Rust Marque Logo
Changes Header

Changes

What’s changed on Rust in each patch.

add_circle

Features

  • Scientists at Military Tunnel throw grenades.
  • Scientists at Military Tunnel use syringes.
  • Workshop skins are now included in the main game download
  • Added prefab warmup to loading screen
  • Added new prefab pooling system
  • Added "Max Tree Meshes" graphics option
  • Added ladder trigger for custom maps
  • Added high frame rate camera movement
  • Added Smoke Grenade item
  • Added "Hide Sign" option
  • Added multi-threaded rendering
  • Added occlusion culling graphics option
  • Added new optimized impostor rendering
arrow_circle_up

Improvements

  • Scientists at Military Tunnel hear footsteps, explosions and gunfire.
  • Scientists at Military Tunnel use a new aim system.
  • Scientists at Military Tunnel use a new, more reactive, sensory system.
  • Optimized asset bundles
  • Optimized loot panels
  • Fixed various skin icon issues
  • Optimized various dynamic memory allocations
  • Health over time takes longer to convert into health
  • Optimized mesh LOD updates
  • Reorganized graphics and performance settings
  • Optimized low level memory pool
  • Pumpkin and corn now stackable to 10
  • Removed pumpkin condition
  • Workbenches now decay after a long period
  • BBQ allows deployables underneath
  • Repair Bench allows deployables on shelve
  • Pumpkins and corns give less seeds when consumed
  • Atmosphere volumes now visible from outside Bandit Camp
  • Optimized some rendering related dynamic memory allocations
  • Optimized localized ambience system
handyman

Fixed

  • Scientists at Military Tunnel stay engaged with enemies.
  • Scientists at Military Tunnel now reload in cover.
  • Bandit guards now aggro smoke grenade throwers.
  • Bandit guards shoot better at long range.
  • Bandit guards now kill sleeping players after 20 minutes.
  • Recycler at bandit town is now better protected by bandit guards.
  • Junkpile scientists fire their pistol instead of just fleeing.
  • Animals now roam in a restricted distance from where they spawned.
  • Fixed entities sometimes showing wrong skins
  • Fixed stall during ocean patrol point generation on some custom maps
  • Fixed Nametag Performance issue
  • Fixed workbench phrases
  • Fixed passing loot through floor using BBQ exploit
  • Fixed Snow jacket name
  • Fixed RHIB disappearing on server restarts
  • Fixed rowboat becoming invisible
  • Fixed invisible supply signal smoke
  • Fixed being able to turn recycler on/off if you are not the user
  • Fixed boats decaying while in use
  • Fixed tree impostor shadow orientation
  • Fixed terrain texture not resized on graphics quality change
  • Fixed smoke grenade issues with glass windows
  • Fixed censor cube glitches around smoke grenade
  • Frame-rate stutter caused by ambience sound emitter removal
remove_circle

Removed

  • Removed world reflection quality as it is currently not supported
  • Removed "MoveToContainer failed!" message
  • Deprecated navmesh grid system removed.
add_circle

Features

  • Added swamps mini biomes
  • Moved parts of the procedural generation to native code
  • Added Humanoid Shopkeepers to bandit town
  • Added Compound Bow
  • Added Bandit Town Casino
  • Added Farming tooltip with plant info
  • Added RHIB spawns
arrow_circle_up

Improvements

  • Team member names appear overtop of dots on map
  • Updated underwater vegetation visuals
  • Updated death match loot tables (Savas KOTH)
  • Added puzzles to Hapis Island
  • Made it so team indicators do not show through walls
  • Reduced cost of Revolver and DBS at compound
handyman

Fixed

  • Fixed see through gap between single sheet metal door and doorways
  • Fixed food crates spawning on top of each others at MT
  • Fixed instances where the LS APC would get stuck against decor
  • Fixed missing ladder at LS pool side
  • Fixed too large colliders at powerlines concrete base
  • Fixed an out of bound exploit at MT
  • Fixed ambience memory leak + pooling error
  • Fixed demo playback errors
  • Fixed workshop skin icon upload
  • Fixed puzzles not being indestructible
  • Wire barricades no longer damage players through floors
  • Wire barricades slightly easier to place on rough terrain
  • Compound awning performance fix
  • Xmas gift box no longer marks player hostile
  • Oil barrel no longer marks player hostile
  • Fixed Fridge players getting pushed inside fridge
  • Fixed NPC vending machines appearing as Out of Stock
  • Fixed jackhammer holster position
  • Fixed AllowedContents breaking on server restart
  • Fixed streamer mode not hiding teammate names
add_circle

Features

  • Added Team System
  • Added Compass
  • Added Hapis old rock cave prefab for modders working to restore old procgen maps
  • Added Watchtower
  • Added Jackhammer
arrow_circle_up

Improvements

  • Faster Ambient Occlusion effect
  • New visuals for puzzle elements
  • Small wooden sign can be placed on shelves
  • Can place storage boxes under research table
  • Updated Stone world model
  • Disabled forceSingleInstance (multiple servers on one box)
  • Small refinery can no longer be fully submerge underwater
  • Improved water foam
handyman

