197 February 08 2018
  • new

    Added Frog Boots, My Dudes.

  • new

    Added new trees

  • new

    Added Road Exploration Tutorial

  • new

    Added Workbench Tutorial

  • new

    Added Research Tutorial

  • new

    Section Names for each tutorial instead of "task list"

  • new

    Added Pickles, with a chance of botulism

  • updated

    Improvements in lighting process/ Higher IBL contribution

  • updated

    Post Processes and LUTs refresh

  • updated

    Visual upgrades on the world generation (terrain, rocks, foliage and lot more)

  • updated

    Improved overall terrain splat mapping

  • updated

    Higher Densities of Icebergs and Icesheets

  • updated

    Optimized foliage system with a lot of different foliage types

  • updated

    Vm animation updates

  • updated

    Netting costs 1 Rope instead of 3

  • updated

    Fire arrows cost 2 cloth instead of 10

  • updated

    Scientists have reduced accuracy

  • updated

    Changed default server information image

  • updated

    Loot Barrels now drop 2 Scrap instead of 1

  • updated

    Double Metal Door now default blueprint

  • updated

    AK47 horizontal recoil kicks in faster

  • updated

    Aim Sway inactive for several seconds after a shot

  • updated

    Melee tip hides sooner

  • fixed

    Fixed some streaming sound related performance spikes

  • fixed

    Fixed missing mesh references on skinnable items

  • fixed

    Wild Animals now spawn in biomes and terrain that fits their environment

  • fixed

    Fixed inaccurate upkeep time on the tool cupboard

  • fixed

    Fixed doors not decaying when their upkeep was not paid for

  • fixed

    Fixed harbors not spawning correctly

  • fixed

    Fixed hilltop rocks sometimes overlapping monuments

  • fixed

    Fixed various small world generation issues

  • fixed

    Workbench Experiments can now reveal ammo types

  • fixed

    Fixed Garage Doors taking splash damage

  • fixed

    Fixed task list not displaying under some resolutions

196 February 01 2018
  • new

    Mini Water Well Monuments

  • new

    Added hilltop rocks

  • new

    New network interpolation and extrapolation

  • fixed

    AI no longer ghost through fences and other transparent walls

  • fixed

    AI no longer ghost through barricades

  • fixed

    Fixed an ice lake exploit that allowed people build near trucks

  • fixed

    Fixed Hapis floating barrels at Site A

  • fixed

    Fixed spawning in the ocean on Savas

  • updated

    Military Tunnels Level Design Refresh

  • updated

    Added recycler to Savas KOTH

  • updated

    Ak47 admire animation

  • updated

    Double shotgun admire animation

  • updated

    Eoka admire animation

  • updated

    Mp5 admire animation

  • updated

    Water bucket admire animation

  • updated

    Rock admire animation

  • updated

    Players no longer spawn on islands

  • updated

    Maps have significantly more cliffs and hills

  • updated

    Rivers have a nicer color

  • updated

    EAC SDK update

  • updated

    Monuments no longer spawn on islands

  • updated

    Reduced player tick delay (peeker's advantage)

  • updated

    Removed wood cost from double sheet metal doors

  • updated

    Hapis old caves now have lighting

  • updated

    Hapis updated with new water well monuments

  • updated

    Updated Savas KOTH loot table with newly introduced items

  • removed

    Removed pillar building block

  • new

    Added 10 tutorials

  • new

    Added functional water wells

195 January 25 2018
  • new

    New third person sounds for all handheld water containers

  • new

    New flare sounds

  • new

    Add burning fuse sound to survey charge

  • new

    New third person sounds for the medical syringe

  • new

    New third person deploy sound for the building planner

  • new

    Flare admire animation

  • new

    Flashlight admire animation

  • new

    Added 20 new contextual game tips

  • new

    Added printpos / printrot / printeyes admin console commands

  • new

    Added 25 loading screen tips

  • new

    Added eat / drink admin console commands

  • fixed

    Lower global max voice count on gunshots (perf fix w/ many scientists shooting at once)

  • fixed

    Fix for Patrol Helicopter floating in Junkyard

  • fixed

    Fixed barrels floating at site B (Hapis)

  • fixed

    Fixed players spawning in ocean (Savas Island)

  • fixed

    Fixed cheat report opening when typing in chat

  • fixed

    Fixed wind generator not been able to be removed by admins using "ent kill"

  • fixed

    Fixed having hat skins not allowing the root item to be craftable

  • fixed

    Fixed physics.steps exploit

  • fixed

    Fixed memory leak in vending machine UI

  • fixed

    Fixed crash on exit

  • updated

    Misc minor sound tweaks & polish

  • updated

    Guitar admire animation updated

  • updated

    Machette is now default blueprint and needs WB1

  • updated

    Note and Building Plan now require wood to craft

  • updated

    SMG Costs reduced by 1 spring and 5 HQM

  • updated

    Optimized player network updates

  • updated

    Optimized reflection probe refresh

  • removed

    Removed paper

194 January 18 2018
  • new

    Added third person aim down sight sounds

  • new

    Added third person grenade sounds

  • new

    Added third person bandage sounds

  • new

    New binocular sounds

  • new

    New flashlight sounds

  • new

    Admins can get combat log of other players

  • new

    Admins get warnings when anti hack is disabled

  • new

    Added new Hazmat suit

  • updated

    Water jug admire animation updated

  • updated

    Salvaged hammer admire animation updated

  • updated

    Water bucket admire animation updated

  • updated

    Wooden spear admire animation updated

  • updated

    Stone spear admire animation updated

  • updated

    Flamethrower admire animation updated

  • updated

    Satchel charge admire animation updated

  • updated

    C4 admire animation updated

  • updated

    Bow admire animation updated

  • updated

    Optimized workshop skin download processing

  • updated

    Optimized game object memory usage

  • updated

    Optimized skin icon memory usage

  • updated

    Optimized skin icon loading

  • updated

    EAC SDK update

  • updated

    Combat log no longer takes count parameter (uses combatlogsize value instead)

