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Changes

What’s changed on Rust in each patch.

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Features

  • Added swamps mini biomes
  • Moved parts of the procedural generation to native code
  • Added Humanoid Shopkeepers to bandit town
  • Added Compound Bow
  • Added Bandit Town Casino
  • Added Farming tooltip with plant info
  • Added RHIB spawns
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Improvements

  • Team member names appear overtop of dots on map
  • Updated underwater vegetation visuals
  • Updated death match loot tables (Savas KOTH)
  • Added puzzles to Hapis Island
  • Made it so team indicators do not show through walls
  • Reduced cost of Revolver and DBS at compound
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Fixed

  • Fixed see through gap between single sheet metal door and doorways
  • Fixed food crates spawning on top of each others at MT
  • Fixed instances where the LS APC would get stuck against decor
  • Fixed missing ladder at LS pool side
  • Fixed too large colliders at powerlines concrete base
  • Fixed an out of bound exploit at MT
  • Fixed ambience memory leak + pooling error
  • Fixed demo playback errors
  • Fixed workshop skin icon upload
  • Fixed puzzles not being indestructible
  • Wire barricades no longer damage players through floors
  • Wire barricades slightly easier to place on rough terrain
  • Compound awning performance fix
  • Xmas gift box no longer marks player hostile
  • Oil barrel no longer marks player hostile
  • Fixed Fridge players getting pushed inside fridge
  • Fixed NPC vending machines appearing as Out of Stock
  • Fixed jackhammer holster position
  • Fixed AllowedContents breaking on server restart
  • Fixed streamer mode not hiding teammate names
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Features

  • Added Team System
  • Added Compass
  • Added Hapis old rock cave prefab for modders working to restore old procgen maps
  • Added Watchtower
  • Added Jackhammer
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Improvements

  • Faster Ambient Occlusion effect
  • New visuals for puzzle elements
  • Small wooden sign can be placed on shelves
  • Can place storage boxes under research table
  • Updated Stone world model
  • Disabled forceSingleInstance (multiple servers on one box)
  • Small refinery can no longer be fully submerge underwater
  • Improved water foam
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Fixed

  • Fixed exploit which allowed passing loot through walls using research table
  • Fixed exploit which allowed passing loot through walls using BBQ
  • Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
  • Fixed a method which allowed players to use vending machine as door (kinda)
  • Fixed tunnel brightness exploit
  • Fixed workshop skin normal maps
  • Fixed some small server memory leaks
  • Downloadable Skin lighting
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Features

  • Monuments Puzzles
  • Added custom map support via levelurl server startup parameter
  • Added Savas offshore junkpiles and dive sites
  • Compound extra exit routes
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Improvements

  • Upgraded to Unity 2018.1
  • Upgraded to .NET 4.x
  • Increased despawn timer on gunpowder
  • Increased despawn timer on sulfur
  • Options Menu max gibs now 2000 down from 10000
  • Updated Diving mask, fins and tank with proper art
  • Spas 12 does 20% more damage
  • Hostile timer increased to 30min instead of 10
  • Overpriced Blue Keycard available at compound
  • Optimized Ambient Occlusion now 2x faster
  • Improved High Quality shadows; now softer in TSSAA mode
  • Improved terrain texturing quality at mid-far distances
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Fixed

  • Fixed grenades going through walls at monuments
  • Removed tiling texture from hoodie (unwanted effect on skins)
  • Fixed console command exploit to see through walls
  • Fixed weapon skins overriding clothing skins on viewmodels
  • Fixed diving tank error when selling in VM
  • Fixed chair exploit to move through walls
  • Fixed divesites despawning too quickly
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Features

