Devblog 145
The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.
The first signs of overgrowth, our remake of the old intro music, crafting time reductions, and more.
We've added a new revolver, fiddled with farming, re-animated the game, optimised, and more.
Nicer junk, further optimisation, loot table fixes, and more.
Sorry, but the patch has been delayed to Friday. Here's devblog 142 to tide you all over until then. Our New Year's resolution is to add harbours, improve performance, and wipe the servers.
Planters, Santa, and more.
Fixes, optimisations, the very far future of AI... and we got rid of Legacy.
Servers are wiped, caves are in.
A smaller blog than usual this week, but we have cheaper clothes, slower airdrops, the harbour is coming together, and more.