169 July 20 2017
  • new

    New music system

  • new

    Three new songs

  • fixed

    Footsteps on ore nodes no longer silent

  • fixed

    Footsteps on steep inclines play more reliably

  • fixed

    Fixed water spawning a sack world model when dropped

  • updated

    Better logic to switch between walking and running footsteps

  • updated

    Misc audio mix tweaks

  • updated

    Optimized foliage displacement

  • updated

    Optimized effect lookup caching

168 July 13 2017
  • new

    New feedback system

  • updated

    Optimization pass across environment art

  • updated

    Rock collectibles are larger

  • updated

    Improved main menu loading time

  • updated

    Improved skinnable warmup time

  • updated

    Updated asset bundle splits

  • updated

    Retired some unused physics and rendering layers

  • updated

    Disabled the 2 east lifts in launch_site [Temporary]

  • updated

    Stairs and foundation steps use more accurate colliders

  • updated

    Stairs and foundation steps use more accurate shadow casting proxy meshes

  • updated

    New barrel gib and impact sounds

  • updated

    Sound mix tweaks

  • fixed

    Fixed some item skins being forced into the main content asset bundle

  • fixed

    Fixed water showing on launch site underground gate

167 July 06 2017
  • updated

    Full surface of small and medium cave rooms now buildable

  • updated

    Forest dead branch prop collider shouldn't block movement above itself

  • updated

    Airfield Updated with tunnel network

  • updated

    Improved monument terrain anchoring

  • updated

    Improved monument terrain adjustments

  • updated

    Junkpiles only spawn next to roads and powerlines

  • updated

    Adjusted ore spawn rules so they really only spawn near rock formations

  • updated

    Grass LOD falls off with 3D distance instead of 2D distance

  • updated

    Adjusted temperate biome ore distribution to have more stone

  • updated

    Barrels have a much beefier impact/death sound

  • updated

    Autocomplete no longer prevents accessing command history

  • updated

    Wood worldmodel

  • fixed

    Fixed weird player spine rotation in the distance

  • fixed

    Fixed Cave Ores having old loot tables

  • fixed

    Fixed ores not giving completion bonus under some circumstances

  • fixed

    Fixed a dozen invisible barrels near dome

  • fixed

    Fixed Sand/Snow Ores giving 1 hqm instead of 2

  • fixed

    Fixed Static Repair Bench NRE

  • fixed

    Fixed Helicopter disconnect exploit

  • fixed

    Fixed in-stock exploit with vending machines

  • new

    New terrain grass implemented

  • new

    Added monument terrain blend map support

  • new

    Launch Site monument added

  • new

    Driftwood can be harvested for wood

  • new

    Barren has roads

  • new

    CraggyIsland has some roadside

  • new

    Pressing tab to the console quickly autocompletes current command

  • new

    Barrels have a much more satisfying gib

  • new

    Item Pickups play a world sound when picked up

  • new

    Vending machines show their available contents on the map

  • new

    Added Eye Bone to Helicopter Optics for spectating

  • new

    Added Hobo Barrels to Launch Site and Lighthouse

  • new

    Added 'Elite' loot crate at Launch Site

166 June 28 2017
  • updated

    Misc sound polish

  • updated

    Sound mix improvments

  • updated

    Updated to latest Facepunch.Steamworks

  • updated

    Debris and ragdolls no longer prevent picking up items behind them

  • updated

    Doubled dropped item base despawn time

  • updated

    Increased despawn time multipliers on rare items

  • updated

    Seeds despawn much faster

  • updated

    Burned meat despawns much faster

  • updated

    Dropped items have more friction

  • updated

    Optimized grass displacement refresh

  • updated

    Holding down LMB with hammer hits continuously

  • updated

    No longer have to press a belt hotkey twice to consume an item

  • updated

    Tweaked grenade physics (no sliding, less bounciness)

  • updated

    Tweaked grenade mass and throw velocity

  • updated

    Mining Quarry cost reduction

  • updated

    Resource nodes only drop ores specific to their type instead of a bit of everything

  • updated

    Increased despawn time on a number of items

  • fixed

    Fixed rotation of grenade explosion

  • fixed

    Fixed slight grass displacement choppiness

  • fixed

    Fixed bootstrap not updating the loading screen text

  • fixed

    Fixed wood world model collider rotation offset compared to visuals

  • fixed

    Fixed rare false positive with server side weapon cooldown verification

  • fixed

    Can no longer put items into loot containers

  • new

    Storage containers drop their items in an item pouch when destroyed

  • new

    Corpses drop their items in a backpack when destroyed

  • new

    Item pouches and backpacks despawn as fast as the slowest despawning item they hold

  • new

    Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)

  • new

    Ore stage change sounds

  • new

    Dropped items displace grass around them

  • new

    Added new explosion effects across the board

  • new

    Resource nodes have a 'finishing bonus' of about 20% of their total

  • new

    Resource nodes have new state change effects

165 June 21 2017
  • fixed

    Fixed bright code lock lights even when off and inside

  • updated

    Optimized entity query when leaving a network group

  • updated

    Optimized GC allocations from client side entity group switching

  • updated

    Lowered maxtickspersecond to 300 (from 1000)

  • updated

    Increased maxpacketspersecond to 1500 (from 1000)

  • new

    Added updatebatchspawn convar (faster data transfer on spawn and respawn)

  • new

    Added fully asynchronous texture loading for skins

  • new

    Added more details to combat log when rejecting attacks

164 June 14 2017
  • new

    New sound for the dropbox and mailbox

  • new

    Added skinwarmup convar (toggles skin steps in loading screen)

