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Changes

What’s changed on Rust in each patch.

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Features

  • Above-ground rail network now connects to Trainyard
  • New resource wagons can be unloaded at Trainyard
  • New Locomotive train engine
  • New ambient lighting model
  • New monument lights
  • Added light switches to monuments
  • Added Flash bang grenade
  • Added Molotov cocktail
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Improvements

  • Updated layout of contacts page
  • Added server.clearugcentity convar to clear a piece of content (takes an entity id)
  • Added global.clearugcentitiesinrange to clear all content within a range of a position
  • Improved LOD system on modding prefabs from last month
  • Added Toggle ADS option
  • Improved performance when hitting resources
  • Improved performance when entering network range of NPC's
  • Improved performance when near underground tunnel entrances
  • Slightly improved rendering performance in monuments
  • Improved performance of UGC admin browser when lots of content is on a server
  • Added 6 new radio stations
  • Boom boxes connected to speakers should now more reliably play in sync
  • Increased maximum length of server radio stations list to 1024 characters (was 256)
  • Increased size of radio station picker
  • Show the genetics of plant clones being sold in vending machines (in-person and via drone)
  • Updated Wooden Signs models and textures to be higher res and have a more even paintable surface area
  • Improved Cliff Collision - A number of cliff colliders have been improved, making them easier to climb
  • Scrap Tea now yields more scrap and lasts longer
  • Underwater labs size decreased by up to 75%
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Fixed

  • Fixed tech tree path counter not working properly on T1 tech trees
  • Fixed demos failing to play if the local player died during recording
  • Fixed several mountables not properly showing the characters head moving while mounted
  • Fixed radio playback becoming distorted if a player leaves audible range of the Boom Box but is still in range of Connected Speakers
  • Fixed a long standing bug causing invalid projectiles when mounted to vehicles
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Removed

  • Above-ground Work Cart train engine wagon-pulling power has been reduced
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Features

  • Added tiled cube prefabs for community map makers
  • Added chat filtering
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Improvements

  • Improved M39 DPS and recoil
  • Lowered F1 grenade fuse time to 2.5s (was 3.0s)
  • Shotgun slugs have reduced damage falloff
  • Achievement todo list is now disabled if game tips are turned off in the game options
  • Added a crosshair while free spraying with a Spray Can
  • Increased the default number of sprays per player (25 -> 40)
  • Can now Mute and Report players from the Contacts screen
  • Z/C/Y keys no longer control zoom when in free camera (replaced with debugcamera_zoomin and debugcamera_zoomout binds)
  • Added debugcamera_raise and debugcamera_lower binds instead of hardcoding to Q/E
  • Added physical camera convars for the debug camera
  • Added camera info overlay command for the debug camera
  • Kayak now faces away from the player deploying by default
  • Mailbox, BBQ, Medium Battery and Windmill now face toward the player by default
  • (CUI) Add support for vertical overflow on Text components
  • Updated player inventory idle animation
  • Added interaction sounds for small loot containers (food, medical, tech, ammunition, etc)
  • Updated generic loot crates with existing interaction sounds
  • Hapis Island: Added 3 new monuments
  • Jackhammer will hit hotspot every time without tap firing
  • Torch despawns after 30 seconds
  • Dropped backpacks will despawn after 30 seconds for rocks + torches
  • Streamer mode will hide map name in server browser
  • Can insert photos into mailbox
  • `benchmark_demo {demo}` command to run the benchmark on different demos
  • Can connect 'domain.com' without a port on the end
  • Servers will no longer show the name of the custom map, only "Custom Map" if they are running one
  • Optimized bulk loading assets from bundles
  • Improved hide blood option
  • Added hurt flash disable option
  • m249 is slightly more aggressive
  • HMLMG recoil is more aggressive
  • Lowered HMLMG durability
  • Increased HMLMG crafting cost
  • Using scopes on weapons now increases their recoil
  • Reduced blur/blood effects
  • Accuracy bonus removed from the silencer
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Fixed

  • Fixed first shot while ADSing sometimes playing the non-ADS fire animation
  • Fixed missing deploy sound for combat knife
  • Fixed missing sounds for smoke grenades and supply signals
  • Fixed missing crosshairs and camera movement while first person spectating
  • Fixed smoke grenade effects not working correctly with first person spectating
  • Fixed horses not properly moving with elevators
  • Fixed error with a particular configuration of items when making Low Grade at a Mixing Table
  • Fixed missing localization on progress bar when Hold to dismount is enabled
  • Fixed some deployable entities changing rotation every time they are selected on the belt
  • (CUI) Fixed some skin id's not loading correctly (PR#37)
  • Fixed some missing sfx on the Spray Can
  • Fixed an exploit when changing water quality
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Hapis Island: Fixed berries not spawning
  • Hapis Island: Fixed roadside spawns being overly scarce
  • Hapis Island: Fixed numerous other reported issues.
  • Fixed flashlights & laser needing to be turned on every time you equip them
  • Fixed exploit to steal attachments out of shop fronts
  • Fixed nodes & animals taking extra hits
  • Fixed animal headshots not playing hitmarker
  • Fixed exploit to let you keep last item in softcore
  • Fixed ability to shoot through armored window collider
  • Fixed exploit to keep shopfront standing when breaking wall frame
  • Fixed debris not created for walls on triangle foundations
  • Fixed research tables getting stuck researching
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Features

