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Changes

What’s changed on Rust in each patch.

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Features

  • Added Lumberjack suit
  • Added concrete hatchet
  • Added concrete pickaxe
  • Added prototype hatchet
  • Added prototype pickaxe
  • Added region server tags
  • Added Hardcore gamemode techtree tax
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Improvements

  • Updated Campfire model
  • Updated furnace VFX
  • Updated campfire VFX
  • Updated cauldron VFX
  • Improved server listings
  • Update tag search behavior
  • Added an option to cap framerate to 15 while window isn't in focus
  • Improved visibility of clusters of vending machines on map
  • Horse idle animations will no longer be synced
  • Radio stations can now be updated mid-month without releasing client/server updates
  • Added world position/seed/size to the F8 performance overlay (see debug.showWorldInfoInPerformanceReadout convar)
  • Added "entcount" convar that returns all entities placed by a given player
  • Added "authcount" convar that returns all TC's/Locks that a given player is authed to
  • Can now toggle render layers in demos
  • Improved train behaviour at end of line points
  • Modular Car camper module can now be looted from the outside after the vehicle has been destroyed
  • Furnace all slots now cook at the same time.
  • Added progress bar when smelting items
  • New burning icon for items
  • Add a button to clear filters in the server browser
  • Reimplemented dropdown menus in the options menu
  • Train fuel wagons now contain more low grade fuel
  • Debris building blocker now immune to explosive damage
  • Added Hardcore gamemode Techtree tax
  • Increased car storage module size from 18 to 48
  • Increased Camper storage 12 to 18
  • Increased Saddle bags 6 to 12
  • Updated EAC to EAC EOS
  • Updated inventory item handling sounds
  • Added vent door open/close sounds (small radius)
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Fixed

  • Fixed not being able to pickup wooden signs
  • Further reduced chance of trees blocking ziplines
  • Fixed some moving entities (horses, vehicles, etc) disappearing in demos
  • Fixed some viewmodel sway issues in demos
  • Player corpse ragdolls now collide with vehicles instead of passing through them
  • Fixed a number of issues relating to ores dropping out of furnaces when overfilling.
  • Fixed horses falling through the middle of the ramp construction block
  • Fixed several out of bounds exploits
  • Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
  • Fixed hurt punch screen overlay occurring when the debug cam is active
  • Fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate"
  • Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
  • Fixed reflection probe / ambient light updating slower than intended
  • Fixed several spawn populations theoretically being allowed to spawn on rail
  • Fixed gate external stone gates displaying incorrectly at a distance
  • Fixed fireplace output slots
  • Fixed the very first right-click of a vehicle module from player inventory into a vehicle on it modular car lift eating the module.
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Features

  • Added Hardcore game mode
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Improvements

  • Better line of sight check when deploying sleeping bags and beds
  • Slightly better mesh level of detail and batching performance
  • Hapis Island: The two big road tunnels have been reworked and improved.
  • Trees should no longer block ziplines
  • Use a single pickup UI widget when hitting resources
  • Add global.consolescale convar to change font size in console
  • Distant gunshot sounds are more muffled and reverberant
  • The nailgun attack is quieter
  • Added a new option in the experimental settings to enable Optimized Loading for faster loading on SSDs
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Fixed

  • Fixed rail mesh sometimes not being completely smooth
  • Fixed exception at server startup on certain map seeds
  • Fixed edge case where player could receive fall damage after respawn
  • Fixed camera snapping after closing inventory on OSX
  • Hapis Island: Fixed roads surface clipping.
  • Hapis Island: Fixed all the little cliff holes we've identified and had reported.
  • Hapis Island: Various other bugfixes.
  • Fixed sprays lasting too long when sprayed indoors
  • Fixed "Too close to monument..." messages appearing incorrectly when attempting to build
  • Fixed some cases where changing spectator target while first person spectating wouldn't hide the player's body
  • Fixed not being able to delete items in UGC browser
  • Fixed players on train tracks sometimes parenting to an oncoming train instead of taking damage from it
  • Fixed Twitch Rivals trophy clipping through the world when dropped
  • Fixed Sign collisions
  • Fixed Small sign being unable to be deployed on boxes
  • Fixed Water flickering when using TSAA has been resolved
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Features

  • Above-ground rail network now connects to Trainyard
  • New resource wagons can be unloaded at Trainyard
  • New Locomotive train engine
  • New ambient lighting model
  • New monument lights
  • Added light switches to monuments
  • Added Flash bang grenade
  • Added Molotov cocktail
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Improvements

  • Updated layout of contacts page
  • Added server.clearugcentity convar to clear a piece of content (takes an entity id)
  • Added global.clearugcentitiesinrange to clear all content within a range of a position
  • Improved LOD system on modding prefabs from last month
  • Added Toggle ADS option
  • Improved performance when hitting resources
  • Improved performance when entering network range of NPC's
  • Improved performance when near underground tunnel entrances
  • Slightly improved rendering performance in monuments
  • Improved performance of UGC admin browser when lots of content is on a server
  • Added 6 new radio stations
  • Boom boxes connected to speakers should now more reliably play in sync
  • Increased maximum length of server radio stations list to 1024 characters (was 256)
  • Increased size of radio station picker
  • Show the genetics of plant clones being sold in vending machines (in-person and via drone)
  • Updated Wooden Signs models and textures to be higher res and have a more even paintable surface area
  • Improved Cliff Collision - A number of cliff colliders have been improved, making them easier to climb
  • Scrap Tea now yields more scrap and lasts longer
  • Underwater labs size decreased by up to 75%
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Fixed