  • new

    Added skin download and processing step to loading screen

  • new

    Added instancing to foliage displacement pass

  • new

    Added contact shadows option to graphics quality menu

  • fixed

    Consider pitch randomization when calculating sound length

  • fixed

    Fixed import settings on airdrop flight sound

  • fixed

    Fixed animals spawning a bunch of invisible footprints

  • fixed

    Fixed some decals having instancing disabled

  • fixed

    Tree colliders count as grounded in the server side player movement checks

  • updated

    Barefoot footstep polish

  • updated

    Misc sound level and mix tweaks

  • updated

    More metal melee impact polish

  • updated

    Updated EAC

  • updated

    Reduced maxrpcspersecond default value to 200

  • updated

    Consumable items try to go straight to belt when picked up

  • updated

    Stackable items prefer item containers that already contain other items of their type when picked up

  • updated

    Added back far terrain mixing on highest shader quality level (600)

163 June 07 2017
  • updated

    Polished metal melee weapon impacts

  • updated

    Misc minor sound and mix tweaks

  • updated

    AK47 Horizontal Recoil slightly increased

  • updated

    AK47 Maximum Aimcone slightly reduced

  • updated

    DBS aimcone reduced

  • updated

    DBS recoil reduced

  • updated

    Eoka aimcone reduced

  • updated

    Handmade Shell does 9 damage instead of 7

  • updated

    Handmade Shell spread increased slightly

  • updated

    Handmade Shell Pellet velocity decreased

  • updated

    Shotgun Slugs are now half price

  • updated

    Buckshot max effective distance increased to 40m

  • updated

    Optimized several client side commands related to entity lookups

  • updated

    Tweaked scale of small clutter rocks

  • updated

    Optimized anisotropic filtering on textures and skins

  • updated

    Optimized and trilinear filtering on skins

  • updated

    Optimized deferred decals using instancing

  • updated

    Silenced TrackID error when DLL was not found

  • updated

    Fixed item info showing up as null when destroying world items

  • updated

    Added transform caching to deferred decals

  • updated

    Eliminated garbage allocations on several dictionary keys

  • fixed

    Fixed Thompson having wrong screenshake effect

  • fixed

    Fix npcs spamming footstep effects when moved long distances in a single frame

  • fixed

    Fixed bug where aimcone was using spherical math instead of circular

  • fixed

    Fixed viewmodel flickering when spamming RMG

  • fixed

    Fixed viewmodel going crazy when ADS immediately after weapon deploy

  • fixed

    Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory

  • fixed

    Fixed broken reflections on Hapis rivers

  • fixed

    Reduced intensities on some emissive materials

  • fixed

    Fixed hurt effect looking too bright

  • fixed

    Fixed lighting on torch, campfire and furnace

  • fixed

    Fixed deferred mesh decals; e.g. numbers on harbor cranes

  • fixed

    Fixed laser pointer emissive blobs and beam intensity

  • new

    Added server.woundingenabled ConVar. When false players always die

  • new

    Added additional DOS protection to server

  • new

    Automatic Weapons have slight center weighting for automatic shots

  • new

    Shotgun Pellet grouping weighted to the center slightly

  • new

    Added maxrpcspersecond server convar

  • new

    Added maxtickspersecond server convar

  • new

    Added maxcommandspersecond server convar

  • new

    Added P2P flooding protection to client

  • new

    Added maxpeerspersecond client convar

  • removed

    Deleted unused third party assets (download size)

162 June 01 2017
  • new

    Support for global per-sound voice limiting

  • new

    New shotgun trap sounds

  • new

    Additional info on world item server logs

  • new

    Server side held item deploy time verification

  • new

    Server side cooldown verification for medical tools

  • new

    Player hack reports now log on server

  • new

    Sleeping bag now has item condition

  • new

    Server side violations now report to EAC

  • new

    Wooden ladder now has item condition

  • new

    Wooden logs can be harvested for wood

  • new

    All cacti can be harvested for cloth and cactus flesh

  • new

    Ore objects now support entity pooling

  • new

    Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)

  • new

    Added moon phases back

  • new

    Standardized view shake for all bullet weapons

  • new

    Added DropBox - External one way depository

  • new

    Recoil Compensation ( can be disabled with player.recoilcomp false)

  • new

    Hapis: A new high-end Radtown that can spawn some of the best loot.

  • new

    Hapis: A bunch of Recyclers and Repair Benches.

  • new

    Hapis: A few mines where you can find ore nodes and mining-specific loot.

  • new

    Hapis: Numerous lonewolf/small group caves scattered around the map.

  • new

    Hapis: Stranded convoy with loot on the north-eastern road.

  • updated

    Hapis: Reworked the entire west coast, and some of the inland areas.

  • updated

    Hapis: Forest density improvements.

  • updated

    Hapis: Reworked the rivers.

  • updated

    Hapis: A better waterfall.

  • updated

    Hapis: More loot overall in the various radtowns.

  • updated

    Hapis: Various other minor improvements.

  • updated

    Moved meshes to their own asset bundle

  • updated

    Moved viewmodels to the main asset bundle

  • updated

    Changed server save file extension from .map.sav to .sav

  • updated

    Client side objects no longer have useless nav mesh obstacle components on them

  • updated

    Tweaked clutter rock scale so they're not as easily confused with collectibles

  • updated

    Skinned items now show their correct icons even with itemskins set to false

  • updated

    Moved powerline poles to world layer

  • updated

    Doubled floor spike health

  • updated

    Pump Shotgun costs 5 less HQM

  • updated

    Laser Sight costs 5 less HQM

  • updated

    Laser Sight removes aim sway instead of aimcone

  • updated

    Laser Sight slightly reduces hip aimcone

  • updated

    Thompson costs 10 less HQM

  • updated

    Rocket Launcher can fire 50 rockets instead of 20 before breaking

  • updated

    Mailbox has a Submit button

  • updated

    Can no longer right click to deposit mail items directly into mailbox storage

  • fixed

    Fixed gloss slider not working on roadsign armour in the workshop

  • fixed

    Resources now longer occasionally spawn inside of each other

  • fixed

    Fixed repair being free on some objects

  • fixed

    Aimcones are actually Conical instead of Square (20% more accurate weapons)

