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Fixed gather amounts being inaccurate on HUD
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Fixed NPCs showing in the report list
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Fixed main menu only showing one friend
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Fixed hitching when opening map
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Fixed that servers needed a restart before newly released skins could be used
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Fixed health bars not updating when buildings are repaired via upkeep
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Fixed being able to walk far away while looting
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Fixed ore bonus nodes doing pointless position update ticks
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Fixed field rocks sometimes overlapping monuments
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Fixed some floating rocks near monuments
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Fixed sometimes falling through terrain near monuments
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Fixed rare world checksum mismatch on certain seeds
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Fixed exploits to dive underneath terrain
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Fixed some rock terrain adjustments having reverted
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Fixed skin selection icons not refreshing until clicked
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Junkpile scientists no longer hover above ground
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Hapis - Fixed some out of bounds exploits
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Hapis - Fixed junkpile spawns on cliff edges
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Fixed gap in Garage door which allowed traps to be trigged through
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Fixed blueprint read not using master sound
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Fixed flame turret been trigger through walls
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Pubic hair clipping through clothing
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Broken wrists on some clothing items
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Placement guides not showing underwater looking from above
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Z-fighting in stomped grass when grass displacement is enabled
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Particle shadowing inside caves and interiors
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Argument exception in motion blur
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Number overflow in occlusion culling
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Null reference exception in MaterialColorLerp
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River UV stretching in direction of flow
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Crash in terrain texturing initialization
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Fixed skin shading when in shadow
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Foliage biome tinting
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Fixed Chainsaw chain direction
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Fixed garage door culling at short range when gfx settings low
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Fixed thrown objs impacting vehicle they were thrown from