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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Enabled Halloween Events
  • •
    Enabled build a monster
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    Added Portals
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    Added Hockey Facemask
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    Added Cultist Deer Torch
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    Added Baseball Bat
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Improvements

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    Improved Halloween NPC behavior
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    Improved Jack O Lantern effects
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    Improved skull spike effects
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    Improved Candle Light effects
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    Added event audio slider to the options menu
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    Added a toggle electrical input for strobe lights
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    Added a toggle electrical input to the fog machine
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    Mace +10 damage (Now inline with other two-handed weapons)
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Fixed

  • •
    Fixed Halloween NPCs
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Features

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    Added Lumberjack suit
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    Added concrete hatchet
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    Added concrete pickaxe
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    Added prototype hatchet
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    Added prototype pickaxe
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    Added region server tags
  • •
    Added Hardcore gamemode techtree tax
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Improvements

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    Updated Campfire model
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    Updated furnace VFX
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    Updated campfire VFX
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    Updated cauldron VFX
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    Improved server listings
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    Update tag search behavior
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    Added an option to cap framerate to 15 while window isn't in focus
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    Improved visibility of clusters of vending machines on map
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    Horse idle animations will no longer be synced
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    Radio stations can now be updated mid-month without releasing client/server updates
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    Added world position/seed/size to the F8 performance overlay (see debug.showWorldInfoInPerformanceReadout convar)
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    Added "entcount" convar that returns all entities placed by a given player
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    Added "authcount" convar that returns all TC's/Locks that a given player is authed to
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    Can now toggle render layers in demos
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    Improved train behaviour at end of line points
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    Modular Car camper module can now be looted from the outside after the vehicle has been destroyed
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    Furnace all slots now cook at the same time.
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    Added progress bar when smelting items
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    New burning icon for items
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    Add a button to clear filters in the server browser
  • •
    Reimplemented dropdown menus in the options menu
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    Train fuel wagons now contain more low grade fuel
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    Debris building blocker now immune to explosive damage
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    Added Hardcore gamemode Techtree tax
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    Increased car storage module size from 18 to 48
  • •
    Increased Camper storage 12 to 18
  • •
    Increased Saddle bags 6 to 12
  • •
    Updated EAC to EAC EOS
  • •
    Updated inventory item handling sounds
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    Added vent door open/close sounds (small radius)
handyman

Fixed

  • •
    Fixed not being able to pickup wooden signs
  • •
    Further reduced chance of trees blocking ziplines
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    Fixed some moving entities (horses, vehicles, etc) disappearing in demos
  • •
    Fixed some viewmodel sway issues in demos
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    Player corpse ragdolls now collide with vehicles instead of passing through them
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    Fixed a number of issues relating to ores dropping out of furnaces when overfilling.
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    Fixed horses falling through the middle of the ramp construction block
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    Fixed several out of bounds exploits
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    Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
  • •
    Fixed hurt punch screen overlay occurring when the debug cam is active
  • •
    Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate"
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    Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
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    Fixed reflection probe / ambient light updating slower than intended
  • •
    Fixed several spawn populations theoretically being allowed to spawn on rail
  • •
    Fixed gate external stone gates displaying incorrectly at a distance
  • •
    Fixed fireplace output slots
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    Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
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Features

  • •
    Added Hardcore game mode
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Improvements

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    Better line of sight check when deploying sleeping bags and beds
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    Slightly better mesh level of detail and batching performance
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    Hapis Island: The two big road tunnels have been reworked and improved.
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    Trees should no longer block ziplines
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    Use a single pickup UI widget when hitting resources
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    Add global.consolescale convar to change font size in console
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    Distant gunshot sounds are more muffled and reverberant
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    The nailgun attack is quieter
  • •
    Added a new option in the experimental settings to enable Optimized Loading for faster loading on SSDs
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Fixed

  • •
    Fixed rail mesh sometimes not being completely smooth
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    Fixed exception at server startup on certain map seeds
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    Fixed edge case where player could receive fall damage after respawn
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    Fixed camera snapping after closing inventory on OSX
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    Hapis Island: Fixed roads surface clipping.
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    Hapis Island: Fixed all the little cliff holes we've identified and had reported.
  • •
    Hapis Island: Various other bugfixes.
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    Fixed sprays lasting too long when sprayed indoors
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    Fixed "Too close to monument..." messages appearing incorrectly when attempting to build
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    Fixed some cases where changing spectator target while first person spectating wouldn't hide the player's body
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    Fixed not being able to delete items in UGC browser
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    Fixed players on train tracks sometimes parenting to an oncoming train instead of taking damage from it
  • •
    Fixed Twitch Rivals trophy clipping through the world when dropped
  • •
    Fixed Sign collisions
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    Fixed Small sign being unable to be deployed on boxes
  • •
    Fixed Water flickering when using TSAA has been resolved
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Features

  • •
    Above-ground rail network now connects to Trainyard
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    New resource wagons can be unloaded at Trainyard
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    New Locomotive train engine
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    New ambient lighting model
  • •
    New monument lights
  • •
    Added light switches to monuments
  • •
    Added Flash bang grenade
  • •
    Added Molotov cocktail
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Improvements