  • fixed

    Fixed speedhack false positives when sliding down mountains

  • fixed

    Fixed a number of monument interaction issues that only occurred after a fresh wipe

  • fixed

    Fixed some situations where you could fall through the terrain near military tunnels

  • fixed

    Fixed over-bright particle effects

  • fixed

    Fixed skin tones too dark compared to previous weeks

  • fixed

    Fixed miner hat light intensity

  • fixed

    Fixed heli damage smoke effect lighting

  • fixed

    Fixed heli and cargo plane rotor lighting

  • fixed

    Fixed effect.bloom toggling effect instead of switching quality

  • removed

    Removed some tiny trees from the spawn table

  • removed

    Removed secondary light reflections on water; e.g. furnace, campfire

161 May 25 2017
  • updated

    Added Updated Roadsign Armor

  • updated

    Shotgun Trap requires +1 Gear

  • updated

    Shotgun Trap now has arrow in placement guide

  • updated

    Shotgun Trap loses 50% health on pickup

  • new

    Added scrap worldmodel

  • new

    Can change skins at Repair Bench

  • new

    New skin shader

  • new

    New water jug sounds

160 May 18 2017
  • new

    Added Shotgun Trap

  • fixed

    Fixed distant see-through walls when using TSSAA or MB

  • fixed

    Fixed AI “look rotation viewing vector is zero” error

  • fixed

    Fixed Planner leak (50k entities saved on large servers)

  • fixed

    Fixed some older item skins not working

  • updated

    Optimized building decay processing on the server

  • updated

    Decay now applies to all twig building blocks

  • updated

    Moved most remaining invokes to the optimized invoke handler

  • updated

    Can place floor grills and floor frames above large furnace

  • updated

    Floor spikes block foundation placement similar to barricades

  • updated

    Window bars and embrasures now store item condition

  • updated

    Window bars and embrasures lose half their health when picked up

  • updated

    Flame turrets can be placed closer to walls (viability in airlocks)

159 May 11 2017
  • new

    Added “skipqueue” admin console command

  • new

    Added last violation type to anti hack kick messages and server log

  • new

    Added Water Jug - large capacity container with lid found in food crates/boxes

  • removed

    Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)

  • removed

    Removed “antihack.enabled” convar (toggle protections individually instead)

  • fixed

    Fixed lighting issues inside some monument sewers

  • fixed

    Fixed lighting issues near some trees and rocks

  • fixed

    Fixed bucket lift issues in caves

  • fixed

    Fixed door animation issues in monuments

  • fixed

    Fixed research tables in some monuments

  • fixed

    Fixed some cave culling issues

  • fixed

    Fixed occasional rubber banding when jumping up things

  • fixed

    Fixed blurred tunnel mud texture

  • fixed

    Fixed Crossbow Viewmodel scope being parented to the arrow

  • fixed

    Fixed riot helmet using bucket helmet protection

  • updated

    Dangerous NPC footsteps audible from a bit farther away

  • updated

    Optimized environment volume lighting updates

  • updated

    Disabled fog inside underground systems (proper darkness)

  • updated

    Can pick up ladders inside building privilege with hammer

  • updated

    Can pick up window bars inside building privilege with hammer

  • updated

    Can pick up shutters inside building privilege with hammer

  • updated

    Can pick up embrasures inside building privilege with hammer

  • updated

    Upgrade, rotate and demolish building privilege checks work similar to placement

  • updated

    Adjusted locker deploy / prevent building volumes (exploit fix)

  • updated

    Can put code lock on tool cupboard

  • updated

    Tool cupboard has same protection properties as wooden door

  • updated

    Can only place tool cupboard on player constructions

  • updated

    Semi Auto weapons properly detect all mouse presses

  • updated

    Semi Auto Weapons refire rate adjusted to compensate

  • updated

    Spear attack rate very slightly increased

  • updated

    Spear duration between click and attack significantly reduced

  • updated

    Spear melee attack range increased

  • updated

    Crossbow reload time reduced by 0.8s

  • updated

    HV arrows show up as having a metal tip (temp)

  • updated

    Lowered cost of metal hanging signs by 90%

  • updated

    Wooden sign costs reduced

  • updated

    Flamethrower can now damage AI

  • updated

    Mailbox implemented

  • updated

    Rifle Body takes 250 Scrap to craft

  • updated

    Map crafts in 5 seconds

  • updated

    Note crafts in 5 seconds

  • updated

    Drinking from the world is slightly less glitchy

  • updated

    Auto Turrets have less of a server performance impact

  • updated

    Ceiling lights can be deployed on angled surfaces

  • updated

    Food crates spawn 3x as much food

  • updated

    Ration boxes no longer spawn scrap

  • updated

    Heavy Plate Helmet now has slightly higher protection than facemask

158 May 04 2017
  • new

    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)

  • new

    Added wall socket to top and bottom end of foundation steps

  • new

    Added high performance cache to workshop skins

  • new

    Added “find_radius” admin console command

  • new

    Added “find_self” admin console command

  • new

    Added additional info to “find” admin console commands

  • new

    Added recycler to both harbors

  • new

    Added research table to satellite dish

  • fixed

    Fixed animals sometimes being invisible

  • fixed

    Fixed culled ragdolls remaining invisible on culling disabled

  • fixed

    Fixed research table lens refraction

  • updated

    Can use scrap to create components with research table

  • updated

    Can recycle components into scrap (10% yield)

  • updated

    Twig building tier can be placed inside the cupboard radius (raid towers)

  • updated

    Wooden ladders can be placed inside the cupboard radius (raiding)

