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Changes

What’s changed on Rust in each patch.

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Improvements

  • •
    Various behaviour and performance improvements to the new server-side ragdolls
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    Items with long descriptions will now be scrollable so the whole description can be seen
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Fixed

  • •
    Fixed dropped items occasionally falling through Cargo Ship
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    Fixed glitchy corpses when players are killed while in the back of a scrap heli and the corpse falls out
  • •
    Fixed submarines being able to fire torpedos through very thin walls if right up against them
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Features

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    Player corpse ragdolls can now collide with all vehicles in the game
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    Added Pinata
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    Added Confetti Cannon
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    Added radiation to Oil Rig
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    Added Legacy Shelter
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    Added M4 Shotgun
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    Added Legacy Furnace
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Improvements

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    Birthday event now runs for over a week (7th of December to 16th of December inclusive)
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    Birthday Hat now randomises between 8 colours
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    Fixed splashing water from held entities would hit planters through solid construction, particularly the floor above
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    Added DDraw.hideDDrawDuringDemo, hides any DDraw from appearing while playing demos
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    Node hotspots can now be hit while standing further away, should no longer have to climb onto the node and crouch
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    Moved the Industrial Adaptor slot on the top of the Tool Cupboard closer to the centre to make pipe placement easier when TC is flush against a wall
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    Added search bar for keybinds
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    Changed model of heli crate from military to elite crate
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    Added "deployable" filter category to industrial conveyor
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    Changed HBHF from radial menu to user-friendly dialog
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    Optimized team update server performance for high player count servers
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    Added convars to configure player state cache (player_state_cache_count, player_state_cache_size, player_state_cache_evictions)
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    Don't show compass when the map is open
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    Show server's version in F8 menu
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    Show drone's id when selected in your inventory
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    Increased stacksize of HBHF from 1->5
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    Increased despawn from 5->20min (basic tea)
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    Increased despawn from 5->40min (roadsign gloves, tact gloves, advanced tea)
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    Increased despawn from 5->60min (diesel, spas12, pure tea)
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    Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
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    Terrain base pyramid texture block compression to save ~80MB of VRAM and reduce bandwith
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    Made an experimental setting for GC Buffer
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    Made car lifts able to be picked up
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    Bandages now revive downed players in the same way a syringe does
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Fixed

  • •
    Fixed player corpses sometimes stretching unnaturally
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    Fixed player corpse interaction not always lining up perfectly with the visual corpse
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    Can no longer loot floating corpses from inside a submarine
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    Fixed some issues when reloading Snowball Guns while a snowball is wrapped in a gift
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    Fixed being able to swap weapon to skip the Chainsaw reload, the animation now needs to mostly play before the reload is applied
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    Fixed Vampire Stake worldmodels missing a highlight
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    Fixed two MGL’s dropping on one of the Advent Calendar days
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    Fixed Computer Stations and Auto Turrets requiring components to repair and displaying as 0/0 in UI
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    Fixed PTZ cameras repairing themselves when picked up
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    Fixed Electrical Switches not calculating passthrough correctly
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    Fixed mounted Trophies not respecting streamer mode
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    Fixed player attire in inventory not appearing after assigning a player to a Wanted Poster
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    Fixed multiple popups appearing on top of the Health Bar when using Teas
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    Fixed Head Bags getting a power icon after being placed in a Horse storage
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    Fixed Fish Trophies sometimes appearing mid animation
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    Fixed button to hide team leader's map markers not working
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    Fixed exploit to float concrete barricade above wall with a floor
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    Fixed inability to enter main code after authing as guest
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    Fixed desync in center of the map on certain servers due to industrial
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    Fixed binds repeating
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    Fixed modded servers not working with tags in cached browser
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    Fixed exploit to connect two TCs together with a wall
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    Fixed dropped item container showing the name "james" in streamer mode
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    Fixed "ent setgrade" not working with grades (brick, adobe, etc)
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    Fixed sprinkler wasting water when not watering 1,3 or 5 planters
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    Fixed server not saving ownerid immediately after adding / removing it
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    Prevent setting max fps below 20
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    Prevent storing rockets in turret
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    Fixed waterguns not correctly applying the last burst of water
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    Junkpiles will no longer spawn under boats
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    Horses will no longer hover if they're standing on a junkpile when it despawns
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    Fixed sunlight scattering in clouds looking square and not matching actual sun direction
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    Made large furnaces, oil refineries and water catchers unable to be shot through
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    When inside a tugboat with privilege: 'Building Privilege' will now be displayed
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Features

