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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Parachutes
  • •
    Added Attack Helicopter
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    Added Hot Air Balloon armor upgrade
  • •
    Added Homing Missile Launcher
  • •
    Added Global Networked Bases
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Improvements

  • •
    Improved jumping behaviour when attempting to climb onto solid objects in the ocean
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    HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
  • •
    HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
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    A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
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    Sleeping bags will now render underneath team markers on the map while alive
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    Airdrops will now become lootable if they land on a tugboat
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    Improved first person spectating behaviour when a player is piloting a vehicle
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    Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
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    Improved the F-15E end of wipe flyby by adding a new 3D skybox model
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    Hot Air Balloon cheaper to repair
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    Hot Air Balloon uses slightly less fuel
  • •
    Smokestack VFX improvements
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    Updated quarry model
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    Updated pumpjack
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    Improved snow when using low shader levels
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    Fluid switch now stacks in the player's inventory
  • •
    Fluid pump now stacks in the player's inventory
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Fixed

  • •
    Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
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    Patrol Helicopter will now fly higher above the water
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    Fixed chinook ground particle effects not rendering on the terrain surface
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    Fixed being able to deploy elevators on a floor foundation from underneath the floor
  • •
    Fixed Twitch Rivals trophy name list not rendering properly
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    Elevator item now lists correct power consumption when inspecting the item
  • •
    Fixed spinner wheel not rotating properly when mounted on a tugboat
  • •
    Fixed campfire visual not rendering properly when placed on a tugboat
  • •
    Fixed jackhammer not playing attack animation in 3rd person
  • •
    Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
  • •
    Fixed a null volume which may have caused audio to crash when mounting a boat
  • •
    Fixed Industrial light missing texture on cargo ship
  • •
    Fixed Code lock world model missing back face
  • •
    Fixed Brick 2x2 Roof tips clipping through eachother
  • •
    Fixed RHIB using incorrect LODs
  • •
    Fixed Missile Silo computer station killing the player when mounted
  • •
    Fixed water disappearing when exiting the sewer branch monument
  • •
    Fixed building tier disappearing from radial menu when valid building skin is set
  • •
    Fixed naked player censorship when inside smoke grenade smoke
  • •
    Fixed Server side demos being unable to be played back
  • •
    Fixed furnace skins not getting their correct emission colours
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Features

  • •
    Added new wounded information
  • •
    Added Chat Emoji
  • •
    Added brick building skin
  • •
    Added procedural generation customization (world.configstring / world.configfile)
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Improvements

  • •
    Buffed the burst module weapon attachment
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    C4 and satchel charges can now be placed on all vehicles again
  • •
    Less network data required for objects sitting on other moving objects
  • •
    Scaling free CUI layer now scales by resolution but still ignores the user’s UI scale setting
  • •
    Ping sfx are now affected by the Game Sounds UI slider
  • •
    Added a new model for the Laser Detector
  • •
    Added ammo world model variations to correlate with stack size
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Fixed

  • •
    Fixed a missing collider on the above-ground Work Cart
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    Fixed not being able to swim through the door of tugboats that were sunk underwater at a steep angle
  • •
    Fixed players being pulled down with sinking tugboats
  • •
    Fixed Industrial Conveyor not respecting Maximum amount when transferring multiple Hazmat’s with different skins
  • •
    Fixed Industrial Conveyor failing to move an item if a broken version of that item is in the output container
  • •
    Upgrading the grade of a building block should be much less likely to destroy industrial pipes deployed along it
  • •
    Fixed ceiling blocks incorrectly destroying industrial pipes around them
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    Gutting a fish now displays the correct item count popups above the vitals UI
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    Fixed an extra viewmodel sometimes appearing when entering a safe zone
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    Fixed “cinematic_list” command not working
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    Can no longer place Towels underneath Foundations
  • •
    Fixed Slot Machines not having a shadow proxy box in the deposit slot
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    Fixed SAR missing internal face on both viewmodel and world model - improved shading on world model LODs
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    Fixed gaps in the RHIB
  • •
    Fixed RF Transmitter not having aerial extended in world model
  • •
    Fixed clipping and motion blur issues with the access cards
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    Fixed position of the 16x scope on Homemade LMG so it doesn't clip into the face in 3rd person
  • •
    Fixed wrong gib rotation for the small storage box
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    Fixed missing bottom faces on all LODs for the gears world models
  • •
    Fixed gaps in the WoodCrate model
  • •
    Fixed startup issues on macOS Sonoma
  • •
    Improved Steam auth NetworkIdentityFailure logging
  • •
    Fixed several issues with server side demo recording
  • •
    Fixed demo playback exceptions always stopping demo playback entirely
  • •
    Fixed a crate blocking players on the small oilrig docks
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    Fixed collision accuracy at back of excavator, filled the room there to block LOS
  • •
    Fixed several locations in monuments where dropped items would clip under
  • •
    Fixed broken concrete rubble pile in the lighthouse
  • •
    Fixed holes in the lighthouse exterior
  • •
    Fixed getting stuck on pipes in arctic base
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    Fixed position and sizes of the supermarket ceiling lights
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    Fixed ceiling in one of the portacabins would disappear on low graphical settings
  • •
    Fixed several collision mesh issues for powerlines
  • •
    Fixed Abyss Torch being lit when dropped
  • •
    Fixed an invisible collider near the smoke stack on small oil rig
  • •
    Fixed a bug where some monument lights were glowing even when they were turned off
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Features

  • •
    New water system
  • •
    New Ferry Terminal monument
  • •
    New driveable tugboat
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Improvements