  • updated

    Turrets can see through twig building blocks

  • updated

    Auto turret projectiles penetrate twig building blocks

  • updated

    Reduced twig decay time to one hour delay plus one hour duration

  • updated

    Tweaked ladder placement rules so they can be attached to the end of floors

  • updated

    Tweaked ladder triggers thickness so they can be climbed from both sides

  • updated

    Tweaked ladder trigger width so they can be traversed around

  • updated

    Reduced health of low walls by 50%

  • updated

    Tweaked barricade building prevention volumes

  • updated

    Miner hat model becomes emissive when switched on

  • updated

    Animals will no longer randomly get stuck when fleeing

  • updated

    Animals have more interesting flee behaviour

  • updated

    Lowered cost of bandana

  • updated

    Lowered cost of cap

  • updated

    Lowered cost of balaclava

  • updated

    Lowered cost of boonie hat

  • updated

    Lowered cost of burlap headwrap

  • updated

    Increased snow jacket protection

  • updated

    Reduced snow jacket cost

157 April 27 2017
  • new

    Added entity pooling to various client side entities for less stuttering

  • new

    Added the last killer to the top of the cheat reporting player selection

  • fixed

    Fixed cascade shadow blending

  • fixed

    Fixed workshop full-screen blur when using low settings

  • fixed

    Fixed camera clipping on vm crossbow anims

  • updated

    Sound mix tweaks

  • updated

    Made server side hack prevention a lot stricter by default

  • updated

    Reduced false positive rate of server side hack prevention

  • updated

    Uncluttered cheat reporting player selection

  • updated

    Eoka Aimcone reduced

  • updated

    Muzzle brake reduces projectile velocity

  • updated

    Muzzle brake reduces projectile max effective range

  • updated

    Muzzle brake Aimcone increased

  • updated

    Vending Machines can be named and show a tooltip when hovered over on map

  • updated

    Navmesh generates 4x faster

  • updated

    Wolves/Bears are more aggressive

  • updated

    Animal health increased

  • updated

    Animals flee when out of stamina from attacking

  • updated

    Animals have sight cone - can sneak up behind most

156 April 20 2017
  • fixed

    Fixed players culling over low wall

  • fixed

    Fixed foliage shadows not animating

  • fixed

    Fixed stuttery player movement in the distance

  • fixed

    Fixed large furnace exploits

  • fixed

    Fixed water catcher exploits

  • updated

    Improved shadow stability

  • updated

    Improved ambient lighting

  • updated

    Improved movement verification performance

  • updated

    Reduced movement verification false positives

  • updated

    Made movement verification a lot stricter

  • updated

    Chain link gate can now be picked up

  • updated

    Reduced garbage collection frequency by optimizing memory allocations

  • updated

    Optimized viewmodel transform updates by a factor of two

  • updated

    Footstep polish

  • updated

    Animal sound polish

  • updated

    Sound mix improvements

  • updated

    All Ores properly carve navmesh (prevents some AI getting stuck)

  • updated

    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t

  • updated

    Bear animation speed matches walk speed

  • updated

    Heavy Plate Helmet obstructs view significantly

  • updated

    Any piece of heavy plate armor restricts movement by 40%

  • updated

    Heavy Plate Jacket prevents ADS

April 14 2017
  • new

    Added server convar nav_wait (set to false to run server while the navmesh is generating)

  • new

    Added server convar nav_disable (ai won't be able to move!)

  • fixed

    Fixed Community UI not working

  • fixed

    Fixed "GameObject is not root" clientside error/kick

  • fixed

    Fixed dropping items between icons in inventory menu

  • updated

    Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)

  • updated

    Don't show Physx Cooking error/warning

155 April 13 2017
  • new

    Added footwear specific footstep sounds

  • new

    Added entity.spawn [name]

  • new

    Added entity.spawnitem [name]

  • new

    Added server tag when server restarting

  • new

    Added server tag indicating last wipe time

  • new

    Added Wooden Helmet

  • new

    Added efficient update handler

  • new

    Added ladder movement verification to server

  • fixed

    Fixed spinner wheel skinnability

  • fixed

    Fixed Websocket Rcon ignoring rcon.ip

  • fixed

    Fixed "Your Friends" allocating memory and causing hitches

  • fixed

    Fixed bear meat cooked using burnt description

  • fixed

    Fixed revolver describing itself as a 6 shooter

  • updated

    Updated to Unity 5.6

  • updated

    Updated EAC

  • updated

    Polished water lapping sound

  • updated

    Polished distant gunshots

  • updated

    Improved localized voice limiting

  • updated

    New sounds for the spinner wheel

  • updated

    AI doesn't walk through walls

  • updated

    AI sleeps

  • updated

    Updated flesh bullet impact effects

  • updated

    AI populations are controlled by console variables

  • updated

    AI eats corpses

  • updated

    AI eats dropped items

  • updated

    AI reacts to gun shots

  • updated

    AI corpses drop gibs when destroyed (temporary effect)

  • updated

    Updated damage effects hud

  • updated

    Options screen dropdowns are now side selectors

  • updated

    Normalized tree sizes

  • updated

    Websocket Rcon is default mode

  • updated

    Optimized steam avatar cache lookup

  • updated

    Deers give deer meat (instead of chicken)

  • updated

    Optimized transform updates when recycling sounds and effects

  • updated

    Optimized light intensity and color flickering effects

  • updated

    Optimized invoke handler (list overhead, cache hits, hashing)

  • updated

    Optimized position lerp and player model lists

  • updated

    Eliminated input lag (especially for firearms)

  • updated

    Large Furnace has bigger foundation, stays upright & can be placed on slopes

154 March 30 2017
  • updated

    CancelInvoke(DoSomething);

  • updated

    Invoke(DoSomething, delay);

  • updated

    CancelInvoke(“DoSomething”);

  • updated

    Invoke(“DoSomething”, delay);

  • new

    Added custom invoke handler (server performance)

  • new

    Added pooling support to collectable entities

  • new

    Added pooling support to loot barrels

  • new

    Added Searchlight

  • new

    Added Simple Sight

  • fixed

    Optimized mesh building and fixed rare invisible grass issue on DX9

  • fixed

    Fixed random ceiling lights being stuck around the world

  • updated

    holosight world model lod updates

  • updated

    lasersight world model lod updates

  • updated

    Muzzleboost world model lod updates

  • updated

    Muzzlebrake world model lod updates

  • updated

    Silencer world model lod updates

  • updated

    Viewmodel FOV changes reverted

  • updated

    Updated wooden armor

  • updated

    Improved bloom effect quality

  • updated

    Improved vegetation rendering

  • updated

    Reenabled MaterialColorLerp script

153 March 23 2017
  • new

    Added batching support to foliage wind animation

  • new

    Added player and animal ragdoll culling

  • new

    Added client side entity pooling to a large number of common entities (performance)

