-
•
Oilrig hackable crates now inside red keycard puzzle area
-
•
No longer able to bypass monument puzzles using helicopters
-
•
Updated bootstrap loading UI
-
•
Hitting food boxes no longer flags the player as hostile
-
•
Drop boxes are now destroyed correctly when deployed near rocks
-
•
Solar panels now decay when placed outside building privilege
-
•
Sprinklers now decay when placed outside building privilege
-
•
Chairs now decay when placed outside building privilege
-
•
Red key card can now only be used twice
-
•
Sprinklers will now add wetness to players
-
•
Sprinklers will now put out fires
-
•
Sprinklers can now be powered by salt water (will have same effect as splashing salt water)
-
•
Added fluid input/output ports to campfire water purifier
-
•
Combined power on/off electrical inputs on Fluid Switch & Pump into a single Toggle input
-
•
Water Jug now holds 5000ml instead of 4000ml
-
•
Improved visual states on Fluid Switch (powered/unpowered/on/off)
-
•
Hardiness genes now boost temperature happiness
-
•
Removed "unknown genes" and gene display from consumable item info panel
-
•
Increased minimum temperature inside a planter box
-
•
Increased growth and yield gene effectiveness
-
•
Lowered optimal water saturation amount for planter boxes
-
•
Enabled incremental GC on Linux servers
-
•
Smoke grenade available at compound once again
-
•
Changed default string handling to only allow safe strings without control characters
-
•
Faster server entity hiding
-
•
Faster server file storage
-
•
Enabled Linux server incremental GC
-
•
Projectile frame rate is now independent from the physics frame rate
-
•
Habor monuments now have triple the barrel spawns and oil barrels.