178 September 21 2017
  • new

    Test Vehicle (admin only) added

  • new

    Added new EAC launcher

  • new

    Chairs are mountable and provide 100% comfort

  • new

    Added grass shadow casting feature

  • new

    Added shadow quality option with new penumbra shadows feature

  • updated

    Made grass meshes size more realistic

  • updated

    Updated EAC SDK

  • updated

    Reduced managed memory usage

  • updated

    Overhauled entity parenting

  • updated

    Improved server side eye verification (less false positives)

  • fixed

    Fixed Sentry/Helicopter shooting like a shotgun with low fps

  • fixed

    Fixed world serialization checksum problems (loading times)

  • fixed

    Fixed map exploit

  • fixed

    Fixed flashlight attachment shadows all over the place bug

177 September 14 2017
  • new

    New tank sounds

  • new

    Combat log now indicates when someone is killed or wounded

  • updated

    Download skins in the background rather than waiting for them in the loading screen

  • updated

    Updated EAC API & SDK (fixes "EAC Disconnected" error)

  • updated

    Client no longer stalls while spawning the map from cache

  • updated

    Eliminated some GC allocations from nested coroutines

  • updated

    Improved lighting: direct light now softer and ambient lighting less saturated

  • updated

    Improved shadow casting: reduced floating shadows and light leaking

  • updated

    Vending machines drop no loot + 25% increased health

  • updated

    Autoturrets no longer have magical long range after something is targeted

  • fixed

    Occludable sound voice limiting perf fix

  • fixed

    Fixed game manifest download sometimes silently failing

  • fixed

    Fixed official server list sometimes being shown as empty

  • fixed

    Fixed ragdoll messed up level of detail

  • fixed

    Fixed fly swarm not following ragdoll

  • fixed

    Fixed another error thrown by culling on RetrieveAndApplyVisibility

  • fixed

    Fixed visibility error when joining a server after finishing a demo play

176 September 07 2017
  • new

    Upgraded to Unity 2017.1

  • new

    Added Item Information Panels

  • new

    Added Gas Station

  • new

    Added Supermarket

  • new

    Added monument placement priority (Launch Site)

  • updated

    Updated food items having missing sounds when consumed

  • updated

    More item description updates and fixes

  • updated

    Bradley can drop 12 tech trash in crates

  • updated

    Increased default map size to 4000

  • updated

    Improved cliff terrain texturing

  • fixed

    Fixed Bradley shooting players through the rocket factory roof

  • fixed

    Fixed scope/helmet overlays visible in third person

  • fixed

    Fixed UI texture leak

  • fixed

    Fixed crash when closing the game

  • removed

    Removed crappy gather ability from swords etc

175 August 31 2017
  • fixed

    Fixed occasional occludee related errors

  • fixed

    Fixed new explosions not affected by fog

  • fixed

    Fixed lighting going dark sometimes; e.g. mining ores

  • fixed

    Fixed cave entrances sometimes closed in low graphics quality

  • fixed

    Fixed texture memory leak from paintable signs

  • fixed

    Fixed various bugs with the roof side walls

  • fixed

    Fixed bradley getting stuck by turning around in tight areas

  • fixed

    Moved props from launch site that were getting the APC stuck

  • fixed

    Fixed Bradley lights on gibs

  • fixed

    Fixed Bradley lights on during day

  • fixed

    Fixed NRE's when using 'spawn bradleyapc' command

  • fixed

    Fixed Helicopter muzzle flash always aiming up instead of at target

  • fixed

    Bradley coax actually aims directly at targets now

  • updated

    Disabled engine-side dynamic batching

  • updated

    Stripped some unused assets

  • updated

    Optimized coroutine yield instructions

  • updated

    Adjusted some memory pool buffer sizes

  • updated

    Optimized file storage system

  • updated

    Optimized texture processing library

  • updated

    Optimized storage container hashing

  • updated

    Optimized paintable signs

  • updated

    Tweaked decor spawns

  • updated

    Improved Oil Fireball effect

  • updated

    Improved Explosion effect for Heli/Bradley

  • updated

    Improved Debris effect for helicopter damage

  • updated

    Improved helicopter searchlight visuals

  • updated

    Bradley health doubled

  • updated

    Bradley heals after 5 minutes of no damage

  • updated

    Bradley loot table updated - far fewer explosives

  • new

    Learnable recoil patterns for Thompson/SMG

  • new

    Damage effects for Bradley

174 August 24 2017
  • new

    Added Bradley APC to launch site

  • fixed

    Fixed culling false positives

  • fixed

    Fixed material related performance bottleneck

  • fixed

    Fixed large furnace lower LOD looking too dark

  • fixed

    Fixed LOD transition popping in high external wall

  • fixed

    Fixed a material memory leak

  • fixed

    Fixed ores missing partially broken stages on lower LODs

  • fixed

    Fixed only being able to harvest debris from certain angles

  • fixed

    Fixed smoke trails disappearing too soon after rocket explosion

  • updated

    Improved performance for overlay effects (e.g. hurt, cold)