  • •
    Driver now visually holds and turns the wheel on the RHIB
  • •
    Added turn on/off animations for torches
  • •
    Shipping container skin meshes now batched
  • •
    Caves lighting has been refreshed/fixed in areas where lights were too bright/too dark
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Fixed

  • •
    Fixed voicemail failing to initialise properly when a cassette is inserted into a Telephone
  • •
    Fixed some console warnings when listening to voicemails
  • •
    Boom boxes that fail to connect to a streaming URL will now be able to reconnect to another URL if they are turned off/on
  • •
    Fixed pools receiving too much water from sprinklers leading to excess water
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    Fixed Industrial Conveyor screen not showing moving items if those items were being stacked onto an existing item
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    Improved server performance with some problematic Industrial configurations
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    Fixed NVG screen effect scaling with UI scale, should now be consistent regardless of resolution or UI scale
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    Fixed torch/rocks skins not properly being applied on a fresh spawn
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    Fixed foot IK being applied incorrectly after being forcibly dismounted from a vehicle (eg. crashing a minicopter)
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    Fixed incorrect tooltip rendering
  • •
    Fixed able to splash damage inside walls of shipping container walls with rockets from outside
  • •
    Updated available radio stations
  • •
    Fixed boat wake effects being framerate-dependent
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Features

  • •
    Can no longer have more than 15 respawn options
  • •
    Can connect to servers via Steam query port as well as game port
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Improvements

  • •
    Respawn options are now visible on the map during gameplay
  • •
    Can copy+paste filter configs on the conveyor screen by holding shift
  • •
    Industrial tool now shows the name of the item attached to a storage adaptor when hovering over industrial connections
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    RF Transmitter can now change frequency via inventory (like pager)
  • •
    RF Transmitter can now change frequency while in another player’s TC radius
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    Can now ping as soon as binoculars are equipped, no need to zoom
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    Pings now have unique sound effects
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    Pings placed outside of your field of view will now flash the compass
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    Added a crosshair to the binoculars
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    Pings now fade out when they time out
  • •
    Pings can be deleted regardless of equipped item
  • •
    Increased size of pings
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    Added a list of current local and team markers to the top left of the map
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    Markers will now show 4 characters from the label on the compass
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    Improved visibility of map markers on snowy areas
  • •
    Raised attachment point of storage adaptor on vending machines for easier placement around windows
  • •
    Horses now have several new idle animations
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    Building skins can now changed by pressing Q and E in the hammer radial menu
  • •
    Internal memory pool improvements for better thread safety performance
  • •
    Modders can now update CUI without destroying & recreating
  • •
    'infiniteammo' convar
  • •
    'repair_inventory' command
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    'skin_radius' and 'upgrade_radius' commands
  • •
    Resolution of signs doubled
  • •
    Debris added to shopfront & vending machine
  • •
    Improved shader graphics of black telephone wires around the map
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Fixed

  • •
    Fixed tooltips briefly flickering out of position in some UI
  • •
    Fixed missing cowbell 3rd person mallet
  • •
    Fixed old map markers staying on the map after changing server
  • •
    Fixed RF pager no longer able to be set to Silent
  • •
    Fixed items with redirect skins sometimes not being counted by Industrial Conveyor filters
  • •
    Fixed steam://connect links not working
  • •
    Fixed floaty pylon placement edge cases
  • •
    Fixed building blocks getting fully repaired when changing their skin
  • •
    Fixed sunlight leaks inside the Nuclear Missile Silo on some map seeds
  • •
    Fixed loot getting stuck under the big missile in the Nuclear Missile Silo
  • •
    Vending machines no longer give out stacks greater than max stacksize after restart
  • •
    Steam nicknames fixed
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Removed

  • •
    Disabled legacy server analytics
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Features

  • •
    Adobe building skin
  • •
    New monument: Missile silo
  • •
    New event: Wipe day
  • •
    Flashbangs now work against Scientists
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Improvements

  • •
    Added "UnderNonScaled" and "OverlayNonScaled" panels to community UI, content in these panels won't get scaled by screen resolution
  • •
    Added RF transmitter viewmodel admire animation
  • •
    Added recycler animation
  • •
    Improved internal error logging via sentry.io
  • •
    Only show steam nicknames when in team or player is friendly on the contact system
  • •
    Added menu option to toggle steam nicknames
  • •
    Added 'server_allow_steam_nicknames' replicated convar to allow modded servers to disable steam nicknames
  • •
    Add menu option to use radial menu in toggle mode (trackpads)
  • •
    Increased egg suit durability 25 -> 80
  • •
    Phrases - removed a number of derogatory strings
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Fixed

  • •
    Fixed decal.clear console command not working on glass decals
  • •
    Fixed two vehicle lifts placed right next to each other sometimes causing unusual vehicle issues
  • •
    Fixed errors caused by cassette player recordings that were less than 200ms long
  • •
    Cassette player recordings now record right from the exact start time (previously the first 200ms was skipped)
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    Fix high pop servers spawning loot slower as servers are up for longer
  • •
    Fix being kicked from server when dragging water out of container
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    Fix right-clicking pumpkins from inventory putting them on your head (you must drag them)
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    Fix lag when opening sleeping bag "give friend" UI
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    Fixed stashes disappearing on deployment
  • •
    Fixed Cargoship front clipping exploit
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    Fixed elevator clipping into the world layer
  • •
    Fixed a number of keycard puzzle bypasses
  • •
    Fixed map not able to be opened while spectating
  • •
    Fixed missing team leader map markers on death
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Removed

  • •
    Restricted ability to disable workshop skins to developers
  • •
    Removed green military crates from some power lines (B and C variants)

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