  • updated

    Increased junk pile respawn time from 20 to 30 minutes

  • updated

    Eliminated GC from voice recorder

  • updated

    Jack O Lantern can be picked up

  • updated

    Jack O Lantern only accepts wood

  • updated

    Small Furnace now emits heat

  • updated

    Can rotate tool cupboard after placement with hammer

  • updated

    Added Building Blocked zone around Helicopter crash site

  • updated

    Must wait 30 seconds to repair a structure after it was damaged

  • updated

    Hazmat suit now reserachable and craftable

  • fixed

    Fixed an exploit near Military Tunnels entrance allowing players to go out of bounds

  • fixed

    Fixed an exploit inside the Military Tunnels allowing players to build in unintended areas

  • fixed

    Fixed maximum anisotropic filtering not being set correctly for certain textures

  • fixed

    Fixed community UI exception

  • fixed

    Fixed weapon holster exception

  • fixed

    Fixed HTTP image exception

  • fixed

    Fixed various Unity exceptions

  • fixed

    Fixed network stream exception

  • fixed

    Fixed skin loading exception

  • fixed

    Fixed planner exception

  • fixed

    Fixed bloom exception

  • fixed

    Fixed exception in voice recorder

  • fixed

    Fixed terrain hole at launch site on Hapis

  • fixed

    Fixed shelves been placed on Roads

  • fixed

    Fixed Jack O Lantern can no longer be placed through walls

  • fixed

    Fixed Vending machine not been destroyed if construction no longer exists

  • fixed

    Fixed chairs been placed inside trees and clutter (Exploit fix)

  • fixed

    Fixed not being able to rotate workbenches when deploying

  • fixed

    Fixed AutoTurrets not losing any health upon pickup

  • fixed

    Dropbox can no longer be placed under water

  • fixed

    Fixed Small Refinery not generating charcoal

  • fixed

    Fixed arrowheads not showing up in outlines

  • fixed

    Fixed explosive bullet damage being too high

  • removed

    Retired viewmodel layer (unused)

193 January 11 2018
  • new

    New first person deploy sounds for a handful of items

  • new

    Most items have third person deploy sounds now

  • new

    Added Bone Arrows

  • new

    Added Fire Arrows

  • fixed

    Fixed washed out sky at clear weather conditions

  • fixed

    Fixed missing sound refs on a few SoundPlayers

  • fixed

    Fixed stars being barely visible at night

  • fixed

    Fixed only 100 key combinations (nerfed key raiding)

  • fixed

    Fixed Christmas light exploits

  • fixed

    Fixed road grass decor not aligning to ground

  • fixed

    Fixed odd junk pile placement

  • fixed

    Fixed Hapis Sky Dome

  • fixed

    Bone knife auto admiring on deploy

  • fixed

    Beancan grenade auto admiring on deploy

  • updated

    Fixed Harbor mine entrance (Hapis)

  • updated

    Optimized elevator volumes (server perf)

  • updated

    Fog and wind are now randomized every 18 hours

  • updated

    Slightly darker sky at midnight

  • updated

    EAC SDK update

  • updated

    Optimized tool cupboard queries (client perf)

  • updated

    Fog density no longer changes per biome

  • updated

    Improved fog algorithm

  • updated

    Pickaxe admire animation updated

  • updated

    Bandage admire animation updated

  • updated

    Bota bag admire animation updated

  • updated

    Water bottle admire animation updated

  • updated

    Big cleaver admire animation updated

  • updated

    Crossbow admire animation updated

  • updated

    Hammer admire animation updated

  • updated

    Mace admire animation updated

  • updated

    Salvaged axe admire animation updated

  • updated

    Salvaged Icepick admire animation updated

  • updated

    Torch admire animation updated

  • updated

    Longsword admire animation updated

  • updated

    Owner can always open key lock

  • updated

    Added final art for tool crate (purple box)

192 January 04 2018
  • new

    Nearby players melee weapon swings are now audible

  • fixed

    Shelves correctly destroyed if construction below no longer exists

  • fixed

    Tool cupboard correctly destroyed if construction below no longer exists

  • fixed

    Tool cupboard can no longer be fully submerged inside world layer (rocks)

  • fixed

    Refinery ladder fix (Hapis)

  • updated

    Site A cave no longer building blocked (Hapis)

191 December 21 2017
  • new

    Added Throwable Flares

  • new

    Added handheld flashlight

  • new

    Added a bunch more deployable interaction sounds

  • new

    Added Upkeep notifications and gametips

  • new

    Door Garland is available to craft w/ Window garland sitem

  • new

    Can Admire/Examine skins with N key

  • new

    Added fog start distance in dark environments (gamma / navigation exploit)