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    Train signals in the underground train tunnels are now functional
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    Above and below rail linking
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    Wire tool Reconnect
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    New Item Fish Trophy - Frontier Base Decor Pack DLC
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    New Item Hunting Trophy - Frontier Base Decor Pack DLC
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    New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
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    New item Wanted Poster - Frontier Base Decor Pack DLC
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    New item Torch Holder - Frontier Base Decor Pack DLC
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    New item Rocking Chair - Frontier Base Decor Pack DLC
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    New item Frontier Planters - Frontier Base Decor Pack DLC
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    New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
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    New item Storage Barrels - Frontier Base Decor Pack DLC
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Improvements

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    Planters can now be picked up with a hammer
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    Graphics quality slider has been replaced with a dropdown
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    Dropped items no longer fall through vehicles
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    Can refill jackhammer in repair bench
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    Added ability to autoskin items by holding shift while right clicking into repair bench
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    Increased slots per horse saddlebag from 6->12
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    Horse storage loot panel seperated from horse equipment & stats
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    Added IO port to spooky speaker
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    When using laser attachment with scope, the laser is now always centred
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    Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
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    Improved team invites often not sending
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    Improved turret server side performance
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    Added 'client.showsashes true/false' client command to hide sashes - admin only
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    Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
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    'refillvitals' now removes radiation - admin only
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    Updated skin bundles
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    Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
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Fixed

  • •
    Fixed Acoustic Guitar skins not appearing in 3rd person
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    Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
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    Fixed ammo count not showing in weapons outside hotbar
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    Fixed fish trap allowing any item
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    Fixed Vehicles taking no damage when hitting certain surfaces
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    Fixed exploit to loot sleepers & corpses in safezone
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    Fixed codelock RPC not working when on the opposide side of a double door
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    Fixed team invite not working consistantly
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    Fixed crafted amount resetting each time you click "craft"
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    Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
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    Fixed single armoured doors open delay
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    Fixed single wooden door opening delay
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    Fixed m249 glove clipping issues
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    Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
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    Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
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    Fixed Electrical Branch missing lights at night
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    Fixed Root Combiner missing lights at night
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    Fixed craft amount resets to "1" each time you craft
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    Fixed lighting torch underwater
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    Fixed poor performance when using cached browser
  • •
    Fixed Brick Skin Roof not casting any shadows
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    Fixed "Brutalist Triangle Roof pixel gap"
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Removed

  • •
    Halloween event disabled
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    Global rendering disabled
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Features

  • •
    Brutalist building skin
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    Cached server browser
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    Global Networked Bases
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Improvements

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    Slightly increased mp5 damage
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    Increased mp5 accuracy while bursting
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    Thompson has increased center-hit probability
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    Custom smg has increased center-hit probability
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    Tool Cupboard now shows upkeep costs and tool slots on the same page
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    Tool Cupboard now has an extra tool slot
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    Added debug.repeatcommand convar, repeats the last command entered into the console
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    The debug console history will no longer add duplicate consecutive entries
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    Can now toggle vending machines on and off in the map
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    Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
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    Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
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    The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
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    The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
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    Expanded workbench source area, able to stand slightly further away and craft
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    Reduced water pump preventbuilding volume
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    Small battery output, capacity
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    Water catchers now fill much faster when raining, even faster in stormy weather
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    Bad weather probability increased, higher chance of rain, storms and fog
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    Increased quarry no build radius
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    More loot in launch site main building of launch site
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    Moved light switches of LS main building to second set of entrance doors, players will now always pass one
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    Homing missile crafting cost reduced
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    Homing missiles now stack to 4
handyman

