Devblog 130
We all get double XP while we wait for the component system! Meanwhile, the new caves are taking shape, the Lighthouse is live, there's a recycler on pre-release, and more.
We all get double XP while we wait for the component system! Meanwhile, the new caves are taking shape, the Lighthouse is live, there's a recycler on pre-release, and more.
The prerelease branch gets everything unlocked (for now), iron sights are realigned, the happiest flamethrowing turret you've ever seen, and more.
See (and hear) inside the new caves, plus details on the component system, grass displacement returns, building notification is nerfed, there's a new Hazmat suit, and more.
Semi-Auto Pistol changes, optimisations, what we're doing with recoil, and more.
It's been a quiet week thanks to some of the team taking well-earned vaction time, but we've been working on important improvements to gunplay, as well as starting work on the new caves, polishing the Lighthouse, and more.
No more teasing: the graphics overhaul is here. Bind your screenshot key and have fun out there. We've also revamped the Military Tunnels, updated Savas, slid in an early version of the Lighthouse, added the new Bone Armour, hopefully fixed gamma hacking, and more... This patch wipes the servers. Enjoy the fresh meat.
The LR 300 Rifle is now in the game! Plus a look at the reworked Bone Armour and Lighthouses, sleeping bag tweaks, and more.
Researching returns! Plus a look at the new dungeons, the new assault rifle, the future of the XP system, and more.
We've seen some impressive performance gains this week, so we hope you'll all receive those benefits. Let us know! Plus a look the Military Tunnels and the 'new' Lighthouse, some nice screenshots of the pending graphics update (above), and much more.