  • fixed

    Fixed spinner wheel sound playback bug

  • fixed

    Fixed beams being invisible

  • fixed

    Fixed various errors on client and server

  • fixed

    Fixed fog not always being disabled in caves (gamma / navigation exploit)

  • fixed

    Fixed high external stone gate only decaying very slowly

  • fixed

    Fixed roof conditional models in various scenarios

  • updated

    Wounded players no longer block player movement

  • updated

    Upkeep payment intervals are now saved and restored on server restart

  • updated

    Crossbow can take underbarrel modifications

  • updated

    Lowered some upkeep costs

190 December 14 2017
  • new

    Enabled Xmas Content

  • new

    Lots of new deployable placement sounds

  • new

    Lots of new deployable interaction sounds

  • new

    Doors require upkeep

  • new

    Wall frame inserts require upkeep

  • new

    Floor frame inserts require upkeep

  • new

    Deployables inside the building privilege radius are decay protected

  • new

    Added decay.delay convars (all default to 0)

  • updated

    Open/close sounds only play for the local player

  • updated

    Tweaks to a few existing deployable sounds

  • updated

    Animal behaviour overhaul

  • updated

    Optimized upkeep backend

  • updated

    All barricades can be repaired

  • updated

    Added extra slots to TC

  • updated

    Normalized building protection between tiers

  • updated

    Increased protection for Metal Tier (2x stone)

  • updated

    Increased protection for Armored tier (2x metal)

  • fixed

    Animals can no longer walk through closed doors at monuments

  • fixed

    Fixed broken items being traded in vending machine

189 December 07 2017
  • new

    Bases repair themselves if upkeep resources are in TC

  • new

    Bases require upkeep resources to be kept in TC

  • new

    New on/off sounds for a bunch of deployables

  • new

    New active/burning loops for a bunch of deployables

  • new

    New searchlight movement sounds

  • new

    New open/close sounds for a few deployables

  • new

    New Junkyard monument

  • new

    New procedural roads art

  • new

    Brought back old caves (Hapis)

  • new

    Added "Pumping station" and "Abandoned Boat" loot areas (Hapis)

  • new

    Added Launch Site (Hapis)

  • new

    Added Ice sheets and Icebergs (Hapis)

  • new

    Added new static quarrys (Hapis)

  • new

    Foundations can now be placed at a half height offset

  • new

    Added half height walls

  • new

    Fixed various wall stacking exploits

  • new

    Roofs occupy wall sockets and can no longer be used as honeycombs

  • new

    Building privilege is emitted by the entire building

  • new

    There can only be one tool cupboard per building

  • new

    New monument placement algorithm

  • new

    Procedural roads now connect to monument roads

  • new

    Print last placement error in chat when pressing LMB while placement guide is red

  • new

    New power line placement algorithm

  • new

    Tool cupboard can store upkeep resources

  • fixed

    Fixes to older radtowns (Hapis)

  • fixed

    Fixes to loot and ore scarcity (Hapis)

  • fixed

    Monument chainlink fences can be shot through

  • fixed

    Roads are no longer split in half by rivers

  • fixed

    Fixed gaps between roads and terrain

  • fixed

    Fixed roads sometimes being partially flooded

  • fixed

    Fixed hammer highlight on wooden triangle foundations

  • fixed

    Fixed weird camera movement when jumping introduced last patch

  • updated

    Small Furnace Art Updated

  • updated

    Complete rework of site A (Hapis)

  • updated

    Moved Site B to east coast (Hapis)

  • updated

    Reduced size of arctic biome slightly

  • updated

    Increased size of arid biome slightly

  • updated

    Health bars are only visible when damaged or holding a hammer

  • updated

    Grenades inherit player movement velocity

  • updated

    F1 grenade has larger blast radius

  • updated

    Dropbox is now Tier 1 WB

  • updated

    Stone Spear no longer requires WB

  • updated

    Experimentation at WB1 costs 75 scrap instead of 100

  • updated

    Armored building tier costs 25 hqm and no wood/stone

  • updated

    Armored doors have had their costs reduced accordingly

188 November 30 2017
  • new

    Add ignite and extinguish sounds to campfire and furnace

  • new

    Add turn on and turn off sounds to the ceiling light

  • new

    Added worldmodel outlines

  • updated

    Lots of misc sound tweaks and polish

  • updated

    EAC SDK update

  • updated

    Stricter dropbox placement

  • updated

    Python is now skinnable

  • updated

    Reduced aim sway on semi auto weapons

  • updated

    Finalized recoil design for semi auto weapons

  • updated

    Grenades pinpull and throw happens much faster

  • updated

    Stance recoil only active when moving or after first shot

  • updated

    Grenades always throw at max velocity (farther)

  • fixed

    Fix dark sign painting UI

  • fixed

    Fixed reflections on hair shader

  • fixed

    Fixed tree minigame X appearing too low

  • fixed

    Fixed thompson having too much aimcone

  • fixed

    Fixed delay/jitter of mounted objects

  • fixed

    Fixed weird satchel behavior

187 November 22 2017
  • new

    Add ability to define custom falloff/spread/spatial blend curves on a sound by sound basis