Fixed

  • •
    Fixed custom underwear not being applied when first joining a server
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    Fixed parachute killing players when landing on a flat-ish surface
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    Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
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    Parachute gibs no longer show the wind effect
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    Parachute pickup time can now be set on the server (server.parachuteRepackTime)
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    Fixed tooltips not getting properly clamped on screen
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    Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
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    Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
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    Fixed map marker legend getting pushed off screen if too many markers were placed
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    Fixed first person hands snapping into place when deploying the parachute
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    Fixed players being able to negate fall damage with incendiary ammo
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    Fixed Minicopter push command not applying correct forces
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    Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
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    Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
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    Fixed parachutes playing wood breaking noises when destroyed
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    Fixed quarries incorrectly animating when first entering network range
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    Fixed player hair no longer having a visible seam/shadow on the forehead.
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    Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
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    Fix for bows offsetting view slightly when deployed
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    Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
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    Fixed a case where the torch could be lit underwater
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    Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
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    Fixed recurring LS tower skip
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Features

  • •
    Added Parachutes
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    Added Attack Helicopter
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    Added Hot Air Balloon armor upgrade
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    Added Homing Missile Launcher
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    Added Global Networked Bases
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Improvements

  • •
    Improved jumping behaviour when attempting to climb onto solid objects in the ocean
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    HAB’s will now eventually decay over time if they get stuck on a solid object and are no longer moving
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    HAB’s will now get a slight physics push occasionally when they are stuck on an object to try and dislodge them
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    A blueprint will now display if it’s learned or if it is a default blueprint when selected in the inventory
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    Sleeping bags will now render underneath team markers on the map while alive
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    Airdrops will now become lootable if they land on a tugboat
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    Improved first person spectating behaviour when a player is piloting a vehicle
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    Boats abandoned for more than two hours (secondsUntilShoreDrift convar) now slowly drift towards the shore
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    Improved the F-15E end of wipe flyby by adding a new 3D skybox model
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    Hot Air Balloon cheaper to repair
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    Hot Air Balloon uses slightly less fuel
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    Smokestack VFX improvements
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    Updated quarry model
  • •
    Updated pumpjack
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    Improved snow when using low shader levels
  • •
    Fluid switch now stacks in the player's inventory
  • •
    Fluid pump now stacks in the player's inventory
handyman

Fixed

  • •
    Fixed being able to break Patrol Helicopter’s attack behaviour by diving into deep water
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    Patrol Helicopter will now fly higher above the water
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    Fixed chinook ground particle effects not rendering on the terrain surface
  • •
    Fixed being able to deploy elevators on a floor foundation from underneath the floor
  • •
    Fixed Twitch Rivals trophy name list not rendering properly
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    Elevator item now lists correct power consumption when inspecting the item
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    Fixed spinner wheel not rotating properly when mounted on a tugboat
  • •
    Fixed campfire visual not rendering properly when placed on a tugboat
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    Fixed jackhammer not playing attack animation in 3rd person
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    Fixed Rust PVE mode (convar) not allowing players to shoot NPCs
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    Fixed a null volume which may have caused audio to crash when mounting a boat
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    Fixed Industrial light missing texture on cargo ship
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    Fixed Code lock world model missing back face
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    Fixed Brick 2x2 Roof tips clipping through eachother
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    Fixed RHIB using incorrect LODs
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    Fixed Missile Silo computer station killing the player when mounted
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    Fixed water disappearing when exiting the sewer branch monument
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    Fixed building tier disappearing from radial menu when valid building skin is set
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    Fixed naked player censorship when inside smoke grenade smoke
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    Fixed Server side demos being unable to be played back
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    Fixed furnace skins not getting their correct emission colours

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