  • new

    Added instance position encoding to batched meshes (future optimizations)

  • new

    Added Binoculars - right click to look, left click to cycle zoom levels

  • removed

    Removed gear cost from crossbow - but costs more wood/frags

  • removed

    Removed green t-shirt spawn from purple box

  • fixed

    Fixed global anisotropic not forced with default config

  • fixed

    Fixed campfires sometimes hurting people even though they were not burning

  • fixed

    Fixed climbing exploits that were using jump right after waking up

  • fixed

    Fixed viewmodel bobbing looking weird since last week’s optimizations

  • fixed

    Fixed plant skins sometimes being incorrect until the first network update was received

  • updated

    Bolt rifle world model re-created

  • updated

    Double barrel shotgun world model re-created

  • updated

    Revolver world model re-created

  • updated

    Improved sleeper player culling

  • updated

    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)

  • updated

    Optimized server side player loot refresh

  • updated

    Spinner wheel sound no longer occludes

  • updated

    Fix for drawn maps not loading properly for other players

  • updated

    Lowered cost of Netting

  • updated

    Stuck objects/decals on spinner actually spin

  • updated

    Furnaces and Campfires will turn off if they overflow once (server perf)

  • updated

    Lanterns/Candle Hats/ Miner hats now have a fuel inventory

  • updated

    Can extract fuel from Miner/Candle hats

  • updated

    Can pick up tuna lights

  • updated

    Can pick up lanterns

  • updated

    Can pick up ceiling lights

  • updated

    Can pick up flame turrets

  • updated

    Can pick up autoturrets

  • updated

    Holosight tech trash reduced to 1

  • updated

    C4 tech trash reduced to 2

  • updated

    Muzzlebrake has higher durability

  • updated

    Muzzlebrake further reduces recoil

  • updated

    Silencer cost reduced to 5 HQM

  • updated

    Cooked pork icon is darker

152 March 16 2017
  • new

    Added culling to foliage displacement

  • new

    Added grass displacement to foundations

  • new

    Added Spinner Wheel

  • new

    Added Refineries to Harbors

  • new

    Added Supply Signals to Green Military Crates (2%)

  • removed

    Removed obsolete scripts (memory usage)

  • removed

    Removed unused animators (memory usage)

  • fixed

    Fixed some exceptions when playing demos

  • fixed

    Fixed map cache getting cleared when joining custom maps

  • fixed

    Fixed footsteps SFX not audible till near player

  • fixed

    Fixed vending machines in doorways sometimes breaking

  • fixed

    Fixed NRE when sign you are editing is destroyed

  • fixed

    Fixed Heavy Plate Armor Rad protection (now 7, was 50)

  • updated

    Updated console UI with autocomplete

  • updated

    Demo playback has grass

  • updated

    Voice data is recorded to demos

  • updated

    Demos record initial camera position

  • updated

    Improved M249 gunshot

  • updated

    Caves death pit accessible to recover loot

  • updated

    Wall frame netting block

  • updated

    Spinner wheel item

  • updated

    Replaced deployable bed model

  • updated

    Entity skin changes trigger batching refresh

  • updated

    Optimized frame rate under sustained gunfire

  • updated

    Optimized effect recycling

  • updated

    Optimized viewmodel transform updates

  • updated

    Pumpkins only have 1 season (instead of 7)

151 March 09 2017
  • new

    Added multithreaded mesh batching

  • new

    Added better profiling

  • new

    Added “itemskins” convar to disable workshop skins

  • fixed

    Fixed invisible LR-300 worldmodel bug

  • fixed

    Fixed workshop skin memory leak

  • fixed

    Fixed plant material memory leak

  • fixed

    Fixed craft canceling sometimes losing resources when inventory is full

  • fixed

    Fixed being unable to place walls next to a metal shopfront on a triangle foundation

