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Changes

What’s changed on Rust in each patch.

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Features

  • Updated recoil
  • Added Hit cross
  • Added directional hit markers
  • Added hit punch
  • Added Crosshair
  • Added Handmade LMG
  • Added extended Magazine
  • Added Spray Can Decal Pack
  • New covered work cart train
  • Added invisible spawnable loot prefabs for map makers
  • Added Scientists to the Launch Site monument
  • Added sidings to rail network
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Improvements

  • Parenting to an entity in a demo shot will now properly be recorded in the shot
  • Compound bow now loses less durability while held back
  • Reduced landmine size
  • Add "autofocus" option to input fields for Community UI
  • Improved performance when picking up resources
  • Jittery magnet crane rotation is smoother
  • Added SedanRail entity for admins. Spawnable only on rails
  • Horses now get the same speed boost on rail as they do on road
  • WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
  • Added FPS counter configs to the options menu
  • Improved loading screen on ultra widescreen
  • Basic ammo types can now be crafted from the mixing table
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Fixed

  • Fixed some UI layout issues on the answering machine UI
  • Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
  • Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC's)
  • Fixed auto turret missing open/close UI sounds
  • Fixed footstep sounds always being barefoot sounds after changing to other footwear
  • Fixed cargo ship RHIB being unusable after server restart (RPC error)
  • Fixed cargo ship RHIB leaking fuel and storage entity after server restart
  • Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the sun's true direction. Light angle on solar panels now always matches visible sun position
  • Fixed floating wooden barricade cover
  • Fixed invalid projectiles when shooting under low ceilings
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Removed

  • recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback.
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Features

  • Added rail network branch lines
  • Added above-ground trains
  • Added 4 type of train wagons
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Improvements

  • Improved client performance
  • Improved zipline placement and monument integration
  • Reduced network traffic of sprinklers watering large amounts of filled planters
  • (Community UI) Added support for natively showing item icons (thanks Mughisi)
  • (Community UI) Added support for read only and multi line InputFields (thanks shooter46)
  • (Community UI) Added support for the NeedsKeyboard component
  • (Community UI) Adding "needsKeyboard" to an InputField will block keyboard input only while that input field is focused
  • Improved and fixed several issues in collection of official server analytics
  • Improved rail and road foliage performance and visuals
  • SAM Site can no longer be damaged by bullet type damage
  • Reduce the chance of vehicle parts from junkpile_j
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Fixed

  • Fixed grenade launcher reload error when first person spectating
  • Fixed long ziplines disappearing when the player is at the end of the line
  • Fixed a bug that was disabling the performance budget of budgeted systems (lasers, walk animations, etc)
  • Fixed incorrect prevent building bounds when building around zipline wires
  • Fixed very long ziplines disappearing when a player was near the end of the line
  • Fixed several overly strict antihack configs resulting in unable to damage construction
  • (Community UI) Fix countdown not working (thanks Ailtop)
  • (Community UI) Fix RectTransform only being added when a graphic component is added (thanks Jake-Rich)
  • Fixed junkyard keycard not respawning
  • Fixed junkpile scientists not spawning
  • Fixed junkpile scientists not despawning
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Features

  • Powerline ziplines
  • 18 new achievements
  • Server analytics on official servers
  • Added dog tags (for event use only)
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Improvements

  • Generic snowmobile model updated to include visible lights
  • Updated landmine model
  • Magnet crane pedals now animate and have IK for the driver's feet
  • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
  • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
  • Debug camera controls while spectating or in demos now uses the players movement bindings instead of WASD
  • Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse and Stables monuments
  • Loading screen now alternates between a selection of images
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Fixed

  • Hopeful fix to prevent certain crashes when switching servers
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed camper module rear lights not working correctly
  • Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
  • Magnet crane is now much less prone to 'digging in' its magnet arm, getting it stuck in the ground without being able to easily back out
  • Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
  • Fixed not being able to kick passengers from the taxi module
  • Fixed not being able to hear notes played from deployed instruments while mounted to something
  • Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
  • Fixed the autoturret idle animation moving more slowly at higher server framerates
  • Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good")
  • Fixed loading screen text overflow
  • Fixed Ice AK showing an extra particle effect in first person
  • Fixed snowmobile losing fuel after reskinning
  • Fixed unable to mount vehicles after a server crash
  • Fixed a number of harsh road intersections
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Features

  • Added support for tag filtering to the server browser
  • Added new in game music
  • Added 14 new world models
  • Updated loading screen
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Improvements

