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Changes

What’s changed on Rust in each patch.

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Features

  • •
    Added Metal detector item
  • •
    Added Small Backpack
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    Added Large Backpack
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    Added Shovel (Currently not useable, for future implementation)
  • •
    Added white variation of Lunar New Year lantern for more neutral ambient lighting connoisseurs
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    Added option to show death marker on compass (can be disabled in UI settings)
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    Added an indicator to guns on the Belt Bar when burst mode is toggled on and off
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    Added Server.industrialTransferStrictTimeLimits to more accurately control Industrial performance on busier servers
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    Legacy Shelter can now be limited by server owners (default of 1) set by 'server.max_shelters'. Map marker is now displayed if kept at the default
  • •
    Added option to have map button as toggle instead of hold
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Improvements

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    Reduce server side entity counts by selectively spawning Planner entities
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    Add a tooltip on the hostile indicator in the inventory
  • •
    Improved behaviour of doors and gates when hitting vehicles while animating
  • •
    Passing ‘teleport2marker’ a -1 argument will now teleport to the last placed marker
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    Improved client performance when excessive amounts of Laser Lights are deployed
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    Improved client performance when the player is getting shot
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    Improved client performance in the Main Menu
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    Improved server Industrial performance on some complex Conveyor setups
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    Refreshed visuals on loot barrels and some background props
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    Ladder hatches can be repaired without ladders
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    Convar to disable the fade in the death screen 'server.skipDeathScreenFade'
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    Legacy Shelters are now easier to place
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    Doors, hatches and embrasures can now be rotated while being deployed using R
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    Warning popup when logging out in a safe zone
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    Increased all plants ripe stage duration from 4h to 14h
  • •
    Launch site monument static SAM sites will no longer shoot down MLRS rockets
  • •
    Eoka more likely to shoot after every failed strike
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    Reduced memory footprint for textures, shaders and meshes
  • •
    Improved texture quality
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    Weapon Racks can now hold Instruments
  • •
    Updated rocket launcher handling sounds
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Fixed

  • •
    Fixed locker displaying incorrect specular values when using workshop skins. Community Skin-makers can now include their own specular maps when submitting workshop locker skins.
  • •
    Fixed incorrect repair costs for Auto Turrets
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    Fixed team markers being mis-aligned while using Night-Vision Goggles.
  • •
    Fixed player clothing sometimes not updating properly when scrubbing in a demo file
  • •
    Fixed Bar Doors sometimes loading in the incorrect orientation
  • •
    Fixed being able to deploy other entities onto a specific Rustige egg
  • •
    Entities reskinned with the Spraycan will no longer lose their OwnerId for admin purposes
  • •
    Fixed ‘teleport2marker’ command not working when assigned to a key
  • •
    Fixed incorrect behaviour when a Water Pump was connected to a barrel via a Combiner/Splitter
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    Fixed Smart Switch not calculating passthrough properly when Turn On/Off inputs are changed
  • •
    Fixed Chainsaw continuing to consume fuel if a player disconnects while it’s in use
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    Fixed the Skinning Knife not producing player heads when the server has server side ragdolls disabled
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    Possibly fixed an exception some players were receiving when attempting to assign a player to a Wanted Poster
  • •
    Fixed server-side ragdolls flickering briefly invisible when entering and leaving parenting triggers
  • •
    Fixed rare bug where a door can't be picked up until a lock is placed and removed from it
  • •
    Fixed player being incorrectly dismounted from rowboat
  • •
    Fixed animals camping the Legacy Shelter
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    Fixed NRE whilst reloading and swapping weapons
  • •
    Ensured all neon signs now stack to 5
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    Fixed unpowered turrets turning on their attachments
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    Fixed Legacy Shelter grass displacement not working properly on certain terrains
  • •
    Fixed third person speargun being offset when held, and when holstered
  • •
    Fixed missing bottom on the Storage monitor
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    Fixed boneknife & vampire stake disappearing from view when cancelling a throw animation (viewmodel)
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    Fixed locomotives being able to get stuck on railings in the train tunnels on certain seeds
  • •
    Fixed Scientists sometimes dying to Cacti
  • •
    Fixed EAC backend auth issue kicks
  • •
    Fixed M4 shotgun playing the incorrect gunshot sound with a muzzle break attached
error