  • New boat sounds
  • Scientists Compound Monument
  • Facial Hair Style 04
  • New chainsaw sounds
  • Added underwater rock formations
  • Projectile trajectory verification is now enabled by default (hack)
  • Added Diving Goggles - better underwater visiblity
  • Added Diving Wetsuit - cold/wet protection
  • Added Diving Flippers - faster water movement, slower land movement
  • Added Diving Cylinder - breathe underwater for 10 mins
  • Added dive sites and underwater loot crates
  • Added first person clothing
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Improvements

  • Local player footsteps are quieter than other players
  • Misc sound polish and mix tweaks
  • Improved Hair Textures and Materials
  • Improved Hair Dye Colours
  • ai_dormant true by default (server performance)
  • Improved Hapis offshore junkpile spawns
  • Improved Hapis Ch47 drop points
  • Added CH47 drop point to SiteA (Hapis)
  • Hapis Pumping station has slightly larger prevent building volume
  • Block player inputting items into elite crates
  • Block player inputting items into APC crate
  • High external walls and gates decay much faster when placed outside of TC range
  • Improved Ambient Occlusion
  • Improved underwater rendering
  • Improved CPU-side rendering performance
  • EAC SDK update
  • No longer broadcast effects to players in the connection queue (optimization)
  • Optimized radial RPCs
  • AI can reason about hostility marked players
  • Support for stationary scientists at Compound
  • Support for patrolling scientists at Compound
  • Scientists can now search for lost targets
  • Improved AI for mounted scientists
  • Stationary scientists looks at players that get close enough
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Fixed

  • Fixed animals spawning inside small cliffs on Hapis
  • Fixed some broken Hapis map sounds
  • Fixed nudity censor clipped by water surface; e.g. rowboat
  • Fixed crafting queue dropped item server crash exploit
  • Fixed multiple position ticks received in the same frame being ignored on the client
  • Fixed issue where AI dormant + server network caching would corrupt position timestamps
  • Fixed floating base build using triangular wall conditional models
  • Fixed server side stair collider rotation sometimes being incorrect after rotating
  • Fixed roof side exploits
  • Fixed fanned wall stacking exploits
  • Fixed foundation steps sometimes being unplaceable
  • Fixed speed resource gathering (hack)
  • Fixed speed swim and crouch (hack)
  • Fixed looting dropped items through walls (hack)
  • Fixed placing deployables through walls (hack)
  • Fixed damage through walls via head clipping (hack)
  • Fixed silent melee swing and attack (hack)
  • Fixed silent projectile impacts (hack)
  • Fixed sign upload lag (exploit)
  • Fixed rapid fire bow (hack)
  • Fixed unlimited oxygen (hack)
  • Fixed chat UI corruption (exploit)
  • Fixed crossbow attachments turning invisible when no arrow is loaded
  • Can no longer spears etc under water
  • Mounted players auto dismount if their head clips geometry
  • Can no longer mount moving boats if the boat has a driver
  • Junkpile scientists no longer hover over the ground
  • Junkpile scientists despawn with the junkpile
  • Scientist burst firing stop when they lose target
  • Fixed range consideration for mounted scientists
  • Fixed animal spawning where they would sometimes not come to life
  • Scientists should no longer crouch walk
  • Optimized the Geiger Counter
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Features

  • Added Powered rowboat vehicle
  • Added Chinook Event
  • Multiple seats in vehicles
  • Added lakeside forests
  • Added Birch, Oak and Beech trees
  • Added projectile pooling (gunfight performance)
  • Bullets now impact water
  • Added server asset warmup (performance hiccups)
  • New client side entity parenting (performance, vehicle support)
  • Added triangular conditional wall models
  • Junkpile Scientists
  • Hapis - Added Junkyard monument
  • Hapis - Added Outpost B3 small monument
  • Hapis - Added sewer branch monument
  • Hapis - Added Collapsed Tunnel small monument
  • Hapis - Mining outpost
  • Added vehicle spawns to Savas KOTH
  • Added horse meat (needs icons)
  • vehicle_flipy and vehicle_sensitivity convars (unused)
  • Hair Cap system
  • Head and Facial hair styles
  • Player Corpses float on water
  • Variable wind animation
  • Added floating offshore junkpiles
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Improvements