  • Updated recoil
  • Added Hit cross
  • Added directional hit markers
  • Added hit punch
  • Added Crosshair
  • Added Handmade LMG
  • Added extended Magazine
  • Added Spray Can Decal Pack
  • New covered work cart train
  • Added invisible spawnable loot prefabs for map makers
  • Added Scientists to the Launch Site monument
  • Added sidings to rail network
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Improvements

  • Parenting to an entity in a demo shot will now properly be recorded in the shot
  • Compound bow now loses less durability while held back
  • Reduced landmine size
  • Add "autofocus" option to input fields for Community UI
  • Improved performance when picking up resources
  • Jittery magnet crane rotation is smoother
  • Added SedanRail entity for admins. Spawnable only on rails
  • Horses now get the same speed boost on rail as they do on road
  • WorkCart monitor now shows the number of connected train cars, beeps when a new one is connected, and the whole monitor display is 40% brighter
  • Added FPS counter configs to the options menu
  • Improved loading screen on ultra widescreen
  • Basic ammo types can now be crafted from the mixing table
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Fixed

  • Fixed some UI layout issues on the answering machine UI
  • Fixed helicopters being visible when idle at long distances (also applied same behaviour to Hot Air Balloons)
  • Fixed Spear Gun not appearing in players hands correctly when equipped (affected players and NPC's)
  • Fixed auto turret missing open/close UI sounds
  • Fixed footstep sounds always being barefoot sounds after changing to other footwear
  • Fixed cargo ship RHIB being unusable after server restart (RPC error)
  • Fixed cargo ship RHIB leaking fuel and storage entity after server restart
  • Fixed solar panels pointing to the sun's location in the server's central sky dome instead of the sun's true direction. Light angle on solar panels now always matches visible sun position
  • Fixed floating wooden barricade cover
  • Fixed invalid projectiles when shooting under low ceilings
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Removed

  • recoilproperties.version will be removed within the next 2 weeks while we evaluate feedback.
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Features

  • Added rail network branch lines
  • Added above-ground trains
  • Added 4 type of train wagons
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Improvements

  • Improved client performance
  • Improved zipline placement and monument integration
  • Reduced network traffic of sprinklers watering large amounts of filled planters
  • (Community UI) Added support for natively showing item icons (thanks Mughisi)
  • (Community UI) Added support for read only and multi line InputFields (thanks shooter46)
  • (Community UI) Added support for the NeedsKeyboard component
  • (Community UI) Adding "needsKeyboard" to an InputField will block keyboard input only while that input field is focused
  • Improved and fixed several issues in collection of official server analytics
  • Improved rail and road foliage performance and visuals
  • SAM Site can no longer be damaged by bullet type damage
  • Reduce the chance of vehicle parts from junkpile_j
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Fixed

  • Fixed grenade launcher reload error when first person spectating
  • Fixed long ziplines disappearing when the player is at the end of the line
  • Fixed a bug that was disabling the performance budget of budgeted systems (lasers, walk animations, etc)
  • Fixed incorrect prevent building bounds when building around zipline wires
  • Fixed very long ziplines disappearing when a player was near the end of the line
  • Fixed several overly strict antihack configs resulting in unable to damage construction
  • (Community UI) Fix countdown not working (thanks Ailtop)
  • (Community UI) Fix RectTransform only being added when a graphic component is added (thanks Jake-Rich)
  • Fixed junkyard keycard not respawning
  • Fixed junkpile scientists not spawning
  • Fixed junkpile scientists not despawning
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Features

  • Powerline ziplines
  • 18 new achievements
  • Server analytics on official servers
  • Added dog tags (for event use only)
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Improvements

  • Generic snowmobile model updated to include visible lights
  • Updated landmine model
  • Magnet crane pedals now animate and have IK for the driver's feet
  • Added a blue light to the Magnet Crane cockpit. When the magnet crane cabin is within 10 degrees of facing straight forward, it lights up
  • Holding the crouch key while in the Magnet Crane now automatically rotates the cabin back to zero
  • Debug camera controls while spectating or in demos now uses the players movement bindings instead of WASD
  • Made lighting improvements to Airfield, Arctic Research Base, Excavator, Fishing Villages, Lighthouse and Stables monuments
  • Loading screen now alternates between a selection of images
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Fixed

  • Hopeful fix to prevent certain crashes when switching servers
  • Fixed missing passthrough name on DLC industrial wall lights
  • Fixed camper module rear lights not working correctly
  • Fixed magnet crane physics behaving strangely when the magnet arm was extended far out in front
  • Magnet crane is now much less prone to 'digging in' its magnet arm, getting it stuck in the ground without being able to easily back out
  • Fixed players being able to grip on to the sides of the train tunnel elevator shaft while falling down it
  • Fixed not being able to kick passengers from the taxi module
  • Fixed not being able to hear notes played from deployed instruments while mounted to something
  • Fixed the helmet slit overlay blocking the status effect UI, and fixed the scope overlay being in front of the helmet slit overlay
  • Fixed the autoturret idle animation moving more slowly at higher server framerates
  • Fixed Rust's graphics Quality setting defaulting to 0/6 ("Super Potato") on first install. Set the default to 4/6 ("Good")
  • Fixed loading screen text overflow
  • Fixed Ice AK showing an extra particle effect in first person
  • Fixed snowmobile losing fuel after reskinning
  • Fixed unable to mount vehicles after a server crash
  • Fixed a number of harsh road intersections