  • updated

    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette

  • updated

    Updated multiple descriptions

  • updated

    Paper map now despawn in 5 minutes down from 20 minutes

  • updated

    Reduced sky brightness slightly

  • updated

    Greatly reduced GC allocations throughout the game

  • updated

    Optimized the internal memory pool

  • updated

    M92 Horizontal recoil halved

0.0.0 August 17 2017
  • new

    Added flare to Ceiling Light

  • new

    Added "authtimeout" server convar

  • updated

    M92, AK47, P250 Have learnable recoil patterns

  • updated

    M92, AK47, P250 Aimcone reduced by 80%

  • updated

    Riot Helmet no longer requires Sewing kit

  • updated

    Plate armor protection increased

  • updated

    Bone armor requires Cloth instead of Rope

  • updated

    Updated EAC API & SDK

  • updated

    Updated multiple item descriptions

  • updated

    More garbage collection optimizations

  • updated

    Larger coastal player spawn areas

  • updated

    Better resource spawning

  • updated

    Reduced spawn density of wooden logs by around 30%

  • updated

    Reduced distance fog density by at clear weather conditions by 25-50%

  • fixed

    Fixed player names not appearing on skulls

  • fixed

    Fixed duplicate ore nodes around radtowns (requires two server restarts)

  • fixed

    Fixed material LOD pop-in on cliffs and rocks

  • fixed

    Fixed show texel density exploit

  • fixed

    Fixed fuzz in cloth shaders

  • fixed

    Fixed OSX/GL gamma darkening bug

  • fixed

    Terrain texture aliasing/shimmering when aniso=1

  • removed

    Removed Recoil Compensation for pattern weapons

  • removed

    Removed "gc.interval" convar

  • removed

    Removed max draggable from items (except liquids)

172 August 10 2017
  • fixed

    Fixed long tundra grass patches sometimes not being grounded

  • fixed

    Fixed culling throwing errors in safe mode

  • fixed

    Re-enabled shore wetness

  • fixed

    Fixed rounding errors with resource gathering

  • fixed

    ConVar "player.recoilcomp " now works for learnable recoil

  • updated

    New snow biome textures and meshes

  • updated

    Reduced garbage collection frame rate drops throughout the game

  • updated

    Updated multiple item descriptions

  • updated

    Increased helicopter searchlight brightness

  • updated

    LR300 Recoil stays vertical for longer

  • updated

    Search Lights are half price

  • updated

    Trout yields 8 animal fat upon gutting (was 3)

  • updated

    Bone armor costs 1 rope instead of 2

  • updated

    Hide clothing is half price

  • new

    Added Flare to helicopter searchlight

  • new

    Added Flare to Flashlights and Laser Sights

  • new

    Added Flare to Deployable Searchlights

  • removed

    Removed a bunch of stack trace spam from the game log

170 July 26 2017
  • new

    Game Tips

  • new

    Implemented workshop skin cache in native code (optimization)

  • new

    Moved skin cache I/O to a thread (optimization)

  • new

    Added grass displacement to campfires

  • new

    Added confirmation to exit button

  • fixed

    Fixed freezing when using feedback (F7)

  • fixed

    Fixed "EAC Disconnected" error

  • fixed

    Fixed some item descriptions

  • removed

    Removed DirectX 9 launch option

  • new

    Added Ore Minigame

  • updated

    Reduced SAP cost

169 July 20 2017
  • new

    New music system

  • new

    Three new songs

  • fixed

    Footsteps on ore nodes no longer silent

  • fixed

    Footsteps on steep inclines play more reliably

  • fixed

    Fixed water spawning a sack world model when dropped

  • updated

    Better logic to switch between walking and running footsteps

  • updated

    Misc audio mix tweaks

  • updated

    Optimized foliage displacement

  • updated

    Optimized effect lookup caching

168 July 13 2017
  • new

    New feedback system

  • updated

    Optimization pass across environment art

  • updated

    Rock collectibles are larger

  • updated

    Improved main menu loading time

  • updated

    Improved skinnable warmup time

  • updated

    Updated asset bundle splits

  • updated

    Retired some unused physics and rendering layers

  • updated

    Disabled the 2 east lifts in launch_site [Temporary]