  • new

    New tree sounds

  • new

    Added locational armor information when hovering over player preview

  • new

    Added Bulletproof Glass

  • new

    Added Explosive information panel

  • new

    Added Armor Information panel

  • new

    Added Seed information panel

  • new

    Added Weapon Mod information panel

  • updated

    Ensured that the save coroutine does not crash when entity serializations throws an error

  • updated

    Window bars inserts are thinner (improved visibility)

  • updated

    Removed occluder meshes from building blocks (performance, memory usage)

  • updated

    Removed some unused components (memory usage)

  • updated

    Netting has larger ladder volume to allow climbing over frames

  • updated

    Dud explosives fall off moving objects

  • updated

    Fallen dud explosives never explode on pickup

  • updated

    Tree Minigame X's start relative to initial hit

  • updated

    Tree Minigame X's rotate less each hit

  • updated

    Can wear bandana with Bucket/Wood/Riot Helmet

  • updated

    Tree Minigame X's only rotate in one direction

  • fixed

    Fixed spinner been placed in building block areas

  • fixed

    Fixed ghosting/trail in inventory player preview caused by temporal anti-aliasing

  • fixed

    Fix volume jump when a sound that's already fading out is told to fade out again

  • fixed

    Fixed Explosives thrown on other explosives not attaching

  • fixed

    Fixed dud explosives acting as garry's mod thrusters

  • fixed

    Fixed quickcraft lag when looting lots of items

  • fixed

    Fixed lag from map doing processing even when closed

  • fixed

    Bone Armor now protects legs as well as chest

  • fixed

    Bandana and wolf headdress protection reduced

  • fixed

    Fixed arrow protection being different than bullet protection

186 November 16 2017
  • fixed

    Failsafe for occasional stuck bush rustle sounds

  • fixed

    Fixed song shuffling

  • fixed

    Fixed repeated phys impact sounds when an item is stuck inside something

  • fixed

    Fixed occasional attempts to unload music clips that aren't loaded yet

  • fixed

    Fixed projected decals not showing sometimes

  • fixed

    Fixed player motion blur popping when swapping LODs

  • fixed

    Fixed beard sometimes not showing

  • fixed

    Fixed hair motion vectors; used in motion blur and TSSAA

  • fixed

    Fixed hair-related memory leak

  • fixed

    Fixed TSSAA on inventory player preview

  • fixed

    Fixed TSSAA related black sludge

  • fixed

    Fixed TSSAA related water shoreline flickering

  • updated

    EAC SDK update

  • updated

    Cave reverb tweaks

  • updated

    Beenie hat deforms hair when worn

  • updated

    Workbench can no longer be locked

  • updated

    Improved TSSAA performance and reduced GPU ram usage

  • updated

    Trees can be knocked down by explosions

  • updated

    Trees yield half res during harvesting and half as finishing bonus

  • new

    Added Tree Minigame

  • new

    Added Falling Trees

185 November 09 2017
  • fixed

    Fixed flame turret been lockable

  • fixed

    Stance recoil no longer affects xbow/bow

  • updated

    New nail gun sounds

  • updated

    EAC SDK update

  • updated

    New garage door sounds

  • updated

    Nailgun nails embed themselves in objects + retrievable

  • updated

    Nailgun nails no longer damage structures

  • updated

    Nailgun nails have larger radius (easier to hit targets)

  • updated

    HV Arrow is now a default blueprint

  • updated

    Oil Refinery is cheaper to research

  • updated

    Searchlight is cheaper to research

  • updated

    Large Medkit is cheaper to research

  • updated

    Miner Hat is cheaper to research

  • updated

    Chainlink fence/gate is cheaper to research

  • updated

    Prison Wall/door is cheaper to research

  • updated

    Double Sheet Doors are cheaper to research

  • updated

    Floor Grill is cheaper to research

  • updated

    Improved occlusion culling; now faster, more accurate

  • updated

    Improved temporal anti-aliasing quality (TSSAA)

  • new

    Added player hair!

184 November 02 2017
  • new

    Added Bradly APC to Materials Extraction monument (Hapis)

  • new

    Added Savas map markers

  • new

    Added new icebergs and ice sheets to the arctic biome

  • new

    Added medium levels of radiation to Materials Extraction monument (Hapis)

  • new

    Added north and south recycler on Savas

  • new

    Basic crate added to supermarket/gasstation/warehouse

  • new

    New procedural map biome layout

  • new

    Military Tunnels spawn 2 elite crates

  • new

    Stance recoil added - less accurate when standing/moving vs crouching

  • new

    Added Nailgun + Nailgun ammo default BP

  • fixed

    Fixed various Hapis exploits

  • fixed

    Improved skinning on player model elbows/wrists

  • fixed

    Fixed player preview blinking backwards

  • fixed

    Fixed shading on multi-layer materials; e.g. icebergs

  • fixed

    Garage door sound scales with audio volume

  • updated

    Improved player bone scaling and skin colour variety

  • updated

    Updated Hapis map markers

  • updated

    EAC SDK update

  • updated

    Network encryption optimizations

  • updated

    Removed sand from the arctic coastline

  • updated

    Crates always spawn one component with 40% chance of WB item

  • updated

    Candle hat default BP

  • updated

    Metal Window Bars cheaper to research

  • updated

    Airdrop always drops 2 weapons + ammo, and 2 armor pieces

  • removed

    Disabled Halloween Content :(

183 October 26 2017
  • fixed

    Barbeque can no longer be placed in monuments

  • fixed

    Barbeque no longer clip through walls

  • fixed

    Fixed client bone follower performance regression

  • fixed

    Fixed some visual issues with the halterneck

  • fixed

    Fixed permanent Debris Field markers

  • fixed

    Fixed BoneFollower 1 frame delay

  • fixed

    Fixed AutoTurret server lag

  • new

    Garage door frame block

  • new

    Added Scarecrow deployable

  • new

    Added network encryption (enabled by default)