Known Issues

  • •
    Cameras / Entities at Oilrigs resulting in error messages or nullref error kicks when a player interacts - We have identified the cause and fixes are currently undergoing testing.
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Improvements

  • •
    Various behaviour and performance improvements to the new server-side ragdolls
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    Items with long descriptions will now be scrollable so the whole description can be seen
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Fixed

  • •
    Fixed dropped items occasionally falling through Cargo Ship
  • •
    Fixed glitchy corpses when players are killed while in the back of a scrap heli and the corpse falls out
  • •
    Fixed submarines being able to fire torpedos through very thin walls if right up against them
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Features

  • •
    Player corpse ragdolls can now collide with all vehicles in the game
  • •
    Added Pinata
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    Added Confetti Cannon
  • •
    Added radiation to Oil Rig
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    Added Legacy Shelter
  • •
    Added M4 Shotgun
  • •
    Added Legacy Furnace
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Improvements

  • •
    Birthday event now runs for over a week (7th of December to 16th of December inclusive)
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    Birthday Hat now randomises between 8 colours
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    Fixed splashing water from held entities would hit planters through solid construction, particularly the floor above
  • •
    Added DDraw.hideDDrawDuringDemo, hides any DDraw from appearing while playing demos
  • •
    Node hotspots can now be hit while standing further away, should no longer have to climb onto the node and crouch
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    Moved the Industrial Adaptor slot on the top of the Tool Cupboard closer to the centre to make pipe placement easier when TC is flush against a wall
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    Added search bar for keybinds
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    Changed model of heli crate from military to elite crate
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    Added "deployable" filter category to industrial conveyor
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    Changed HBHF from radial menu to user-friendly dialog
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    Optimized team update server performance for high player count servers
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    Added convars to configure player state cache (player_state_cache_count, player_state_cache_size, player_state_cache_evictions)
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    Don't show compass when the map is open
  • •
    Show server's version in F8 menu
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    Show drone's id when selected in your inventory
  • •
    Increased stacksize of HBHF from 1->5
  • •
    Increased despawn from 5->20min (basic tea)
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    Increased despawn from 5->40min (roadsign gloves, tact gloves, advanced tea)
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    Increased despawn from 5->60min (diesel, spas12, pure tea)
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    Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
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    Terrain base pyramid texture block compression to save ~80MB of VRAM and reduce bandwith
  • •
    Made an experimental setting for GC Buffer
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    Made car lifts able to be picked up
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    Bandages now revive downed players in the same way a syringe does
handyman

Fixed

  • •
    Fixed player corpses sometimes stretching unnaturally
  • •
    Fixed player corpse interaction not always lining up perfectly with the visual corpse
  • •
    Can no longer loot floating corpses from inside a submarine
  • •
    Fixed some issues when reloading Snowball Guns while a snowball is wrapped in a gift
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    Fixed being able to swap weapon to skip the Chainsaw reload, the animation now needs to mostly play before the reload is applied
  • •
    Fixed Vampire Stake worldmodels missing a highlight
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    Fixed two MGL’s dropping on one of the Advent Calendar days
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    Fixed Computer Stations and Auto Turrets requiring components to repair and displaying as 0/0 in UI
  • •
    Fixed PTZ cameras repairing themselves when picked up
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    Fixed Electrical Switches not calculating passthrough correctly
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    Fixed mounted Trophies not respecting streamer mode
  • •
    Fixed player attire in inventory not appearing after assigning a player to a Wanted Poster
  • •
    Fixed multiple popups appearing on top of the Health Bar when using Teas
  • •
    Fixed Head Bags getting a power icon after being placed in a Horse storage
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    Fixed Fish Trophies sometimes appearing mid animation
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    Fixed button to hide team leader's map markers not working
  • •
    Fixed exploit to float concrete barricade above wall with a floor
  • •
    Fixed inability to enter main code after authing as guest
  • •
    Fixed desync in center of the map on certain servers due to industrial
  • •
    Fixed binds repeating
  • •
    Fixed modded servers not working with tags in cached browser
  • •
    Fixed exploit to connect two TCs together with a wall
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    Fixed dropped item container showing the name "james" in streamer mode
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    Fixed "ent setgrade" not working with grades (brick, adobe, etc)
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    Fixed sprinkler wasting water when not watering 1,3 or 5 planters
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    Fixed server not saving ownerid immediately after adding / removing it
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    Prevent setting max fps below 20
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    Prevent storing rockets in turret
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    Fixed waterguns not correctly applying the last burst of water
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    Junkpiles will no longer spawn under boats
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    Horses will no longer hover if they're standing on a junkpile when it despawns
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    Fixed sunlight scattering in clouds looking square and not matching actual sun direction
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    Made large furnaces, oil refineries and water catchers unable to be shot through
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    When inside a tugboat with privilege: 'Building Privilege' will now be displayed
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Features

