone visuals/barbwire on top deals damage
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    You can do "spectate @<name>" to spectate non player entities
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Fixed

  • •
    Fixed various mid-gameplay stuttering issues (some improvements require 64bit)
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    Fixed allowed to put any item inside weapon slots
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    Fixed signs sometimes having no image
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    Fixed weapon attachments disappearing after walking a long way
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    Fixed NRE disconnect in NetworkDestroy
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    Fixed a condition where the player could get stuck in a wounded state
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    Fixed arrow disappearing in bow viewmodel
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    Fixed pumpkin falling through world
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    Fixed death screen sometimes not showing
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    Fixed menu music playing over loading music
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    Fixed projectile tracers ending one frame too early
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    Fixed certain far objects being temporarily invisible between spawning and batching
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    Fixed airdrops being allowed to drop on powerlines
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    Fixed beartrap looking unarmed when it was armed
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    Fixed opening chat when typing in the console
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    Fixed holdtype could be wrong on initial encounters
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Features

  • •
    Added frosty breath when temperature drops
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    Added weapon attachment: Silencer
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Improvements

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    New SavasIsland_koth no-build map
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    Hapis Island finally spawns barrels again
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    Improved large furnace VFX
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    Improved small furnace VFX
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    Lowered field rocks
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    Reduced waterside rock scale
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    Tweaked per-biome forest shape, size and frequency
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    Cliffside topology (to be used for new object spawns)
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    Support for empty topologies (relevant for custom maps)
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    Wood barricades can be penetrated by certain rifle bullets and shotgun slugs
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    Twig building parts can be penetrated by all bullet types
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    Increased health of twig building parts from 5 to 10
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    Reduced the penetration power of arrows and throwables
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    Improved sky reflections
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    Smoothed server/client time sync
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    Censor shader no longer falls back to a black rectangle on low shader LODs
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    Server events like the airdrop are no longer always triggered after a server restart
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    Spectating first person now views through target's eyes
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    Pressing F4 will take a screenshot with and without the HUD
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    Pressing F9 will take a screenshot 5x your resolution (buggy as hell tho)
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    Raid camera automatically hides the HUD and has smoothing
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    Tweaked viewmodel aiming to reduce jitter at lower framerates
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Fixed

  • •
    Fixed muzzle flash positions on some weapons
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    Fixed worldmodel collisions for some dropped weapons
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    Fixed player eye brightness
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    Fixed dropping blueprint on item sometimes combining/stacking them
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Features

  • •
    Added news feed to menu
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    Added server history to menu front page
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    Added friends who are playing to menu front page
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    Added player stats to menu
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    Added global stats to menu
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    Added server info popup (instead of viewing in panel on right)
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    Added inventory screen to menu
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    Added store screen to menu
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    Added server.headerimage (url to image, 512x256)
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    Added server.description (shown in server info panel)
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    Added server.url (shown in server info panel)
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    Added bandana
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    Added balaclava skins
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    Added lazy aim
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    Added new and improved hit detection
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    Added projectile penetration
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    Added a small sound when raising/lowering iron sights
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Improvements

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    Reorganised server list
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    Connection screen shows info about the server
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    Kill suicides instantly instead of being wounded
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    Server history join date is recorded properly
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    Boots require leather instead of cloth
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    Longsleeve TShirt requires more cloth than shortsleeve
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    SQlite handles database corruption better
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    Ladder placement no longer ignores building permission
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    Ladders health increased
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    Improved projectile ricochet
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    Item skins now work (ie the one sleeping bag skin)
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    Updated item descriptions
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    New c4 explosion sound
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    New beancan grenade sounds
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    Reverb tails wander more naturally
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    New building gib sounds
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    Changed cupboard building zone shape
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    Location based voice limiting for sounds
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    Crossfading between more than two distant sound variations is supported
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    New super distant gunshot sounds for all guns
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    New leaf rustle variations for different plants
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    Cleaned up pie menu sounds a little bit
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    Rocks have spec reflections again. (Maybe a bit too much.)
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    Trees have branches again
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    Improved terrain reflections
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    Color grading reworked from scratch for upcoming changes
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    Glossy mushrooms slightly reflect light (!)
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    Elephant grass (near water) animation no longer acts all buggy
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    Made pumpkin plants slightly harder to keep alive
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    Tweaked weather parameters
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Fixed

  • •
    Fixed error reporting (was reporting too much)
  • •
    Fixed connection exploit
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    Fixed pumpkin plant colliding with players walking

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