  • updated

    Stairs and foundation steps use more accurate colliders

  • updated

    Stairs and foundation steps use more accurate shadow casting proxy meshes

  • updated

    New barrel gib and impact sounds

  • updated

    Sound mix tweaks

  • fixed

    Fixed some item skins being forced into the main content asset bundle

  • fixed

    Fixed water showing on launch site underground gate

167 July 06 2017
  • updated

    Full surface of small and medium cave rooms now buildable

  • updated

    Forest dead branch prop collider shouldn't block movement above itself

  • updated

    Airfield Updated with tunnel network

  • updated

    Improved monument terrain anchoring

  • updated

    Improved monument terrain adjustments

  • updated

    Junkpiles only spawn next to roads and powerlines

  • updated

    Adjusted ore spawn rules so they really only spawn near rock formations

  • updated

    Grass LOD falls off with 3D distance instead of 2D distance

  • updated

    Adjusted temperate biome ore distribution to have more stone

  • updated

    Barrels have a much beefier impact/death sound

  • updated

    Autocomplete no longer prevents accessing command history

  • updated

    Wood worldmodel

  • fixed

    Fixed weird player spine rotation in the distance

  • fixed

    Fixed Cave Ores having old loot tables

  • fixed

    Fixed ores not giving completion bonus under some circumstances

  • fixed

    Fixed a dozen invisible barrels near dome

  • fixed

    Fixed Sand/Snow Ores giving 1 hqm instead of 2

  • fixed

    Fixed Static Repair Bench NRE

  • fixed

    Fixed Helicopter disconnect exploit

  • fixed

    Fixed in-stock exploit with vending machines

  • new

    New terrain grass implemented

  • new

    Added monument terrain blend map support

  • new

    Launch Site monument added

  • new

    Driftwood can be harvested for wood

  • new

    Barren has roads

  • new

    CraggyIsland has some roadside

  • new

    Pressing tab to the console quickly autocompletes current command

  • new

    Barrels have a much more satisfying gib

  • new

    Item Pickups play a world sound when picked up

  • new

    Vending machines show their available contents on the map

  • new

    Added Eye Bone to Helicopter Optics for spectating

  • new

    Added Hobo Barrels to Launch Site and Lighthouse

  • new

    Added 'Elite' loot crate at Launch Site

166 June 28 2017
  • updated

    Misc sound polish

  • updated

    Sound mix improvments

  • updated

    Updated to latest Facepunch.Steamworks

  • updated

    Debris and ragdolls no longer prevent picking up items behind them

  • updated

    Doubled dropped item base despawn time

  • updated

    Increased despawn time multipliers on rare items

  • updated

    Seeds despawn much faster

  • updated

    Burned meat despawns much faster

  • updated

    Dropped items have more friction

  • updated

    Optimized grass displacement refresh

  • updated

    Holding down LMB with hammer hits continuously

  • updated

    No longer have to press a belt hotkey twice to consume an item

  • updated

    Tweaked grenade physics (no sliding, less bounciness)

  • updated

    Tweaked grenade mass and throw velocity

  • updated

    Mining Quarry cost reduction

  • updated

    Resource nodes only drop ores specific to their type instead of a bit of everything

  • updated

    Increased despawn time on a number of items

  • fixed

    Fixed rotation of grenade explosion

  • fixed

    Fixed slight grass displacement choppiness

  • fixed

    Fixed bootstrap not updating the loading screen text

  • fixed

    Fixed wood world model collider rotation offset compared to visuals

  • fixed

    Fixed rare false positive with server side weapon cooldown verification

  • fixed

    Can no longer put items into loot containers

  • new

    Storage containers drop their items in an item pouch when destroyed

  • new

    Corpses drop their items in a backpack when destroyed

  • new

    Item pouches and backpacks despawn as fast as the slowest despawning item they hold

  • new

    Added corpsedespawn convar (time after which corpses despawn and player corpses turn into backpacks)

  • new

    Ore stage change sounds

  • new

    Dropped items displace grass around them

  • new

    Added new explosion effects across the board

  • new

    Resource nodes have a 'finishing bonus' of about 20% of their total

  • new

    Resource nodes have new state change effects

165 June 21 2017
  • fixed

    Fixed bright code lock lights even when off and inside

  • updated

    Optimized entity query when leaving a network group

  • updated

    Optimized GC allocations from client side entity group switching

  • updated

    Lowered maxtickspersecond to 300 (from 1000)

  • updated

    Increased maxpacketspersecond to 1500 (from 1000)

  • new

    Added updatebatchspawn convar (faster data transfer on spawn and respawn)

  • new

    Added fully asynchronous texture loading for skins

  • new

    Added more details to combat log when rejecting attacks

164 June 14 2017
  • new

    New sound for the dropbox and mailbox

  • new

    Added skinwarmup convar (toggles skin steps in loading screen)