  • •
    Train signals in the underground train tunnels are now functional
  • •
    Above and below rail linking
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    Wire tool Reconnect
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    New Item Fish Trophy - Frontier Base Decor Pack DLC
  • •
    New Item Hunting Trophy - Frontier Base Decor Pack DLC
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    New item Wooden Frontier Bar Doors - Frontier Base Decor Pack DLC
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    New item Wanted Poster - Frontier Base Decor Pack DLC
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    New item Torch Holder - Frontier Base Decor Pack DLC
  • •
    New item Rocking Chair - Frontier Base Decor Pack DLC
  • •
    New item Frontier Planters - Frontier Base Decor Pack DLC
  • •
    New item Single Item Weapon Racks - Frontier Base Decor Pack DLC
  • •
    New item Storage Barrels - Frontier Base Decor Pack DLC
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Improvements

  • •
    Planters can now be picked up with a hammer
  • •
    Graphics quality slider has been replaced with a dropdown
  • •
    Dropped items no longer fall through vehicles
  • •
    Can refill jackhammer in repair bench
  • •
    Added ability to autoskin items by holding shift while right clicking into repair bench
  • •
    Increased slots per horse saddlebag from 6->12
  • •
    Horse storage loot panel seperated from horse equipment & stats
  • •
    Added IO port to spooky speaker
  • •
    When using laser attachment with scope, the laser is now always centred
  • •
    Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
  • •
    Improved team invites often not sending
  • •
    Improved turret server side performance
  • •
    Added 'client.showsashes true/false' client command to hide sashes - admin only
  • •
    Added 'player.sethealth number playername/id' 'player.setfood number playername/id' 'player.setwater number playername/id' commands - admin only
  • •
    'refillvitals' now removes radiation - admin only
  • •
    Updated skin bundles
  • •
    Added retry logic for setting up Rust+ on server, if rust+ failed, we'll retry to connect
handyman

Fixed

  • •
    Fixed Acoustic Guitar skins not appearing in 3rd person
  • •
    Fixed helicopters no longer taking damage when colliding with Cargo Ship or Excavator
  • •
    Fixed ammo count not showing in weapons outside hotbar
  • •
    Fixed fish trap allowing any item
  • •
    Fixed Vehicles taking no damage when hitting certain surfaces
  • •
    Fixed exploit to loot sleepers & corpses in safezone
  • •
    Fixed codelock RPC not working when on the opposide side of a double door
  • •
    Fixed team invite not working consistantly
  • •
    Fixed crafted amount resetting each time you click "craft"
  • •
    Fixed shotgun trap shooting authed players after the TC was destroyed in large multi TC bases
  • •
    Fixed single armoured doors open delay
  • •
    Fixed single wooden door opening delay
  • •
    Fixed m249 glove clipping issues
  • •
    Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use
  • •
    Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
  • •
    Fixed Electrical Branch missing lights at night
  • •
    Fixed Root Combiner missing lights at night
  • •
    Fixed craft amount resets to "1" each time you craft
  • •
    Fixed lighting torch underwater
  • •
    Fixed poor performance when using cached browser
  • •
    Fixed Brick Skin Roof not casting any shadows
  • •
    Fixed "Brutalist Triangle Roof pixel gap"
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Removed

