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Changes

What’s changed on Rust in each patch.

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Improvements

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    Improved water movement
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    Updated stone world model/physics
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    Radial reset for sleeping bags/beds
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    Can no longer throw melee tools underwater
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    Stuck projectiles spawn ontop of corpse if would fall through world
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    Healthbars (player and world objects) now round up instead of down
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    Can no longer heal underwater
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    Made impact sounds more consistent
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    Tweaked the m249 fire sound
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    Tweaked the metal hatchet impact sounds
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    Tweaked fall damage sounds
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    Made fall damage sounds only play when you take 20+ damage
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    Disabled the sounds in the new dungeons when far away (perf)
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    Set up voice limiting for some of the helicopter sounds
handyman

Fixed

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    Fixed various lag exploits
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    Fixed foundation steps being unplaceable in certain situations
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    Fixed LODGroup errors on the keylock
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    Fixed lantern stacking / hiding exploit
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    Fixed nighttime water reflection highlights
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    Fixed floor / foundation overlap exploit
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    Fixed floating doors when placed next to stairs
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    Fixed embrasures and shutters randomly collapsing
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    Fixed being able to block monument entrances using signs
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    Missing footsteps on generic surfaces fixed
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    Building parts door frames see through fixed
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    Fixed ladders and painting frames clipping inside walls
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    Fixed rockets going through building parts
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    Fixed lock LOD distances
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    Fixed barrel/trashpile LOD distances
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    Fixed a couple little bugs with sound playback
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    Fixed footstep sounds not playing on surfaces with a generic material
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Removed

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    Removed ability to place locks on some prefabs
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    Removed blood/battery/note from spawn tables
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Features

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    Added soft target impact sounds for a bunch of melee weapons
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    Added underwater world FX.
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Improvements

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    New m249 sounds
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    New snow and sand impact sounds
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    Lots of impact sound adjustments and fixes
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    New player body fall sounds
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    New player fall damage sounds
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    New stone external gate sounds
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    Cancelled crafts don't break the max stack rules
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    Pie menu sounds obey volume controls
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    New key bind (input) system
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    New window shutter sounds
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    New corpse fly swarm sounds
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    Adjusted bandage sounds
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    Adjusted ambient sounds
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    Adjusted large fire sounds
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    Improved skin shader
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    Improved snow FX.
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    Improved rain fullscreen FX.
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    Erm, dungeons greybox.
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    Reload happens automatically when switching ammo types
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    Reloading with only one ammo type is more responsive
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    Shotgun shell has +2 pellets
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    Eoka spread increased
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    Eoka damage increased
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    Handmade shell pellets doubled
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    Handmade shell damage per pellet halved
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    Melee range increased across the board
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    Lowered eoka cost
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    Ambient light improvements
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    All-new coastline generation
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    Big water streams towards the outer realms of the main island
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    Landmass bias towards the center of the island
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    Chance for small isolated islands off coast
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    Highland cliffs and canyons
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    New underwater environments (placeholder art)
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    Revamped tundra environment (placeholder art)
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    Snow biome is restricted to mountain tops
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    Rock material improvements
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    More natural mountain, hill and lake blending
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    Less artificial prefab terrain blending
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    Occasional barrels around powerlines
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    Slightly improved river-ocean transition
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    Better prefab mountains
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    Better lighthouse spawn rules
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    Better player spawn positions
handyman

Fixed

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    Fixed real player names showing in corpse loot during streamer mode
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    Fixed steam inventory breaking with more than 128 items
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    Fixed weapons effects firing twice (!)
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    Fixed external gates frequently not playing open/close sounds
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    Fixed water bugs in DX9
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    Fixed water performance issues in quality 1 and 2
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    Fixed unlootable items if thrown under quarry hopper
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    Fixed rapidfire bow exploit
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    Fixed rockets detonating on shooter if fired while moving forward
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    Fixed repair door exploit
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    Fixed shelves being too strong (can now melee them)
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    Fixed key lock LOD causing it to disappear too soon
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    Fixed various building exploits
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    Fixed various deployable exploits
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    Fixed various LOD and batching issues
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    Fixed missing building gibs in certain situations
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    Fixed roofs being cheaper and more stable than walls (now identical)
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    Fixed admin cheat noclipping (antihack.admincheat convar)
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Features

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    Added a maxthreads convar (defaults to 8)
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Improvements

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    AK47 mesh updated
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    Bone club throwable
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    Atlased building parts
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    Atlased perimeter walls (stone/wood)
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    Large wood storage (chest) re-skin
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    Lantern optimizations
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    Made building in caves much more solid and enjoyable
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    Building deployables can now be rotated on placement by looking left and right
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    Enabled radial damage line of sight checks on the landmine
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    Landmine and timed explosives now use more robust line of sight checks
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    New ambient sound system
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    Lots of new ambient sounds
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    Lowgrade fuel craft sessions yield 4 instead of 3
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Fixed

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    LOD holes fixed on doorways (wood/metal)
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    Fixed field of view exploit
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    Fixed grass removal exploit
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    Fixed various “sphere test failed” building placement errors
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    Fixed various building block stacking exploits
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    Fixed a number of building deployable stacking exploits
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    Fixed various building block stability exploits
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    Fixed various issues that caused building stability to be unreliable
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    Fixed various cases where buildings would not update the stability of connected blocks
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    Fixed a regression that could make batched renderers invisible for a short time
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Removed