  • new

    Added skin download and processing step to loading screen

  • new

    Added instancing to foliage displacement pass

  • new

    Added contact shadows option to graphics quality menu

  • fixed

    Consider pitch randomization when calculating sound length

  • fixed

    Fixed import settings on airdrop flight sound

  • fixed

    Fixed animals spawning a bunch of invisible footprints

  • fixed

    Fixed some decals having instancing disabled

  • fixed

    Tree colliders count as grounded in the server side player movement checks

  • updated

    Barefoot footstep polish

  • updated

    Misc sound level and mix tweaks

  • updated

    More metal melee impact polish

  • updated

    Updated EAC

  • updated

    Reduced maxrpcspersecond default value to 200

  • updated

    Consumable items try to go straight to belt when picked up

  • updated

    Stackable items prefer item containers that already contain other items of their type when picked up

  • updated

    Added back far terrain mixing on highest shader quality level (600)

163 June 07 2017
  • updated

    Polished metal melee weapon impacts

  • updated

    Misc minor sound and mix tweaks

  • updated

    AK47 Horizontal Recoil slightly increased

  • updated

    AK47 Maximum Aimcone slightly reduced

  • updated

    DBS aimcone reduced

  • updated

    DBS recoil reduced

  • updated

    Eoka aimcone reduced

  • updated

    Handmade Shell does 9 damage instead of 7

  • updated

    Handmade Shell spread increased slightly

  • updated

    Handmade Shell Pellet velocity decreased

  • updated

    Shotgun Slugs are now half price

  • updated

    Buckshot max effective distance increased to 40m

  • updated

    Optimized several client side commands related to entity lookups

  • updated

    Tweaked scale of small clutter rocks

  • updated

    Optimized anisotropic filtering on textures and skins

  • updated

    Optimized and trilinear filtering on skins

  • updated

    Optimized deferred decals using instancing

  • updated

    Silenced TrackID error when DLL was not found

  • updated

    Fixed item info showing up as null when destroying world items

  • updated

    Added transform caching to deferred decals

  • updated

    Eliminated garbage allocations on several dictionary keys

  • fixed

    Fixed Thompson having wrong screenshake effect

  • fixed

    Fix npcs spamming footstep effects when moved long distances in a single frame

  • fixed

    Fixed bug where aimcone was using spherical math instead of circular

  • fixed

    Fixed viewmodel flickering when spamming RMG

  • fixed

    Fixed viewmodel going crazy when ADS immediately after weapon deploy

  • fixed

    Fixed bows flooding the server with RPCs when aiming them with no arrows in the inventory

  • fixed

    Fixed broken reflections on Hapis rivers

  • fixed

    Reduced intensities on some emissive materials

  • fixed

    Fixed hurt effect looking too bright

  • fixed

    Fixed lighting on torch, campfire and furnace

  • fixed

    Fixed deferred mesh decals; e.g. numbers on harbor cranes

  • fixed

    Fixed laser pointer emissive blobs and beam intensity

  • new

    Added server.woundingenabled ConVar. When false players always die

  • new

    Added additional DOS protection to server

  • new

    Automatic Weapons have slight center weighting for automatic shots

  • new

    Shotgun Pellet grouping weighted to the center slightly

  • new

    Added maxrpcspersecond server convar

  • new

    Added maxtickspersecond server convar

  • new

    Added maxcommandspersecond server convar

  • new

    Added P2P flooding protection to client

  • new

    Added maxpeerspersecond client convar

  • removed

    Deleted unused third party assets (download size)

162 June 01 2017
  • new

    Support for global per-sound voice limiting

  • new

    New shotgun trap sounds

  • new

    Additional info on world item server logs

  • new

    Server side held item deploy time verification

  • new

    Server side cooldown verification for medical tools

  • new

    Player hack reports now log on server

  • new

    Sleeping bag now has item condition

  • new

    Server side violations now report to EAC

  • new

    Wooden ladder now has item condition

  • new

    Wooden logs can be harvested for wood

  • new

    All cacti can be harvested for cloth and cactus flesh

  • new

    Ore objects now support entity pooling

  • new

    Ores in the arid biome are slightly covered in sand (similar to snow in the arctic biome)

  • new

    Added moon phases back

  • new

    Standardized view shake for all bullet weapons

  • new

    Added DropBox - External one way depository

  • new

    Recoil Compensation ( can be disabled with player.recoilcomp false)

  • new

    Hapis: A new high-end Radtown that can spawn some of the best loot.

  • new

    Hapis: A bunch of Recyclers and Repair Benches.

  • new

    Hapis: A few mines where you can find ore nodes and mining-specific loot.

  • new

    Hapis: Numerous lonewolf/small group caves scattered around the map.

  • new

    Hapis: Stranded convoy with loot on the north-eastern road.

  • updated

    Hapis: Reworked the entire west coast, and some of the inland areas.

  • updated

    Hapis: Forest density improvements.

  • updated

    Hapis: Reworked the rivers.

  • updated

    Hapis: A better waterfall.

  • updated

    Hapis: More loot overall in the various radtowns.