  • •
    Halloween event disabled
  • •
    Global rendering disabled
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Features

  • •
    Brutalist building skin
  • •
    Cached server browser
  • •
    Global Networked Bases
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Improvements

  • •
    Slightly increased mp5 damage
  • •
    Increased mp5 accuracy while bursting
  • •
    Thompson has increased center-hit probability
  • •
    Custom smg has increased center-hit probability
  • •
    Tool Cupboard now shows upkeep costs and tool slots on the same page
  • •
    Tool Cupboard now has an extra tool slot
  • •
    Added debug.repeatcommand convar, repeats the last command entered into the console
  • •
    The debug console history will no longer add duplicate consecutive entries
  • •
    Can now toggle vending machines on and off in the map
  • •
    Vehicle dismount hold time option has now been modified to allow individual dismount hold times for Ground, Aquatic and Air Vehicles as well as Horses
  • •
    Getting killed via a homing missile while in a helicopter will now list the missile and player responsible on the death screen instead of just the helicopter
  • •
    The parachute now checks that there is vehicle free space above it when deploying, prevents parachutes deploying and clipping into helicopters causing erratic behaviour
  • •
    The Minicopter and Scrap helicopter have had some new sounds added to bring them in line with the newer vehicles, including unique explosion sounds
  • •
    Expanded workbench source area, able to stand slightly further away and craft
  • •
    Reduced water pump preventbuilding volume
  • •
    Small battery output, capacity
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    Water catchers now fill much faster when raining, even faster in stormy weather
  • •
    Bad weather probability increased, higher chance of rain, storms and fog
  • •
    Increased quarry no build radius
  • •
    More loot in launch site main building of launch site
  • •
    Moved light switches of LS main building to second set of entrance doors, players will now always pass one
  • •
    Homing missile crafting cost reduced
  • •
    Homing missiles now stack to 4
handyman

Fixed

  • •
    Fixed custom underwear not being applied when first joining a server
  • •
    Fixed parachute killing players when landing on a flat-ish surface
  • •
    Fixed players being able to use the parachute to skip a section of Launch Site using a small jump (forward momentum now takes 1s to kick in)
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    Parachute gibs no longer show the wind effect
  • •
    Parachute pickup time can now be set on the server (server.parachuteRepackTime)
  • •
    Fixed tooltips not getting properly clamped on screen
  • •
    Fixed Filter Fail output on Industrial Conveyor not working if the Conveyor was set to Require All
  • •
    Fixed issue where a gun inserted into the Attack Helicopter would incorrectly get attached to the player in the gunner seat
  • •
    Fixed map marker legend getting pushed off screen if too many markers were placed
  • •
    Fixed first person hands snapping into place when deploying the parachute
  • •
    Fixed players being able to negate fall damage with incendiary ammo
  • •
    Fixed Minicopter push command not applying correct forces
  • •
    Fixed Industrial Conveyor not calculating filters properly when connected to a Locker after the parachute changes
  • •
    Fixed jumping with a parachute equipped on the RHIB cousin the parachute to deploy and immediately crash
  • •
    Fixed parachutes playing wood breaking noises when destroyed
  • •
    Fixed quarries incorrectly animating when first entering network range
  • •
    Fixed player hair no longer having a visible seam/shadow on the forehead.
  • •
    Fixed not being able to access the vending machine admin panel if the vending machine was too far above the player
  • •
    Fix for bows offsetting view slightly when deployed
  • •
    Fixed not being able to wire IO connections when standing on a bed, sleeping bag or car lift
  • •
    Fixed a case where the torch could be lit underwater
  • •
    Fixed wood and armoured single doors preventing interaction through the doorway for a second after opening
  • •
    Fixed recurring LS tower skip

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