  • new

    Added encryption server convar (0-2 for various protection levels)

  • new

    Added Halloween Collectables

  • new

    Added Skull Fire Pit

  • updated

    Replaced the ladder leading to LS roof with walkways

  • updated

    Optimized network stream read / write

  • updated

    Optimized network RPC parameter handling

  • updated

    Optimized network queue iteration

  • updated

    Optimized server logging

  • updated

    Optimized server garbage collections

  • updated

    Double shotgun deploys quicker

  • updated

    Wall Netting cheaper + default BP

  • updated

    Item drop chances equalized for each tier

182 October 19 2017
  • updated

    Player's foot now uses IK to align to surfaces properly.

  • updated

    Optimization. Reduced resolution of dozens of environment textures

  • updated

    Updated player models

  • updated

    Updated player preview

  • updated

    Item description updates and fixes

  • updated

    Bear rug, Rug and Table can no longer be picked up when building blocked

  • updated

    Bear rug, Rug and Table requires hammer to be picked up

  • updated

    vm hatchet update

  • updated

    Disabled server backups by default (add +backup startup parameter to enable)

  • updated

    Python requires tier 2 workbench

  • updated

    LR300 fire rate increased 10%

  • updated

    Reduced water reflection gaps

  • updated

    Reduced shadow from weapons carried on the back onto viewmodel

  • updated

    Ladder hatch requires tier 2 workbench ( green crate spawn)

  • updated

    Updated EAC SDK

  • fixed

    Hapis Island exploit fixes

  • fixed

    Two sided hanging sign & landscape picture frame unlocked if player has Steam item

  • fixed

    vm bow aiming issues

  • fixed

    vm weapon attachments now positioned correctly

  • fixed

    Fixed some skins not unlocking parent items (boonie/bandana/cap)

  • fixed

    Fixed water reflection related shader errors on OSX and Linux

  • fixed

    Fixed shadow cascades sometimes ignored when switching quality

  • new

    Added BBQ deployable

  • new

    Added network encryption (currently disabled)

  • new

    Added hair items (admin only)

181 October 12 2017
  • new

    Upgraded to Unity 2017.1.2

  • new

    Added debug.log convar to toggle log output

  • new

    Miner / Candle Hat provides protection

  • new

    Caves have a good chance of spawning stone tools

  • new

    Added toggled map grid coordinates (off by default)

  • new

    Added Debris Field marker on map when heli/bradley is destroyed

  • new

    Boonie/Bandana/Cap provides minimal protection instead of none

  • new

    Miner hat has emissive blinding flare

  • new

    Added radial map marker (mod support)

  • fixed

    Pickaxe vm - Fixed hands intersecting when aim running

  • fixed

    Fixed launchsite exploit allowing to hide in the wall

  • fixed

    Big cleaver vm - Fixed hands intersecting when aim running

  • fixed

    Satchel charge wm- Fixed wrong texture appearing when thrown

  • fixed

    Satchel charge vm - Fixed arms clipping when thrown

  • fixed

    Beancan grenade vm - Fixed arm clipping when thrown

  • fixed

    Bone club vm - Fixed popping from throw cancel to idle

  • fixed

    m249 vm - fixed arms clipping at max FOV

  • fixed

    Fixed packet exploit to bring down servers

  • fixed

    Fixed stone ore scarcity

  • fixed

    Sawnoff shotgun vm - Fixed arm clipping at max FOV

  • fixed

    Fixed indoor shadow issues introduced by viewmodel shadow changes

  • fixed

    Fixed missing viewmodel shadow feet

  • fixed

    Fixed node hotspots invisible during med-high fog

  • fixed

    Fixed some water reflection artifacts

  • fixed

    Fixed not being able to pick up items outside of any TC

  • fixed

    Fixed Vending Machines not displaying if item for trade is a blueprint or not

  • fixed

    Fixed Steam Inventory Items not unlocking their blueprint

  • fixed

    Miner hat no longer emissive to other players when switched off

  • fixed

    Fixed workbench status everywhere exploit

  • fixed

    Fixed candle hat having a 30m light radius (!)