  • updated

    Hapis: Various other minor improvements.

  • updated

    Moved meshes to their own asset bundle

  • updated

    Moved viewmodels to the main asset bundle

  • updated

    Changed server save file extension from .map.sav to .sav

  • updated

    Client side objects no longer have useless nav mesh obstacle components on them

  • updated

    Tweaked clutter rock scale so they're not as easily confused with collectibles

  • updated

    Skinned items now show their correct icons even with itemskins set to false

  • updated

    Moved powerline poles to world layer

  • updated

    Doubled floor spike health

  • updated

    Pump Shotgun costs 5 less HQM

  • updated

    Laser Sight costs 5 less HQM

  • updated

    Laser Sight removes aim sway instead of aimcone

  • updated

    Laser Sight slightly reduces hip aimcone

  • updated

    Thompson costs 10 less HQM

  • updated

    Rocket Launcher can fire 50 rockets instead of 20 before breaking

  • updated

    Mailbox has a Submit button

  • updated

    Can no longer right click to deposit mail items directly into mailbox storage

  • fixed

    Fixed gloss slider not working on roadsign armour in the workshop

  • fixed

    Resources now longer occasionally spawn inside of each other

  • fixed

    Fixed repair being free on some objects

  • fixed

    Aimcones are actually Conical instead of Square (20% more accurate weapons)

  • fixed

    Fixed speedhack false positives when sliding down mountains

  • fixed

    Fixed a number of monument interaction issues that only occurred after a fresh wipe

  • fixed

    Fixed some situations where you could fall through the terrain near military tunnels

  • fixed

    Fixed over-bright particle effects

  • fixed

    Fixed skin tones too dark compared to previous weeks

  • fixed

    Fixed miner hat light intensity

  • fixed

    Fixed heli damage smoke effect lighting

  • fixed

    Fixed heli and cargo plane rotor lighting

  • fixed

    Fixed effect.bloom toggling effect instead of switching quality

  • removed

    Removed some tiny trees from the spawn table

  • removed

    Removed secondary light reflections on water; e.g. furnace, campfire

161 May 25 2017
  • updated

    Added Updated Roadsign Armor

  • updated

    Shotgun Trap requires +1 Gear

  • updated

    Shotgun Trap now has arrow in placement guide

  • updated

    Shotgun Trap loses 50% health on pickup

  • new

    Added scrap worldmodel

  • new

    Can change skins at Repair Bench

  • new

    New skin shader

  • new

    New water jug sounds

160 May 18 2017
  • new

    Added Shotgun Trap

  • fixed

    Fixed distant see-through walls when using TSSAA or MB

  • fixed

    Fixed AI “look rotation viewing vector is zero” error

  • fixed

    Fixed Planner leak (50k entities saved on large servers)

  • fixed

    Fixed some older item skins not working

  • updated

    Optimized building decay processing on the server

  • updated

    Decay now applies to all twig building blocks

  • updated

    Moved most remaining invokes to the optimized invoke handler

  • updated

    Can place floor grills and floor frames above large furnace

  • updated

    Floor spikes block foundation placement similar to barricades

  • updated

    Window bars and embrasures now store item condition

  • updated

    Window bars and embrasures lose half their health when picked up

  • updated

    Flame turrets can be placed closer to walls (viability in airlocks)

159 May 11 2017
  • new

    Added “skipqueue” admin console command

  • new

    Added last violation type to anti hack kick messages and server log

  • new

    Added Water Jug - large capacity container with lid found in food crates/boxes

  • removed

    Removed admin demolish option from hammer (bind “ent kill” to hotkey instead)

  • removed

    Removed “antihack.enabled” convar (toggle protections individually instead)

  • fixed

    Fixed lighting issues inside some monument sewers

  • fixed

    Fixed lighting issues near some trees and rocks

  • fixed

    Fixed bucket lift issues in caves

  • fixed

    Fixed door animation issues in monuments

  • fixed

    Fixed research tables in some monuments

  • fixed

    Fixed some cave culling issues

  • fixed

    Fixed occasional rubber banding when jumping up things

  • fixed

    Fixed blurred tunnel mud texture

  • fixed

    Fixed Crossbow Viewmodel scope being parented to the arrow

  • fixed

    Fixed riot helmet using bucket helmet protection

  • updated

    Dangerous NPC footsteps audible from a bit farther away

  • updated

    Optimized environment volume lighting updates

  • updated

    Disabled fog inside underground systems (proper darkness)

  • updated

    Can pick up ladders inside building privilege with hammer

  • updated

    Can pick up window bars inside building privilege with hammer

  • updated

    Can pick up shutters inside building privilege with hammer

  • updated

    Can pick up embrasures inside building privilege with hammer

  • updated

    Upgrade, rotate and demolish building privilege checks work similar to placement

  • updated

    Adjusted locker deploy / prevent building volumes (exploit fix)