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    Removed extra 5m tool cupboard placement prevention buffer
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Features

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    Added additional randomization to mining resources (server.salt convar)
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    Added murmur hashing for platform independent, reproducible hashes
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    Added pork
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    Added global.timewarning
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    Added window shutters
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    Added window embrasures
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    Added stone gate
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    Added shelves
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Improvements

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    Made static decor placement more resistant to mismatches
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    Made snow jacket single item with skins
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    Server query responds with misc server performance stats
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    Chat input is correctly limited
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    Unlocked doors can be picked up
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    Couple of generic texture improvements
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    Foundation.steps metal and stone hollowed
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    eoka spread reduced
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    spear charge time reduced
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    broken items can be researched
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    item condition accounts for 50% inverse instead of 100% of success chance
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    stone spear takes wooden spear
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    slightly reduced bullet damage
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    bone knife & eoka no longer fill up the uncommon spawn table (now common)
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    mace, longsword, large cleaver now uncommon instead of rare
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    salvaged sword common
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    higher chance for usable weapons/tools in radtowns
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    drastically reduced ammo found with weapons in radtowns
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    lowered ammo in found weapons
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    can no longer place campfires, furnaces, stashes under water
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    Bone club view model anim updates
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Fixed

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    Fixed sentry triangle foundation exploit
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    Fixed warehouse monument physic material
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    Fixed particles being far too bright at dusk and dawn
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    Fixed water not drawing on map
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    Fixed some sounds not adhering to volume control
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    Fixed shadow related memory leak (unity update)
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    turret exploits fixed
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    craft return exploits fixed
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Removed

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    Removed a bunch of bush game objects from the server
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    Doors are now craftable items (removed from planner)
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    Window bars are now craftable items (removed from planner)
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Features

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    Added SaveList diagnostics to dump command
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    Added in game bug reporter (F7)
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    Added grass.displace (1|0)
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    Added network cache (better server performance)
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    Added bullet ricochet sounds
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    Added small stash dig sound
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    Added building upgrade sounds
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    Added large wood gate sounds
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    Added prefab preprocessing step to loading screen (prefabwarmup 1|0)
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    Added mesh batching to pumpjack and quarry
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    Added diagnostics to server spawn handler report
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    Added socket mod names to the socket placement fail messages
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    Added test radiation zone to CraggyIsland
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    Added seasonal lanterns
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    Added shadow settings to options menu
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Improvements

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    Rivers match ocean
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    Fogged rivers and lakes
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    Reduced the likelyhood of being kicked by VAC timeouts
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    Improved SQLite performance
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    Improved AI performance, allocations
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    New construction sounds
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    New melee cloth impact sounds
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    New melee grass impact sounds
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    Salvaged icepick deploy sound polish pass
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    Super distant gunshot sound polish pass
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    Rock sound doesn’t sound as much like a landslide
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    New survey charge sounds
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    Console text only refreshes if the console is visible
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    Console receives messages that have been logged before it has been opened
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    Ambient sounds load in a background thread
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    LOD grid no longer logs errors when objects move their cell
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    Switched building colliders to the new, more accurate collision system
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    Enabled server side collider batching by default
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    Switched server side line of sight / distance checks to the entity API
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    Updated EAC
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    Invalidate network cache properly when looting
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    server.save ccommand does a clean save (skips caching)
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    Server shutdown saves skip caching
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    Moved F2 options menu to main menu
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Fixed

  • •
    Fixed phantom playermodels
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    Fixed NRE when using give commands
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    Fixed EAC errors
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    Fixed pool sometimes not setting recycled pointer to null
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    Fixed doors not shutting clientside on first use
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    Fixed random “Look rotation viewing vector is zero” warnings
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    Fixed DDraw shader (old one was deprecated in Unity 5.2)
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    Fixed foundation pickaxe exploit
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    Fixed rocket and grenade damage against structures
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    Fixed mining quarry / pump jack sounds not turning off properly
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    Fixed mining quarry / pump jack sound pitch modifiers not being applied
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    Fixed radiation overlay never stopping its most recent sound
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    Fixed barricade / spikes / compound wall damage trigger effects
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    Fixed barricade placement on terrain being a pain in the ass
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    Fixed lantern sound errors
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    Fixed lantern spawning in the lit state
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    Fixed various sound issues when using prefab pooling
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    Fixed various sound issues related to voice limiting
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    Fixed grass hovering slightly above ground
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    Fixed forest grass texture stretching
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    Fixed supply signal effect instantiation errors
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    Fixed sound template serialization errors
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    Fixed various inaccurate building deploy volumes
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    Fixed building part rotation exploits
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    Fixed foundation cupboard exploits
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    Fixed server side batched colliders not refreshing after building part rotation
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    Fixed client not updating building block grades / protection properties locally
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    Fixed various building stability weirdnesses
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    Fixed furnace light shadows not fading out
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    Fixed potential NREs in server RPCs
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    Fixed trees being impossible to gather from if not standing at their base
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    Fixed certain situations that could spawn incorrect decals / particles
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    Fixed server DDOS by creating RPC errors
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    Fixed stability not always updating when placing new blocks
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    Fixed UI disappearing after pressing F4 or F9

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