  • fixed

    Fixed SAR buff/SAP nerf reversion

  • fixed

    Fixed Harbor 2 not showing up on map

  • updated

    Flashlight lod updates

  • updated

    Crossbow world model uv fixes

  • updated

    Reduced mesh compression on weapon world models

  • updated

    Rocket launcher world model uv fixes

  • updated

    Sound creation optimization

  • updated

    Physics sounds are quieter unless the impact is pretty hard

  • updated

    Lower vertex counts on Stone & Sheet Metal tiers

  • updated

    Optimized workshop skin loading

  • updated

    Made network cells more granular

  • updated

    Optimized client side plant entities

  • updated

    Dense bushes have an extra LOD

  • updated

    Heli always strafes with napalm if target has no TC access

  • updated

    Lowered cost of AutoTurret

  • updated

    Autoturret parts found in purple crates + towns

  • updated

    Lowered cost of flame turret

  • updated

    C4 won’t stick to Decor Deployables

  • updated

    Decor Deployables can only be picked up with TC access + hammer equipped

  • updated

    Out of Stock Vending machines show up as red on the map

  • updated

    Fish provides animal fat

150 March 02 2017
  • new

    Added new bushes and flowers

  • new

    Added overgrowth to monuments

  • new

    Added Visible items on player bodies

  • removed

    Removed prefab mountains from maps smaller than 3000x3000

  • fixed

    Fixed placement issues of warehouse monument

  • fixed

    Fixed rare terrain collision issues around military tunnels

  • fixed

    Fixed terrain adjustment of power substations

  • fixed

    Fixed overgrown terrain hole around large cave

  • fixed

    Fixed rock formation placement sometimes colliding with roads or buildings

  • fixed

    Fixed light emission from gunfire

  • fixed

    Fixed “local player set up multiple times” exploit

  • fixed

    Fixed culling ignoring terrain carving

  • fixed

    Fixed culling ignoring high external wall cracks

  • fixed

    Fixed culling lag when players turn visible

  • fixed

    Fixed culling related error in spectate mode

  • updated

    New vending machine sounds

  • updated

    Bunker rooms art

  • updated

    Finished art for several greybox assets

  • updated

    Increased nobuild zone around trainyard monument

  • updated

    Increased the size of the snow biome

  • updated

    Decreased the size of the tundra biome

  • updated

    Increased min distance between caves

  • updated

    Improved terrain adjustment on small caves

  • updated

    Peacekeeper Mode has green laser instead of red

  • updated

    Pump shotgun cost reduction

  • updated

    Bucket Helmet cost reduction

  • updated

    Pickaxe cost reduction

  • updated

    Spears are smaller when held

  • updated

    AutoTurret scans slowly instead of snapping to new areas

149 February 23 2017
  • new

    Added new physics sounds to a bunch of items

  • new

    Heavy Plate Armor added - slows movement

  • new

    Added laser sight to sentry turret

  • new

    Added Caveman sash to any player who touches any hostile item (until death)

  • fixed

    Fixed damage on Jack O Lanterns

  • fixed

    Fixed performance regression related to anisotropic filtering

  • fixed

    Fixed flamethrower going through shopfront

  • fixed

    Fixed shopfront being able to be double stacked

  • fixed

    Fixed ceiling light moving the wrong way when shot

  • updated

    Improved playback of item physics sounds

  • updated

    New Bear skin rug deployable

  • updated

    New common rug deployable

  • updated

    New chair deployable

  • updated

    New table deployable

  • updated

    Fridge is easier to place, lock position correct, destroy on ground missing

  • updated

    Twig and stone floors are flat (no more intersecting with deployables)

  • updated

    Optimized impact particle effect and decal render distances

  • updated

    Increased size of some world models

  • updated

    New gunpowder world model

  • updated

    Codelock world model

  • updated

    Wooden spear optimisation & prefab cleanup

  • updated

    Fix for offset ak world model

  • updated

    Shopfront has small delay before trade is confirmed (less jarring)

  • updated

    Shopfront has same health as sheet metal wall

  • updated

    Can right-click to move items into shopfront inventory (both parties)

  • updated

    Player Hostile status no longer persists between deaths (peacekeeper)

  • updated

    No longer show crosshair when aiming at the non-usable part of an entity

  • updated

    Water bottle no longer hostile to peacekeepers

  • updated

    Bota bag no longer hostile to peackeepers

  • updated

    Bucket no longer hostile to peacekeepers

  • updated

    Rock no longer hostile to peacekeepers

  • updated

    Any damage dealt to anything marks players hostile to peacekeepers

  • updated

    Vending machine screen icon no longer clips text

  • updated

    Vending machine screen displays stacksize of item for sale

  • updated

    Vending machine has same health as armored wall

  • updated

    Monuments are labeled on the map

  • updated

    Vending machines have broadcast option to display on everyones map

  • updated

    Vending machine has small light animation on keypad

  • updated

    Codelocks can have Guest codes - no unlocking only opening

  • updated

    Beds can be made public - anyone can then take it over

148 February 16 2017
  • new

    Added advanced sound occlusion (disabled by default for testing)

  • new

    Added fridge item

  • new

    Added potato quality mode when Shader Level is set to 100

  • new

    Added Fridge (only accepts food items)