  • updated

    Can put code lock on tool cupboard

  • updated

    Tool cupboard has same protection properties as wooden door

  • updated

    Can only place tool cupboard on player constructions

  • updated

    Semi Auto weapons properly detect all mouse presses

  • updated

    Semi Auto Weapons refire rate adjusted to compensate

  • updated

    Spear attack rate very slightly increased

  • updated

    Spear duration between click and attack significantly reduced

  • updated

    Spear melee attack range increased

  • updated

    Crossbow reload time reduced by 0.8s

  • updated

    HV arrows show up as having a metal tip (temp)

  • updated

    Lowered cost of metal hanging signs by 90%

  • updated

    Wooden sign costs reduced

  • updated

    Flamethrower can now damage AI

  • updated

    Mailbox implemented

  • updated

    Rifle Body takes 250 Scrap to craft

  • updated

    Map crafts in 5 seconds

  • updated

    Note crafts in 5 seconds

  • updated

    Drinking from the world is slightly less glitchy

  • updated

    Auto Turrets have less of a server performance impact

  • updated

    Ceiling lights can be deployed on angled surfaces

  • updated

    Food crates spawn 3x as much food

  • updated

    Ration boxes no longer spawn scrap

  • updated

    Heavy Plate Helmet now has slightly higher protection than facemask

158 May 04 2017
  • new

    Added scrap resource (barrels drop 1 scrap, boxes drop 5-10 scrap)

  • new

    Added wall socket to top and bottom end of foundation steps

  • new

    Added high performance cache to workshop skins

  • new

    Added “find_radius” admin console command

  • new

    Added “find_self” admin console command

  • new

    Added additional info to “find” admin console commands

  • new

    Added recycler to both harbors

  • new

    Added research table to satellite dish

  • fixed

    Fixed animals sometimes being invisible

  • fixed

    Fixed culled ragdolls remaining invisible on culling disabled

  • fixed

    Fixed research table lens refraction

  • updated

    Can use scrap to create components with research table

  • updated

    Can recycle components into scrap (10% yield)

  • updated

    Twig building tier can be placed inside the cupboard radius (raid towers)

  • updated

    Wooden ladders can be placed inside the cupboard radius (raiding)

  • updated

    Turrets can see through twig building blocks

  • updated

    Auto turret projectiles penetrate twig building blocks

  • updated

    Reduced twig decay time to one hour delay plus one hour duration

  • updated

    Tweaked ladder placement rules so they can be attached to the end of floors

  • updated

    Tweaked ladder triggers thickness so they can be climbed from both sides

  • updated

    Tweaked ladder trigger width so they can be traversed around

  • updated

    Reduced health of low walls by 50%

  • updated

    Tweaked barricade building prevention volumes

  • updated

    Miner hat model becomes emissive when switched on

  • updated

    Animals will no longer randomly get stuck when fleeing

  • updated

    Animals have more interesting flee behaviour

  • updated

    Lowered cost of bandana

  • updated

    Lowered cost of cap

  • updated

    Lowered cost of balaclava

  • updated

    Lowered cost of boonie hat

  • updated

    Lowered cost of burlap headwrap

  • updated

    Increased snow jacket protection

  • updated

    Reduced snow jacket cost

157 April 27 2017
  • new

    Added entity pooling to various client side entities for less stuttering

  • new

    Added the last killer to the top of the cheat reporting player selection

  • fixed

    Fixed cascade shadow blending

  • fixed

    Fixed workshop full-screen blur when using low settings

  • fixed

    Fixed camera clipping on vm crossbow anims

  • updated

    Sound mix tweaks

  • updated

    Made server side hack prevention a lot stricter by default

  • updated

    Reduced false positive rate of server side hack prevention

  • updated

    Uncluttered cheat reporting player selection

  • updated

    Eoka Aimcone reduced

  • updated

    Muzzle brake reduces projectile velocity

  • updated

    Muzzle brake reduces projectile max effective range

  • updated

    Muzzle brake Aimcone increased

  • updated

    Vending Machines can be named and show a tooltip when hovered over on map

  • updated

    Navmesh generates 4x faster

  • updated

    Wolves/Bears are more aggressive

  • updated

    Animal health increased

  • updated

    Animals flee when out of stamina from attacking

  • updated

    Animals have sight cone - can sneak up behind most

156 April 20 2017
  • fixed

    Fixed players culling over low wall

  • fixed

    Fixed foliage shadows not animating

  • fixed

    Fixed stuttery player movement in the distance

  • fixed

    Fixed large furnace exploits

  • fixed

    Fixed water catcher exploits

  • updated

    Improved shadow stability

  • updated

    Improved ambient lighting

  • updated

    Improved movement verification performance

  • updated

    Reduced movement verification false positives

  • updated

    Made movement verification a lot stricter

  • updated

    Chain link gate can now be picked up

  • updated

    Reduced garbage collection frequency by optimizing memory allocations

  • updated

    Optimized viewmodel transform updates by a factor of two

  • updated

    Footstep polish

  • updated

    Animal sound polish

  • updated

    Sound mix improvements

  • updated

    All Ores properly carve navmesh (prevents some AI getting stuck)