  • fixed

    Fixed peacekeeper turrets not firing

  • updated

    vm hierarchy and folder structure

  • updated

    new vm arm mesh

  • updated

    All viewmodels set to use base mesh vessel, all anims contain anim data only

  • updated

    Bow vm - anim tweaks

  • updated

    Salvaged axe, hammer & icepick vm - Removed attack2 lerping blends

  • updated

    Water jug vm - removed static left hand in view when thrown at max FOV

  • updated

    Sawnoff shotgun vm - Removed wobble at end of deploy anim

  • updated

    Ak47 vm - Updated base pose, transition additions

  • updated

    Increased speed of outro anim blend on ironsights

  • updated

    Supply signal vm folder restructure

  • updated

    Only allow drinking when water has certain depth

  • updated

    Improved water intersection test performance

  • updated

    Added process memory usage to system info

  • updated

    Tweaked high external wall and gate deploy volumes

  • updated

    Reduced scrap tier of many decorative items

  • updated

    Can now pick up research / repair benches

  • updated

    Broken items now have a minimum recycle yield of 10%

  • updated

    Items now remove attachments/ammo when recycled

  • updated

    Sewing kit is made of less rope (less recycle yield)

  • updated

    Lantern and Tuna Can Lamp provide more light

  • updated

    Lantern costs 25 Metal Fragments (was 40)

  • updated

    Less fuel / hqm in caves

  • updated

    Small/Medium wooden signs default blueprints

  • updated

    Stone Spear default blueprint

  • updated

    Workbench radius tripled

  • updated

    Workbenches can be rotated with hammer

  • updated

    Radsuit leaks small amounts of radiation at NPP/LSR

  • updated

    Lowered HQM yield from heli/bradley gibs

  • updated

    Satchel has slightly less chance to be a dud

  • updated

    Flamethrower Requires Workbench Tier 2

  • updated

    Hoodie/Pants require 75 scrap to research ( Was 250 )

  • updated

    Snow Jacket/vagabond more common and much cheaper to make

  • updated

    Elite crate spawns half as much stuff

  • updated

    Elite crates spawn every 2 hours instead of 20 min at LSR

  • updated

    Bradley drops elite crate loot

  • updated

    Hapis site B now has a chance to spawn elite creates

  • updated

    Cluttery deployables drop as blueprints instead of full items

  • updated

    Bradley begins healing much slower

  • removed

    Bolt rifle vm - removed unused anims

180 October 05 2017
  • new

    Added Workbenches

  • new

    Added Blueprints

  • new

    Added ice lake monuments to the arctic biome

  • new

    Added new road generation algorithm

  • updated

    Improved world serialization file format

  • updated

    More efficient world serialization compression

  • updated

    Improved water map encoding

  • updated

    Can no longer block ladders with certain barricades (concrete, stone and sandbag)

  • updated

    High external walls and gates require some space between parallel walls

  • updated

    Vending machine + shopfront cost reduction

  • updated

    Locked all items other than default blueprints

  • updated

    Improved bus stop and power substation spawn rules

  • updated

    T-shirt/longsleeve much cheaper don't require sewing kit

  • updated

    Can only repair items with blueprint

  • fixed

    Fixed problems with drinking water from rivers and lakes

  • fixed

    Invisible body no longer casting shadows on viewmodel

  • fixed

    Fixed ambient occlusion around vegetation

  • fixed

    Fixed player shadow projection noticeable on ceilings

  • fixed

    Fixed sky reflection intensity mapping

  • fixed

    Fixed motion blur ignored around on holosight reticle border

179 September 28 2017
  • new

    Added RAM usage to perf text

  • new

    Can pick up empty furnaces

  • fixed

    AK47 world model not displaying some skins correctly

  • fixed

    Fixed parenting on bradley and heli loot crate fireballs

  • fixed

    Fixed large furnace placement being blocked under floor grills

  • updated

    Updated EAC launcher

  • updated

    Only wooden ladders, twig foundation and twig floors can bypass building privilege

  • updated

    Tweaked barricade placement rules, damage volumes and collision meshes

  • updated

    Tweaked external wall and gate placement rules, damage volumes and collision meshes

  • updated

    Eliminated GC allocs from player model LOD refreshes

  • updated

    Increased external gate open and close animation speed

  • updated

    Raw and spoiled meat no longer goes straight to belt when picked up

  • updated

    Wooden ladders can be stacked to 5

  • updated

    Wooden ladders can be repaired

  • updated

    Furnace costs 100 wood less, spawns with no wood

  • updated

    Can pick up empty fridge

  • updated

    Can pick up empty large & small wood boxes

  • updated

    Can place shelves over existing boxes

  • updated

    Can change skins of boxes at repairbench

  • updated

    No longer need map item to open map

178 September 21 2017
  • new

    Test Vehicle (admin only) added

  • new

    Added new EAC launcher

  • new

    Chairs are mountable and provide 100% comfort

  • new

    Added grass shadow casting feature

  • new

    Added shadow quality option with new penumbra shadows feature

  • updated

    Made grass meshes size more realistic

  • updated

    Updated EAC SDK

  • updated

    Reduced managed memory usage

  • updated

    Overhauled entity parenting

  • updated

    Improved server side eye verification (less false positives)

  • fixed

    Fixed Sentry/Helicopter shooting like a shotgun with low fps

  • fixed

    Fixed world serialization checksum problems (loading times)

  • fixed

    Fixed map exploit

  • fixed

    Fixed flashlight attachment shadows all over the place bug

177 September 14 2017
  • new

    New tank sounds

  • new

    Combat log now indicates when someone is killed or wounded

  • updated

    Download skins in the background rather than waiting for them in the loading screen

  • updated

    Updated EAC API & SDK (fixes "EAC Disconnected" error)

