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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Train signals in the underground train tunnels are now functional
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    Above and below rail linking
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    Wire tool Reconnect
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    New Item Fish Trophy - Frontier Base Decor Pack DLC
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    New Item Hunting Trophy - Frontier Base Decor Pack DLC
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    New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
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    New item Wanted Poster - Frontier Base Decor Pack DLC
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    New item Torch Holder - Frontier Base Decor Pack DLC
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    New item Rocking Chair - Frontier Base Decor Pack DLC
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    New item Frontier Planters - Frontier Base Decor Pack DLC
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    New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
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    New item Storage Barrels - Frontier Base Decor Pack DLC
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Improvements

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    Planters can now be picked up with a hammer
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    Graphics quality slider has been replaced with a dropdown
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    Dropped items no longer fall through vehicles
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    Can refill jackhammer in repair bench
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    Added ability to autoskin items by holding shift while right clicking into repair bench
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    Increased slots per horse saddlebag from 6->12
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    Horse storage loot panel seperated from horse equipment & stats
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    Added IO port to spooky speaker
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    When using laser attachment with scope, the laser is now always centred
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    Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
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    Improved team invites often not sending
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    Improved turret server side performance
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    Added 'client.showsashes true/false' client command to hide sashes - admin only
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    Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
  • •
    'refillvitals' now removes radiation - admin only
  • •
    Updated skin bundles
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    Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
handyman

Fixed

  • •
    Fixed Acoustic Guitar skins not appearing in 3rd person
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    Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
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    Fixed ammo count not showing in weapons outside hotbar
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    Fixed fish trap allowing any item
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    Fixed Vehicles taking no damage when hitting certain surfaces
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    Fixed exploit to loot sleepers & corpses in safezone
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    Fixed codelock RPC not working when on the opposide side of a double door
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    Fixed team invite not working consistantly
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    Fixed crafted amount resetting each time you click "craft"
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    Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
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    Fixed single armoured doors open delay
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    Fixed single wooden door opening delay
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    Fixed m249 glove clipping issues
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    Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
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    Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
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    Fixed Electrical Branch missing lights at night
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    Fixed Root Combiner missing lights at night
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    Fixed craft amount resets to "1" each time you craft
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    Fixed lighting torch underwater
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    Fixed poor performance when using cached browser
  • •
    Fixed Brick Skin Roof not casting any shadows
  • •
    Fixed "Brutalist Triangle Roof pixel gap"
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Removed

  • •
    Halloween event disabled
  • •
    Global rendering disabled
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Features

  • •
    Brutalist building skin
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    Cached server browser
  • •
    Global Networked Bases
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Improvements

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    Slightly increased mp5 damage
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    Increased mp5 accuracy while bursting
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    Thompson has increased center-hit probability
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    Custom smg has increased center-hit probability
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    Tool Cupboard now shows upkeep costs and tool slots on the same page
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    Tool Cupboard now has an extra tool slot
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    Added debug.repeatcommand convar, repeats the last command entered into the console
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    The debug console history will no longer add duplicate consecutive entries
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    Can now toggle vending machines on and off in the map
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    Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
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    Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
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    The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
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    The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
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    Expanded workbench source area, able to stand slightly further away and craft
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    Reduced water pump preventbuilding volume
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    Small battery output, capacity
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    Water catchers now fill much faster when raining, even faster in stormy weather
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    Bad weather probability increased, higher chance of rain, storms and fog
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    Increased quarry no build radius
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    More loot in launch site main building of launch site
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    Moved light switches of LS main building to second set of entrance doors, players will now always pass one
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    Homing missile crafting cost reduced
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    Homing missiles now stack to 4
handyman

Fixed

  • •
    Fixed custom underwear not being applied when first joining a server
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    Fixed parachute killing players when landing on a flat-ish surface
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    Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
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    Parachute gibs no longer show the wind effect
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    Parachute pickup time can now be set on the server (server.parachuteRepackTime)
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    Fixed tooltips not getting properly clamped on screen
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    Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
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    Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
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    Fixed map marker legend getting pushed off screen if too many markers were placed
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    Fixed first person hands snapping into place when deploying the parachute
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    Fixed players being able to negate fall damage with incendiary ammo
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    Fixed Minicopter push command not applying correct forces
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    Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
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    Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
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    Fixed parachutes playing wood breaking noises when destroyed
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    Fixed quarries incorrectly animating when first entering network range
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    Fixed player hair no longer having a visible seam/shadow on the forehead.
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    Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
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    Fix for bows offsetting view slightly when deployed
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    Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
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    Fixed a case where the torch could be lit underwater
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    Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
  • •
    Fixed recurring LS tower skip
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Features

  • •
    Added Parachutes
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    Added Attack Helicopter
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    Added Hot Air Balloon armor upgrade
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    Added Homing Missile Launcher
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    Added Global Networked Bases
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Improvements