  • updated

    Potential fix for Helicopter randomly shooting explosive rockets when it shouldn’t

  • updated

    Bear animation speed matches walk speed

  • updated

    Heavy Plate Helmet obstructs view significantly

  • updated

    Any piece of heavy plate armor restricts movement by 40%

  • updated

    Heavy Plate Jacket prevents ADS

April 14 2017
  • new

    Added server convar nav_wait (set to false to run server while the navmesh is generating)

  • new

    Added server convar nav_disable (ai won't be able to move!)

  • fixed

    Fixed Community UI not working

  • fixed

    Fixed "GameObject is not root" clientside error/kick

  • fixed

    Fixed dropping items between icons in inventory menu

  • updated

    Restricted server's ability to run convars on clients (can't rebind keys, redirect to other servers etc)

  • updated

    Don't show Physx Cooking error/warning

155 April 13 2017
  • new

    Added footwear specific footstep sounds

  • new

    Added entity.spawn [name]

  • new

    Added entity.spawnitem [name]

  • new

    Added server tag when server restarting

  • new

    Added server tag indicating last wipe time

  • new

    Added Wooden Helmet

  • new

    Added efficient update handler

  • new

    Added ladder movement verification to server

  • fixed

    Fixed spinner wheel skinnability

  • fixed

    Fixed Websocket Rcon ignoring rcon.ip

  • fixed

    Fixed "Your Friends" allocating memory and causing hitches

  • fixed

    Fixed bear meat cooked using burnt description

  • fixed

    Fixed revolver describing itself as a 6 shooter

  • updated

    Updated to Unity 5.6

  • updated

    Updated EAC

  • updated

    Polished water lapping sound

  • updated

    Polished distant gunshots

  • updated

    Improved localized voice limiting

  • updated

    New sounds for the spinner wheel

  • updated

    AI doesn't walk through walls

  • updated

    AI sleeps

  • updated

    Updated flesh bullet impact effects

  • updated

    AI populations are controlled by console variables

  • updated

    AI eats corpses

  • updated

    AI eats dropped items

  • updated

    AI reacts to gun shots

  • updated

    AI corpses drop gibs when destroyed (temporary effect)

  • updated

    Updated damage effects hud

  • updated

    Options screen dropdowns are now side selectors

  • updated

    Normalized tree sizes

  • updated

    Websocket Rcon is default mode

  • updated

    Optimized steam avatar cache lookup

  • updated

    Deers give deer meat (instead of chicken)

  • updated

    Optimized transform updates when recycling sounds and effects

  • updated

    Optimized light intensity and color flickering effects

  • updated

    Optimized invoke handler (list overhead, cache hits, hashing)

  • updated

    Optimized position lerp and player model lists

  • updated

    Eliminated input lag (especially for firearms)

  • updated

    Large Furnace has bigger foundation, stays upright & can be placed on slopes

154 March 30 2017
  • updated

    CancelInvoke(DoSomething);

  • updated

    Invoke(DoSomething, delay);

  • updated

    CancelInvoke(“DoSomething”);

  • updated

    Invoke(“DoSomething”, delay);

  • new

    Added custom invoke handler (server performance)

  • new

    Added pooling support to collectable entities

  • new

    Added pooling support to loot barrels

  • new

    Added Searchlight

  • new

    Added Simple Sight

  • fixed

    Optimized mesh building and fixed rare invisible grass issue on DX9

  • fixed

    Fixed random ceiling lights being stuck around the world

  • updated

    holosight world model lod updates

  • updated

    lasersight world model lod updates

  • updated

    Muzzleboost world model lod updates

  • updated

    Muzzlebrake world model lod updates

  • updated

    Silencer world model lod updates

  • updated

    Viewmodel FOV changes reverted

  • updated

    Updated wooden armor

  • updated

    Improved bloom effect quality

  • updated

    Improved vegetation rendering

  • updated

    Reenabled MaterialColorLerp script

153 March 23 2017
  • new

    Added batching support to foliage wind animation

  • new

    Added player and animal ragdoll culling

  • new

    Added client side entity pooling to a large number of common entities (performance)

  • new

    Added instance position encoding to batched meshes (future optimizations)