  • •
    Updated layout of contacts page
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    Added server.clearugcentity convar to clear a piece of content (takes an entity id)
  • •
    Added global.clearugcentitiesinrange to clear all content within a range of a position
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    Improved LOD system on modding prefabs from last month
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    Added Toggle ADS option
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    Improved performance when hitting resources
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    Improved performance when entering network range of NPC's
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    Improved performance when near underground tunnel entrances
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    Slightly improved rendering performance in monuments
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    Improved performance of UGC admin browser when lots of content is on a server
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    Added 6 new radio stations
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    Boom boxes connected to speakers should now more reliably play in sync
  • •
    Increased maximum length of server radio stations list to 1024 characters (was 256)
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    Increased size of radio station picker
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    Show the genetics of plant clones being sold in vending machines (in-person and via drone)
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    Updated Wooden Signs models and textures to be higher res and have a more even paintable surface area
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    Improved Cliff Collision - A number of cliff colliders have been improved, making them easier to climb
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    Scrap Tea now yields more scrap and lasts longer
  • •
    Underwater labs size decreased by up to 75%
handyman

Fixed

  • •
    Fixed tech tree path counter not working properly on T1 tech trees
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    Fixed demos failing to play if the local player died during recording
  • •
    Fixed several mountables not properly showing the characters head moving while mounted
  • •
    Fixed radio playback becoming distorted if a player leaves audible range of the Boom Box but is still in range of Connected Speakers
  • •
    Fixed a long standing bug causing invalid projectiles when mounted to vehicles
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Removed

  • •
    Above-ground Work Cart train engine wagon-pulling power has been reduced
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Features

  • •
    Added tiled cube prefabs for community map makers
  • •
    Added chat filtering
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Improvements

  • •
    Improved M39 DPS and recoil
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    Lowered F1 grenade fuse time to 2.5s (was 3.0s)
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    Shotgun slugs have reduced damage falloff
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    Achievement todo list is now disabled if game tips are turned off in the game options
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    Added a crosshair while free spraying with a Spray Can
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    Increased the default number of sprays per player (25 -> 40)
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    Can now Mute and Report players from the Contacts screen
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    Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
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    Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
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    Added physical camera convars for the debug camera
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    Added camera info overlay command for the debug camera
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    Kayak now faces away from the player deploying by default
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    Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • •
    (CUI) Add support for vertical overflow on Text components
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    Updated player inventory idle animation
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    Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
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    Updated generic loot crates with existing interaction sounds
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    Hapis Island: Added 3 new monuments
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    Jackhammer will hit hotspot every time without tap firing
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    Torch despawns after 30 seconds
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    Dropped backpacks will despawn after 30 seconds for rocks + torches
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    Streamer mode will hide map name in server browser
  • •
    Can insert photos into mailbox
  • •
    `benchmark_demo {demo}` command to run the benchmark on different demos
  • •
    Can connect 'domain.com' without a port on the end
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    Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
  • •
    Optimized bulk loading assets from bundles
  • •
    Improved hide blood option
  • •
    Added hurt flash disable option
  • •
    m249 is slightly more aggressive
  • •
    HMLMG recoil is more aggressive
  • •
    Lowered HMLMG durability
  • •
    Increased HMLMG crafting cost
  • •
    Using scopes on weapons now increases their recoil
  • •
    Reduced blur/blood effects
  • •
    Accuracy bonus removed from the silencer
handyman

Fixed

  • •
    Fixed first shot while ADSing sometimes playing the non-ADS fire animation
  • •
    Fixed missing deploy sound for combat knife
  • •
    Fixed missing sounds for smoke grenades and supply signals
  • •
    Fixed missing crosshairs and camera movement while first person spectating
  • •
    Fixed smoke grenade effects not working correctly with first person spectating
  • •
    Fixed horses not properly moving with elevators
  • •
    Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
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    Fixed missing localization on progress bar when Hold to dismount is enabled
  • •
    Fixed some deployable entities changing rotation every time they are selected on the belt
  • •
    (CUI) Fixed some skin id's not loading correctly (PR#37)
  • •
    Fixed some missing sfx on the Spray Can
  • •
    Fixed an exploit when changing water quality
  • •
    Fixed flashlights & laser needing to be turned on every time you equip them
  • •
    Fixed exploit to steal attachments out of shop fronts
  • •
    Fixed nodes & animals taking extra hits
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    Hapis Island: Fixed berries not spawning
  • •
    Hapis Island: Fixed roadside spawns being overly scarce
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    Hapis Island: Fixed numerous other reported issues.
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    Fixed flashlights & laser needing to be turned on every time you equip them
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    Fixed exploit to steal attachments out of shop fronts
  • •
    Fixed nodes & animals taking extra hits
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    Fixed animal headshots not playing hitmarker
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    Fixed exploit to let you keep last item in softcore
  • •
    Fixed ability to shoot through armored window collider
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    Fixed exploit to keep shopfront standing when breaking wall frame
  • •
    Fixed debris not created for walls on triangle foundations
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    Fixed research tables getting stuck researching

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