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Improved arm and body visuals on some vehicles
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Improved 3rd person keycard animation
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Can no longer reskin doors that are open
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Can now switch to and from Ice Rifle skin regardless of ammo or attachments
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Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
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Restricted how far a player can alt look up when looking down
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IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
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Removed slot 8 input bind
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Renamed slot 7 input bind to "Holster Item"
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When opening the inventory the currently equipped belt item will automatically be selected
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Modular cars take 4x longer to decay
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Increased local player voice volume when recording a cassette
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Junkyard magnet crane is more stable to drive
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Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
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Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
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Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
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Large furnace now provides a small amount of heat and comfort
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Added BuildingDark and BuildingVeryDark volumes for map makers
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Polar bear should no longer migrate to warmer climates
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Horses now trigger pressure pads