  • updated

    Client no longer stalls while spawning the map from cache

  • updated

    Eliminated some GC allocations from nested coroutines

  • updated

    Improved lighting: direct light now softer and ambient lighting less saturated

  • updated

    Improved shadow casting: reduced floating shadows and light leaking

  • updated

    Vending machines drop no loot + 25% increased health

  • updated

    Autoturrets no longer have magical long range after something is targeted

  • fixed

    Occludable sound voice limiting perf fix

  • fixed

    Fixed game manifest download sometimes silently failing

  • fixed

    Fixed official server list sometimes being shown as empty

  • fixed

    Fixed ragdoll messed up level of detail

  • fixed

    Fixed fly swarm not following ragdoll

  • fixed

    Fixed another error thrown by culling on RetrieveAndApplyVisibility

  • fixed

    Fixed visibility error when joining a server after finishing a demo play

176 September 07 2017
  • new

    Upgraded to Unity 2017.1

  • new

    Added Item Information Panels

  • new

    Added Gas Station

  • new

    Added Supermarket

  • new

    Added monument placement priority (Launch Site)

  • updated

    Updated food items having missing sounds when consumed

  • updated

    More item description updates and fixes

  • updated

    Bradley can drop 12 tech trash in crates

  • updated

    Increased default map size to 4000

  • updated

    Improved cliff terrain texturing

  • fixed

    Fixed Bradley shooting players through the rocket factory roof

  • fixed

    Fixed scope/helmet overlays visible in third person

  • fixed

    Fixed UI texture leak

  • fixed

    Fixed crash when closing the game

  • removed

    Removed crappy gather ability from swords etc

175 August 31 2017
  • fixed

    Fixed occasional occludee related errors

  • fixed

    Fixed new explosions not affected by fog

  • fixed

    Fixed lighting going dark sometimes; e.g. mining ores

  • fixed

    Fixed cave entrances sometimes closed in low graphics quality

  • fixed

    Fixed texture memory leak from paintable signs

  • fixed

    Fixed various bugs with the roof side walls

  • fixed

    Fixed bradley getting stuck by turning around in tight areas

  • fixed

    Moved props from launch site that were getting the APC stuck

  • fixed

    Fixed Bradley lights on gibs

  • fixed

    Fixed Bradley lights on during day

  • fixed

    Fixed NRE's when using 'spawn bradleyapc' command

  • fixed

    Fixed Helicopter muzzle flash always aiming up instead of at target

  • fixed

    Bradley coax actually aims directly at targets now

  • updated

    Disabled engine-side dynamic batching

  • updated

    Stripped some unused assets

  • updated

    Optimized coroutine yield instructions

  • updated

    Adjusted some memory pool buffer sizes

  • updated

    Optimized file storage system

  • updated

    Optimized texture processing library

  • updated

    Optimized storage container hashing

  • updated

    Optimized paintable signs

  • updated

    Tweaked decor spawns

  • updated

    Improved Oil Fireball effect

  • updated

    Improved Explosion effect for Heli/Bradley

  • updated

    Improved Debris effect for helicopter damage

  • updated

    Improved helicopter searchlight visuals

  • updated

    Bradley health doubled

  • updated

    Bradley heals after 5 minutes of no damage

  • updated

    Bradley loot table updated - far fewer explosives

  • new

    Learnable recoil patterns for Thompson/SMG

  • new

    Damage effects for Bradley

174 August 24 2017
  • new

    Added Bradley APC to launch site

  • fixed

    Fixed culling false positives

  • fixed

    Fixed material related performance bottleneck

  • fixed

    Fixed large furnace lower LOD looking too dark

  • fixed

    Fixed LOD transition popping in high external wall

  • fixed

    Fixed a material memory leak

  • fixed

    Fixed ores missing partially broken stages on lower LODs

  • fixed

    Fixed only being able to harvest debris from certain angles

  • fixed

    Fixed smoke trails disappearing too soon after rocket explosion

  • updated

    Improved performance for overlay effects (e.g. hurt, cold)

  • updated

    Improved performance for Tone-mapping, FXAA, Sharpen and Vignette

  • updated

    Updated multiple descriptions

  • updated

    Paper map now despawn in 5 minutes down from 20 minutes

  • updated

    Reduced sky brightness slightly

  • updated

    Greatly reduced GC allocations throughout the game

  • updated

    Optimized the internal memory pool

  • updated

    M92 Horizontal recoil halved

0.0.0 August 17 2017
  • new

    Added flare to Ceiling Light

  • new

    Added "authtimeout" server convar

  • updated

    M92, AK47, P250 Have learnable recoil patterns

  • updated

    M92, AK47, P250 Aimcone reduced by 80%

  • updated

    Riot Helmet no longer requires Sewing kit

  • updated

    Plate armor protection increased

  • updated

    Bone armor requires Cloth instead of Rope

  • updated

    Updated EAC API & SDK

  • updated

    Updated multiple item descriptions

  • updated

    More garbage collection optimizations

  • updated

    Larger coastal player spawn areas

  • updated

    Better resource spawning

  • updated

    Reduced spawn density of wooden logs by around 30%

  • updated

    Reduced distance fog density by at clear weather conditions by 25-50%

  • fixed

    Fixed player names not appearing on skulls

  • fixed

    Fixed duplicate ore nodes around radtowns (requires two server restarts)