  • Fixed tech tree path counter not working properly on T1 tech trees
  • Fixed demos failing to play if the local player died during recording
  • Fixed several mountables not properly showing the characters head moving while mounted
  • Fixed radio playback becoming distorted if a player leaves audible range of the Boom Box but is still in range of Connected Speakers
  • Fixed a long standing bug causing invalid projectiles when mounted to vehicles
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Removed

  • Above-ground Work Cart train engine wagon-pulling power has been reduced
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Features

  • Added tiled cube prefabs for community map makers
  • Added chat filtering
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Improvements

  • Improved M39 DPS and recoil
  • Lowered F1 grenade fuse time to 2.5s (was 3.0s)
  • Shotgun slugs have reduced damage falloff
  • Achievement todo list is now disabled if game tips are turned off in the game options
  • Added a crosshair while free spraying with a Spray Can
  • Increased the default number of sprays per player (25 -> 40)
  • Can now Mute and Report players from the Contacts screen
  • Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
  • Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
  • Added physical camera convars for the debug camera
  • Added camera info overlay command for the debug camera
  • Kayak now faces away from the player deploying by default
  • Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • (CUI) Add support for vertical overflow on Text components
  • Updated player inventory idle animation
  • Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
  • Updated generic loot crates with existing interaction sounds
  • Hapis Island: Added 3 new monuments
  • Jackhammer will hit hotspot every time without tap firing
  • Torch despawns after 30 seconds
  • Dropped backpacks will despawn after 30 seconds for rocks + torches
  • Streamer mode will hide map name in server browser
  • Can insert photos into mailbox
  • `benchmark_demo {demo}` command to run the benchmark on different demos
  • Can connect 'domain.com' without a port on the end
  • Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
  • Optimized bulk loading assets from bundles
  • Improved hide blood option
  • Added hurt flash disable option
  • m249 is slightly more aggressive
  • HMLMG recoil is more aggressive
  • Lowered HMLMG durability
  • Increased HMLMG crafting cost
  • Using scopes on weapons now increases their recoil
  • Reduced blur/blood effects
  • Accuracy bonus removed from the silencer
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Fixed

  • Fixed first shot while ADSing sometimes playing the non-ADS fire animation
  • Fixed missing deploy sound for combat knife
  • Fixed missing sounds for smoke grenades and supply signals
  • Fixed missing crosshairs and camera movement while first person spectating
  • Fixed smoke grenade effects not working correctly with first person spectating
  • Fixed horses not properly moving with elevators
  • Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
  • Fixed missing localization on progress bar when Hold to dismount is enabled
  • Fixed some deployable entities changing rotation every time they are selected on the belt
  • (CUI) Fixed some skin id's not loading correctly (PR#37)
  • Fixed some missing sfx on the Spray Can
  • Fixed an exploit when changing water quality
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Hapis Island: Fixed berries not spawning
  • Hapis Island: Fixed roadside spawns being overly scarce
  • Hapis Island: Fixed numerous other reported issues.
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Fixed animal headshots not playing hitmarker
  • Fixed exploit to let you keep last item in softcore
  • Fixed ability to shoot through armored window collider
  • Fixed exploit to keep shopfront standing when breaking wall frame
  • Fixed debris not created for walls on triangle foundations
  • Fixed research tables getting stuck researching
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Features

  • Updated recoil
  • Added Hit cross
  • Added directional hit markers
  • Added hit punch
  • Added Crosshair
  • Added Handmade LMG
  • Added extended Magazine
  • Added Spray Can Decal Pack
  • New covered work cart train
  • Added invisible spawnable loot prefabs for map makers
  • Added Scientists to the Launch Site monument
  • Added sidings to rail network
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Improvements

  • Parenting to an entity in a demo shot will now properly be recorded in the shot
  • Compound bow now loses less durability while held back
  • Reduced landmine size
  • Add "autofocus" option to input fields for Community UI
  • Improved performance when picking up resources
  • Jittery magnet crane rotation is smoother
  • Added SedanRail entity for admins. Spawnable only on rails
  • Horses now get the same speed boost on rail as they do on road
  • WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
  • Added FPS counter configs to the options menu
  • Improved loading screen on ultra widescreen
  • Basic ammo types can now be crafted from the mixing table
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Fixed

  • Fixed some UI layout issues on the answering machine UI
  • Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
  • Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC's)
  • Fixed auto turret missing open/close UI sounds
  • Fixed footstep sounds always being barefoot sounds after changing to other footwear
  • Fixed cargo ship RHIB being unusable after server restart (RPC error)
  • Fixed cargo ship RHIB leaking fuel and storage entity after server restart
  • Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the sun's true direction. Light angle on solar panels now always matches visible sun position
  • Fixed floating wooden barricade cover
  • Fixed invalid projectiles when shooting under low ceilings
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Removed

  • recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback.

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