menu
news
companion
mobile
Merch
Store
Redeem
Buy Rust
Changes
What’s changed on Rust in each patch.
arrow_left
arrow_right
1
...
42
43
44
Patch Name
Devblog 73
Changelist Title
Changelog
date_range
Thursday, August 13, 2015
add_circle
Features
•
Added improvised balaclava
•
Added boonie hat
•
Added mesh batching to compound walls and barricades
•
Added hit notification with convar controls
arrow_circle_up
Improvements
•
Lots of tweaks to weapon deploy/swing/reload sounds
•
Rocket launcher volume fixes
•
Hitmarker sound tweaks
•
Gunshots and bullet impacts can be heard from further away
•
Large deployables new foundations
•
New room in Satellite Dish monument
•
Linux fix
•
Vagabond Jacket is less rare
•
Avoided Unity crash when starting with headphones plugged in
•
Optimized server game saving
•
Airdrop event now pauses auto-saving
•
Optimized ragdoll initialization
•
Made protocol mismatch message more descriptive
•
Headlook direction is now networked
•
Improved server backup system
•
Reduced rain probability some more
•
Drowning water level now matches underwater camera effects
•
Tweaked water drop overlay when swimming
•
Slightly increased depsawn times for bodies and dropped items
•
Dropped items despawn slower if they are more rare
•
Research Table success chance rounds down to match UI
•
Updated muzzle flashes to be non blocking
•
Updated hitbox damage scales
•
Wood armor is no longer default
•
Bone armor is no longer default
•
Viewmodels have less sway when aiming down the sights
•
Loot table balance for BP fragment system
handyman
Fixed
•
Fixed certain situations that could cause rubberbanding
•
Fixed framerate spikes the first time an effect is triggered
•
Fixed duplicate barrels and crates after server restart
•
Fixed console UI not refreshing when entering console commands that don’t reply with anything
Patch Name
Devblog 72
Changelist Title
Changelog
date_range
Thursday, August 6, 2015
add_circle
Features
•
Added skin chooser when crafting
•
Added blueprint fragment system
•
Added public utilities to monuments
•
Added more loot to monuments
•
Added trashpiles near road and monuments
•
Added support for interactive monuments
•
Added some noise to the terrain around all monuments and radtowns
•
Added building topology to manually block tree placement around buildings of certain monuments
•
Added MonumentInfo to all monuments (could be interesting for mods)
•
Added different beachside trees to temperate beaches
•
Added input.autocrouch convar (enables legacy-style auto crouching)
arrow_circle_up
Improvements
•
Load time optimizations
•
Save speed optimizations
•
Sound playback CPU optimizations
•
Items show protection values in inventory
•
Items show details when hovered
•
Unified item shortnames (internal change)
•
Unified prefab names (internal change)
•
Lowered rocket splash damage radius
•
Humans drop 1 fat + 1 per 3 minutes alive
•
Map is default blueprint
•
Crossbow zoom increased
•
Pumpjack works slower
•
Crude oil produces less low grade fuel per unit
•
Increased ak47 recoil to bring it in line with the m4 from legacy
•
Doubled Small Wood Storage capacity
•
Can’t build near radtowns
•
Lowgrade fuel crafting session produces 3 instead of 7 units
•
Furnaces are cheaper
•
Improved lake and forest shapes
•
Brought back icebergs to the arctic biome
•
Tweaked arid biome to make it easier to identify
•
Made terrain normal calculation more accurate (fixes various minor issues)
•
Reduced height map memory usage by 50%
•
Tweaked field rock assets and distribution
•
Palms only spawn on arid beaches
•
Minor vegetation performance improvements
•
Physics optimizations of roads and rivers
•
Icesheets are visible from further away and are more spread out
•
All animals except chicken now drop leather and 50% of the cloth they used to drop
•
Roadsign body and leg armor now require leather instead of cloth
•
Metal plate body and head armor now require leather instead of cloth
•
All hide clothing types now require leather instead of cloth
•
Made player movement gravity and friction tests more reliable
•
Made door lock colliders more accurate
handyman
Fixed
•
Fixed server NRE which was only fixed by a restart
•
Fixed multiple doors being placed in a doorway
•
Fixed cargo plane networking its position too often
•
Fixed line of sight issues with explosives
•
Fixed item icons getting stuck selected
•
Fixed selection panel not always showing
•
Fixed blueprint panel not always showing
•
Fixed sometimes needing to click on blueprint button twice
•
Fixed active weapon not always updating for other players
•
Fixed that planted corn and pumpkins disappeared after every server restart
•
Fixed doors being unplaceable if deployables were placed behind their frame
•
Fixed that players could get stuck in the falling state
•
Fixed issues with crouch jumping
•
Fixed door lock colliders colliding with player movement (fixes door exploit)
remove_circle
Removed
•
Changed sign/map image storage to use a sqlite db (old folder will be deleted)
Patch Name
Devblog 70
Changelist Title
Changelog
date_range
Thursday, July 23, 2015
add_circle
Features
•
Added pump jack
•
Added Large Furnace
•
Added Crossbow
•
Added Mace
•
Added Cleaver
•
Added Longsword
•
Added extra checks to prevent looting through walls
•
Added measures to nerf hip shooting accuracy
•
Added More Clothes
•
Added trackir.refresh and trackir.recenter console commands
•
Added support for the third TrackIR head rotation axis
•
Added rain to the arid biome (less intense than the rain in other biomes)
•
Added shadow light count slider to F2 menu (specifies the number of lights, in addition to the sun, that cast shadows - greatly impacts performance)
arrow_circle_up
Improvements
•
Most firearms take High Quality Metal instead of Metal Fragments now.
•
Armored Tier requires High Quality Metal
•
Metal Facemask & Metal Chestpiece require High Quality metal
•
You can get High Quality metal from smelting High Quality Metal Ore
•
You can pretty much only get High Quality Metal Ore from a mining quarry
•
Nerfed Spear
•
New Clothes Shader
•
New Skin Shader
•
Players aren't allowed in a server if they're using family share and the owner is banned
•
Inventory menu shows clothes protection properties
•
Head view direction is now networked to other clients
•
TrackIR now automatically refreshes when opening the F2 menu
•
Allowed for more head rotation freedom when looking around
•
Ambient sounds are now synchronized on all clients
•
Reduced overall rain probability by a third
•
Rain in tundra and arid biomes tends to be slightly more intense
•
Made player movement climbing state slightly less forgiving
handyman
Fixed
•
Fixed client regularly sending invalid steam inventories to server
•
Fixed clothing not always updating on the player model in the inventory
•
Fixed harvested food not dissapearing straight away
•
Fixed barrels in radtowns sometimes being spawned underground
•
Fixed errors related to radtown loot spawns during server load
•
Fixed error spam if graphics.shadowlights was less than 0
•
Fixed a bug that could prevent players climbing a ladder from triggering the ladder animation state
•
Fixed airfield hangars and warehouse floating above ground
•
Fixed beachside trees being allowed to spawn on cliffs (trees that are loaded from the savegame can still be on cliffs until the next wip
arrow_left
arrow_right
1
...
42
43
44
Newsletter
Receive monthly updates straight to your inbox