  • new

    Added Metal Shopfront - safe trading

  • fixed

    Fixed music clips occasionally overlapping

  • fixed

    Fixed being unable to place ceiling lights inside caves

  • fixed

    Fixed explosives that destroy a wall dealing damage to objects behind it

  • fixed

    Fixed anti hack fly hack exploit used by a small number of private hacks

  • fixed

    Fixed some graphics effects not actually toggling

  • fixed

    Fixed bullet impact decals on glass

  • fixed

    Fixed freelook vending machine exploit

  • fixed

    Fixed right click inserting items into vending machine as customer

  • updated

    Hammer world model & prefab optimisation

  • updated

    Stone pickaxe world model & prefab optimisation

  • updated

    Bone knife world model & prefab optimisation

  • updated

    Bone club world model & prefab optimisation

  • updated

    F1 grenade world model & prefab optimisation

  • updated

    Machete world model & prefab optimisation

  • updated

    Bleach world model

  • updated

    Ducttape world model

  • updated

    Gears world model

  • updated

    Metal blade world model

  • updated

    Metal pipe world model

  • updated

    Rope world model

  • updated

    Sewing kit world model

  • updated

    Spring world model

  • updated

    Tarp world model

  • updated

    Techparts world model

  • updated

    Animal fat world model

  • updated

    Cctv world model

  • updated

    Charcoal world model

  • updated

    Cloth world model

  • updated

    Explosives world model

  • updated

    Gunpowder world model

  • updated

    Hq metal world model

  • updated

    Hq metal ore world model

  • updated

    Leather world model

  • updated

    Low grade fuel world model

  • updated

    Metal fragments world model

  • updated

    Paper world model

  • updated

    Sulfur world model

  • updated

    Targeting computer world model

  • updated

    Metal ore world model

  • updated

    Sulphur ore world model

  • updated

    Can no longer lock vending machines

  • updated

    Q button no longer closes vending machine panel

  • updated

    Can rotate empty vending machines

  • updated

    Vending machine sounds are serverside

  • updated

    Can only access vending machine inventory from rear

  • updated

    Vending machine screen cycles available items

  • updated

    Vending machine screen displays vending progress

  • updated

    Vending machine panel shows skin of item for sale

  • updated

    Vending machine purchase resets decay in a radius

  • updated

    Can pickup and repair bear trap

  • updated

    SAR does 15% more damage

  • updated

    Python much cheaper

  • updated

    Python does +18% damage

  • updated

    Python fires slightly faster

  • updated

    SAP has slight recoil penalty while moving

  • updated

    SAP has slightly higher aimcone to make it less effective at range

147 February 09 2017
  • new

    Added new flame turret sounds

  • new

    Added placement sounds to more deployables

  • new

    Added entity.deleteby( steamid ) to delete all player's entities

  • new

    Added Vending Machine

  • removed

    All player's entities are removed when they're EAC banned

  • fixed

    Fixed UV errors on the metal chest plate

  • fixed

    Fixed skinning errors on the female torso

  • fixed

    Fixed random physics crash on server startup when loading big saves

  • fixed

    Fixed exploit to craft uncraftable items via console

  • fixed

    Fixed missing holdtype anim bug for Lr300, semi auto rifle, m249, flamethrower

  • fixed

    Fixed wooden door skin not working

  • fixed

    Fixed error when opening steam inventory screen

  • fixed

    Fixed workshop being broken (tag case sensitivity)

  • fixed

    Fixed Chocolate bar missing eat sound

  • fixed

    Fixed Granola bar missing eat sound

  • updated

    Polished a bunch of existing deployable placement sounds

  • updated

    Pause server manager (AI, stability, networking) while initializing the world

  • updated

    Refresh collider grid after initializing conditional models (server)

  • updated

    Refresh renderer grid in loading screen (client)

  • updated

    Improved anti hack system (mostly fly hack detection)

  • updated

    Made debug draw console commands admin only

  • updated

    Improved lowest shader level

  • updated

    Deployed dynamic occlusion culling

  • updated

    Bolt rifle world model & prefab optimisation

  • updated

    Longsword world model & prefab optimisation

  • updated

    Waterpipe shotgunworld model & prefab optimisation

  • updated

    Ak47 world model & prefab optimisation

  • updated

    Salvaged cleaver world model & prefab optimisation

  • updated

    Beancan world model & prefab optimisation

  • updated

    Stone spear world model & prefab optimisation

  • updated

    Water bucket world model & prefab optimisation

  • updated

    Bow world model & prefab optimisation

  • updated

    Hatchet world model & prefab optimisation

  • updated

    Bandage world model & prefab optimisation

  • updated

    Pickaxe world model & prefab optimisation

  • updated

    No fall damage when falling into shoulder height water

  • updated

    Flame Turret network optimization

  • updated

    Flame turret fireballs slow damage even more

  • updated

    Large Furnace has on/off controls on its loot panel

  • updated

    Large Furnace can only be accessed from its alcoves

  • updated

    Paper cost reduced to 5

  • updated

    Armored doors have functioning hatches

  • updated

    Codelock light color fixes

  • updated

    In-Home streaming now functional ( mouse clicks )

  • updated

    Steam Controller now functional ( mouse clicks )

146 February 02 2017
  • new

    Added player ladder animations

  • new

    Added Cave ambience

  • new

    Added a way to store reverb settings in a central place

  • new

    Added timescale and gravity server convars

  • new

    Added corpses, events and dropitems server convars

  • new

    Added respawn_groups and respawn_populations server convars

  • new

    Added missing physic materials to various junkpile assets

  • new

    Added unique ID of attacker and target to combat log

  • new

    Added world caching (vastly reduced loading times)

  • new

    Added world.cache convar (toggles caching)

  • new

    Added collider state to dump files

  • new

    Added Wall Lamps

  • new

    Added Flame Turret

  • removed

    Removed redundant ownership system

  • removed

    Removed ceiling light rigidbodies from the server

  • removed

    Removed 60 second suicide time limitation for admins/developers

  • removed

    Minor constant Radiation Damage even though fully protected removed

  • fixed

    Fixed player model angles not always being broadcast properly

  • fixed

    Fixed player model feet slipping on jog/run animations

  • fixed

    Fixed player model hitching when changing between looking up and down

  • fixed

    Fixed steam startup errors on Win32

  • fixed

    Fixed pumpkin helmet getting culled too early

  • fixed

    Fixed orientation on several 3rd person animations

  • fixed

    Fixed weapons culling too early when thrown

  • fixed

    Fixed duplicate community and resource deposit entities in saves

  • fixed

    Fixed building block downgrade exploit when inside building privilege

  • updated

    Player models standing rotation have a 80 degree dead zone

  • updated

    Player models look less hunched

  • updated

    Optimized console system

  • updated

    Quickcraft uses last chosen skin

  • updated

    Double Barrel Shotgun is skinnable

  • updated

    Satchel Charge is skinnable

  • updated

    Spawn with rock skinned to previously chosen skin

  • updated

    Icons in craft queue use skin icon

  • updated

    Steam inventory resources (like cloth) are stacked

  • updated

    Hammer guide is blue instead of red

  • updated

    Eoka is skinnable

  • updated

    Player skulls are named after the player they're from

  • updated

    Ambience system distinguishes between environment types (underground)

  • updated

    Polished reverb in natural caves

  • updated

    Minor mix tweaks

  • updated

    Torch world model & prefab optimisation

  • updated

    Salvaged sword world model & prefab optimisation

  • updated

    Mace world model & prefab optimisation

  • updated

    Salvaged icepick world model & prefab optimisation

  • updated

    Thompson world model & prefab optimisation

  • updated

    Double barrel shotgun world model & prefab optimisation

  • updated

    Satchel charge world model & prefab optimisation

  • updated

    Salvaged axe world model & prefab optimisation

  • updated

    Semi-auto pistol world model & prefab optimisation

  • updated

    Metal chestplate skinning updates

  • updated

    Optimized client side rigidbody distance culling of ceiling lights

  • updated

    Reduced serialization overhead from harbors prefabs

  • updated

    Disabled shell protection for ladder hatch

  • updated

    Ladder hatch now identical to Sheet Metal Door

  • updated

    Ladder hatch/sheet metal doors no longer vulnerable to rock spam

  • updated

    Thrown water now equally distributed payload between objects

  • updated

    Water Planters require less trips to saturate their soil

  • updated

    Can only fill buckets/bottles from the tap portion of Water Barrels/Catchers

  • updated

    Cleaver does slightly more damage and has a higher attack radius

  • updated

    Light Sources can only be looted/turned on/off if the player can build in that area