Fixed

  • Fixed exploit which allowed passing loot through walls using research table
  • Fixed exploit which allowed passing loot through walls using BBQ
  • Fixed guntrap, spinner, tunalight being destroyed after upgrading / rotating wall
  • Fixed a method which allowed players to use vending machine as door (kinda)
  • Fixed tunnel brightness exploit
  • Fixed workshop skin normal maps
  • Fixed some small server memory leaks
  • Downloadable Skin lighting
add_circle

Features

  • Monuments Puzzles
  • Added custom map support via levelurl server startup parameter
  • Added Savas offshore junkpiles and dive sites
  • Compound extra exit routes
arrow_circle_up

Improvements

  • Upgraded to Unity 2018.1
  • Upgraded to .NET 4.x
  • Increased despawn timer on gunpowder
  • Increased despawn timer on sulfur
  • Options Menu max gibs now 2000 down from 10000
  • Updated Diving mask, fins and tank with proper art
  • Spas 12 does 20% more damage
  • Hostile timer increased to 30min instead of 10
  • Overpriced Blue Keycard available at compound
  • Optimized Ambient Occlusion now 2x faster
  • Improved High Quality shadows; now softer in TSSAA mode
  • Improved terrain texturing quality at mid-far distances
handyman

Fixed

  • Fixed grenades going through walls at monuments
  • Removed tiling texture from hoodie (unwanted effect on skins)
  • Fixed console command exploit to see through walls
  • Fixed weapon skins overriding clothing skins on viewmodels
  • Fixed diving tank error when selling in VM
  • Fixed chair exploit to move through walls
  • Fixed divesites despawning too quickly
add_circle

Features

  • New boat sounds
  • Scientists Compound Monument
  • Facial Hair Style 04
  • New chainsaw sounds
  • Added underwater rock formations
  • Projectile trajectory verification is now enabled by default (hack)
  • Added Diving Goggles - better underwater visiblity
  • Added Diving Wetsuit - cold/wet protection
  • Added Diving Flippers - faster water movement, slower land movement
  • Added Diving Cylinder - breathe underwater for 10 mins
  • Added dive sites and underwater loot crates
  • Added first person clothing
arrow_circle_up

Improvements

  • Local player footsteps are quieter than other players
  • Misc sound polish and mix tweaks
  • Improved Hair Textures and Materials
  • Improved Hair Dye Colours
  • ai_dormant true by default (server performance)
  • Improved Hapis offshore junkpile spawns
  • Improved Hapis Ch47 drop points
  • Added CH47 drop point to SiteA (Hapis)
  • Hapis Pumping station has slightly larger prevent building volume
  • Block player inputting items into elite crates
  • Block player inputting items into APC crate
  • High external walls and gates decay much faster when placed outside of TC range
  • Improved Ambient Occlusion
  • Improved underwater rendering
  • Improved CPU-side rendering performance
  • EAC SDK update
  • No longer broadcast effects to players in the connection queue (optimization)
  • Optimized radial RPCs
  • AI can reason about hostility marked players
  • Support for stationary scientists at Compound
  • Support for patrolling scientists at Compound
  • Scientists can now search for lost targets
  • Improved AI for mounted scientists
  • Stationary scientists looks at players that get close enough
handyman

Fixed

  • Fixed animals spawning inside small cliffs on Hapis
  • Fixed some broken Hapis map sounds
  • Fixed nudity censor clipped by water surface; e.g. rowboat
  • Fixed crafting queue dropped item server crash exploit
  • Fixed multiple position ticks received in the same frame being ignored on the client
  • Fixed issue where AI dormant + server network caching would corrupt position timestamps
  • Fixed floating base build using triangular wall conditional models
  • Fixed server side stair collider rotation sometimes being incorrect after rotating
  • Fixed roof side exploits
  • Fixed fanned wall stacking exploits
  • Fixed foundation steps sometimes being unplaceable
  • Fixed speed resource gathering (hack)
  • Fixed speed swim and crouch (hack)
  • Fixed looting dropped items through walls (hack)
  • Fixed placing deployables through walls (hack)
  • Fixed damage through walls via head clipping (hack)
  • Fixed silent melee swing and attack (hack)
  • Fixed silent projectile impacts (hack)
  • Fixed sign upload lag (exploit)
  • Fixed rapid fire bow (hack)
  • Fixed unlimited oxygen (hack)
  • Fixed chat UI corruption (exploit)
  • Fixed crossbow attachments turning invisible when no arrow is loaded
  • Can no longer spears etc under water
  • Mounted players auto dismount if their head clips geometry
  • Can no longer mount moving boats if the boat has a driver
  • Junkpile scientists no longer hover over the ground
  • Junkpile scientists despawn with the junkpile
  • Scientist burst firing stop when they lose target
  • Fixed range consideration for mounted scientists
  • Fixed animal spawning where they would sometimes not come to life
  • Scientists should no longer crouch walk
  • Optimized the Geiger Counter

Newsletter

Recieve monthly updates straight to your inbox