  • new

    Added Binoculars - right click to look, left click to cycle zoom levels

  • removed

    Removed gear cost from crossbow - but costs more wood/frags

  • removed

    Removed green t-shirt spawn from purple box

  • fixed

    Fixed global anisotropic not forced with default config

  • fixed

    Fixed campfires sometimes hurting people even though they were not burning

  • fixed

    Fixed climbing exploits that were using jump right after waking up

  • fixed

    Fixed viewmodel bobbing looking weird since last week’s optimizations

  • fixed

    Fixed plant skins sometimes being incorrect until the first network update was received

  • updated

    Bolt rifle world model re-created

  • updated

    Double barrel shotgun world model re-created

  • updated

    Revolver world model re-created

  • updated

    Improved sleeper player culling

  • updated

    Optimized runtime mesh building (player colliders, building meshes, dynamic occluders)

  • updated

    Optimized server side player loot refresh

  • updated

    Spinner wheel sound no longer occludes

  • updated

    Fix for drawn maps not loading properly for other players

  • updated

    Lowered cost of Netting

  • updated

    Stuck objects/decals on spinner actually spin

  • updated

    Furnaces and Campfires will turn off if they overflow once (server perf)

  • updated

    Lanterns/Candle Hats/ Miner hats now have a fuel inventory

  • updated

    Can extract fuel from Miner/Candle hats

  • updated

    Can pick up tuna lights

  • updated

    Can pick up lanterns

  • updated

    Can pick up ceiling lights

  • updated

    Can pick up flame turrets

  • updated

    Can pick up autoturrets

  • updated

    Holosight tech trash reduced to 1

  • updated

    C4 tech trash reduced to 2

  • updated

    Muzzlebrake has higher durability

  • updated

    Muzzlebrake further reduces recoil

  • updated

    Silencer cost reduced to 5 HQM

  • updated

    Cooked pork icon is darker

152 March 16 2017
  • new

    Added culling to foliage displacement

  • new

    Added grass displacement to foundations

  • new

    Added Spinner Wheel

  • new

    Added Refineries to Harbors

  • new

    Added Supply Signals to Green Military Crates (2%)

  • removed

    Removed obsolete scripts (memory usage)

  • removed

    Removed unused animators (memory usage)

  • fixed

    Fixed some exceptions when playing demos

  • fixed

    Fixed map cache getting cleared when joining custom maps

  • fixed

    Fixed footsteps SFX not audible till near player

  • fixed

    Fixed vending machines in doorways sometimes breaking

  • fixed

    Fixed NRE when sign you are editing is destroyed

  • fixed

    Fixed Heavy Plate Armor Rad protection (now 7, was 50)

  • updated

    Updated console UI with autocomplete

  • updated

    Demo playback has grass

  • updated

    Voice data is recorded to demos

  • updated

    Demos record initial camera position

  • updated

    Improved M249 gunshot

  • updated

    Caves death pit accessible to recover loot

  • updated

    Wall frame netting block

  • updated

    Spinner wheel item

  • updated

    Replaced deployable bed model

  • updated

    Entity skin changes trigger batching refresh

  • updated

    Optimized frame rate under sustained gunfire

  • updated

    Optimized effect recycling

  • updated

    Optimized viewmodel transform updates

  • updated

    Pumpkins only have 1 season (instead of 7)

151 March 09 2017
  • new

    Added multithreaded mesh batching

  • new

    Added better profiling

  • new

    Added “itemskins” convar to disable workshop skins

  • fixed

    Fixed invisible LR-300 worldmodel bug

  • fixed

    Fixed workshop skin memory leak

  • fixed

    Fixed plant material memory leak

  • fixed

    Fixed craft canceling sometimes losing resources when inventory is full

  • fixed

    Fixed being unable to place walls next to a metal shopfront on a triangle foundation

  • fixed

    Fixed SAR buff/SAP nerf reversion

  • fixed

    Fixed Harbor 2 not showing up on map

  • updated

    Flashlight lod updates

  • updated

    Crossbow world model uv fixes

  • updated

    Reduced mesh compression on weapon world models

  • updated

    Rocket launcher world model uv fixes

  • updated

    Sound creation optimization

  • updated

    Physics sounds are quieter unless the impact is pretty hard

  • updated

    Lower vertex counts on Stone & Sheet Metal tiers

  • updated

    Optimized workshop skin loading

  • updated

    Made network cells more granular

  • updated

    Optimized client side plant entities

  • updated

    Dense bushes have an extra LOD

  • updated

    Heli always strafes with napalm if target has no TC access

  • updated

    Lowered cost of AutoTurret

  • updated

    Autoturret parts found in purple crates + towns

  • updated

    Lowered cost of flame turret

  • updated

    C4 won’t stick to Decor Deployables

  • updated

    Decor Deployables can only be picked up with TC access + hammer equipped

  • updated

    Out of Stock Vending machines show up as red on the map

  • updated

    Fish provides animal fat