  • Improved arm and body visuals on some vehicles
  • Improved 3rd person keycard animation
  • Can no longer reskin doors that are open
  • Can now switch to and from Ice Rifle skin regardless of ammo or attachments
  • Added support for infinitely scrolling MIDI knob convar bindings (see MidiConvar.BindKnobRelative convar)
  • Restricted how far a player can alt look up when looking down
  • IO Entities can now decay (fixes Water Barrel, Water Catcher, Above Ground Pool, Boom box, CCTV, Connected Speaker, Counter, Disco Floor, Sprinkler, Wind Mill, Car Lift, Paddling Pool, SAM turret, Search Light, Smart Alarm, Solar Panel, Sound Lights, Telephone, Water Pump not decaying when placed outside of a base)
  • Removed slot 8 input bind
  • Renamed slot 7 input bind to "Holster Item"
  • When opening the inventory the currently equipped belt item will automatically be selected
  • Modular cars take 4x longer to decay
  • Increased local player voice volume when recording a cassette
  • Junkyard magnet crane is more stable to drive
  • Junkyard magnet crane now uses 80% less fuel when not driving around, and 25% less fuel when not carrying anything on its magnet
  • Added Always Sprint to the game options. If enabled, sprint key behaviour is inverted. Player sprints by default, and holding the sprint key will return them to walk speed
  • Improved lighting in the Supermarket, Oxum's Gas Station, Bandit Camp and Launch Site
  • Large furnace now provides a small amount of heat and comfort
  • Added BuildingDark and BuildingVeryDark volumes for map makers
  • Polar bear should no longer migrate to warmer climates
  • Horses now trigger pressure pads
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Fixed

  • Fixed a case where changing weapon while gesturing would lead to incorrect viewmodels (missing attachments)
  • Fixed case where changing clothing while inventory was full would sometimes incorrectly delete an item
  • Fixed rounding issue when using Pure Ore Teas leading to an ore node giving 1501-1505 resources (now gives 1500)
  • Fixed some out of date radio stations
  • Fixed phantom footsteps continuously playing
  • Fixed incorrect sfx footsteps playing
  • Fixed modular cars using no fuel if they had multiple engine modules and one of those modules had no components
  • Fixed magnet crane arm movement speed slowing down at low server framerates
  • Fixed magnet crane driver not syncing up visually with the crane itself when rotating the cabin
  • Fixed magnet crane magnet hurting the driver if it was positioned as close as possible to the cabin
  • Fixed magnet crane treads sometimes animating in the wrong direction when turning
  • Fixed the snowy edges of ice lakes also being considered ice by modular cars and snowmobiles
  • Fixed the Tomaha suspension snapping to the wrong position when active updates stopped
  • Fixed a sleeper loot exploit
  • Fixed CCTV clipping exploit
  • Fixed BBQ looting exploit
  • Fixed pickle jar desc typo
  • Fixed Excavator puzzle reset bounds exceeding the prevent building volume, causes player to die when logged out
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed oil hunt mission reward only being 50 scrap
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Removed

  • Arctic base snowmobile no longer comes with 20 low grade fuel
  • Arctic base snowmobile garage no longer spawns puzzle loot
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Features

  • Added Snowmobile
  • Added Arctic bases
  • Added Spraycan tool
  • Added Polar bear
  • Added fire damage volumes for map makers
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Improvements

  • Native auto walk and toggle crouch options
  • Mute menu for managing muted players (next to chat input box)
  • Added slots for tools in the Tool Cupboard
  • Show total cost to reach items in Tech Tree
  • Show how much Scrap you are holding on the Tech Tree
  • Hide the Cancel button on the respawn screen to prevent accidental disconnects
  • No longer get kicked out of looting if a player suicides while downed
  • Show Patrol Helicopter on map
  • Add option to require holding Jump to dismount vehicles
  • Added popup to show repair costs when a repair fails
  • Show downed teammates in orange in Team UI
  • Added IO outputs to SAM site (similar to Auto Turrets)
  • Added Defender mode to SAM site to defend against MLRS rockets only
  • Can now sort Contacts by last seen
  • Community UI is now scaled by client UI scale setting
  • Add teleport2autheditem command (similar to teleport2owneditem)
  • Using "ent who" on a sleeping bag will now show who the bag is assigned to
  • Added a keybind to focus the player on the map screen
  • Research bench will now warn you if researching an item that you already know
  • Pattern boomers will now be censored by the censor signs setting
  • Can no longer report the same player more than once every three minutes
  • Physicssteps now admin-only command
  • Hobo barrel can now be picked up
  • Hobo barrel can now be repaired
  • Reduced inventory size for crate_fuel
  • Bears no longer spawn in the arctic
  • Bears have less HP
  • Bears are less hostile
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Fixed

  • Fixed some map icons flickering when opening the map
  • Fixed XOR switches sending a small burst of power during server restarts
  • Fixed offset powerplant tire_stack mesh
  • Fixed elevator exploits
  • Fixed MipMap exploit
  • Fixed Phone VM's clipping into the camera at wide aspect ratios
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Removed

  • Disabled Lunar new year fire crackers

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