  • fixed

    Fixed material LOD pop-in on cliffs and rocks

  • fixed

    Fixed show texel density exploit

  • fixed

    Fixed fuzz in cloth shaders

  • fixed

    Fixed OSX/GL gamma darkening bug

  • fixed

    Terrain texture aliasing/shimmering when aniso=1

  • removed

    Removed Recoil Compensation for pattern weapons

  • removed

    Removed "gc.interval" convar

  • removed

    Removed max draggable from items (except liquids)

172 August 10 2017
  • fixed

    Fixed long tundra grass patches sometimes not being grounded

  • fixed

    Fixed culling throwing errors in safe mode

  • fixed

    Re-enabled shore wetness

  • fixed

    Fixed rounding errors with resource gathering

  • fixed

    ConVar "player.recoilcomp " now works for learnable recoil

  • updated

    New snow biome textures and meshes

  • updated

    Reduced garbage collection frame rate drops throughout the game

  • updated

    Updated multiple item descriptions

  • updated

    Increased helicopter searchlight brightness

  • updated

    LR300 Recoil stays vertical for longer

  • updated

    Search Lights are half price

  • updated

    Trout yields 8 animal fat upon gutting (was 3)

  • updated

    Bone armor costs 1 rope instead of 2

  • updated

    Hide clothing is half price

  • new

    Added Flare to helicopter searchlight

  • new

    Added Flare to Flashlights and Laser Sights

  • new

    Added Flare to Deployable Searchlights

  • removed

    Removed a bunch of stack trace spam from the game log

170 July 26 2017
  • new

    Game Tips

  • new

    Implemented workshop skin cache in native code (optimization)

  • new

    Moved skin cache I/O to a thread (optimization)

  • new

    Added grass displacement to campfires

  • new

    Added confirmation to exit button

  • fixed

    Fixed freezing when using feedback (F7)

  • fixed

    Fixed "EAC Disconnected" error

  • fixed

    Fixed some item descriptions

  • removed

    Removed DirectX 9 launch option

  • new

    Added Ore Minigame

  • updated

    Reduced SAP cost

169 July 20 2017
  • new

    New music system

  • new

    Three new songs

  • fixed

    Footsteps on ore nodes no longer silent

  • fixed

    Footsteps on steep inclines play more reliably

  • fixed

    Fixed water spawning a sack world model when dropped

  • updated

    Better logic to switch between walking and running footsteps

  • updated

    Misc audio mix tweaks

  • updated

    Optimized foliage displacement

  • updated

    Optimized effect lookup caching

168 July 13 2017
  • new

    New feedback system

  • updated

    Optimization pass across environment art

  • updated

    Rock collectibles are larger

  • updated

    Improved main menu loading time

  • updated

    Improved skinnable warmup time

  • updated

    Updated asset bundle splits

  • updated

    Retired some unused physics and rendering layers

  • updated

    Disabled the 2 east lifts in launch_site [Temporary]

  • updated

    Stairs and foundation steps use more accurate colliders

  • updated

    Stairs and foundation steps use more accurate shadow casting proxy meshes

  • updated

    New barrel gib and impact sounds

  • updated

    Sound mix tweaks

  • fixed

    Fixed some item skins being forced into the main content asset bundle

  • fixed

    Fixed water showing on launch site underground gate

167 July 06 2017
  • updated

    Full surface of small and medium cave rooms now buildable

  • updated

    Forest dead branch prop collider shouldn't block movement above itself

  • updated

    Airfield Updated with tunnel network

  • updated

    Improved monument terrain anchoring

  • updated

    Improved monument terrain adjustments

  • updated

    Junkpiles only spawn next to roads and powerlines

  • updated

    Adjusted ore spawn rules so they really only spawn near rock formations

  • updated

    Grass LOD falls off with 3D distance instead of 2D distance

  • updated

    Adjusted temperate biome ore distribution to have more stone

  • updated

    Barrels have a much beefier impact/death sound

  • updated

    Autocomplete no longer prevents accessing command history

  • updated

    Wood worldmodel

  • fixed

    Fixed weird player spine rotation in the distance

  • fixed

    Fixed Cave Ores having old loot tables

  • fixed

    Fixed ores not giving completion bonus under some circumstances

  • fixed

    Fixed a dozen invisible barrels near dome

  • fixed

    Fixed Sand/Snow Ores giving 1 hqm instead of 2

  • fixed

    Fixed Static Repair Bench NRE

  • fixed

    Fixed Helicopter disconnect exploit

  • fixed

    Fixed in-stock exploit with vending machines

  • new

    New terrain grass implemented

  • new

    Added monument terrain blend map support

  • new

    Launch Site monument added

  • new

    Driftwood can be harvested for wood

  • new

    Barren has roads

  • new

    CraggyIsland has some roadside

  • new

    Pressing tab to the console quickly autocompletes current command

  • new

    Barrels have a much more satisfying gib

  • new

    Item Pickups play a world sound when picked up

  • new

    Vending machines show their available contents on the map

  • new

    Added Eye Bone to Helicopter Optics for spectating

  • new

    Added Hobo Barrels to Launch Site and Lighthouse

  • new

    Added 'Elite' loot crate at Launch Site