  • Updated ingame map to be more detailed
  • Map coords swapped so that the letter is horizontal
  • Eye Adaptation and LUTs updated
  • Tweaks to dynamic grass and terrain splat colours to align
  • Re-added display of decals on static furnace, mining quarry, pumpjack & small refinery
  • Changes to ocean and river reflectivity to be more physically accurate
  • Caves Spikes Trap nerfed
  • Major network interpolation & extrapolation improvements
  • Updated EAC
  • Stripped server schema refresh (performance hiccups)
  • Significantly improved shading on new foliage
  • Increased overall forest sizes
  • Big mix pass over most of the sounds in game
  • Spawning scientists are invulnerable until activated
  • Scientist reaction time goes up when they get hit
  • Hapis - Updated Site A and B tunnels
  • Hapis - 8 new cave and tunnels
  • Hapis - updated roads
  • Hapis - Updated site b tunnels to have radiation
  • Updated Savas KOTH loot table with all recently added items
  • AK47 has more hip aimcone
  • Water reflections
  • Temporal anti-aliasing
  • Pubic, Armpit and Eyebrow hair
  • AK47 has more difficult recoil
  • Added 4 HQM to SAR cost
  • Removed most Junk from Airdrops + Elite Crates
  • TShirt/LongShirt additional radiation protection
  • Reduced SAP HQM cost by 4
  • Heavy Plate Armor slightly less movement speed reduction
  • Heavy Plate Armor cost Halved
  • HV Rockets cost slightly more than 1/4 that of regular rockets
  • HV Rockets do 1/4 damage of regular rockets
  • Reduced longsword cost
  • Reduced rocket launcher cost
  • Rocket lancher has increased durability
  • You can now research and craft Binoculars
  • CCTV + Targeting Computer are stackable to 64
  • Hide armor costs halved
  • SMGs HQM cost halved
  • TShirt/LongShirt costs reduced
  • TShirt/LongShirt research cost now 20
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Fixed

  • Fixed gather amounts being inaccurate on HUD
  • Fixed NPCs showing in the report list
  • Fixed main menu only showing one friend
  • Fixed hitching when opening map
  • Fixed that servers needed a restart before newly released skins could be used
  • Fixed health bars not updating when buildings are repaired via upkeep
  • Fixed being able to walk far away while looting
  • Fixed ore bonus nodes doing pointless position update ticks
  • Fixed field rocks sometimes overlapping monuments
  • Fixed some floating rocks near monuments
  • Fixed sometimes falling through terrain near monuments
  • Fixed rare world checksum mismatch on certain seeds
  • Fixed exploits to dive underneath terrain
  • Fixed some rock terrain adjustments having reverted
  • Fixed skin selection icons not refreshing until clicked
  • Junkpile scientists no longer hover above ground
  • Hapis - Fixed some out of bounds exploits
  • Hapis - Fixed junkpile spawns on cliff edges
  • Fixed gap in Garage door which allowed traps to be trigged through
  • Fixed blueprint read not using master sound
  • Fixed flame turret been trigger through walls
  • Pubic hair clipping through clothing
  • Broken wrists on some clothing items
  • Placement guides not showing underwater looking from above
  • Z-fighting in stomped grass when grass displacement is enabled
  • Particle shadowing inside caves and interiors
  • Argument exception in motion blur
  • Number overflow in occlusion culling
  • Null reference exception in MaterialColorLerp
  • River UV stretching in direction of flow
  • Crash in terrain texturing initialization
  • Fixed skin shading when in shadow
  • Foliage biome tinting
  • Fixed Chainsaw chain direction
  • Fixed garage door culling at short range when gfx settings low
  • Fixed thrown objs impacting vehicle they were thrown from
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Removed

  • Removed workshop vote counts (Valve doesn't send them anymore)

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