  • •
    Improved jumping behaviour when attempting to climb onto solid objects in the ocean
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    HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
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    HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
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    A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
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    Sleeping bags will now render underneath team markers on the map while alive
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    Airdrops will now become lootable if they land on a tugboat
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    Improved first person spectating behaviour when a player is piloting a vehicle
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    Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
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    Improved the F-15E end of wipe flyby by adding a new 3D skybox model
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    Hot Air Balloon cheaper to repair
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    Hot Air Balloon uses slightly less fuel
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    Smokestack VFX improvements
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    Updated quarry model
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    Updated pumpjack
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    Improved snow when using low shader levels
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    Fluid switch now stacks in the player's inventory
  • •
    Fluid pump now stacks in the player's inventory
handyman

Fixed

  • •
    Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
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    Patrol Helicopter will now fly higher above the water
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    Fixed chinook ground particle effects not rendering on the terrain surface
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    Fixed being able to deploy elevators on a floor foundation from underneath the floor
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    Fixed Twitch Rivals trophy name list not rendering properly
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    Elevator item now lists correct power consumption when inspecting the item
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    Fixed spinner wheel not rotating properly when mounted on a tugboat
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    Fixed campfire visual not rendering properly when placed on a tugboat
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    Fixed jackhammer not playing attack animation in 3rd person
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    Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
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    Fixed a null volume which may have caused audio to crash when mounting a boat
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    Fixed Industrial light missing texture on cargo ship
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    Fixed Code lock world model missing back face
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    Fixed Brick 2x2 Roof tips clipping through eachother
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    Fixed RHIB using incorrect LODs
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    Fixed Missile Silo computer station killing the player when mounted
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    Fixed water disappearing when exiting the sewer branch monument
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    Fixed building tier disappearing from radial menu when valid building skin is set
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    Fixed naked player censorship when inside smoke grenade smoke
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    Fixed Server side demos being unable to be played back
  • •
    Fixed furnace skins not getting their correct emission colours
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Features

  • •
    Added new wounded information
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    Added Chat Emoji
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    Added brick building skin
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    Added procedural generation customization (world.configstring / world.configfile)
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Improvements

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    Buffed the burst module weapon attachment
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    C4 and satchel charges can now be placed on all vehicles again
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    Less network data required for objects sitting on other moving objects
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    Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
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    Ping sfx are now affected by the Game Sounds UI slider
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    Added a new model for the Laser Detector
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    Added ammo world model variations to correlate with stack size
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Fixed

  • •
    Fixed a missing collider on the above-ground Work Cart
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    Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
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    Fixed players being pulled down with sinking tugboats
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    Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
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    Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
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    Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
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    Fixed ceiling blocks incorrectly destroying industrial pipes around them
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    Gutting a fish now displays the correct item count popups above the vitals UI
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    Fixed an extra viewmodel sometimes appearing when entering a safe zone
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    Fixed “cinematic_list” command not working
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    Can no longer place Towels underneath Foundations
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    Fixed Slot Machines not having a shadow proxy box in the deposit slot
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    Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
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    Fixed gaps in the RHIB
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    Fixed RF Transmitter not having aerial extended in world model
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    Fixed clipping and motion blur issues with the access cards
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    Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
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    Fixed wrong gib rotation for the small storage box
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    Fixed missing bottom faces on all LODs for the gears world models
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    Fixed gaps in the WoodCrate model
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    Fixed startup issues on macOS Sonoma
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    Improved Steam auth NetworkIdentityFailure logging
  • •
    Fixed several issues with server side demo recording
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    Fixed demo playback exceptions always stopping demo playback entirely
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    Fixed a crate blocking players on the small oilrig docks
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    Fixed collision accuracy at back of excavator, filled the room there to block LOS
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    Fixed several locations in monuments where dropped items would clip under
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    Fixed broken concrete rubble pile in the lighthouse
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    Fixed holes in the lighthouse exterior
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    Fixed getting stuck on pipes in arctic base
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    Fixed position and sizes of the supermarket ceiling lights
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    Fixed ceiling in one of the portacabins would disappear on low graphical settings
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    Fixed several collision mesh issues for powerlines
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    Fixed Abyss Torch being lit when dropped
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    Fixed an invisible collider near the smoke stack on small oil rig
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    Fixed a bug where some monument lights were glowing even when they were turned off
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Features

  • •
    New water system
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    New Ferry Terminal monument
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    New driveable tugboat
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Improvements

  • •
    Driver now visually holds and turns the wheel on the RHIB
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    Added turn on/off animations for torches
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    Shipping container skin meshes now batched
  • •
    Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
handyman

Fixed

  • •
    Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
  • •
    Fixed some console warnings when listening to voicemails
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    Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
  • •
    Fixed pools receiving too much water from sprinklers leading to excess water
  • •
    Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
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    Improved server performance with some problematic Industrial configurations
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    Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
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    Fixed torch/rocks skins not properly being applied on a fresh spawn
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    Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
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    Fixed incorrect tooltip rendering
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    Fixed able to splash damage inside walls of shipping container walls with rockets from outside
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    Updated available radio stations
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    Fixed boat wake effects being framerate-dependent

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