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Changes

What’s changed on Rust in each patch.

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Features

  • Added improvised balaclava
  • Added boonie hat
  • Added mesh batching to compound walls and barricades
  • Added hit notification with convar controls
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Improvements

  • Lots of tweaks to weapon deploy/swing/reload sounds
  • Rocket launcher volume fixes
  • Hitmarker sound tweaks
  • Gunshots and bullet impacts can be heard from further away
  • Large deployables new foundations
  • New room in Satellite Dish monument
  • Linux fix
  • Vagabond Jacket is less rare
  • Avoided Unity crash when starting with headphones plugged in
  • Optimized server game saving
  • Airdrop event now pauses auto-saving
  • Optimized ragdoll initialization
  • Made protocol mismatch message more descriptive
  • Headlook direction is now networked
  • Improved server backup system
  • Reduced rain probability some more
  • Drowning water level now matches underwater camera effects
  • Tweaked water drop overlay when swimming
  • Slightly increased depsawn times for bodies and dropped items
  • Dropped items despawn slower if they are more rare
  • Research Table success chance rounds down to match UI
  • Updated muzzle flashes to be non blocking
  • Updated hitbox damage scales
  • Wood armor is no longer default
  • Bone armor is no longer default
  • Viewmodels have less sway when aiming down the sights
  • Loot table balance for BP fragment system
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Fixed

  • Fixed certain situations that could cause rubberbanding
  • Fixed framerate spikes the first time an effect is triggered
  • Fixed duplicate barrels and crates after server restart
  • Fixed console UI not refreshing when entering console commands that don’t reply with anything
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Features

  • Added skin chooser when crafting
  • Added blueprint fragment system
  • Added public utilities to monuments
  • Added more loot to monuments
  • Added trashpiles near road and monuments
  • Added support for interactive monuments
  • Added some noise to the terrain around all monuments and radtowns
  • Added building topology to manually block tree placement around buildings of certain monuments
  • Added MonumentInfo to all monuments (could be interesting for mods)
  • Added different beachside trees to temperate beaches
  • Added input.autocrouch convar (enables legacy-style auto crouching)
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Improvements

  • Load time optimizations
  • Save speed optimizations
  • Sound playback CPU optimizations
  • Items show protection values in inventory
  • Items show details when hovered
  • Unified item shortnames (internal change)
  • Unified prefab names (internal change)
  • Lowered rocket splash damage radius
  • Humans drop 1 fat + 1 per 3 minutes alive
  • Map is default blueprint
  • Crossbow zoom increased
  • Pumpjack works slower
  • Crude oil produces less low grade fuel per unit
  • Increased ak47 recoil to bring it in line with the m4 from legacy
  • Doubled Small Wood Storage capacity
  • Can’t build near radtowns
  • Lowgrade fuel crafting session produces 3 instead of 7 units
  • Furnaces are cheaper
  • Improved lake and forest shapes
  • Brought back icebergs to the arctic biome
  • Tweaked arid biome to make it easier to identify
  • Made terrain normal calculation more accurate (fixes various minor issues)
  • Reduced height map memory usage by 50%
  • Tweaked field rock assets and distribution
  • Palms only spawn on arid beaches
  • Minor vegetation performance improvements
  • Physics optimizations of roads and rivers
  • Icesheets are visible from further away and are more spread out
  • All animals except chicken now drop leather and 50% of the cloth they used to drop
  • Roadsign body and leg armor now require leather instead of cloth
  • Metal plate body and head armor now require leather instead of cloth
  • All hide clothing types now require leather instead of cloth
  • Made player movement gravity and friction tests more reliable
  • Made door lock colliders more accurate
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Fixed

  • Fixed server NRE which was only fixed by a restart
  • Fixed multiple doors being placed in a doorway
  • Fixed cargo plane networking its position too often
  • Fixed line of sight issues with explosives
  • Fixed item icons getting stuck selected
  • Fixed selection panel not always showing
  • Fixed blueprint panel not always showing
  • Fixed sometimes needing to click on blueprint button twice
  • Fixed active weapon not always updating for other players
  • Fixed that planted corn and pumpkins disappeared after every server restart
  • Fixed doors being unplaceable if deployables were placed behind their frame
  • Fixed that players could get stuck in the falling state
  • Fixed issues with crouch jumping
  • Fixed door lock colliders colliding with player movement (fixes door exploit)
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Removed

  • Changed sign/map image storage to use a sqlite db (old folder will be deleted)
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Features

  • Added pump jack
  • Added Large Furnace
  • Added Crossbow
  • Added Mace
  • Added Cleaver
  • Added Longsword
  • Added extra checks to prevent looting through walls
  • Added measures to nerf hip shooting accuracy
  • Added More Clothes
  • Added trackir.refresh and trackir.recenter console commands
  • Added support for the third TrackIR head rotation axis
  • Added rain to the arid biome (less intense than the rain in other biomes)
  • Added shadow light count slider to F2 menu (specifies the number of lights, in addition to the sun, that cast shadows - greatly impacts performance)
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Improvements

  • Most firearms take High Quality Metal instead of Metal Fragments now.
  • Armored Tier requires High Quality Metal
  • Metal Facemask & Metal Chestpiece require High Quality metal
  • You can get High Quality metal from smelting High Quality Metal Ore
  • You can pretty much only get High Quality Metal Ore from a mining quarry
  • Nerfed Spear
  • New Clothes Shader
  • New Skin Shader
  • Players aren't allowed in a server if they're using family share and the owner is banned
  • Inventory menu shows clothes protection properties
  • Head view direction is now networked to other clients
  • TrackIR now automatically refreshes when opening the F2 menu
  • Allowed for more head rotation freedom when looking around
  • Ambient sounds are now synchronized on all clients
  • Reduced overall rain probability by a third
  • Rain in tundra and arid biomes tends to be slightly more intense
  • Made player movement climbing state slightly less forgiving
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Fixed

  • Fixed client regularly sending invalid steam inventories to server
  • Fixed clothing not always updating on the player model in the inventory
  • Fixed harvested food not dissapearing straight away
  • Fixed barrels in radtowns sometimes being spawned underground
  • Fixed errors related to radtown loot spawns during server load
  • Fixed error spam if graphics.shadowlights was less than 0
  • Fixed a bug that could prevent players climbing a ladder from triggering the ladder animation state
  • Fixed airfield hangars and warehouse floating above ground
  • Fixed beachside trees being allowed to spawn on cliffs (trees that are loaded from the savegame can still be on cliffs until the next wip

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