  • updated

    Most Ammo stacks to 128

  • updated

    Bone armor cost reduction

  • updated

    Can now place lanterns on small boxes

  • updated

    Dead plants stay around longer

  • updated

    Can chop down plants

  • updated

    Drastically reduced cost of exotic signage

145 January 26 2017
  • new

    Added “free” console command (frees all possible memory)

  • removed

    Removed gear cost from landmine

  • fixed

    Fixed item ownership memory pooling

  • fixed

    Fixed minor memory leak on server join

  • fixed

    Fixed garbage collections from cave triggers

  • fixed

    Fixed exception when removing locks with thrown items stuck in them

  • fixed

    Fixed entity bounds issues on collectables

  • fixed

    Fixed server entity leak when dropped item falls out of world bounds

  • fixed

    Fixed thrown items sometimes appearing at wrong position when parent is destroyed

  • fixed

    Fixed floating attachments when picking up weapons

  • fixed

    Fixed rare exception when writing empty streams to network

  • fixed

    Fixed error when clearing the memory pool

  • fixed

    Fixed some unused components not being stripped from client / server builds

  • fixed

    Fixed skins not working

  • fixed

    Fixed bow/crossbow double shot sound

  • fixed

    Fixed rare sound NRE

  • updated

    Downgraded to Unity 5.4.2f2

  • updated

    New Recycler sounds

  • updated

    Distant gunshot polish

  • updated

    Explosion polish

  • updated

    Misc minor sound fixes and mix tweaks

  • updated

    Stone hatchet world model optimisation

  • updated

    Salvaged hammer world model optimisation

  • updated

    Rocket launcher world model optimisation

  • updated

    Pump shotgun world model optimisation

  • updated

    Revolver world model optimisation

  • updated

    Slightly reduced cost of waterpipe

  • updated

    Reduced cost of double barrel

  • updated

    Reduced blade cost of metal barricade

  • updated

    Reduced stone cost of stone/concrete barricades

  • updated

    Oil barrels also produce a small amount of low grade fuel

  • updated

    Reduced recycler volume slightly but increased radius

  • updated

    Slightly nerfed meat food items

  • updated

    Buffed corn/pumpkin food yield

  • updated

    Visual plant hydration via tinting

  • updated

    Reworked plant water yield - x water over y time = z yield

  • updated

    Minimum 2 clones from plants

  • updated

    Quartered arrow crafting time

  • updated

    Halved bolt/ak/sar/smg/sap/thompson crafting time

  • updated

    Lowered beartrap crafting time

  • updated

    Lowered autoturret crafting time

  • updated

    F1 grenade is mainly antipersonnel now, barely any construction damage

  • updated

    F1 grenade much cheaper and doesn't require a spring

  • updated

    F1 grenade quicker throw time/snappier feeling

144 January 19 2017
  • new

    Added Python

  • fixed

    Fixed server errors when shooting junkpiles

  • updated

    Player model aim better representative of where player is aiming

  • updated

    Optimized player animation

  • updated

    Can see when other players are using ironsights

  • updated

    Improved wolf sounds

  • updated

    New sounds for python revolver

  • updated

    Sound mix tweaks

  • updated

    Optimized client side player entity rigidbodies

  • updated

    Resource spawns check for players and constructions in a radius

  • updated

    Junkpiles check surrounding terrain when spawning

  • updated

    Improved spawn handler respawn rate using multiple retries (easier balancing)

  • updated

    Allowed “graphics.shadowmode 2” on quality level 2 and above

  • updated

    P250 damage falloff increased

  • updated

    Plants visibly grow over time instead of snapping to their next stage

  • updated

    Can take clones of plants

  • updated

    Plants have genetics shared by clones

  • updated

    Plants always have a small seedling visible when planted

143 January 12 2017
  • new

    Added purple loot box

  • new

    Added new truck variants

  • removed

    Wood armor cloth cost removed

  • removed

    Removed unused components from animals

  • removed

    Removed unused complex colliders from the local player

  • fixed

    Fixed player movement issues, especially jumping

  • fixed

    Fixed impact particle effects not playing

  • fixed

    Fixed performance hits from smoke_1 and smoke_2 warnings on explosion effects

  • fixed

    Fixed layers on the bunker room placeholder art (building exploit)

  • fixed

    Fixed -window-mode exclusive

  • fixed

    Fixed player preview not working in some cases

  • fixed

    Fixed code lock lights wrong in some cases

  • fixed

    Fixed rocks changing overall tint when moving

  • updated

    Optimized reverb zones

  • updated

    Optimized sound recycling

  • updated

    Increased Ceiling Light Brightness

  • updated

    Reduced water bucket metal cost

  • updated

    Ceiling lights no longer turned off by water

  • updated

    Increased oil barrel yield but decreased oil barrel spawn frequency

  • updated

    Plants grow faster in Planter Boxes

  • updated

    Plants have an increased yield when consistently exposed to water

  • updated

    Plants do not grow very fast in shade but much quicker in sunlight

  • updated

    Plants grow much faster under ceiling lights

  • updated

    Corpse Flies no longer fullbright at night

  • updated

    Junkpiles spawns have new variants

  • updated

    RPC optimizations

  • updated

    Clientside menu optimizations

  • updated

    Clientside HUD optimizations

  • updated

    Ragdolls move more smoothly

  • updated

    Optimized particle effect spawns using prefab pooling

  • updated

    Optimized decal spawns using prefab pooling

  • updated

    Reduced client side rigidbody count by 70%

  • updated

    Optimized all loot prefabs

  • updated

    Optimized some static rock rendering distances

  • updated

    Optimized deferred mesh decals